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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Joystiq E3 hands-on: Red Faction: Guerrilla</title><link>http://www.joystiq.com/2008/07/21/joystiq-e3-hands-on-red-faction-guerrilla/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/21/joystiq-e3-hands-on-red-faction-guerrilla/</guid><comments>http://www.joystiq.com/2008/07/21/joystiq-e3-hands-on-red-faction-guerrilla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/rfg_e3_17_top.jpg" alt="" /><br /></div>
Volition's decision to change the perspective in <em>Red Faction: Guerrilla</em> from the first to the third-person couldn't have been an easy choice to make, but it seems to be the right one, something that even now feels strange to put to words. Even as a fan of the developer's terrain-deforming original, it's difficult to look back on <em>Red Faction</em> without qualifying my enthusiasm with the promises and potential of what might have been. <br /> <br /> However, after sitting down with Volition senior artist Jasen Whiteside over a hurried E3 lunch and actually playing the title, it's evident that action game fans shouldn't feel at all awkward about adding <em>Red Faction: Guerrilla</em> to their list of titles to look forward to in early 2009.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/red-faction-guerrilla/">Red Faction: Guerrilla</a></strong></p><a href="http://www.joystiq.com/photos/red-faction-guerrilla/935192/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/rfg_e3_10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/red-faction-guerrilla/935191/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/rfg_e3_07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/red-faction-guerrilla/935190/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/rfg_e3_17_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/red-faction-guerrilla/935189/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/rfg_e3_16_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/red-faction-guerrilla/935188/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/rfg_e3_14_thumbnail.jpg" alt="" title="" /></a></div><br />Billed as the "spiritual successor" to the first <span style="font-style: italic;">Red Faction</span> and set fifty years after that adventure, Whiteside and his fellow teammates at Volition were also quick to gloss over the events depicted in the game's 2002 sequel, which took the action back to Earth. "We recognize that the first game is really the better game," admitted Whiteside. "Mars is a much more fun place to be, anyway."<br /><br />But why the name? Why not simply <span style="font-style: italic;">Red Faction 3</span>? It certainly rolls of the tongue better, anyway. Whiteside explained that the game is called Guerrilla because once more the Martian miners have again been stirred into a revolt, and have begun to try turn back the encroaching Earth Defense Force, or EDF, by any means necessary, i.e. guerrilla warfare. This means that you, playing as a miner yourself, fight back using not only stolen military weapons, but also modified mining tools, explosives, or anything else that isn't nailed down. <br /><br />While the final number of weapons seems to be in a state of flux, Whiteside mentioned that the final game will include between eight and ten mining tools and at least that many conventional weapons, not to mention 20 or 30 drivable vehicles as well -- including a trio of mechs. However, even with all of this at your disposal, full-on assaults against the EDF will more often than not be met with failure (we died several times testing this theory). Instead, we found that quick hit-and-run tactics served up better results, and the most damage. <br /><br />
<div style="text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/rfg_e3_16_top.jpg" alt="" /><br /></div>
<br />The game, of which we played just a small portion, is also said to be "completely open" from the onset, meaning that should you be so inclined, you could hop into a vehicle and drive anywhere in the game's 11 square kilometers from moment you press start. Of course, opponents get nastier as the game continues, so you'd be wise to beef up by playing through <span style="font-style: italic;">Guerrilla</span>'s 22 story missions instead of seeking out the final boss with a pick axe, but who are we to tell you what to do. Despite what you might have been told, we're <span style="font-style: italic;">not </span>your mom.<br /><br />They tell us that the core game will take between 15 to 20 hours to complete, more so if you participate in side missions. One of these, as Whiteside described it, involves undermining the EDF's propaganda machine. As you rip down posters or destroy news kiosks spreading the EDF's message, you also help to increase the civilian morale on Mars, making those you meet more likely to join your cause. <br /><br />This last bit is important, as here's where the game begins to take on elements of real-time strategy; as the Faction's numbers increase, you'll actually see more people fighting for your cause on the battlefield, leaving fewer numbers you'll have to face down on your own. The game includes six distinct areas, each with their own population ad morale value, so the greater this number, the more active the population will be in the fight against the EDF. This can't help but make us think back to Bullfrog classic, <span style="font-style: italic;">Syndicate</span>...let us pause for a moment of silence.<br /><br /><span style="font-style: italic;">That's enough</span>. <br /><br />Also new this time around is how collateral damage is handled. Unlike the previous games, which featured a technology called Geo-Mod that ambitiously tried to let you destroy everything under the sun, destruction in <span style="font-style: italic;">Red Faction: Guerrilla</span> is instead focused on buildings, vehicles, and other artificial structures. So while it'll be impossible to burrow a 50-foot hole into the Martian landscape, Volition promises that <span style="font-style: italic;">anything </span>man-made in the game will be able to be burned, smashed, crumbled, or otherwise destroyed. <br /><br />And all of this damage is persistent. In fact, the only time the game will rebuild anything is if it is deemed "mission critical." You could go across the world, and when you come back, all of the havoc you wrought will remain. Also interesting are the distinct lack of loading screens in the game. In fact, the team tells us that the only time the game loads is when you accept a mission, at which time any structures needed for that mission that have been destroyed are rebuilt.<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/rfg_e3_03_top.jpg" alt="" /><br /></div>
<br />We tested this out, of course, first splintering crates and barrels from a distance, and then demolishing buildings and eventually an entire bridge, cutting us off but also crushing an EDF patrol below the bridge in very satisfying fashion. In fact, it was this focus on destruction that led Volition to pull the camera back to the third-person in the first place. Explained Whiteside, "With all of these chunks of debris flying everywhere, in first-person you don't have a big enough view so that you can be aware of that piece of debris that comes flying at you and smashes into you." We're not sure we completely buy into that reasoning, but really first or third-person, the game is still a lot of fun to play, which honestly is more than we expected anyway. <br /><br />When <span style="font-style: italic;">Red Faction: Guerrilla</span> was first revealed, we immediately wrote it off as a mistake. It took half an hour for the team at Volition to change our minds, and show that this is a game worth looking forward to. Now convinced, we can't wait to join the rebellion when the title ships for the PS3, Xbox 360 and PC in early 2009.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/07/21/joystiq-e3-hands-on-red-faction-guerrilla/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1259509/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/21/joystiq-e3-hands-on-red-faction-guerrilla/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>e3-2008</category><category>e32008</category><category>joystiqfeatures</category><category>red-faction</category><category>red-faction-3</category><category>red-faction-guerrilla</category><category>redfaction</category><category>third-person</category><category>thq</category><category>volition</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-07-21T09:30:00+00:00</dc:date></item><item><title>Joystiq hands-on: Red Faction: Guerrilla (360/PC/PS3)</title><link>http://www.joystiq.com/2008/04/04/joystiq-hands-on-red-faction-guerrilla-360-pc-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/04/joystiq-hands-on-red-faction-guerrilla-360-pc-ps3/</guid><comments>http://www.joystiq.com/2008/04/04/joystiq-hands-on-red-faction-guerrilla-360-pc-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div style="text-align: center;"><img hspace="0" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/red-faction-logo-490.jpg" alt="" /><br /></div>
At a recent THQ game event, another writer asked me about the original <em>Red Faction</em>. I told him it was one of the first games to use destructible environments. And then as I kept talking, I added qualifiers and backed off from that statement. Eventually, I rambled on to say it was also the first not-fully-successful game to do that in a long line of unsuccessful games. It was still cool -- smashing through a window was impressive -- but it didn't give the destroy-anything sense that the developers pushed.<br /><br />Due late this year, <em>Red Faction: Guerrilla</em> could finally deliver on that promise, although it has caveats of its own. Still on Mars, this time you play almost the entire game above ground. I had fun smashing holes into buildings and even destroying them with a sledgehammer. But I missed the underground, mining elements of the original. If everything is supposed to be destructible, why not the ground, too?<br /><br />On a technical and design level, it makes sense that a destructible ground would be a lot to ask. But it sure would be satisfying. Even without that option, <em>Red Faction: Guerrilla</em> could be a great game<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/red-faction-guerrilla/">Red Faction: Guerrilla</a></strong></p><a href="http://www.joystiq.com/photos/red-faction-guerrilla/935192/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/rfg_e3_10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/red-faction-guerrilla/935191/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/rfg_e3_07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/red-faction-guerrilla/935190/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/rfg_e3_17_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/red-faction-guerrilla/935189/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/rfg_e3_16_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/red-faction-guerrilla/935188/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/rfg_e3_14_thumbnail.jpg" alt="" title="" /></a></div><br /> I played in a sparse, Martian colony, apparently trying to help with an uprising against an oppressive regime. But I ignored most of my radio orders and just wandered around to see what I could destroy.<br /> <br /> I started with my sledgehammer, smashing windows and walls from outside a small building. Walls splintered into chunks of concrete. Martian pre-fab housing is cheap, I learned. I kept working my way around the small building, etching a broken line into a ring. Nearly the entire way around the structure, the roof still hung in place -- maybe I was quick to judge those Martian builders. Finally, I knocked through a pillar, collapsing the entire roof on top of me.<br /> <br /> I lived. But the third-person camera showed only the roof from above, and I couldn't feel my way out. <span style="font-style: italic;">I know</span>, I thought, <span style="font-style: italic;">I'll smash my way out.</span> A few more swings broke a hole in the ceiling for me to climb up.<br /> <br /> While the building was shrunken down like one of those contracting RVs, the roof was mostly intact. I had more work to do, swinging the sledgehammer sideways, but not being able to connect with the concrete below me. <span style="font-style: italic;">Ahh, the left trigger swings down</span>. Smash, smash, smash.<br /> <br /> Satisfied that I could break apart those buildings, I tried digging into the red, Martian clay. I had no effect. I wanted to make a quick foxhole for fire-fights, traps, or tunnel around like Bugs Bunny. Oh well, maybe next time.<br /> <br /> I jumped into a truck and started my own demolition derby. I plowed through most walls with enough speed, although my sledgehammer was just as effective. Vehicles withstood a lot of abuse. I tried hopping out and hitting the truck with the sledgehammer, but the same swing that powdered concrete just bounced off.<br /> <br /> Finally, I tested my armament and explosives. I tossed timed charges around, detonating structures or enemies. Part of the view blurred around the excessive heat, and the rest of the graphics looked great. I fired guns, blowing up a convoy with rockets, and spraying bullets while leaning around a wall. The weapons all felt responsive and the destruction delightful.<br /> <br /> Volition is aiming for multiplayer competition up to 16 players. (They're confident that the game will work with at least 12.) In addition to typical games, like capture the flag and deathmatch, some new types will take special advantage of the destructive world. Specifics were light, but it sounds like assault-type games with one team attacking and one team defending will be about demolishing bases.<br /> <br style="font-style: italic;" /><span style="font-style: italic;"> Red Faction: Guerrilla</span> connected me to destruction, always a high point in an action game. The switch to third-person helps convey that scope. Missions and objectives will be important, but the parts I saw were almost enough to make a great game on their own.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/04/04/joystiq-hands-on-red-faction-guerrilla-360-pc-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1159050/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/04/joystiq-hands-on-red-faction-guerrilla-360-pc-ps3/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>destructible</category><category>destruction</category><category>open-world</category><category>red-faction</category><category>red-faction-3</category><category>red-faction-guerrilla</category><category>thq</category><category>volition</category><dc:creator>Zack Stern</dc:creator><dc:date>2008-04-04T20:00:00+00:00</dc:date></item></channel></rss>