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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[CD Projekt planning two smaller 'supporting' games in 2014-16]]></title><link>http://www.joystiq.com/2013/03/22/cd-projekt-planning-two-smaller-supporting-games-in-2014-16/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/22/cd-projekt-planning-two-smaller-supporting-games-in-2014-16/</guid><comments>http://www.joystiq.com/2013/03/22/cd-projekt-planning-two-smaller-supporting-games-in-2014-16/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/03/21/cd-projekt-planning-two-smaller-supporting-games-in-2014-16/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/redengine3.jpg" /></a></center>A <a href="http://www.cdprojektred.com/resources/document/2013/2013_05_-_zalacznik.pdf">CD Projekt Red document</a> outlining the company's strategy for the years 2013-2016 reveals plans to bolster its Witcher and/or Cyberpunk series with smaller, but still relatively big, games.<br /><br />The document says that, somewhere between 2014 and 2016, CD Projekt Red will produce "two smaller (playing time approximately 20 hours,) but chart-topping quality titles supporting one of the product lines." That's an approximate machine translation of the original Polish, anyway. A mobile game based on one of those is also planned.<br /><br />In the same time period, CDP will release <a href="http://www.joystiq.com/game/the-witcher-3"><em>The Witcher 3: Wild Hunt</em></a> and <em><a href="http://joystiq.com/game/cyberpunk-2077">Cyberpunk 2077</a>.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/22/cd-projekt-planning-two-smaller-supporting-games-in-2014-16/">CD Projekt planning two smaller 'supporting' games in 2014-16</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Mar 2013 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/22/cd-projekt-planning-two-smaller-supporting-games-in-2014-16/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20514558/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/22/cd-projekt-planning-two-smaller-supporting-games-in-2014-16/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cd-projekt-red</category><category>cyberpunk-2077</category><category>mobile</category><category>pc</category><category>redengine-3</category><category>the-witcher</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 22 Mar 2013 18:45:00 EST</pubDate></item><item><title><![CDATA[CD Projekt Red introduces REDengine 3, latest iteration of in-house tech]]></title><link>http://www.joystiq.com/2013/02/01/cd-projekt-red-introduces-redengine-3-latest-iteration-of-in-ho/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/01/cd-projekt-red-introduces-redengine-3-latest-iteration-of-in-ho/</guid><comments>http://www.joystiq.com/2013/02/01/cd-projekt-red-introduces-redengine-3-latest-iteration-of-in-ho/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/01/cd-projekt-red-introduces-redengine-3-latest-iteration-of-in-ho/"><img alt="CD Projekt Red shows off REDengine 3 tech" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/redengine3.jpg" /></a></div>CD Projekt Red has shown off the first image of REDengine 3, the third iteration of its in-house technology for open-world RPGs. Boss Adam Badowski says REDengine 3 is unique because it's able to create and combine a vast game world with player choice-driven stories - he says most RPGs can do either a massive game world or immersive story, but seldom do both well.<br /><br />"With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion." The first iteration of REDengine powered <a href="http://www.joystiq.com/game/the-witcher-2"><em>The Witcher 2</em></a> on PC, while REDengine 2 allowed CD Projekt Red to <a href="http://www.joystiq.com/2012/04/23/deja-review-the-witcher-2-assassins-of-kings-enhanced-edition/">port <em>The Witcher 2</em> onto Xbox 360</a>. And now with REDengine 3, CD Projekt Red is currently building <em><a href="http://www.joystiq.com/game/cyberpunk-2077">Cyberpunk 2077</a></em>, its adaptation of the popular pen-and-paper RPG series.<br /><br /><span>"Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game world presentation and the epic proportions of events that the player is drawn into." CD Projekt Red also notes the engine is ready for next-generation consoles and features improved REDkit mod tools, which were first introduced <a href="http://www.joystiq.com/2012/08/17/the-witcher-2-redkit-modding-tools-go-into-beta/">late last year</a>.</span><p><a href="http://www.joystiq.com/2013/02/01/cd-projekt-red-introduces-redengine-3-latest-iteration-of-in-ho/" rel="bookmark">Continue reading <em>CD Projekt Red introduces REDengine 3, latest iteration of in-house tech</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/01/cd-projekt-red-introduces-redengine-3-latest-iteration-of-in-ho/">CD Projekt Red introduces REDengine 3, latest iteration of in-house tech</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Feb 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/01/cd-projekt-red-introduces-redengine-3-latest-iteration-of-in-ho/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20446292/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/01/cd-projekt-red-introduces-redengine-3-latest-iteration-of-in-ho/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cd-projekt</category><category>cd-projekt-red</category><category>cyberpunk</category><category>cyberpunk-2077</category><category>pc</category><category>redengine-3</category><category>redkit</category><category>rpg</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 01 Feb 2013 15:00:00 EST</pubDate></item></channel></rss>