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Golgoth confirms Joe and Mac remake in the works

Golgoth recently dropped a press release to cut off conjecture about their next project at the pass, simply stating, "after our Toki remake release, we'll work on Joe and Mac license." That simple confirmation, as well as the concept art seen above, was really the only meat on the release's bones -- platforms for the remake, or a tentative launch window still remain unannounced.

We'd love to toot our own horn for correctly guessing the franchise Golgoth would work on next, but the studio's boss did say it would be a Data East-developed co-op platformer. One needn't be a world-renowned cryptographer to suss that one out.

Toki remake devs planning another Data East revival

Golgoth Studio, the French developer behind the extraordinarily unlikely HD remake of TAD Corporation's Toki, isn't planning to stop bringing back things you might not have even known existed. During the hunt for Toki rights, Golgoth got in touch with G-Mode, who owns most of Data East's IP, and who offered the developer the license for a Data East property.

"I can't really say the name of the game right now," Anthony De Sa Ferreira told Gamasutra. "We only have the new design of the principal characters. To give a little hint about this license, it's a co-op platformer game. But I can't say more yet." Our guess for that co-op Data East platformer: Joe & Mac: Caveman Ninja. A less likely guess: Spinmaster.

Finding the Toki license, De Sa Ferreira said, was "like an RPG," with most of the companies involved with Toki now gone and the rights to those companies' works spread among multiple buyers. We didn't even know that Data East had been involved with Toki, much less that it was among the properties purchased by G-Mode.

Yes, Excitebike World Rally has some motion control

Wait! Come back! The motion controls sound okay! We know that you're already groaning about the potential ruin of an NES classic with unwarranted waggle, but according to 1UP's preview of Excitebike: World Rally, the limited Wiimote motion sensing added to the traditional Excitebike control scheme actually improves the game.

You still move with the D-pad and accelerate with a button, but you can now tilt the Wiimote to lean your rider and "affect the pitch of your bike." "Jumping was always the trickiest part of Excitebike," 1UP's Jeremy Parish notes, "and the analog smoothness of the motion controls makes it intuitive -- it became second nature before the end of the first track."

We're curious enough about this sensible-sounding innovation that we'll delay throwing our controllers down in disgust. For now.

Suda 51 wants to remake Grasshopper Manufacture's 'Michigan'

Not the state -- we don't know how he feels about that, nor do we think he'd have the power to remake it. Michigan (the game) was a 2004 PS2 adventure developed by Suda's Grasshopper Manufacture and directed by Contact's Akira Ueda, in which the player controls a cameraman who follows, and indirectly influences, a reporter investigating mysterious phenomena.

"There's a Spanish horror film called REC," Suda told Gamasutra, "and when I watched it, I realized it was pretty much Michigan, right there. I still have a lot of ideas along those lines, and I'd love to work with Spike sometime to make a new Michigan or a remake." Interviewer Brandon Sheffield discussed talks he'd had with US publishers about the game, who told him Sony declined it due to a lack of gameplay. So a remake would probably include more direct gameplay or ... would be for another platform.

Suda also said that he never expected to become a superstar game designer as a kid. "I wanted to become a sushi chef or an astronaut."

French dev bringing Toki back with HD remake


The classic shoot 'em up platformer Toki is getting the HD treatment, with an upcoming enhanced version from French developer Golgoth Studio. The studio -- which currently consists of six members -- intends on bringing the adventure back to life in with a "full 2D remixed version" based on the 1989 arcade original. In Toki HD, players must rescue his princess Miho from the evil sorcerer Vokimeldo, and reclaim his human form.

Toki HD producer Anthony De Sa Ferreira told Joystiq via email that -- while the game has no official platform as of yet -- the game has been submitted for approval for Games for Windows Live and Xbox Live Arcade. If its goal of resurrecting a classic arcade title isn't enough to get you on its side, Golgoth's motto of "2D refuses to die" might rope you in. Way to tug at our nostalgic heartstrings, guys. Check out the first gameplay footage of Toki HD after the break.

[Via GameSetWatch]

Continued →

Earthworm Jim now launching cows on iPhone

Gameloft's iPhone remake of Shiny's classic Earthworm Jim has found its way to the App Store, at a price of $4.99. It's a great game, but trying the iPhone version means you're willing to punish yourself by attempting the already-difficult run-and-gun without the benefit of a D-pad or buttons. We're going to have nightmares if we think too long about playing the submarine level that way.

In addition to the download-anywhere convenience and painful controller substitution, the iPhone/iPod Touch release lets you play your own iPod music as you play. That should be a welcome addition to one intentionally annoying level.

After the break, see gameplay footage captured by Touch Arcade.

Earthworm Jim ($4.99) Earthworm Jim

[Via AppShopper]

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Earthworm Jim on iPhone looks familiar

We recently found out that when Gameloft announced intentions to make a new Earthworm Jim game, the company really meant it intended to remake the first one. And while the next-gen version has some cleaned-up graphics, the iPhone release, as seen in the new trailer (after the break) might as well be a port. If you ignore the total lack of buttons, it might as well be the Genesis or SNES game. And speaking of buttons, have fun playing that submarine level on a touchscreen.

If the graphical improvements aren't more obvious in the WiiWare release, then the only real difference between the game on Virtual Console and WiiWare will be one extra level and difficulty selection. Awkward!

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Castlevania: The Adventure ReBirth arises in scans

Though Konami still has yet to officially announce Castlevania: The Adventure ReBirth for WiiWare, the title has shown up on the ESRB's database, Nintendo's release calendar and now in Famitsu ... with full release details. We're going to go ahead and call "case closed" on this one.

As the name suggests, the new game is a "concept remake" of Castlevania: The Adventure for Game Boy; a game that desperately needed to be remade. ReBirth will have new enemies and altered level designs -- most notably, stairs have been implemented to replace the ropes from the Game Boy game. It'll also have new arrangements of classic Castlevania music. Like the other ReBirth games, this one is going for a faithful 16-bit look.

ReBirth will be out in Japan on October 27 for 1,000 Wii Points. Nintendo's calendar gave it a "Q3 2009" date for North America, so it could be out here by Halloween as well!

Beneath a Steel Sky is now Inside the iPhone App Store

If you've just completed The Secret of Monkey Island: Special Edition on your iPhone and are eager for more prettied-up vintage adventure gaming, may we submit for your consideration Revolution Software's Beneath a Steel Sky Remastered? Actually, there's no need for us to, because it's already been submitted ... to the App Store.

All right, that was a pretty awkward way to say it, but the point is that you can buy the game now for $4.99, a slightly higher price than the $2-3 designer Charles Cecil expected to charge. But still, a world in which you can buy a classic adventure game for five bucks and play it anywhere is quite a bit nicer than, say, the cyberpunk dystopia predicted by the game itself.

Beneath a Steel Sky: Remastered ($4.99): Beneath a Steel Sky: Remastered

Dragon Quest VI: Screens of Reverie

At Tokyo Game Show 2009, Square Enix showed off the last in its trilogy of announced DS Dragon Quest remakes, Dragon Quest VI: Realms of Reverie, and now Famitsu has some new screens of the RPG. Unsurprisingly, it looks, graphically, just like the other two DS Dragon Quest remakes, also developed by Artepiazza.

So why is it exciting? Well, for one thing, Dragon Quest games tend to be good. But most importantly, like Dragon Quest V, the Super Famicom version of Realms of Reverie never left Japan, and this DS version has already been announced for localization. North America will then finally have the whole numbered Dragon Quest series. Well, except for IX, but we can also be pretty sure that's coming.

First details of Earthworm Jim remake unearthed


GamerBytes has some details about the remake of invertebrate warrior Earthworm Jim's first outing. Speaking with Gameloft, the graphically updated title will be based on the Sega Genesis version, but will have "smoother animations" and feature several difficulty levels. The game will also include the bonus "Big Bruty" level that was featured in the Sega CD and PC releases of the original.

Earthworm Jim will blast onto Xbox Live Arcade first, followed by PSN and WiiWare. Gameloft is currently "considering" a PSP Minis version.

Monkey Island 2 CryEngine remake defies expectations

We were all set to write a dismissive post about the video (after the break) of fanmade Monkey Island 2 environments in CryEngine -- "Hey, wonder what Monkey Island 2 would look like if it had all the life sucked out of it?" We don't have anything against loneclone, the modder who created the project -- we just assumed that the remake would take all the personality and quirk out, and replace it with hyperrealistic lighting effects.

But we can't snark about it, because loneclone completely nailed it. It looks pretty much exactly like the original, but in 3D. You can see art comparisons at the modder's site.

[Thanks, Christopher L.]

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ESRB rates Castlevania the Adventure ReBirth for Wii

It's been over a year since we last heard rumors of a re-Vamped Castlevania installment on the WiiWare service -- now, a new ESRB listing has rekindled the flames of conjecture. The board recently gave a Teen rating to Castlevania the Adventure ReBirth for the Wii -- as you may have noticed, it shares the suffix applied to the similarly renovated Gradius ReBirth and Contra ReBirth, both of which surfaced on Nintendo's download platform this year.

According to the ESRB rating, the game will finally deliver the "side-scrolling action" which classic 'Vania fans have been clamoring for. If it's based off the Game Boy title of the same name, our only request is that they smooth out the game's unscalable difficulty curve. To this day, we're not sure that game has a second level.

Minor graphical effects missing in Wii Metroid Prime

It turns out the word "damn" isn't the only thing missing from Metroid Prime Trilogy. This YouTube video (after the break) demonstrates a few minor, but nice, graphical effects that seem to have been excised from the Wii release of the first Metroid Prime -- specifically, the ripple effect when Samus moves around in water, and the Ice Beam's freezing condensation, which used to gather around the gun when charging Ice Beam shots.

At first we thought the effects might have been a casualty of the process of cramming three games onto one disc, but this video shows that the Japanese version of Prime on Wii, which had a Wii disc all to itself, also lacks the freezing effect (skip to the last thirty seconds to see). So what happened? It could merely be a glitch, or the result of a hasty port. It's certainly nothing to get too upset or burn your Trilogy disc over. Just kind of ... odd.

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A Boy and His Boy-Shaped Blob in a new trailer

WayForward has done something fairly magical with its gorgeous remake of A Boy and His Blob -- it's made the game look appealing even to someone who has played the NES game recently enough to remember the abject frustration, untinged by nostalgia. In fact, we think this game is lovely enough to attract players who don't even know there was another game.

This 'launch' trailer (though the game isn't out until October) includes some animated story sequences, the use of which shouldn't be much of a surprise in a hand-drawn game. It also includes a quick look at some delightful jellybean-granted Blob abilities, like a mech and some kind of "boy" shape.

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