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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Alan Wake's American Nightmare illuminated in latest dev diary]]></title><link>http://www.joystiq.com/2012/02/06/alan-wakes-american-nightmare-illuminated-in-latest-dev-diary/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/06/alan-wakes-american-nightmare-illuminated-in-latest-dev-diary/</guid><comments>http://www.joystiq.com/2012/02/06/alan-wakes-american-nightmare-illuminated-in-latest-dev-diary/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/awen599px.jpg" style="width: 599px; height: 337px; display:none" /> <!--[if IE]><object width="599" height="357" id="viddlerOuter-4a4243c" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/4a4243c/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=22922525&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-4a4243c"><video id="viddlerVideo-4a4243c" src="//www.viddler.com/file/4a4243c/html5mobile?openURL=22922525" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/4a4243c/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/4a4243c/" height="357" id="viddlerOuter-4a4243c" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/4a4243c/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=22922525&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-4a4243c"><video controls="controls" height="337" id="viddlerVideo-4a4243c" poster="//www.viddler.com/thumbnail/4a4243c/" src="//www.viddler.com/file/4a4243c/html5mobile?openURL=22922525" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />When Alan Wake makes his second appearance on the Xbox 360 this year in <a href="http://www.joystiq.com/game/alan-wakes-american-nightmare"><em>Alan Wake's American Nightmare</em></a>, he's bringing more than just his flair for writing and a new set of clothes to the fight. He'll have ... umm ... a nail gun, too!<p><a href="http://www.joystiq.com/2012/02/06/alan-wakes-american-nightmare-illuminated-in-latest-dev-diary/" rel="bookmark">Continue reading <em>Alan Wake's American Nightmare illuminated in latest dev diary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/06/alan-wakes-american-nightmare-illuminated-in-latest-dev-diary/">Alan Wake's American Nightmare illuminated in latest dev diary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Feb 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/06/alan-wakes-american-nightmare-illuminated-in-latest-dev-diary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20165322/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/06/alan-wakes-american-nightmare-illuminated-in-latest-dev-diary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alan-wakes-american-nightmare</category><category>dev-diary</category><category>developer-diary</category><category>Matias-Myllyrinne</category><category>microsoft</category><category>oskari-hakkinen</category><category>remedy</category><category>remedy-entertainment</category><category>remedy-games</category><category>sam-lake</category><category>xbla</category><category>xbox</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 06 Feb 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[XBLA House Party kicks off on Feb. 15 with Warp]]></title><link>http://www.joystiq.com/2012/01/23/xbla-house-party-2012-release-dates/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/23/xbla-house-party-2012-release-dates/</guid><comments>http://www.joystiq.com/2012/01/23/xbla-house-party-2012-release-dates/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/23/xbla-house-party-2012-release-dates/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/warppaxeast2011edited1.jpg" style="width: 530px; height: 298px; " /></a></div>We knew that <a href="http://www.joystiq.com/game/warp"><em>Warp</em></a>, <a href="http://www.joystiq.com/game/alan-wakes-american-nightmare"><em>Alan Wake's American Nightmare</em></a>, <a href="http://www.joystiq.com/game/nexuiz"><em>Nexuiz</em></a>, and <a href="http://www.joystiq.com/game/i-am-alive"><em>I Am Alive</em></a> would be <a href="http://www.joystiq.com/2012/01/09/xbla-house-party-2012/">participating in Microsoft's 2012 Xbox Live Arcade House Party promo</a>, and we knew that the party would <a href="http://www.joystiq.com/2012/01/10/xbox-live-arcade-house-party-2012-begins-feb-15/">start on February 15</a>, but we didn't have a clue as to how the specifics of the boogeying would progress. Today, Microsoft revealed that <em>Warp</em> will be the party's first attendee, arriving on February 15 for the nice price of 800 MS Points ($10), followed up in the proceeding three weeks by Alan Wake's American sojourn, the almost-but-not-quite-<em>Quake</em> multiplayer shooter <em>Nexuiz</em>, and one man's journey through the depths of human survival in <em>I Am Alive</em>.<br /><br />Like <em>Warp</em>, <em>Nexuiz</em> will only cost 800 MS Points ($10), while the other two titles will run 1200 MS Points a pop ($15). As always with these XBLA promos, Microsoft is offering an extra 800 free MS Points to anyone who grabs all four games within a defined time period (between Feb. 15 and Mar. 13 in this case). As for what to do with those extra points ... well, might we suggest hanging onto it for the upcoming launch of <em>Fez</em>? 'Cause that's totally what we're doing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/23/xbla-house-party-2012-release-dates/">XBLA House Party kicks off on Feb. 15 with Warp</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Jan 2012 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/23/xbla-house-party-2012-release-dates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20154692/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/23/xbla-house-party-2012-release-dates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic-arts</category><category>house-party-2012</category><category>i-am-alive</category><category>microsoft</category><category>nexuiz</category><category>q1-2012</category><category>release-date</category><category>remedy</category><category>remedy-entertainment</category><category>remedy-games</category><category>remedy-studios</category><category>thq</category><category>trapdoor</category><category>trapdoor-inc</category><category>ubisoft</category><category>Warp</category><category>xbla</category><category>xbox</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 23 Jan 2012 13:25:00 EST</pubDate></item><item><title><![CDATA[Alan Wake alights on Steam in February, answers your FAQs now]]></title><link>http://www.joystiq.com/2012/01/20/alan-wake-alights-on-steam-in-february-answers-your-faqs-now/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/20/alan-wake-alights-on-steam-in-february-answers-your-faqs-now/</guid><comments>http://www.joystiq.com/2012/01/20/alan-wake-alights-on-steam-in-february-answers-your-faqs-now/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/20/alan-wake-alights-on-steam-in-february-answers-your-faqs-now/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/alanwake14mine720p.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Remedy Games is gearing up to launch <em><a href="http://www.joystiq.com/game/alan-wake">Alan Wake</a> </em>on Steam this February -- the developer's first self-published title -- with a hefty FAQ session on its forum. Steam's<em> Alan Wake</em> will not be available on Mac, won't use Games for Windows Live and won't have a demo. It will use Steamworks, support keyboard and Xbox 360 controller input, and will include The Signal and The Writer DLC packs with the game.<br /><br /><em>Alan Wake</em> on Steam can support stereoscopic 3D through NVISION 3D, although it is performance-intensive, Remedy warns. For normal (see: "unfancy") gameplay, the expected system requirements are fairly standard, as you can see -- no flashlight required -- just after the break.<p><a href="http://www.joystiq.com/2012/01/20/alan-wake-alights-on-steam-in-february-answers-your-faqs-now/" rel="bookmark">Continue reading <em>Alan Wake alights on Steam in February, answers your FAQs now</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/20/alan-wake-alights-on-steam-in-february-answers-your-faqs-now/">Alan Wake alights on Steam in February, answers your FAQs now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Jan 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/20/alan-wake-alights-on-steam-in-february-answers-your-faqs-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20153457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/20/alan-wake-alights-on-steam-in-february-answers-your-faqs-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Alan-Wake</category><category>hardware-specs</category><category>pc</category><category>Remedy</category><category>remedy-entertainment</category><category>remedy-games</category><category>specs</category><category>steam</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 20 Jan 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Remedy seeking AI help on unannounced 'AAA console project']]></title><link>http://www.joystiq.com/2012/01/16/remedy-seeking-ai-help-on-unannounced-aaa-console-project/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/16/remedy-seeking-ai-help-on-unannounced-aaa-console-project/</guid><comments>http://www.joystiq.com/2012/01/16/remedy-seeking-ai-help-on-unannounced-aaa-console-project/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/16/remedy-seeking-ai-help-on-unannounced-aaa-console-project/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/remedygames530pxheaderimg.jpg" /></a></div>
Have you been waiting for the chance to move to the greater Helsinki, Finland area <em>and</em> want to work on a "groundbreaking AAA console project" with the folks behind the Max Payne and Alan Wake franchises? That's what Remedy Games is <a href="http://www.remedygames.com/aiprogrammer">offering</a>, outing work on another new game from the studio beyond the upcoming <a href="http://www.joystiq.com/game/alan-wakes-american-nightmare">Alan Wake-goes-lumberjacking</a> XBLA entry.<br />
<br />
Specifically, Remedy is seeking a "Gameplay/AI Programmer" to help work on the project, which will apparently use "the next iteration of Remedy's in-house engine," an engine that previously powered both <em>Alan Wake</em> games. If the chance to assist in the project isn't enough to win you over, experienced AI programmer, Remedy also promises a competitive compensation package, including "a good old Finnish sauna!" And now here we are, picturing a Finnish sauna full of game developers. There goes the day!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/16/remedy-seeking-ai-help-on-unannounced-aaa-console-project/">Remedy seeking AI help on unannounced 'AAA console project'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jan 2012 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/16/remedy-seeking-ai-help-on-unannounced-aaa-console-project/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20149452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/16/remedy-seeking-ai-help-on-unannounced-aaa-console-project/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>finland</category><category>helsinki</category><category>remedy</category><category>remedy-entertainment</category><category>remedy-games</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 16 Jan 2012 08:30:00 EST</pubDate></item></channel></rss>