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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Just jargon through Remember Me]]></title><link>http://www.joystiq.com/2013/05/17/just-jargon-through-remember-me/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/17/just-jargon-through-remember-me/</guid><comments>http://www.joystiq.com/2013/05/17/just-jargon-through-remember-me/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/17/just-jargon-through-remember-me/" target="_self"><img alt="Video preview Remember Me" class="hidden" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/remembermevideopreview.png" /></a><iframe frameborder="0" height="318" id="viddler-d4107c0a" mozallowfullscreen="true" src="http://www.viddler.com/embed/d4107c0a/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=19817019&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center>
<br />
Join Joystiq in the streets of Neo-Paris <em>and</em> the intricate pathways of the mind in this <a href="http://www.joystiq.com/game/remember-me"><em>Remember Me</em></a> video preview. Dontnod's memory-focused action game features strategic battle jeans, "remembrane buoys" and even more dubiously named plot devices, if you can believe it.<br />
<br />
 <em>Remember Me</em> launches for the PC, Xbox 360, and PlayStation 3 on June 4.

<div style="text-align: right;"><br />
 <small>[Video production: Miguel Concepcion]</small></div>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/remember-me-2-14-13/">Remember Me (2/14/13)</a></strong></p><a href="http://www.joystiq.com/photos/remember-me-2-14-13/#5639312"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/rmpresstournologo01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-2-14-13/#5639313"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/rmpresstournologo02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-2-14-13/#5639314"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/rmpresstournologo03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-2-14-13/#5639315"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/rmpresstournologo04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-2-14-13/#5639316"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/rmpresstournologo05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/17/just-jargon-through-remember-me/">Just jargon through Remember Me</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 May 2013 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/17/just-jargon-through-remember-me/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20574352/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/17/just-jargon-through-remember-me/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>dontnod</category><category>dontnod-entertainment</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>remember-me</category><category>video-preview</category><category>xbox</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Fri, 17 May 2013 18:45:00 EST</pubDate></item><item><title><![CDATA[Remember Me hacks our memories, inserts this trailer]]></title><link>http://www.joystiq.com/2013/05/03/remember-me-hacks-our-memories-inserts-this-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/03/remember-me-hacks-our-memories-inserts-this-trailer/</guid><comments>http://www.joystiq.com/2013/05/03/remember-me-hacks-our-memories-inserts-this-trailer/#comments</comments><description><![CDATA[<div style="text-align: center;"><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/rememberme.png" /><iframe frameborder="0" height="318" id="viddler-8eb11bf" mozallowfullscreen="true" src="http://www.viddler.com/embed/8eb11bf/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=76196920&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe></div>
<br />
Defying our understanding of neurology, memory can be found in the heart and soul of <a href="http://www.joystiq.com/game/remember-me"><em>Remember Me</em></a>. Manipulating memories drives the action in Dontnod's cyberpunk game, as creative director Jean-Max Morris reminds us in this six-minute synopsis.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/03/remember-me-hacks-our-memories-inserts-this-trailer/">Remember Me hacks our memories, inserts this trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 May 2013 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/03/remember-me-hacks-our-memories-inserts-this-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20557115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/03/remember-me-hacks-our-memories-inserts-this-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>capcom</category><category>dontnod</category><category>dontnod-entertainment</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>remember-me</category><category>xbox</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 03 May 2013 07:00:00 EST</pubDate></item><item><title><![CDATA[Remember Me PC requirements remind you to prep for playtime]]></title><link>http://www.joystiq.com/2013/04/07/remember-me-pc-requirements-remind-you-to-prep-for-playtime/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/07/remember-me-pc-requirements-remind-you-to-prep-for-playtime/</guid><comments>http://www.joystiq.com/2013/04/07/remember-me-pc-requirements-remind-you-to-prep-for-playtime/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/07/remember-me-pc-requirements-remind-you-to-prep-for-playtime/"><img alt="Remember Me PC specs unveiled" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/rememberme.jpg" /></a></div><em><a href="http://www.joystiq.com/game/remember-me/">Remember Me</a></em> appears to have something against <a href="http://www.joystiq.com/2013/04/04/remember-me-combat-trailer-has-at-least-one-memorable-character/">kids and/or opening presents</a>, but it's not entirely opposed to handing out treats. Sweet, sweet PC-requirement treats.<br /><br /><em>Remember Me</em> minimum specs include 2GB of RAM, 9GB of free hard drive space, and at least an Nvidia GeForce 8800GTS or an ATI Radeon HD 3850 video card, running DirectX 9 or greater. For high performance, save 4GB of RAM and play with a GeForce GTX 560 video card or better. Check out the full PC requirements below.<br /><br />Don't forget, <em>Remember Me</em> launches on June 4 in North America for PS3, Xbox 360 and PC.<p><a href="http://www.joystiq.com/2013/04/07/remember-me-pc-requirements-remind-you-to-prep-for-playtime/" rel="bookmark">Continue reading <em>Remember Me PC requirements remind you to prep for playtime</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/07/remember-me-pc-requirements-remind-you-to-prep-for-playtime/">Remember Me PC requirements remind you to prep for playtime</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 07 Apr 2013 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/07/remember-me-pc-requirements-remind-you-to-prep-for-playtime/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20533108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/07/remember-me-pc-requirements-remind-you-to-prep-for-playtime/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>Capcom</category><category>dontnod-entertainment</category><category>pc</category><category>pc-requirements</category><category>pc-specs</category><category>remember-me</category><category>requirements</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 07 Apr 2013 22:30:00 EST</pubDate></item><item><title><![CDATA[Remember Me combat trailer has at least one memorable character]]></title><link>http://www.joystiq.com/2013/04/04/remember-me-combat-trailer-has-at-least-one-memorable-character/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/04/remember-me-combat-trailer-has-at-least-one-memorable-character/</guid><comments>http://www.joystiq.com/2013/04/04/remember-me-combat-trailer-has-at-least-one-memorable-character/#comments</comments><description><![CDATA[<center> <img class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/nilinboxart530pxheaderimg.jpg" /><iframe frameborder="0" height="357" id="viddler-60d580bd" mozallowfullscreen="true" src="http://www.viddler.com/embed/60d580bd/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=48820237&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></center><br />This <em>Remember Me</em> trailer taught us something about our own memories. It turns out you can introduce tons of characters, and show them all engaging in thrilling hand-to-hand combat, but we won't be able to recall any of it if there's someone named "Kid X-Mas" distracting us.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/04/remember-me-combat-trailer-has-at-least-one-memorable-character/">Remember Me combat trailer has at least one memorable character</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Apr 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/04/remember-me-combat-trailer-has-at-least-one-memorable-character/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20530484/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/04/remember-me-combat-trailer-has-at-least-one-memorable-character/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>remember-me</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 04 Apr 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Publishers rejected Remember Me because of female lead]]></title><link>http://www.joystiq.com/2013/03/20/publishers-rejected-remember-me-because-of-female-lead/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/20/publishers-rejected-remember-me-because-of-female-lead/</guid><comments>http://www.joystiq.com/2013/03/20/publishers-rejected-remember-me-because-of-female-lead/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/20/publishers-rejected-remember-me-because-of-female-lead/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/nilinbeautyshotv3_530x300.jpg" /></a></div>Dontnod Entertainment's <a href="http://www.joystiq.com/game/remember-me"><em>Remember Me</em></a> - set in Neo-Paris 2084, the game stars Nilin, a memory hunter - got a lot of dismissals from publishers thanks to its female lead. For some publishers, successful games and male leads are synonymous, so when creative director Jean-Max Morris and his crew were shopping for publishers, this spurred the cold shoulder.<br /><br />"We had some that said, 'Well, we don't want to publish it because that's not going to succeed. You can't have a female character in games. It has to be a male character, simple as that,'" Morris told <a href="http://penny-arcade.com/report/article/remember-mes-surprising-connection-to-facebook-and-why-its-protagonist-had">The Penny Arcade Report</a>. Capcom, of course, <a href="http://www.joystiq.com/2012/08/14/capcom-and-donut-entertainment-team-for-new-game-remember-me/">didn't seem to mind</a>.<br /><br /><span>Morris said the decision to have a female lead was "something that just felt right from the beginning" of development. "It's one of those things that we never looked at from a pure, cold marketing perspective because that would have endangered the consistency of the whole game." </span><span>That's not to say Morris didn't receive the advice to switch Nilin from a girl to a guy, but changing Nilin would've been relatively impossible for the stage </span><em>Remember Me</em><span> was at. Still, hypothetically that change would've brought its own set of problems.</span><br /><br />One anecdote Morris talked about is a scene where we see Nilin kiss a man and Morris was told that scene wouldn't work if she was switched to a guy, even though technically it would be far from the first depiction of same-sex romance in video games. "We had people tell us, 'You can't make a dude like the player kiss another dude in the game, that's going to feel awkward.'" For Morris, that response is puzzling. <span>"I'm like, 'If you think like that, there's no way the medium's going to mature,'" he said. "There's a level of immersion that you need to be at, but it's not like your sexual orientation is being questioned by playing a game. I don't know, that's extremely weird to me."<br /><br /><em>Remember Me</em> launches on June 4 for Xbox 360, PS3 and PC. </span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/20/publishers-rejected-remember-me-because-of-female-lead/">Publishers rejected Remember Me because of female lead</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Mar 2013 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/20/publishers-rejected-remember-me-because-of-female-lead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20511857/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/20/publishers-rejected-remember-me-because-of-female-lead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>capcom</category><category>dontnod</category><category>dontnod-entertainment</category><category>microsoft</category><category>nilin</category><category>pc</category><category>playstation</category><category>ps3</category><category>remember-me</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 20 Mar 2013 17:15:00 EST</pubDate></item><item><title><![CDATA[Remember Me recollects June 4 launch date]]></title><link>http://www.joystiq.com/2013/02/27/remember-me-release-date/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/27/remember-me-release-date/</guid><comments>http://www.joystiq.com/2013/02/27/remember-me-release-date/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/27/remember-me-release-date/"><img alt="Remember Me's 'NeoParis' was a 'late choice,' US  AU both considered" class="hidden" data-src-height="336" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/nilinboxart530pxheaderimg.jpg" /></a></div><center> <iframe frameborder="0" height="318" id="viddler-50de4eb0" mozallowfullscreen="true" src="http://www.viddler.com/embed/50de4eb0/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=54326294&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe></center><em><a href="http://joystiq.com/game/remember-me"><br />Remember Me</a></em>, the futuristic action-adventure from developer Dontnod, will launch on June 4 and 7 in North America and Europe, respectively, publisher Capcom has confirmed.<br /><br />The game will find a nice snug spot during the summer with PS3, Xbox 360 and PC before the next console generation begins this fall. Depending on how the game does, Capcom and Dontnod <a href="http://www.joystiq.com/2012/08/17/remember-mes-plans-extend-to-next-gen-consoles-capcom-looking/">already have plans</a> to extend <em>Remember Me</em>'s world into the next gen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/27/remember-me-release-date/">Remember Me recollects June 4 launch date</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Feb 2013 11:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/27/remember-me-release-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20480990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/27/remember-me-release-date/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>Capcom</category><category>dontnod</category><category>dontnod-entertainment</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>release-date</category><category>remember-me</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 27 Feb 2013 11:05:00 EST</pubDate></item><item><title><![CDATA[Capcom media drop: RE Revelations, Remember Me, DmC DLC and more]]></title><link>http://www.joystiq.com/2013/02/14/capcom-media-drop-re-revelations-remember-me-dmc-dlc-and-more/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/14/capcom-media-drop-re-revelations-remember-me-dmc-dlc-and-more/</guid><comments>http://www.joystiq.com/2013/02/14/capcom-media-drop-re-revelations-remember-me-dmc-dlc-and-more/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/02/13/capcom-screen-megapost-re-revelations-remember-me-dmc-dlc-an/"><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/re-rev-ep41010_530x298.jpg" /></a><iframe frameborder="0" height="318" id="viddler-8e990fe1" mozallowfullscreen="true" scrolling="no" src="http://www.viddler.com/embed/8e990fe1/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=29257548&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center><br />Capcom showed its upcoming lineup to journalists in San Francisco this week, with playable builds of <a href="http://www.joystiq.com/game/resident-evil-revelations"><em>Resident Evil: Revelation</em>s</a>, <a href="http://www.joystiq.com/game/monster-hunter-3-ultimate"><em>Monster Hunter 3 Ultimate</em></a>, <a href="http://www.joystiq.com/game/remember-me"><em>Remember Me</em></a>, <a href="http://www.joystiq.com/game/darkstalkers-resurrection"><em>Darkstalkers Resurrection</em></a> and the "Vergil's Downfall" DLC for <a href="http://www.joystiq.com/game/dmc-devil-may-cry"><em>DmC: Devil May Cry</em></a>.<br /><br />We'll be posting our thoughts on those later, but in the meantime you can have a look at the new media above (Hunk in a <em>Resident Evil: Revelations</em> trailer) and below.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/resident-evil-revelations-2-14-13/">Resident Evil: Revelations (2/14/13)</a></strong></p><a href="http://www.joystiq.com/photos/resident-evil-revelations-2-14-13/#5639216"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/re-rev-ep41000_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-revelations-2-14-13/#5639217"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/re-rev-ep41001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-revelations-2-14-13/#5639218"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/re-rev-ep41002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-revelations-2-14-13/#5639219"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/re-rev-ep41003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-revelations-2-14-13/#5639220"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/re-rev-ep41004_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/02/14/capcom-media-drop-re-revelations-remember-me-dmc-dlc-and-more/" rel="bookmark">Continue reading <em>Capcom media drop: RE Revelations, Remember Me, DmC DLC and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/14/capcom-media-drop-re-revelations-remember-me-dmc-dlc-and-more/">Capcom media drop: RE Revelations, Remember Me, DmC DLC and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Feb 2013 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/14/capcom-media-drop-re-revelations-remember-me-dmc-dlc-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20460892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/14/capcom-media-drop-re-revelations-remember-me-dmc-dlc-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>capcom</category><category>captivate-2013</category><category>darkstalkers-resurrection</category><category>dmc-devil-may-cry</category><category>microsoft</category><category>monster-hunter-3</category><category>monster-hunter-3-ultimate</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>remember-me</category><category>resident-evil-revelations</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 14 Feb 2013 07:00:00 EST</pubDate></item><item><title><![CDATA[Remember Me trailer goes behind the music]]></title><link>http://www.joystiq.com/2013/02/03/remember-me-trailer-goes-behind-the-music/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/03/remember-me-trailer-goes-behind-the-music/</guid><comments>http://www.joystiq.com/2013/02/03/remember-me-trailer-goes-behind-the-music/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a class="hidden" href="http://www.joystiq.com/2013/02/03/remember-me-trailer-goes-behind-the-music/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/nilinboxart530pxheaderimg.jpg" /></a><iframe frameborder="0" height="379" id="viddler-69dfb764" mozallowfullscreen="true" src="http://www.viddler.com/embed/69dfb764/?f=1&amp;autoplay=0&amp;player=full&amp;secret=96236264&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="599"></iframe></div><br />This behind-the-scenes video of Capcom's <a href="http://www.joystiq.com/game/remember-me"><em>Remember Me</em></a> discusses how the soundtrack fits into the game's "Neo Paris" setting. <em>Remember Me</em> is coming to PC, PS3 and Xbox 360 in May.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/03/remember-me-trailer-goes-behind-the-music/">Remember Me trailer goes behind the music</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 03 Feb 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/03/remember-me-trailer-goes-behind-the-music/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20447019/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/03/remember-me-trailer-goes-behind-the-music/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>behind-the-music</category><category>Capcom</category><category>dontnod</category><category>dontnod-entertainment</category><category>gameplay</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>remember-me</category><category>trailer</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 03 Feb 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[Remember Me trailer introduces Kid Xmas (not that one)]]></title><link>http://www.joystiq.com/2013/01/08/remember-me-trailer-introduces-kid-xmas-not-that-one/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/08/remember-me-trailer-introduces-kid-xmas-not-that-one/</guid><comments>http://www.joystiq.com/2013/01/08/remember-me-trailer-introduces-kid-xmas-not-that-one/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/08/remember-me-trailer-introduces-kid-xmas-not-that-one/"><img alt="Remember Me's 'NeoParis' was a 'late choice,' US  AU both considered" class="hidden" data-src-height="336" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/nilinboxart530pxheaderimg.jpg" /></a></div><br /><center> <iframe frameborder="0" height="357" id="viddler-20ca5be7" mozallowfullscreen="true" src="http://www.viddler.com/embed/20ca5be7/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=14127834&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="599"></iframe></center><em><a href="http://www.joystiq.com/game/remember-me">Remember Me</a></em> is inching toward its May launch window, but not before Capcom introduces us to one of its extremely angry bosses: Kid Xmas. Your present is a <em>beat down</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/08/remember-me-trailer-introduces-kid-xmas-not-that-one/">Remember Me trailer introduces Kid Xmas (not that one)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Jan 2013 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/08/remember-me-trailer-introduces-kid-xmas-not-that-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20421690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/08/remember-me-trailer-introduces-kid-xmas-not-that-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>dontnod</category><category>dontnod-entertainment</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>remember-me</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 08 Jan 2013 20:30:00 EST</pubDate></item><item><title><![CDATA[Remember Me wants your fake advertisements, real memories]]></title><link>http://www.joystiq.com/2012/10/26/remember-me-wants-your-fake-advertisements-real-memories/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/26/remember-me-wants-your-fake-advertisements-real-memories/</guid><comments>http://www.joystiq.com/2012/10/26/remember-me-wants-your-fake-advertisements-real-memories/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/10/26/remember-me-wants-your-fake-advertisements-real-memories/"><img alt="Remember Me wants your fake advertisements, real memories" data-src-height="203" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/rememberme.jpg" /></a></center>Capcom is soliciting player memories for <em>Remember Me</em>, its action game about a "memory hunter" searching for her own digitized past in Neo-Paris. Through November 29, players can submit images of "their most cherished memories," with an explanation of their importance, to flash on the screen during a "Memory Overload" sequence. Just think, your prom could be a video game attack.<br /><br />If you don't want your past memories in there, make some fake future ones for the other fan contest, "<a href="https://www.facebook.com/Remembermegame/app_314210988685816">Adverts in 2084</a>." Try to imagine a billboard for one of five fictional companies to adorn Neo-Paris, and your design could end up in the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/26/remember-me-wants-your-fake-advertisements-real-memories/">Remember Me wants your fake advertisements, real memories</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Oct 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/26/remember-me-wants-your-fake-advertisements-real-memories/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20362034/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/26/remember-me-wants-your-fake-advertisements-real-memories/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>capcom</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>remember-me</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 26 Oct 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Remember Me and your own custom combos]]></title><link>http://www.joystiq.com/2012/09/21/remember-me-and-your-own-custom-combos/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/21/remember-me-and-your-own-custom-combos/</guid><comments>http://www.joystiq.com/2012/09/21/remember-me-and-your-own-custom-combos/#comments</comments><description><![CDATA[<center> <img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/rmtgsscreenshot04_530x298.jpg" /><iframe frameborder="0" height="318" id="viddler-6e338a8c" mozallowfullscreen="true" src="http://www.viddler.com/embed/6e338a8c/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=67509128&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center><br />In this video walkthrough with <a href="http://www.joystiq.com/game/remember-me"><em>Remember Me</em></a> creative director Jean-Maxime Moris we're given a glimpse at the combo lab, the customizable combo system at the heart of hand-to-hand combat.  By employing strikes from one of four categories, each combo can be unique and made to regenerate health, cue finishing moves, reduce ability cooldown times and even stack abilities. Apparently <em>Remember Me</em> will have "around 50,000" different combos you can create, each affecting Nilin and her enemies in numerous ways. <br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/remember-me-9-21-12/">Remember Me (9/21/12)</a></strong></p><a href="http://www.joystiq.com/photos/remember-me-9-21-12/#5305964"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/rmtgsscreenshot02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-9-21-12/#5305966"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/rmtgsscreenshot04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-9-21-12/#5305967"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/rmtgsscreenshot05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-9-21-12/#5305968"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/rmtgsscreenshot06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-9-21-12/#5305969"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/rmtgsscreenshot07_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/21/remember-me-and-your-own-custom-combos/">Remember Me and your own custom combos</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Sep 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/21/remember-me-and-your-own-custom-combos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20330198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/21/remember-me-and-your-own-custom-combos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>capcom</category><category>dontnod</category><category>dontnod-entertainment</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>remember-me</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 21 Sep 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Try to ignore the dialogue in this exciting Remember Me clip]]></title><link>http://www.joystiq.com/2012/09/06/try-to-ignore-the-dialogue-in-this-exciting-remember-me-clip/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/06/try-to-ignore-the-dialogue-in-this-exciting-remember-me-clip/</guid><comments>http://www.joystiq.com/2012/09/06/try-to-ignore-the-dialogue-in-this-exciting-remember-me-clip/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermedontforget.jpg" /><iframe frameborder="0" height="357" id="viddler-d2541b6d" mozallowfullscreen="true" src="http://www.viddler.com/embed/d2541b6d/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=52192913&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="599"></iframe></div><br />We really dig the art style and gameplay of <a href="http://www.joystiq.com/game/remember-me"><em>Remember Me</em></a>, but good lord what is with that dialogue? Keep an ear out for "Stay frosty" around the seven minute mark. Or actually, don't. Maybe ignore all the dialogue and just focus on the snazzy combat and platforming. You'll thank us.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/06/try-to-ignore-the-dialogue-in-this-exciting-remember-me-clip/">Try to ignore the dialogue in this exciting Remember Me clip</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Sep 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/06/try-to-ignore-the-dialogue-in-this-exciting-remember-me-clip/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20317695/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/06/try-to-ignore-the-dialogue-in-this-exciting-remember-me-clip/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>capcom</category><category>dontnod</category><category>dontnod-entertainment</category><category>gameplay</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>remember-me</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 06 Sep 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Street Fighter's Yoshinori Ono consulting on Remember Me]]></title><link>http://www.joystiq.com/2012/08/20/street-fighters-yoshinori-ono-consulting-on-remember-me/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/20/street-fighters-yoshinori-ono-consulting-on-remember-me/</guid><comments>http://www.joystiq.com/2012/08/20/street-fighters-yoshinori-ono-consulting-on-remember-me/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/20/street-fighters-yoshinori-ono-consulting-on-remember-me/"><img alt="HIT 1ST Yoshinori Ono consulting on Remember Me, dev commentarygameplay" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/rememberme.jpg" style="margin: 4px; " /></a></div>Street Fighter producer Yoshinori Ono is helping out Dontnod Entertainment with the development of <a href="http://www.joystiq.com/game/remember-me"><em>Remember Me</em></a>, the cyberpunk action game Capcom announced at Gamescom <a href="http://www.joystiq.com/2012/08/14/capcom-and-donut-entertainment-team-for-new-game-remember-me/">last week</a>.<br /><br />Ono has visited the Dontnod studio in Paris to offer his advice, Capcom senior producer Mat Hart tells <a href="http://www.eurogamer.net/articles/2012-08-20-street-fighter-producer-yoshinori-ono-offering-advice-on-remember-me-melee-combat">Eurogamer</a>. "He's my boss and he and I speak very regularly about the game, and he's come out with me to Paris," Hart says. "He knows the team and knows the game very well. I always benefit from his wisdom when I'm chatting to him about how we're progressing."<br /><br />Hart compares Capcom's relationship with Dontnod to the <a href="http://www.joystiq.com/2012/08/16/capcom-us-japans-creative-relationship-with-uks-ninja-theory/">one it has</a> with <em>DmC: Devil May Cry</em> developer Ninja Theory, describing it as a "collaboration," rather than the "old-fashioned approach of being adversarial."<br /><br /><em>Remember Me</em> uses combo-based combat with finishing moves and dodges, and special moves that are unlocked by progressing through the game, activated with a power wheel. "On top of that will come much more depth, as well," Hart says. "That we'll talk about later."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/20/street-fighters-yoshinori-ono-consulting-on-remember-me/">Street Fighter's Yoshinori Ono consulting on Remember Me</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Aug 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/20/street-fighters-yoshinori-ono-consulting-on-remember-me/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20305042/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/20/street-fighters-yoshinori-ono-consulting-on-remember-me/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>Capcom</category><category>dontnod</category><category>dontnod-entertainment</category><category>mat-hart</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>remember-me</category><category>street-fighter</category><category>xbox</category><category>yoshinori-ono</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 20 Aug 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Remember Me's 'Neo-Paris' was a 'late choice,' US / AU both considered]]></title><link>http://www.joystiq.com/2012/08/17/remember-mes-neo-paris-was-a-late-choice-us-au-both-cons/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/17/remember-mes-neo-paris-was-a-late-choice-us-au-both-cons/</guid><comments>http://www.joystiq.com/2012/08/17/remember-mes-neo-paris-was-a-late-choice-us-au-both-cons/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/17/remember-mes-neo-paris-was-a-late-choice-us-au-both-cons/"><img alt="Remember Me's 'NeoParis' was a 'late choice,' US  AU both considered" data-src-height="336" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/nilinboxart530pxheaderimg.jpg" /></a></div>The art style of Dontnod Entertainment's "Neo-Paris" in <a href="http://www.joystiq.com/game/remember-me"><em>Remember Me</em></a> is stunning, and the vision of a futuristic Eiffel Tower glimmering in the background of many images gives the game a distinctive look - not dissimilar from the beauty of modern day Paris. The city may be a staple of the game now, but <em>Remember Me</em>'s development saw Nilin potentially memory jacking foes in the United States or Australia before settling on the dev team's home base.<br /><br />"Since the beginning, I really wanted to have <em>Remember Me</em> not being all French, for instance," Dontnod creative lead Jean-Maxime Moris told us in an interview this week at Gamescom. "Neo-Paris was a late choice, because we wanted to stay away from it. We had that global warming element to the game," Moris added, a reference to the concepts <a href="http://www.joystiq.com/2011/08/17/introducing-adrift-the-first-game-from-dontnod-entertainment-f/">we saw last year</a> when the game was still known as "Adrift."<br /><br />"First we thought about Australia or the US, and then we were like, 'Well, let's just stick to Paris, because we have all the material, it's a great city, and it hasn't been done in the way we wanna do it,'" Moris said. Beyond just a thematic shift, the choice of Neo-Paris fits with the game having an international feel, he said.<br /><br />"There are French elements to the game, but we wanted it to have some American appeal - kind of really extending the scope of the city, and the characters, and the scope of the robots. And at the same time, there is definitely a Japanese feel to it with the cyberpunk theme. Japanese have been eating cyberpunk for breakfast for 30 years now. Ghost in the Shell, and Akira and all those things," Moris added.<br /><br />We might've followed up to that question, but we were too busy thinking about Japanese people eating cyberpunk for breakfast. What a dangerous proposition!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/17/remember-mes-neo-paris-was-a-late-choice-us-au-both-cons/">Remember Me's 'Neo-Paris' was a 'late choice,' US / AU both considered</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Aug 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/17/remember-mes-neo-paris-was-a-late-choice-us-au-both-cons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20303183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/17/remember-mes-neo-paris-was-a-late-choice-us-au-both-cons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>australia</category><category>capcom</category><category>dontnod</category><category>dontnod-entertainment</category><category>france</category><category>gamescom-2012</category><category>jean-maxime-moris</category><category>microsoft</category><category>neo-paris</category><category>paris</category><category>pc</category><category>playstation</category><category>ps3</category><category>remember-me</category><category>united-states</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 17 Aug 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Remember Me's plans extend to next-gen consoles, Capcom looking to build 'into a major franchise']]></title><link>http://www.joystiq.com/2012/08/17/remember-mes-plans-extend-to-next-gen-consoles-capcom-looking/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/17/remember-mes-plans-extend-to-next-gen-consoles-capcom-looking/</guid><comments>http://www.joystiq.com/2012/08/17/remember-mes-plans-extend-to-next-gen-consoles-capcom-looking/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/17/remember-mes-plans-extend-to-next-gen-consoles-capcom-looking/"><img alt="Remember Me's plans extend to nextgen consoles, Capcom looking to build 'into a major franchise'" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermedontforget.jpg" /></a></div>When Nilin's finished exploring the Neo-Paris of Dontnod Entertainment's <a href="http://www.joystiq.com/game/remember-me"><em>Remember Me</em></a>, that likely won't be the last of her adventures. Capcom senior producer Mat Hart says that the publisher wants more than just a one game from Dontnod. "We're looking to build a long-lasting relationship with them [Dontnod] as a developer, and built this into a major franchise," Hart told me in an interview this week.<br /><br />He was responding to a question about the game's release window - <a href="http://www.joystiq.com/2012/08/14/capcom-and-donut-entertainment-team-for-new-game-remember-me/">May 2013</a> - and the risk Capcom takes in launching a new IP during a <em>very</em>, <em>very crowded</em> release season. "The thing is, if you leave it too late into next year, then you are starting to straddle that line where you're starting to move into the next generation consoles. And what we wanna do is make sure we launch this on the current generation of consoles, to really sell it in, and establish it as a new IP. And then build the franchise out in line with the new consoles coming out."<br /><br />New properties can be hard to find in the final years of a console cycle, with many publishers instead choosing to launch alongside new hardware. Hart understands that risk, of course, but pointed out that "there's a clear difference between a risk and gamble."<br /><br />Specifically, he said, "You've seen the footage we've released of the game, and it's easy to see that <em>Remember Me</em> has the hallmark qualities of a top tier title. So we're very confident it competes in that particular landscape."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/remember-me-1/">Remember Me</a></strong></p><a href="http://www.joystiq.com/photos/remember-me-1/#5208199"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-1/#5208200"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-1/#5208201"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-1/#5208202"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-1/#5208203"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/17/remember-mes-plans-extend-to-next-gen-consoles-capcom-looking/">Remember Me's plans extend to next-gen consoles, Capcom looking to build 'into a major franchise'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Aug 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/17/remember-mes-plans-extend-to-next-gen-consoles-capcom-looking/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20303162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/17/remember-mes-plans-extend-to-next-gen-consoles-capcom-looking/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>capcom</category><category>capcom-europe</category><category>dontnod</category><category>dontnod-entertainment</category><category>franchise</category><category>mat-hart</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>remember-me</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 17 Aug 2012 09:00:00 EST</pubDate></item><item><title><![CDATA['Spun (God is a DJ)' and Remember Me's memory remixing are cut from the same creative cloth]]></title><link>http://www.joystiq.com/2012/08/16/spun-god-is-a-dj-and-remember-mes-memory-remixing-are-cut-f/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/16/spun-god-is-a-dj-and-remember-mes-memory-remixing-are-cut-f/</guid><comments>http://www.joystiq.com/2012/08/16/spun-god-is-a-dj-and-remember-mes-memory-remixing-are-cut-f/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/F7XGIKUY7Fg?wmode=opaque" width="530"></iframe><img alt="'Spun God is a DJ' and Remember Me's memory remixing are cut from the same creative cloth" data-src-height="291" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/rememberme530pxheaderimgmemremix.jpg" style="width: 530px; height: 291px; display:none" /></div><br />When I first saw <a href="http://www.joystiq.com/game/remember-me"><em>Remember Me</em></a>'s "memory remix" sequence play out during Capcom's press conference at Gamescom, my first thought was another Capcom game: <a href="http://www.joystiq.com/game/ghost-trick"><em>Ghost Trick</em></a>. Creative lead Jean-Maxime Moris agreed that <em>Ghost Trick</em> is a fair comparison, but he denied that that was where Dontnod drew inspiration from when crafting its memory remixing. In fact, <em>Remember Me</em>'s memory remixing was "already in place" when <em>Ghost Trick</em> launched in early 2011.<br /><br />"We tried it, and we played it, and I liked it very much," Moris says. "The main difference is that we are carrying realistic narrative states in the memory remix, and there will be key revelations about the storyline within the memory remix, or in the way things are gonna pan out before and after the remix ... that's very different, 'cause <em>Ghost Trick</em> was very gamey. And I don't mean that in a negative way at all, but it didn't try to achieve what we're trying to achieve in terms of scenario."<br /><br />Rather than <em>Ghost Trick</em>, Dontnod took inspiration from another source entirely: <a href="http://www.youtube.com/watch?v=F7XGIKUY7Fg">2007's YouTube short by Double Edge Films</a>, "Spun (God is a DJ)."<br /><br />"Have you seen the short movie on YouTube, 'Spun (God is a DJ)'?" Moris asked me. I hadn't, but, watching it this morning, it was easy to see the inspiration shine through. "In the beginning, it was a massive inspiration for us, and one of the first things I did when I started to design the game was to go back to that and say, 'Well, this is the feeling we want to achieve. And how do we do that in the game?'" Moris admitted that Dontnod failed "two or three times" before the studio figured out the current version. "I'm confident we found the right way," he added.<br /><br />In case you haven't seen the short, it's a clever riff on a DJified deity remixing the world around him, slightly altering events to create alternative outcomes (take a look above). In <em>Remember Me</em>, the game's protagonist Nilin commands that same deity-like power over others, remixing memories to elicit outcomes of her choosing (seen in a video after the break).<br /><br />Like in "Spun," Nilin must first identify the "glitches" in her target's memory that allow for tweaking before she can begin altering the future. "One thing you didn't see in the video yesterday is that she first needs to identify where she's gonna be able to interact. And then, she can try out various combinations of objects," Moris said.<br /><br />"Spun" mirrors this concept, where the all powerful DJ must first see what his remixing effects have on the world before he can correctly re-engineer the scenario. The only difference in the case of "Spun" is that the DJ, unlike Nilin, isn't trying to get someone to kill themselves.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/remember-me-1/">Remember Me</a></strong></p><a href="http://www.joystiq.com/photos/remember-me-1/#5208199"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-1/#5208200"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-1/#5208201"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-1/#5208202"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-1/#5208203"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/08/16/spun-god-is-a-dj-and-remember-mes-memory-remixing-are-cut-f/" rel="bookmark">Continue reading <em>'Spun (God is a DJ)' and Remember Me's memory remixing are cut from the same creative cloth</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/16/spun-god-is-a-dj-and-remember-mes-memory-remixing-are-cut-f/">'Spun (God is a DJ)' and Remember Me's memory remixing are cut from the same creative cloth</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Aug 2012 13:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/16/spun-god-is-a-dj-and-remember-mes-memory-remixing-are-cut-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20302281/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/16/spun-god-is-a-dj-and-remember-mes-memory-remixing-are-cut-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>capcom</category><category>dontnod</category><category>dontnod-entertainment</category><category>double-edge-films</category><category>gamescom</category><category>gamescom-2012</category><category>ghost-trick</category><category>jean-maxime-moris</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>remember-me</category><category>spun</category><category>spun-god-is-a-dj</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 16 Aug 2012 13:20:00 EST</pubDate></item><item><title><![CDATA[Remember Me's unforgotten past with Sony is just water under the bridge]]></title><link>http://www.joystiq.com/2012/08/15/remember-mes-unforgotten-past-with-sony-is-just-water-under-the/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/15/remember-mes-unforgotten-past-with-sony-is-just-water-under-the/</guid><comments>http://www.joystiq.com/2012/08/15/remember-mes-unforgotten-past-with-sony-is-just-water-under-the/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Remember Me owned by Capcom, viewed as a franchise" data-src-height="296" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/conceptartparisrememberme530px.jpg" style="margin:4px" /></div>Dontnod and Capcom's collaboration on <a href="http://www.joystiq.com/game/remember-me"><em>Remember Me</em></a> is a relatively recent occurrence. The two came together in the last year, following a falling out between Dontnod and Sony in February 2011. <em>Remember Me</em> (formerly <a href="http://www.joystiq.com/tag/adrift"><em>Adrift</em></a>) was originally headed exclusively to Sony's consoles, it seems, given a publishing arrangement that the two companies worked out in February 2010.<br /><br />"The Sony deal was signed February 2010 and ended a year later. We were totally independent, and had no publisher, but we were looking for one," Dontnod creative lead Jean-Maxime Moris told Joystiq in an interview this morning. So, what went wrong?<br /><br />"I won't go into too many details, but basically they cancelled a bunch of projects, and we were just one of them," Moris said. "It felt bad at the time. And now, in retrospect, it's just one step toward where we are now."<br /><br />Moris added that he's "very happy" to be working with Capcom today, and that <em>Remember Me</em> is a good fit for "the Capcom DNA." And as for what went down with Sony? "It's just the way things went."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/remember-me-1/">Remember Me</a></strong></p><a href="http://www.joystiq.com/photos/remember-me-1/#5208199"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-1/#5208200"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-1/#5208201"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-1/#5208202"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-1/#5208203"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/15/remember-mes-unforgotten-past-with-sony-is-just-water-under-the/">Remember Me's unforgotten past with Sony is just water under the bridge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Aug 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/15/remember-mes-unforgotten-past-with-sony-is-just-water-under-the/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20301504/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/15/remember-mes-unforgotten-past-with-sony-is-just-water-under-the/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>capcom</category><category>dontnod</category><category>dontnod-entertainment</category><category>gamescom</category><category>gamescom-2012</category><category>jean-maxime-moris</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>remember-me</category><category>sony</category><category>sony-computer-entertainment</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 15 Aug 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Why Remember Me isn't Adrift anymore]]></title><link>http://www.joystiq.com/2012/08/15/why-remember-me-isnt-adrift-anymore/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/15/why-remember-me-isnt-adrift-anymore/</guid><comments>http://www.joystiq.com/2012/08/15/why-remember-me-isnt-adrift-anymore/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/15/why-remember-me-isnt-adrift-anymore/"><img alt="Why Remember Me isn't Adrift anymore" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/neoparisadriftconceptart530px.jpg" /></a></div>As of just "three or four months ago," Capcom and Dontnod's "<em>Adrift</em>" - <a href="http://www.joystiq.com/2011/08/17/introducing-adrift-the-first-game-from-dontnod-entertainment-f/">first revealed during 2011's Gamescom Expo</a> - wasn't yet named "<a href="http://www.joystiq.com/game/remember-me"><em>Remember Me</em></a>." Beyond "Adrift" being a code name, there's more to what precipitated the name change - a tonal shift for the game, for instance. "At the very beginning, memory wasn't even involved. We wanted to have a game of politics, economy, environment going 'adrift,'" Dontnod creative lead Jean-Maxime Moris told us in an interview this morning.<br /><br />"And then, when we started the technology aspect of it, we decided to focus on social networks, and explore the memory theme," Moris added. As such, the name "<em>Adrift</em>" no longer fit into Dontnod's vision for the project - though we'd argue that it's still a pretty boss name, and certainly more interesting than "<em>Remember Me</em>."<br /><br />Given the approximately four years of development <em>Remember Me</em> has thus far been lavished with, why change the name so late in the project? "Thinking of bringing the game to market, it wasn't a good fit anymore," Moris said. It also wasn't just up to Dontnod. "The proposal actually came from Capcom," Moris said. "We found it really together with Capcom."<br /><br />Moris added that <em>Remember Me</em> fits as a name, "because it's personal, and that's what I really wanted for the game ... I want people to see our game as more about intimacy than about just hyper powers and enhancements." He's certainly not joking about that last claim - Moris took to Capcom's Gamescom press conference stage yesterday to relate a story of his first date with his girlfriend, where he tied the perception of that experience to the themes explored in <em>Remember Me</em>. He felt he was a failure during the date, and he wondered how things would've played out had he only done a few things differently. Thankfully for Moris, his lady friend saw things differently.<br /><br />Dontnod and Capcom's <em>Remember Me</em> launches in May 2013 for PlayStation 3, Xbox 360, and PC.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/15/why-remember-me-isnt-adrift-anymore/">Why Remember Me isn't Adrift anymore</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Aug 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/15/why-remember-me-isnt-adrift-anymore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20301185/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/15/why-remember-me-isnt-adrift-anymore/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>capcom</category><category>dontnod</category><category>dontnod-entertainment</category><category>gamescom</category><category>gamescom-2012</category><category>jean-maxime-moris</category><category>remember-me</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 15 Aug 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Capcom media megapost: Resident Evil 6, Lost Planet 3, Remember Me and more]]></title><link>http://www.joystiq.com/2012/08/14/capcom-media-megapost-resident-evil-6-lost-planet-3-remember-me/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/14/capcom-media-megapost-resident-evil-6-lost-planet-3-remember-me/</guid><comments>http://www.joystiq.com/2012/08/14/capcom-media-megapost-resident-evil-6-lost-planet-3-remember-me/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/14/capcom-media-megapost-resident-evil-6-lost-planet-3-remember-me/" target="_self"><img alt="Capcom trailer and gallery megapost Lost Planet 3, Remember Me, RE6 and more" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/rememberme.png" style="margin: 4px; display:none;" /></a><iframe frameborder="0" height="318" id="viddler-21311537" mozallowfullscreen="true" src="http://www.viddler.com/embed/21311537/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=78564496&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />Capcom just left a massive pile of trailers and screenshots on our doorstep, and rather than breaking them down into a bunch of tiny, annoying posts, we figured it'd be more convenient for you at home to bunch them all together into one big cornucopia of media consumables. <em>Mediumables</em>, if you will.<br /><br />Above and below, you'll find a gameplay trailer of <a href="http://www.joystiq.com/game/remember-me"><em>Remember Me</em></a>, as well as a corresponding gallery. Then, after the break, you'll find trailers and screenshots from pretty much everything else Capcom has going on for a while: <a href="http://www.joystiq.com/game/lost-planet-3"><em>Lost Planet 3</em></a>, <em><a href="http://www.joystiq.com/game/dmc-devil-may-cry">DmC: Devil May Cry</a></em>, <a href="http://www.joystiq.com/game/resident-evil-6"><em>Resident Evil 6</em></a>, <a href="http://www.joystiq.com/game/street-fighter-x-tekken"><em>Street Fighter X Tekken</em></a> Vita, <a href="http://www.joystiq.com/game/okami-hd"><em>Okami HD</em></a> and <a href="http://www.joystiq.com/game/jojos-bizarre-adventure-hd"><em>Jojo's Bizarre Adventure HD</em></a>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/remember-me-1/">Remember Me</a></strong></p><a href="http://www.joystiq.com/photos/remember-me-1/#5208199"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-1/#5208200"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-1/#5208201"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-1/#5208202"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/remember-me-1/#5208203"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/remembermegc12screenshots5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/08/14/capcom-media-megapost-resident-evil-6-lost-planet-3-remember-me/" rel="bookmark">Continue reading <em>Capcom media megapost: Resident Evil 6, Lost Planet 3, Remember Me and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/14/capcom-media-megapost-resident-evil-6-lost-planet-3-remember-me/">Capcom media megapost: Resident Evil 6, Lost Planet 3, Remember Me and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Aug 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/14/capcom-media-megapost-resident-evil-6-lost-planet-3-remember-me/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20300528/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/14/capcom-media-megapost-resident-evil-6-lost-planet-3-remember-me/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>capcom</category><category>DmC</category><category>dmc-devil-may-cry</category><category>Gamescom-2012</category><category>jojos-bizarre-adventure-hd</category><category>lost-planet-3</category><category>microsoft</category><category>okami-hd</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>PSN</category><category>remember-me</category><category>resident-evil-6</category><category>SFXT</category><category>street-fighter-x-tekken</category><category>vita</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Tue, 14 Aug 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Capcom and Dontnod team up for new game, 'Remember Me']]></title><link>http://www.joystiq.com/2012/08/14/capcom-and-donut-entertainment-team-for-new-game-remember-me/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/14/capcom-and-donut-entertainment-team-for-new-game-remember-me/</guid><comments>http://www.joystiq.com/2012/08/14/capcom-and-donut-entertainment-team-for-new-game-remember-me/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe frameborder="0" height="318" id="viddler-7c2a9947" mozallowfullscreen="true" src="http://www.viddler.com/embed/7c2a9947/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=88203759&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/08/14/capcom-and-donut-entertainment-team-for-new-game-remember-me/"><img alt="Capcom and Dontnod team for new game, 'Remember Me'" data-src-height="353" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/memoryeyes.jpg" style="display:none; margin: 4px; " /></a></div><br /><i>Remember Me</i> is a cyberpunk, third-person action game from Capcom and Paris-based developer Dontnod Entertainment, set to launch in May 2013 for PS3, Xbox 360 and PC. <em>Remember Me</em> is the new wrapper for <a href="http://www.joystiq.com/game/adrift"><em>Adrift</em></a>, a game we covered at Gamescom <a href="http://www.joystiq.com/2011/08/17/introducing-adrift-the-first-game-from-dontnod-entertainment-f/">last year</a>.<br /><br />"Set in 2084 Neo Paris, where memories are bought and sold," <em>Remember Me</em> stars Nilin, an elite memory hunter. She is trained in martial arts and has the job of stealing and changing people's memories, while the company Memoryeyes saves these memories in the cloud. Nilin's entire identity is erased, and the game's story takes off when she wakes up in the Bastille prison.<br /><br />As the above video demonstrates, <em>Remember Me</em> channels the brawling of Devil May Cry and aesthetic of Deus Ex.<p><a href="http://www.joystiq.com/2012/08/14/capcom-and-donut-entertainment-team-for-new-game-remember-me/" rel="bookmark">Continue reading <em>Capcom and Dontnod team up for new game, 'Remember Me'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/14/capcom-and-donut-entertainment-team-for-new-game-remember-me/">Capcom and Dontnod team up for new game, 'Remember Me'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Aug 2012 05:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/14/capcom-and-donut-entertainment-team-for-new-game-remember-me/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20300182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/14/capcom-and-donut-entertainment-team-for-new-game-remember-me/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>Capcom</category><category>dontnod-entertainment</category><category>Gamescom-2012</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>remember-me</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 14 Aug 2012 05:57:00 EST</pubDate></item><item><title><![CDATA[Capcom registers trademark for potential new game 'Remember Me']]></title><link>http://www.joystiq.com/2012/05/28/capcom-registers-trademark-for-potential-new-game-remember-me/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/28/capcom-registers-trademark-for-potential-new-game-remember-me/</guid><comments>http://www.joystiq.com/2012/05/28/capcom-registers-trademark-for-potential-new-game-remember-me/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/28/capcom-registers-trademark-for-potential-new-game-remember-me/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/capcomlogo.jpg" style="width: 530px; height: 229px; " /></a></div>It would seem Capcom is gearing up to announce a brand new game. According to a trademark that recently <a href="http://www.trademarkia.com/remember-me-85631901.html">surfaced online</a>, the new title is called <em>Remember Me.</em> There isn't anything else to go on right now outside of a filing date of May 22, 2012, and that the trademark was filed in both the US and Europe.<br /><br />With <a href="http://www.joystiq.com/tag/e3-2012">E3</a> around the corner, it's likely we'll hear about this game next week. We're not ones to usually speculate, but our money's on <em>Remember Me</em> being an entirely new property. Nothing in <a href="http://en.wikipedia.org/wiki/List_of_Capcom_games">Capcom's past</a> suggests <em>Remember Me</em> is a reboot or an installment in one of Capcom's numerous established franchises.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/28/capcom-registers-trademark-for-potential-new-game-remember-me/">Capcom registers trademark for potential new game 'Remember Me'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 May 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/28/capcom-registers-trademark-for-potential-new-game-remember-me/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20246367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/28/capcom-registers-trademark-for-potential-new-game-remember-me/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adrift</category><category>capcom</category><category>dontnod</category><category>dontnod-entertainment</category><category>remember-me</category><category>trademark</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 28 May 2012 21:30:00 EST</pubDate></item></channel></rss>