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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Voice actor brokers unlikely alliance between Wesker and Legion]]></title><link>http://www.joystiq.com/2012/04/12/voice-actor-brokers-unlikely-alliance-between-wesker-and-legion/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/12/voice-actor-brokers-unlikely-alliance-between-wesker-and-legion/</guid><comments>http://www.joystiq.com/2012/04/12/voice-actor-brokers-unlikely-alliance-between-wesker-and-legion/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/tj2BKTYbZjg" width="530"></iframe><img alt="Image" height="306" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/screen-shot-2012-04-12-at-9.42.10-am.png" style="display: none; margin-top: 4px; margin-right: 4px; margin-bottom: 4px; margin-left: 4px; " width="534" /></center><br />Here's something we didn't expect to see today, or ever: <em>Mass Effect's</em> Geth Legion and <em>Resident Evil's</em> Albert Wesker engaging in a bit of friendly trash talk.<br /><br />The two characters make fun of Charlie Sheen and discuss forming an alliance, in a video that serves as a goodbye of sorts from voice actor D.C. Douglas (who plays both) to the two characters. We're guessing the "goodbye" to Wesker is premature, something the pair even jokes about a little, but it's fun anyway.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/12/voice-actor-brokers-unlikely-alliance-between-wesker-and-legion/">Voice actor brokers unlikely alliance between Wesker and Legion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Apr 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/12/voice-actor-brokers-unlikely-alliance-between-wesker-and-legion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20214134/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/12/voice-actor-brokers-unlikely-alliance-between-wesker-and-legion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>albert-wesker</category><category>dc-douglas</category><category>legion</category><category>mass-effect</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>resident-evil</category><category>voice-acting</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 12 Apr 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Capcom's Svensson embarrassed by 'Revelaitons' covers, optimistic about RE6]]></title><link>http://www.joystiq.com/2012/03/14/capcoms-svensson-embarrassed-by-revelaitons-covers-optimisti/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/14/capcoms-svensson-embarrassed-by-revelaitons-covers-optimisti/</guid><comments>http://www.joystiq.com/2012/03/14/capcoms-svensson-embarrassed-by-revelaitons-covers-optimisti/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/03/14/capcoms-svensson-embarrassed-by-revelaitons-covers-optimisti/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/residentevil6.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>Capcom's Senior VP of planning and business development, Christian Svensson, <a href="http://www.gameinformer.com/b/news/archive/2012/03/13/capcom-going-big-with-resident-evil-6.aspx">responded frankly to a few of the company's recent issues</a> at GDC last week, and perhaps most interesting was his complete surrender on the misspelled <a href="http://joystiq.com/game/resident-evil-revelations"><em>Resident Evil: Revelations</em></a> box art.<br /><br />"It's embarrassing. I can't really sugarcoat it," he admitted to Game Informer, saying that multiple departments were responsible for checking it, and that procedures had since been updated to make sure it doesn't happen again. "There are only about 90,000 units that have the misprint. If you've got it and it's shrink-wrapped, that's a new special edition, that's our new strategy," Svensson joked.<br /><br />Svensson declined to comment on the abrupt cancellation of <em>Mega Man Legends 3</em>, and offered a "never say never" on a US release of <em>Ace Attorney Investigations 2</em>. <a href="http://joystiq.com/game/asuras-wrath"><em>Asura's Wrath</em></a> sales, according to Svensson, "went about almost exactly how we thought it would."<br /><br />And Svensson also bends the knee a little bit concerning <a href="http://www.joystiq.com/2012/01/19/resident-evil-6-re-revealed-by-capcom-arriving-november-20-on-3/">the announcement of <em>Resident Evil 6</em></a> and its proximity to other <em>Resident Evil</em> titles, but is unapologetic about making that title the biggest in the series yet. "The plan is the biggest <em>Resident Evil</em> game ever. We're not messing around," said  Svensson.<div id="cke_pastebin" style="position: absolute; top: 8px; width: 1px; height: 1px; overflow: hidden; left: -1000px;"></div> The plan is working, too, because "pre-orders for <em>Resident Evil 6</em> are off to a fantastic start. The best start a <em>Resident Evil</em> game has ever had."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/14/capcoms-svensson-embarrassed-by-revelaitons-covers-optimisti/">Capcom's Svensson embarrassed by 'Revelaitons' covers, optimistic about RE6</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Mar 2012 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/14/capcoms-svensson-embarrassed-by-revelaitons-covers-optimisti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20192541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/14/capcoms-svensson-embarrassed-by-revelaitons-covers-optimisti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asuras-wrath</category><category>business-development</category><category>capcom</category><category>christian-svensson</category><category>mega-man-legends-3</category><category>microsoft</category><category>mobile</category><category>onimusha-soul</category><category>pc</category><category>playstation</category><category>ps3</category><category>resident-evil</category><category>resident-evil-6</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 14 Mar 2012 05:00:00 EST</pubDate></item><item><title><![CDATA[How Resident Evil 2 helped Keiji Inafune become the indie dev he is today]]></title><link>http://www.joystiq.com/2012/03/08/how-resident-evil-2-helped-keiji-inafune-become-the-indie-dev-he/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/08/how-resident-evil-2-helped-keiji-inafune-become-the-indie-dev-he/</guid><comments>http://www.joystiq.com/2012/03/08/how-resident-evil-2-helped-keiji-inafune-become-the-indie-dev-he/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/inafkingheaderimg530px1351-1331186210.jpg" vspace="4" /></div>Back in the mid-90s, now acclaimed Japanese developer Shinji Mikami was passionately toiling away on the first game in a soon-to-be hit franchise: <em>Resident Evil</em>. It was to be published by Capcom, but the company had reservations about the new intellectual property -- so much so that it nearly canned the project outright. Ex-Capcom global head of production Keiji Inafune recalled his side of the story during an impassioned GDC 2012 speech yesterday.<br /><br />Inafune claims he watched from the outside as Capcom's support for <em>Resident Evil</em> faded, and while he worked on other titles within the same company. Mikami fought for the fledgling game, eventually getting it published for Sony's PlayStation. The rest, of course, is zombie-ridden history.<br /><br />When Capcom began work on a sequel, Inafune says he got himself involved in a production role. "While Mikami focused on the game, as the producer, it was my mission to sell this title to as many people around the world," he said to a room full of attendees. But with the massive success of the first <em>RE</em> title, Inafune's role as salesman was relegated to a cake walk. "With my previous title <em>Mega Man Legends</em>, it was pretty challenging to even book a round of press appointments. No one was interested in hearing about a new Mega Man title," Inafune said. "However, the scenario was completely different with <em>RE2</em>. Once we announced the project, the requests poured in."<p><a href="http://www.joystiq.com/2012/03/08/how-resident-evil-2-helped-keiji-inafune-become-the-indie-dev-he/" rel="bookmark">Continue reading <em>How Resident Evil 2 helped Keiji Inafune become the indie dev he is today</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/08/how-resident-evil-2-helped-keiji-inafune-become-the-indie-dev-he/">How Resident Evil 2 helped Keiji Inafune become the indie dev he is today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Mar 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/08/how-resident-evil-2-helped-keiji-inafune-become-the-indie-dev-he/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20188631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/08/how-resident-evil-2-helped-keiji-inafune-become-the-indie-dev-he/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>comcept</category><category>gdc</category><category>gdc-2012</category><category>intercept</category><category>keiji-inafune</category><category>mega-man</category><category>mega-man-legends</category><category>resident-evil</category><category>shinji-mikami</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 08 Mar 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Resident Evil: Operation Raccoon City trailer has character(s)]]></title><link>http://www.joystiq.com/2012/02/06/resident-evil-operation-raccoon-city-trailer-has-character-s/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/06/resident-evil-operation-raccoon-city-trailer-has-character-s/</guid><comments>http://www.joystiq.com/2012/02/06/resident-evil-operation-raccoon-city-trailer-has-character-s/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/06/resident-evil-operation-raccoon-city-trailer-has-character-s/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/reracooncitye3screenshotfoureyesvector_530x298.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; display:none;  " /></a><!--[if IE]><object width="599" height="357" id="viddlerOuter-6ff47505" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/6ff47505/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=17588999&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-6ff47505"><video id="viddlerVideo-6ff47505" src="//www.viddler.com/file/6ff47505/html5mobile?openURL=17588999" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/6ff47505/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/6ff47505/" height="357" id="viddlerOuter-6ff47505" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/6ff47505/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=17588999&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-6ff47505"><video controls="controls" height="337" id="viddlerVideo-6ff47505" poster="//www.viddler.com/thumbnail/6ff47505/" src="//www.viddler.com/file/6ff47505/html5mobile?openURL=17588999" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br /><div style="text-align: left; "> <em><a href="http://www.joystiq.com/tag/Resident-Evil-Operation-Raccoon-City/">Resident Evil: Operation Raccoon City</a></em> might not be the new hotness for the series (try this week's <em><a href="http://www.joystiq.com/tag/Resident-Evil-Revelations/">Resident Evil: Revelations</a>) </em>or the most anticipated franchise announcement (that's <em><a href="http://www.joystiq.com/tag/Resident-Evil-6/">Resident Evil 6</a></em>), but it is set to include some familiar faces. See them cringe as they fire indiscriminately at zombies!</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/06/resident-evil-operation-raccoon-city-trailer-has-character-s/">Resident Evil: Operation Raccoon City trailer has character(s)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Feb 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/06/resident-evil-operation-raccoon-city-trailer-has-character-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20165710/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/06/resident-evil-operation-raccoon-city-trailer-has-character-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>playstation</category><category>ps3</category><category>Resident-Evil</category><category>resident-evil-operation-raccoon-city</category><category>xbox</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Mon, 06 Feb 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Man ransoming unreleased Resident Evil GBC prototype ROMs to the Internet]]></title><link>http://www.joystiq.com/2012/01/29/man-ransoming-unreleased-resident-evil-gbc-prototype-roms-to-the/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/29/man-ransoming-unreleased-resident-evil-gbc-prototype-roms-to-the/</guid><comments>http://www.joystiq.com/2012/01/29/man-ransoming-unreleased-resident-evil-gbc-prototype-roms-to-the/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/29/man-ransoming-unreleased-resident-evil-gbc-prototype-roms-to-the/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/gbcre.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Two prototype versions of the <a href="http://www.youtube.com/watch?v=ShC8zJgbTts">Game Boy Color port of <em>Resident Evil</em></a> are waiting in the wings for an imminent release; news that strikes us as rather serendipitous considering that we were <a href="http://www.joystiq.com/2012/01/22/japanese-hardware-sales-january-9-15-looking-back-edition/">just talking about that game last week</a>. Like all great news, however, there's a bit of a catch.<br /><br />We're not talking about something awesome and legit, like an official 3DS eShop release, we're talking about <em>ROMs</em>. What's more, the ROMs for these two prototype cartridges, one containing most of Jill's campaign and the other containing an earlier build, will only be released to the internet if the anonymous seller's "<a href="http://www.assemblergames.com/forums/showthread.php?t=36392">fundraiser</a>" reaches its $2,000 goal by the end of February.<br /><br />Now, that sounds more like extortion than a fundraiser, but the third party running the sale maintains that the benefactor in question is actually taking a substantial loss at that price point. That <em>sounded</em> reasonable at first, but the more we think about it, the less we buy it.<br /><br />It's true that some rare games can sell for tens of thousands of dollars, but those games tend to exist in extremely limited quantities and also tend to be remarkably verifiable; <em>Stadium Events</em> for the NES and the European version of <em>Kizuna Encounter</em> for the Neo Geo immediately spring to mind. Those are <em>actual games</em>, though, and not ROMs. Unless this collector destroys these cartridges after the ROMs are posted, the $2,000 entry fee is nothing but pure profit, since the cartridges can still be sold afterwards. <br /><br />Don't get us wrong, we love the idea of preserving the gaming industry's wackier moments. What we <em>don't</em> love is the idea of someone coercing a substantial amount of money from a dedicated fan base by ransoming the distribution of a product that they have no right to distribute. To paraphrase a brilliant professor of archeology, "They belong in a museum!"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/29/man-ransoming-unreleased-resident-evil-gbc-prototype-roms-to-the/">Man ransoming unreleased Resident Evil GBC prototype ROMs to the Internet</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 29 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/29/man-ransoming-unreleased-resident-evil-gbc-prototype-roms-to-the/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20159413/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/29/man-ransoming-unreleased-resident-evil-gbc-prototype-roms-to-the/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fundraiser</category><category>game-boy-color</category><category>prototype</category><category>ransom</category><category>resident-evil</category><category>ROM</category><category>unreleased</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 29 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Have fun following this Resident Evil: Retribution movie trailer]]></title><link>http://www.joystiq.com/2012/01/20/have-fun-following-this-resident-evil-retribution-movie-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/20/have-fun-following-this-resident-evil-retribution-movie-trailer/</guid><comments>http://www.joystiq.com/2012/01/20/have-fun-following-this-resident-evil-retribution-movie-trailer/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/resiretri.jpg" style="display: none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 300px; " /><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/e7LWCKMFKk8" width="530"></iframe></div><br />As sure as death and taxes, there will always be a new <a href="http://joystiq.com/tag/resident-evil"><em>Resident Evil</em></a> movie. The trailer for the latest, subtitled <a href="http://joystiq.com/tag/resident-evil-retribution"><em>Retribution</em></a>, can be seen here. Michele Rodriguez is back, even though she totally died in the first movie. Like they expect us to believe that someone could just come back to life!<br /><br /><strong>Update:</strong> The original video in this post mysteriously went private on YouTube, we've replaced it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/20/have-fun-following-this-resident-evil-retribution-movie-trailer/">Have fun following this Resident Evil: Retribution movie trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Jan 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/20/have-fun-following-this-resident-evil-retribution-movie-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20153190/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/20/have-fun-following-this-resident-evil-retribution-movie-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>resident-evil</category><category>resident-evil-6</category><category>resident-evil-retribution</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 20 Jan 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Capcom behind 'No Hope Left' viral ads (or widespread graffiti, depending on your perspective)]]></title><link>http://www.joystiq.com/2012/01/18/capcom-behind-no-hope-left-viral-ads-or-widespread-graffiti/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/18/capcom-behind-no-hope-left-viral-ads-or-widespread-graffiti/</guid><comments>http://www.joystiq.com/2012/01/18/capcom-behind-no-hope-left-viral-ads-or-widespread-graffiti/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/18/capcom-behind-no-hope-left-viral-ads-or-widespread-graffiti/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/nohopeleftadvert530pxheaderimg.jpg" /></a></div>
The "No Hope Left" ad campaign spotted in a variety of locations across Europe has been pinned to Capcom. At least that's according to <a href="http://www.thesixthaxis.com/2012/01/18/exclusive-no-hope-left-is-capcom/">The Sixth Axis</a>, whose intrepid reporter schlepped down to the Vauxhall station in London after seeing an image pop up on the viral ad campaign's website. He spotted an ad company (<a href="http://www.primesight.co.uk/">Primesight</a>) credited for the faux graffiti and emailed them to confirm who had bought said ad.  He was told, "Panel number is 2375 03 Parry Street. The company advertising on it is CAPCOM."<br />
<br />
This makes a lot of sense, given the "O" in "No" looks like a stylized biohazard symbol (the name of the Resident Evil series in Japan). It would also not be surprising at all for a video-game company to post <a href="http://www.joystiq.com/2005/11/17/sony-psp-advertising-hits-the-streets/">adverts marauding as graffiti</a>, though we doubt this will draw <a href="http://www.joystiq.com/2005/12/03/sonys-fony-graffiti-sparks-lashback/">as much ire</a> as previous attempts. Either way, it looks like we'll find out more tomorrow, as the ads all point to a reveal on January 19, 2012. Here's hoping tomorrow doesn't accidentally coincide with the real zombie apocalypse. Boy would <em>that</em> be a lot of egg on Capcom's face, eh?<br />
<br />
[Image credit: <a href="http://www.nohopeleft.com/new-sighting">NoHopeLeft.com</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/18/capcom-behind-no-hope-left-viral-ads-or-widespread-graffiti/">Capcom behind 'No Hope Left' viral ads (or widespread graffiti, depending on your perspective)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/18/capcom-behind-no-hope-left-viral-ads-or-widespread-graffiti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20151326/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/18/capcom-behind-no-hope-left-viral-ads-or-widespread-graffiti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>biohazard</category><category>capcom</category><category>england</category><category>graffiti</category><category>london</category><category>no-hope-left</category><category>nonsense</category><category>resident-evil</category><category>viral</category><category>viral-ad</category><category>viral-ads</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 18 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Brains for lunch: Capcom's Japanese bar menu revealed, kind of]]></title><link>http://www.joystiq.com/2012/01/15/brains-for-lunch-capcoms-japanese-bar-menu-revealed-kind-of/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/15/brains-for-lunch-capcoms-japanese-bar-menu-revealed-kind-of/</guid><comments>http://www.joystiq.com/2012/01/15/brains-for-lunch-capcoms-japanese-bar-menu-revealed-kind-of/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2012/01/15/brains-for-lunch-capcoms-japanese-bar-menu-revealed-kind-of/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/braincake-1326656244.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; padding-right: 10px; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; float: left; " /></a><a href="http://www.joystiq.com/2011/12/23/capcom-invites-you-to-pop-a-bottle-not-a-cap-with-new-bar-in-j/">Cap Bar</a>, Capcom's bar in Shinjuku, Tokyo, is set to open Jan. 25, complete with game kiosks, a Capcom merch store and a Capcom-themed menu -- including the following four teaser dishes:<br />
<br />
    - Ace Attorney pasta and rice<br />
    - Monster Hunter allaculte and meat<br />
    - Devil Kings salad and soup<br />
    - Resident Evil "Brain Cake" dessert<br />
<br />
Aside from the Brain Cake -- "Zombies are targeting your brain. Equip the blade and fight!" as Capcom describes it -- the other dishes appear to be a tad vague, even for a teaser menu. Just saying, we wouldn't walk into a bar in the states and order the "meat," but maybe that can fly in Shinjuku.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/cap-bar-menu/">Cap Bar menu</a></strong></p><a href="http://www.joystiq.com/photos/cap-bar-menu/#4753283"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/pastarice_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cap-bar-menu/#4753284"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/meat_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cap-bar-menu/#4753285"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/saladsoup_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cap-bar-menu/#4753282"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/braincake_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/15/brains-for-lunch-capcoms-japanese-bar-menu-revealed-kind-of/">Brains for lunch: Capcom's Japanese bar menu revealed, kind of</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 15 Jan 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/15/brains-for-lunch-capcoms-japanese-bar-menu-revealed-kind-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20149161/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/15/brains-for-lunch-capcoms-japanese-bar-menu-revealed-kind-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ace-Attorney</category><category>bars</category><category>Brain-Cake</category><category>Cap-Bar</category><category>Capcom</category><category>Capcom-bar</category><category>devil-kings</category><category>monster-hunter</category><category>resident-evil</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 15 Jan 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Capcom wants to violate your expectations, but in a good way]]></title><link>http://www.joystiq.com/2011/10/09/capcom-wants-to-violate-your-expectations-but-in-a-good-way/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/09/capcom-wants-to-violate-your-expectations-but-in-a-good-way/</guid><comments>http://www.joystiq.com/2011/10/09/capcom-wants-to-violate-your-expectations-but-in-a-good-way/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/09/capcom-wants-to-violate-your-expectations-but-in-a-good-way/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/reracooncitye3screenshotfoureyesvector_530x298.jpg" /></a></div>
Capcom has never been one to shy away from aggressively utilizing its core intellectual properties, however iteration often translates to evolution, which can be interpreted as abandonment by the minds of die-hard fans. But, that might not be such a bad thing.<br />
<br />
"We think that certainly some people's expectations will be violated, but that's, in our minds, a good thing," said producer Masachika Kawata, speaking on the Resident Evil series during <a href="http://www.gamasutra.com/view/feature/6505/two_tendrils_of_resident_evils_.php?page=1">an interview with Gamasutra</a>. "It will hopefully get people to play something that they weren't expecting." <br />
<br />
Resident Evil has arguably seen more drastic paradigm shifts than any other Capcom franchise, with the upcoming <a href="http://www.joystiq.com/game/Resident-Evil-Operation-Raccoon-City"><em>Resident Evil: Operation Raccoon City</em></a> fully embracing the shooter seeds planted by Resident Evils <em>4</em> and <em>5</em>. Kawata views the situation as one of diversity rather than exclusion, however, implying that the Resident Evil franchise has expanded to accommodate many different genres underneath its IP umbrella, including shooters. <br />
<br />
Of course, survival horror is still an integral part of Resident Evil's brand image, and Kawata's own <a href="http://www.joystiq.com/game/Resident-Evil-revelations"><em>Resident Evil: Revelations</em></a> is said to be "core-fan focused" in a way that makes it similar to Capcom zombie romps of yore. Still, every relationship needs a little spark now and again: "I'm thinking that if we would have brought out all these Resident Evil titles, and they were all focused on survival horror, absolutely I think people would be really sick of Resident Evil."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/09/capcom-wants-to-violate-your-expectations-but-in-a-good-way/">Capcom wants to violate your expectations, but in a good way</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 09 Oct 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/09/capcom-wants-to-violate-your-expectations-but-in-a-good-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20077342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/09/capcom-wants-to-violate-your-expectations-but-in-a-good-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Masachika-Kawata</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Resident-evil</category><category>resident-evil-operation-raccoon-city</category><category>resident-evil-revelations</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 09 Oct 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Resident Evil: Retribution brings back Alice, adds Barry and Leon]]></title><link>http://www.joystiq.com/2011/08/10/resident-evil-retribution-brings-back-alice-adds-barry-and-leo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/10/resident-evil-retribution-brings-back-alice-adds-barry-and-leo/</guid><comments>http://www.joystiq.com/2011/08/10/resident-evil-retribution-brings-back-alice-adds-barry-and-leo/#comments</comments><description><![CDATA[<p style="text-align: center;">
	<a href="http://www.joystiq.com/2011/08/10/resident-evil-retribution-brings-back-alice-adds-barry-and-leo/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/gamreglassesthrow580.jpg" style="width: 580px; height: 306px;" /></a></p>
<p>
	If you're anxiously awaiting the next Paul W.S. Anderson <em>Resident Evil joint</em>, we've got to ask: "<em>Why?</em>" We can't imagine anyone is dying to see <a href="http://www.youtube.com/watch?v=g1tRU1fsU_Y">another one of these trainwrecks</a> (in <a href="http://www.joystiq.com/2010/09/09/3d-effects-written-into-resident-evil-afterlife-script/">3D</a> again, no less!), but if you are, some new details on <a href="http://www.bloody-disgusting.com/news/25774">Bloody Disgusting</a> may interest you. Milla Jovovich will reprise her role as Alice in the next film, which now has an official title: <em>Resident Evil: Retribution.</em> Her husband, Paul W.S. Anderson, will once again direct.</p>
<p>
	<em>Resident Evil: Retribution</em> currently has a tentative release date of <a href="http://www.joystiq.com/2011/03/04/fifth-resident-evil-movie-in-the-works-scheduled-for-2012/">September 14, 2012</a>. Sienna Guillory, who played Jill Valentine in the second film (and made an appearance in the last movie), will return, she has said <a href="http://twitter.com/#!/guillorybe/status/48883036741320705">on Twitter</a> -- though BD says that role is being recast. Also, according to BD, Barry Burton and Leon S. Kennedy will both make appearances in <em>Retribution</em>.<br />
	<br />
	Filming for <em>Resident Evil: Retribution</em> will begin in October.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/10/resident-evil-retribution-brings-back-alice-adds-barry-and-leo/">Resident Evil: Retribution brings back Alice, adds Barry and Leon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Aug 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/10/resident-evil-retribution-brings-back-alice-adds-barry-and-leo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20014294/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/10/resident-evil-retribution-brings-back-alice-adds-barry-and-leo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>film</category><category>hollywood</category><category>milla-jovovich</category><category>movie</category><category>paul-ws-anderson</category><category>resident-evil</category><category>resident-evil-retribution</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 10 Aug 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Watch 32 minutes of Resident Evil: Operation Raccoon City]]></title><link>http://www.joystiq.com/2011/08/09/watch-32-minutes-of-resident-evil-operation-raccoon-city/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/09/watch-32-minutes-of-resident-evil-operation-raccoon-city/</guid><comments>http://www.joystiq.com/2011/08/09/watch-32-minutes-of-resident-evil-operation-raccoon-city/#comments</comments><description><![CDATA[<center>
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/reorc530pxplaydph.jpg" style="width: 530px; height: 218px; display: none;" /><iframe allowfullscreen="" frameborder="0" height="331" src="http://www.youtube.com/embed/tWyNU7jgobA?hd=1" width="530"></iframe></center>
<br />
It's not the best quality footage, but Capcom's done us all a solid and uploaded 32 minutes of <a href="http://www.joystiq.com/game/resident-evil-operation-raccoon-city"><em>Resident Evil: Operation Raccoon City</em></a> gameplay, direct from its <a href="http://www.joystiq.com/tag/sdcc-2011">Comic-Con</a> booth. Honestly, we feel pretty bad for the zombies. These Umbrella operatives are strapped to the nines, and with giant Hunters running around, it seems it just isn't safe for a zombie to wander the streets at night any more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/09/watch-32-minutes-of-resident-evil-operation-raccoon-city/">Watch 32 minutes of Resident Evil: Operation Raccoon City</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/09/watch-32-minutes-of-resident-evil-operation-raccoon-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20013259/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/09/watch-32-minutes-of-resident-evil-operation-raccoon-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>resident-evil</category><category>resident-evil-operation-raccoon-city</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 09 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Resident Evil 4 HD and RE: Code Veronica X HD infect the US this September]]></title><link>http://www.joystiq.com/2011/07/23/resident-evil-4-hd-and-re-code-veronica-x-hd-infect-the-us-this/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/23/resident-evil-4-hd-and-re-code-veronica-x-hd-infect-the-us-this/</guid><comments>http://www.joystiq.com/2011/07/23/resident-evil-4-hd-and-re-code-veronica-x-hd-infect-the-us-this/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/23/resident-evil-4-hd-and-re-code-veronica-x-hd-infect-the-us-this/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/re4324.jpg" style="width: 530px; height: 299px; " /></a></div>
Fresh news out of Comic-Con for zombie hunters and presidential-daughter-babysitting-simulator enthusiasts alike: the <a href="http://www.joystiq.com/2011/03/24/resident-evil-4-code-veronica-hd-downloads/">previously announced HD remakes</a> of <a href="http://www.joystiq.com/game/Resident-Evil-4"><em>Resident Evil 4</em></a> and <em><a href="http://www.joystiq.com/tag/Resident-Evil-Code-Veronica-X">Resident Evil: Code Veronica X</a> </em>will be shambling and moaning onto US shores this September.<br />
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<em>RE4HD</em> lands on September 20, with <em>Code Veronica X HD</em>'s charmingly incomprehensible plot following a week later on September 27. That's a few weeks after the <a href="http://www.joystiq.com/2011/07/08/resident-evil-games-assembled-in-15th-anniversary-box/">far superior Japanese launch</a>, not that we're bitter or anything. Both titles will be available at your local brick &amp; mortar, through the PlayStation Network and as Xbox Live Games On Demand titles.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/23/resident-evil-4-hd-and-re-code-veronica-x-hd-infect-the-us-this/">Resident Evil 4 HD and RE: Code Veronica X HD infect the US this September</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Jul 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/23/resident-evil-4-hd-and-re-code-veronica-x-hd-infect-the-us-this/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19998871/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/23/resident-evil-4-hd-and-re-code-veronica-x-hd-infect-the-us-this/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Code-Veronica</category><category>Code-Veronica-X</category><category>code-veronica-x-hd</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>RE4</category><category>release-date</category><category>Resident-Evil</category><category>Resident-Evil-4</category><category>Resident-Evil-4-HD</category><category>resident-evil-code-veronica-x</category><category>resident-evil-code-veronica-x-hd</category><category>resident-evil-revival-selection</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 23 Jul 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[Resident Evil games assembled in 15th Anniversary Box]]></title><link>http://www.joystiq.com/2011/07/08/resident-evil-games-assembled-in-15th-anniversary-box/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/08/resident-evil-games-assembled-in-15th-anniversary-box/</guid><comments>http://www.joystiq.com/2011/07/08/resident-evil-games-assembled-in-15th-anniversary-box/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/08/resident-evil-games-assembled-in-15th-anniversary-box/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/gamre15box530.jpg" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
Without looking, we'd like for you to tell us where all of your various and sundry <em>Resident Evil</em> games are located right now. Your copy of <em>Resident Evil 4</em> is out of its box, lying face-up on the entertainment center? <em>Code Veronica</em> is in a box in the attic? <em>Resident Evil 2</em> is in the oven? You clearly need a better way of keeping tabs on them -- like, for instance, having nearly all of the franchise's main entries enclosed in Capcom's recently announced <a href="http://www.andriasang.com/e/blog/2011/07/08/resident_evil_box/">15th Anniversary Box</a>.<br />
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The bundle, which will be available in Japan through <a href="http://www.e-capcom.com/ec/srDispProductDetailCsLink/doColorSizeLink/1/1/A10003113/10/10/srDispProductDetail/1">e-Capcom</a> this September, contains the three PSOne <em>Resident Evils</em>, <a href="http://www.joystiq.com/game/resident-evil-revival-selection"><em>Revival Selection</em></a> (the HD remastering of <em>RE4</em> and <em>Code Veronica</em>) and soundtracks for the two games in the <em>Revival Selection</em>.<br />
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<em>Resident Evil 5</em> is not included in the package, but the Box does include a spacer in which to keep your copy. Voila! No more scratched, misplaced or broiled discs.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/08/resident-evil-games-assembled-in-15th-anniversary-box/">Resident Evil games assembled in 15th Anniversary Box</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Jul 2011 10:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/08/resident-evil-games-assembled-in-15th-anniversary-box/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19986492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/08/resident-evil-games-assembled-in-15th-anniversary-box/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>15th-anniversary-box</category><category>bundle</category><category>capcom</category><category>e-capcom</category><category>playstation</category><category>ps3</category><category>resident-evil</category><category>resident-evil-4</category><category>resident-evil-5</category><category>resident-evil-revival-selection</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 08 Jul 2011 10:55:00 EST</pubDate></item><item><title><![CDATA[Capcom claims RE: The Mercenaries 3D save controversy won't happen again]]></title><link>http://www.joystiq.com/2011/07/04/capcom-claims-re-the-mercenaries-3d-save-controversy-wont-happ/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/04/capcom-claims-re-the-mercenaries-3d-save-controversy-wont-happ/</guid><comments>http://www.joystiq.com/2011/07/04/capcom-claims-re-the-mercenaries-3d-save-controversy-wont-happ/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/07/04/capcom-claims-re-the-mercenaries-3d-save-controversy-wont-happ/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/mercs323.jpg" style="width: 530px; height: 318px;" /></a></div>
Speaking with <a href="http://www.capcom-unity.com/snow_infernus/blog/2011/07/01/ask_capcom_live_today:_ask_us_your_questions">Capcom Unity</a> last Friday, Capcom USA VP of Strategic Planning &amp; Business Development Christian Svensson said that, given the upheaval and generally bad reaction caused by <a href="http://resident-evil-the-mercenaries-3d"><em>Resident Evil: The Mercenaries 3D</em></a>'s <a href="http://www.joystiq.com/2011/06/26/diamonds-are-forever-and-so-are-resident-evil-the-mercenaries/">peculiar save system</a>, it's unlikely that we would "see something like this happening again."<br />
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He also maintains that there was "never quite the malicious intent the conspiracy theorists out there would have you believe," and that <em>RE:TM3D</em>'s inability to reset saves was a conscious design decision aimed at maintaining the "arcade fighter" feel of the title. Regardless of <em>why</em> they did it, it's good to hear the team claiming that it won't happen again. We're just <em>dying</em> to reset our <a href="http://www.joystiq.com/tag/Mega-Man-Legends-3"><em>Mega Man Legends 3</em></a> saves.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/04/capcom-claims-re-the-mercenaries-3d-save-controversy-wont-happ/">Capcom claims RE: The Mercenaries 3D save controversy won't happen again</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Jul 2011 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/04/capcom-claims-re-the-mercenaries-3d-save-controversy-wont-happ/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19982811/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/04/capcom-claims-re-the-mercenaries-3d-save-controversy-wont-happ/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>capcom</category><category>christian-svensson</category><category>ds</category><category>nintendo</category><category>Resident-Evil</category><category>resident-evil-the-mercenaries-3d</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Mon, 04 Jul 2011 11:45:00 EST</pubDate></item><item><title><![CDATA[Resident Evil: The Mercenaries 3D trailer does a roll call]]></title><link>http://www.joystiq.com/2011/05/27/resident-evil-the-mercenaries-3d-trailer-does-a-roll-call/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/27/resident-evil-the-mercenaries-3d-trailer-does-a-roll-call/</guid><comments>http://www.joystiq.com/2011/05/27/resident-evil-the-mercenaries-3d-trailer-does-a-roll-call/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/05/27/resident-evil-the-mercenaries-3d-trailer-does-a-roll-call/#continued"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/barry530pxplay.jpg" vspace="4" /></a></div>
In case you were wondering just how many hired guns are jam-packed into <em>Resident Evil: The Mercenaries 3D </em>for Nintendo 3DS<em>,</em> this latest trailer from Capcom gives us a quick rundown.<p><a href="http://www.joystiq.com/2011/05/27/resident-evil-the-mercenaries-3d-trailer-does-a-roll-call/" rel="bookmark">Continue reading <em>Resident Evil: The Mercenaries 3D trailer does a roll call</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/27/resident-evil-the-mercenaries-3d-trailer-does-a-roll-call/">Resident Evil: The Mercenaries 3D trailer does a roll call</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 May 2011 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/27/resident-evil-the-mercenaries-3d-trailer-does-a-roll-call/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19952496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/27/resident-evil-the-mercenaries-3d-trailer-does-a-roll-call/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>capcom</category><category>ds</category><category>nintendo</category><category>resident-evil</category><category>resident-evil-the-mercenaries-3d</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 27 May 2011 23:00:00 EST</pubDate></item><item><title><![CDATA[Capcom taking over Japanese shooting gallery for Resident Evil anniversary]]></title><link>http://www.joystiq.com/2011/05/13/capcom-taking-over-japanese-shooting-gallery-for-resident-evil-a/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/13/capcom-taking-over-japanese-shooting-gallery-for-resident-evil-a/</guid><comments>http://www.joystiq.com/2011/05/13/capcom-taking-over-japanese-shooting-gallery-for-resident-evil-a/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/05/13/capcom-taking-over-japanese-shooting-gallery-for-resident-evil-a/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/re-op-rc-041211-530w.jpg" style="width: 530px; height: 327px; border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
You know that trip you were going to take to Japan this summer? Well, you'll be able to do more than sample the local cuisine and take in the sights -- you're desperately needed to help quell the zombie threat. Well, the <em>paper</em> zombie threat, at least.<br />
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Capcom, in collaboration with the EA Shooting Bar (an airsoft gun shooting range not affiliated with the rival publisher), will redecorate the inside of the range to look like the S.T.A.R.S. offices from <span>May 20 through June 19, <a href="http://www.andriasang.com/e/blog/2011/05/12/resident_evil_ea/">Andriasang</a> reports</span>. It's all to celebrate the 15th anniversary of <a href="http://www.joystiq.com/search/?q=resident+evil&amp;sort=date"><em>Resident Evil</em></a>.<br />
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After a full day of shooting paper zombie targets, patrons will be able to enjoy themed food and drinks, watch a 15th anniversary special video and purchase <em>Resident Evil </em>items. The bar is located in the <span>Musashino area</span> of Tokyo.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/13/capcom-taking-over-japanese-shooting-gallery-for-resident-evil-a/">Capcom taking over Japanese shooting gallery for Resident Evil anniversary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 May 2011 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/13/capcom-taking-over-japanese-shooting-gallery-for-resident-evil-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19939324/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/13/capcom-taking-over-japanese-shooting-gallery-for-resident-evil-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>15th-Anniversary</category><category>ds</category><category>ea-shooting-bar</category><category>japan</category><category>mac</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>resident-evil</category><category>resident-evil-operation-raccoon-city</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 13 May 2011 07:30:00 EST</pubDate></item><item><title><![CDATA[Resident Evil: Operation Raccoon City gives Bertha to new trailer]]></title><link>http://www.joystiq.com/2011/04/14/resident-evil-operation-raccoon-city-gives-bertha-to-new-traile/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/14/resident-evil-operation-raccoon-city-gives-bertha-to-new-traile/</guid><comments>http://www.joystiq.com/2011/04/14/resident-evil-operation-raccoon-city-gives-bertha-to-new-traile/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/14/resident-evil-operation-raccoon-city-gives-bertha-to-new-traile/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/bertha.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 296px; " /></a></div>
The evil Umbrella team gets downright <em>G.I. Joe</em> in the latest trailer for <a href="http://joystiq.com/game/resident-evil-operation-raccoon-city"><em>Resident Evil: Operation Raccoon City</em></a>. Each member of the evil corporation's zombie apocalypse cleaning crew even has a cool nickname. There's Spectre the sniper, the invisible Vector, the heavy weapons guy Beltway and, uh, Bertha. Honestly, had dear old Mom named us Bertha, we'd probably have turned evil too.<br />
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It looks like the Umbrella team will have more than zombies to deal with, as a government Spec Ops team has also descended upon the undead-ravaged Raccoon City. Throw in Leon S. Kennedy and an uncontrollable Tyrant and it looks like the U-Team will have its hands full.<p><a href="http://www.joystiq.com/2011/04/14/resident-evil-operation-raccoon-city-gives-bertha-to-new-traile/" rel="bookmark">Continue reading <em>Resident Evil: Operation Raccoon City gives Bertha to new trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/14/resident-evil-operation-raccoon-city-gives-bertha-to-new-traile/">Resident Evil: Operation Raccoon City gives Bertha to new trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Apr 2011 14:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/14/resident-evil-operation-raccoon-city-gives-bertha-to-new-traile/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19913398/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/14/resident-evil-operation-raccoon-city-gives-bertha-to-new-traile/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>resident-evil</category><category>resident-evil-operation-raccoon-city</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 14 Apr 2011 14:40:00 EST</pubDate></item><item><title><![CDATA[Capcom planning Resident Evil 15th anniversary merchandise blitz]]></title><link>http://www.joystiq.com/2011/04/07/capcom-planning-resident-evil-15th-anniversary-merchandise-blitz/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/07/capcom-planning-resident-evil-15th-anniversary-merchandise-blitz/</guid><comments>http://www.joystiq.com/2011/04/07/capcom-planning-resident-evil-15th-anniversary-merchandise-blitz/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/07/capcom-planning-resident-evil-15th-anniversary-merchandise-blitz/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/chrisedge.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 350px; " /></a></div>
It would seem that releasing <a href="http://www.joystiq.com/2011/04/05/albert-wesker-presents-the-resident-evil-15th-anniversary-trail/">five <em>Resident Evil</em> games</a> in one year isn't enough to celebrate the series' 15th anniversary. Capcom has also added a zombie-filled boatload of merchandise to the Japanese <a href="http://www.capcom.co.jp/bio_series/15th_goods.html"><em>Resident Evil</em> 15th anniversary site</a>.<br />
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The highlight looks to be the airsoft replica of Chris Redfield's "Samurai Edge" pistol. It's scheduled to be released sometime this year and, at 
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&yen;20,790 ($245), the pellet-shooter certainly isn't cheap. Head over to the 15th anniversary site for more images of the planned goods, including lots of clothing, soundtrack collections and Jill Valentine figures.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/07/capcom-planning-resident-evil-15th-anniversary-merchandise-blitz/">Capcom planning Resident Evil 15th anniversary merchandise blitz</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Apr 2011 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/07/capcom-planning-resident-evil-15th-anniversary-merchandise-blitz/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19906561/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/07/capcom-planning-resident-evil-15th-anniversary-merchandise-blitz/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>merchandise</category><category>resident-evil</category><category>resident-evil-15th-anniversary</category><category>survival-horror</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 07 Apr 2011 23:30:00 EST</pubDate></item><item><title><![CDATA[Resident Evil: Operation Raccoon City teaser trailer leaves Leon bemused]]></title><link>http://www.joystiq.com/2011/03/30/resident-evil-operation-raccoon-city-teaser-trailer-leaves-leon/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/30/resident-evil-operation-raccoon-city-teaser-trailer-leaves-leon/</guid><comments>http://www.joystiq.com/2011/03/30/resident-evil-operation-raccoon-city-teaser-trailer-leaves-leon/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/30/resident-evil-operation-raccoon-city-teaser-trailer-leaves-leon/#continued"><img alt="Resident Evil: Operation Raccoon City" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/leon-kennedy-raccoon.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Print media enthusiasts are already poring over exclusive details of Capcom's upcoming squad-based affair, <em><a href="http://www.joystiq.com/game/resident-evil-operation-raccoon-city">Resident Evil: Operation Raccoon City</a>,</em> in PlayStation: The Official Magazine and Official Xbox Magazine, while the digerati have had to settle for ... well, getting <a href="http://www.joystiq.com/2011/03/25/resident-evil-operation-raccoon-city/">all the details early online anyways</a>.<br />
<br />
And now, the internet wins again as Capcom's released a teaser trailer for <em>RE:ORC</em>. Some napkin math - 29.97 frames per second and 70 seconds of video - shows we're looking at about 2098 images in the below trailer. If each one of those is worth a thousand words, things aren't looking so good in Printlandia. Another place things aren't looking so good: Raccoon City.<p><a href="http://www.joystiq.com/2011/03/30/resident-evil-operation-raccoon-city-teaser-trailer-leaves-leon/" rel="bookmark">Continue reading <em>Resident Evil: Operation Raccoon City teaser trailer leaves Leon bemused</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/30/resident-evil-operation-raccoon-city-teaser-trailer-leaves-leon/">Resident Evil: Operation Raccoon City teaser trailer leaves Leon bemused</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Mar 2011 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/30/resident-evil-operation-raccoon-city-teaser-trailer-leaves-leon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19897264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/30/resident-evil-operation-raccoon-city-teaser-trailer-leaves-leon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>Resident-Evil</category><category>Resident-Evil-Operation-Raccoon-City</category><category>Slant-Six</category><category>Slant-Six-Games</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 30 Mar 2011 11:55:00 EST</pubDate></item><item><title><![CDATA[Report: Squad-based 'Resident Evil: Operation Raccoon City' detailed in new OXM]]></title><link>http://www.joystiq.com/2011/03/25/resident-evil-operation-raccoon-city/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/25/resident-evil-operation-raccoon-city/</guid><comments>http://www.joystiq.com/2011/03/25/resident-evil-operation-raccoon-city/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/stickskills-newsstand-pic-032511.jpg" vspace="4" /></div>
<div>
	As we <a href="http://www.joystiq.com/2010/11/02/rumor-socoms-slant-six-working-on-multiplayer-resident-evil/">first heard</a> late last year, Capcom is apparently putting a new twist on the <em>Resident Evil</em> franchise with the help of <a href="http://www.joystiq.com/game/socom-confrontation"><em>SOCOM: Confrontation</em></a> dev Slant Six Games. <em>Resident Evil: Operation Raccoon City</em>, a squad based shooter, is reportedly the cover story of Official Xbox Magazine's May 2011 issue.</div>
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The issue, which <a href="http://stickskills.com/news/1556/first-details-on-resident-evil-operation-raccoon-city-unveiled/">StickSkills</a> claims to have obtained from an unnamed newsstand (pictured above) that routinely sells issues early, supposedly details a game in which players take on the role of Umbrella Corporation special forces on a mission to clean up Raccoon City following the events of <em>Resident Evil 2</em>.<br />
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According to the site, the team will have access to "big guns" and employ a number of tricks to fool and manipulate enemies -- human or otherwise. Trying to kill series hero Leon Kennedy is said to factor into the game, with the possibility of friendly forces being deployed to protect him. <em>Operation Raccoon City</em> is reportedly in development for Xbox 360 and PS3, and is scheduled for release this winter.<br />
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When contacted, neither Capcom nor OXM could comment on this report. You can see the full cover image, provided by <a href="http://stickskills.com/">StickSkills</a>, after the break. The issue is scheduled to hit newsstands, officially, on April 5.<p><a href="http://www.joystiq.com/2011/03/25/resident-evil-operation-raccoon-city/" rel="bookmark">Continue reading <em>Report: Squad-based 'Resident Evil: Operation Raccoon City' detailed in new OXM</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/25/resident-evil-operation-raccoon-city/">Report: Squad-based 'Resident Evil: Operation Raccoon City' detailed in new OXM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Mar 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/25/resident-evil-operation-raccoon-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19892285/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/25/resident-evil-operation-raccoon-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>raccoon-city</category><category>resident-evil</category><category>resident-evil-operation-raccoon-city</category><category>slant-six</category><category>xbox</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 25 Mar 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Resident Evil: Revival Selection site launches, drops a comparison shot]]></title><link>http://www.joystiq.com/2011/03/24/resident-evil-revival-selection-site-launches-drops-a-comparis/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/24/resident-evil-revival-selection-site-launches-drops-a-comparis/</guid><comments>http://www.joystiq.com/2011/03/24/resident-evil-revival-selection-site-launches-drops-a-comparis/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/24/resident-evil-revival-selection-site-launches-drops-a-comparis/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gamrers4530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
The <a href="http://www.capcom.co.jp/bhrs/">official website</a> for Capcom's <a href="http://www.joystiq.com/game/resident-evil-revival-selection"><em>Resident Evil: Revival Selection</em></a> has launched, debuting a handful of screens showing how its constituent games (<em>Resident Evil 4</em> and <em>Code Veronica</em>) will look on the Xbox 360 and PlayStation 3. Check out these few screenshots in the gallery below, or hit up the official site for more info on the collection.<br />
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The difference isn't super clear, except in the comparison shot posted above -- though we can't help but wonder if the left, standard resolution side of that image is a poor representation of the original game. It's been a while since we played <em>Resident Evil 4</em>, but we don't remember ever yelling, "Oh, man, shoot that big gray thing with your ... gun? Is that a gun? It kind of looks like a cigar, and I don't think that's going to be very helpful in this particular scenario."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/resident-evil-revival-selection-3-24-11/">Resident Evil: Revival Selection (3/24/11)</a></strong></p><a href="http://www.joystiq.com/photos/resident-evil-revival-selection-3-24-11/#3998133"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gamrers1530_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-revival-selection-3-24-11/#3998134"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gamrers2530_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-revival-selection-3-24-11/#3998135"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gamrers3530_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/24/resident-evil-revival-selection-site-launches-drops-a-comparis/">Resident Evil: Revival Selection site launches, drops a comparison shot</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Mar 2011 10:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/24/resident-evil-revival-selection-site-launches-drops-a-comparis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19890544/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/24/resident-evil-revival-selection-site-launches-drops-a-comparis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>resident-evil</category><category>resident-evil-4</category><category>resident-evil-code-veronica</category><category>resident-evil-revival-selection</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 24 Mar 2011 10:55:00 EST</pubDate></item><item><title><![CDATA[Resident Evil: Revival Selection brings RE4 and Code Veronica to 360, PS3]]></title><link>http://www.joystiq.com/2011/03/23/resident-evil-revival-selection/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/23/resident-evil-revival-selection/</guid><comments>http://www.joystiq.com/2011/03/23/resident-evil-revival-selection/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<big><a href="http://www.joystiq.com/2011/03/23/resident-evil-revival-selection/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/resiparty.jpg" vspace="4" /></a><br />
	PFFFFSSSS!</big></div>
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Sorry, but that's the closest onomatopoeia we could come up with for the sound of confetti coming out of a giant cannon. What's the occasion? Why, it's the one millionth port of <em>Resident Evil 4</em>! It's a big honor, and it goes to <em>Biohazard</em> (Resident Evil)<em>: Revival Selection</em>, a set of high-definition updates of <em>RE 4</em> and <em>Code Veronica, </em>that Famitsu says is headed to 360 and PS3. According to Andriasang, the full title may be "Resident Evil Revival Selection HD Remastered Version," and fair warning: If we have to type that out in full every time, we'll never cover this game again.<br />
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The updates, which have only been announced for Japan at the moment, will feature <em>RE 4</em>'s bonus Ada Wong scenario, "Separate Ways."<br />
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Dirk the Daring was unavailable as of press time to comment on the possibility of these upstarts <a href="http://www.digitalleisure.com/contents/pressRelease/press_101123.htm">shattering his record</a>. That said, if any STARS agents come up missing, we'll make Singe's belly the first spot we check.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/23/resident-evil-revival-selection/">Resident Evil: Revival Selection brings RE4 and Code Veronica to 360, PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Mar 2011 08:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/23/resident-evil-revival-selection/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19888926/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/23/resident-evil-revival-selection/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>famitsu</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>resident-evil</category><category>resident-evil-4</category><category>resident-evil-code-veronica</category><category>resident-evil-revival-selection</category><category>xbox</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 23 Mar 2011 08:36:00 EST</pubDate></item><item><title><![CDATA[Fifth Resident Evil movie in the works, scheduled for 2012]]></title><link>http://www.joystiq.com/2011/03/04/fifth-resident-evil-movie-in-the-works-scheduled-for-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/04/fifth-resident-evil-movie-in-the-works-scheduled-for-2012/</guid><comments>http://www.joystiq.com/2011/03/04/fifth-resident-evil-movie-in-the-works-scheduled-for-2012/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/04/fifth-resident-evil-movie-in-the-works-scheduled-for-2012/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/alicere5moviepln.jpg" style="margin-top: 4px; margin-bottom: 4px;" /></a></div>
Like the zombies it's based off of, the <em>Resident Evil</em> movie franchise will not die. Although the <a href="http://www.joystiq.com/2010/09/14/jovovich-another-resident-evil-movie-is-definitely-coming/">fifth film</a> has yet to be subtitled, it does have a date. <em>"Resident Evil 5"</em> will be in theaters -- in 3D, of course -- on September 14, 2012.<br />
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There's good reason for the hastened production schedule for yet another sequel. According to <a href="http://www.boxofficemojo.com/news/?id=3103&amp;p=.htm">Box Office Mojo</a>, last year's <em>Resident Evil</em> film, <a href="http://www.joystiq.com/tag/resident-evil-afterlife/"><em>Afterlife</em></a>, was the highest grossing in the series, generating over $236 million, which is "about as much as the first three movies combined," the site notes. <em>Afterlife </em>enjoyed success in international markets and generated additional revenue through its 3D presentations. According to the report, about 80 percent of <em>Afterlife's</em> domestic revenue came from its extra-dimensional screenings.<br />
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With the success of <em>Resident Evil</em> on the silver screen, it's no surprise Capcom and Sony Pictures are trying to strike gold again. In addition to <em>Resident Evil</em>, a <em>Devil May Cry</em> film is also <a href="http://www.joystiq.com/2011/02/28/devil-may-cry-movie-rights-acquired-by-screen-gems/">in the works</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/04/fifth-resident-evil-movie-in-the-works-scheduled-for-2012/">Fifth Resident Evil movie in the works, scheduled for 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Mar 2011 20:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/04/fifth-resident-evil-movie-in-the-works-scheduled-for-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19868767/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/04/fifth-resident-evil-movie-in-the-works-scheduled-for-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>hollywood</category><category>movie</category><category>resident-evil</category><category>resident-evil-5</category><category>resident-evil-5-movie</category><category>screen-gems</category><category>sony-pictures</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 04 Mar 2011 20:20:00 EST</pubDate></item><item><title><![CDATA[Resident Evil: The Mercenaries 3D nearing completion; Revelations returning to series roots]]></title><link>http://www.joystiq.com/2010/12/08/resident-evil-the-mercenaries-3d-nearing-completion-revelation/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/08/resident-evil-the-mercenaries-3d-nearing-completion-revelation/</guid><comments>http://www.joystiq.com/2010/12/08/resident-evil-the-mercenaries-3d-nearing-completion-revelation/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/12/08/resident-evil-the-mercenaries-3d-nearing-completion-revelation/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/revelations128.jpg" /></a></center>The latest Famitsu (translated by Andriasang) offers details on <em><a href="http://joystiq.com/game/resident-evil-revelations">Resident Evil: Revelations</a></em> and <em><a href="http://joystiq.com/game/resident-evil-the-mercenaries-3d">Resident Evil: The Mercenaries 3D</a></em>, the two survival horror games Capcom is preparing for 3DS. Unsurprisingly, given its basis on content from <em>Resident Evils 4</em> and <em>5</em>, <em>The Mercenaries</em> is closer to completion, estimated at 70%. <br />
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Capcom is adding some kind of touch screen control system and RPG-ish character customization, and has also implemented first-person aiming for weapons, during which you aim with the analog slider. Director Kazuhisa Inoue said that this change allows players to experience the 3D visuals as if they were really there -- as if they were really surrounded by monsters. How nice.<br />
<br />
<em>Revelations</em> is earlier in the development process -- just 20%. According to Famitsu's feature, it takes place on a cruise ship between the events of <em>RE4</em> and <em>RE5</em>. It's meant to combine the exploration of pre-<em>RE4</em> games with the combat in the later <em>Resident Evils</em>. Director Koushi Nakanishi says that with limited ammo and creatures emerging unexpectedly, it's a real "survival horror" game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/08/resident-evil-the-mercenaries-3d-nearing-completion-revelation/">Resident Evil: The Mercenaries 3D nearing completion; Revelations returning to series roots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Dec 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/08/resident-evil-the-mercenaries-3d-nearing-completion-revelation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19751682/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/08/resident-evil-the-mercenaries-3d-nearing-completion-revelation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>capcom</category><category>ds</category><category>nintendo</category><category>resident-evil</category><category>resident-evil-revelations</category><category>resident-evil-the-mercenaries-3d</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 08 Dec 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Resident Evil zombie silhouettes match Spike VGA tease]]></title><link>http://www.joystiq.com/2010/11/26/rumor-resident-evil-zombie-silhouettes-match-spike-vga-tease/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/26/rumor-resident-evil-zombie-silhouettes-match-spike-vga-tease/</guid><comments>http://www.joystiq.com/2010/11/26/rumor-resident-evil-zombie-silhouettes-match-spike-vga-tease/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2010/11/26/rumor-resident-evil-zombie-silhouettes-match-spike-vga-tease/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/residentevilraccooncityteast530.jpg" vspace="4" /></a></div>
<a href="http://www.gamerzines.com/xbox-360/news/zombie-teaser-resident-evil.html">Gamerzines</a> speculates that a <a href="http://www.spike.com/video/vgas-future-is/3498476">commercial</a> for the upcoming Spike VGAs, which flashes "look closer" and briefly reveals the zombie silhouetted picture above, is teasing a new <em>Resident Evil</em> title. The site concluded this by comparing the teaser image to that of an officially licensed <a href="http://www.gamerzines.com/xbox-360/media/images/vga-zombie-teaser-10376.html"><em>Resident Evil</em> t-shirt</a>. The shirt and teaser image feature matching zombie silhouettes.<br />
<br />
If the teaser is for a new <em>Resident Evil</em> title, a potential reveal could be for <a href="http://www.joystiq.com/tag/slant-six">Slant Six Games</a>' <a href="http://www.joystiq.com/2010/11/02/rumor-socoms-slant-six-working-on-multiplayer-resident-evil/">rumored</a> multiplayer <em>Resident Evil: Raccoon City</em>. Of course, we always prefer to be surprised.<br />
<br />
[<strong>Update</strong>: Looks like someone had their hands in the IP cookie jar - despite an overwhelming similarity to some Resident Evil artwork, this tease was actually for Activision's upcoming <em>Prototype 2</em>.]<br />
<br />
[Thanks, Vallanthaz]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/26/rumor-resident-evil-zombie-silhouettes-match-spike-vga-tease/">Rumor: Resident Evil zombie silhouettes match Spike VGA tease</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Nov 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/26/rumor-resident-evil-zombie-silhouettes-match-spike-vga-tease/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19734454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/26/rumor-resident-evil-zombie-silhouettes-match-spike-vga-tease/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>prototype-2</category><category>resident-evil</category><category>resident-evil-operation-raccoon-city</category><category>slant-six-games</category><category>vga-2010</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 26 Nov 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Shinji Mikami talks about his life before games and after Capcom]]></title><link>http://www.joystiq.com/2010/11/11/shinji-mikami-talks-about-his-life-before-games-and-after-capcom/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/11/shinji-mikami-talks-about-his-life-before-games-and-after-capcom/</guid><comments>http://www.joystiq.com/2010/11/11/shinji-mikami-talks-about-his-life-before-games-and-after-capcom/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/11/11/shinji-mikami-talks-about-his-life-before-games-and-after-capcom/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/mikami1111.jpg" /></a></center><a href="http://joystiq.com/tag/tango-gameworks">Tango Gameworks</a> head Shinji Mikami tends to be reticent in interviews, but he opened up to <em>Famitsu</em> in a recent talk (translated by <a href="http://www.1up.com/news/shinji-mikami-discusses-resident-evil">1UP</a>), discussing abuse from his father, and how he ended up at a Capcom job fair mostly out of interest in free food. <br />
<br />
He also talked at length about his displeasure with moving into a producer role at Capcom after the first <em>Resident Evil</em>. "There was a time when I wanted to leave Capcom because of that," Mikami said. "I joined Capcom in order to create things, and I thought that going away from that would be counterproductive. It was hard, not being directly involved with the development process." Even so, it was with some reluctance that he took over directing for Resident Evil 4. "I had been a producer for eight years, and the moment I finally get a chance to return to development, it's on RE. That sure wasn't what I intended!"<br />
<br />
Discussing his future at Tango, he didn't put quite the sense of finality on his next game as he had in a <a href="http://www.joystiq.com/2010/11/03/mikami-making-aaa-title-for-bethesda-will-be-his-last-as-direct/">previous interview</a> with <em>Famitsu</em>. "Sooner or later, I'll have to shift my attention to raising new talent and handing the baton over to them. Joining the ZeniMax family puts me in a situation where I can leave the more boring details of that to other people. I'm trying not to expect too much, but I do feel that this is a chance for me to keep working in the front lines of development."<br />
<br />
[Image: <a href="http://tangogameworks.com/studio/staff/001/#s001">Tango Gameworks</a>]<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/11/shinji-mikami-talks-about-his-life-before-games-and-after-capcom/">Shinji Mikami talks about his life before games and after Capcom</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Nov 2010 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/11/shinji-mikami-talks-about-his-life-before-games-and-after-capcom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19712462/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/11/shinji-mikami-talks-about-his-life-before-games-and-after-capcom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>capcom</category><category>resident-evil</category><category>shinji-mikami</category><category>tango-gameworks</category><category>zenimax</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 11 Nov 2010 12:45:00 EST</pubDate></item><item><title><![CDATA[Resident Evil: Damnation trailer debuts]]></title><link>http://www.joystiq.com/2010/11/02/resident-evil-damnation-trailer-debuts/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/02/resident-evil-damnation-trailer-debuts/</guid><comments>http://www.joystiq.com/2010/11/02/resident-evil-damnation-trailer-debuts/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/02/resident-evil-damnation-trailer-debuts/#continued"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/resident-evil-damnation-trailer1-530px.jpg" /></a></div>
In this trailer for <em>Resident Evil: Damnation</em>, a new 3D computer-generated film due in 2012, our salon-fresh savior Leon S. Kennedy finds himself in a European warzone, facing "the worst evil." Are retailer-exclusive pre-order bonuses just as bad in Europe?<p><a href="http://www.joystiq.com/2010/11/02/resident-evil-damnation-trailer-debuts/" rel="bookmark">Continue reading <em>Resident Evil: Damnation trailer debuts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/02/resident-evil-damnation-trailer-debuts/">Resident Evil: Damnation trailer debuts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Nov 2010 21:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/02/resident-evil-damnation-trailer-debuts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19699926/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/02/resident-evil-damnation-trailer-debuts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2012</category><category>resident-evil</category><category>resident-evil-damnation</category><category>resident-evil-tarnation</category><category>resident-evil-thundering-typhoons</category><category>trailer</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 02 Nov 2010 21:40:00 EST</pubDate></item><item><title><![CDATA[Rumor: SOCOM's Slant Six working on multiplayer Resident Evil]]></title><link>http://www.joystiq.com/2010/11/02/rumor-socoms-slant-six-working-on-multiplayer-resident-evil/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/02/rumor-socoms-slant-six-working-on-multiplayer-resident-evil/</guid><comments>http://www.joystiq.com/2010/11/02/rumor-socoms-slant-six-working-on-multiplayer-resident-evil/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2010/11/02/rumor-socoms-slant-six-working-on-multiplayer-resident-evil/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/slantsixheaderimg530px.jpg" vspace="4" /></a></div>
Known best for its work on the <em>SOCOM</em> franchise, Vancouver-based <a href="http://www.joystiq.com/tag/slant-six">Slant Six Games</a> is rumored be working on a forthcoming <em>Resident Evil</em> title for Capcom. The game is said to be named "Resident Evil: Raccoon City." According to a document handed to <a href="http://kotaku.com/5678986/rumor-resident-evil-in-the-hands-of-socom-team">Kotaku</a>, the unannounced <em>RE</em> title is team-based, with various Slant Six employees' LinkedIn profiles indicating the studio is working on an unannounced "multiplayer action game." The Slant Six <a href="http://www.slantsixgames.com/~slantsix/index">official website</a> indicates that "an amazing new project" is in development in conjunction with a "new publishing partner on a world class franchise."<br />
<br />
For its part, Capcom maintains that it "does not respond to rumors and/or speculation," and Slant Six had yet to respond to request for comment as of publishing. Sharing one of its biggest franchises with a Western developer wouldn't be a new strategy for Capcom -- <em>Dead Rising 2</em> was developed by Vancouver-based Blue Castle Games (which Capcom subsequently purchased), and <em>Devil May Cry</em> is now in the hands of <em>Enslaved</em> developer Ninja Theory.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/02/rumor-socoms-slant-six-working-on-multiplayer-resident-evil/">Rumor: SOCOM's Slant Six working on multiplayer Resident Evil</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Nov 2010 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/02/rumor-socoms-slant-six-working-on-multiplayer-resident-evil/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19699084/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/02/rumor-socoms-slant-six-working-on-multiplayer-resident-evil/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>resident-evil</category><category>resident-evil-operation-raccoon-city</category><category>slant-six</category><category>slant-six-games</category><category>socom</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 02 Nov 2010 09:30:00 EST</pubDate></item><item><title><![CDATA[Resident Evil: The Mercenaries 3D combines missions from RE4 and RE5]]></title><link>http://www.joystiq.com/2010/09/29/resident-evil-the-mercenaries-3d-combines-missions-from-re4-and/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/29/resident-evil-the-mercenaries-3d-combines-missions-from-re4-and/</guid><comments>http://www.joystiq.com/2010/09/29/resident-evil-the-mercenaries-3d-combines-missions-from-re4-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/29/resident-evil-the-mercenaries-3d-combines-missions-from-re4-and/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/530meet40003-00000setbmpjpgcopy.jpg" /></a></div>
Last night's Nintendo 3DS <a href="http://www.joystiq.com/2010/09/29/footage-of-nintendos-3ds-ds-and-wii-lineupss/#3ds">showcase</a> highlighted a brand new addition to the <em>Resident Evil</em> franchise -- the <a href="http://www.joystiq.com/2010/06/22/3ds-resident-evil-revelations-revealed-in-trailer/">second</a> planned for the 3DS system. <em>The Mercenaries 3D</em> combines the arcade levels from both <em>Resident Evil 4</em> and <em>Resident Evil 5</em> and adds "brand new modes" and "well known characters from the series." According to <a href="http://www.capcom-unity.com/jgonzo/blog/2010/09/28/resident_evil:_the_mercenaries_3d_announced_for_nintendo_3ds">Capcom</a>, the game will also take advantage of the 3DS Wi-Fi Connection for online co-op play "regardless of location." Does this mean you'll be able to run, stop, aim, and shoot zombies with friends from Japan?<br />
<br />
The first screenshots of the game showcase one of the earliest levels from <em>Resident Evil 5</em>, and while the 3DS version doesn't appear to have the same fidelity as the PS3/360 originals, it looks impressive nonetheless. Check out all the images in our gallery:<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/resident-evil-the-mercenaries-3d/">Resident Evil: The Mercenaries 3D</a></strong></p><a href="http://www.joystiq.com/photos/resident-evil-the-mercenaries-3d/#3413880"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/castle10012-00000setbmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-the-mercenaries-3d/#3413881"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/meet30000-00000setbmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-the-mercenaries-3d/#3413882"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/meet40003-00000setbmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-the-mercenaries-3d/#3413883"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/meet90055-00000setbmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-the-mercenaries-3d/#3413884"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/mine60036-00000setbmpjpgcopy_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/29/resident-evil-the-mercenaries-3d-combines-missions-from-re4-and/">Resident Evil: The Mercenaries 3D combines missions from RE4 and RE5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Sep 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/29/resident-evil-the-mercenaries-3d-combines-missions-from-re4-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19653515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/29/resident-evil-the-mercenaries-3d-combines-missions-from-re4-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>capcom</category><category>ds</category><category>nintendo</category><category>resident-evil</category><category>resident-evil-the-mercenaries-3d</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 29 Sep 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Video: Resident Evil movie actors read lines from Resident Evil 1]]></title><link>http://www.joystiq.com/2010/09/22/video-resident-evil-movie-actors-read-lines-from-resident-evil/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/22/video-resident-evil-movie-actors-read-lines-from-resident-evil/</guid><comments>http://www.joystiq.com/2010/09/22/video-resident-evil-movie-actors-read-lines-from-resident-evil/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/22/video-resident-evil-movie-actors-read-lines-from-resident-evil/#continued"><img width="527" vspace="0" hspace="0" height="295" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/millaplay-1.jpg" /></a></div>
You're alone in a room with Milla Jovovich to discuss the <a href="http://www.joystiq.com/tag/resident-evil-afterlife">latest <em>Resident Evil</em> movie</a>. Should you actually ask her questions about said movie? Heck no! Make her and her cast mates <a href="http://multiplayerblog.mtv.com/2010/09/21/resident-evil-movie-actors-game-quotes/">read cheesy lines</a> from the first <a href="http://joystiq.com/tag/resident-evil"><em>Resident Evil</em></a> game. See the result of this brilliant idea after the break.<p><a href="http://www.joystiq.com/2010/09/22/video-resident-evil-movie-actors-read-lines-from-resident-evil/" rel="bookmark">Continue reading <em>Video: Resident Evil movie actors read lines from Resident Evil 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/22/video-resident-evil-movie-actors-read-lines-from-resident-evil/">Video: Resident Evil movie actors read lines from Resident Evil 1</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Sep 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/22/video-resident-evil-movie-actors-read-lines-from-resident-evil/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19644638/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/22/video-resident-evil-movie-actors-read-lines-from-resident-evil/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>resident-evil</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 22 Sep 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Jovovich: Another Resident Evil movie is 'definitely' coming]]></title><link>http://www.joystiq.com/2010/09/14/jovovich-another-resident-evil-movie-is-definitely-coming/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/14/jovovich-another-resident-evil-movie-is-definitely-coming/</guid><comments>http://www.joystiq.com/2010/09/14/jovovich-another-resident-evil-movie-is-definitely-coming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/14/jovovich-another-resident-evil-movie-is-definitely-coming/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamremoviealice530.jpg" /></a></div>
Paul W.S. Anderson's latest installment in the <em>Resident Evil</em> film franchise, <a href="http://www.joystiq.com/tag/resident-evil-afterlife">subtitled <em>Afterlife</em></a> (or in most technologically-endowed theaters, <em>Afterlife 3D</em>), took home top honors in last weekend's box office ranking. What does this mean? Well, it means we're angry at a lot of America for not going to see <em>Machete</em> -- but, according to lead actress Milla Jovovich, it also means we can expect to see yet another movie chronicling Alice's beef with the Umbrella Corporation.<br />
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"This new Resident Evil is the first one to ever open at No. 1 worldwide," Jovovich recently <a href="http://nymag.com/daily/entertainment/2010/09/milla_jovovich_were_definitely.html">told New York magazine</a>. "It's the biggest movie in the franchise. So we're definitely going to make another one." She goes on to ask that fans of the series send suggestions for the next film to <a href="http://twitter.com/millajovovich">her Twitter page</a>, which also contains much needed, step-by-step instructions on how to properly pronounce her name. Thanks, Milla!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/14/jovovich-another-resident-evil-movie-is-definitely-coming/">Jovovich: Another Resident Evil movie is 'definitely' coming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/14/jovovich-another-resident-evil-movie-is-definitely-coming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19633460/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/14/jovovich-another-resident-evil-movie-is-definitely-coming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>film</category><category>milla-jovovich</category><category>movie</category><category>paul-ws-anderson</category><category>resident-evil</category><category>resident-evil-afterlife</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 14 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Resident Evil: Damnation 3D CG movie sequel announced]]></title><link>http://www.joystiq.com/2010/09/14/resident-evil-damnation-3d-cg-movie-sequel-announced/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/14/resident-evil-damnation-3d-cg-movie-sequel-announced/</guid><comments>http://www.joystiq.com/2010/09/14/resident-evil-damnation-3d-cg-movie-sequel-announced/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/14/resident-evil-damnation-3d-cg-movie-sequel-announced/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/residentevildegeneration530-1.jpg" /></a></div>
Capcom and Sony Pictures are subjecting victims to another CG <em>Resident Evil</em> movie: <em>Damnation</em>. The animated feature will be released in Japan in 2012 using that 3D tech the corporations are raving about. <br />
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According to <a href="http://www.capcom.co.jp/ir/english/news/html/e100914.html">Capcom</a>, the first <em>Resident Evil</em> CG film, <em>Degeneration</em>, has shipped over 1.6 million copies for home viewing and its limited "2-week / 3-screen theatrical release in Japan" grossed &yen;40 million yen ($480K).<br />
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Despite <em>Resident Evil's</em> celluloid excursions being <a href="http://www.metacritic.com/search/movie/resident+evil/results">reviled by critics</a>, the series has made plenty of bank.<em> Resident Evil: Afterlife 3D</em> is <a href="http://www.joystiq.com/2010/09/13/resident-evil-afterlife-nets-first-place-at-the-box-office/">currently the top movie at the box office</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/14/resident-evil-damnation-3d-cg-movie-sequel-announced/">Resident Evil: Damnation 3D CG movie sequel announced</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Sep 2010 09:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/14/resident-evil-damnation-3d-cg-movie-sequel-announced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19632748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/14/resident-evil-damnation-3d-cg-movie-sequel-announced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>RE5</category><category>resident-evil</category><category>Resident-Evil-5</category><category>Resident-Evil-Damnation</category><category>Resident-Evil-Degeneration</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 14 Sep 2010 09:31:00 EST</pubDate></item><item><title><![CDATA[Resident Evil: Afterlife nets first place at the box office]]></title><link>http://www.joystiq.com/2010/09/13/resident-evil-afterlife-nets-first-place-at-the-box-office/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/13/resident-evil-afterlife-nets-first-place-at-the-box-office/</guid><comments>http://www.joystiq.com/2010/09/13/resident-evil-afterlife-nets-first-place-at-the-box-office/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/13/resident-evil-afterlife-nets-first-place-at-the-box-office/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamresidentglasses530.jpg" /></a></div>
It seems that the combination of 3D technology, video game inspiration and the acting chops of Milo Jovonovich ... Milli Jovovonich ... <em>that lady from The Fifth Element</em> proved undeniable for moviegoers this past weekend. Paul W.S. Anderson's latest foray into the world of game movies, <a href="http://www.joystiq.com/tag/resident-evil-afterlife"><em>Resident Evil: Afterlife 3D</em></a> took first place <a href="http://www.1up.com/news/resident-evil-afterlife-top-box-office">in the box office</a> over the weekend, netting $28 million on opening night alone.<br />
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That's the best opening for any film in the series so far, but with an estimated budget of $60 million, it's got a little ways to go to break even. But hey -- enough about <em>the monies</em>. Did <em>you</em> see the movie? How was it? And how was Mrs. Jovavonov ... Joovajanavich ... M.J.?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/13/resident-evil-afterlife-nets-first-place-at-the-box-office/">Resident Evil: Afterlife nets first place at the box office</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Sep 2010 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/13/resident-evil-afterlife-nets-first-place-at-the-box-office/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19631822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/13/resident-evil-afterlife-nets-first-place-at-the-box-office/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>box-office</category><category>capcom</category><category>film</category><category>paul-ws-anderson</category><category>resident-evil</category><category>resident-evil-afterlife</category><category>Resident-Evil-Afterlife-3D</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 13 Sep 2010 18:15:00 EST</pubDate></item><item><title><![CDATA[3D effects written into Resident Evil: Afterlife script]]></title><link>http://www.joystiq.com/2010/09/09/3d-effects-written-into-resident-evil-afterlife-script/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/09/3d-effects-written-into-resident-evil-afterlife-script/</guid><comments>http://www.joystiq.com/2010/09/09/3d-effects-written-into-resident-evil-afterlife-script/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/09/3d-effects-written-into-resident-evil-afterlife-script/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamresidentglasses530.jpg" alt="" /></a></div>
Though the scripts of most game-to-movie adaptations are written with a heavy focus on maintaining the canon and integrity of the source material, it seems ... HA! Oh, man, we almost made it through that sentence without breaking. Anyways, <a href="http://www.joystiq.com/tag/resident-evil-afterlife"><em>Resident Evil: Afterlife</em></a> producer/director/writer Paul W.S. Anderson recently <a href="http://www.reuters.com/article/idUSTRE6881J920100909?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+reuters/technologyNews+%28News+/+US+/+Technology%29">gushed to Reuters</a> that much of the script for the fourth film in the franchise was deliberately penned with 3D technology in mind.<br />
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"I wrote things into this script that I knew would work well in 3D, like lots of sets with depth-like tunnels, elevator shafts, and big wide landscapes," Anderson explained. We suppose that doesn't stray too far from the actual <em>Resident Evil</em> games. For instance, <a href="http://www.youtube.com/watch?v=9dc5iiT0f1s">this trailer for the film</a> features a ton of people throwing sharp hand tools at other people -- an attack that rings familiar of <em>Resident Evil 4</em>, no? Oh, and let's not forget the absolutely <em>devastating</em> sunglasses death-fling maneuver from <em>Resident Evil 5</em>, seen in <a href="http://www.youtube.com/watch?v=mNs0pF5iCVo">this spoileriffic video</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/09/3d-effects-written-into-resident-evil-afterlife-script/">3D effects written into Resident Evil: Afterlife script</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Sep 2010 17:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/09/3d-effects-written-into-resident-evil-afterlife-script/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19627004/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/09/3d-effects-written-into-resident-evil-afterlife-script/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>film</category><category>movie</category><category>paul-ws-anderson</category><category>resident-evil</category><category>resident-evil-afterlife</category><category>Resident-Evil-Afterlife-3D</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 09 Sep 2010 17:25:00 EST</pubDate></item><item><title><![CDATA[Dead Rising 2's Keiji Inafune and his desire to 'replace the Resident Evil franchise']]></title><link>http://www.joystiq.com/2010/09/07/dead-rising-2s-keiji-inafune-and-his-desire-to-replace-the-res/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/07/dead-rising-2s-keiji-inafune-and-his-desire-to-replace-the-res/</guid><comments>http://www.joystiq.com/2010/09/07/dead-rising-2s-keiji-inafune-and-his-desire-to-replace-the-res/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/keijiinfauneintv.jpg" /></div>
"The goal for <em>Dead Rising 2</em> is to replace the <em>Resident Evil</em> franchise and become the number one IP within Capcom," Keiji Inafune told <a href="http://www.eurogamer.net/articles/2010-09-03-capcoms-keiji-inafune-interview">Eurogamer</a>. It's a lofty claim -- according to Capcom's <a href="http://www.capcom.co.jp/ir/english/business/million.html">own data</a>, <em>Street Fighter</em> is the company's top franchise. Still, taking down the <em>Resident Evil</em> franchise first is no easy task. Unlike Capcom's other properties, the company's original survival-horror game has the mainstream appeal to support three successful Hollywood adaptations (with a fourth one opening this week). The last iteration of the series sold over 5 million copies. <em>Dead Rising</em>, on the other hand, sold 1.6 million.<br />
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<em>Dead Rising</em> has big shoes to fill, but it's that lofty ambition that pushes good game design, Inafune argues. "Unless you have a big goal to strive for, you can't create a good game. Therefore, if the <em>Dead Rising</em> franchise takes over the <em>Resident Evil</em> franchise, a new game I come up with will obviously strive to go over <em> Dead Rising</em>. That's the goal I set out for any title I decide to create."<br />
<br />
If <em>Dead Rising 2</em> becomes the success Inafune wants it to be, we wonder what the next big idea from Capcom will be. Another IP with <em>even more</em> zombies?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/07/dead-rising-2s-keiji-inafune-and-his-desire-to-replace-the-res/">Dead Rising 2's Keiji Inafune and his desire to 'replace the Resident Evil franchise'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Sep 2010 09:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/07/dead-rising-2s-keiji-inafune-and-his-desire-to-replace-the-res/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19622963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/07/dead-rising-2s-keiji-inafune-and-his-desire-to-replace-the-res/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>dead-rising</category><category>dead-rising-2</category><category>Keiji-Inafune</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>resident-evil</category><category>xbox</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 07 Sep 2010 09:05:00 EST</pubDate></item><item><title><![CDATA[3DS Resident Evil Revelations ... revealed in trailer]]></title><link>http://www.joystiq.com/2010/06/22/3ds-resident-evil-revelations-revealed-in-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/22/3ds-resident-evil-revelations-revealed-in-trailer/</guid><comments>http://www.joystiq.com/2010/06/22/3ds-resident-evil-revelations-revealed-in-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/06/22/3ds-resident-evil-revelations-revealed-in-trailer/#continued"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/residentevil622.jpg" alt="" /></a></center>Capcom announced that <em>Resident Evil: Revelations</em>, the <a href="http://joystiq.com/tag/3ds">3DS</a> survival horror game, uses the same MT Framework engine that powers console games like Lost Planet 2 and Resident Evil 5. According to Capcom, the engine delivers stereoscopic visuals and "graphical quality comparable to consoles."<br />
<br />
You can judge for yourself in the trailer below. Of course, since it isn't stereoscopic, and there is as of yet no way of knowing whether these scenes are in-engine or pre-rendered, it's not exactly the most accurate representation of the 3DS's capabilities. It is, though, still a trailer for a new <em>Resident Evil</em> game, and as such it's loaded with entertainingly overacted dialogue.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/resident-evil-3ds/">Resident Evil Revelations (3DS)</a></strong></p><a href="http://www.joystiq.com/photos/resident-evil-3ds/#3097335"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/3dsresidenter00sshwe3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-3ds/#3097336"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/3dsresidenter01ss01e3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-3ds/#3097337"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/3dsresidenter02ss02e3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-3ds/#3097338"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/3dsresidenter03ss03e3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-3ds/#3097339"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/3dsresidenter04ss04e3_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/06/22/3ds-resident-evil-revelations-revealed-in-trailer/" rel="bookmark">Continue reading <em>3DS Resident Evil Revelations ... revealed in trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/22/3ds-resident-evil-revelations-revealed-in-trailer/">3DS Resident Evil Revelations ... revealed in trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jun 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/22/3ds-resident-evil-revelations-revealed-in-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19526046/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/22/3ds-resident-evil-revelations-revealed-in-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>capcom</category><category>ds</category><category>nintendo</category><category>resident-evil</category><category>resident-evil-revelations</category><category>survival-horror</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 22 Jun 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Capcom hopes to 'heat up' Resident Evil series to coincide with next film]]></title><link>http://www.joystiq.com/2010/06/07/capcom-hopes-to-heat-up-resident-evil-series-to-coincide-with/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/07/capcom-hopes-to-heat-up-resident-evil-series-to-coincide-with/</guid><comments>http://www.joystiq.com/2010/06/07/capcom-hopes-to-heat-up-resident-evil-series-to-coincide-with/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://trendy.nikkeibp.co.jp/article/special/20100601/1031985/?P=1"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/re3d.060710-580px.jpg" alt="" /></a></div>
While the undead are typically characterized as being cold &amp; clammy -- not to mention their whole penchant for <em>eating the living</em> -- Capcom COO <span>Haruhiro Tsujimoto says he hopes to "heat up" the zombie-fueled <em>Resident Evil </em>game franchise to coincide with <a href="http://www.joystiq.com/tag/Resident-Evil-Afterlife"><em>Resident Evil: Afterlife</em></a>'s arrival in theaters this fall.</span><br />
<br />
<span>"The 3D movie Resident Evil IV Afterlife starring Milla Jovovich is scheduled to hit theaters on September 10. Timed with the movie's release, we'd like to do something to heat up the game series," Tsujimoto told</span><span> with Japanese business journal <a href="http://trendy.nikkeibp.co.jp/article/special/20100601/1031985/?P=1">Nikkei BP</a>. Whether that means a new game announcement, the release of a current <em>RE </em>title on a new platform or ... well, <em>anything </em>really wasn't specified. What we <em>do </em>know is that Tokyo Game Show 2010 will open a mere six days following the film on September 16, making it ideally timed for such a "hot" game announcement.</span><br />
<span><br />
[Via <a href="http://www.andriasang.com/e/blog/2010/06/07/tsujimoto_nikkei_interview/">Andriasang</a>]<br />
</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/07/capcom-hopes-to-heat-up-resident-evil-series-to-coincide-with/">Capcom hopes to 'heat up' Resident Evil series to coincide with next film</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Jun 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://trendy.nikkeibp.co.jp/article/special/20100601/1031985/?P=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/07/capcom-hopes-to-heat-up-resident-evil-series-to-coincide-with/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19507064/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/07/capcom-hopes-to-heat-up-resident-evil-series-to-coincide-with/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Haruhiro-Tsujimoto</category><category>movies</category><category>Resident-Evil</category><category>Resident-Evil-Afterlife</category><category>Resident-Evil-Afterlife-3D</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 07 Jun 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[Capcom working on Facebook game, could be out by next March]]></title><link>http://www.joystiq.com/2010/05/12/capcom-working-on-facebook-game-could-be-out-by-next-march/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/12/capcom-working-on-facebook-game-could-be-out-by-next-march/</guid><comments>http://www.joystiq.com/2010/05/12/capcom-working-on-facebook-game-could-be-out-by-next-march/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.businessweek.com/news/2010-05-11/capcom-plans-to-release-its-first-facebook-game-president-says.html"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/farmvillewithchrisandwesker580px.jpg" alt="" /></a></div>
From what we hear, the kids are all abuzz about something called "<a href="http://www.joystiq.com/tag/facebook">The Facebook</a>" these days. Japanese game publisher Capcom is jumping on board the popular social network, with president Haruhiro Tsujimoto revealing in a <a href="http://www.businessweek.com/news/2010-05-11/capcom-plans-to-release-its-first-facebook-game-president-says.html">recent interview with BusinessWeek</a> that a new game could be ready before the end of the fiscal year (ending March 31, 2011). <br />
<br />
"Gaming on social networks is poised to impact the traditional video game industry and is a presence that cannot be ignored. We have to make our move," he said. Presumably, Tsujimoto and Capcom want a low-investment moneymaker on Facebook to help bolster the coming year's sales over <a href="http://www.joystiq.com/2010/05/07/capcom-calls-earnings-sluggish-over-last-fiscal-year/">last year's "sluggish" earnings</a>. For our part, we're hoping for a <em><a href="http://www.joystiq.com/tag/resident-evil">Resident Evil</a></em>-based, free-to-play management sim. Who <em>isn't</em>? <br />
<br />
[Via <a href="http://www.whattheyplay.com/blog/2010/05/11/capcom-plans-to-release-facebook-game/">WhatTheyPlay</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/12/capcom-working-on-facebook-game-could-be-out-by-next-march/">Capcom working on Facebook game, could be out by next March</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 May 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businessweek.com/news/2010-05-11/capcom-plans-to-release-its-first-facebook-game-president-says.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/12/capcom-working-on-facebook-game-could-be-out-by-next-march/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19474368/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/12/capcom-working-on-facebook-game-could-be-out-by-next-march/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>capcom</category><category>facebook</category><category>farmville</category><category>haruhiro-tsujimoto</category><category>japan</category><category>q1-2011</category><category>release-date</category><category>resident-evil</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 12 May 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[Takeuchi unsure about his Resident Evil 6 involvement]]></title><link>http://www.joystiq.com/2010/05/07/takeuchi-unsure-about-his-resident-evil-6-involvement/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/07/takeuchi-unsure-about-his-resident-evil-6-involvement/</guid><comments>http://www.joystiq.com/2010/05/07/takeuchi-unsure-about-his-resident-evil-6-involvement/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.computerandvideogames.com/article.php?id=245557?cid=OTC-RSS&amp;attr=CVG-General-RSS"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/juntakeuchire5.jpg" alt="" /></a></div>
It sounds like that <a href="http://www.joystiq.com/2009/07/24/blackjack-game-may-decide-producer-of-resident-evil-6/">high-stakes game of Blackjack</a> might not be necessary in deciding the producer of <a href="http://www.joystiq.com/tag/resident-evil-6"><em>Resident Evil 6</em></a>. In an interview with <em>Xbox World 360</em> magazine (via online affiliate <a href="http://www.computerandvideogames.com/article.php?id=245557?cid=OTC-RSS&amp;attr=CVG-General-RSS">CVG</a>), <em>Resident Evil 5</em> and <em>Lost Planet 2</em> producer <a href="http://www.joystiq.com/tag/jun-takeuchi">Jun Takeuchi</a> acknowledged his intent to give up a possible leadership role in developing the next installment in the series.<br />
<br />
"Personally, I don't think I'm gonna deal with <em>Resident Evil 6</em> at all," Takeuchi explained, "as far as the series is concerned I'm not planning to return until at least two more Olympics have passed!" You mean ... <em>in four years?</em> (Why couldn't he just say "in four years?")<br />
<br />
Well then, we hope to hear more about the future of <em>Resident Evil</em> in just 1/24th of an Olympics calendar. Which is to say, in June, at <a href="http://www.joystiq.com/tag/e3-2010">E3 2010</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/07/takeuchi-unsure-about-his-resident-evil-6-involvement/">Takeuchi unsure about his Resident Evil 6 involvement</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 May 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=245557?cid=OTC-RSS&amp;attr=CVG-General-RSS>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/07/takeuchi-unsure-about-his-resident-evil-6-involvement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19468645/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/07/takeuchi-unsure-about-his-resident-evil-6-involvement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>jun-takeuchi</category><category>producer</category><category>resident-evil</category><category>resident-evil-6</category><category>survival-horror</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 07 May 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[Finding a new dimension for gaming at the 3D Gaming Summit]]></title><link>http://www.joystiq.com/2010/04/24/3d-gaming-summit/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/24/3d-gaming-summit/</guid><comments>http://www.joystiq.com/2010/04/24/3d-gaming-summit/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/3dgamingsummit-1271968175.jpg" alt="" /></div>
A small crowd of movie and game producers met this week at Universal City in Los Angeles for the first-ever <a href="http://www.3dgamingsummit.com/index.html">3D Gaming Summit</a>, to sit down and discuss the trend of 3D imaging in gaming and film. Much of the talk at the summit was speculative -- with almost no actual consumer devices on the market and nearly none within price range of the average consumer anyway, gaming in 3D isn't much more than an idea at this point. Most of the technology companies in attendance are still working to get content producers to use their systems to create games and films rather than selling hardware directly to consumers.<br />
<br />
Still, the panels and discussions at the summit offered an interesting look at what many believe to be the eventual future of the industry. From a lunchtime interview with <em>Mortal Kombat </em>and <em>Resident Evil</em> director Paul W.S. Anderson to a Playstation Move demo (and a panel moderated by a Joystiq editor), the 3D Gaming Summit showed off a lot of guesswork, a few interesting demos, and a few big holes that will need to be filled if 3D gaming is going to ever take off.<p><a href="http://www.joystiq.com/2010/04/24/3d-gaming-summit/" rel="bookmark">Continue reading <em>Finding a new dimension for gaming at the 3D Gaming Summit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/24/3d-gaming-summit/">Finding a new dimension for gaming at the 3D Gaming Summit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 24 Apr 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/24/3d-gaming-summit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19449564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/24/3d-gaming-summit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-gaming-summit</category><category>3d-gaming-summit-2010</category><category>batman-arkham-asylum</category><category>dave-perry</category><category>david-coombes</category><category>DS</category><category>epic-games</category><category>everquest-2</category><category>gran-turismo</category><category>insomniac</category><category>luis-giglioti</category><category>majesco-entertainment</category><category>mark-rein</category><category>metro-2033</category><category>michael-pachter</category><category>mike-acton</category><category>mlb-10-the-show</category><category>mortal-kombat</category><category>Nintendo</category><category>nintendo-3ds</category><category>paul-ws-anderson</category><category>playstation-3</category><category>resident-evil</category><category>sony</category><category>thq</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 24 Apr 2010 15:00:00 EST</pubDate></item></channel></rss>
