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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Disney Universe Jungle Book DLC does not have Don Karnage]]></title><link>http://www.joystiq.com/2012/01/18/disney-universe-jungle-book-dlc-does-not-have-don-karnage/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/18/disney-universe-jungle-book-dlc-does-not-have-don-karnage/</guid><comments>http://www.joystiq.com/2012/01/18/disney-universe-jungle-book-dlc-does-not-have-don-karnage/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2012/01/18/disney-universe-jungle-book-dlc-does-not-have-don-karnage/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/disneyuniversedlc.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
<div>
	Sorry, <a href="http://joystiq.com/game/disney-universe"><em>Disney Universe</em></a> Jungle Book costume DLC pack, but what are you doing? <em><a href="http://en.wikipedia.org/wiki/TaleSpin">TaleSpin</a></em> is still the coolest thing to come out of the Jungle Book setting. Yes, the little costumes in this three-buck pack -- featuring man-cub Mowgli, Shere Khan the tiger, Louie the ape, Bagheera the panther and a baby elephant -- are cute, and kids will probably love them.<br />
	<br />
	But nothing compares to the classic early '90s cartoon series that re-imagined the lovable Baloo as a down-on-his-luck seaplane pilot, Louie as the owner of his favorite watering hole (get it?), and Shere Khan as a sharply-dressed and golden-voiced <a href="http://www.youtube.com/watch?v=bTOUe9pI4kk&amp;feature=related">business cat</a>. Until you've got elements that play on <em>Cheers</em>, old adventure movies, and an alternate postware timeline, you just enjoy your lower place on the list of cool Jungle Book tie-ins.</div>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/disney-universe-the-jungle-book-dlc/">Disney Universe (The Jungle Book DLC)</a></strong></p><a href="http://www.joystiq.com/photos/disney-universe-the-jungle-book-dlc/#4758350"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/duscrn55_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disney-universe-the-jungle-book-dlc/#4758351"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/duscrn56_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disney-universe-the-jungle-book-dlc/#4758352"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/duscrn57_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disney-universe-the-jungle-book-dlc/#4758353"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/duscrn58_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disney-universe-the-jungle-book-dlc/#4758735"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/duscrn59_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/01/18/disney-universe-jungle-book-dlc-does-not-have-don-karnage/" rel="bookmark">Continue reading <em>Disney Universe Jungle Book DLC does not have Don Karnage</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/18/disney-universe-jungle-book-dlc-does-not-have-don-karnage/">Disney Universe Jungle Book DLC does not have Don Karnage</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jan 2012 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/18/disney-universe-jungle-book-dlc-does-not-have-don-karnage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20150676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/18/disney-universe-jungle-book-dlc-does-not-have-don-karnage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art-deco</category><category>costume</category><category>disney</category><category>disney-universe</category><category>dlc</category><category>jungle-book</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>psn</category><category>retro</category><category>talespin</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 18 Jan 2012 01:00:00 EST</pubDate></item><item><title><![CDATA[Nexuiz brings the twitch back to FPS on XBLA]]></title><link>http://www.joystiq.com/2012/01/15/nexuiz-brings-the-twitch-back-to-fps-on-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/15/nexuiz-brings-the-twitch-back-to-fps-on-xbla/</guid><comments>http://www.joystiq.com/2012/01/15/nexuiz-brings-the-twitch-back-to-fps-on-xbla/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2012/01/15/nexuiz-brings-the-twitch-back-to-fps-on-xbla/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/nexuizheader.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
It's circa 1999, and I'm in my freshman college dorm room, playing a game on my Windows 98 computer. It uses a clunky CRT monitor that takes up most of my desk, but on that monitor a series of images flashes by -- walls, a floor, a skybox overhead, more walls, more floors. Quickly, there's a flash of an colorful icon on the screen, and in first-person view I bound towards it. Just as I grab the quad-damage and jump off a cliff, an opponent appears in my peripheral. While falling through the air, I instantly move my mouse around just so, click the button, and my rocket lands perfectly alongside the enemy avatar, bursting it into a spray of gory red pixels.<br />
<br />
A real-life cry of anguish is heard from down the hall, where my floormate has just had to click to respawn. I smile, and run off to look for more prey.<br />
<br />
That's the feeling that made playing <em>Quake 2</em> so magical back in the day, and <a href="http://joystiq.com/game/nexuiz"><em>Nexuiz</em></a> is a direct descendant of that line. It was originally <a href="http://www.youtube.com/watch?v=me3KeOj4MHY">an open source shooter based off of the <em>Quake</em> engine</a>, and developer IllFonic has now remade the game in CryEngine 3, set for release on Xbox Live Arcade next month. And though the Microsoft booth at CES 2012 is a long way away from my dorm room in both space and time, just a few minutes of gameplay pointed me right back to that formative experience.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/nexuiz-cryengine-3/">Nexuiz (CryEngine 3)</a></strong></p><a href="http://www.joystiq.com/photos/nexuiz-cryengine-3/#3168822"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/prnexuiz01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nexuiz-cryengine-3/#3168823"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/prnexuiz03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nexuiz-cryengine-3/#3168824"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/prnexuiz02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nexuiz-cryengine-3/#3168825"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/prnexuiz12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nexuiz-cryengine-3/#3168826"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/prnexuiz09_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/01/15/nexuiz-brings-the-twitch-back-to-fps-on-xbla/" rel="bookmark">Continue reading <em>Nexuiz brings the twitch back to FPS on XBLA</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/15/nexuiz-brings-the-twitch-back-to-fps-on-xbla/">Nexuiz brings the twitch back to FPS on XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 15 Jan 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/15/nexuiz-brings-the-twitch-back-to-fps-on-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20149180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/15/nexuiz-brings-the-twitch-back-to-fps-on-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces</category><category>ces-2012</category><category>illfonic</category><category>microsoft</category><category>nexuiz</category><category>pc</category><category>quake-2</category><category>retro</category><category>twitch</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 15 Jan 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Mario Kart 7 review: An exercise in fun/frustration]]></title><link>http://www.joystiq.com/2011/11/29/mario-kart-7-review/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/29/mario-kart-7-review/</guid><comments>http://www.joystiq.com/2011/11/29/mario-kart-7-review/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/29/mario-kart-7-review/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/mk71021.jpg" style="width: 530px; height: 318px; " /></a></div>
<a href="http://www.joystiq.com/game/mario-kart-7"><em>Mario Kart 7</em></a> is, as its predecessors always have been, an exceedingly hateful game. Three laps' worth of perfect corner negotiation, aggressive drafting and creating enough sparks to manufacture a small sun can be overturned instantly, sometimes in sight of the finish line. Who am I kidding? It is always in sight of the finish line, and it's always Toad, an innocuous-looking bastard who's caused me to snatch defeat from the jaws of victory more times than I could ever hope to count. (Estimated guess, though: <em>A hundred billion</em>.)<br />
<br />
Frustrating though they may be, those turnabouts are how the franchise skirts around recurring poxes of the racing genre. Last place racers get far more potent weaponry than the pace cars -- not rubber-banding in the traditional sense, but the result's the same. <em>Mario Kart 7</em>'s changes and additions are few in number, but they're rich in the refinement of that concept. More than ever, it's a game about getting screwed over without getting too angry about it, a pair of goals it achieves with panache.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mario-kart-7-10-6-11/">Mario Kart 7 (10/6/11)</a></strong></p><a href="http://www.joystiq.com/photos/mario-kart-7-10-6-11/#4507130"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/i31108_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mario-kart-7-10-6-11/#4507137"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/i31109_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mario-kart-7-10-6-11/#4507142"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/i31110_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mario-kart-7-10-6-11/#4507147"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/i31111_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mario-kart-7-10-6-11/#4507152"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/i31112_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/11/29/mario-kart-7-review/" rel="bookmark">Continue reading <em>Mario Kart 7 review: An exercise in fun/frustration</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/29/mario-kart-7-review/">Mario Kart 7 review: An exercise in fun/frustration</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Nov 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/29/mario-kart-7-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20116522/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/29/mario-kart-7-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>mario-kart</category><category>mario-kart-3ds</category><category>mario-kart-7</category><category>nintendo</category><category>retro</category><category>retro-studios</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 29 Nov 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[PSOne Classics and other Game Archives won't work on Vita at launch]]></title><link>http://www.joystiq.com/2011/11/28/psone-classics-and-other-game-archives-wont-work-on-vita-at-lau/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/28/psone-classics-and-other-game-archives-wont-work-on-vita-at-lau/</guid><comments>http://www.joystiq.com/2011/11/28/psone-classics-and-other-game-archives-wont-work-on-vita-at-lau/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/11/28/psone-classics-and-other-game-archives-wont-work-on-vita-at-lau/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/yakiniku75.jpg" vspace="0" /></a></center>
There's no more confusion about whether or not the <a href="http://joystiq.com/tag/@vita">PS Vita</a> will <a href="http://www.joystiq.com/2011/10/13/sony-looking-into-umd-download-discount-for-vita-hedging-about/">run PSOne Classics</a> and other "Game Archives" games (that's the umbrella term used in Japan for Sony's retro games -- PSOne and PC Engine/Turbografx-16, along with, presumably, PS2) at launch. Unfortunately, the answer to that lingering question is a firm, and bewildering, <em>no</em>.<br />
<br />
The Japanese Vita FAQ, which initially noted that the Vita will play all downloadable PSP games except for Archives releases, cemented that in an <a href="http://www.jp.playstation.com/psvita/faq/game/7.html">answer</a> to the direct question of whether or not the device will support old downoaded games. According to the FAQ, Game Archives games will not be compatible with the device at launch. "Plans for future measures will be announced shortly," the (Google-translated) FAQ notes.<br />
<br />
There's no reason to suspect that there's a technical issue with running old PlayStation, PC Engine, and PS2 games on the powerful Vita. It's more likely that Sony's figuring out how to square the existing PlayStation Store for consoles with the PlayStation Suite version of the store, which offers a different and smaller selection of PSOne games. That hasn't been a problem so far ... because there hasn't been a device that could theoretically use both stores yet.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/28/psone-classics-and-other-game-archives-wont-work-on-vita-at-lau/">PSOne Classics and other Game Archives won't work on Vita at launch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Nov 2011 16:42:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/28/psone-classics-and-other-game-archives-wont-work-on-vita-at-lau/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20115915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/28/psone-classics-and-other-game-archives-wont-work-on-vita-at-lau/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-archives</category><category>japan</category><category>playstation</category><category>playstation-vita</category><category>psone-classics</category><category>retro</category><category>vita</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 28 Nov 2011 16:42:00 EST</pubDate></item><item><title><![CDATA[Prince of Persia leaps to Commodore 64]]></title><link>http://www.joystiq.com/2011/10/17/prince-of-persia-leaps-to-commodore-64/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/17/prince-of-persia-leaps-to-commodore-64/</guid><comments>http://www.joystiq.com/2011/10/17/prince-of-persia-leaps-to-commodore-64/#comments</comments><description><![CDATA[<center>
	<iframe allowfullscreen="" frameborder="0" height="389" src="http://www.youtube.com/embed/tBs5-WOtIpc" width="530"></iframe><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/pop1017.jpg" style="display:none" vspace="4" /></center>
<br />
Finally, those stalwarts who refuse to "upgrade" from their trusty Commodore 64 computers can experience that hot new game, <em>Prince of Persia</em>. Homebrew developer mrsid ported the 1989 game from its original Apple 2 version, making the cartridge image available for download from his <a href="http://popc64.blogspot.com/2011/10/prince-of-persia-for-commodore-64128.html">site</a>. If you have a C64 or 128 and a flashable C64 cartridge -- or, more likely, if you have a C64 emulator -- you can check out the achievement.<br />
<br />
The rest of us will have to settle for this video, which looks remarkably smooth for an unofficial port on such an old system. It drew the attention of <em>Prince of Persia</em> creator Jordan Mechner, who commented to say "I'm amazed and humbled by the amount of work this must have taken."<br />
<br />
Mechner also solved the mystery of why there wasn't an official C64 version, even though there were <a href="http://www.hardcoregaming101.net/princeofpersia/princeofpersia.htm">so many ports</a>: "Back in 1989, when I was making POP on the Apple II, I couldn't get anyone interested in doing a C64 port," he commented, "because it was too old a system."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/17/prince-of-persia-leaps-to-commodore-64/">Prince of Persia leaps to Commodore 64</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Oct 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/17/prince-of-persia-leaps-to-commodore-64/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20083118/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/17/prince-of-persia-leaps-to-commodore-64/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Commodore 64</category><category>commodore-64</category><category>homebrew</category><category>jordan-mechner</category><category>mrsim</category><category>pc</category><category>Prince of Persia</category><category>prince-of-persia</category><category>Prince-of-Persia-Classic</category><category>retro</category><category>Sci/Tech</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 17 Oct 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Retro Studios helped to craft Donkey Kong course for Mario Kart 7]]></title><link>http://www.joystiq.com/2011/10/03/retro-studios-helped-to-craft-donkey-kong-course-for-mario-kart/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/03/retro-studios-helped-to-craft-donkey-kong-course-for-mario-kart/</guid><comments>http://www.joystiq.com/2011/10/03/retro-studios-helped-to-craft-donkey-kong-course-for-mario-kart/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/03/retro-studios-helped-to-craft-donkey-kong-course-for-mario-kart/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/mariokart7headerimg530px.jpg" /></a></div>
When Mario creator Shigeru Miyamoto <a href="http://www.joystiq.com/2011/06/07/retro-studios-assisting-with-mario-kart-3ds/">revealed</a> that <a href="http://www.joystiq.com/game/donkey-kong-country-returns"><em>Donkey Kong Country Returns</em></a> dev Retro Studios was collaborating with Nintendo on <a href="http://www.joystiq.com/game/mario-kart-7"><em>Mario Kart 7</em></a>, he stopped himself there. "But wait," we wondered at the time, "What does <em>that</em> mean?" As it turns out, it means that the Texas-based dev house helped to develop the game's <em>Donkey Kong Country Returns</em>-themed level.<br />
<br />
I played through the level this morning during a preview event at Nintendo of America's upper Manhattan offices, and can back up its Donkey Kong-ness. There were rotund wooden barrels with "DK" in capital letters on the side, some bats, plenty of palm trees -- what you'd expect to see in a level based around Mr. Kong.<br />
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Unfortunately, it's unclear whether <em>MK7</em> will feature other levels that were co-developed by teams outside of Nintendo, as company reps told me it's not something they're speaking about just yet, but we're hopeful for more when <em>Mario Kart 7</em> <a href="http://www.joystiq.com/2011/09/13/super-mario-3d-land-mario-kart-7-and-more-dated/">launches on December 4</a>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mario-kart-3ds-8-3-11/">Mario Kart 3DS (8/3/11)</a></strong></p><a href="http://www.joystiq.com/photos/mario-kart-3ds-8-3-11/#4341876"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/561753dsmariokart01ss01e3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mario-kart-3ds-8-3-11/#4341877"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/561763dsmariokart02ss02e3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mario-kart-3ds-8-3-11/#4341878"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/561773dsmariokart03ss03e3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mario-kart-3ds-8-3-11/#4341879"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/561783dsmariokart04ss04e3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mario-kart-3ds-8-3-11/#4341880"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/561793dsmariokart05ss05e3_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/03/retro-studios-helped-to-craft-donkey-kong-course-for-mario-kart/">Retro Studios helped to craft Donkey Kong course for Mario Kart 7</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Oct 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/03/retro-studios-helped-to-craft-donkey-kong-course-for-mario-kart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20072708/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/03/retro-studios-helped-to-craft-donkey-kong-course-for-mario-kart/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>donkey-kong</category><category>donkey-kong-country-returns</category><category>mario-kart-3ds</category><category>mario-kart-7</category><category>nintendo</category><category>retro</category><category>retro-studios</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 03 Oct 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[NES-cartridge art from 72 Pins makes retro games new, new games retro]]></title><link>http://www.joystiq.com/2011/10/01/nes-cartridge-art-from-72-pins-makes-retro-games-new-new-games/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/01/nes-cartridge-art-from-72-pins-makes-retro-games-new-new-games/</guid><comments>http://www.joystiq.com/2011/10/01/nes-cartridge-art-from-72-pins-makes-retro-games-new-new-games/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/01/nes-cartridge-art-from-72-pins-makes-retro-games-new-new-games/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/72pins-1317497861_530x330.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
<a href="http://www.72pins.com/">72 Pins</a> has recreated modern classics by designing custom NES cartridges to feature hit games of the post-8-bit world, <a href="http://blog.72pins.com/assets">as seen above</a>. These time-warped squares of nostalgia are awesome art installments -- not actual remade games -- although the cart's original game is intact. Think of it as buying a piece of art and getting a used game thrown in for free.<br />
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Available redesigned cartridges include <a href="http://www.joystiq.com/game/god-of-war/"><em>God of War</em></a>, <a href="http://www.joystiq.com/game/dead-space"><em>Dead Space</em></a>, <a href="http://www.joystiq.com/tag/halo"><em>Halo</em></a>, <a href="http://www.joystiq.com/game/bioshock"><em>BioShock</em></a>, <a href="http://www.joystiq.com/game/shadow-of-the-colossus"><em>Shadow of the Colossus</em></a> and others, with <a href="http://www.joystiq.com/game/super-meat-boy"><em>Super Meat Boy</em></a>, <a href="http://www.joystiq.com/game/castle-crashers"><em>Castle Crashers</em></a> and <a href="http://www.joystiq.com/tag/parappa-the-rapper"><em>PaRappa the Rapper</em></a> coming soon. All cartridges run $20, but follow <a href="http://twitter.com/#!/72_pins">72 Pins on Twitter</a> for some sweet deals, such as <a href="http://twitter.com/#!/72_Pins/status/119961191702474754">today's</a>, which is a code for 50 percent off an <a href="http://www.joystiq.com/game/okami"><em>Okami</em></a> cartridge.<br />
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Suggested uses for NES-cartridge art include wallpapering, bookshelf-filling, 3D-sculpture building, framing and wall-hanging, or sprawling carelessly across your table at the local coffee shop to complete that old-school hipster vibe your thick-rimmed glasses, plaid button-up and copy of the Communist Manifesto have been trying to attain for months.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/01/nes-cartridge-art-from-72-pins-makes-retro-games-new-new-games/">NES-cartridge art from 72 Pins makes retro games new, new games retro</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Oct 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/01/nes-cartridge-art-from-72-pins-makes-retro-games-new-new-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20071492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/01/nes-cartridge-art-from-72-pins-makes-retro-games-new-new-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>72-Pins</category><category>art</category><category>cartridge</category><category>NES</category><category>nintendo</category><category>Retro</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 01 Oct 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Gamasutra tracks down creators of Colony Wars]]></title><link>http://www.joystiq.com/2011/09/28/gamasutra-tracks-down-creators-of-colony-wars/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/28/gamasutra-tracks-down-creators-of-colony-wars/</guid><comments>http://www.joystiq.com/2011/09/28/gamasutra-tracks-down-creators-of-colony-wars/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/thecolonywars.jpg" style="border-width: 0px; border-style: solid; margin: 4px;display:none" /><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/evWodEl0iC4" width="530"></iframe></div>
Like all sane people, Isaiah Taylor has a fondness for the PSX's Colony Wars series. But where most of us are content to pine for a bygone era around the back tables of the same old man bars we've inhabited for years, Taylor has made use of his devotion. In a new <a href="http://www.gamasutra.com/view/feature/6497/how_colony_wars_came_to_be.php">Gamasutra</a> piece, he tracks down some of the key members of the Psygnosis team that created the game as they share their memories of the operatic space shooter's development.<br />
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Perhaps most interesting for series stalwarts like us is just how little experience the team had with the genre before digging in. The fantastic score, for example, was just the second orchestral piece composer Tim Wright had ever written.<br />
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And no, before you ask, there's no hint of a fourth Colony Wars in the works, though most of the team says they'd be up for it if the opportunity came along and, most importantly, the public cried out for it. Speaking of which, can someone explain why protesters are occupying Wall Street when there's a <em>real</em> opportunity for positive change right here?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/28/gamasutra-tracks-down-creators-of-colony-wars/">Gamasutra tracks down creators of Colony Wars</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Sep 2011 23:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/28/gamasutra-tracks-down-creators-of-colony-wars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20068908/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/28/gamasutra-tracks-down-creators-of-colony-wars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>colony-wars</category><category>playstation</category><category>ps-one</category><category>ps3</category><category>psx</category><category>retro</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 28 Sep 2011 23:02:00 EST</pubDate></item><item><title><![CDATA[Goomba Roombas from SUPER iam8bit suck away the Monday blues]]></title><link>http://www.joystiq.com/2011/09/19/goomba-roombas-from-super-iam8bit-suck-away-the-monday-blues/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/19/goomba-roombas-from-super-iam8bit-suck-away-the-monday-blues/</guid><comments>http://www.joystiq.com/2011/09/19/goomba-roombas-from-super-iam8bit-suck-away-the-monday-blues/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/screen-shot-2011-09-19-at-9.24.02-am.png" style="border-width: 0px; border-style: solid; margin: 4px;display:none" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://player.vimeo.com/video/29073999?title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="530"></iframe></div>
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We realize nobody likes a Monday, but we've got something to help this one start off just a little cooler for you. From the floor of videogame-centric group art exhibition SUPER iam8bit, here's video of custom Koopa shell and Goomba Roomba covers that skittered across the show floor gobbling up everyone's Cheetoh crumbs. The custom mods are the handiwork of iRobot and fabricator Kelice Penney.<br />
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Want to really chase away the Monday blues? Try saying "Goomba Roomba" out loud. Go on. We won't listen.<br />
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... There, isn't that better?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/19/goomba-roombas-from-super-iam8bit-suck-away-the-monday-blues/">Goomba Roombas from SUPER iam8bit suck away the Monday blues</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Sep 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/19/goomba-roombas-from-super-iam8bit-suck-away-the-monday-blues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20046182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/19/goomba-roombas-from-super-iam8bit-suck-away-the-monday-blues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iam8bit</category><category>nintendo</category><category>retro</category><category>roomba</category><category>super-mario-bros</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 19 Sep 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[SNK classics Alpha Mission, TNK III, Vanguard II on PS Minis today]]></title><link>http://www.joystiq.com/2011/09/06/snk-classics-alpha-mission-tnk-iii-vanguard-ii-on-ps-minis-tod/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/06/snk-classics-alpha-mission-tnk-iii-vanguard-ii-on-ps-minis-tod/</guid><comments>http://www.joystiq.com/2011/09/06/snk-classics-alpha-mission-tnk-iii-vanguard-ii-on-ps-minis-tod/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/09/06/snk-classics-alpha-mission-tnk-iii-vanguard-ii-on-ps-minis-tod/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/alphamission96.jpg" vspace="4" /></a></center>
SNK continues its <a href="http://www.joystiq.com/2011/07/18/final-fantasy-tactics-the-war-of-the-lions-advances-to-psn-this/">piecemeal release</a> of <a href="http://www.joystiq.com/2011/02/01/snk-arcade-classics-0-for-psp-goes-deep-into-the-back-catalog/"><em>SNK Arcade Classics 0</em></a>, comprising PlayStation Minis versions of the arcade games that the company sold in Japan as a UMD collection. Today, when the PlayStation Store updates, you'll be able to get three more vintage SNK arcade games for play on the PSP or PS3.<br />
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1985's vertical shooter <em>Alpha Mission </em>(above), the tank game <a href="http://en.wikipedia.org/wiki/TNK_III"><em>T.N.K. III</em></a> from the same year, and the 1984 shooter <em>Vanguard II</em>, will be available today for $3 each. You might know <em>T.N.K. III's</em> sequel better than the original if ... you happened to play a lot of NES games; it was released on that platform as <em>Iron Tank</em>. Other people played <em>Iron Tank</em>, right?<p><a href="http://www.joystiq.com/2011/09/06/snk-classics-alpha-mission-tnk-iii-vanguard-ii-on-ps-minis-tod/" rel="bookmark">Continue reading <em>SNK classics Alpha Mission, TNK III, Vanguard II on PS Minis today</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/06/snk-classics-alpha-mission-tnk-iii-vanguard-ii-on-ps-minis-tod/">SNK classics Alpha Mission, TNK III, Vanguard II on PS Minis today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Sep 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/06/snk-classics-alpha-mission-tnk-iii-vanguard-ii-on-ps-minis-tod/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20035721/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/06/snk-classics-alpha-mission-tnk-iii-vanguard-ii-on-ps-minis-tod/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha-mission</category><category>minis</category><category>playstation</category><category>playstation-minis</category><category>ps3</category><category>psp</category><category>retro</category><category>snk</category><category>sony</category><category>tnk-3</category><category>tnk-iii</category><category>vanguard-2</category><category>vanguard-ii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 06 Sep 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Irem Arcade Hits brings Ninja Spirit to Mac app store]]></title><link>http://www.joystiq.com/2011/08/31/irem-arcade-hits-brings-ninja-spirit-to-mac-app-store/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/31/irem-arcade-hits-brings-ninja-spirit-to-mac-app-store/</guid><comments>http://www.joystiq.com/2011/08/31/irem-arcade-hits-brings-ninja-spirit-to-mac-app-store/#comments</comments><description><![CDATA[<center>
<!--[if IE]><object width="530" height="318" id="viddlerOuter-472bbddb" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/472bbddb/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-472bbddb"><video id="viddlerVideo-472bbddb" src="//www.viddler.com/file/472bbddb/html5mobile/" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/472bbddb/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!-->	<object data="//www.viddler.com/simple/472bbddb/" height="318" id="viddlerOuter-472bbddb" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/472bbddb/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-472bbddb"><video controls="controls" height="298" id="viddlerVideo-472bbddb" poster="//www.viddler.com/thumbnail/472bbddb/" src="//www.viddler.com/file/472bbddb/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/ninjaspirit830.jpg" style="display:none" vspace="4" /></center>
You can buy <a href="http://en.wikipedia.org/wiki/Ninja_Spirit"><em>Ninja Spirit</em></a> from the Mac App Store right now for $10. Well, OK, it's part of the <em>Irem Arcade Hits</em> collection by DotEmu, which also throws in games like <em>Kung Fu Master, Vigilante</em>, and <em>Hammerin' Harry</em> -- 18 in all -- but all you really need to know is that this is a convenient delivery system for <em>Ninja Spirit</em>, a truly excellent side-scrolling ninja game.<br />
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The Mac version is a new release, but there's been a PC version available for some time now -- if that's your platform of choice for arcade collections, you can buy that <a href="http://www.dotemu.com/en/download-game/24/irem-arcade-hits">direct from DotEmu</a>, DRM-free.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/irem-arcade-hits-pc-mac/">Irem Arcade Hits (PC/Mac)</a></strong></p><a href="http://www.joystiq.com/photos/irem-arcade-hits-pc-mac/#4406576"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/irembattle-chopper_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/irem-arcade-hits-pc-mac/#4406577"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/iremcosmic-cop_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/irem-arcade-hits-pc-mac/#4406578"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/iremdragon-breed_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/irem-arcade-hits-pc-mac/#4406579"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/iremgunforce-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/irem-arcade-hits-pc-mac/#4406580"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/iremgunforce_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/31/irem-arcade-hits-brings-ninja-spirit-to-mac-app-store/">Irem Arcade Hits brings Ninja Spirit to Mac app store</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Aug 2011 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/31/irem-arcade-hits-brings-ninja-spirit-to-mac-app-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20030680/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/31/irem-arcade-hits-brings-ninja-spirit-to-mac-app-store/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dotemu</category><category>irem</category><category>irem-arcade-hits</category><category>mac</category><category>mac-app-store</category><category>ninja-spirit</category><category>pc</category><category>retro</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 31 Aug 2011 03:00:00 EST</pubDate></item><item><title><![CDATA[Serious Sam 3 to offer four-player splitscreen, seriously]]></title><link>http://www.joystiq.com/2011/08/09/serious-sam-3-to-seriously-offer-four-player-splitscreen/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/09/serious-sam-3-to-seriously-offer-four-player-splitscreen/</guid><comments>http://www.joystiq.com/2011/08/09/serious-sam-3-to-seriously-offer-four-player-splitscreen/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img alt="Serious Sam 3 splitscreen" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/serioussamsplitscreenmulti.jpg" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 293px; " /></div>
Croteam, the folks behind the upcoming <a href="http://joystiq.com/game/serious-sam-3-bfe"><em>Serious Sam 3: BFE</em></a>, must be seriously <a href="http://www.joystiq.com/2011/06/09/serious-sam-3-bfe-preview-nostalgia-reloaded/">crazy about nostalgia</a>, because they've decided to include a feature PC gaming hasn't seen in quite a while: Split-screen multiplayer. The developer has announced that the game will indeed allow for up to four players to play on the same screen, with the help of a keyboard and mouse and up to three gamepads.<br />
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All of the versus and co-op modes will allow for splitscreen play, so just like old times, you'll be able to see what your friends are up to, helping or hampering them as you will. Check the screens below to see what this chaos looks like.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/serious-sam-3-bfe-split-screen/">Serious Sam 3: BFE (Split Screen)</a></strong></p><a href="http://www.joystiq.com/photos/serious-sam-3-bfe-split-screen/#4354518"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/serious-sam-split-screen-coop-2player_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/serious-sam-3-bfe-split-screen/#4354519"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/serious-sam-split-screen-mp-4player_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/09/serious-sam-3-to-seriously-offer-four-player-splitscreen/">Serious Sam 3 to offer four-player splitscreen, seriously</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Aug 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/09/serious-sam-3-to-seriously-offer-four-player-splitscreen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20013697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/09/serious-sam-3-to-seriously-offer-four-player-splitscreen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>co-op</category><category>croteam</category><category>multiplayer</category><category>pc</category><category>retro</category><category>serious-sam-3</category><category>serious-sam-3-bfe</category><category>split-screen</category><category>versus</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 09 Aug 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[SUPER iam8bit exhibition and book debut August 11]]></title><link>http://www.joystiq.com/2011/08/03/super-iam8bit-exhibition-and-book-debut-august-11/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/03/super-iam8bit-exhibition-and-book-debut-august-11/</guid><comments>http://www.joystiq.com/2011/08/03/super-iam8bit-exhibition-and-book-debut-august-11/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/03/super-iam8bit-exhibition-and-book-debut-august-11/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/72dpi---uribeluisa---were-not-in-hyrule-anymore-1312413202_530x422.jpg" /></a></div>
We told you about SUPER iam8bit <a href="http://www.joystiq.com/2011/06/15/super-iam8bit-new-art-show-new-space-new-book/">in June</a> - it's a years-in-the-making followup to the iam8bit crew's last 2008 art show and 2006 book. It's back this month with not only a new art show, but a new book "documenting this year's event" and it's all being hosted in the group's newly renovated new space in the Echo Park neighborhood of Los Angeles.<br />
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Beginning August 11 (that's next Thursday!) and running for one month, SUPER iam8bit includes work from over 100 artists, a "special tribute to Galaga's 30th anniversary will feature the world's largest 'arcade cabinet,'" and Double Fine's Drew Skillman "will be displaying an interactive, retro Kinect hack."<br />
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We're pretty sure you're going to want to be there. We've got the address, along with a ton of beautiful images, just past the break! Above, "We're Not in Hyrule Anymore" by Colombian artist Luisa Uribe.<p><a href="http://www.joystiq.com/2011/08/03/super-iam8bit-exhibition-and-book-debut-august-11/" rel="bookmark">Continue reading <em>SUPER iam8bit exhibition and book debut August 11</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/03/super-iam8bit-exhibition-and-book-debut-august-11/">SUPER iam8bit exhibition and book debut August 11</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Aug 2011 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/03/super-iam8bit-exhibition-and-book-debut-august-11/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20008793/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/03/super-iam8bit-exhibition-and-book-debut-august-11/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>art-gallery</category><category>book</category><category>culture</category><category>iam8bit</category><category>la</category><category>los-angeles</category><category>retro</category><category>super-iam8bit</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 03 Aug 2011 23:15:00 EST</pubDate></item><item><title><![CDATA[Ubisoft vs. BNP in Post-it art grudge match]]></title><link>http://www.joystiq.com/2011/08/03/ubisoft-vs-bnp-in-post-it-art-grudge-match/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/03/ubisoft-vs-bnp-in-post-it-art-grudge-match/</guid><comments>http://www.joystiq.com/2011/08/03/ubisoft-vs-bnp-in-post-it-art-grudge-match/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/08/03/ubisoft-vs-bnp-in-post-it-art-grudge-match/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/postit83.jpg" vspace="4" /></a></center>
Two competitors enter, <em>no one leaves</em>. That's because this particular battle takes place inside the windows of two adjacent buildings in Paris. A user on the <a href="http://www.gamoover.net/Forums/index.php?topic=23853.msg358486#msg358486">Gamoover forum</a> has photographed the ongoing, unstated Post-it art contest between Ubisoft Montreuil and the bank BNP.<br />
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Over the course of a few months, the occupants of the two buildings continued to one-up each other with pixelart tableaus, including Space Invaders, taunting Pong scenes, Marios, Galaga ships, and a Rabbid. The crowning achievement in this battle of work evasion, in our opinion, is the pixelated Blanka vs. Ken scene, above.<br />
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We like to imagine enthusiastic meetings in the Post-it office about the sudden Post-it bubble economy that this competition started.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/03/ubisoft-vs-bnp-in-post-it-art-grudge-match/">Ubisoft vs. BNP in Post-it art grudge match</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Aug 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/03/ubisoft-vs-bnp-in-post-it-art-grudge-match/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20008324/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/03/ubisoft-vs-bnp-in-post-it-art-grudge-match/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bnp</category><category>culture</category><category>paris</category><category>pixelart</category><category>post-it</category><category>retro</category><category>ubisoft</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 03 Aug 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[The battle for Breakout's copyright]]></title><link>http://www.joystiq.com/2011/07/29/the-battle-for-breakouts-copyright/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/29/the-battle-for-breakouts-copyright/</guid><comments>http://www.joystiq.com/2011/07/29/the-battle-for-breakouts-copyright/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/07/28/the-battle-for-breakouts-copyright/"><img border="1" hspace="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/breakout728.jpg" vspace="0" /></a></center>
Were we to say the word "Breakout" you'd probably get a pretty clear image in your head -- the image of Atari's 1976 block-breaking game (which both Steve Jobs and Steve Wozniak played significant roles in designing!) It may be totally distinctive, but it was once not seen as copyrightable.<br />
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In 1989, Atari brought legal action against Register of Copyrights Ralph Oman over the fact that he wouldn't give Atari a copyright on the game. The register, <a href="http://www.patentarcade.com/2011/07/breakout-case-atari-games-corp-v-oman.html">Patent Arcade</a> reports, said that the elements of the game were "simple geometric shapes and coloring" and not enough "authorship" went into their production to be copyrightable. " "The idea . . . could have been expressed in expressive ways," a Register lawyer said during oral arguments for the case. "They could have added graphics to it. They could have had a brick wall that looked like a brick wall. They could have added ivy that was expressive."<br />
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It was future Supreme Court justice Ruth Bader Ginsburg who threw out that argument, citing the ball's variable, non-realistic-physics-based trajectory as a creative element of the game. And with that in mind, it was sent back to the Register for reconsideration. And thus Atari got the copyright that it could then <a href="http://toucharcade.com/2008/09/18/ataris-legal-team-attacking-iphone-breakout-clones/">use</a> against other block-breaking games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/29/the-battle-for-breakouts-copyright/">The battle for Breakout's copyright</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Jul 2011 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/29/the-battle-for-breakouts-copyright/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20003875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/29/the-battle-for-breakouts-copyright/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>breakout</category><category>copyright</category><category>retro</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 29 Jul 2011 00:00:00 EST</pubDate></item><item><title><![CDATA[The unsung, underpaid heroes behind Donkey Kong]]></title><link>http://www.joystiq.com/2011/07/06/the-unsung-underpaid-heroes-behind-donkey-kong/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/06/the-unsung-underpaid-heroes-behind-donkey-kong/</guid><comments>http://www.joystiq.com/2011/07/06/the-unsung-underpaid-heroes-behind-donkey-kong/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/07/06/the-unsung-underpaid-heroes-behind-donkey-kong/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/dk76.jpg" vspace="0" /></a></center>
A new feature on <a href="http://www.gamasutra.com/view/feature/6422/the_secret_history_of_donkey_kong.php">Gamasutra</a> outlines the development history of Nintendo's breakout hit, <a href="http://joystiq.com/tag/donkey-kong"><em>Donkey Kong</em></a>. While it's widely known that the game design was a Shigeru Miyamoto joint, the programming on the arcade title was actually contract work by a company called Ikegami Tsushinki. The only "credit" the company had was a message hidden in the ROM: "CONGRATULATION !IF YOU ANALYSE DIFFICULT THIS PROGRAM,WE WOULD TEACH YOU.*****TEL.TOKYO-JAPAN 044(244)2151 EXTENTION 304 SYSTEM DESIGN IKEGAMI CO. LIM."<br />
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This message also showed up in Sega classics <em>Congo Bongo</em> and <em>Zaxxon</em>, proving that the same company developed some of the foundations of both Nintendo's and Sega's libraries.<br />
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Unfortunately for Nintendo, the arrangement with Ikegami meant that the contractor had the exclusive rights to produce <em>Donkey Kong </em>boards and sell them to Nintendo. When the game became a hit, Nintendo ignored this agreement and made 80,000 new boards on its own, essentially violating copyright on its own game. Nintendo then went on to reverse engineer<em> its own game</em> to produce <em>Donkey Kong Jr</em>., with the help of a company called Iwasaki Giken, which (according to <a href="http://gdri.smspower.org/wiki/index.php/Blog:1#The_True_Origins_of_Intelligent_Systems.3F">GDRI</a>) probably went on to become Nintendo second party Intelligent Systems. This led to a lawsuit that ended in a settlement in 1990, and ruled that Nintendo didn't have the rights to the arcade <em>Donkey Kong </em>code -- a ruling that goes far in explaining why we haven't seen a re-release of the original version.<br />
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[Image: <a href="http://flyers.arcade-museum.com/?page=thumbs&amp;db=videodb&amp;id=316">The Arcade Flyer Archive</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/06/the-unsung-underpaid-heroes-behind-donkey-kong/">The unsung, underpaid heroes behind Donkey Kong</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jul 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/06/the-unsung-underpaid-heroes-behind-donkey-kong/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19984502/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/06/the-unsung-underpaid-heroes-behind-donkey-kong/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>donkey-kong</category><category>ikegami-tsushinki</category><category>lawsuit</category><category>nintendo</category><category>retro</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 06 Jul 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Apogee opens online store, peddling its classics]]></title><link>http://www.joystiq.com/2011/06/17/apogee-opens-online-store-peddling-its-classics/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/17/apogee-opens-online-store-peddling-its-classics/</guid><comments>http://www.joystiq.com/2011/06/17/apogee-opens-online-store-peddling-its-classics/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/17/apogee-opens-online-store-peddling-its-classics/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/apogee.jpg" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 332px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
Shareware pioneer Apogee Software has announced the launch of a <a href="http://store.digitalriver.com/store/apogee/list/CategoryID.55166100">new online store</a>, offering a handful of Apogee's most well-known games, specifically <a href="http://joystiq.com/game/duke-nukem-3d"><em>Duke Nukem 3D</em></a>, <em>Duke Nukem: Manhattan Project</em>, <em>Rise of the Triad</em> and both <em>Blake Stone</em> titles, all of which can be had for $5.99 each. Savvy readers may recognize that the same lineup has been available via GoG.com for <a href="http://www.joystiq.com/2009/02/27/gog-in-the-machine-duke-nukem-3d-more-apogee-on-the-way/">some time now</a>.<br />
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The Apogee store manages to offer a better deal though, thanks to its "Legacy Pack" which bundles all five games for $20. The bundle also includes the "<em>Extreme Rise of the Triad</em>" expansion and ... the <a href="http://joystiq.com/game/duke-nukem-critical-mass"><em>Duke Nukem: Critical Mass</em></a> soundtrack. Also, until June 20, the store is running a Father's Day promotion, offering the Legacy Pack for only $15. Just use the promo code "Father" during checkout.<br />
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The current slate of available games is apparently just the beginning, as Apogee plans to revisit its beginnings as a digital distributor by "providing a platform for new developers to access a global market."<p><a href="http://www.joystiq.com/2011/06/17/apogee-opens-online-store-peddling-its-classics/" rel="bookmark">Continue reading <em>Apogee opens online store, peddling its classics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/17/apogee-opens-online-store-peddling-its-classics/">Apogee opens online store, peddling its classics</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Jun 2011 02:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/17/apogee-opens-online-store-peddling-its-classics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19969177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/17/apogee-opens-online-store-peddling-its-classics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-realms</category><category>apogee</category><category>apogee-software</category><category>Duke-Nukem</category><category>Duke-Nukem-3D</category><category>pc</category><category>retro</category><category>rise-of-the-triad</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 17 Jun 2011 02:15:00 EST</pubDate></item><item><title><![CDATA[EA games now on GOG, starting with Privateer, Dungeon Keeper, and Ultima Underworld]]></title><link>http://www.joystiq.com/2011/06/02/ea-games-now-on-gog-starting-with-privateer-dungeon-keeper-an/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/02/ea-games-now-on-gog-starting-with-privateer-dungeon-keeper-an/</guid><comments>http://www.joystiq.com/2011/06/02/ea-games-now-on-gog-starting-with-privateer-dungeon-keeper-an/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/06/02/ea-games-now-on-gog-starting-with-privateer-dungeon-keeper-an/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/eagog62.jpg" vspace="0" /></a></center>
During CD Projekt's ongoing <a href="http://www.ustream.tv/channel/cdp-summer-days">streaming press conference</a>, the publisher revealed that Electronic Arts is going to join the roster of companies opening up their vintage catalogues to the DRM-free retro store <a href="http://www.joystiq.com/tag/gog">Good Old Games</a>.<br />
<br />
The first announced games include <em>Wing Commander Privateer, Dungeon Keeper</em>, and pioneering first-person RPGs <em>Ultima Underworld 1 and 2</em>. And those three are available right now for $5.99 each! Three more EA classics" are coming before the end of June, and then "over 20" more games from the publisher are coming this summer.<br />
<br />
Unfortunately, <em>System Shock</em> and <em>Syndicate</em> aren't part of the agreement right now, due to rights issues. But, a GOG spokesman said, "never say never."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/02/ea-games-now-on-gog-starting-with-privateer-dungeon-keeper-an/">EA games now on GOG, starting with Privateer, Dungeon Keeper, and Ultima Underworld</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Jun 2011 15:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/02/ea-games-now-on-gog-starting-with-privateer-dungeon-keeper-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19956891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/02/ea-games-now-on-gog-starting-with-privateer-dungeon-keeper-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cd-projekt</category><category>dungeon-keeper</category><category>ea</category><category>electronic-arts</category><category>gog</category><category>pc</category><category>retro</category><category>ultima-underworld</category><category>wing-commander-privateer</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 02 Jun 2011 15:50:00 EST</pubDate></item><item><title><![CDATA['George Plimpton's Video Falconry' captured on video [now playable!]]]></title><link>http://www.joystiq.com/2011/05/28/george-plimptons-video-falconry-captured-on-video/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/28/george-plimptons-video-falconry-captured-on-video/</guid><comments>http://www.joystiq.com/2011/05/28/george-plimptons-video-falconry-captured-on-video/#comments</comments><description><![CDATA[<center>
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During a recent <a href="http://www.maximumfun.org/judge-john-hodgman/judge-john-hodgman-episode-22-tips-and-tricks-and-justice">Judge John Hodgman</a> <a href="http://www.joystiq.com/2011/05/03/judge-john-hodgman-decides-is-using-a-strategy-guide-cheatin/">podcast</a> about the fairness of strategy guides, reference was made to <em>George Plimpton's Video Falconry</em>, a ColecoVision game from an alternate universe in which the writer was <em>not</em> an <a href="http://www.youtube.com/watch?v=Y0KTjpaG3cg">Intellivision advocate</a>.<br />
<br />
Newgrounds reached into an interdimensional portal (that had some kind of trans-reality FTP connection, or something) and retrieved footage of the lost ColecoVision classic. And the only hurdle you have to breach in order to see it for yourself is the one at the bottom of this post.<br />
<br />
[Update: <a href="http://www.newgrounds.com/portal/view/571422">Oh God, it's real</a>.]<p><a href="http://www.joystiq.com/2011/05/28/george-plimptons-video-falconry-captured-on-video/" rel="bookmark">Continue reading <em>'George Plimpton's Video Falconry' captured on video [now playable!]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/28/george-plimptons-video-falconry-captured-on-video/">'George Plimpton's Video Falconry' captured on video [now playable!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 28 May 2011 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/28/george-plimptons-video-falconry-captured-on-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19952502/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/28/george-plimptons-video-falconry-captured-on-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>colecovision</category><category>george-plimptons-video-falconry</category><category>judge-john-hodgman</category><category>newgrounds</category><category>retro</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 28 May 2011 03:00:00 EST</pubDate></item><item><title><![CDATA[Tetris documentary is titled 'Ecstasy of Order: The Tetris Masters' and here's the trailer to prove it]]></title><link>http://www.joystiq.com/2011/05/12/tetris-documentary-is-titled-ecstasy-of-order-the-tetris-maste/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/12/tetris-documentary-is-titled-ecstasy-of-order-the-tetris-maste/</guid><comments>http://www.joystiq.com/2011/05/12/tetris-documentary-is-titled-ecstasy-of-order-the-tetris-maste/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/12/tetris-documentary-is-titled-ecstasy-of-order-the-tetris-maste/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/tetris-movie-screen.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>
What's more fun than playing <em>Tetris?</em> Watching other people play <em>Tetris</em> of course!<br />
<br />
While that statement doesn't necessary hold true <em>as a rule</em>, it does when you're watching <em>Tetris</em> world champs. Cut from the same cloth as crossword and Scrabble documentaries <em>Wordplay</em> and <em>Word Wars</em>, the unfortunately named <em>Ecstasy of Order: The Tetris Masters</em> follows a handful of world-class <em>Tetris</em> players as they prepare for, and participate in, the Classic Tetris World Championship.<br />
<br />
The full movie won't be available until 2012 but, until then, you can watch the trailer we've embedded after the break. Oh, also embedded below: a poll, so you can register your opinion on that title. <p><a href="http://www.joystiq.com/2011/05/12/tetris-documentary-is-titled-ecstasy-of-order-the-tetris-maste/#poll63639">View Poll</a></p><p><a href="http://www.joystiq.com/2011/05/12/tetris-documentary-is-titled-ecstasy-of-order-the-tetris-maste/" rel="bookmark">Continue reading <em>Tetris documentary is titled 'Ecstasy of Order: The Tetris Masters' and here's the trailer to prove it</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/12/tetris-documentary-is-titled-ecstasy-of-order-the-tetris-maste/">Tetris documentary is titled 'Ecstasy of Order: The Tetris Masters' and here's the trailer to prove it</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 May 2011 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/12/tetris-documentary-is-titled-ecstasy-of-order-the-tetris-maste/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19937683/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/12/tetris-documentary-is-titled-ecstasy-of-order-the-tetris-maste/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>documentary</category><category>ecstasy-of-order</category><category>ecstasy-of-order-the-tetris-masters</category><category>movie</category><category>movies</category><category>retro</category><category>tetris</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 12 May 2011 01:00:00 EST</pubDate></item><item><title><![CDATA[Dragon Quest 1, 2, and 3 collected on a Wii disc]]></title><link>http://www.joystiq.com/2011/05/11/dragon-quest-1-2-and-3-collected-on-a-wii-disc/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/11/dragon-quest-1-2-and-3-collected-on-a-wii-disc/</guid><comments>http://www.joystiq.com/2011/05/11/dragon-quest-1-2-and-3-collected-on-a-wii-disc/#comments</comments><description><![CDATA[<center>
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Square Enix saw the success of the <a href="http://www.joystiq.com/game/super-mario-collection-special-pack"><em>Super Mario All-Stars</em></a> limited edition, and has decided to mark <em>Dragon Quest's</em> 25th anniversary in much the same way, with a Wii disc loaded with unaltered old games.<br />
<br />
The <em>Dragon Quest 25th Anniversary Famicom &amp; Super Famicom Dragon Quest I, II, III</em> collection (that's the title!) shows more interest in completeness than Nintendo's set, however, packing the Famicom (NES) versions of <em>Dragon Quest I</em>, <em>II</em>, and <em>III</em>, along with the updated Super Famicom (Super NES) versions of the <em>Dragon Quest I &amp; II </em>cartridge and <em>Dragon Quest III</em>, in a single package. It's slated for release this September in Japan.<br />
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Technically, translations for all three games exist, since all three were released in North America on the NES. However, given that they were NES-era translations, some freshening of the text would probably be required before releasing them these days.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/11/dragon-quest-1-2-and-3-collected-on-a-wii-disc/">Dragon Quest 1, 2, and 3 collected on a Wii disc</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 May 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/11/dragon-quest-1-2-and-3-collected-on-a-wii-disc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19937887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/11/dragon-quest-1-2-and-3-collected-on-a-wii-disc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dragon-quest</category><category>dragon-quest-25th-anniversary</category><category>japan</category><category>nintendo</category><category>q3-2011</category><category>release-date</category><category>retro</category><category>square-enix</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 11 May 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Guilty Gear Isuka downloadable through DotEmu]]></title><link>http://www.joystiq.com/2011/04/23/guilty-gear-isuka-downloadable-through-dotemu/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/23/guilty-gear-isuka-downloadable-through-dotemu/</guid><comments>http://www.joystiq.com/2011/04/23/guilty-gear-isuka-downloadable-through-dotemu/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/04/23/guilty-gear-isuka-downloadable-through-dotemu/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/isuka422.jpg" vspace="0" /></a></center>
Grab some friends this weekend, and indulge in a little (virtual) four-player combat on the cheap. Retro game publisher DotEmu -- the company behind the <a href="http://www.joystiq.com/2011/03/03/another-world-ios/">iPad version</a> of <em>Another World </em>-- just added the two-on-two fighter <em>Guilty Gear Isuka</em> to its DRM-free download shop, for $6.<p><a href="http://www.joystiq.com/2011/04/23/guilty-gear-isuka-downloadable-through-dotemu/" rel="bookmark">Continue reading <em>Guilty Gear Isuka downloadable through DotEmu</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/23/guilty-gear-isuka-downloadable-through-dotemu/">Guilty Gear Isuka downloadable through DotEmu</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Apr 2011 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/23/guilty-gear-isuka-downloadable-through-dotemu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19921497/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/23/guilty-gear-isuka-downloadable-through-dotemu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arc-system-works</category><category>dotemu</category><category>guilty-gear</category><category>guilty-gear-isuka</category><category>pc</category><category>retro</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 23 Apr 2011 04:00:00 EST</pubDate></item><item><title><![CDATA[Walnut Neo Geo system is the king of King of Fighters machines]]></title><link>http://www.joystiq.com/2011/04/18/walnut-neo-geo-system-is-the-king-of-king-of-fighters-machines/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/18/walnut-neo-geo-system-is-the-king-of-king-of-fighters-machines/</guid><comments>http://www.joystiq.com/2011/04/18/walnut-neo-geo-system-is-the-king-of-king-of-fighters-machines/#comments</comments><description><![CDATA[<center>
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<p>
	The <a href="http://joystiq.com/tag/neo-geo">Neo Geo</a> was already a seemingly unattainable luxury -- and that was when it was made of plastic. Now, Analogue Interactive has turned this eternally high-end console into something even more fancy by encasing "Consolized" Neo Geo MVS arcade systems in beautiful walnut exteriors.<br />
	<br />
	The "CMVS" plays MVS cartridges (which are typically cheaper than home AES cartridges), is compatible with component, S-video, composite and RGB video formats, and has a rechargeable battery for internal memory.<br />
	<br />
	At $649, it's still an accurate presentation of the Neo Geo experience -- including the part where you pay a bunch for the system. The CMVS begins shipping in "early May."</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/18/walnut-neo-geo-system-is-the-king-of-king-of-fighters-machines/">Walnut Neo Geo system is the king of King of Fighters machines</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Apr 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/18/walnut-neo-geo-system-is-the-king-of-king-of-fighters-machines/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19916511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/18/walnut-neo-geo-system-is-the-king-of-king-of-fighters-machines/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analogue-interactive</category><category>cmvs</category><category>neo-geo</category><category>retro</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 18 Apr 2011 21:00:00 EST</pubDate></item><item><title><![CDATA['Atari's Greatest Hits' app brings 100 new old games to iOS]]></title><link>http://www.joystiq.com/2011/04/06/ataris-greatest-hits-app-brings-100-new-old-games-to-ios/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/06/ataris-greatest-hits-app-brings-100-new-old-games-to-ios/</guid><comments>http://www.joystiq.com/2011/04/06/ataris-greatest-hits-app-brings-100-new-old-games-to-ios/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/04/06/ataris-greatest-hits-app-brings-100-new-old-games-to-ios/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/atari46.jpg" vspace="0" /></a></center>
A new universal iOS app from Atari is making the standard App Store rounds today, starting in New Zealand and propagating worldwide throughout the day. The <em>Atari's Greatest Hits</em> app is a free download that provides paid access to 100 games from Atari's arcade and 2600 library, including classics like <em>Yars Revenge, Haunted House </em>and<em> Asteroids</em>, weird games like <em>Circus Atari</em>, and even rarities like <em>Quadrun</em>.<br />
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The app comes bundled with <em>Pong</em>, with additional titles available in four-game packs for $1 each, or $15 for the whole collection. Some of the games, including the whole <em>RealSports</em> series, <em>Warlords</em> and <em>Breakout</em>, have been updated with Bluetooth multiplayer.<br />
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This is the latest in a recent Atari effort to repackage its classics once again. <em><a href="http://www.joystiq.com/2010/08/25/atari-mines-its-2600-catalog-for-ataris-greatest-hits-volume/">Atari's Greatest Hits: Volume 1</a></em> was released as a retail cartridge on DS in November 2010.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/06/ataris-greatest-hits-app-brings-100-new-old-games-to-ios/">'Atari's Greatest Hits' app brings 100 new old games to iOS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Apr 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/06/ataris-greatest-hits-app-brings-100-new-old-games-to-ios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19904997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/06/ataris-greatest-hits-app-brings-100-new-old-games-to-ios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2600</category><category>atari</category><category>ataris-greatest-hits</category><category>iphone</category><category>mobile</category><category>pong</category><category>retro</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 06 Apr 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[The unsuccessful prototype that became Super Mario Bros. 2]]></title><link>http://www.joystiq.com/2011/04/03/the-unsuccessful-prototype-that-became-super-mario-bros-2/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/03/the-unsuccessful-prototype-that-became-super-mario-bros-2/</guid><comments>http://www.joystiq.com/2011/04/03/the-unsuccessful-prototype-that-became-super-mario-bros-2/#comments</comments><description><![CDATA[<center>
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Before there was a <em>Super Mario Bros. 2</em> (in the US), and before there was a <em>Doki Doki Panic</em>, Nintendo was messing around with the idea of vertical platforming.  "The idea was that you would have people vertically ascending, and you would have items and blocks that you could pile up to go higher, or you could grab your friend that you were playing with and throw them to try and continue to ascend," <em>Donkey Kong Country Returns</em> producer and <em>Super Mario Bros. 2</em> director Kensuke Tanabe, who worked on the prototype, told <a href="http://www.wired.com/gamelife/2011/04/super-mario-bros-2/">Game|Life</a>.  "The game was mocked up (so that) when the player climbed about two-thirds of the way up the screen, it would scroll so that the player was pushed further down." <br />
<br />
The technology was cool, but there was a problem: the prototype wasn't actually any fun. Shigeru Miyamoto suggested adding some more traditional Mario-style side-scrolling, and the weird concept that eventually became Mario 2 began to take shape. "Picking up blocks was the same thing as pulling out vegetables from the ground," Tanabe said. This concept was first released as <em>Yume Kojo: Doki Doki Panic</em>; while it was in development, Fuji Television made a deal with Nintendo to release a game featuring characters for the Yume Kojo technology expo.<br />
<br />
Then when it was converted from Famicom Disk System format to a cartridge for Western release, Nintendo took the chance to make a couple of other changes -- like putting the Mario characters in. "We knew these Fuji TV characters wouldn't be popular in America," Tanabe said, "but what would be attractive in America would be the Mario characters."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/03/the-unsuccessful-prototype-that-became-super-mario-bros-2/">The unsuccessful prototype that became Super Mario Bros. 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 03 Apr 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/03/the-unsuccessful-prototype-that-became-super-mario-bros-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19901388/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/03/the-unsuccessful-prototype-that-became-super-mario-bros-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doki-doki-panic</category><category>kensuke-tanabe</category><category>nintendo</category><category>retro</category><category>super-mario-all-stars-limited-edition</category><category>super-mario-bros-2</category><category>super-mario-collection-special-pack</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 03 Apr 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Rayman Forever is on GOG now]]></title><link>http://www.joystiq.com/2011/03/29/rayman-forever-is-on-gog-now/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/29/rayman-forever-is-on-gog-now/</guid><comments>http://www.joystiq.com/2011/03/29/rayman-forever-is-on-gog-now/#comments</comments><description><![CDATA[<center>
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The latest vintage game to hit GOG comes courtesy of the site's new Ubisoft partnership, which has already brought us a couple of <a href="http://www.joystiq.com/2011/03/11/gog-adds-might-and-magic-games-offers-quest-for-real-gog-sword-an/"><em>Mights &amp; Magics</em></a>. This one is a bit more canonically "Ubisoft," however -- it's <em>Rayman</em>!<br />
<br />
<em>Rayman Forever</em> is the "definitive" version of the first <em>Rayman</em> platformer, released in 1999. In addition to the original game (which is a side-scroller, for those of you who started with <em>Rayman 2</em>), it includes a level editor, allowing you to pretend you have <a href="http://www.joystiq.com/2010/07/06/rayman-origins-slapped-on-xbla-psn-this-christmas-other-platfo/"><em>Rayman Origins</em></a>' Ubiart toolkit. 40 fanmade levels are also in the package. That's a lot of stuff for $5.99!<br />
<br />
Still no <em>arms</em>, of course.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/29/rayman-forever-is-on-gog-now/">Rayman Forever is on GOG now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Mar 2011 09:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/29/rayman-forever-is-on-gog-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19895326/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/29/rayman-forever-is-on-gog-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gog</category><category>gog.com</category><category>michel-ancel</category><category>pc</category><category>rayman</category><category>rayman-forever</category><category>retro</category><category>ubisoft</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 29 Mar 2011 09:55:00 EST</pubDate></item><item><title><![CDATA[Pica Pic resurrects classic LCD handhelds ... that you should play right now]]></title><link>http://www.joystiq.com/2011/03/23/pica-pic-resurrects-classic-lcd-handhelds-that-you-should-pl/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/23/pica-pic-resurrects-classic-lcd-handhelds-that-you-should-pl/</guid><comments>http://www.joystiq.com/2011/03/23/pica-pic-resurrects-classic-lcd-handhelds-that-you-should-pl/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/23/pica-pic-resurrects-classic-lcd-handhelds-that-you-should-pl/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/pica.pic.dkj.032311-530px.jpg" vspace="4" /></a></div>
Long before there was a <a href="http://www.joystiq.com/tag/3ds">3DS</a>, there was the <a href="http://www.joystiq.com/tag/game-and-watch">Game &amp; Watch</a> series of LCD games from Nintendo. It wasn't alone: numerous other companies produced single-game handhelds that may look primitive when compared with today's portables, but still manage to out-<em>fun</em> some modern games. It's excellent, then, that <a href="http://www.pica-pic.com">Pica Pic</a> exists. This slick site is home to a dozen or so fully playable recreations of classics such as <em>Donkey Kong Jr.</em> and <em>Sub Attack</em>, with the promise of more to come.<br />
<br />
Designed by <a href="http://www.hipopotamstudio.pl/#/en/portfolio/all/">Hipopotam</a>, the site may not be entirely legal due to its, er ... <em>reproduction of copyrighted games</em>, but we certainly won't tell if you want to give it a visit. Which you should. Now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/23/pica-pic-resurrects-classic-lcd-handhelds-that-you-should-pl/">Pica Pic resurrects classic LCD handhelds ... that you should play right now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Mar 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/23/pica-pic-resurrects-classic-lcd-handhelds-that-you-should-pl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19889745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/23/pica-pic-resurrects-classic-lcd-handhelds-that-you-should-pl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser-based</category><category>lcd</category><category>mac</category><category>pc</category><category>pica-pic</category><category>retro</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 23 Mar 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Watch the GDC 'Classic Game Postmortem' talks for free]]></title><link>http://www.joystiq.com/2011/03/23/watch-the-gdc-classic-game-postmortem-talks-for-free/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/23/watch-the-gdc-classic-game-postmortem-talks-for-free/</guid><comments>http://www.joystiq.com/2011/03/23/watch-the-gdc-classic-game-postmortem-talks-for-free/#comments</comments><description><![CDATA[<center>
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If you want to hear about <a href="http://www.joystiq.com/2011/03/06/the-marble-madness-of-mark-cerny/">Mark Cerny</a>'s first, overambitious version of <em>Marble Madness</em> for yourself, try to decipher <a href="http://www.joystiq.com/2011/03/03/pac-man-creator-reminisces-about-classic-game-design-calls-for/">Toru Iwatani</a>'s clues about a "singing Pac-Man" game, see the <a href="http://www.joystiq.com/2011/03/15/jordan-mechner-on-prince-of-persia-respecting-game-writers/">history of <em>Prince of Persia</em></a> in the time it takes to play <em>Prince of Persia </em>(one hour), or suck John Romero's <em>Doom</em> postmortem down, you are welcome to do so right now.<br />
<br />
The GDC organizers have uploaded video and slides of many of this year's presentations to the GDC Vault, most of which are restricted to subscribers. However, the GDC Vault offers the <a href="http://www.joystiq.com/2011/01/20/classic-postmortems-unveiled-for-25th-game-developers-conferen/">Classic Game Postmortem</a> series for free, including the aforementioned talks plus Eric Chahi on <em>Another World</em>, Will Wright on his first game, <em>Raid on Bungeling Bay</em>, Ron Gilbert looking back on <em>Maniac Mansion</em>, and more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/23/watch-the-gdc-classic-game-postmortem-talks-for-free/">Watch the GDC 'Classic Game Postmortem' talks for free</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Mar 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/23/watch-the-gdc-classic-game-postmortem-talks-for-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19889063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/23/watch-the-gdc-classic-game-postmortem-talks-for-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-game-postmortem</category><category>gdc-2011</category><category>gdc-vault</category><category>john-romero</category><category>mark-cerny</category><category>retro</category><category>ron-gilbert</category><category>toru-iwatani</category><category>will-wright</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 23 Mar 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Race'n'Chase: Original GTA design docs posted]]></title><link>http://www.joystiq.com/2011/03/22/race-n-chase-original-gta-design-docs-posted/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/22/race-n-chase-original-gta-design-docs-posted/</guid><comments>http://www.joystiq.com/2011/03/22/race-n-chase-original-gta-design-docs-posted/#comments</comments><description><![CDATA[<div style="text-align: center;">
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The original concept for <em>Grand Theft Auto</em> would see players committing only <em>a few</em> crimes, according to design documents posted by developer Mike Dailly that date back to sixteen years ago today. At that time, the early concept was for a game called <em>Race'n'Chase.</em> Its aim was "to produce a fun, addictive, and fast multi-player car racing and crashing game which uses a novel graphics method."<br />
<br />
The story? "The game will be set in a present-day world." (Period.) While it would take two and a half years -- and narrowly dodging cancellation, by <a href="http://www.joystiq.com/2011/01/31/original-gta-developer-says-game-was-almost-canned/">another creator's account</a> -- to flesh out the eventual game, <em>Grand Theft Auto</em>, the designers did have some inkling of the direction they would ultimately take, as detailed in the original pitch.<br />
<br />
"There will be 3 cities with a different graphic style for each city (e.g., New York, Venice, Miami)," wrote the heads of then DMA Design (now Rockstar North). "There will be many different missions to be played in each city." The initial mission types consisted of "a straight race across the city," a free-roaming demolition derby and a bank robbery.<br />
<br />
Other seeds for the mega-franchise-to-be were also planted in the early documents: "Pedestrians will be wandering about all of the time," notes one section, suggesting bystander types could include "schoolchildren" and a "lollipop lady." "They can be run over by cars."<br />
<br />
"It will also be possible for players to get out of their car and steal another one," the designers propose in the opening pitch, adding, "Trying to steal a car may result in an alarm being set off which will, of course, attract the police." Later, it's clarified that "police will be able to get out of their cars and shoot at the robbers."<br />
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[Image credit: Mike Dailly; source: <a href="http://www.flickr.com/photos/mikedailly/1398675192/in/set-72157602022230830/">mikedailly/Flickr</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/22/race-n-chase-original-gta-design-docs-posted/">Race'n'Chase: Original GTA design docs posted</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Mar 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/22/race-n-chase-original-gta-design-docs-posted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19887750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/22/race-n-chase-original-gta-design-docs-posted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design</category><category>design-document</category><category>dma-design</category><category>dos</category><category>grand-theft-auto</category><category>gta</category><category>mike-daily</category><category>n64</category><category>pc</category><category>race-n-chase</category><category>retro</category><category>saturn</category><category>windows-95</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 22 Mar 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Barf! River City Ransom 2 in the works, coming to consoles and PC]]></title><link>http://www.joystiq.com/2011/03/18/river-city-ransom-2/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/18/river-city-ransom-2/</guid><comments>http://www.joystiq.com/2011/03/18/river-city-ransom-2/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2011/03/18/river-city-ransom-2/"><img alt="River City Ransom 2" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/rcr-225.jpg" style="padding-right: 10px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; float: left; width: 200px; height: 283px; " /></a>We know a lot of you have been looking for closure for twenty long years. Where are Alex and Ryan now? What about River City High? Are Ryan and Cyndi still together?<br />
<br />
Where is <em>River City Ransom 2</em>?<br />
<br />
Japanese dev Miracle Kidz, comprised of some of the series' original developers, told <a href="http://game.watch.impress.co.jp/docs/news/20110318_433794.html">Impress Watch</a> (via <a href="http://www.siliconera.com/2011/03/18/river-city-ransom-2-in-the-works-kunio-kun-dodgeball-smashing-wiiware/">Siliconera</a>) that the sequel is in development for both consoles and PC. The console release should be "this summer" while PC owners will need to wait until "next year." There's no word on which consoles Miracle Kidz is targeting, but its <em>River City Ransom</em>-styled <em>Downtown Smash Dodgeball</em> is on Xbox Live Indie Games and being ported to WiiWare, so those two platforms seem as likely as any.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/18/river-city-ransom-2/">Barf! River City Ransom 2 in the works, coming to consoles and PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Mar 2011 10:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/18/river-city-ransom-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19884103/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/18/river-city-ransom-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>Miracle-Kidz</category><category>nintendo</category><category>retro</category><category>River-City-Ransom-2</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 18 Mar 2011 10:55:00 EST</pubDate></item><item><title><![CDATA[The (Marble) Madness of Mark Cerny]]></title><link>http://www.joystiq.com/2011/03/06/the-marble-madness-of-mark-cerny/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/06/the-marble-madness-of-mark-cerny/</guid><comments>http://www.joystiq.com/2011/03/06/the-marble-madness-of-mark-cerny/#comments</comments><description><![CDATA[<center>
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In 1983, game designer Mark Cerny worked on a game that had dynamic 3D environments, including bumps in the floor that would chase your character. It also, at one point, was to use either a touchscreen or a motorized trackball that provided resistance feedback to correspond to onscreen events. Obviously, none of these things worked out at the time. But the game did manage to make it out, if in a less grandiose form than originally intended, and on more modest hardware than the revolutionary arcade board Cerny had in mind. And the scaled-down version found an audience as <em>Marble Madness</em>.<br />
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During a <a href="http://joystiq.com/tag/gdc-2011">GDC</a> postmortem for the classic game, Cerny said that the concept came about because the post-crash game market (and Atari) demanded totally unique concepts with two-player functionality. Two players meant twice as many coins per play, after all. And so Cerny set about with a minigolf-inspired game that used new 3D hardware -- which eventually ended up 2D, with a new "budget" arcade board that used interchangeable cartridges and afforded a bit more storage space.<br />
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Cerny gave an abstract look to the game, with enemies like Slinky creatures and transparent blobs (the transparency was simulated by drawing the floor grid onto the enemy sprite). So he was understandably irritated when the cabinet designers decided to make the trackball controller a smiley face. Eventually, they reached a compromise, with a sort of smiling character on the panel, but not quite a face, and not on the trackball itself.<br />
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After the year or so of design, Cerny and Atari ended up with a hit -- for about six months. Sales dropped off, he said, because the game could be completed in four minutes. He lamented not spending more time designing levels after getting the tech in place; at eight minutes, it could have remained a hit, he said.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/06/the-marble-madness-of-mark-cerny/">The (Marble) Madness of Mark Cerny</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 06 Mar 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/06/the-marble-madness-of-mark-cerny/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19869458/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/06/the-marble-madness-of-mark-cerny/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>atari</category><category>atari-games</category><category>gdc-2011</category><category>marble-madness</category><category>mark-cerny</category><category>retro</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 06 Mar 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Yu Suzuki reflects on Sega career, teases Shenmue]]></title><link>http://www.joystiq.com/2011/03/03/yu-suzuki-reflects-on-sega-career-teases-shenmue/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/03/yu-suzuki-reflects-on-sega-career-teases-shenmue/</guid><comments>http://www.joystiq.com/2011/03/03/yu-suzuki-reflects-on-sega-career-teases-shenmue/#comments</comments><description><![CDATA[<center>
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Longtime Sega producer Yu Suzuki delivered his first-ever American talk at GDC, providing a history of his experiences at Sega, from <em>Champion Boxing</em> through the canceled <em>Psy-Phi</em>, a touch-screen based arcade fighting title. It was canceled, by the way, because it hurt players' fingers. He mused that it would work on DS or Kinect, where either a stylus or several feet of air come between your fingers and the screen.<p><a href="http://www.joystiq.com/2011/03/03/yu-suzuki-reflects-on-sega-career-teases-shenmue/" rel="bookmark">Continue reading <em>Yu Suzuki reflects on Sega career, teases Shenmue</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/03/yu-suzuki-reflects-on-sega-career-teases-shenmue/">Yu Suzuki reflects on Sega career, teases Shenmue</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Mar 2011 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/03/yu-suzuki-reflects-on-sega-career-teases-shenmue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19866145/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/03/yu-suzuki-reflects-on-sega-career-teases-shenmue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2011</category><category>retro</category><category>sega</category><category>shenmue-3</category><category>yu-suzuki</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 03 Mar 2011 09:15:00 EST</pubDate></item><item><title><![CDATA[Sega bundling 46 Genesis games for Classic Collection Gold Edition on PC]]></title><link>http://www.joystiq.com/2011/02/17/sega-bundling-46-genesis-games-for-classic-collection-gold-editi/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/17/sega-bundling-46-genesis-games-for-classic-collection-gold-editi/</guid><comments>http://www.joystiq.com/2011/02/17/sega-bundling-46-genesis-games-for-classic-collection-gold-editi/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/17/sega-bundling-46-genesis-games-for-classic-collection-gold-editi/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gamsegagengoldedition530-1297963339.jpg" /></a></div>
Okay, guys. This is it. Here it is. The very last bundle of re-released <a href="http://www.joystiq.com/tag/sega-genesis">Sega Genesis</a> games that you'll ever need to purchase. Really take a moment to soak up the importance of this moment. Seriously, take your time. Alright, you're ready: Sega has announced the <a href="http://www.sega.com/games/sega-genesis-classic-collection-gold-edition/"><em>Sega Genesis Classic Collection Gold Edition</em></a> for PC, which will toss 46 of the console's greatest hits into a single retail package on March 15.<br />
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No price has been announced for the collection, but, really, what price is too high for the peace of mind you'll acquire knowing that you never have to purchase another Sega Genesis game ever, ever again? Check out the full list of 46 included titles after the jump!<p><a href="http://www.joystiq.com/2011/02/17/sega-bundling-46-genesis-games-for-classic-collection-gold-editi/" rel="bookmark">Continue reading <em>Sega bundling 46 Genesis games for Classic Collection Gold Edition on PC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/17/sega-bundling-46-genesis-games-for-classic-collection-gold-editi/">Sega bundling 46 Genesis games for Classic Collection Gold Edition on PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Feb 2011 20:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/17/sega-bundling-46-genesis-games-for-classic-collection-gold-editi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19848222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/17/sega-bundling-46-genesis-games-for-classic-collection-gold-editi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>release-date</category><category>retro</category><category>sega</category><category>sega-genesis</category><category>sega-genesis-classic-collection</category><category>sega-genesis-classic-collection-gold-edition</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 17 Feb 2011 20:40:00 EST</pubDate></item><item><title><![CDATA[Neo Geo tribute film is bigger, badder, better]]></title><link>http://www.joystiq.com/2011/02/15/neo-geo-tribute-film-is-bigger-badder-better/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/15/neo-geo-tribute-film-is-bigger-badder-better/</guid><comments>http://www.joystiq.com/2011/02/15/neo-geo-tribute-film-is-bigger-badder-better/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2011/02/15/neo-geo-tribute-film-is-bigger-badder-better/#continued"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/neogeo215.jpg" /></a></center>Somehow, we've managed to go <a href="http://www.joystiq.com/2010/04/06/the-turboexpress-lovingly-unboxed/">ten months</a> without a new video from vintage game hardware photographer Aaron Nanto. The drought ends today with a tribute video that <em>will</em> make you fall in love with the Neo Geo. <br />
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Nanto <em>caresses</em> immaculate Neo Geo, Neo Geo CD, and even MVS arcade hardware with his HD camera, and follows with shots of boxes and gameplay for some of the system's best-known series, like <em>Samurai Shodown</em> and <em>Fatal Fury</em>. Join us after the break in wondering how he gets these old systems <em>so clean</em>.<p><a href="http://www.joystiq.com/2011/02/15/neo-geo-tribute-film-is-bigger-badder-better/" rel="bookmark">Continue reading <em>Neo Geo tribute film is bigger, badder, better</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/15/neo-geo-tribute-film-is-bigger-badder-better/">Neo Geo tribute film is bigger, badder, better</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Feb 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/15/neo-geo-tribute-film-is-bigger-badder-better/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19844732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/15/neo-geo-tribute-film-is-bigger-badder-better/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaron-nanto</category><category>neo-geo</category><category>retro</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 15 Feb 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Tapper World Tour trailer serves up gameplay, Don Bluth charm]]></title><link>http://www.joystiq.com/2011/02/15/tapper-world-tour-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/15/tapper-world-tour-trailer/</guid><comments>http://www.joystiq.com/2011/02/15/tapper-world-tour-trailer/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/15/tapper-world-tour-trailer/#continued"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/tapper.world.tour.021511-530px.jpg" /></a></div>
Part of why we're so excited for the iOS rebirth of <em>Tapper</em> is its look, created by animation legend Don Bluth <em>(</em><a href="http://jwww.joystiq.com/game/dragons-lair"><em>Dragon's Lair</em></a><em>, Space Ace).</em> As neat as <em>Tapper World Tour</em> has looked <a href="http://www.joystiq.com/2011/02/04/tapper-bellies-up-once-again-on-iphone-and-ipad/">in screenshots</a>, it's even lovelier in motion, as you'll see for yourself in this trailer.<p><a href="http://www.joystiq.com/2011/02/15/tapper-world-tour-trailer/" rel="bookmark">Continue reading <em>Tapper World Tour trailer serves up gameplay, Don Bluth charm</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/15/tapper-world-tour-trailer/">Tapper World Tour trailer serves up gameplay, Don Bluth charm</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Feb 2011 16:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/15/tapper-world-tour-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19845269/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/15/tapper-world-tour-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>arcade</category><category>don-bluth</category><category>ios</category><category>mobile</category><category>retro</category><category>square-one</category><category>tapper</category><category>trailer</category><category>warner-bros-digital-distribution</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 15 Feb 2011 16:10:00 EST</pubDate></item><item><title><![CDATA[Game Boy games get hacked onto an oscilloscope]]></title><link>http://www.joystiq.com/2011/02/13/game-boy-games-get-hacked-onto-an-oscilloscope/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/13/game-boy-games-get-hacked-onto-an-oscilloscope/</guid><comments>http://www.joystiq.com/2011/02/13/game-boy-games-get-hacked-onto-an-oscilloscope/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/13/game-boy-games-get-hacked-onto-an-oscilloscope/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gamgameboyoscil530.jpg" /></a></div>
Real champions don't ask "Why?" when shown a completely awesome, albeit totally impractical piece of technological wizardry. Take, for instance, <a href="http://flashingleds.wordpress.com/2011/02/13/nintendoscope/">Flashing LEDs</a>' latest creation: An oscilloscope that displays Game Boy games. Useful? Absolutely not. Radical? We like to think so.<p><a href="http://www.joystiq.com/2011/02/13/game-boy-games-get-hacked-onto-an-oscilloscope/" rel="bookmark">Continue reading <em>Game Boy games get hacked onto an oscilloscope</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/13/game-boy-games-get-hacked-onto-an-oscilloscope/">Game Boy games get hacked onto an oscilloscope</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 13 Feb 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/13/game-boy-games-get-hacked-onto-an-oscilloscope/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19841990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/13/game-boy-games-get-hacked-onto-an-oscilloscope/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-boy</category><category>hack</category><category>mod</category><category>nintendo</category><category>oscilloscope</category><category>retro</category><category>the-legend-of-zelda-links-awakening</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 13 Feb 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Metroid Prime 1.5 design doc surfaces from Retro Studios]]></title><link>http://www.joystiq.com/2011/02/07/rumor-metroid-prime-1-5-design-doc-surfaces-from-retro-studios/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/07/rumor-metroid-prime-1-5-design-doc-surfaces-from-retro-studios/</guid><comments>http://www.joystiq.com/2011/02/07/rumor-metroid-prime-1-5-design-doc-surfaces-from-retro-studios/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/07/rumor-metroid-prime-1-5-design-doc-surfaces-from-retro-studios/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/metroidprime1point5headerimg530px.jpg" /></a></div>
Given the sheer size and detail of the recently surfaced design document said to be for a <a href="http://www.joystiq.com/tag/retro-studios">Retro Studios</a>-developed <em><a href="http://www.joystiq.com/tag/metroid-prime">Metro Prime</a></em> title, it's hard to outright dismiss as a fake. Then again, a nearly 7,000-word design document for an unannounced <em>Metroid Prime</em> game appearing on the internet out of thin air is hard to believe, to say the least. <br />
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But that's just what one <a href="http://www.neogaf.com/forum/showthread.php?t=421019">Neogaf</a> forum member claims to have found, supposedly on the now-locked Google Sites page of former Retro Studios level designer Tony Giovannini. The document is titled "Metroid 1.5 Design Concept," referencing the project's place in the <em>Prime</em> series' timeline -- between <em>Metroid Prime 1</em> and <em>2</em> -- and has a completion date of November 18, 2002. The first <em>Metroid Prime</em> hit store shelves in North America just one day earlier.<p><a href="http://www.joystiq.com/2011/02/07/rumor-metroid-prime-1-5-design-doc-surfaces-from-retro-studios/" rel="bookmark">Continue reading <em>Rumor: Metroid Prime 1.5 design doc surfaces from Retro Studios</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/07/rumor-metroid-prime-1-5-design-doc-surfaces-from-retro-studios/">Rumor: Metroid Prime 1.5 design doc surfaces from Retro Studios</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Feb 2011 19:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/07/rumor-metroid-prime-1-5-design-doc-surfaces-from-retro-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19833689/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/07/rumor-metroid-prime-1-5-design-doc-surfaces-from-retro-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metroid-1.5</category><category>metroid-prime</category><category>metroid-prime-1.5</category><category>nintendo</category><category>retro</category><category>retro-studios</category><category>tony-giovannini</category><category>wii</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 07 Feb 2011 19:40:00 EST</pubDate></item><item><title><![CDATA[California gallery becomes vintage arcade in March]]></title><link>http://www.joystiq.com/2011/02/03/california-gallery-becomes-vintage-arcade-in-march/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/03/california-gallery-becomes-vintage-arcade-in-march/</guid><comments>http://www.joystiq.com/2011/02/03/california-gallery-becomes-vintage-arcade-in-march/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2011/02/03/california-gallery-becomes-vintage-arcade-in-march/"><img align="left" border="0" hspace="0" vspace="0" style="padding-right: 10px;" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/sc322.jpg" /></a>If you'd like to party with Pac-Man in a way that doesn't involve playing <em><a href="http://joystiq.com/game/pac-man-party">Pac-Man Party</a></em>, head down to Alhambra, California's Nucleus Gallery on March 5. The Southern California Classic Collectors group is setting up 30 old arcade machines, and a dozen or so old consoles, to turn the gallery into a retrogaming paradise.<br />
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In addition to the presentation and free play of old games, attendees will be able to hear live chiptunes, take part in commerce in the trading room, play a retrogaming quiz competition and, for some reason, play <em>Rock Band</em>. Also, because it's Southern California, food trucks will converge on the location, stalking their elusive prey of "hungry people." Tickets are $10 now, or $15 at the door.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/03/california-gallery-becomes-vintage-arcade-in-march/">California gallery becomes vintage arcade in March</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Feb 2011 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/03/california-gallery-becomes-vintage-arcade-in-march/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19825969/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/03/california-gallery-becomes-vintage-arcade-in-march/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>nucleus-gallery</category><category>retro</category><category>sc3-arcade-party</category><category>southern-california-classic-collectors</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 03 Feb 2011 07:00:00 EST</pubDate></item><item><title><![CDATA['SNK Arcade Classics 0' for PSP goes deep into the back catalog]]></title><link>http://www.joystiq.com/2011/02/01/snk-arcade-classics-0-for-psp-goes-deep-into-the-back-catalog/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/01/snk-arcade-classics-0-for-psp-goes-deep-into-the-back-catalog/</guid><comments>http://www.joystiq.com/2011/02/01/snk-arcade-classics-0-for-psp-goes-deep-into-the-back-catalog/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2011/02/01/snk-arcade-classics-0-for-psp-goes-deep-into-the-back-catalog/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/snk21.jpg" /></a></center>SNK Playmore has officially announced a new PSP compilation of classic games for Japan, to be released on April 21. Unlike most SNK collections (like <em>Metal Slug Collection</em> and <em>SNK Arcade Classics Vol. 1</em>) that offer games exclusive to Neo Geo, <em>SNK Arcade Classics 0</em> is a collection of 20 games made by the company before the release of the Neo Geo hardware. <br />
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Yes, finally, you'll be able to get <em>Ikari Warriors</em> and <em>Athena</em> on the same disc, along with <em>Psycho Soldier</em>, <em>P.O.W.</em>, and a lot of vintage SNK games we've never heard of. Find the full list after the break, as transcribed by <a href="http://www.andriasang.com/e/blog/2011/02/01/snk_collection_zero/">Andriasang</a>. Many of them were originally released in vertical format, a setup emulated on PSP by holding the device sideways.<br />
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An <a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=28009&amp;searchkeyword=snk%20arcade%20classics">ESRB rating</a> for <em>SNK Arcade Classics 0</em> has been online since late 2009, suggesting that SNK has plans to release this collection stateside. Of course, the rating occurring that long ago also means SNK has had plenty of time to change its mind.<p><a href="http://www.joystiq.com/2011/02/01/snk-arcade-classics-0-for-psp-goes-deep-into-the-back-catalog/" rel="bookmark">Continue reading <em>'SNK Arcade Classics 0' for PSP goes deep into the back catalog</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/01/snk-arcade-classics-0-for-psp-goes-deep-into-the-back-catalog/">'SNK Arcade Classics 0' for PSP goes deep into the back catalog</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Feb 2011 13:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/01/snk-arcade-classics-0-for-psp-goes-deep-into-the-back-catalog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19823671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/01/snk-arcade-classics-0-for-psp-goes-deep-into-the-back-catalog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>psp</category><category>retro</category><category>snk</category><category>snk-arcade-classics-0</category><category>snk-playmore</category><category>sony</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 01 Feb 2011 13:20:00 EST</pubDate></item><item><title><![CDATA['The Nintendo Project': Deep thoughts inspired by NES games]]></title><link>http://www.joystiq.com/2011/01/26/the-nintendo-project-deep-thoughts-inspired-by-nes-games/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/26/the-nintendo-project-deep-thoughts-inspired-by-nes-games/</guid><comments>http://www.joystiq.com/2011/01/26/the-nintendo-project-deep-thoughts-inspired-by-nes-games/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2011/01/26/the-nintendo-project-deep-thoughts-inspired-by-nes-games/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/drchaos126.jpg" alt="" /></a></center>Phillip Sandifer's "The Nintendo Project" is billed as an "8-bit psychochronography," but it can just as easily be understood as "extremely random essays tangentially connected to NES games." Well, maybe "understood" is too strong a word. Basically, it's <em><a href="http://chrontendo.blogspot.com/">Chrontendo</a></em>, but ... not.<br />
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Sandifer is playing through the licensed NES games in alphabetical order, <em>10-Yard Fight</em> to <em>Zombie Nation</em>, and writing an essay for each that manages to be both stream-of-consciousness and in-depth -- but doesn't really manage to be about the actual game. The <em>Defender of the Crown</em> <a href="http://projectnes.blogspot.com/2010/11/towards-occultism-of-video-games-part.html">article</a> is about tarot (what will the <em>Taboo: The Sixth Sense</em> post be about, then?), and the most recent <a href="http://projectnes.blogspot.com/2011/01/doctor-who-and-healing-of-death-dr.html">article</a> is a long riff on Doctor Who, Dr. Jekyll and Dr. Mario, inspired by <em>Dr. Chaos</em>. It beats having to actually talk about <em><a href="http://en.wikipedia.org/wiki/Dr._Chaos">Dr. Chaos</a></em>, we suppose.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/26/the-nintendo-project-deep-thoughts-inspired-by-nes-games/">'The Nintendo Project': Deep thoughts inspired by NES games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Jan 2011 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/26/the-nintendo-project-deep-thoughts-inspired-by-nes-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19816144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/26/the-nintendo-project-deep-thoughts-inspired-by-nes-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nes</category><category>phillip-sandifer</category><category>retro</category><category>the-nintendo-project</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 26 Jan 2011 23:30:00 EST</pubDate></item></channel></rss>
