Posts tagged revenue 
Dustforce devs explain what they earned, what they learned
Developer Hitbox Studios has cracked open the financial books on Dustforce, revealing just how much the indie release made. After the game's launch in January of 2012 and some major sales with Steam and the Humble Bundle, Dustforce has earned a total of $668,490 in revenue. That may sound ...
EA's Digital EVP and Playfish co-founder departs
Kristian Segerstrale has left Electronic Arts, where he served as the head of the EA Digital team and was responsible for overseeing most of EA's games-as-services, including Sim City Social. Segerstrale had joined the company as a co-founder of Playfish, which EA picked up about four years ago for ...
Mojang revenue hits $237 million in 2012
We already knew that 2012 was a particularly legit year for Minecraft maker Mojang, what with its principle product being purchased over 15 million times and everything, but now we have a better idea of what success like that translates to in dollars. Well, technically in krona and then translated ...
Halo franchise up to 46 million games sold worldwide
The Halo franchise is up to 46 million games sold worldwide. Microsoft gave us the impressive figure today ahead of the launch of Halo 4, which was recently revealed as comfortably Microsoft's most expensive game to date. According to Microsoft, Halo has so far generated $3 billion in revenue, ...
Zynga posts loss, beats estimates following OMGPOP acquisition
There's good news and bad news for Zynga's financials. The good news first: Thanks to its purchase of Draw Something developer OMGPOP and some strong releases, the social game publisher beat quarterly revenue estimates from Wall Street, growing its year-over-year revenue to $321 million from $243 ...
Square Enix thanks games for 2011's rise in revenue, profit
Deus Ex is leading the revenue revolution for Square Enix, whose digital entertainment -- games -- department in April-December 2011 grew 6.2 percent from the previous fiscal year, totaling $704.7 million in net sales. Games now comprise 56 percent of Square Enix's total revenue, where in the same ...
Zynga reports record quarterly revenue, profits still down year-over-year
Never underestimate the addictive power of microtransaction infused farms, apparently, as Zynga has disclosed a record quarter for the period between July 1 and September 30: Over $306 million, an 80 percent increase in revenue over that same period in 2010. The social megalith attributes the ...
Unity Technologies revenue up 258.7 percent, Asian pirates to blame (or thank)
Revenue for Unity Technologies, developer of the Unity 3D game-authoring tool, is up 258.7 percent year-over-year in Asian markets, with the most monthly users worldwide coming from Seoul, Beijing, Shanghai and Nei-Hu, Taiwan. Unity's general manager of Asia John Goodale is excited about the ...
Report: US video games market estimated at $7 billion
A recent report issued by Dublin-based firm Research and Markets states the value of the games industry in the US is estimated to be $7 billion and, naturally, dominated mainly by The Big Three™: Sony, Microsoft and Nintendo. Suddenly that $65 billion global target doesn't seem so ...
Pirates of the Burning Sea completes transition to free-to-play
Flying Lab Software's piratical MMO Pirates of the Burning Sea has officially made the transition to free-to-play -- you can now download, install and play the client with nothing more than a free Station account. Revenue is generated via an in-game store that sells extra inventory slots, ship ...
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Huffpost Live tackles Xbox One with our reviews editor, Richard Mitchell [Update: watch the replay]
Posted on May 21st 2013 6:15PM
