Posts tagged revenue 
Square Enix thanks games for 2011's rise in revenue, profit
Deus Ex is leading the revenue revolution for Square Enix, whose digital entertainment -- games -- department in April-December 2011 grew 6.2 percent from the previous fiscal year, totaling $704.7 million in net sales. Games now comprise 56 percent of Square Enix's total revenue, where in the same ...
Zynga reports record quarterly revenue, profits still down year-over-year
Never underestimate the addictive power of microtransaction infused farms, apparently, as Zynga has disclosed a record quarter for the period between July 1 and September 30: Over $306 million, an 80 percent increase in revenue over that same period in 2010. The social megalith attributes the ...
Unity Technologies revenue up 258.7 percent, Asian pirates to blame (or thank)
Revenue for Unity Technologies, developer of the Unity 3D game-authoring tool, is up 258.7 percent year-over-year in Asian markets, with the most monthly users worldwide coming from Seoul, Beijing, Shanghai and Nei-Hu, Taiwan. Unity's general manager of Asia John Goodale is excited about the ...
Report: US video games market estimated at $7 billion
A recent report issued by Dublin-based firm Research and Markets states the value of the games industry in the US is estimated to be $7 billion and, naturally, dominated mainly by The Big Three™: Sony, Microsoft and Nintendo. Suddenly that $65 billion global target doesn't seem so ...
Pirates of the Burning Sea completes transition to free-to-play
Flying Lab Software's piratical MMO Pirates of the Burning Sea has officially made the transition to free-to-play -- you can now download, install and play the client with nothing more than a free Station account. Revenue is generated via an in-game store that sells extra inventory slots, ship ...
Lord of the Rings Online doubles revenue since going free-to-play
Lord of the Rings Online Executive Producer Kate Paiz announced during a panel at GDC Online 2010 today that Turbine has done it again: Lord of the Rings Online has doubled its revenue and created over a million new accounts since going free-to-play early last month. That's the second MMO Turbine ...
MMO industry sees increased market share, but less revenue per user
The online gaming industry analysts at Screen Digest recently shared some good news and bad news with Western MMO developers. The good? According to their report, the MMO market in Europe and the U.S. increased to $1.6 billion last year, up from $1.4 billion in 2008. However, the average revenue ...
APB has 130K registered players, high average playtime and revenue per user
Realtime Worlds as a company has been suffering from all kinds of problems lately, but how's the game doing? With a very short press release, the company (currently "in administration," which is the British version of bankruptcy) has announced that APB is hosting 130,000 registered players. That's ...
Atari sales down in Q1, online is the glimmer of hope
Atari announced that revenues were down 65 percent to €19.3 million ($25M) in the first quarter of its fiscal year ending June 30, 2010. The company didn't reveal any profit or loss data, but given its loss during the previous fiscal year, it's pretty safe to guess that Atari isn't doing so ...
Sega expects profits in fiscal Q4 2010 forecast
Sega recently posted quite the surprise for its investors: a revised earnings forecast. In an interesting turn of events, Sega has foregone the doom and gloom of having to admit it will likely earn less money during its Q4 2010 forecast -- the period between December 2009 and March 2010 -- for ...




