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Posts tagged revenue

EA reports $273 million loss in second quarter of fiscal 2014

EA released its financial report for the second quarter of fiscal 2014, a period of time that stretched from July 2013 through the end of September, reporting a net loss of $273 million during that time. The publisher saw a two percent decline in net revenue compared to the same three-month time...

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Microsoft Q1 2014 financials show 16 percent increase in revenue

Microsoft revealed its first quarter 2014 financial results (the period of July 2013 through September 2013), primarily showing growth in revenue and net income. The company brought in $18.53 billion in revenue in the quarter, a 16 percent increase from its reported revenue from Q1 2013 report...

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Dustforce devs explain what they earned, what they learned

Developer Hitbox Studios has cracked open the financial books on Dustforce, revealing just how much the indie release made. After the game's launch in January of 2012 and some major sales with Steam and the Humble Bundle, Dustforce has earned a total of $668,490 in revenue. That may sound...

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EA's Digital EVP and Playfish co-founder departs

Kristian Segerstrale has left Electronic Arts, where he served as the head of the EA Digital team and was responsible for overseeing most of EA's games-as-services, including Sim City Social. Segerstrale had joined the company as a co-founder of Playfish, which EA picked up about four years ago for...

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Mojang revenue hits $237 million in 2012

We already knew that 2012 was a particularly legit year for Minecraft maker Mojang, what with its principle product being purchased over 15 million times and everything, but now we have a better idea of what success like that translates to in dollars. Well, technically in krona and then translated...

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Halo franchise up to 46 million games sold worldwide

The Halo franchise is up to 46 million games sold worldwide. Microsoft gave us the impressive figure today ahead of the launch of Halo 4, which was recently revealed as comfortably Microsoft's most expensive game to date. According to Microsoft, Halo has so far generated $3 billion in revenue,...

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Zynga posts loss, beats estimates following OMGPOP acquisition

There's good news and bad news for Zynga's financials. The good news first: Thanks to its purchase of Draw Something developer OMGPOP and some strong releases, the social game publisher beat quarterly revenue estimates from Wall Street, growing its year-over-year revenue to $321 million from $243...

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Square Enix thanks games for 2011's rise in revenue, profit

Deus Ex is leading the revenue revolution for Square Enix, whose digital entertainment -- games -- department in April-December 2011 grew 6.2 percent from the previous fiscal year, totaling $704.7 million in net sales. Games now comprise 56 percent of Square Enix's total revenue, where in the same...

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Zynga reports record quarterly revenue, profits still down year-over-year

Never underestimate the addictive power of microtransaction infused farms, apparently, as Zynga has disclosed a record quarter for the period between July 1 and September 30: Over $306 million, an 80 percent increase in revenue over that same period in 2010. The social megalith attributes the...

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Unity Technologies revenue up 258.7 percent, Asian pirates to blame (or thank)

Revenue for Unity Technologies, developer of the Unity 3D game-authoring tool, is up 258.7 percent year-over-year in Asian markets, with the most monthly users worldwide coming from Seoul, Beijing, Shanghai and Nei-Hu, Taiwan. Unity's general manager of Asia John Goodale is excited about the...

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