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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Sanctum 2 jumps into the fray on May 15 [Update: PC too, PSN soon after]]]></title><link>http://www.joystiq.com/2013/05/08/sanctum-2-jumps-into-the-fray-on-may-15/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/08/sanctum-2-jumps-into-the-fray-on-may-15/</guid><comments>http://www.joystiq.com/2013/05/08/sanctum-2-jumps-into-the-fray-on-may-15/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/07/sanctum-2-jumps-into-the-fray-on-may-15/"><img alt="Sanctum 2 makes its mark on May 15" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/sanctum2.jpg" /></a></div>
Coffee Stain Studios' <a href="http://www.joystiq.com/tag/sanctum-2"><em>Sanctum 2</em></a> will launch for the Xbox 360 on May 15, <a href="http://majornelson.com/2013/05/07/coming-soon-to-the-xbox-live-marketplace-22/">Major Nelson</a> has announced. We've followed up with publisher Reverb to see if this is the launch date for PSN and PC, as well.<br />
<br />
 <em>Sanctum 2</em> is the sequel to Coffee Stain Studio's hybrid first-person shooter and tower defense game. Coffee Stain Studios was founded in 2010 by local Swedish students, and its first game was <a href="https://itunes.apple.com/us/app/i-love-strawberries/id406369536?mt=8"><em>I Love Strawberries</em></a> on iOS.<br />
<br />
<strong>Update:</strong> Reverb got back to us and confirmed the May 15 is the launch date on PC as well as Xbox 360. We're told the PSN version "will launch soon thereafter."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/08/sanctum-2-jumps-into-the-fray-on-may-15/">Sanctum 2 jumps into the fray on May 15 [Update: PC too, PSN soon after]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 May 2013 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/08/sanctum-2-jumps-into-the-fray-on-may-15/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20560559/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/08/sanctum-2-jumps-into-the-fray-on-may-15/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>coffee-stain-studios</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>release-date</category><category>reverb</category><category>reverb-publishing</category><category>sanctum-2</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 08 May 2013 01:00:00 EST</pubDate></item><item><title><![CDATA[Shoot a glance at these Sanctum 2 screens and trailer]]></title><link>http://www.joystiq.com/2013/03/23/shoot-a-glance-at-these-sanctum-2-screens-and-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/23/shoot-a-glance-at-these-sanctum-2-screens-and-trailer/</guid><comments>http://www.joystiq.com/2013/03/23/shoot-a-glance-at-these-sanctum-2-screens-and-trailer/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a class="hidden" href="http://www.joystiq.com/2013/03/23/shoot-a-glance-at-these-sanctum-2-screens-and-trailer/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/sanctum530main.jpg" /></a><iframe frameborder="0" height="357" id="viddler-b58bb3de" mozallowfullscreen="true" src="http://www.viddler.com/embed/b58bb3de/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=21467252&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="599"></iframe></div><br />These screens and trailer for Coffee Stain Studios' <a href="http://www.joystiq.com/game/sanctum-2"><em>Sanctum 2</em></a> show off the action-packed shooting in the game.  <em>Sanctum 2</em> is slated to launch on PC, Xbox Live and PSN sometime in 2013.<p><a href="http://www.joystiq.com/2013/03/23/shoot-a-glance-at-these-sanctum-2-screens-and-trailer/" rel="bookmark">Continue reading <em>Shoot a glance at these Sanctum 2 screens and trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/23/shoot-a-glance-at-these-sanctum-2-screens-and-trailer/">Shoot a glance at these Sanctum 2 screens and trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Mar 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/23/shoot-a-glance-at-these-sanctum-2-screens-and-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20515668/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/23/shoot-a-glance-at-these-sanctum-2-screens-and-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>coffee-stain-studios</category><category>gameplay</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>reverb</category><category>reverb-publishing</category><category>sanctum-2</category><category>screenshots</category><category>trailer</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 23 Mar 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Indie Pitch: Ravaged]]></title><link>http://www.joystiq.com/2012/12/26/the-joystiq-indie-pitch-ravaged/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/26/the-joystiq-indie-pitch-ravaged/</guid><comments>http://www.joystiq.com/2012/12/26/the-joystiq-indie-pitch-ravaged/#comments</comments><description><![CDATA[<p class="noted"> <small><font class="Apple-style-span" color="#808080">Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, 2 Dawn Games' Carsten Boserup talks crowdfunding and indie publishing with his Steam game (now on sale!), <a href="http://store.steampowered.com/app/96300/"><em>Ravaged</em></a>.</font></small></p><div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/26/the-joystiq-indie-pitch-ravaged/"><img alt="The Joystiq Indie Pitch Ravaged" data-src-height="334" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/ravaged.jpg" /></a></div><strong>What's your game called and what's it about?</strong><br /><br />Our game is <em>Ravaged </em>and it's a multiplayer-only first-person shooter focusing on vehicle combat and car chases in a post-apocalyptic <em>Mad Max</em> environment.<br /><br /><strong>Why develop independently, rather than work for an established company?</strong><br /><br />Working with a publisher tends to mean that you are giving away parts of your game's creativity and control. We wanted to create a game exactly the way we wanted and imagined. Going independent also meant that our marketing capabilities were limited, which is why we created a Kickstarter campaign. The campaign was a success and we almost tripled the amount we asked for to help with marketing.<br /><br />Our roots are with modding, as the core team created the popular <em>Battlefield 1942</em> mod, <em><a href="http://www.moddb.com/mods/desert-combat">Desert Combat</a></em>, so we decided very early on to be 100 percent community-based. This means that we take feedback and ideas from the community and do our best to add it to the game. We also engage a lot with our community by hosting events and opening up our <a href="http://ts.2dawn.com">TeamSpeak</a> virtual office to the fans, which is where we spent most of our time.<p><a href="http://www.joystiq.com/2012/12/26/the-joystiq-indie-pitch-ravaged/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Ravaged</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/26/the-joystiq-indie-pitch-ravaged/">The Joystiq Indie Pitch: Ravaged</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Dec 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/26/the-joystiq-indie-pitch-ravaged/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20411318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/26/the-joystiq-indie-pitch-ravaged/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2-dawn-games</category><category>joystiq-indie-pitch</category><category>pc</category><category>ravaged</category><category>reverb</category><category>reverb-publishing</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 26 Dec 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[PSA: Pid lights up XBLA, PS3 and PC today]]></title><link>http://www.joystiq.com/2012/10/31/psa-pid-lights-up-xbla-ps3-and-pc-today/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/31/psa-pid-lights-up-xbla-ps3-and-pc-today/</guid><comments>http://www.joystiq.com/2012/10/31/psa-pid-lights-up-xbla-ps3-and-pc-today/#comments</comments><description><![CDATA[<center> <img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/pide32012catacombs4_530x298.jpg" /><iframe frameborder="0" height="357" id="viddler-c390f337" mozallowfullscreen="true" scrolling="no" src="http://www.viddler.com/embed/c390f337/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=22725966&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></center><br /><a href="http://www.joystiq.com/game/pid"><em>Pid</em></a>, the puzzle-platformer from ex-Grin folks at Might and Delight, is now available on PC, PS3 and Xbox Live Arcade for $10 (800 MS Points). But you don't have to spend a dime to watch this launch trailer - well, okay, you pay for internet but you know what we mean. Yeah, <em>you get it</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/31/psa-pid-lights-up-xbla-ps3-and-pc-today/">PSA: Pid lights up XBLA, PS3 and PC today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Oct 2012 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/31/psa-pid-lights-up-xbla-ps3-and-pc-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20367213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/31/psa-pid-lights-up-xbla-ps3-and-pc-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>might-and-delight</category><category>pc</category><category>pid</category><category>playstation</category><category>ps3</category><category>psn</category><category>reverb</category><category>reverb-publishing</category><category>steam</category><category>xbla</category><category>xbox</category><category>xbox-live-arcade</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 31 Oct 2012 23:30:00 EST</pubDate></item><item><title><![CDATA[Beatbuddy bustin' moves on digital platforms, thanks to Reverb]]></title><link>http://www.joystiq.com/2012/06/13/beatbuddy-bustin-moves-on-digital-platforms-thanks-to-reverb/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/13/beatbuddy-bustin-moves-on-digital-platforms-thanks-to-reverb/</guid><comments>http://www.joystiq.com/2012/06/13/beatbuddy-bustin-moves-on-digital-platforms-thanks-to-reverb/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/13/beatbuddy-bustin-moves-on-digital-platforms-thanks-to-reverb/"><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/rUb2BKrK004" width="530"></iframe><br /> <img alt="Beatbuddy bustin' moves on digital platforms, thanks to Reverb" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/beatbuddy530px.jpg" style="display: none; margin: 4px; width: 530px; height: 313px; " /></a></div><br /><em>Beatbuddy</em>, a quirky rhythm-based action-adventure game from indie studio Threaks, already has a cozy game page on Steam - in fact, you can <a href="http://store.steampowered.com/app/213410/">download a demo</a> right now. Soon it will be available through more digital distribution channels. Reverb has announced it will publish <em>Beatbuddy</em>, though no exact platforms beyond <a href="http://www.joystiq.com/tag/steam">Steam</a> have been mentioned.<br /><br />Developer Threaks, a small German outfit, has been working on <em>Beatbuddy</em> since 2009. The team said it plans on bringing <em>Beatbuddy</em> to "a wide variety of platforms," and when those exact platforms are announced, we'll be sure to relay the info.<p><a href="http://www.joystiq.com/2012/06/13/beatbuddy-bustin-moves-on-digital-platforms-thanks-to-reverb/" rel="bookmark">Continue reading <em>Beatbuddy bustin' moves on digital platforms, thanks to Reverb</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/13/beatbuddy-bustin-moves-on-digital-platforms-thanks-to-reverb/">Beatbuddy bustin' moves on digital platforms, thanks to Reverb</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jun 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/13/beatbuddy-bustin-moves-on-digital-platforms-thanks-to-reverb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20257996/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/13/beatbuddy-bustin-moves-on-digital-platforms-thanks-to-reverb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beatbuddy</category><category>indie</category><category>pc</category><category>reverb</category><category>steam</category><category>threaks</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 13 Jun 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Sanctum 2 defends PC, consoles in 2013]]></title><link>http://www.joystiq.com/2012/02/06/sanctum-2-defends-pc-consoles-in-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/06/sanctum-2-defends-pc-consoles-in-2012/</guid><comments>http://www.joystiq.com/2012/02/06/sanctum-2-defends-pc-consoles-in-2012/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/06/sanctum-2-defends-pc-consoles-in-2012/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/sanctum530main.jpg" vspace="4" /></a></div><em>Sanctum 2</em>, the sequel to Coffee Stain Studios' hybrid tower defense and first-person co-op shooter, is expected to launch sometime next year Joystiq can exclusively reveal. The first <em>Sanctum</em>, which has sold over 300,000 units on Steam, was a PC-exclusive title. The sequel is planned for PC and "digital console platforms," with Xbox Live and PSN specifically mentioned.<br /><br />"<em>Sanctum</em> has been a huge success on Steam for Coffee Stain Studios, and bringing the next version to console players as well as the PC market is a great next step to share this unique experience," said Ted Lange, executive producer for Reverb Publishing. "We all have logged quite a few hours with <em>Sanctum</em> and can definitively say that what Coffee Stain has in store for <em>Sanctum 2</em> will blow the minds of <em>Sanctum</em> fans and new gamers alike."<br /><br />Beyond revealing the title to us, along with a release year, details are still tight on <em>Sanctum 2</em>. Doug Kennedy, CEO of Reverb Publishing, told us, "The team is diligently working to get the title ready."<br /><br /><strong>Update</strong>: After receiving updated information, altered 2012 launch window to 2013.<br /><br /><strong>Update 2</strong>: <em>Sanctum</em> is <a href="http://store.steampowered.com/app/91600/">$3.39 on Steam today</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/06/sanctum-2-defends-pc-consoles-in-2012/">Sanctum 2 defends PC, consoles in 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Feb 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/06/sanctum-2-defends-pc-consoles-in-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20164790/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/06/sanctum-2-defends-pc-consoles-in-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>coffee-stain-studios</category><category>microsoft</category><category>pc</category><category>playstation</category><category>playstation-network</category><category>ps3</category><category>psn</category><category>release-date</category><category>reverb</category><category>reverb-publishing</category><category>Sanctum-2</category><category>xbla</category><category>xbox</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 06 Feb 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Former RedOctane employees legally lose their rhythm]]></title><link>http://www.joystiq.com/2007/04/03/former-redoctane-employees-legally-lose-their-rhythm/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/03/former-redoctane-employees-legally-lose-their-rhythm/</guid><comments>http://www.joystiq.com/2007/04/03/former-redoctane-employees-legally-lose-their-rhythm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamespot.com/news/6168472.html?action=convert&amp;om_clk=latestnews&amp;tag=latestnews;title;1"><img vspace="16" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/the-gavel_225.jpg"  alt="" /></a>Two former RedOctane employees, <em>Guitar Hero II</em> executive producer John Tam and brand manager Corey Fong, have settled with Activision regarding <a href="http://www.joystiq.com/2007/02/10/activision-sues-to-protect-guitar-hero-investment/">a lawsuit</a> the publisher filed against the duo, GameSpot reports. The other parties involved -- PR firm Reverb Communications, peripheral manufacturer The Ant Commandos and former RedOctane employee Jamie Yang -- have not currently settled.<br /><br />Activision claims that Tam and Fong had used their knowledge of its rhythm games improperly in creating and showcasing a demo that aimed at getting funding for a new development house, Lodestone Entertainment (formerly Hourglass Interactive), that intended to develop rhythm titles. Tam and Fong have consented to the judge's permanent injunction that bars the duo from the following:<br />
<ul>
    <li>Using the demo they created, which is said to have incorporated elements of <em>Guitar Hero</em> and <em>StepMania</em>, in any way<br /></li>
    <li>Disclosing or act upon any Activision trade secrets</li>
    <li>Developing drum-, guitar-, or synthesizer-based games for the next year</li>
    <li>Working on any Guitar Hero II controllers for the Xbox 360 until six months after the game's release this week</li>
    <li>Developing any sort of competition for unspecified peripheral devices (<a href="http://www.joystiq.com/2007/03/31/guitar-hero-effects-pedal-confirmed-in-360-instructions/">effects pedals</a>, perhaps?) found on a confidential list held by Activision until six months after they are released</li>
</ul>
Additionally, Tom and Fong are to turn over "all documents, files, or materials they might have relating to the publisher's proprietary information, Lodestone Interactive, or communications with Reverb and The Ant Commandos" to Activision, according to the report.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/03/former-redoctane-employees-legally-lose-their-rhythm/">Former RedOctane employees legally lose their rhythm</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Apr 2007 17:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6168472.html?action=convert&amp;om_clk=latestnews&amp;tag=latestnews;title;1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/03/former-redoctane-employees-legally-lose-their-rhythm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/866540/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/03/former-redoctane-employees-legally-lose-their-rhythm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acti vision</category><category>ActiVision</category><category>ant commandos</category><category>AntCommandos</category><category>fang</category><category>guitar hero</category><category>GuitarHero</category><category>harmonix</category><category>law</category><category>law suit</category><category>LawSuit</category><category>legal</category><category>red octane</category><category>RedOctane</category><category>reverb</category><category>reverb communications</category><category>ReverbCommunications</category><category>step mania</category><category>StepMania</category><category>tom</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 03 Apr 2007 17:24:00 EST</pubDate></item></channel></rss>