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Samba de Amigo Wii maracas priced, dated on Amazon


As you could probably deduce from earlier posts concerning ill-conceived pseudo-peripherals for Nintendo's latest home console -- we're not really fans of most Wiimote attachments. We don't need a cheap, plastic tennis racket snapped to the front of our controller to "get our McEnroe on" when playing Wii Tennis. We don't need our Wiimote to look like an ugly sword to carve up baddies in Twilight Princess. However, we suppose the only thing that could counteract our disdain for these shoddy add-ons is our unbridled love of Latin American percussion instruments.

We caught a glimpse of the "prototype" Samba de Amigo maracas a couple months ago, but a recent Amazon listing for the attachments shows that the ol' bean shakers have undergone a makeover, taking on a sassy red finish. The date Amazon has listed for the maracas is September 23 for the price of $14.99 -- though considering the title will come bundled with the attachments, you'd only need to pick these up if you wish to share the true Samba experience with a multiplayer pal. Or if you somehow broke yours, we guess. Or if you're Goro.

Rhythm game Helix coming to WiiWare tomorrow


Trying to get those chunky pounds to come right off, but you're unable to find a copy of the elusive Wii Fit anywhere within a fifty-mile radius? Perhaps a new WiiWare title, due out tomorrow, can temporarily fill the void -- Ghostfire Games' rhythm-fitness title Helix. The game, which will cost 1000 Wii Points, will have players performing 30 different gestures with two Wiimotes to the beat of 26 songs from independent artists. Ghostfire CEO Ed Roman highlighted the game's health benefits, saying that you can "really burn some calories playing this game." Based on the gameplay video we've posted after the break, you'll probably look totally cool whilst doing so.

Continue reading Rhythm game Helix coming to WiiWare tomorrow

Konami's Rock Revolution drums revealed

If imitation is the sincerest form of flattery, Harmonix must be beside itself with this last week finding not one but two companies hopping on the developer's coat tails and revealing a pair of drum kits that bear more than a passing resemblance to those used in Rock Band. However, while Guitar Hero IV's kit still carries some basis in reality, the kit revealed by Konami for the company's newly announced Rock Revolution looks to be designed for players with extra appendages or other rhythm enthusiasts who are not quite human.

With six face pads of three different sizes, as well as a kick pedal, Konami's kit is certainly the most complex of the three. However, according to MTV Multiplayer blogger Patrick Klepek, the drums carry what sounds like a much more forgiving difficulty curve than those in Rock Band, which while great are almost unapproachable by rhythm game newcomers even on the easiest setting. By contrast, and according to his admittedly brief time with Konami's offering, the game doesn't penalize players for improvising during a song, and also features five difficulty settings with the lower two removing the foot pedal entirely. Still, the question remains as to if there is room enough for another peripheral-heavy rhythm game, not so much in the genre but in our own living rooms.

Joystiq impressions: Battle of the Bands (Wii)

THQ's under-the-radar Wii game, Battle of the Bands is coming out this month. I recently saw the game in action, and I finally have a grasp on its concept. Thankfully renamed from Band Mashups, Battle of the Bands pits two gamers against each other in a Wiimote-only rhythm competition. As Guitar Hero-style commands float by, players flick the controller down, left, right, or shake it with the beat.

A successful string of hits activates the "battle," firing shots at the enemy band. An aptly timed B-button blocks those volleys. This attack-and-defend mechanic controls the tug-of-war between the two players; when one is leading, the shared song plays in their chosen genre, flipping between hip-hop/funk, rock, country, marching band, and latin. The game's 30 different songs all have these versions, so you could hear "Whoomp! (There it is)" as country or "Man of Constant Sorrow" in hip-hop.

The game is heavily tuned for two players, although single-player options are included. I think it'll make a good party game in limited doses, and unfortunately, it's another Wii game that should be online but isn't.

Gallery: Battle of the Bands (Wii)

New Rock Band Store reminds us full albums are still 'coming soon'

One thing we noticed when perusing over these hawt new pics of the in-game Rock Band music store was a listing for "Albums (Coming Soon)." Downloadable albums are something we've heard about since July 2007, with Nirvana's Nevermind and The Who's Who's Next cited as the first contenders.

When contacted for a statement, a Harmonix spokesperson told us, "No ETA yet - expect an announcement soon." For now, all we can recommend is you download the patch later this week and ogle at the inaccessible Albums tab, dreaming of the day when the text goes from light grey to white.

Gallery: Rock Band Music Store

Make toon tunes with Looney Tunes: Cartoon Conductor

Remember back in the early '90s when you couldn't turn your head without running into another knock-off platformer based on some popular cartoon property? Well, it seems the rhythm-action game is the platformer for the new millennium. Case in point: Eidos' just-announced Looney Tunes: Cartoon Conductor, coming to the Nintendo DS this June.

Players will use the stylus to conduct classic tunes from the, er, 'toons, and then be "rewarded with clips from favorite Looney Tunes cartoon moments." Bugs Bunny, Porky Pig, Daffy Duck, Sylvester the Cat and Tweety will be on hand for a game designed for "absolutely everybody who enjoys simple but addictive gameplay." And who doesn't enjoy that? No one, that's who! So that means everybody will enjoy this game! It's logic as indestructible as an ACME Indestructo Steel Ball.

Huckabee decompresses after election defeat with lasagna and Rock Band


Following the primary elections of Vermont, Rhode Island, Texas and Ohio on March 4, a date affectionately known by many political junkies as "Super Tuesday 2: Electric Boogaloo", the Republican party found themselves with a candidate presumptive in John McCain following Mike Huckabee's resignation. How did the former Arkansas governor recover from watching his presidential aspirations crash and burn, you ask? He did what any of us would do -- he played some Rock Band, and he macked on some 'zanya.

It was a fitting end for the bass-slapper-turned-presidential-candidate, as his staffers gathered around to enjoy the layered Italian treat, and to witness Huck's well-documented aptitude with peripheral-based rhythm games. Regardless of your political views and endorsements, we think we can all agree that the gaming community would be well-served by a president that shared Huckabee's fervor for video games of any kind. His reported Garfield-esque penchant for lasagna, however, we could take or leave.

Mega64 goes Jonze for Harmonix game regulars: Freezepop


If you've ever played a rhythm game by those musical connoisseurs at Harmonix, you're probably familiar with the idiosyncratic synth-pop stylings of Boston's own Freezepop. From 2001's Frequency ("Science Genius Girl") to last year's iPod smash-hit Phase ("Pop Music is Not a Crime"), their dessert-inspired name has become synonymous with the music/rhythm genre.

We can only imagine that the boys at Mega64 leapt at the opportunity to direct the latest music video for the inimitable Bostonian trio: "Brainpower", one of the unlockable songs featured on Rock Band. As far as we know, this is Mega's first music video (apart from their bastardization of a well-traveled internet classic). What do you think of this epic gaming culture collision? Do Rocco, Derrick and Shawn have the chops to "get their Jonze on"?

GDC08: Imported Rock Band music possible in sequels


I was totally there and listening to the talk, but somehow I missed this: Harmonix's Chris Foster mentioned that while the technology used in Phase to generate gameplay from the music on the player's iPod currently won't work for Rock Band (because the Phase tech can only generate a single gameplay track for the song, and not one per instrument), Harmonix is looking into the possibility of procedural generation in the game.

There was no information on when, and no details (probably because the details don't exist) but Foster said that feature would be implemented in a Rock Band sequel if they can get it to work. So, uh, Rock Band sequel confirmed?

GDC08: Phase session not procedurally generated [update]


[Update: Somehow I missed it, according to IGN, Foster did say that Harmonix was looking into procedurally-generated note charts for Rock Band. Amazing!]

Harmonix's Chris Foster decided instead to go ahead and manually write his postmortem on the design of the iPod rhythm game Phase. Throughout the talk, Foster returned to the point that in all decisions, the team went with the "fun" option to make an accessible game. Every decision was informed by the need to make a game that is just fun for a potentially non-gaming audience.

The most notable feature, and the one that caused the most trouble for the development team, is the procedurally-generated gameplay. Since Phase works with the music on your iPod, note charts must be automatically generated. Foster talked at length about the issue of ensuring that these are fun, making sure that there aren't too many or two few and that they are consistent. Some important decisions that went into this: the "slider" sections in silent parts of the song, and varying note density not only by beats, but also by loudness, to ensure a dynamic gameplay experience. Sensitivity of the generator was tested with an eclectic set of 200 songs, including especially problematic Japanese noise music and Bjork.

Continue reading GDC08: Phase session not procedurally generated [update]

Activision files trademark for 'DJ Hero'


Activision, publishers of Guitar Hero 2 and 3 (and the abomination known as Guitar Hero Encore: Rocks the 80s), recently filed for a trademark for the name "DJ Hero". No, it's not an adventure game featuring everyone's favorite character from Full House -- the trademark references software to be released with a special controller, leading us to assume we'll be living out our fondest Mix Master Mike fantasies with a rhythm game, complete with tiny plastic turntables when, and if, the game comes out.

Wait a minute -- doesn't that sound a lot like Beatmania, a popular Konami rhythm game using a turntable peripheral that's been around since 1997? Now that we think about it, Konami also came up with Guitar Freaks in 1998, long before the release of the similarly designed Guitar Hero. And that Rock Band drum peripheral looks a heck of a lot like the one used in Konami's 1999 arcade hit DrumMania. We wonder what Harmonix and Activision's next project will be -- Vampire Killer Hero or FOXHOUND Hero?

Best of the Rest: Zack's Picks of 2007


Phase (iPod)

A must-have game on the iPod? Yep. I'm as surprised as anyone. Apple's music player puttered through Tetris remakes, solitaire, and other obvious clones until Phase established some gaming muscle. (And sure, Musika gets some credit for being unique, but it's more visualizer than game.)

Developed by Harmonix, Phase is a simple Guitar Hero-style beat-matching game. Tap a fifth-generation (video) iPod, Classic, or recent Nano's left, center, and right buttons in time with the music and on-screen prompts. Slide a finger around the wheel to catch falling dots. And that's it. The game becomes so much more because of its quirky visuals and ability to sync to your own songs. Nearly any genre works, especially music with a percussive bass line. While the console rhythm games let you buy new track downloads, Phase's unlimited replay with your own songs makes it a no-brainer for a portable music player.

Continue reading Best of the Rest: Zack's Picks of 2007

Today's iPod-rocking video: Phase trailer

MTV Games continues to publish new music titles in its $500 million spree, with the latest Harmonix development, Phase. The original Phase news reminded some of us too much of (non) game, Musika to buy. But this video clearly shows simple pattern-matching gameplay that may rock pockets better than the portable Guitar Hero.

Check out the video, and contemplate your purchase after the break.

Continue reading Today's iPod-rocking video: Phase trailer

Reminder: Guitar Hero on South Park tonight


If you were too busy playing Guitar Hero in your underwear on Monday, you may have missed the announcement that tonight's episode of South Park will feature the rhythm game prominently in the storyline. For those of you who just can't wait those last few hours, a Comedy Central press release reveals some more details about the impending rift between Stan and Kyle, and a short video preview shows the pair looking like total goobers while trying to look cool playing the game.

In fact, the false cockiness brought on by Guitar Hero was a major motivation for the production team. On his South Park Studios Production blog, Production Assistant Mike McMahan asks us to imagine "some jerk trying to impress the ladies with his badass skills banging out Coldplay as hard as he can." By playing Guitar Hero, McMahan says, "We're even worse than that loser, because we're pretending to be him, all the while tapping our feet and clicking our fingers with the same proud idiocy that the real-life jerk performs with." On behalf of all those proud idiots, we have just one thing to say to that ... Ouch!

We'll be liveblogging the episode right here on this very site, so come back here around 10 PM EST if you'd like some nerdy game discussion with your animated prime time TV.

Nintendo details Wii Music


Among the cavalcade of announcements from Nintendo this week comes details surrounding what appears to be a full fledged game based on the Wii's conductor demo shown during last year's E3. The game, tentatively titled Wii Music, was first brought to our attention earlier in an interview earlier this year, and will allow players to control a group of musicians in both single and multiplayer modes supporting up to four players.

Interestingly, while the E3 tech demo was based solely around the concept of conducting the orchestra using the Wii remote as a baton, this improved take on the concept will allow players to directly control of up to six band members using both motions and button presses, with Wii Music offing an impressive selection of 40 different types of instruments with which to outfit your band, leading us to believe that the game will support a wide array of music styles, though no details along this line have been announced. Wii Music is expected to ship in Japan sometime next year, however it's anyone's guess when the game will make the rounds to either North America or Europe.

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