Posts tagged richard-lemarchand 
Uncharted lead Lemarchand exits Naughty Dog to become more like Indiana Jones
Uncharted series lead Richard Lemarchand has apparently had enough with crafting an Indiana Jones-esque protagonist, and is now taking steps toward becoming that hero himself. Speaking with Gamasutra, Lemarchand said he's leaving his current job (of eight years) at Naughty Dog – creators of C...
Uncharted 3 preview: A Drake and Sully story
As expected, Naughty Dog officially premiered the Uncharted 3: Drake's Deception trailer at the VGAs recently, and a day later at a Hollywood club, the company invited us to come see the very first gameplay demo. We got to see a short, early segment ofthe game featuring Nathan Drake and partner Sul...
Seen@PAX: The Uncharted 2 chapter title that should have been
Naughty Dog's panel at PAX East 2010 offered attendees a fairly in-depth look at how the studio created each level in Uncharted and Uncharted 2. One important aspect of the series' level design is, of course, coming up with a clever name for each chapter -- a task assigned to lead designer Richard ...
GDC 2010 Microtalks: Big ideas, tiny speeches
The GDC 2010 Microtalks session was a frazzling experience in many ways. The format of the event essentially assures it. Ten lecturers -- all from different sectors of the game industry -- each spoke for five minutes and each were allowed to use 20 different slides. Naughty Dog's Richard Lemarchand...
GDC: 'Among Friends: An Uncharted 2 Post-mortem'
There is one drawback to seeing Uncharted 2's co-lead designer, Richard Lemarchand, unfurl the development process behind the most successful and most ambitious game in the studio's history. A post-mortem panel, held on Thursday afternoon at the Game Developers Conference in San Francisco, delved i...
IndieCade 2009: The finalists
IndieCade 2009 was held in Culver City, CA this past weekend, and the local art galleries and restaurants were filled with independent games and their developers from all over the world. The festival billed itself as the "video game Sundance" and lived up to this self-made reputation, putting 29 d...
Naughty Dog designer: we are using only 30-40% of PS3's power
Richard Lemarchandm, Co-Lead Game Designer at Naughty Dog, sat down with Three Speech in a lengthy interview to talk about their latest developments. He goes on extensively about how Uncharted: Drake's Fortune's trophies were implemented, Cell architecture, and one tidbit of detail concerning rooms...
PlayStation Fancast 014: Naughty Dog Edition
You thought it would never happen (and, at times, neither did we), but here's another episode of the PlayStation Fancast. Join the writers of PS3 & PSP Fanboy as we get the opportunity to chat with Naughty Dog's Richard Lemarchand. Two Englishmen in one episode? Surely not! Episode 14 featur...
