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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Uncharted lead Lemarchand exits Naughty Dog to become more like Indiana Jones]]></title><link>http://www.joystiq.com/2012/04/30/uncharted-lead-lemarchand-exits-naughty-dog-to-become-more-like/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/30/uncharted-lead-lemarchand-exits-naughty-dog-to-become-more-like/</guid><comments>http://www.joystiq.com/2012/04/30/uncharted-lead-lemarchand-exits-naughty-dog-to-become-more-like/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/30/uncharted-lead-lemarchand-exits-naughty-dog-to-become-more-like/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/uncharted3headerimg530px1512521.jpg" style="width: 530px; height: 298px; " /></a></div>Uncharted series lead <a href="http://www.joystiq.com/tag/richard-lemarchand">Richard Lemarchand</a> has apparently had enough with crafting an Indiana Jones-esque protagonist, and is now taking steps toward becoming that hero himself. Speaking with <a href="http://www.gamasutra.com/view/news/169358/Lemarchand_leaves_Naughty_Dog_to_teach_at_USC.php">Gamasutra</a>, Lemarchand said he's leaving his current job (of eight years) at Naughty Dog - creators of Crash Bandicoot, Uncharted, and <a href="http://www.joystiq.com/game/the-last-of-us"><em>The Last of Us</em></a> - in order to take on new challenges at the School of Cinematic Arts at the University of Southern California.<br /><br />"In other words, I'll be surrounded by awesome people, talking craft and philosophy, and building strange new things," Lemarchand said of his new role as professor at the Interactive Media Division at UC. "It seems like a natural transition point," he added. "I was involved with the development of the Uncharted series not quite from the beginning, but almost ... and even though the Uncharted series isn't intended to be viewed as a trilogy, maybe there's something about the number three that felt ... there is a certain amount of completeness for me."<br /><br />But when will the next transition happen, from daring professor to daring professor <em>slash</em> extreme archaeologist? Sooner than we imagined, it seems. Lemarchand's first order of business is a three-month backpacking excursion that'll take him around the globe. After that, he'll begin work on a "series of experiment games," aimed at exploring "procedural narrative," among other things. After that, we're hoping he takes on the Nazis in their own zeppelin.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/30/uncharted-lead-lemarchand-exits-naughty-dog-to-become-more-like/">Uncharted lead Lemarchand exits Naughty Dog to become more like Indiana Jones</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Apr 2012 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/30/uncharted-lead-lemarchand-exits-naughty-dog-to-become-more-like/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20227016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/30/uncharted-lead-lemarchand-exits-naughty-dog-to-become-more-like/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>naughty-dog</category><category>richard-lemarchand</category><category>scea</category><category>school-of-cinematic-arts</category><category>sony-computer-entertainment-america</category><category>sony-santa-monica</category><category>university-of-california</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 30 Apr 2012 12:15:00 EST</pubDate></item><item><title><![CDATA[Uncharted 3 preview: A Drake and Sully story]]></title><link>http://www.joystiq.com/2010/12/17/uncharted-3-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/17/uncharted-3-preview/</guid><comments>http://www.joystiq.com/2010/12/17/uncharted-3-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/17/uncharted-3-preview/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/530entryfire.jpg" /></a></div>
<a href="http://www.joystiq.com/2010/12/09/uncharted-3-drakes-deception-coming-in-2011/">As expected</a>, Naughty Dog officially premiered the <a href="http://joystiq.com/game/uncharted-3-drakes-deception"><em>Uncharted 3: Drake's Deception</em></a> trailer <a href="http://www.joystiq.com/2010/12/09/uncharted-3-drakes-deception-coming-in-2011/">at the VGAs recently</a>, and a day later at a Hollywood club, the company invited us to come see the very first gameplay demo. We got to see a short, early segment ofthe game featuring Nathan Drake and partner Sully trying to escape from a burning chateau, and Art Director Robh Ruppel and Lead Game Designer Richard Lemarchand spoke with us about how the second sequel in the acclaimed series is new and different from the rest.<br />
<br />
The simplest answer is that it takes place in the desert. Creative Director Amy Hennig says that Naughty Dog has challenged themselves to portray "sand in all of its forms," and <em>Uncharted 3</em> will try to do exactly that, eventually taking its now familiar characters (as well as some new faces) into the Arabian Peninsula. The central chase of the game revolves around explorer T.E. Laurence and his search for <a href="http://www.archaeology.org/9705/abstracts/ubar.html">an ancient city of Arabian treasure</a>, alternately known as Ubar, Iram of the Pillars, or as it will be called in the game, the Atlantis of the Sands.<br />
<br />
But outside of the new setting, <em>Uncharted 3 </em>is set to improve upon Naughty Dog's successful formula in a few other ways as well. Nathan Drake has never been more adept at fighting groups of enemies, more animated and active, or more grounded in his own environments than he is here.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/uncharted-3-12-27/">Uncharted 3: Drake's Deception (12/27/10)</a></strong></p><a href="http://www.joystiq.com/photos/uncharted-3-12-27/#3693363"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/attic-brawl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/uncharted-3-12-27/#3693365"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/drake-sully-explore_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/uncharted-3-12-27/#3693366"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/entry-fire_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/uncharted-3-12-27/#3693368"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/sully-shoot_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/uncharted-3-12-27/#3693957"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/double-teamed_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/12/17/uncharted-3-preview/" rel="bookmark">Continue reading <em>Uncharted 3 preview: A Drake and Sully story</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/17/uncharted-3-preview/">Uncharted 3 preview: A Drake and Sully story</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Dec 2010 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/17/uncharted-3-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19757523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/17/uncharted-3-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amy-hennig</category><category>nathan-drake</category><category>naughty-dog</category><category>playstation</category><category>ps3</category><category>richard-lemarchand</category><category>robh-ruppel</category><category>uncharted</category><category>uncharted-3</category><category>uncharted-3-drakes-deception</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 17 Dec 2010 06:00:00 EST</pubDate></item><item><title><![CDATA[Seen@PAX: The Uncharted 2 chapter title that should have been]]></title><link>http://www.joystiq.com/2010/03/28/the-uncharted-2-chapter-title-that-should-have-been/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/28/the-uncharted-2-chapter-title-that-should-have-been/</guid><comments>http://www.joystiq.com/2010/03/28/the-uncharted-2-chapter-title-that-should-have-been/#comments</comments><description><![CDATA[<div style="text-align: center;"><img  border="1" hspace="0" vspace="0" width="580" height="424" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/drakesonatrain-580.jpg" /></div>
Naughty Dog's panel at <a href="http://www.joystiq.com/tag/pax-east">PAX East 2010</a> offered attendees a fairly in-depth look at how the studio created each level in <em>Uncharted</em> and <em>Uncharted 2</em>. One important aspect of the series' level design is, of course, coming up with a clever name for each chapter -- a task assigned to lead designer Richard Lemarchand.<br />
<br />
Unfortunately, "the Man" occasionally prevents Lemarchand from putting certain chapter titles in the game, keeping <em><a href="http://www.joystiq.com/tag/uncharted-2"><em>Uncharted 2's</em></a></em> original train segment title card (pictured above) out of the final version. Curse you, unseen managerial powers-that-be!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/28/the-uncharted-2-chapter-title-that-should-have-been/">Seen@PAX: The Uncharted 2 chapter title that should have been</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 28 Mar 2010 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/28/the-uncharted-2-chapter-title-that-should-have-been/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19416975/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/28/the-uncharted-2-chapter-title-that-should-have-been/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drakes-on-a-train</category><category>nathan-drake</category><category>naughty-dog</category><category>pax-east</category><category>pax-east-2010</category><category>richard-lemarchand</category><category>sony</category><category>uncharted</category><category>uncharted-2</category><category>Uncharted-2-Among-Thieves</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 28 Mar 2010 11:45:00 EST</pubDate></item><item><title><![CDATA[GDC 2010 Microtalks: Big ideas, tiny speeches]]></title><link>http://www.joystiq.com/2010/03/13/gdc-2010-microtalks-big-ideas-tiny-speeches/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/13/gdc-2010-microtalks-big-ideas-tiny-speeches/</guid><comments>http://www.joystiq.com/2010/03/13/gdc-2010-microtalks-big-ideas-tiny-speeches/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/lemarchand.jpg" /></div>
The <a href="http://joystiq.com/tag/gdc-2010">GDC 2010</a> Microtalks session was a frazzling experience in many ways. The format of the event essentially assures it. Ten lecturers -- all from different sectors of the game industry -- each spoke for five minutes and each were allowed to use 20 different slides. Naughty Dog's <a href="http://www.joystiq.com/tag/richard-lemarchand">Richard Lemarchand</a> set the stage for the speakers, announcing the theme of the talks as "come play with us." The goal of the microtalks, said Lemarchand, was to help game creators capture the "radicalizing exuberance" of games and give them the energy to "transform the world" through the power of play.<br />
<br />
The resulting cavalcade of images and ideas -- ranging from methods of play to behavioral economics -- is a bit difficult to distill. Thankfully, we were taking notes. There was too much at the event to condense here, but it was definitely a thought-provoking event. We've highlighted a few of the more interesting speeches after the break.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/gdc-2010-microtalks/">GDC 2010 Microtalks</a></strong></p><a href="http://www.joystiq.com/photos/gdc-2010-microtalks/#2797163"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/microtalks-2010-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gdc-2010-microtalks/#2797164"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/microtalks-2010-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gdc-2010-microtalks/#2797166"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/microtalks-2010-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gdc-2010-microtalks/#2797167"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/microtalks-2010-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gdc-2010-microtalks/#2797168"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/microtalks-2010-5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/03/13/gdc-2010-microtalks-big-ideas-tiny-speeches/" rel="bookmark">Continue reading <em>GDC 2010 Microtalks: Big ideas, tiny speeches</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/13/gdc-2010-microtalks-big-ideas-tiny-speeches/">GDC 2010 Microtalks: Big ideas, tiny speeches</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 Mar 2010 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/13/gdc-2010-microtalks-big-ideas-tiny-speeches/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19396880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/13/gdc-2010-microtalks-big-ideas-tiny-speeches/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>foundation-9</category><category>games-for-change</category><category>gdc</category><category>gdc-2010</category><category>jane-pincard</category><category>kellee-santiago</category><category>naughty-dog</category><category>richard-lemarchand</category><category>suzanne-seggerman</category><category>thatgamecompany</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sat, 13 Mar 2010 05:00:00 EST</pubDate></item><item><title><![CDATA[GDC: 'Among Friends: An Uncharted 2 Post-mortem']]></title><link>http://www.joystiq.com/2010/03/12/gdc-among-friends-an-uncharted-2-post-mortem/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/12/gdc-among-friends-an-uncharted-2-post-mortem/</guid><comments>http://www.joystiq.com/2010/03/12/gdc-among-friends-an-uncharted-2-post-mortem/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/uncharted-2-gdc-pm-01.jpg" /></div>
There is one drawback to seeing <em><a href="http://www.joystiq.com/tag/uncharted-2">Uncharted 2</a></em>'s co-lead designer, Richard Lemarchand, unfurl the development process behind the most successful and most ambitious game in the studio's history. A post-mortem panel, held on Thursday afternoon at the <a href="http://joystiq.com/tag/gdc-2010">Game Developers Conference</a> in San Francisco, delved into developer Naughty Dog's pre-production process, its production pipeline and the climactic rush to a spectacular end. It also highlighted some of the studio's misjudgments, which resulted in a difficult crunch time toward the end of development.<br />
<br />
And now, every time I play that incredible train level -- "an evil monster of a level," Lemarchand said -- for my personal enjoyment, I'll pull back the curtain and see programmers hunching over keyboards and nodding off into icy cups of coffee. Thankfully, Lemarchand painted a warmer picture, firm in his belief that the development team's intrinsic motivation to produce a character-driven blockbuster helped it overcome the final hurdles.<br />
<br />
An important pre-production phase dominated the first six months of <em>Uncharted 2</em>'s 22-month creation. "Messing it up often means messing up the whole project," Lemarchand noted. There were no deadlines or deliverables during this period, and the team was free to seek inspiration and consider the individual moments they wanted to explore in Drake's second outing. A single image would portend much of the game's direction: A photograph of the <a href="http://www.buddhanet.net/bhutan-gallery/pages/Bhutan%2520114.html">Tiger's Nest Monastery</a> in the Himalayan kingdom of Bhutan.<p><a href="http://www.joystiq.com/2010/03/12/gdc-among-friends-an-uncharted-2-post-mortem/" rel="bookmark">Continue reading <em>GDC: 'Among Friends: An Uncharted 2 Post-mortem'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/12/gdc-among-friends-an-uncharted-2-post-mortem/">GDC: 'Among Friends: An Uncharted 2 Post-mortem'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Mar 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/12/gdc-among-friends-an-uncharted-2-post-mortem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19395679/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/gdc-among-friends-an-uncharted-2-post-mortem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2010</category><category>naughty-dog</category><category>post-mortem</category><category>richard-lemarchand</category><category>uncharted-2</category><category>uncharted-2-among-thieves</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 12 Mar 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[IndieCade 2009: The finalists]]></title><link>http://www.joystiq.com/2009/10/05/indiecade-2009-the-finalists/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/05/indiecade-2009-the-finalists/</guid><comments>http://www.joystiq.com/2009/10/05/indiecade-2009-the-finalists/#comments</comments><description><![CDATA[<div align="center"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/indiecade2009titale.jpg" alt="" /><br /></div>
<a href="http://www.indiecade.com/index.php?">IndieCade 2009</a> was held in Culver City, CA this past weekend, and the local art galleries and restaurants were filled with independent games and their developers from all over the world. The festival billed itself as the <a href="http://www.latimes.com/entertainment/news/la-et-indiecade1-2009oct01,0,1172883.story">"video game Sundance"</a> and lived up to this self-made reputation, putting 29 different indie games on display, both throughout the weekend and during a Thursday night opening ceremony MC'd by <a href="http://joystiq.com/tag/uncharted-2"><em>Uncharted 2's</em></a> Richard Lemarchand (shown above with festival founder Stephanie Barish).<br /><br />We've rounded up the festival's finalists in the gallery below. You may be familiar with <em>a few</em> of them, including Twisted Pixel's <a href="http://www.mawgame.com/"><em>The Maw</em></a> and a selection of well-known iPhone titles, but all of these titles deserve your attention -- and a playthrough!<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/indiecade-2009-finalists/">IndieCade 2009 Finalists</a></strong></p><a href="http://www.joystiq.com/photos/indiecade-2009-finalists/#2337175"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/island_05_600_thumbnail.jpg" alt="Dear Esther" title="Dear Esther" /></a><a href="http://www.joystiq.com/photos/indiecade-2009-finalists/#2337155"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/modalkombat_thumbnail.jpg" alt="Modal Kombat" title="Modal Kombat" /></a><a href="http://www.joystiq.com/photos/indiecade-2009-finalists/#2337154"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/yougetmescreenshots_thumbnail.jpg" alt="You Get Me" title="You Get Me" /></a><a href="http://www.joystiq.com/photos/indiecade-2009-finalists/#2337151"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/tuningswedish_thumbnail.jpg" alt="Tuning" title="Tuning" /></a><a href="http://www.joystiq.com/photos/indiecade-2009-finalists/#2337150"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/train2_thumbnail.jpg" alt="Train" title="Train" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/05/indiecade-2009-the-finalists/">IndieCade 2009: The finalists</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Oct 2009 10:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/05/indiecade-2009-the-finalists/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19184043/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/05/indiecade-2009-the-finalists/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aether</category><category>akrasia</category><category>Apple</category><category>classicnight</category><category>closure</category><category>cogs</category><category>dear-esther</category><category>deep-sleep-initiative</category><category>eliss</category><category>everybody-dies</category><category>festival</category><category>gallery</category><category>global-conflicts</category><category>gray</category><category>indie</category><category>indie-games</category><category>indiecade</category><category>indiecade-2009</category><category>iPod</category><category>Microsoft</category><category>mightier</category><category>modal-kombat</category><category>Nintendo</category><category>osmos</category><category>papermint</category><category>playthrough</category><category>radio-flare</category><category>richard-lemarchand</category><category>ruben-and-lullaby</category><category>shadow-physics</category><category>sowlar</category><category>spectre</category><category>the-maw</category><category>the-path</category><category>train</category><category>tuning</category><category>Wii</category><category>Xbox-360</category><category>you-get-me</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 05 Oct 2009 10:26:00 EST</pubDate></item><item><title><![CDATA[Naughty Dog designer: we are using only 30-40% of PS3's power]]></title><link>http://www.joystiq.com/2008/08/05/naughty-dog-designer-we-are-using-only-30-40-of-ps3s-power/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/05/naughty-dog-designer-we-are-using-only-30-40-of-ps3s-power/</guid><comments>http://www.joystiq.com/2008/08/05/naughty-dog-designer-we-are-using-only-30-40-of-ps3s-power/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><p align="center"><a href="http://threespeech.com/blog/2008/08/naughty-dogs-richard-lemarchand-co-lead-game-designer-of-uncharted-talks-trophies-edge-cells-and-studios/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/naughty_dog_logo_yay.jpg" /></a></p>
<p align="left">Richard Lemarchandm, Co-Lead Game Designer at Naughty Dog, sat down with <a href="http://threespeech.com/blog/2008/08/naughty-dogs-richard-lemarchand-co-lead-game-designer-of-uncharted-talks-trophies-edge-cells-and-studios/">Three Speech</a> in a lengthy interview to talk about their latest developments. He goes on extensively about how <a href="http://www.joystiq.com/tag/uncharted"><em>Uncharted: Drake's Fortune</em></a>'s trophies were implemented, Cell architecture, and one tidbit of detail concerning rooms in Home, but it's nothing new if you've <a href="http://www.joystiq.com/2008/08/04/trophies-uncharted-drakes-fortune/">been</a> <a href="http://www.joystiq.com/2008/07/30/uncharteds-trophies-identical-to-in-game-medals/">keeping</a> <a href="http://www.joystiq.com/2008/07/21/uncharted-and-warhawk-home-spaces-snapshots/">up</a>. If you want to read the man's own words, Three Speech has your interview right <a href="http://threespeech.com/blog/2008/08/naughty-dogs-richard-lemarchand-co-lead-game-designer-of-uncharted-talks-trophies-edge-cells-and-studios/">here</a>.<br />
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Unfortunately, Lemarchand is rather reticent about Naughty Dog's next project, offering no information other than they are "quite a way into our next production cycle now. " He does, however, give his two cents about the future of multiplatform games: with a set of tools "developed on the Naughty Dog premises, actually, by a group of very, very senior games programmer, some from Naughty Dog and some from elsewhere" called Edge, he believes third-party developers "are going to be able to use them in their own ways, to get more and more and more out of the PS3 over the years." In fact, Lemarchand believes that even Naughty Dog is currently only using 30 to 40 percent of the PS3's power.<br />
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The video game designer concludes the interview with by speaking well of the relationship they have with other PS3 developers: "We have this culture of open communication ... we're always trading war-stories with Insomniac and Evolution and Sucker Punch. We're just one block away from Sony Santa Monica -- the guys who made <em>God Of War</em> -- and we get our designers together ... and I think it makes everybody stronger and smarter." Sounds about right to us.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/05/naughty-dog-designer-we-are-using-only-30-40-of-ps3s-power/">Naughty Dog designer: we are using only 30-40% of PS3's power</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Aug 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://threespeech.com/blog/2008/08/naughty-dogs-richard-lemarchand-co-lead-game-designer-of-uncharted-talks-trophies-edge-cells-and-studios/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/05/naughty-dog-designer-we-are-using-only-30-40-of-ps3s-power/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1276044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/05/naughty-dog-designer-we-are-using-only-30-40-of-ps3s-power/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Naughty-Dog</category><category>richard-lemarchand</category><category>SCE</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Uncharted</category><category>Uncharted-Drakes-Fortune</category><dc:creator><![CDATA[Alan Tsang]]></dc:creator><pubDate>Tue, 05 Aug 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[PlayStation Fancast 014: Naughty Dog Edition]]></title><link>http://www.joystiq.com/2008/02/01/playstation-fancast-014-naughty-dog-edition-1/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/01/playstation-fancast-014-naughty-dog-edition-1/</guid><comments>http://www.joystiq.com/2008/02/01/playstation-fancast-014-naughty-dog-edition-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/podcasts/" rel="tag">Podcasts</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/jemnoresziesonaughty.jpg" /></div>
You thought it would never happen (and, at times, neither did we), but here's another episode of the PlayStation Fancast. Join the writers of PS3 &amp; PSP Fanboy as we get the opportunity to chat with Naughty Dog's Richard Lemarchand. Two Englishmen in one episode? Surely not!<br />
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Episode 14 features Jem Alexander, Andrew Yoon, Nick Doerr and our special guest, Richard Lemarchand. This shortened episode mainly features our discussion with Richard about <em>Uncharted</em> and, among other things, its critical reception and the now iconic <a href="http://www.joystiq.com/2008/01/23/tim-schafer-muses-on-the-wonders-of-uncharteds-half-tuck/">half-tuck</a>. We'll have more episodes for you soon, promise!<br />
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<strong>Complete Show</strong><br />
[<a rel="enclosure" href="http://www.joystiq.com/podcasts/psfancast-014.mp3">MP3</a>] Download the MP3 directly.<br />
[<a href="http://www.joystiq.com/podcasts/fancast.xml">RSS</a>] Add the PlayStation Fancast feed to your RSS aggregator and have the show delivered automatically. Use <strong>m.pspfanboy.com</strong> to add the show to your PSP system's RSS feeds.<br />
[<a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=256409277">iTunes</a>] Subscribe to the Fancast directly in iTunes.<br />
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As always, feel free to leave your comments with us, either here in the post or via email to Jem[at]Joystiq.com. Also, if you're a fan of the show, please join our PS Fanboy <a href="http://www.facebook.com/group.php?gid=2372853009">Facebook group</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/01/playstation-fancast-014-naughty-dog-edition-1/">PlayStation Fancast 014: Naughty Dog Edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Feb 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/01/playstation-fancast-014-naughty-dog-edition-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1100815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/01/playstation-fancast-014-naughty-dog-edition-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>naughty-dog</category><category>podcast</category><category>richard-lemarchand</category><category>uncharted</category><enclosure url="http://www.joystiq.com/podcasts/psfancast-014.mp3" length="17831728" type="audio/mpeg"/><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Fri, 01 Feb 2008 15:30:00 EST</pubDate><itunes:subtitle>PlayStation Fancast 014</itunes:subtitle><itunes:author>Jem Alexander, Andrew Yoon, Nick Doerr and Richard Lemarchand</itunes:author><itunes:duration>0:37:09</itunes:duration><itunes:keywords>podcast</itunes:keywords></item></channel></rss>