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Posts tagged rob-pardo

Diablo 3 to feature player-to-player real money auction house for virtual items

Diablo 3 will sport a couple of in-game auction houses to sell items from player to player. One will be run entirely with in-game gold (very similar to the current WoW Auction House), and one will let players sell and buy items with actual money. During a press event at its headquarters in ...

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Pardo: Blizzard moving towards day-and-date digital releases

We heard a while back that Blizzard and its parent company have been considering digital distribution for World of Warcraft expansions ever since the first one, but it wasn't until this past weekend at BlizzCon that it was finally announced that the latest expansion, Cataclysm, will be available to ...

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Blizzard willing to work with Bungie on MMO development

During a GDC Online panel about Halo narrative, Bungie creative director Joe Staten alluded to a hypothetical MMO from the developer when he said, "Wouldn't it be great if we could make a world that was always there for you? Wow. That would be great." In a BlizzCon interview with Edge Online, ...

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Blizzard's Pardo: 'DOTA' belongs to community, not Valve

Intra-industry sniping is, as any commenter will tell you, the fuel that powers the engine of gaming blogs. Imagine our disappointment, then, upon seeing Blizzard's design VP Rob Pardo being completely reasonable when he explained to Eurogamer why he thought Valve trademarking the word "DOTA" was a ...

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Blizzard says no Diablo 3 in 2010, 'who knows' when it'll be released

Remember that silly, insane rumor from back in 2008 about Diablo 3 being released by Blizzard before StarCraft 2? Turns out that Blizzard's Rob Pardo thinks that's a bunch of hogwash. Rather, that's at least what we can infer from his recent conversation with Techland on the subject. "We always ...

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BlizzCon 2009: The new Battle.Net

Blizzard finally unveiled the much-hyped new version of Battle.Net at BlizzCon and, as expected, it's a huge leap forward from the service that was first introduced with Diablo in 1996. Although, in typical Blizzard fashion, this is still a work in progress and could change by the time it ...

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Blame World of Warcraft for StarCraft 2's tardiness

We already blame World of Warcraft for most of the problems in the world -- loneliness, social atrophy and, generally, man's inhumanity towards man -- but now we've got another grudge to harbor against the MMO juggernaut: It delayed StarCraft 2 development for an entire year. That's 365 days of ...

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Blizzard still hesitant about console MMOs

While expanding the unrelenting grasp of World of Warcraft to home consoles would undoubtedly net Blizzard an extra googolplex subscribers, there's a number of hurdles keeping MMOs from succeeding on non-PC platforms -- hurdles that were identified by Blizzard's executive VP of game design, Rob ...

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Greg Canessa leaves PopCap for Blizzard, working on online project

Just two short years after Greg Canessa left his position as group manager of Xbox Live to try his hand on more casual fare at PopCap, he is once again jumping ship -- -- this time to Blizzard Entertainment, masters and commanders of online powerhouse World of Warcraft. Our trusted source tells us ...

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GDC09: Pardo details why Blizzard has ignored this generation of consoles

Before Metal Gear Solid 4 was everyone's favorite Xbox 360 rumor, it was Blizzard's money machine, World of Warcraft, that was constantly said to be hitting consoles. Blizzard already assured us it wasn't happening ages ago, but during the Luminaries Luncheon, Blizzard's vice-president of game ...

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