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Posts tagged rob-pardo

Greg Canessa leaves PopCap for Blizzard, working on online project

Just two short years after Greg Canessa left his position as group manager of Xbox Live to try his hand on more casual fare at PopCap, he is once again jumping ship -- -- this time to Blizzard Entertainment, masters and commanders of online powerhouse World of Warcraft. Our trusted source tells us...

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GDC09: Pardo details why Blizzard has ignored this generation of consoles

Before Metal Gear Solid 4 was everyone's favorite Xbox 360 rumor, it was Blizzard's money machine, World of Warcraft, that was constantly said to be hitting consoles. Blizzard already assured us it wasn't happening ages ago, but during the Luminaries Luncheon, Blizzard's vice-president of game...

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GDC09: Joystiq lunches with gaming luminaries

From L to R: Rob Pardo, Dave Perry, Neil Young, Gary Whitta, Brian Fargo, Will Wright, and Warren Spector Story contributed by N. Evan Van Zelfden Imagine sitting at lunch with Will Wright, Neil Young, and Warren Spector. They're each eating, laughing, and talking about game design with...

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BlizzCon 2008: Blizzard's Rob Pardo talks Diablo 3

We met up with Blizzard's Rob Pardo, vice-president of game design and one of Time Magazine's 2006 "100 Most Influential People in the World," at BlizzCon to ask him about all things Diablo 3, since we'd already gotten the good from him about Starcraft 2 and Battle.net. He didn't grant our wish to...

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Blizzard VP: Starcraft 2 Trilogy on the 3-year plan

Blizzard's Vice President of Game Design Rob Pardo wants us to think about Starcraft 2's two followups, containing the Zerg and Protoss single player campaigns, as expansion packs, so does that mean they won't contain as much gameplay as the Terran-based initial game? Plus, you'll have to wait at...

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BlizzCon 2008: Rob Pardo talks Battle.Net monetizing

Not everyone was thrilled with the weekend news that Blizzard is looking to monetize Battle.Net in some way. So we made that one of the first questions we asked Blizzard VP Rob Pardo. The good news is, they're not going to make Diablo III subscription based. Find out everyone he told us after the...

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BlizzCon 2008: Starcraft II gameplay panel notes

Rob Pardo and Chris Metzen hosted the Starcraft II gameplay panel here in Anaheim this afternoon at BlizzCon 2008 -- they showed off, for the first time in public, some of the adventure-based gameplay and ingame cinematics that will come with Blizzard's next RTS release (or next three RTS...

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News from the Starcraft II panel at the Blizzard Invitational

Amid all the hype for Diablo 3, you may have missed hearing about the StarCraft II developer panel helmed by Blizzard's Rob Pardo at this weekend's Worldwide Invitational in Paris. Joystiq was there to catch all the details on the latest build of the game. See what team Blizzard had to say about...

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Starcraft II WWI '08 panel part 4: Q&A

Q&A with Rob Pardo Q: How will the planet systems be used? A: The star map in the story campaigns is you mission selector. You will explore the story and have a lot of different paths to follow. You can choose from 2-7 missions depending on where you are in the story. There is a starmap in all...

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Starcraft II WWI '08 panel part 3: Terran

The Terrans and their BFG's Pardo then moved on to the final Starcraft race, the Terrans. The theme here they wanted to push was guns, guns and more guns. No Queen or Mothership here, just lots of units with lots of firepower. The first unit Pardo talked about was the Jackal. It's a fast, mobile...

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