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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Indie Royale Snow Storm: Resonance, Hinterland, Project Aftermath, robots]]></title><link>http://www.joystiq.com/2013/01/16/indie-royale-snow-storm-resonance-hinterland-project-aftermat/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/16/indie-royale-snow-storm-resonance-hinterland-project-aftermat/</guid><comments>http://www.joystiq.com/2013/01/16/indie-royale-snow-storm-resonance-hinterland-project-aftermat/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/6JUKXunQEwc?wmode=opaque" width="530"></iframe><br /> <a class="hidden" href="http://www.joystiq.com/2013/01/16/indie-royale-snow-storm-resonance-hinterland-project-aftermat/"><img alt="Snow Storm indie bundle" data-src-height="216" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/indie-royale.png" /></a></div><br />The <a href="http://www.indieroyale.com/">Indie Royale Snow Storm Bundle</a> offers six games for cheap: <em>Resonance, Hinterland, RoboBlitz, StarDrone, Project Aftermath</em> and <em>RobotRiot</em>. Combine them all and you'd get a futuristic, scientific robopocalypse RPG mystery in space, and it's as cheap as $5, if you get in fast.<br /><br />The Snow Storm Bundle comes with the original soundtracks for <em>Hinterland</em>, <em>RoboBlitz</em>, <em>StarDrone</em> and <em>RobotRiot</em> when you pay the minimum, and for $8 or more you get the <a href="http://pixeljam.bandcamp.com/album/planeteri"><em>Planeteri</em></a> album from Pixeljam. All of the games except for <em>StarDrone</em> and <em>RobotRiot</em> come with Steam PC keys, and none of these games are compatible with Mac. The Pixeljam album, however, comes with an executable for PC and Mac that provides visualizations for any song you hook up to it.<p><a href="http://www.joystiq.com/2013/01/16/indie-royale-snow-storm-resonance-hinterland-project-aftermat/" rel="bookmark">Continue reading <em>Indie Royale Snow Storm: Resonance, Hinterland, Project Aftermath, robots</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/16/indie-royale-snow-storm-resonance-hinterland-project-aftermat/">Indie Royale Snow Storm: Resonance, Hinterland, Project Aftermath, robots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jan 2013 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/16/indie-royale-snow-storm-resonance-hinterland-project-aftermat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20430770/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/16/indie-royale-snow-storm-resonance-hinterland-project-aftermat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hinterland</category><category>indie-royale</category><category>indie-royale-snow-storm-bundle</category><category>pc</category><category>project-aftermath</category><category>resonance</category><category>roboblitz</category><category>robotriot</category><category>snow-storm</category><category>stardrone</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 16 Jan 2013 14:45:00 EST</pubDate></item><item><title><![CDATA[XBLA file size limit raised to 250MB? [Update: nope]]]></title><link>http://www.joystiq.com/2007/01/19/xbla-file-size-limit-raised-to-250mb/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/19/xbla-file-size-limit-raised-to-250mb/</guid><comments>http://www.joystiq.com/2007/01/19/xbla-file-size-limit-raised-to-250mb/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://www.1up.com/do/newsStory?cId=3156520"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/limbo_xbla.jpg" /></a>[<font color="red">Update</font>: Looks like 1UP was off by just about 100 emm bees ... alright, exactly 100 emm bees. The official XBLA file size limit <a href="http://www.joystiq.com/2007/03/05/microsoft-embiggens-memory-unit-xbla-game-size/">has been raised</a> to 150MB, not 250MB.]<br /><br />It seems that the upcoming <em>Castlevania: Symphony of the Night</em> will no longer be the <a href="http://www.joystiq.com/2007/01/11/castlevania-punctures-xblas-50mb-size-limit/">exception to the rule</a> -- 1UP's <a href="http://www.1up.com/do/newsStory?cId=3156520">Luke Smith reports</a> that the Xbox Live Arcade file size limit has been bumped up from 50MB to 250MB. The move should allow less agile developers to slip beneath the Limbo pole without winding up in a painfully awkward position. Just ask last year's <em>Lumines Live!</em> how chopping a game into <a href="http://www.joystiq.com/2007/01/18/new-lumines-live-content-out-next-wednesday/">50MB chunks</a> can make microtransactions even harder to swallow.<br /><br />Luke also notes that with Microsoft's approval, certain games might even span 450MB. Returning to the earlier Limbo analogy, this would likely be reserved for developers that insist on wearing full suits of armor to the party. The relaxed rules may lead to games becoming more bloated, but the developer is surely better off worrying less about compression and more about, you know, <em>making a good game</em>. <br /><br />It's worth nothing that owners of the Core Xbox 360 are adversely affected by this decision, as they still find themselves restricted by measly 64MB memory cards (remember those quaint little things?). Microsoft is likely already working on <a href="http://www.joystiq.com/2006/06/02/40-xbl-vision-camera-and-uno-bundle-detailed-by-ms-source-along-w/">larger memory cards</a>, though even the rumored 256MB variant won't be able to hold many games, much less a 450MB title. <br /><br />[Thanks, Jonah!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/19/xbla-file-size-limit-raised-to-250mb/">XBLA file size limit raised to 250MB? [Update: nope]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Jan 2007 07:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3156520>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/19/xbla-file-size-limit-raised-to-250mb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/738840/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/19/xbla-file-size-limit-raised-to-250mb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Castlevania</category><category>MSFT</category><category>Roboblitz</category><category>Symphony of the Night</category><category>SymphonyOfTheNight</category><category>XBLA</category><category>Xbox Live Arcade</category><category>Xbox-360</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 19 Jan 2007 07:15:00 EST</pubDate></item><item><title><![CDATA[From nothing to RoboBlitz, Naked Sky speaks]]></title><link>http://www.joystiq.com/2007/01/17/from-nothing-to-roboblitz-naked-sky-speaks/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/17/from-nothing-to-roboblitz-naked-sky-speaks/</guid><comments>http://www.joystiq.com/2007/01/17/from-nothing-to-roboblitz-naked-sky-speaks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><a href="http://www.gamasutra.com/features/20070117/nakedsky_01.shtml"><img width="425" vspace="4" hspace="0" height="242" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/roboblitz_paint.jpg" /></a><br />In a new Postmortem <a href="http://www.gamasutra.com/features/20070117/nakedsky_01.shtml">article</a> on Gamasutra, <a href="http://www.joystiq.com/2006/12/26/x360f-review-roboblitz/"><em>RoboBlitz</em></a> developer, <a href="http://www.nakedsky.com">Naked Sky</a>, speaks of the trials and tribulations of creating a new IP from the ground up with a relatively inexperienced team -- something they managed to do in only 11 months. Naked Sky discusses the things they did right, what went wrong, what the future holds, and even gives would be developers a little advice. Noted among the things that went right was having a solid and dedicated team and licensing the Unreal Engine 3. Some things that went wrong include overambitious design and (gasp) running out of money. Other oversights include not hiring an internal QA lead, which lead to less extensive testing. This, in turn, made it harder to track down bugs. Still, with the very dedicated team (and some understanding friends and family), Naked Sky managed to pump out one of the most technically impressive XBLA games out there. If you like learning about the development process, or if you're thinking about getting into the business yourself, check out the article for some good lessons and pointers. <br /><br /><strong>See also:<br /></strong><a href="http://www.joystiq.com/2006/11/08/x360f-interviews-tian-mu-of-naked-sky/">X360F interviews <em>RoboBlitz</em>'s Tian Mu</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/17/from-nothing-to-roboblitz-naked-sky-speaks/">From nothing to RoboBlitz, Naked Sky speaks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Jan 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/features/20070117/nakedsky_01.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/17/from-nothing-to-roboblitz-naked-sky-speaks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/737845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/17/from-nothing-to-roboblitz-naked-sky-speaks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>live arcade</category><category>LiveArcade</category><category>naked sky</category><category>NakedSky</category><category>roboblitz</category><category>xbox live arcade</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 17 Jan 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[X360F review: RoboBlitz]]></title><link>http://www.joystiq.com/2006/12/26/x360f-review-roboblitz/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/26/x360f-review-roboblitz/</guid><comments>http://www.joystiq.com/2006/12/26/x360f-review-roboblitz/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><em><img width="425" vspace="4" hspace="0" height="425" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/roboblitz-title.jpg" /><br />RoboBlitz</em> has had a lot going for it from day one. Since it was first <a href="http://www.joystiq.com/2005/12/05/roboblitz-slated-for-spring-06/">announced</a>, it was something special. Oddly enough, the hype surrounding <em>RoboBlitz</em> had little to do with gameplay, but rather the fact that the game uses Unreal Engine 3. Of course, that's a huge claim coming from an Xbox Live Arcade title that has a mandatory <a href="http://www.joystiq.com/2006/12/14/xbla-50mb-limit-inspires-innovation/">size cap</a> of 50 MB. <em>RoboBlitz</em>'s other major bullet point was physics driven <a href="http://www.youtube.com/watch?v=5gxJs2zNI-w">gameplay</a>. According to <a href="http://www.joystiq.com/2006/11/08/x360f-interviews-tian-mu-of-naked-sky/">Tian Mu</a>, co-founder of <em>RoboBlitz</em> devs, Naked Sky, every element of gameplay is driven by physics, right down to character animation. All in all, <em>RoboBlitz</em> was trumpeted as a game that could redefine the retro-friendly Xbox Live Arcade. We spent a good week playing <em>RoboBlitz</em>, delving into its physics, killing baddies, and, ultimately, finding out if it lives up to its promise.<p><a href="http://www.joystiq.com/2006/12/26/x360f-review-roboblitz/" rel="bookmark">Continue reading <em>X360F review: RoboBlitz</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/26/x360f-review-roboblitz/">X360F review: RoboBlitz</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Dec 2006 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/12/26/x360f-review-roboblitz/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/723020/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/26/x360f-review-roboblitz/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>live arcade</category><category>LiveArcade</category><category>naked sky</category><category>NakedSky</category><category>roboblitz</category><category>xbla</category><category>xbox live arcade</category><category>XboxLiveArcade</category><category>xla</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 26 Dec 2006 19:00:00 EST</pubDate></item><item><title><![CDATA[XBLA 50MB limit inspires innovation]]></title><link>http://www.joystiq.com/2006/12/14/xbla-50mb-limit-inspires-innovation/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/14/xbla-50mb-limit-inspires-innovation/</guid><comments>http://www.joystiq.com/2006/12/14/xbla-50mb-limit-inspires-innovation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://whatthegeek.com/2006/12/13/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/"><img width="425" vspace="4" hspace="0" height="222" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/roboblitz-pose.jpg" id="vimage_1" alt="" /></a><br /><a href="http://whatthegeek.com/2006/12/13/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/">What the geek</a> raised an interesting question yesterday: is the 50MB size limit for Xbox Live Arcade games a bad thing? The first and obvious answer is yes. After all, more space equates to bigger, better games, right? Conventionally, the idea makes sense. Look deeper though, and the question isn't quite so cut and dry. Yes, developers can do more with more space, but constraining their space <em>forces</em> them to find ways around it. Look at a game like <em>RoboBlitz</em>. It runs on the <em>Unreal</em> Engine and squeezes in under 50MB. What the Geek cites procedural generation as the next big thing in game design, and we have to agree. Honestly, it's something we've put some thought into recently.<p><a href="http://www.joystiq.com/2006/12/14/xbla-50mb-limit-inspires-innovation/" rel="bookmark">Continue reading <em>XBLA 50MB limit inspires innovation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/14/xbla-50mb-limit-inspires-innovation/">XBLA 50MB limit inspires innovation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Dec 2006 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://whatthegeek.com/2006/12/13/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/14/xbla-50mb-limit-inspires-innovation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/718889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/14/xbla-50mb-limit-inspires-innovation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>procedural generation</category><category>ProceduralGeneration</category><category>roboblitz</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 14 Dec 2006 16:30:00 EST</pubDate></item><item><title><![CDATA[Will Assault Heroes revive Xbox Live Arcade?]]></title><link>http://www.joystiq.com/2006/12/11/will-assault-heroes-revive-xbox-live-arcade/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/11/will-assault-heroes-revive-xbox-live-arcade/</guid><comments>http://www.joystiq.com/2006/12/11/will-assault-heroes-revive-xbox-live-arcade/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.gamespot.com/news/6163008.html"><img vspace="4" hspace="4" border="0" align="right" alt="Assault Heroes"  src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/assaultheroesbeachlanding.jpg" /></a>The third original title to hit Xbox Live Arcade in less than a month, <em>Assault Heroes</em>, will arrive on Wednesday (for 800 points). Wanako Studios' top-down shooter (&agrave; la <em>Commando</em>, <em>Ikari Warriors</em>, etc.) will follow closely behind two insipid releases, <em><a target="_blank" href="http://www.joystiq.com/2006/11/20/small-arms-brawls-with-xbla-this-wednesday/">Small Arms</a></em> and <a target="_blank" href="http://www.joystiq.com/2006/12/04/roboblitz-hits-xbox-live-arcade-this-week/"><em>Roboblitz</em></a>, which have appeared on XBLA during the past three weeks.<br />
<br />
Ever since <em>Geometry Wars</em> <a target="_blank" href="http://www.joystiq.com/2005/11/20/and-the-best-xbox-360-launch-title-is/">stole the Xbox 360 launch spotlight</a>, there's been a great deal of anticipation for more original XBLA titles; and Microsoft has certainly put together a fine strategy: holding them off for a holiday blitz. But the early bait has failed to earn our confidence -- our assurance that XBLA can consistently provide distinguishing experiences. And so, it's with much trepidation that we look forward to <em>Assault Heroes</em>' impending arrival.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/11/will-assault-heroes-revive-xbox-live-arcade/">Will Assault Heroes revive Xbox Live Arcade?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Dec 2006 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6163008.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/11/will-assault-heroes-revive-xbox-live-arcade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/716746/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/11/will-assault-heroes-revive-xbox-live-arcade/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Assault Heroes</category><category>Assault-Heroes</category><category>AssaultHeroes</category><category>Download</category><category>Microsoft</category><category>Microsoft Points</category><category>MicrosoftPoints</category><category>Roboblitz</category><category>Sierra Online</category><category>Sierra-Online</category><category>SierraOnline</category><category>Small Arms</category><category>SmallArms</category><category>Wanako Studios</category><category>Wanako-Studios</category><category>WanakoStudios</category><category>XBLA</category><category>Xbox Live Arcade</category><category>Xbox-360</category><category>XboxLiveArcade</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 11 Dec 2006 19:45:00 EST</pubDate></item><item><title><![CDATA[Free RoboBlitz multiplayer in '07]]></title><link>http://www.joystiq.com/2006/12/11/free-roboblitz-multiplayer-in-07/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/11/free-roboblitz-multiplayer-in-07/</guid><comments>http://www.joystiq.com/2006/12/11/free-roboblitz-multiplayer-in-07/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><a href="http://www.roboblitz.com/forum/topic.php?tid=157"><img width="425" vspace="4" hspace="4" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/roboblitz4.jpg" alt="" /></a><br />Enjoying <a href="http://www.joystiq.com/2006/12/06/roboblitz-hands-on-impressions/"><em>RoboBlitz</em></a>? No? Are single player, physics based puzzles not doing it for you? If multiplayer is more your bag, it may interest you to know that Naked Sky will be <a href="http://www.roboblitz.com/forum/topic.php?tid=157">releasing</a> a <em>free</em> multiplayer expansion in 2007. We don't know much about the multiplayer, but we can assume it will involve robots blasting each other to bits. Hopefully, it will include some new player models to choose from (kind of boring if they're all Blitz, amirite?) and some new weapons as well. We're really getting a kick out of <em>RoboBlitz</em> so far, and a free expansion will go a long way towards making that 1200 MS points feel like a decent price. Our review of the game is forthcoming, so keep an eye out for it if you're still on the fence.<br /><br />Would you be more willing to spend 1200 points on <em>RoboBlitz</em> if it had a multiplayer component?<br /><br />[Via <a href="http://thexboxdomain.net/2006/12/09/free-roboblitz-multiplayer-expansiondl-content-in-2007/">The Xbox Domain</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/11/free-roboblitz-multiplayer-in-07/">Free RoboBlitz multiplayer in '07</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Dec 2006 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://thexboxdomain.net/2006/12/09/free-roboblitz-multiplayer-expansiondl-content-in-2007/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/11/free-roboblitz-multiplayer-in-07/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/715928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/11/free-roboblitz-multiplayer-in-07/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>naked sky</category><category>NakedSky</category><category>roboblitz</category><category>xbla</category><category>xbox live arcade</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 11 Dec 2006 09:30:00 EST</pubDate></item><item><title><![CDATA[RoboBlitz hands-on impressions]]></title><link>http://www.joystiq.com/2006/12/06/roboblitz-hands-on-impressions/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/06/roboblitz-hands-on-impressions/</guid><comments>http://www.joystiq.com/2006/12/06/roboblitz-hands-on-impressions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img width="425" vspace="4" hspace="4" height="239" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/roboblitz11.jpg" /><br />So, my 360 automatically downloaded the trial version of <em>RoboBlitz</em> this morning, and I finally got a chance to sit down with it around lunch time. The first thing you will notice about <em>RoboBlitz</em> is that it looks gorgeous. It looks like an original Xbox game and is even decent as a 360 title. Squeezing all this into 50 megs is a work of technical wizardry and other developers should pay attention. Once you're done marveling at the graphics, it's time to start the game proper.<p><a href="http://www.joystiq.com/2006/12/06/roboblitz-hands-on-impressions/" rel="bookmark">Continue reading <em>RoboBlitz hands-on impressions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/06/roboblitz-hands-on-impressions/">RoboBlitz hands-on impressions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Dec 2006 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/12/06/roboblitz-hands-on-impressions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/714082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/06/roboblitz-hands-on-impressions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>live arcade</category><category>LiveArcade</category><category>naked sky</category><category>naked sky entertainment</category><category>NakedSky</category><category>NakedSkyEntertainment</category><category>roboblitz</category><category>xbla</category><category>xbox live arcade</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 06 Dec 2006 17:15:00 EST</pubDate></item><item><title><![CDATA[RoboBlitz makes physics phun on XBLA]]></title><link>http://www.joystiq.com/2006/12/06/roboblitz-makes-physics-phun-on-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/06/roboblitz-makes-physics-phun-on-xbla/</guid><comments>http://www.joystiq.com/2006/12/06/roboblitz-makes-physics-phun-on-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://www.joystiq.com/tag/roboblitz"><img width="425" vspace="4" hspace="4" height="425" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/roboblitz-title.jpg" alt="" /></a><br />Boy, oh boy, do we love fresh, new content on Xbox Live Arcade. Today is a landmark day for the service, as it's receiving its first game powered by the Unreal Engine. We've covered all the <a href="http://www.joystiq.com/tag/roboblitz"><em>RoboBlitz</em></a> we could stand since we first learned of its existence, and now we finally get to try it out. If you're currently unable to grab the game yourself -- say you're at work or school -- then why not have some with physics all on your own? It's almost as good as playing the game itself! See that pencil on your desk? Pick it up. Now drop it. Did you see it fall? That's physics. Now just keep doing that all day until you get your hands on the game. It's like infinite entertainment. If that doesn't do it for you, rest assured, we'll get some hands-on time with the game and give you our impressions as soon as possible.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/06/roboblitz-makes-physics-phun-on-xbla/">RoboBlitz makes physics phun on XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Dec 2006 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox.joystiq.com/tag/roboblitz>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/06/roboblitz-makes-physics-phun-on-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/713748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/06/roboblitz-makes-physics-phun-on-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>live arcade</category><category>LiveArcade</category><category>naked sky</category><category>naked sky entertainment</category><category>NakedSky</category><category>NakedSkyEntertainment</category><category>roboblitz</category><category>xbla</category><category>xbox live arcade</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 06 Dec 2006 10:30:00 EST</pubDate></item><item><title><![CDATA[RoboBlitz hitting Xbox Live Arcade this week]]></title><link>http://www.joystiq.com/2006/12/04/roboblitz-hits-xbox-live-arcade-this-week/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/04/roboblitz-hits-xbox-live-arcade-this-week/</guid><comments>http://www.joystiq.com/2006/12/04/roboblitz-hits-xbox-live-arcade-this-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><img align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/roboblitz_steam.jpg" alt="" />Another new franchise is arriving on Xbox Live Arcade this week, one that notably boasts robots, explosions, and in certain circumstances, <em>exploding robots</em>. Developed by Naked Sky Entertainment, <a href="http://www.xbox360fanboy.com/2006/11/08/x360f-interviews-tian-mu-of-naked-sky/"><em>RoboBlitz</em></a> sees you guiding a charming little contraption through all manner of gear-grating, cog-crunching puzzles and ridding the world of nasty space pirates. You know, <em>pirates</em>. But in space.<br /><br />Other key phrases you might associate with <em>RoboBlitz</em> are "physics-driven challenges," "Unreal Engine 3" and "available this Wednesday, December 6, at 1AM PST." According to the press release (read it after the break), the trial version will offer three different levels in its attempt to get 1200 MS points (that's $15) out of you for the full game. As one of the more expensive titles on Microsoft's service, its argument will have to be persuasive indeed. Penny-pinchers might also consider the <a href="http://www.joystiq.com/2006/10/10/roboblitz-hitting-steam-soon/">Steam version</a> on PC -- at $14.99, it makes for a saving of one whole cent.<p><a href="http://www.joystiq.com/2006/12/04/roboblitz-hits-xbox-live-arcade-this-week/" rel="bookmark">Continue reading <em>RoboBlitz hitting Xbox Live Arcade this week</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/04/roboblitz-hits-xbox-live-arcade-this-week/">RoboBlitz hitting Xbox Live Arcade this week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Dec 2006 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/12/04/roboblitz-hits-xbox-live-arcade-this-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/712682/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/04/roboblitz-hits-xbox-live-arcade-this-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>MS Points</category><category>MsPoints</category><category>Naked Sky</category><category>NakedSky</category><category>RoboBlitz</category><category>Robots</category><category>XBLA</category><category>Xbox Live</category><category>Xbox Live Arcade</category><category>Xbox-360</category><category>XboxLive</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 04 Dec 2006 20:45:00 EST</pubDate></item><item><title><![CDATA[RoboBlitz rolls out this week]]></title><link>http://www.joystiq.com/2006/12/04/roboblitz-rolls-out-this-week/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/04/roboblitz-rolls-out-this-week/</guid><comments>http://www.joystiq.com/2006/12/04/roboblitz-rolls-out-this-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><object width="425" height="350">
<param value="http://www.youtube.com/v/Bhy0KN4pyBE" name="movie" />
<param value="transparent" name="wmode" /><embed width="425" height="350" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/Bhy0KN4pyBE"></embed></object><br />With all the <em>Halo 3</em> <a href="http://www.joystiq.com/2006/12/04/sign-up-for-halo-3-beta-early/">news</a> today, we almost lost this week's Live Arcade release in the shuffle. It looks like the new content stream that started with <em>Small Arms</em> is still flowing, as this week we get the Unreal-powered, physics based <em>RoboBlitz</em>. We've just about covered <a href="http://www.joystiq.com/tag/roboblitz"><em>RoboBlitz</em></a> to death, with coverage including an <a href="http://www.joystiq.com/2006/11/08/x360f-interviews-tian-mu-of-naked-sky/">interview</a> and a five day <a href="http://www.joystiq.com/2006/11/16/roboblitz-t-shirt-contest-its-over/">contest</a> (those shirts are shipping soon, we promise). If you haven't heard about it by now, check out the video above for a rough idea. All in all it looks like another quality title that shows us what Xbox Live Arcade can do. If <em>RoboBlitz</em> tickles your fancy, you can download it this Wednesday for 1200 points. Full press release after the break.<p><a href="http://www.joystiq.com/2006/12/04/roboblitz-rolls-out-this-week/" rel="bookmark">Continue reading <em>RoboBlitz rolls out this week</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/04/roboblitz-rolls-out-this-week/">RoboBlitz rolls out this week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Dec 2006 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/12/04/roboblitz-rolls-out-this-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/712583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/04/roboblitz-rolls-out-this-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>live</category><category>live arcade</category><category>LiveArcade</category><category>naked sky</category><category>NakedSky</category><category>roboblitz</category><category>xbla</category><category>xbox live arcade</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 04 Dec 2006 17:00:00 EST</pubDate></item><item><title><![CDATA[RoboBlitz T-shirt contest: It's over!]]></title><link>http://www.joystiq.com/2006/11/16/roboblitz-t-shirt-contest-its-over/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/16/roboblitz-t-shirt-contest-its-over/</guid><comments>http://www.joystiq.com/2006/11/16/roboblitz-t-shirt-contest-its-over/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img width="425" vspace="4" hspace="4" height="222" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/roboblitz.bmp" /><br />Sadly, all good things must come to an end. The Xbox 360 Fanboy <em>RoboBlitz</em> T-shirt contest is over. Before we say goodbye, let's crown our final winner. And the winner one one extra special, extra large men's T-shirt is ... Tony, who will wisely use this brand new shirt to put off doing his laundry for one more day (what about pants?). Congratulations, Tony and all of our other winners. We'll be contacting all of you shortly for your shipping info. <br /><br />So, how do we let go of a contest gone by? We're not really sure. Look at it this way, you may not have won a shirt, but soon everyone can actually play <em>RoboBlitz</em>. That's something to look forward to, right? We'd like to take a moment to thank <a href="http://www.joystiq.com/2006/11/08/x360f-interviews-tian-mu-of-naked-sky/">Tian Mu</a> of the <em>RoboBlitz</em> dev team, Naked Sky, for making this possible. Thanks, Tian. We'd also like to extend an invitation to other companies for game related swag. People love swag, you silly companies! Send us swag and we'll ceremoniously give it away in a fabulous, buzz generating contest. Seriously, drop us a <a href="http://www.joystiq.com/contact/comments/">line</a>. Wait a minute ... do they make <a href="http://www.joystiq.com/2006/11/15/small-arms-in-time-for-turkey-day/"><em>Small Arms</em></a> T-shirts?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/16/roboblitz-t-shirt-contest-its-over/">RoboBlitz T-shirt contest: It's over!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Nov 2006 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/16/roboblitz-t-shirt-contest-its-over/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/703006/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/16/roboblitz-t-shirt-contest-its-over/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>contests</category><category>naked sky</category><category>NakedSky</category><category>roboblitz</category><category>x360f contests</category><category>X360fContests</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 16 Nov 2006 09:30:00 EST</pubDate></item><item><title><![CDATA[RoboBlitz T-shirt contest: Day 5]]></title><link>http://www.joystiq.com/2006/11/15/roboblitz-t-shirt-contest-day-5/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/15/roboblitz-t-shirt-contest-day-5/</guid><comments>http://www.joystiq.com/2006/11/15/roboblitz-t-shirt-contest-day-5/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><img width="425" vspace="4" hspace="4" height="282" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/roboblitz-contest-001.jpg" alt="" /><br />This is it folks, your last chance to win a <em><a href="http://www.joystiq.com/2006/11/08/x360f-interviews-tian-mu-of-naked-sky/">RoboBlitz</a> </em>T-shirt. As usual, before we get into today's contest, we must announce yesterday's winner. And the winner of yesterday's fine T-shirt is ... Cth, for a very creative weapon idea: the pen is mightier than the sword. It's kind of a complicated idea, so we suggest you read Cth's <a href="http://www.joystiq.com/2006/11/14/roboblitz-t-shirt-contest-day-4/#c2656004">description</a> for yourselves. <br /><br />So, here we are ... the final day of our <em>RoboBlitz</em> contest extravaganza. Today is the day that many of you have been waiting for, a chance to win a men's XL <em>RoboBlitz</em> T-shirt. The other puny large men's shirts and the tiny women's shirts would never fit your manly girth. Well now is your chance, because today, we're making the contest easier than it's ever been. <em>RoboBlitz</em> is about tackling your objectives in any way you want. You can do it however you please. In the spirit of this freedom, today you can choose to leave a comment about anything. Just comment on this post. It doesn't matter what you say, you'll be entered to win this mythical T-shirt. So, leave a comment and make history.<br /><br /><em>General contest stuff: Only <strong>one entry per person</strong>. Winners will be contacted via email in order to obtain shipping information. This contest is <strong>open to residents of the United States only</strong></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/15/roboblitz-t-shirt-contest-day-5/">RoboBlitz T-shirt contest: Day 5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Nov 2006 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/15/roboblitz-t-shirt-contest-day-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/702395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/15/roboblitz-t-shirt-contest-day-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>contest</category><category>contests</category><category>live arcade</category><category>LiveArcade</category><category>naked sky</category><category>naked sky entertainment</category><category>NakedSky</category><category>NakedSkyEntertainment</category><category>roboblitz</category><category>x360f contests</category><category>X360fContests</category><category>xbla</category><category>xbox live arcade</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 15 Nov 2006 10:45:00 EST</pubDate></item><item><title><![CDATA[RoboBlitz T-shirt contest: Day 4 [update 1]]]></title><link>http://www.joystiq.com/2006/11/14/roboblitz-t-shirt-contest-day-4/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/14/roboblitz-t-shirt-contest-day-4/</guid><comments>http://www.joystiq.com/2006/11/14/roboblitz-t-shirt-contest-day-4/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><img width="425" vspace="4" hspace="4" height="282" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/roboblitz_contest-001.jpg" /><br />And the mighty <a href="http://www.joystiq.com/2006/11/08/x360f-interviews-tian-mu-of-naked-sky/"><em>RoboBlitz</em></a> T-shirt contest keeps moving across the land, distributing T-shirts to those in need. Before we announce today's contest, we must pick a name from the proverbial hat. The winner of yesterday's <em>RoboBlitz</em> shirt is (fanfare) Beef! Beef's dream robot is named Ephraim, which is apparently Beef's real name as well. It seems that Ephraim's primary function is to be a clone of Ephraim. Some of you came up with other really good ideas, too. Read 'em all right <a href="http://www.joystiq.com/2006/11/13/roboblitz-t-shirt-contests-day-3/#comments">here</a>.<br /><br />Now, what to do for today's contest ... we should really start coming up with these beforehand. Let's see ... okay, we have an idea. <em>RoboBlitz</em> has some really interesting weapons (don't believe us? Watch <a href="http://www.youtube.com/watch?v=5gxJs2zNI-w">this</a>). To enter today's contest, leave a comment describing an interesting, fictional weapon. You know, something that would be fun in a video game. The winner -- randomly chosen -- will receive a women's XL <em>RoboBlitz</em> T-shirt. We'll get the creative juices flowing by coming up with a weapon first. We would create the Poodle Launcher, which would launch specially trained ballistic poodles (properly shaven for aerodynamics, of course). So there you go, get crackin' and good luck.<br /><br /><font color="red">Update</font>: This contest is now closed. Click <a href="http://www.joystiq.com/2006/11/15/roboblitz-t-shirt-contest-day-5/">here</a> to see the winner and enter the latest contest.<br /><br /><em>General contest stuff: Only <strong>one entry per person</strong>. Winners will be contacted via email in order to obtain shipping information. This contest is <strong>open to residents of the United States only</strong>.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/14/roboblitz-t-shirt-contest-day-4/">RoboBlitz T-shirt contest: Day 4 [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Nov 2006 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/14/roboblitz-t-shirt-contest-day-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/701689/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/14/roboblitz-t-shirt-contest-day-4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>contests</category><category>naked sky</category><category>naked sky entertainment</category><category>NakedSky</category><category>NakedSkyEntertainment</category><category>roboblitz</category><category>x360f contest</category><category>x360f contests</category><category>X360fContest</category><category>X360fContests</category><category>xbox live arcade</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 14 Nov 2006 11:30:00 EST</pubDate></item><item><title><![CDATA[RoboBlitz T-shirt contests: Day 3 [update 1]]]></title><link>http://www.joystiq.com/2006/11/13/roboblitz-t-shirt-contests-day-3/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/13/roboblitz-t-shirt-contests-day-3/</guid><comments>http://www.joystiq.com/2006/11/13/roboblitz-t-shirt-contests-day-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img width="425" vspace="4" hspace="4" height="282" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/roboblitz-contest-001.jpg" alt="" /><br />The <a href="http://www.joystiq.com/2006/11/08/x360f-interviews-tian-mu-of-naked-sky/"><em>RoboBlitz</em></a> contest train keeps a-rollin' along. Now, before we get started with today's contest, it's time to announce Friday's winner. And the winner of a women's large T-shirt is ... Jack Lukic for his <em>Green Eggs and Ham</em> inspired quote: <br /><br />"Look a box,<br />inside is a fox!"<br /><br />Congratulations, Jack. Now for today's contest. <em>RoboBlitz</em> has cool robots. We like robots. We're betting that you like robots, too. So, today we'd like you to make one. No, you don't actually have to build one -- this isn't <a href="http://www.battlebots.com/">BattleBots</a>. Just leave a comment about your dream robot. Give it a name and describe what it does. The winner will receive a large men's <em>RoboBlitz </em>T-shirt. Also, we know some of you have been holding out for XL sizes. Well, fear not, for they are coming. We still have a men's and women's XL to give away. In the meantime, start dreaming up robots.<br /><br /><font color="red">Update</font>: This contest is now closed. Please click <a href="http://www.joystiq.com/2006/11/14/roboblitz-t-shirt-contest-day-4/">here</a> to see the winner and enter the latest contest.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/13/roboblitz-t-shirt-contests-day-3/">RoboBlitz T-shirt contests: Day 3 [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Nov 2006 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/13/roboblitz-t-shirt-contests-day-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/700924/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/13/roboblitz-t-shirt-contests-day-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contests</category><category>naked sky</category><category>naked sky entertainment</category><category>NakedSky</category><category>NakedSkyEntertainment</category><category>roboblitz</category><category>x360fcontests</category><category>xbla</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 13 Nov 2006 10:30:00 EST</pubDate></item><item><title><![CDATA[RoboBlitz T-shirt contest: Day 2 [update 1]]]></title><link>http://www.joystiq.com/2006/11/10/roboblitz-t-shirt-contest-day-2/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/10/roboblitz-t-shirt-contest-day-2/</guid><comments>http://www.joystiq.com/2006/11/10/roboblitz-t-shirt-contest-day-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/roboblitz_contest-001.jpg" id="vimage_1" alt="" /><br />Okay, first thing's first: yesterday's winner is (drum roll) Beezer, for his <a href="http://www.joystiq.com/2006/11/09/roboblitz-t-shirt-contest-day-1/2#c2623585">comment</a>, "Just turn a glass full of water around! Pretty impressive, isn't it ?" That's something pretty fun you can do with physics, I guess .... Anyway, on to day 2 of our fabulous contest. Today's contest is for the ladies (or anyone who wants a woman's shirt anyway). The shirt to be given away is a large women's T-shirt. This one is a lovely sky blue with dark blue collar and sleeve cuffs, and Blitz in the middle. It's oh so attractive and the boys will just love it. So, let's see, we need a contest. Ooh, ooh, I know! <em>RoboBlitz </em>has a catchy hip hop <a href="http://www.roboblitz.com/Downloads/BlitzAnthem.mp3">theme song</a>, so let's do something in the spirit of song. To enter today's contest, all you have to do is leave a comment that rhymes. By the way, that means you will have to use at least <em>two whole words</em>. Get rhyming and good luck. Our (random) winner and our next contest will be announced on Monday.<br /><br /><font color="red">Update</font>: This contest is now closed, to see the winner, click <a href="http://www.joystiq.com/2006/11/13/roboblitz-t-shirt-contests-day-3/">here</a>.<br /><br /><em>General contest stuff: Only <strong>one entry per person</strong>. Winners will be contacted via email in order to obtain shipping information. This contest is <strong>open to residents of the United States only</strong>.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/10/roboblitz-t-shirt-contest-day-2/">RoboBlitz T-shirt contest: Day 2 [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Nov 2006 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/10/roboblitz-t-shirt-contest-day-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/699644/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/10/roboblitz-t-shirt-contest-day-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>contests</category><category>naked sky</category><category>naked sky entertainment</category><category>NakedSky</category><category>NakedSkyEntertainment</category><category>roboblitz</category><category>x360f contests</category><category>X360fContests</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 10 Nov 2006 10:30:00 EST</pubDate></item><item><title><![CDATA[Get (Robo) blitzed with interview, t-shirt contest]]></title><link>http://www.joystiq.com/2006/11/09/get-robo-blitzed-with-interview-t-shirt-contest/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/09/get-robo-blitzed-with-interview-t-shirt-contest/</guid><comments>http://www.joystiq.com/2006/11/09/get-robo-blitzed-with-interview-t-shirt-contest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><a href="http://www.xbox360fanboy.com/2006/11/08/x360f-interviews-tian-mu-of-naked-sky/"><img vspace="16" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/roboblitz-225-title.jpg" /></a>The upcoming Xbox Live title <em>RoboBlitz</em> is a feat for developers Naked Sky. The action-puzzler, <a href="http://store.digitalriver.com/servlet/ControllerServlet?Action=DisplayHomePage&amp;SiteID=roboblit&amp;Env=BASE">available now</a> on PC,  runs on Unreal Engine 3, makes extensive use of real physics, and manages to stay under the 50 MB limit for XBLA titles thanks to <a href="http://www.joystiq.com/2006/07/12/procedural-synthesis-gamings-fountain-of-youth/">procedural synthesis</a>.<br /><br />Our buddies over at Xbox 360 Fanboy interviewed Tian Mu, co-founder and CEO of Naked Sky, to talk about his title. In addition to elating aforementioned developer achievements, Mu talked up the humor and non-linear gameplay. The main focus of the Q&amp;A, however, is the development process behind the game. Release date and price are not discussed, but Mu did mention their ongoing work to add multiplayer to the <em>RoboBlitz</em>, as well as plans for future downloadable content.<br /><br />Xbox 360 Fanboy also has five <em>RoboBlitz</em> t-shirts to give away, with a new contest each day. <a href="http://www.xbox360fanboy.com/2006/11/09/roboblitz-t-shirt-contest-day-1/">Today's contest</a> asks you to leave a comment about something fun you can do with physics and they'll pick a entry at random. For example, quantum mechanics teach us that a <a href="http://en.wikipedia.org/wiki/Schr%C3%B6dinger's_cat">boxed feline</a> can be both alive and dead at the same time. <a href="http://www.aoltv.com/2006/11/09/south-park-go-god-go-xii/">Science</a> be praised!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/09/get-robo-blitzed-with-interview-t-shirt-contest/">Get (Robo) blitzed with interview, t-shirt contest</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Nov 2006 19:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox360fanboy.com/2006/11/09/roboblitz-t-shirt-contest-day-1/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/09/get-robo-blitzed-with-interview-t-shirt-contest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/699169/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/09/get-robo-blitzed-with-interview-t-shirt-contest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fan boy</category><category>FanBoy</category><category>naked sky</category><category>NakedSky</category><category>PC</category><category>robo blitz</category><category>RoboBlitz</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 09 Nov 2006 19:40:00 EST</pubDate></item><item><title><![CDATA[RoboBlitz T-shirt contest: Day 1 [update 1]]]></title><link>http://www.joystiq.com/2006/11/09/roboblitz-t-shirt-contest-day-1/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/09/roboblitz-t-shirt-contest-day-1/</guid><comments>http://www.joystiq.com/2006/11/09/roboblitz-t-shirt-contest-day-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/roboblitz-contest-001.jpg" /><br />Some of you may recall that I was a little <a href="http://www.joystiq.com/2006/10/14/more-videos-from-digital-life/">jealous</a> of the <em>RoboBlitz</em> shirt that Naked Sky gave to Gamertag Radio's Godfree. It looks like Naked Sky's Tian Mu (who we <a href="http://www.joystiq.com/2006/11/08/x360f-interviews-tian-mu-of-naked-sky/">interviewed</a> yesterday) was listening, because he sent us not one, not two, but <em>five</em> T-shirts to give away. We have three men's shirts and two just for the ladies. Starting today, we'll give one away every day. What do you have to do to win? Well, we're not sure, but we'll think of something new every day.<br /><br /> Today's T-shirt is a men's large. Bearing a picture of Blitz the robot on the front, and the <em>RoboBlitz</em> title smartly emblazoned on the right sleeve. <em>RoboBlitz</em> is all about physics, so if you'd like to have this shirt as your very own (your preciousssss), all you have to do is tell us something fun you can do with physics. You know, things like kicking a ball, using a lever, or curb stomping a Locust. So, think something up, leave it in the comments, and we'll choose a winner completely at random. If you don't win today, just come back tomorrow. And if you don't win tomorrow ... well, then you'll have to come back Monday, but <em>still</em>, that's an awesome shirt, right? Get to it and good luck.<br /><br /><font color="red">Update</font>: This contest is now closed, and we are on to Day 2. Check out our new contest <a href="http://www.joystiq.com/2006/11/10/roboblitz-t-shirt-contest-day-2/">here</a>.<br /><br /><em>General contest stuff: Only <strong>one entry per person</strong>. Winners will be contacted via email in order to obtain shipping information. This contest is <strong>open to residents of the United States only</strong>.<br /></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/09/roboblitz-t-shirt-contest-day-1/">RoboBlitz T-shirt contest: Day 1 [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Nov 2006 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/09/roboblitz-t-shirt-contest-day-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/698962/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/09/roboblitz-t-shirt-contest-day-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>contests</category><category>naked sky</category><category>NakedSky</category><category>roboblitz</category><category>tian mu</category><category>TianMu</category><category>x360f contests</category><category>X360fContests</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 09 Nov 2006 10:30:00 EST</pubDate></item><item><title><![CDATA[X360F interviews RoboBlitz's Tian Mu]]></title><link>http://www.joystiq.com/2006/11/08/x360f-interviews-tian-mu-of-naked-sky/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/08/x360f-interviews-tian-mu-of-naked-sky/</guid><comments>http://www.joystiq.com/2006/11/08/x360f-interviews-tian-mu-of-naked-sky/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><strong><img width="425" vspace="4" hspace="4" height="425" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/roboblitz-title.jpg" /><br /></strong>We were recently given the opportunity to interview Tian Mu of Naked Sky, developers of the Live Arcade game, <span style="font-style: italic;">RoboBlitz</span>. Chances are you're going to be hearing a lot about this game when it releases on Xbox Live Arcade.<span style="font-style: italic;"> RoboBlitz</span> is powered by Unreal Engine 3 (you know, the engine that <span style="font-style: italic;">Gears of War</span> runs on), making it one of the most visually impressive games ever to hit the Arcade. Even more impressive is the fact that <span style="font-style: italic;">RoboBlitz</span> looks fantastic <span style="font-style: italic;">and</span> manages to stay under the 50 MB limit set by Microsoft for Arcade titles. Another standout feature of the game is its use of physics. <span style="font-style: italic;">Everything</span> in the game is based on physics, from environmental objects to character animations. In gameplay terms, this means that almost anything is possible (check out a video demonstration <a href="http://www.youtube.com/watch?v=5gxJs2zNI-w">here</a>). Each puzzle can be attacked in different ways, giving users plenty of options and no scripted sequences. Read on to learn more about the world of <span style="font-style: italic;">RoboBlitz</span>.<p><a href="http://www.joystiq.com/2006/11/08/x360f-interviews-tian-mu-of-naked-sky/" rel="bookmark">Continue reading <em>X360F interviews RoboBlitz's Tian Mu</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/08/x360f-interviews-tian-mu-of-naked-sky/">X360F interviews RoboBlitz's Tian Mu</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Nov 2006 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/08/x360f-interviews-tian-mu-of-naked-sky/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/698252/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/08/x360f-interviews-tian-mu-of-naked-sky/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>interview</category><category>live arcade</category><category>LiveArcade</category><category>roboblitz</category><category>tian mu</category><category>TianMu</category><category>x360f interview</category><category>X360fInterview</category><category>xbla</category><category>xbox live arcade</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 08 Nov 2006 11:30:00 EST</pubDate></item><item><title><![CDATA[RoboBlitz gameplay looking unreal]]></title><link>http://www.joystiq.com/2006/10/31/roboblitz-gameplay-looking-unreal/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/31/roboblitz-gameplay-looking-unreal/</guid><comments>http://www.joystiq.com/2006/10/31/roboblitz-gameplay-looking-unreal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><img width="425" vspace="4" hspace="4" height="222" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/roboblitz.bmp" id="vimage_1" alt="" /><br />More impressive looking <a href="http://xboxmovies.teamxbox.com/xbox-360/3832/RoboBlitz-Gameplay-Demo/">gameplay footage</a> from <em>RoboBlitz</em>, aka the first Xbox Live Arcade game to boast Unreal Engine 3. Sony loudmouth <a href="http://www.joystiq.com/2006/10/26/yoko-jaffe-pops-off-about-xbla/">David Jaffe</a> better remind indie evelopers like Naked Sky, Gastronaut and Ninja Bee that XBLA is only for retro titles.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/31/roboblitz-gameplay-looking-unreal/">RoboBlitz gameplay looking unreal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 31 Oct 2006 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xboxmovies.teamxbox.com/xbox-360/3832/RoboBlitz-Gameplay-Demo/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/31/roboblitz-gameplay-looking-unreal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/693404/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/31/roboblitz-gameplay-looking-unreal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>roboblitz</category><category>xbla</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Tue, 31 Oct 2006 01:30:00 EST</pubDate></item><item><title><![CDATA[More videos from Digital Life]]></title><link>http://www.joystiq.com/2006/10/14/more-videos-from-digital-life/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/14/more-videos-from-digital-life/</guid><comments>http://www.joystiq.com/2006/10/14/more-videos-from-digital-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/roboblitzshirt.jpg" id="vimage_1" alt="" /><br /><a href="http://www.gamertagradio.com">Gamertag Radio</a> (with Godfree and friends) is starting to piss us off. First they get to go to Digital Life in NYC. Then they have the nerve to post a bunch of <a href="http://www.joystiq.com/2006/10/13/xbla-videos-from-digital-life/">videos</a> the first day. Now they go and do it <em>again</em>! To top it all off, Godfree got the sweet <span style="font-style: italic;">RoboBlitz</span> shirt pictured above. It's like they just love to make us feel unwanted. But, that's just the way it goes. After the break you can check out videos of <em>RoboBlitz </em>(listen to its hip-hop theme song <a href="http://www.gamertagradio.com/vbportal/showarticle.php?s=cd93cd8dc6183e61860410c78e13bea7&amp;threadid=2474&amp;PHPSESSID=1d5563379ebf1226c7f77f8932bd5e86">here</a>), <em>Mutant Storm Empire</em>, <em>Heavy Weapon</em> (!), <em>Street Trace NYC </em>(?), and a quick tour of Microsoft's parental education <a href="http://www.joystiq.com/2006/10/12/microsoft-educates-parents-on-20-day-bus-tour/">bus</a>.<p><a href="http://www.joystiq.com/2006/10/14/more-videos-from-digital-life/" rel="bookmark">Continue reading <em>More videos from Digital Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/14/more-videos-from-digital-life/">More videos from Digital Life</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 14 Oct 2006 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/10/14/more-videos-from-digital-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/684828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/14/more-videos-from-digital-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamertag radio</category><category>GamertagRadio</category><category>heavy weapon</category><category>HeavyWeapon</category><category>mutant storm empire</category><category>MutantStormEmpire</category><category>roboblitz</category><category>street trace nyc</category><category>StreetTraceNyc</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sat, 14 Oct 2006 12:15:00 EST</pubDate></item><item><title><![CDATA[RoboBlitz hitting Steam]]></title><link>http://www.joystiq.com/2006/10/10/roboblitz-hitting-steam-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/10/roboblitz-hitting-steam-soon/</guid><comments>http://www.joystiq.com/2006/10/10/roboblitz-hitting-steam-soon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/roboblitz_steam.jpg" />The proficient program plumbers at Valve have issued a press release announcing the imminent arrival of <em>RoboBlitz</em> on their digital distribution network, Steam. Developed by Naked Sky Entertainment and powered by <em>Unreal Engine 3</em>, the action game is largely comprised of physics, explosions, robots and maladjusted space pirates (it says here). Tian Mu, CEO of Naked Sky, explains that after realizing how hot Steam was, he simply needed to have his game all over it.<br /><br />"Steam is an attractive platform for the release of RoboBlitz. We're looking forward to being able to release to Steam's huge PC audience. Additionally, we have long-term plans to expand RoboBlitz with new content. Through Steam, we have a great avenue for delivering the game and updates directly to over 10 million gamers' PCs."<br /><br /><em>RoboBlitz </em>will see release in the "coming weeks," most likely alongside the previously announced Xbox Live Arcade version. The game is priced at $14.99 on Steam -- that roughly translates to 1200 MS Points on the Xbox 360, should the price remain the same on both platforms. Check out the (fairly old) trailer after the break.<p><a href="http://www.joystiq.com/2006/10/10/roboblitz-hitting-steam-soon/" rel="bookmark">Continue reading <em>RoboBlitz hitting Steam</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/10/roboblitz-hitting-steam-soon/">RoboBlitz hitting Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Oct 2006 19:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/10/10/roboblitz-hitting-steam-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/682656/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/10/roboblitz-hitting-steam-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Digital distribution</category><category>DigitalDistribution</category><category>download games</category><category>DownloadGames</category><category>Gabe Newell</category><category>GabeNewell</category><category>Naked Sky Entertainment</category><category>NakedSkyEntertainment</category><category>PC</category><category>RoboBlitz</category><category>Steam</category><category>Valve</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 10 Oct 2006 19:25:00 EST</pubDate></item><item><title><![CDATA[RoboBlitz looks real perty]]></title><link>http://www.joystiq.com/2006/07/20/roboblitz-looks-real-perty/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/20/roboblitz-looks-real-perty/</guid><comments>http://www.joystiq.com/2006/07/20/roboblitz-looks-real-perty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://www.xe360.com/media.php?gameid=652"><img id="vimage_1" height="332" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/roboblitz.jpg" width="425" vspace="4" border="1" alt="" /></a><br />Some new -- and oddly not widescreen -- <a href="http://www.xe360.com/media.php?gameid=652">shots</a> of Naked Sky's <em>RoboBlitz</em> were released today. Once only a tech demo, <em>RoboBlitz</em> is now a full fledged Xbox Live Arcade title powered by the Unreal Engine. The gameplay is based entirely on physics and features cool weapons, humorous characters, and, of course, robots. Looks pretty nice.<br /><br />Oh, and it's expected to cost 1200 points. So, let's get the complaining out of the way now while it's still fresh.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/20/roboblitz-looks-real-perty/">RoboBlitz looks real perty</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Jul 2006 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xe360.com/media.php?gameid=652>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/20/roboblitz-looks-real-perty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/645047/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/20/roboblitz-looks-real-perty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>naked sky</category><category>NakedSky</category><category>roboblitz</category><category>xbox live arcade</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 20 Jul 2006 11:00:00 EST</pubDate></item></channel></rss>