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Rocket Knight trailer sparks our interest

Two things about this trailer for the new Rocket Knight (after the break) stand out upon our first viewing:

  1. The stylized projectile/jetpack effects
  2. It's a Rocket Knight Adventures game
That last one may seem obvious, but we're still a bit shocked to see Konami bring the series back after so long -- to be honest, we're a bit shocked every time Konami announces a game that isn't Metal Gear.

And, to our delight, what we see here is true Rocket Knight: Sparkster has his sword and his jetpack, the latter of which is used basically to bounce all over the screen. It's here that the 3D remake actually benefits the game: with the wider area and the smaller Sparkster, he seems to have a lot more freedom to fly around. Even the shooter stages have returned, with some interesting dynamic camera work.

If you never paid attention to this series because of mid-90s animal mascot platformer overload, you should start getting familiar with it now. Forget Gex, Aero the Acro-Bat, Punky Skunk, Zero the Kamikaze Squirrel, Awesome Possum, and Socket. This one's actually good.

Continued →

Rocket Knight returns to XBLA, PSN and Steam in early 2010

We wish for a million dollars!

...

Well, after the return of classic adventure games -- and now Sparkster -- our magical roll of granted wishes was bound to come to an end. 1UP and Konami have revealed a brand new game for the powerfully propelled opossum, set to debut on Xbox Live Arcade, PlayStation Network and Steam in early 2010. The 2.5D sequel (not a remake!) comes 15 years after the last game, which is a period more wasteful than the gap between the original Star Trek TV series and the first feature film.

Sorry, our nerd analogies flare up when we get excited.

Rocket Knight (as the game is tentatively dubbed) is being developed by Climax, which previously worked with Konami producer Tomm Hulett on Silent Hill: Origins. The team is currently finishing up the promising Silent Hill: Shattered Memories.

Continued →

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