<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Rod Fergusson preps to leave Irrational Games]]></title><link>http://www.joystiq.com/2013/04/08/rod-fergusson-preps-to-leave-irrational-games/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/08/rod-fergusson-preps-to-leave-irrational-games/</guid><comments>http://www.joystiq.com/2013/04/08/rod-fergusson-preps-to-leave-irrational-games/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/08/rod-fergusson-preps-to-leave-irrational-games/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/bioshockinfinite.jpg" /></a></div>Rod Fergusson, former Director of Production at Epic Games, is soon to be the former VP of Development at <em>BioShock Infinite </em>developer Irrational Games, <a href="http://www.polygon.com/2013/4/8/4196156/bioshock-infinites-rod-fergusson-leaves">Polygon</a> reports. <a href="http://www.joystiq.com/2012/08/09/epics-rod-fergusson-going-to-irrational-to-work-on-bioshock-inf/">Fergusson joined Irrational</a> in August to help finish up work on <em>BioShock Infinite</em>, a game that shipped to widespread <a href="http://www.joystiq.com/2013/03/25/bioshock-infinite-review/">critical acclaim</a> on March 26. Now he's in the process of leaving Irrational.<br /><br />"I am very proud of the work that I did and of the team and what they were able to accomplish on <em>Infinite</em>," Fergusson says. "Now with the game shipped successfully, I've done what I set out to do here and now I'm looking forward to the next chapter in my life and career."<br /><br />When Fergusson joined Irrational, he followed a <a href="http://www.joystiq.com/2012/08/08/key-irrational-staffers-exit-company-including-bioshock-infinit/">trail of major departures</a> from the studio, including Art Director Nate Wells and Design Lead Jeff McGann. There's no word on what Fergusson's next move will be.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/08/rod-fergusson-preps-to-leave-irrational-games/">Rod Fergusson preps to leave Irrational Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Apr 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/08/rod-fergusson-preps-to-leave-irrational-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20534224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/08/rod-fergusson-preps-to-leave-irrational-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock-infinite</category><category>Irrational-Games</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>resign</category><category>resignation</category><category>rod-fergusson</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 08 Apr 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Ken Levine on the evolving corporate culture of Irrational and hiring Rod Fergusson]]></title><link>http://www.joystiq.com/2012/12/10/ken-levine-on-the-evolving-corporate-culture-of-irrational-and-h/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/10/ken-levine-on-the-evolving-corporate-culture-of-irrational-and-h/</guid><comments>http://www.joystiq.com/2012/12/10/ken-levine-on-the-evolving-corporate-culture-of-irrational-and-h/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a class="hidden" href="http://www.joystiq.com/2012/12/10/ken-levine-on-the-evolving-corporate-culture-of-irrational-and-h/"><img alt="Ken Levine on the evolving corporate culture of Irrational and hiring Rod Fergusson" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/culturesmall.jpg" /></a><br /> <iframe frameborder="0" height="318" id="viddler-5743211c" mozallowfullscreen="true" src="http://www.viddler.com/embed/5743211c/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=47685802&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />"When you work at a company, people leave and people join. We were up to almost two hundred people at one point and just mathematically you're going to have some turnover," Irrational Games president and creative director Ken Levine told Joystiq when asked how the studio's corporate culture changed after <a href="http://www.joystiq.com/2012/08/08/key-irrational-staffers-exit-company-including-bioshock-infinit/">key members of its team had left</a>.<br /><br />Irrational's corporate culture really shifted, Levine said, when the studio expanded the team to tackle the scale of <em><a href="http://www.joystiq.com/game/BioShock-Infinite">BioShock Infinite</a>,</em> the long-awaited follow-up to Irrational's 2007 critical and commercial hit <em>BioShock</em>.<br /><br />"That's when things got a little complicated on the management side, because you have to develop structures we had never really developed before." Yet again, the mathematics of a video game project alter the way in which a team operates, Levine noted, saying that when a team is comprised of around 180 staffers, it becomes more complicated to keep a team's culture and vision while expanding structures to facilitate an expansive project and building the game itself.<br /><br />"Everybody's got tasks," Levine said, clarifying that even as president of the company he is the studio's lead writer and is constantly writing material for the projects Irrational develops.<br /><br />Adding Epic's former director of production <a href="http://www.joystiq.com/2012/08/09/epics-rod-fergusson-going-to-irrational-to-work-on-bioshock-inf/">Rod Fergusson</a> to Irrational's impressive staff roster was an opportunity Levine said he had to explore immediately. "When you get a chance to hire and bring on board a guy like Rod Fergusson to work on <em>BioShock Infinite</em>, you're a fool if you don't do that."<br /><br />"I learn from everybody," Levine said of his team at Irrational, "but Rod has just so much experience he really brought a lot to the table. I think he made it an even better game. Everything benefited from having him on board."<br /><br />For more on <em>BioShock Infinite</em> - which was recently delayed to March 26 - make sure to read <a href="http://www.joystiq.com/2012/12/07/exorcising-demons-with-blind-faith-in-bioshock-infinite/">Joystiq's recent hands-on preview</a> and watch the <a href="http://www.joystiq.com/2012/12/07/irrationals-ken-levine-on-the-faith-of-bioshock-infinite-and-ev/">first part of our Ken Levine interview</a> detailing the game's evolution.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bioshock-infinite-12-07-2012/">BioShock Infinite (12/07/2012)</a></strong></p><a href="http://www.joystiq.com/photos/bioshock-infinite-12-07-2012/#5485446"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/bioshockinfinite003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-infinite-12-07-2012/#5485447"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/bioshockinfinite005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-infinite-12-07-2012/#5485448"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/bioshockinfinite006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-infinite-12-07-2012/#5485449"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/bioshockinfinite007_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-infinite-12-07-2012/#5485450"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/bioshockinfinite008_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/10/ken-levine-on-the-evolving-corporate-culture-of-irrational-and-h/">Ken Levine on the evolving corporate culture of Irrational and hiring Rod Fergusson</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Dec 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/10/ken-levine-on-the-evolving-corporate-culture-of-irrational-and-h/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20399146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/10/ken-levine-on-the-evolving-corporate-culture-of-irrational-and-h/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock-infinite</category><category>Ken-Levine</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rod-fergusson</category><category>video-interview</category><category>xbox</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Mon, 10 Dec 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Epic's Rod Fergusson gets Irrational, working on BioShock Infinite]]></title><link>http://www.joystiq.com/2012/08/09/epics-rod-fergusson-going-to-irrational-to-work-on-bioshock-inf/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/09/epics-rod-fergusson-going-to-irrational-to-work-on-bioshock-inf/</guid><comments>http://www.joystiq.com/2012/08/09/epics-rod-fergusson-going-to-irrational-to-work-on-bioshock-inf/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/08/09/epics-rod-fergusson-going-to-irrational-to-work-on-bioshock-inf/"><img alt="Image" data-src-height="345" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/twitterferguson530.jpg" style="margin:4px" /></a></div>Epic Games' director of production Rod Fergusson has announced that he's leaving the studio to begin work at Irrational Games on <em>BioShock Infinite</em> tomorrow.<br /><br />"Yes it's true, I'm leaving my family at Epic to join my new family at Irrational in Boston starting tomorrow," Fergusson wrote on <a href="https://twitter.com/gearsviking/status/233680125089153024">Twitter</a>. "And yes I've played <em>Infinite</em> and it's amazing! Can't wait for you guys to get your hands on it."<br /><br />The major addition to the Irrational staff comes a day after it was revealed there have been <a href="http://www.joystiq.com/2012/08/08/key-irrational-staffers-exit-company-including-bioshock-infinit/">several departures from the <em>BioShock Infinite</em> developer</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/09/epics-rod-fergusson-going-to-irrational-to-work-on-bioshock-inf/">Epic's Rod Fergusson gets Irrational, working on BioShock Infinite</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Aug 2012 18:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/09/epics-rod-fergusson-going-to-irrational-to-work-on-bioshock-inf/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20297762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/09/epics-rod-fergusson-going-to-irrational-to-work-on-bioshock-inf/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock-infinite</category><category>epic</category><category>epic-games</category><category>rod-fergusson</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 09 Aug 2012 18:31:00 EST</pubDate></item><item><title><![CDATA[Epic shares Gears of War insight and trivia at Comic-Con panel]]></title><link>http://www.joystiq.com/2012/07/17/epic-shares-gears-of-war-insight-and-trivia-at-comic-con-panel/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/17/epic-shares-gears-of-war-insight-and-trivia-at-comic-con-panel/</guid><comments>http://www.joystiq.com/2012/07/17/epic-shares-gears-of-war-insight-and-trivia-at-comic-con-panel/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/17/epic-shares-gears-of-war-insight-and-trivia-at-comic-con-panel/"><img alt="Epic shares Gears insight and trivia at ComicCon panel" data-src-height="292" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/bairdgowjudgement.jpg" style="margin: 0px; border-width: 0px; border-style: solid; " /></a></div>Cliff Bleszinski, Design Director at Epic Games, along with Production Director Rod Fergusson, voice actor Fred Tatasciore (the voice of Baird as well as "most of the Locusts") and writers Rob Auten and Tom Bissell all took the stage at Comic-Con 2012 for a panel about <a href="http://joystiq.com/game/gears-of-war-judgement"><em>Gears of War: Judgment</em></a>. The biggest piece of news out of the panel was that <em>Judgment</em> <a href="http://www.joystiq.com/2012/07/13/gears-of-war-judgment-launching-in-march-2013/">has a release date</a>: We'll be killing grubs as Baird in the prequel on March 19.<br /><br />The rest of the panel, however, contained a few juicy bits of Gears trivia, just for fans of the series. If you've lived and died with the COGs for three games now, read on.<p><a href="http://www.joystiq.com/2012/07/17/epic-shares-gears-of-war-insight-and-trivia-at-comic-con-panel/" rel="bookmark">Continue reading <em>Epic shares Gears of War insight and trivia at Comic-Con panel</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/17/epic-shares-gears-of-war-insight-and-trivia-at-comic-con-panel/">Epic shares Gears of War insight and trivia at Comic-Con panel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jul 2012 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/17/epic-shares-gears-of-war-insight-and-trivia-at-comic-con-panel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20277978/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/17/epic-shares-gears-of-war-insight-and-trivia-at-comic-con-panel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>baird</category><category>cliff-bleszinski</category><category>comic-con-2012</category><category>epic-games</category><category>fred-tatasciore</category><category>gears</category><category>gears-of-war</category><category>gears-of-war-judgment</category><category>judgement</category><category>lancer</category><category>microsoft</category><category>panel</category><category>rod-fergusson</category><category>sdcc-2012</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 17 Jul 2012 03:00:00 EST</pubDate></item><item><title><![CDATA[Gears of War: Judgment launching on March 19, 2013 [update]]]></title><link>http://www.joystiq.com/2012/07/13/gears-of-war-judgment-launching-in-march-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/13/gears-of-war-judgment-launching-in-march-2013/</guid><comments>http://www.joystiq.com/2012/07/13/gears-of-war-judgment-launching-in-march-2013/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/13/gears-of-war-judgment-launching-in-march-2013/"><img alt="Gears of War Judgment launching in March 2013" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/gearsjudg530pxheaderimg1512521.jpg" /></a></div><a href="http://www.joystiq.com/game/gears-of-war-judgment"><em>Gears of War: Judgment</em></a> will see Baird and Cole head to the clink at some point in March 2013, according to Epic Games Director of Production Rod Fergusson. The news was revealed to G4's X-Play and confirmed on <a href="https://twitter.com/xplay/status/223567307555872768">the show's Twitter account</a> - apparently Fergusson wouldn't allow any more specifics about when the game will be launched.<br /><br /><em>Gears of War: Judgment</em> follows Baird and Cole as they deal with events preceding the main Gears of War trilogy. Polish studio People Can Fly is working on the game in collaboration with Epic Games proper.<br /><br />Update: Epic Games revealed the full March 19 release date - on fan Waldo Kinney's body in tattoo form - during a panel at Comic-Con today.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/13/gears-of-war-judgment-launching-in-march-2013/">Gears of War: Judgment launching on March 19, 2013 [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Jul 2012 17:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/13/gears-of-war-judgment-launching-in-march-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20277494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/13/gears-of-war-judgment-launching-in-march-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>gears-of-war-judgment</category><category>microsoft</category><category>people-can-fly</category><category>q1-2013</category><category>release-date</category><category>rod-fergusson</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 13 Jul 2012 17:37:00 EST</pubDate></item><item><title><![CDATA[Gears of War 3 getting Title Update 2 tonight with spectator mode, easier medals and mutators]]></title><link>http://www.joystiq.com/2011/11/15/gears-of-war-3-getting-title-update-2-tonight-with-spectator-mod/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/15/gears-of-war-3-getting-title-update-2-tonight-with-spectator-mod/</guid><comments>http://www.joystiq.com/2011/11/15/gears-of-war-3-getting-title-update-2-tonight-with-spectator-mod/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/11/15/gears-of-war-3-getting-title-update-2-tonight-with-spectator-mod/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/gearsofwar3mp.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
Epic's Rod Fergusson says on Twitter that <a href="http://joystiq.com/game/gears-of-war-3"><em>Gears of War 3</em></a> is getting its Title Update 2 this evening at 2am PDT. Here's <a href="http://epicgames.com/community/category/gears-of-war/">the list of what's changing</a>; the biggest update is that the game is getting a spectator mode for gaming leagues to use which will turn the normally 5v5 matches into 4v4, with each team getting an optional spectator spot. Players grinding for rewards will appreciate the update as well, as the Leader and Vengeful medals are easier to earn, as are the Roadie Comet and Regen Enemies mutators.<br />
<br />
The update also tweaks some UI functionality, including adding an indicator during King of the Hill matches, and adding the option to remove the UI for machinima and video producers. And there are a few bugfixes as well -- host migration in Horde will now stick to the same wave as when it happened, and there are fixes for the lost progress and profile freezing issues that players have experienced.<br />
<br />
Fergusson says the update will bring down the game's dedicated servers temporarily, and players will need to restart their games to load it up. But follow those instructions, and you can be back to scratching all of the grubs you want.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/15/gears-of-war-3-getting-title-update-2-tonight-with-spectator-mod/">Gears of War 3 getting Title Update 2 tonight with spectator mode, easier medals and mutators</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Nov 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/15/gears-of-war-3-getting-title-update-2-tonight-with-spectator-mod/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20107304/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/15/gears-of-war-3-getting-title-update-2-tonight-with-spectator-mod/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gears</category><category>Gears-of-War-3</category><category>improvements</category><category>machinima</category><category>microsoft</category><category>patch</category><category>rod-fergusson</category><category>spectator-mode</category><category>title-update-2</category><category>ui</category><category>update</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 15 Nov 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Gears of War 3 adds 3D support, we await Gears of War 3-D re-titling]]></title><link>http://www.joystiq.com/2011/08/15/gears-of-war-3-adds-3d-support-we-await-gears-of-war-3-d-re-tit/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/15/gears-of-war-3-adds-3d-support-we-await-gears-of-war-3-d-re-tit/</guid><comments>http://www.joystiq.com/2011/08/15/gears-of-war-3-adds-3d-support-we-await-gears-of-war-3-d-re-tit/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/15/gears-of-war-3-adds-3d-support-we-await-gears-of-war-3-d-re-tit/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gears-3-3d.jpg" vspace="4" /></a></div>
<a href="http://www.joystiq.com/game/gears-of-war-3"><em>Gears of War 3</em></a> is the latest game to leverage its numerical modifier by adding 3D support (first pioneered by <em>classic</em> films like <em>Jaws 3-D</em> and <em>SpyKids 3-D)</em>, and joins other participants like <em>Killzone 3</em>, <em>Uncharted 3</em>, and <em>Resistance 3</em>. "It felt like something we wanted to have. It was a feature we didn't want to be deficient in," Gears producer Rod Fergusson told <a href="http://www.eurogamer.net/articles/2011-08-15-gears-of-war-3-stereoscopic-3d-announced">Eurogamer</a>. "When you look at Gears 1, it was what people used to demo HD at the time."<br />
<br />
Ironically enough, the tradeoff for 3D support in <em>Gears 3</em> will be sub-HD resolutions. "Instead of 720p you're at five something," Fergusson said. "It's a little bit jaggier in certain areas." If it sounds weird to hear an Epic employee suggesting that an Epic game is anything less than a technology high-water mark, there's a reason for it: 3D support "was something that came in really late in our process," Fergusson explained. Instead of building in 3D support from the ground up, Epic instead opted for a post-processing effect that "generally works," he said. The technology is most likely TriOviz, which was <a href="http://www.joystiq.com/2010/10/06/trioviz-3d-sdk-available-for-unreal-engine-3-next-month/">accepted into Unreal Engine's Integrated Partners Program</a> last year. <br />
<br />
Fergusson says while 3D is still "a niche feature" we'll begin to see better support for it on the Xbox. "As you look forward, in the next [Xbox Development Kit] coming out of the Xbox, it'll have more support for 3D or more higher quality for native support for 3D," Fergusson said. "Moving forward, the Xbox will be able to take it further." And we're sure Epic and its ubiquitous Unreal Engine will be right alongside.<br />
<br />
<strong>Update</strong>: Epic just confirmed that <em>Gears 3</em> uses TriOviz. Here's the statement: <br />
<blockquote class="bq-standard">
	"Gears of War 3" uses Darkworks' TriOviz technology, which is integrated with Unreal Engine 3, for stereoscopic 3D support. All "Gears of War 3" gameplay and cinematics have S3D support, and this extends to split-screen play as well.</blockquote><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/15/gears-of-war-3-adds-3d-support-we-await-gears-of-war-3-d-re-tit/">Gears of War 3 adds 3D support, we await Gears of War 3-D re-titling</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Aug 2011 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/15/gears-of-war-3-adds-3d-support-we-await-gears-of-war-3-d-re-tit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20017722/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/15/gears-of-war-3-adds-3d-support-we-await-gears-of-war-3-d-re-tit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D</category><category>epic-games</category><category>Gears-of-War-3</category><category>microsoft</category><category>microsoft-game-studios</category><category>rod-fergusson</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 15 Aug 2011 12:15:00 EST</pubDate></item><item><title><![CDATA[Gears of War 3 campaign preview: 'End of the world, baby']]></title><link>http://www.joystiq.com/2011/08/15/gears-of-war-3-campaign-preview-end-of-the-world-baby/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/15/gears-of-war-3-campaign-preview-end-of-the-world-baby/</guid><comments>http://www.joystiq.com/2011/08/15/gears-of-war-3-campaign-preview-end-of-the-world-baby/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/08/15/gears-of-war-3-campaign-preview-end-of-the-world-baby/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gow3previewheader530px.jpg" vspace="4" /></a></div>
It's been two years since Jacinto fell at the end of <em>Gears of War 2</em>. What little is left of the COG army in <a href="http://joystiq.com/game/gears-of-war-3"><em>Gears of War 3</em></a> clings to a massive tanker, the Sovereign, which sails the coast, dispatching search parties to look for supplies. For the humans on Sera, it is their darkest hour.<br />
<br />
The Lambent Locusts, infected by the imulsion -- the natural-flowing energy substance that once powered mankind's machines on this planet -- are the latest threat, a much more savage (and explodey) enemy. Both human and the vanilla Locust are on the run.<br />
<br />
But with such a cliffhanger ending in <em>Gears of War 2</em>, why not just pick it up from there? "We wanted time to pass," executive producer Rod Fergusson told me. "We wanted things to settle in and the novels fill that gap between the second and third game. We wanted time for the weight of the war to settle in on people, for the civilization to collapse and for Dom's beard to grow in. If we [picked up from where <em>Gears 2</em> left off] then we wouldn't have that weight of it being about survival and then we'd have a game where you're just cleaning up after that big battle. We wanted to make it a more personal story."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/gears-of-war-3-act-1/">Gears of War 3 (Act 1)</a></strong></p><a href="http://www.joystiq.com/photos/gears-of-war-3-act-1/#4362222"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gowact1image1x_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-act-1/#4362223"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gowact1image2x_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-act-1/#4362224"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gowact1image3x_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-act-1/#4362225"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gowact1image4x_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-act-1/#4362226"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gowact1image5x_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/08/15/gears-of-war-3-campaign-preview-end-of-the-world-baby/" rel="bookmark">Continue reading <em>Gears of War 3 campaign preview: 'End of the world, baby'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/15/gears-of-war-3-campaign-preview-end-of-the-world-baby/">Gears of War 3 campaign preview: 'End of the world, baby'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Aug 2011 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/15/gears-of-war-3-campaign-preview-end-of-the-world-baby/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20000322/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/15/gears-of-war-3-campaign-preview-end-of-the-world-baby/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>Gears-of-War-3</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>microsoft-games</category><category>rod-fergusson</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 15 Aug 2011 09:15:00 EST</pubDate></item><item><title><![CDATA[Epic on Gears of War 3 leak: 'saddening' and 'frustrating']]></title><link>http://www.joystiq.com/2011/08/03/epic-on-gears-of-war-3-leak-saddening-and-frustrating/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/03/epic-on-gears-of-war-3-leak-saddening-and-frustrating/</guid><comments>http://www.joystiq.com/2011/08/03/epic-on-gears-of-war-3-leak-saddening-and-frustrating/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/02/epic-on-gears-of-war-3-leak-saddening-and-frustrating/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/spgow3image16x_530x298.jpg" style="width: 530px; height: 298px; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
As you might imagine, Epic Games wasn't exactly thrilled when an unfinished version of <a href="http://www.joystiq.com/game/gears-of-war-3"><em>Gears of War 3</em></a> leaked onto torrent sites early last month. Executive producer Rod Fergusson told <a href="http://www.next-gen.biz/news/epic-gears-3-leak-frustrating-and-saddening">Edge</a> in a recent interview that the breach was "saddening" and "frustrating," mostly because some fans were choosing to "ruin their own experience" before the full game's launch.<br />
<br />
Fergusson specifically called out folks who shared video of the leaked game online, adding, "I get people going, 'oh no, I just watched this thing on YouTube and it's totally given away something'. And I go, 'well, why did you go looking and why did you watch it?" Probably the same reason why we can't stop going to Nicolas Cage movies: We can't not watch them, despite the fact that they're pretty harmful to the human psyche.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/03/epic-on-gears-of-war-3-leak-saddening-and-frustrating/">Epic on Gears of War 3 leak: 'saddening' and 'frustrating'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Aug 2011 00:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/03/epic-on-gears-of-war-3-leak-saddening-and-frustrating/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20007496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/03/epic-on-gears-of-war-3-leak-saddening-and-frustrating/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic-games</category><category>gears-of-war</category><category>Gears-of-War-3</category><category>leak</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>rod-fergusson</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 03 Aug 2011 00:50:00 EST</pubDate></item><item><title><![CDATA[Gears of War 3 multiplayer preview: Dedicated to the fans]]></title><link>http://www.joystiq.com/2011/02/24/gears-of-war-3-multiplayer-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/24/gears-of-war-3-multiplayer-preview/</guid><comments>http://www.joystiq.com/2011/02/24/gears-of-war-3-multiplayer-preview/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/02/24/gears-of-war-3-multiplayer-preview/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gears3530pxpreview.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></center>
When <em>Gears of War 2</em> launched, its mutliplayer community quickly singled out two distinct issues: the nerfed shotgun and a mess of glitches, including a host exploit that was allowing unscrupulous players to gain an unfair advantage. Epic would eventually address these issues through <a href="http://www.joystiq.com/tag/gears-of-war-2,patch/">title updates</a>, but one <em>serious</em> problem remained: all of those damn cheaters.<br />
<br />
These ne'er-do-wells plagued the community until the bottom fell out, leaving only a dedicated core group of players. You won't find too many folks playing much <em>Gears 2</em> these days.<br />
<br />
For <em>Gears of Wars 3</em> multiplayer, Epic is adding dedicated servers, the community's most requested feature, which design director Cliff Bleszinski describes as "the best way" to combat cheating.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/gears-of-war-3-2-24-2011/">Gears of War 3 (2/24/2011)</a></strong></p><a href="http://www.joystiq.com/photos/gears-of-war-3-2-24-2011/#3914435"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gears3visualidhoriz150dp_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-2-24-2011/#3914436"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gears32232011image1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-2-24-2011/#3914437"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gears32232011image1x_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-2-24-2011/#3914438"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gears32232011image2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-2-24-2011/#3914439"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gears32232011image2x_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/02/24/gears-of-war-3-multiplayer-preview/" rel="bookmark">Continue reading <em>Gears of War 3 multiplayer preview: Dedicated to the fans</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/24/gears-of-war-3-multiplayer-preview/">Gears of War 3 multiplayer preview: Dedicated to the fans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Feb 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/24/gears-of-war-3-multiplayer-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19856984/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/24/gears-of-war-3-multiplayer-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cliff-bleszinski</category><category>dedicated-server</category><category>epic-games</category><category>Gears-of-War-3</category><category>microsoft</category><category>microsoft-game-studios</category><category>rod-fergusson</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 24 Feb 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Gears of War 3 producer wants Carmine dead]]></title><link>http://www.joystiq.com/2010/07/23/gears-of-war-3-producer-wants-carmine-dead/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/23/gears-of-war-3-producer-wants-carmine-dead/</guid><comments>http://www.joystiq.com/2010/07/23/gears-of-war-3-producer-wants-carmine-dead/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/23/gears-of-war-3-producer-wants-carmine-dead/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/clayton-carmine-must-die-072310.jpg"  alt="" /></a></div>
<span class="fn">Rod Fergusson is the executive producer of <a href="http://joystiq.com/game/gears-of-war-3"><em>Gears of War 3</em></a>, and he wants Clayton Carmine to die. He wore a "Carmine Must Die" t-shirt at Microsoft's Comic-Con party last night, casting his vote for <a href="http://www.joystiq.com/2010/07/21/determine-carmines-fate-in-gears-of-war-3-help-childs-play/">the fate of the third Carmine brother</a>, but he's willing to leave the decision up to the fans: "They kept saying, 'How can you be so mean,' and 'What about Mrs. Carmine,' and 'What's that like [losing her sons]' -- all this stuff," he told us at the event. "And so we're like, let's just question them and see what they want."<br />
<br />
</span><span class="fn">Fergusson</span><span class="fn"> also shared</span> a few development updates, relaying the most difficult part <span class="fn">about designing the new <a href="http://www.joystiq.com/2010/06/17/preview-gears-of-war-3s-beast-mode/">Beast Mode</a>: getting all of the playable beasts to control as solidly as Gears and Locust characters. "Just making sure the camera works from a Ticker to a Serapede to a Berserker," he explained, "just refining the technical ways of making people feel like they have control and that they're grounded in the character." It's not so much about balancing the beasts, though -- Epic wants these creatures to feel powerful, so "even if it's overbalanced a little towards the monsters, that's cool. We want to make players feel successful."</span><br />
<span class="fn"><br />
Thankfully, some development components have gone down <em>smooth</em>. "<a href="http://www.joystiq.com/2010/06/17/gears-of-war-3-now-with-ice-t">Ice-T is kicking it as Griffin</a>," </span><span class="fn">Fergusson</span><span class="fn"> reconfirmed</span><span class="fn">. "We recorded it this week remote from New York ... Ice is doing a great, great job -- we wanted him to be <em>him</em> somewhat, but he's just bringing that character to life for us. It's really fun working with him on that stuff."<br />
</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/23/gears-of-war-3-producer-wants-carmine-dead/">Gears of War 3 producer wants Carmine dead</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Jul 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/23/gears-of-war-3-producer-wants-carmine-dead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19565696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/23/gears-of-war-3-producer-wants-carmine-dead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carmine</category><category>clayton-carmine</category><category>comic-con-2010</category><category>epic-games</category><category>gears-of-war-3</category><category>ice-t</category><category>interview</category><category>microsoft</category><category>rod-fergusson</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 23 Jul 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[Gears of War 2 XP bonus driven by Twitter]]></title><link>http://www.joystiq.com/2010/07/14/gears-of-war-2-xp-bonus-driven-by-twitter/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/14/gears-of-war-2-xp-bonus-driven-by-twitter/</guid><comments>http://www.joystiq.com/2010/07/14/gears-of-war-2-xp-bonus-driven-by-twitter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/14/gears-of-war-2-xp-bonus-driven-by-twitter/"><img width="530" vspace="0" hspace="0" height="298" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/oldmanshottygears2580dph.jpg" alt="" /></a></div>
Epic is planning an extra XP event for <a href="http://www.joystiq.com/tag/gears-of-war-2"><em>Gears of War 2</em></a> that will coincide with next week's San Diego Comic-Con, tied to producer <a href="http://twitter.com/GearsViking/status/18496246853">Rod Fergusson's Twitter account</a> -- and designed to promote it, of course. The more followers he gets, the more XP gamers can earn during the upcoming event.<br />
<br />
It's the second massive XP handout the game has received over  the last few weeks, the previous being the title's big July 4 promotion  event. It's no surprise: with the game's flagging community, online woes  and stiff competition, Epic's needed to come up with something to get  players back.<br />
<br />
[Thanks, Chris]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/14/gears-of-war-2-xp-bonus-driven-by-twitter/">Gears of War 2 XP bonus driven by Twitter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Jul 2010 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/14/gears-of-war-2-xp-bonus-driven-by-twitter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19554292/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/14/gears-of-war-2-xp-bonus-driven-by-twitter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comic-con</category><category>double-xp</category><category>double-xp-weekend</category><category>epic-games</category><category>Gears-Of-War-2</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>Rod-Fergusson</category><category>san-diego-comic-con</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 14 Jul 2010 21:45:00 EST</pubDate></item><item><title><![CDATA[Epic: Gears of War 2 Title Update 6 is 'about a week' away]]></title><link>http://www.joystiq.com/2010/05/18/epic-gears-of-war-2-title-update-6-is-about-a-week-away/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/18/epic-gears-of-war-2-title-update-6-is-about-a-week-away/</guid><comments>http://www.joystiq.com/2010/05/18/epic-gears-of-war-2-title-update-6-is-about-a-week-away/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/oldmanshottygears2580dph.jpg" /></div>
Epic has posted <a href="http://gearsforums.epicgames.com/showthread.php?p=27321057#post27321057">the Title Update 6 patch notes</a> for <a href="http://www.joystiq.com/tag/gears-of-war-2"><em>Gears of War 2</em></a> and the biggest bullet point has to be the ability to join matches in progress. Not only can players now join Horde matches mid-game, the update adds a new Social Xbox Live playlist which lets players join matches in progress and doesn't penalize those who quit early -- but it's only available to those who have all of the DLC. The new Social list also bypasses matchmaking screens and cycles to the next map immediately following the conclusion of the current match, cutting down on the time spent in menus. <br />
<br />
The update addresses certain exploits, such as the ability to get out of the map on Subway and Blood Drive, and also improves the pellet grouping on the Gnasher shotgun "to increase hit consistency." Rod Fergusson, senior producer on <em>Gears</em>, says players can look forward to downloading the update in "about a week." We'll let you know when it's live.<br />
<br />
[Thanks, Dusty]<br />
<br />
<a href="http://gearsforums.epicgames.com/showthread.php?p=27321057#post27321057">Source</a> - Title Update 6 patch notes<br />
<a href="http://gearsforums.epicgames.com/showpost.php?p=27321135&amp;postcount=1128">Source</a> - Fergusson says update is around a week away<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/18/epic-gears-of-war-2-title-update-6-is-about-a-week-away/">Epic: Gears of War 2 Title Update 6 is 'about a week' away</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 May 2010 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/18/epic-gears-of-war-2-title-update-6-is-about-a-week-away/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19481719/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/18/epic-gears-of-war-2-title-update-6-is-about-a-week-away/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>gears-of-war</category><category>Gears-of-war-2</category><category>patch</category><category>patch-notes</category><category>rod-fergusson</category><category>title-update</category><category>title-update-6</category><category>xbox-live</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 18 May 2010 13:40:00 EST</pubDate></item><item><title><![CDATA[Epic contemplates Gears of War 2 ranking system overhaul]]></title><link>http://www.joystiq.com/2009/02/09/epic-contemplates-gears-of-war-2-ranking-system-overhaul/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/09/epic-contemplates-gears-of-war-2-ranking-system-overhaul/</guid><comments>http://www.joystiq.com/2009/02/09/epic-contemplates-gears-of-war-2-ranking-system-overhaul/#comments</comments><description><![CDATA[<div align="center"><a href="http://gearsforums.epicgames.com/showthread.php?t=658236"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/gears_2_ranking_overhaul580.jpg" alt="" /></a><br /></div>
If you've been playing <a href="http://www.joystiq.com/tag/gears-of-war-2"><em>Gears of War 2</em></a> since its release in early November, then the ranking system is just one item of complaint on a list of many. Thankfully, Epic's Rod Fergusson has proposed a change in the way players are ranked, <a href="http://gearsforums.epicgames.com/showthread.php?t=658236">introducing an experience-based alternative on the <em>Gears of War</em> forums</a>. The response was pretty much positive, as many of the comments are in favor of the proposed changes than <a href="http://xbox.joystiq.com/2008/11/18/gears-of-war-2s-ranking-system-explained/">the existing Trueskill-based system</a>.<br /><br />In case you were wondering where we stand, you can bet we're in support of Rod's idea. Mainly because we've had our rank since the first day and it hasn't changed in the slightest. You'd think 10,000 kills would be enough to rank up, but then you'd be wrong.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/09/epic-contemplates-gears-of-war-2-ranking-system-overhaul/">Epic contemplates Gears of War 2 ranking system overhaul</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Feb 2009 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gearsforums.epicgames.com/showthread.php?t=658236>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/09/epic-contemplates-gears-of-war-2-ranking-system-overhaul/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1454405/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/09/epic-contemplates-gears-of-war-2-ranking-system-overhaul/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>epic</category><category>gears-of-war</category><category>gears-of-war-2</category><category>ranking-system</category><category>rod-fergusson</category><category>shooter</category><category>third-person</category><category>third-person-shooter</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 09 Feb 2009 12:30:00 EST</pubDate></item><item><title><![CDATA[Second Gears of War 2 update squashes bugs, adds Achievements]]></title><link>http://www.joystiq.com/2009/01/21/second-gears-of-war-2-update-squashes-bugs-adds-achievements/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/21/second-gears-of-war-2-update-squashes-bugs-adds-achievements/</guid><comments>http://www.joystiq.com/2009/01/21/second-gears-of-war-2-update-squashes-bugs-adds-achievements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://gearsforums.epicgames.com/showthread.php?p=25944456#post25944456"><img width="490" vspace="4" hspace="0" height="209" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/gears-2-tu2-490.jpg" /></a><br /></div>
We've had the month of January circled in our brand new 2009 "Hot Men of Epic" calendars since we first caught wind of the promised - and much needed - <a href="http://www.joystiq.com/2009/01/06/gears-2-update-addressing-several-issues-planned-for-january/">second Title Update</a> for <em>Gears of War 2</em>. As we cruise into the end of the month, Epic Games producer Rod Fergusson - Mr. January himself - sends word that the patch is now live as of 5am Joystiq Time. What's included in said patch? Frankly, we don't have the time (or the e-ink) to go through <em>everything</em> but we'll hit the big'uns. <br /><br />First up is multiplayer, and this update "addresses a large number" of "exploits and issues" and tosses in some "balancing tweaks" just to make things fair. For those of you looking for "moar" achievements, this update adds "7 new <a href="http://www.joystiq.com/2009/01/20/new-achievements-appear-for-gears-of-war-2/">DLC-based gongs</a>." Still voting with your dollars, refusing to pick up the $10 (800<img border="0" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" />) <a href="http://www.joystiq.com/2008/12/15/consumer-report-gears-of-war-2-combustible-map-pack/">Combustible map pack</a> until all-things-multiplayer are a-okay? Let's hope this latest update gets us there but, just in case, four of those seven new achievements need only the Flashback Map Pack that came bundled free (0<img border="0" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" />) with every new copy of the game. Buy it used? Steal it from that smelly kid in your dorm? No worries - $5 (400<img border="0" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" />) <a href="http://www.joystiq.com/2009/01/07/gears-2-flashback-maps-now-on-xblm/">now grabs</a> you the maps on the Marketplace.<br /><br />For the full <em>epic</em> list, check out <a href="http://gearsforums.epicgames.com/showthread.php?p=25944456#post25944456">Mr. January's post</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/21/second-gears-of-war-2-update-squashes-bugs-adds-achievements/">Second Gears of War 2 update squashes bugs, adds Achievements</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Jan 2009 10:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gearsforums.epicgames.com/showthread.php?p=25944456#post25944456>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/21/second-gears-of-war-2-update-squashes-bugs-adds-achievements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1436119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/21/second-gears-of-war-2-update-squashes-bugs-adds-achievements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic-Games</category><category>Gears-of-War-2</category><category>Rod-Fergusson</category><category>Title-Update</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 21 Jan 2009 10:57:00 EST</pubDate></item><item><title><![CDATA[Epic addresses Gears 2 matchmaking woes]]></title><link>http://www.joystiq.com/2008/11/18/epic-addresses-gears-2-matchmaking-woes/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/18/epic-addresses-gears-2-matchmaking-woes/</guid><comments>http://www.joystiq.com/2008/11/18/epic-addresses-gears-2-matchmaking-woes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://gearsforums.epicgames.com/showthread.php?t=637410"><img width="490" vspace="4" hspace="0" height="355" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/firesoran.jpg" alt="" /></a><br /></div>
Epic's Rod Fergusson has <a href="http://gearsforums.epicgames.com/showthread.php?t=637410">acknowledged</a> that "longer-than-ideal wait times" are being experienced by those in <a href="http://joystiq.com/tag/gears-of-war-2"><em>Gears of War 2</em></a>'s multiplayer matchmaking. He explains the issue is complicated and that there "isn't any one problem" causing the extended waits. The company is currently working with Microsoft to resolve the issue and hopes to have an update soon.<br /><br />In the meantime, Fergusson has some helpful suggestions for those plagued with issues:<br />
<ul>
    <li>If you're stuck in a matchmaking loop where it keeps restarting, try a different list. It's a "possible population issue."</li>
    <li>Issues seem to be "heightened" for parties of one and four. He recommends having a friend if you're flying solo.</li>
    <li>Having a group of five pretty much alleviates all issues.</li>
</ul>
Or, if you're feeling obstinate that the system should work as intended, you can always pass the time with some reading material. We've been catching up on our 19th-century English literature. <em>Vanity Fair</em> is quite good.<br /><br />[Via <a href="http://www.xbox360fanboy.com/2008/11/17/epic-addresses-gears-of-war-2-matchmaking-hiccups-still-no-fix/#comments">X3F</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/18/epic-addresses-gears-2-matchmaking-woes/">Epic addresses Gears 2 matchmaking woes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Nov 2008 11:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gearsforums.epicgames.com/showthread.php?t=637410>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/18/epic-addresses-gears-2-matchmaking-woes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1375714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/18/epic-addresses-gears-2-matchmaking-woes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>gears-of-war-2</category><category>rod-fergusson</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 18 Nov 2008 11:40:00 EST</pubDate></item><item><title><![CDATA[Bleszinski: Xbox 360 graphical limit quote "taken out of context"]]></title><link>http://www.joystiq.com/2008/09/30/bleszinski-xbox-360-graphical-limit-quote-taken-out-of-context/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/30/bleszinski-xbox-360-graphical-limit-quote-taken-out-of-context/</guid><comments>http://www.joystiq.com/2008/09/30/bleszinski-xbox-360-graphical-limit-quote-taken-out-of-context/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/gears-of-war-2/" rel="tag">Gears of War 2</a></p><div align="center"><a href="http://www.videogaming247.com/2008/09/29/bleszinski-360-graphics-limit-quote-was-taken-out-of-context/"><img width="415" vspace="4" hspace="4" height="227" border="0" alt="" src="http://www.joystiq.com/media/2008/09/gears2awesomeness.jpg" /></a><br /></div>
During a London event where <a href="http://www.joystiq.com/tag/GearsofWar2/">Gears of War 2</a> was predominantly featured, lead designer Cliff Bleszinski attempted to clarify a point made by fellow Epic employee Rod Fergusson regarding the power of the Xbox 360. Fergusson, senior producer for <em>Gears 2</em>, was <a href="http://www.gamasutra.com/php-bin/news_index.php?story=18914">quoted as saying</a> the Xbox 360 was reaching its graphical limit but Bleszinski says people took the remark the wrong way.
<p>"[Rod Fergusson's] quote that was taken out of context," Bleszinski told <a href="http://www.videogaming247.com/2008/09/29/bleszinski-360-graphics-limit-quote-was-taken-out-of-context/">Videogaming247</a>. "I think we're pushing the 360, but the system's not going to get any more RAM, it's not going to get a faster processor, but at the same time that puts the impetus on our programmers and artists to be smarter with what they work with."</p>
Bleszinski went on to compare the Xbox 360 life cycle to that of the Super Nintendo console; graphics gradually increased in quality and just as it seems to reach its limit someone uses "ninja code tricks" to push more out of the system. "It's amazing what programmers can do. I wouldn't count our guys out yet," Cliff added.<br /><br /><em>Gears of War 2</em> hits retail this November 7 exclusively on the Xbox 360.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/30/bleszinski-xbox-360-graphical-limit-quote-taken-out-of-context/">Bleszinski: Xbox 360 graphical limit quote "taken out of context"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Sep 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogaming247.com/2008/09/29/bleszinski-360-graphics-limit-quote-was-taken-out-of-context/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/30/bleszinski-xbox-360-graphical-limit-quote-taken-out-of-context/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1328262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/30/bleszinski-xbox-360-graphical-limit-quote-taken-out-of-context/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cliff-bleszinski</category><category>epic-games</category><category>gears-of-war-2</category><category>rod-fergusson</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 30 Sep 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[Gears 2 lobby, playlists and matchmaking detailed]]></title><link>http://www.joystiq.com/2008/07/15/gears-2-lobby-playlists-and-matchmaking-detailed/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/15/gears-2-lobby-playlists-and-matchmaking-detailed/</guid><comments>http://www.joystiq.com/2008/07/15/gears-2-lobby-playlists-and-matchmaking-detailed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><img hspace="4" vspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/gow2bwne393.jpg" alt="" />Last night, during the <a href="http://www.joystiq.com/tag/gears-of-war-2"><em>Gears of War 2</em></a> multiplayer reception, we got a chance to sit down with <em>Gears </em>producer Rod Fergusson to discuss all things <em>Gears 2</em>, specifically discussing how the online matchmaking system will work and what features we can expect.<br /><br />When we asked how the matchmaking system would be organized and how it compares to <em>Halo 3</em>'s system, Fergusson confirmed that<em> Gears 2 </em>will "definitely have playlists", which will be separated into ranked and social / unranked matches comprised of all the different gametypes. When it comes to matching players up in ranked we learn that a player's rank wouldn't be assigned any value or military rank, instead the ranked party would be matched up based on an average of "the rank of the party". When asked about some sort of veto system in matchmaking, we were told that "in the rank system we didn't like the veto system", but they did opt for a friendlier voting system instead. Currently, how it's planned, in all ranked matches there will be two multiplayer maps to vote on then the one that gets the most votes will be played. "If there's a tie or nobody votes," Fergusson continued "we'll just pick a random third one."<br /><br />Finally, as far as stats go on GearsofWar.com, don't expect too much at launch. "It [online stats] isn't something that's critical for us on day one" Fergusson admitted, though confirming that the engine does mine rich data for much more detailed stats options in the future. Rod Fergusson wasn't afraid to admit that they don't have much experience with rich online stats like say, Bungie, admitting that when it comes to the rollout and implementation of a rich online stat service, "we're baby stepping our way in."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/15/gears-2-lobby-playlists-and-matchmaking-detailed/">Gears 2 lobby, playlists and matchmaking detailed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Jul 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/15/gears-2-lobby-playlists-and-matchmaking-detailed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1255925/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/15/gears-2-lobby-playlists-and-matchmaking-detailed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e3-08</category><category>e3-2008</category><category>e308</category><category>epic</category><category>epic-games</category><category>gears-of-war-2</category><category>gow2</category><category>rod-fergusson</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 15 Jul 2008 13:30:00 EST</pubDate></item></channel></rss>