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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Ron Gilbert imagines a new, independent Monkey Island game]]></title><link>http://www.joystiq.com/2013/04/16/ron-gilbert-imagines-a-new-independent-monkey-island-game/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/16/ron-gilbert-imagines-a-new-independent-monkey-island-game/</guid><comments>http://www.joystiq.com/2013/04/16/ron-gilbert-imagines-a-new-independent-monkey-island-game/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/16/ron-gilbert-imagines-a-new-independent-monkey-island-game/"><img alt="Gilbert I'm not making another Monkey Island, but if I did" data-src-height="285" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/monkey-island.jpg" /></a></div>Ron Gilbert is not making another Monkey Island game - we repeat, Gilbert is <em>not</em> making another Monkey Island game - but if he did, he has a few ideas for what it would look, feel and play like. In his latest <a href="http://grumpygamer.com/5777333">Grumpy Gamer</a> blog post, Gilbert lists upgrades and changes he'd want in a new Monkey Island game, including "enhanced low-res" visuals, hardcore adventure mechanics with minimal hand-holding, a huge inventory and dialogue puzzles.<br /><br />Gilbert would want to rebuild the SCUMM language, in terms of its ability to rapidly iterate new ideas: "SCUMM lived and breathed adventure games. I'd build an engine and a language where funny ideas can be laughed about at lunch and be in the game that afternoon. SCUMM did that. It's something that is getting lost today."<br /><br />Gilbert's wish list includes a team of 10 people or fewer, a boxed game, full voice acting, and a title of <em>Monkey Island 3a</em>, since "all the games after <em>Monkey Island 2</em> don't exist" in his universe. He's even envisioned a Kickstarter free of frills or fancy videos, one that doesn't attempt to break any money-making records. Gilbert would need to own and control every aspect of the IP, meaning he wouldn't look for a publisher, and Kickstarter would indeed be an option.<br /><br />Most shocking, though, is number 14 on Gilbert's list: "The press won't get advanced copies." Why do you <em>tease so good</em>, Gilbert?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/16/ron-gilbert-imagines-a-new-independent-monkey-island-game/">Ron Gilbert imagines a new, independent Monkey Island game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Apr 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/16/ron-gilbert-imagines-a-new-independent-monkey-island-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20542546/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/16/ron-gilbert-imagines-a-new-independent-monkey-island-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Monkey-Island</category><category>Ron-Gilbert</category><category>SCUMM</category><category>The-Secret-of-Monkey-Island</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 16 Apr 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Ron Gilbert's next game, Scurvy Scallywags, is a pirate match-3 RPG]]></title><link>http://www.joystiq.com/2013/03/19/ron-gilberts-next-game-scurvy-scallywags-is-a-pirate-match-3/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/19/ron-gilberts-next-game-scurvy-scallywags-is-a-pirate-match-3/</guid><comments>http://www.joystiq.com/2013/03/19/ron-gilberts-next-game-scurvy-scallywags-is-a-pirate-match-3/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/19/ron-gilberts-next-game-scurvy-scallywags-is-a-pirate-match-3/"><img alt="This is Ron Gilbert's next project" data-src-height="396" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/scurvyshot8.jpg" /></a></div>Ron Gilbert left Double Fine earlier this month with intentions to delve into all those games "<a href="http://www.joystiq.com/2013/03/12/ron-gilbert-leaves-double-fine-productions/">left to be designed</a>," but first he's working on a mobile game with <em>Deathspank </em>co-creator Clayton Kauzlaric. It's called <em>Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG</em>.<br /><br /><em>Scurvy Scallywags</em> is, in its simplest terms, a match-three game. But it has a twist: After a match, rather than the pieces falling straight down, the board collapses in the direction you swipe. It's an intuitive way to play, Gilbert writes on <a href="http://grumpygamer.com/5083117">his blog</a>.<br /><br />"An odd side effect of doing this was you could move pieces around the board," he says. "So unlike <em>Puzzle Quest</em> - and just about every other match-three RPG that sprang up after it - in <em>Scurvy Scallywags</em> you actually move your hero/pirate around the board and position her/him next to enemies to do battle. It creates this new layer to the matching that is a lot of fun."<br /><br />Gilbert hopes to have <em>Scurvy Scallywags</em> out on iOS in the "next month or so," with plans to port it to Android later on. After that, he'll probably start working on every other game that hasn't yet been designed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/19/ron-gilberts-next-game-scurvy-scallywags-is-a-pirate-match-3/">Ron Gilbert's next game, Scurvy Scallywags, is a pirate match-3 RPG</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Mar 2013 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/19/ron-gilberts-next-game-scurvy-scallywags-is-a-pirate-match-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20510127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/19/ron-gilberts-next-game-scurvy-scallywags-is-a-pirate-match-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>ios</category><category>ipad</category><category>iphone</category><category>match-3</category><category>mobile</category><category>Ron-Gilbert</category><category>scurvy-scallywags</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 19 Mar 2013 18:15:00 EST</pubDate></item><item><title><![CDATA[Ron Gilbert leaves Double Fine Productions]]></title><link>http://www.joystiq.com/2013/03/12/ron-gilbert-leaves-double-fine-productions/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/12/ron-gilbert-leaves-double-fine-productions/</guid><comments>http://www.joystiq.com/2013/03/12/ron-gilbert-leaves-double-fine-productions/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/12/ron-gilbert-leaves-double-fine-productions/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/double-fine.jpg" /></a></div>Veteran designer and <em>The Cave</em> creator <a href="http://www.joystiq.com/tag/ron-gilbert">Ron Gilbert</a> announced his departure from Double Fine Productions to "plot his next move" in the industry. In a post on his blog, Gilbert profusely thanked his former colleagues and studio founder Tim Schafer, saying it was a "true pleasure to work with every one of them," and simply that it was time to move on.<br /><br />Schafer and Gilbert, who co-wrote <em>The Secret of Monkey Island</em> and <em>Monkey Island 2</em>, reprised their working relationship in 2010 when <a href="http://www.joystiq.com/2010/09/27/ron-gilbert-reunites-with-tim-schafer-at-double-fine/">Gilbert joined Double Fine Productions</a>. After two years of toil, Gilbert released the literally full-of-junk <a href="http://www.joystiq.com/game/the-cave"><em>The Cave</em></a> earlier this year.<br /><br />Gilbert's short-term plan is to continue working with <em>DeathSpank</em> co-creator Clayton Kauzlaric on an iOS game, which he revealed has the catchy moniker of <em>Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG - </em>the man does like his pirates<em>. </em>But clearly Gilbert has intentions beyond that, with the 49-year-old arbiter of adventure pointedly noting there are "so many games left to be designed."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/12/ron-gilbert-leaves-double-fine-productions/">Ron Gilbert leaves Double Fine Productions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Mar 2013 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/12/ron-gilbert-leaves-double-fine-productions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20498380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/12/ron-gilbert-leaves-double-fine-productions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-fine</category><category>double-fine-productions</category><category>ron-gilbert</category><category>scurvy-scallywags</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Tue, 12 Mar 2013 07:00:00 EST</pubDate></item><item><title><![CDATA[Ron Gilbert, MC Frontalot, RoosterTeeth, more confirmed for PAX AUS]]></title><link>http://www.joystiq.com/2013/02/12/ron-gilbert-mc-frontalot-roosterteeth-more-confirmed-for-pax-aus/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/12/ron-gilbert-mc-frontalot-roosterteeth-more-confirmed-for-pax-aus/</guid><comments>http://www.joystiq.com/2013/02/12/ron-gilbert-mc-frontalot-roosterteeth-more-confirmed-for-pax-aus/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/12/ron-gilbert-mc-frontalot-roosterteeth-more-confirmed-for-pax-aus/"><img alt="Ron Gilbert, MC Frontalot, RoosterTeeth and more confirmed for PAX AU" data-src-height="247" data-src-width="450" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/paxaus.jpg" /></a></div><a href="http://joystiq.com/game/monkey-island"><em>Monkey Island</em></a> and <em><a href="http://joystiq.com/game/maniac-mansion">Maniac Mansion</a> </em>creator Ron Gilbert will give the keynote at the upcoming <a href="http://aus.paxsite.com/">PAX Australia</a>, Penny Arcade has announced. Gilbert most recently worked on <a href="http://joystiq.com/game/the-cave"><em>The Cave</em></a> for Double Fine, and will kick off the Penny Arcade Expo's Australian branch with a "storytime" session, presumably about his work in the glory days of adventure gaming, creating the SCUMM interpreter, and his most recent work on <a href="http://joystiq.com/game/deathspank"><em>DeathSpank</em></a> and at Double Fine.<br /><br />Other announced guests for the show include musicians The Protomen and MC Frontalot, and video makers RoosterTeeth are also set to appear - and we're sure founders Jerry Holkins and Mike Krahulik are headed down under, too. <a href="http://aus.paxsite.com/">PAX Australia</a> is set to take place at the Melbourne Showgrounds on July 19-21, 2013, and there are still tickets available for the first two days right now.<p><a href="http://www.joystiq.com/2013/02/12/ron-gilbert-mc-frontalot-roosterteeth-more-confirmed-for-pax-aus/" rel="bookmark">Continue reading <em>Ron Gilbert, MC Frontalot, RoosterTeeth, more confirmed for PAX AUS</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/12/ron-gilbert-mc-frontalot-roosterteeth-more-confirmed-for-pax-aus/">Ron Gilbert, MC Frontalot, RoosterTeeth, more confirmed for PAX AUS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Feb 2013 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/12/ron-gilbert-mc-frontalot-roosterteeth-more-confirmed-for-pax-aus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20457539/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/12/ron-gilbert-mc-frontalot-roosterteeth-more-confirmed-for-pax-aus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brahe</category><category>jerry-holkins</category><category>mc-frontalot</category><category>mike-krahulik</category><category>pax</category><category>pax-2013</category><category>pax-au</category><category>pax-au-2013</category><category>penny-arcade</category><category>penny-arcade-expo</category><category>penny-arcade-expo-australia</category><category>ron-gilbert</category><category>roosterteeth</category><category>the-protomen</category><category>tycho</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 12 Feb 2013 05:00:00 EST</pubDate></item><item><title><![CDATA[The Cave review: Seven spelunkers, none decent]]></title><link>http://www.joystiq.com/2013/01/29/the-cave-review/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/29/the-cave-review/</guid><comments>http://www.joystiq.com/2013/01/29/the-cave-review/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/29/the-cave-review/"><em><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/thecave-paxconcept01_530x370.jpg" /></em></a></div><a href="http://joystiq.com/game/the-cave"><em>The Cave</em></a> is an adventure game, obviously. It's littered with puzzles and pieces of junk destined to become the only objects in the world worth having. The cave itself is a sentient, subterranean narrator, enveloping seven different explorers in a patchwork of dream-like environments that not only pertain to them, but contain the kind of contorted contexts in which a femur and a parrot are essential parts of progress.<br /><br />Those are all signs of the classic adventure, tinged with the incongruous vending machines, gift shops and eternally stranded island hermits you expect from a <a href="http://joystiq.com/tag/ron-gilbert">Ron Gilbert</a> game. But there's something else inside <em>The Cave</em>, a familiar cynicism and cleverness that gradually emerges as each spelunker hits rock bottom. These people - even the monk and the chivalrous knight - are egotistical, unpleasant kleptomaniacs, and you're one of them.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-cave-9-4-12/">The Cave (9/4/12)</a></strong></p><a href="http://www.joystiq.com/photos/the-cave-9-4-12/#5257652"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/thecave-9.4.12-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave-9-4-12/#5257653"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/thecave-9.4.12-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave-9-4-12/#5257654"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/thecave-9.4.12-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave-9-4-12/#5257655"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/thecave-9.4.12-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave-9-4-12/#5257656"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/thecave-9.4.12-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/01/29/the-cave-review/" rel="bookmark">Continue reading <em>The Cave review: Seven spelunkers, none decent</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/29/the-cave-review/">The Cave review: Seven spelunkers, none decent</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jan 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/29/the-cave-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20439078/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/29/the-cave-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>chris-remo</category><category>double-fine</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>psn</category><category>ron-gilbert</category><category>sega</category><category>steam</category><category>the-cave</category><category>wii-u</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 29 Jan 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[The Cave's latest character roster trailer is adventurous]]></title><link>http://www.joystiq.com/2012/12/23/the-caves-latest-character-roster-trailer-is-adventurous/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/23/the-caves-latest-character-roster-trailer-is-adventurous/</guid><comments>http://www.joystiq.com/2012/12/23/the-caves-latest-character-roster-trailer-is-adventurous/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a class="hidden" href="http://www.joystiq.com/2012/12/23/the-caves-latest-character-roster-trailer-is-adventurous/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/thecaveconceptart_530x330.jpg" /></a><iframe frameborder="0" height="340" id="viddler-cb29c9e9" mozallowfullscreen="true" src="http://www.viddler.com/embed/cb29c9e9/?f=1&amp;autoplay=0&amp;player=full&amp;secret=50323114&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />This trailer for Double Fine's <em><a href="http://www.joystiq.com/game/the-cave">The Cave</a></em> introduces three more of the game's playable characters.  The video teases the back-stories of The Adventurer, The Knight and The Time Traveler.  The <a href="http://www.joystiq.com/2012/12/02/the-cave-trailer-introduces-playable-characters/">last character trailer</a> for the game detailed The Hillbilly, The Scientist and The Monk.  Both trailers show The Twins, which actually makes sense, the more we think about it.<br /><br /><em>The Cave</em> will launch in January 2013 on Wii U, PS3, Xbox 360 and PC.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/23/the-caves-latest-character-roster-trailer-is-adventurous/">The Cave's latest character roster trailer is adventurous</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 23 Dec 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/23/the-caves-latest-character-roster-trailer-is-adventurous/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20410331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/23/the-caves-latest-character-roster-trailer-is-adventurous/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>characters</category><category>double-fine</category><category>eShop</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>PSN</category><category>Ron-Gilbert</category><category>the-cave</category><category>trailer</category><category>wii-u</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 23 Dec 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Cave trailer introduces playable characters]]></title><link>http://www.joystiq.com/2012/12/02/the-cave-trailer-introduces-playable-characters/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/02/the-cave-trailer-introduces-playable-characters/</guid><comments>http://www.joystiq.com/2012/12/02/the-cave-trailer-introduces-playable-characters/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a class="hidden" href="http://www.joystiq.com/2012/12/02/the-cave-trailer-introduces-playable-characters/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/thecaveconceptart_530x330.jpg" /></a><iframe frameborder="0" height="379" id="viddler-26b42fd0" mozallowfullscreen="true" src="http://www.viddler.com/embed/26b42fd0/?f=1&amp;autoplay=0&amp;player=full&amp;secret=12784825&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></div><br />This trailer for Double Fine's <a href="http://www.joystiq.com/game/the-cave"><em>The Cave</em></a> has said cave talking about the game's diverse cast of characters.  The game is heading to Wii U, PS3, Xbox 360 and PC in January 2013.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/02/the-cave-trailer-introduces-playable-characters/">The Cave trailer introduces playable characters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 02 Dec 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/02/the-cave-trailer-introduces-playable-characters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20392482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/02/the-cave-trailer-introduces-playable-characters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>characters</category><category>double-fine</category><category>double-fine-productions</category><category>DoubleFine</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>Ron-Gilbert</category><category>Sega</category><category>the-cave</category><category>trailer</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 02 Dec 2012 10:30:00 EST</pubDate></item><item><title><![CDATA['Indie Speed Run' online game jam judged by Kellee Santiago, Ron Gilbert, Notch, et al]]></title><link>http://www.joystiq.com/2012/11/28/indie-speed-run-online-game-jam-judged-by-kellee-santiago-ron/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/28/indie-speed-run-online-game-jam-judged-by-kellee-santiago-ron/</guid><comments>http://www.joystiq.com/2012/11/28/indie-speed-run-online-game-jam-judged-by-kellee-santiago-ron/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/28/indie-speed-run-online-game-jam-judged-by-kellee-santiago-ron/" target="_self"><img alt="'Indie Speed Run' online game jam begins, results to be judged by Kellee Santiago, Ron Gilbert, Notch, et al" data-src-height="133" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/indiespeedrun.png" /></a></div>Indie Speed Run, despite the name, is surprisingly <em>not</em> what we call the Friday nights we spend practicing our no-death <a href="http://www.joystiq.com/game/vvvvvv"><em>VVVVVV</em></a> runs. It is, however, the name of a new online game jam, one which runs from now until January 6.<br /><br />The way it works is pretty straight-forward: Developers visit the official website and <a href="http://www.indiespeedrun.com/teams/">register as a participant</a>. Once enrolled, each contender (and/or team of contenders) has 48 hours to create a game using two secret elements given only to them, and while those 48 hours must be consecutive, they can occur anytime between now and when the event ends in January.<br /><br />Once the event does end, every game created during its span will be made freely available on the official site. Meanwhile, a star-studded panel of judges (Kellee Santiago, Ron Gilbert, Notch, Dino Patti, Trent Oster, Jason Rohrer and Vander Caballero) will determine which team is most deserving of Indie Speed Run's $2,500 grand prize and will announce a winner February 5.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/28/indie-speed-run-online-game-jam-judged-by-kellee-santiago-ron/">'Indie Speed Run' online game jam judged by Kellee Santiago, Ron Gilbert, Notch, et al</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Nov 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/28/indie-speed-run-online-game-jam-judged-by-kellee-santiago-ron/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20390234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/28/indie-speed-run-online-game-jam-judged-by-kellee-santiago-ron/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>competition</category><category>Dino-Patti</category><category>game-jam</category><category>indie</category><category>indie-speed-run</category><category>Jason-Rohrer</category><category>Kellee-Santiago</category><category>Notch</category><category>pc</category><category>Ron-Gilbert</category><category>Trent-Oster</category><category>Vander-Caballero</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 28 Nov 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[The Cave unearths some environmental screenshots]]></title><link>http://www.joystiq.com/2012/09/05/the-cave-unearths-some-environmental-screenshots/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/05/the-cave-unearths-some-environmental-screenshots/</guid><comments>http://www.joystiq.com/2012/09/05/the-cave-unearths-some-environmental-screenshots/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/05/the-cave-unearths-some-environmental-screenshots/"><img alt="The Cave screens" data-src-height="318" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/the-cave.jpg" style="margin: 4px; " /></a></div>Double Fine's adventure platformer <a href="http://www.joystiq.com/game/the-cave"><em>The Cave</em></a> is destined for Xbox 360, PS3, PC and Wii U in 2013, and will probably look a lot like these screens, which popped up on <a href="http://www.allgamesbeta.com/2012/09/the-cave-screenshots.html">All Games Beta</a>.<br /><br />These new shots show off what looks to be a cave (<em>gasp</em>) and several other environments (spoiler warning goes here). <em>The Cave</em>, from adventure veteran Ron Gilbert, has a ragtag group of travelers running around a mysterious talking cavern, three at a time. Different combinations of characters unlock different aspects of the game, perhaps including some of these pictured areas.<span style="font-family: 'Lucida Grande', verdana, arial, helvetica, sans-serif; font-size: 12px; line-height: normal; "><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-cave-9-4-12/">The Cave (9/4/12)</a></strong></p><a href="http://www.joystiq.com/photos/the-cave-9-4-12/#5257652"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/thecave-9.4.12-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave-9-4-12/#5257653"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/thecave-9.4.12-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave-9-4-12/#5257654"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/thecave-9.4.12-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave-9-4-12/#5257655"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/thecave-9.4.12-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave-9-4-12/#5257656"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/thecave-9.4.12-05_thumbnail.jpg" alt="" title="" /></a></div></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/05/the-cave-unearths-some-environmental-screenshots/">The Cave unearths some environmental screenshots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Sep 2012 04:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/05/the-cave-unearths-some-environmental-screenshots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20316160/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/05/the-cave-unearths-some-environmental-screenshots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-fine</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>Ron-Gilbert</category><category>the-cave</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 05 Sep 2012 04:30:00 EST</pubDate></item><item><title><![CDATA[Inside the mind of Ron Gilbert]]></title><link>http://www.joystiq.com/2012/06/18/inside-the-mind-of-ron-gilbert/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/18/inside-the-mind-of-ron-gilbert/</guid><comments>http://www.joystiq.com/2012/06/18/inside-the-mind-of-ron-gilbert/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/18/inside-the-mind-of-ron-gilbert/" target="_self"><img alt="Inside the mind of Ron Gilbert" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/thecave.png" style="margin: 4px; width: 530px; height: 335px; " /></a></div>Sega's booth was as loud and vibrant as the rest at E3 2012, humming with the frantic energy of a beehive that had just been kicked. Lacking a quiet corner, it was in the middle of Sega's bustling booth that I struck up an impromptu conversation with legendary adventure game designer Ron Gilbert.<br /><br />I told the <em>Monkey Island</em> and <em>Maniac Mansion</em> designer that I wanted to get inside his head, to find out where he gleans his inspiration from when starting new projects.<br /><br />"You don't want to be in this head," Gilbert promised.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-cave/">The Cave</a></strong></p><a href="http://www.joystiq.com/photos/the-cave/#5043507"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/cave01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave/#5043508"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/cave02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave/#5043509"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/cave03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave/#5043510"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/cave04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave/#5043511"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/cave05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/06/18/inside-the-mind-of-ron-gilbert/" rel="bookmark">Continue reading <em>Inside the mind of Ron Gilbert</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/18/inside-the-mind-of-ron-gilbert/">Inside the mind of Ron Gilbert</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jun 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/18/inside-the-mind-of-ron-gilbert/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20258972/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/18/inside-the-mind-of-ron-gilbert/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-fine</category><category>e3-2012</category><category>maniac-mansion</category><category>Ron-Gilbert</category><category>the-cave</category><category>The-Secret-of-Monkey-Island</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Mon, 18 Jun 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Cave opens up to adventurers in 2013, care of Ron Gilbert and Double Fine]]></title><link>http://www.joystiq.com/2012/05/24/the-cave-opens-up-to-adventurers-in-2013-care-of-ron-gilbert-an/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/24/the-cave-opens-up-to-adventurers-in-2013-care-of-ron-gilbert-an/</guid><comments>http://www.joystiq.com/2012/05/24/the-cave-opens-up-to-adventurers-in-2013-care-of-ron-gilbert-an/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://joystiq.com/tag/double-fine"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/thecaveconceptart_530x330.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 330px; display:none" /><!--[if IE]><object width="530" height="318" id="viddlerOuter-be2dd51b" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/be2dd51b/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=55364332&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-be2dd51b"><video id="viddlerVideo-be2dd51b" src="//www.viddler.com/file/be2dd51b/html5mobile?openURL=55364332" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/be2dd51b/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/be2dd51b/" height="318" id="viddlerOuter-be2dd51b" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/be2dd51b/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=55364332&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-be2dd51b"><video controls="controls" height="298" id="viddlerVideo-be2dd51b" poster="//www.viddler.com/thumbnail/be2dd51b/" src="//www.viddler.com/file/be2dd51b/html5mobile?openURL=55364332" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></a></div><a href="http://joystiq.com/tag/double-fine"><br />Double Fine</a> and Sega have officially announced <em>The Cave</em>, a side-scrolling, multi-character adventure game coming to Xbox Live Arcade, PlayStation Network and PC in 2013. Led by Ron Gilbert, <em>The Cave</em> sees an eclectic cluster of impromptu spelunkers - including a scientist, a monk, a knight and a time traveler - finding their fortunes (and perhaps more) in the titular, mysterious and, err, "sultry" subterranean network. That's right: The Cave can speak.<br /><br />The rest of the protagonists are silent, but up to three can venture into The Cave at a time. After picking your trio, you guide them all deeper into the seamless network of underground rooms, switching control between each to solve puzzles and exploit their unique abilities. The knight, for instance, can activate a guardian angel that protects him from flames and falls, while the hillbilly can hold his breath underwater forever. (Take that, Guybrush Threepwood!)<br /><br />The game can be completed with any combination of characters, but certain endings and unique areas are locked to individual characters. Having the knight in your group, for example, will open up the medieval castle and its puzzles for play. And yes, there just happens to be a castle buried deep within in <em>The Cave</em>. With a "New Grog" vending machine (among other inharmonious objects) cropping up in the network's lower bowels, we think it's safe to say that Ron Gilbert's touch is evident throughout the game.<br /><br />He also programmed the whole thing himself, we think. Probably.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-cave/">The Cave</a></strong></p><a href="http://www.joystiq.com/photos/the-cave/#5043507"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/cave01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave/#5043508"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/cave02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave/#5043509"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/cave03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave/#5043510"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/cave04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave/#5043511"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/cave05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/24/the-cave-opens-up-to-adventurers-in-2013-care-of-ron-gilbert-an/">The Cave opens up to adventurers in 2013, care of Ron Gilbert and Double Fine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 May 2012 09:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/24/the-cave-opens-up-to-adventurers-in-2013-care-of-ron-gilbert-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20244195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/24/the-cave-opens-up-to-adventurers-in-2013-care-of-ron-gilbert-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2013</category><category>double-fine</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>psn</category><category>release-date</category><category>ron-gilbert</category><category>sega</category><category>the-cave</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 24 May 2012 09:27:00 EST</pubDate></item><item><title><![CDATA[Sega publishing Ron Gilbert's Double Fine game]]></title><link>http://www.joystiq.com/2012/05/22/sega-publishing-ron-gilberts-double-fine-game/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/22/sega-publishing-ron-gilberts-double-fine-game/</guid><comments>http://www.joystiq.com/2012/05/22/sega-publishing-ron-gilberts-double-fine-game/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/22/sega-publishing-ron-gilberts-double-fine-game/"><img alt="Image" height="335" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/doublefinegilbertsega530.jpg" style="margin:4px" width="530" /></a></div>It's been almost two weeks since Double Fine and <a href="http://www.joystiq.com/tag/ron-gilbert">Ron Gilbert</a> gave us <a href="http://www.joystiq.com/2012/05/10/a-puzzling-glimpse-of-ron-gilberts-new-double-fine-game/">our first glimpse</a> of their new game (different from <em>Double Fine Adventure</em>, the Kickstarter project), and today Sega all but outed itself as the publisher.<br /><br />After <a href="https://twitter.com/SEGA/status/205010502470991875">tweeting</a> a link to the image above, the official Sega account has been silent on the matte. It's easy to see the images <a href="http://www.joystiq.com/2012/05/18/this-monk-is-suspicious-of-this-hillbilly-only-double-fine-know/">Gilbert's</a> <a href="http://www.joystiq.com/2012/05/18/time-traveler-is-another-playable-character-in-double-fines-m/">been</a> <a href="http://www.joystiq.com/2012/05/21/three-more-playable-characters-for-new-double-fine-game/">teasing</a> match up with the shaded area above. All that remains is the official announcement.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/22/sega-publishing-ron-gilberts-double-fine-game/">Sega publishing Ron Gilbert's Double Fine game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2012 22:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/22/sega-publishing-ron-gilberts-double-fine-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20243054/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/22/sega-publishing-ron-gilberts-double-fine-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-fine</category><category>double-fine-productions</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ron-gilbert</category><category>sega</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 22 May 2012 22:25:00 EST</pubDate></item><item><title><![CDATA[Three more playable characters for new Double Fine game]]></title><link>http://www.joystiq.com/2012/05/21/three-more-playable-characters-for-new-double-fine-game/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/21/three-more-playable-characters-for-new-double-fine-game/</guid><comments>http://www.joystiq.com/2012/05/21/three-more-playable-characters-for-new-double-fine-game/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/21/three-more-playable-characters-for-new-double-fine-game/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/theadventurer.png" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 223px; " /></a></div>Double Fine is building up an intriguing cast of characters for its mysterious, <a href="http://www.joystiq.com/2012/05/10/a-puzzling-glimpse-of-ron-gilberts-new-double-fine-game/">bone-themed</a> game. First we had <a href="http://www.joystiq.com/2012/05/18/this-monk-is-suspicious-of-this-hillbilly-only-double-fine-know/">the monk, the hillbilly</a> and <a href="http://www.joystiq.com/2012/05/18/time-traveler-is-another-playable-character-in-double-fines-m/">the time traveler</a>, and now we have three more random occupations to ponder: the adventurer, the scientist and the knight.<br /><br />Double Fine's Ron Gilbert posted images of each of these characters on his blog, <a href="http://grumpygamer.com/main">Grumpy Gamer</a>. The only other information gleaned from the reveals appears to be that the knight isn't exactly Sir Bravery, but we could have gotten that from the little shaking knees in his picture.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/21/three-more-playable-characters-for-new-double-fine-game/">Three more playable characters for new Double Fine game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 May 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/21/three-more-playable-characters-for-new-double-fine-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20242238/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/21/three-more-playable-characters-for-new-double-fine-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>characters</category><category>double-fine</category><category>images</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Ron-Gilbert</category><category>the-adventurer</category><category>the-knight</category><category>the-scientist</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 21 May 2012 22:00:00 EST</pubDate></item><item><title><![CDATA['Time Traveler' is another playable character in Double Fine's mystery game]]></title><link>http://www.joystiq.com/2012/05/18/time-traveler-is-another-playable-character-in-double-fines-m/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/18/time-traveler-is-another-playable-character-in-double-fines-m/</guid><comments>http://www.joystiq.com/2012/05/18/time-traveler-is-another-playable-character-in-double-fines-m/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2012/05/18/time-traveler-is-another-playable-character-in-double-fines-m/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/time-traveler.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; padding-right: 10px; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; float: left; height: 309px; " /></a>Double Fine's Ron Gilbert has revealed another character from his puzzling new title, this one called "the time traveler."<br /><br />She is one of "three playable characters" that Gilbert has unveiled in three days on his personal gaming blog, Grumpy Gamer. Yesterday and the previous day Gilbert revealed the <a href="http://www.joystiq.com/2012/05/18/this-monk-is-suspicious-of-this-hillbilly-only-double-fine-know/">monk and the hillbilly</a>.<br /><br />The time traveler's silhouette is visible in the background of the <a href="http://www.joystiq.com/2012/05/10/a-puzzling-glimpse-of-ron-gilberts-new-double-fine-game/">puzzle</a> Double Fine sent us earlier this month. We have to admit, she looks way cooler with glowing blue (we <em>assume </em>time-travel-inducing) accessories than as a vague, whispy shadow.<br /><br />The plot, and the question, thickens: What do a hillbilly, a monk and a time traveler have in common?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/18/time-traveler-is-another-playable-character-in-double-fines-m/">'Time Traveler' is another playable character in Double Fine's mystery game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 May 2012 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/18/time-traveler-is-another-playable-character-in-double-fines-m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240942/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/18/time-traveler-is-another-playable-character-in-double-fines-m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-fine</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Ron-Gilbert</category><category>time-traveler</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 18 May 2012 23:15:00 EST</pubDate></item><item><title><![CDATA[This monk is suspicious of this hillbilly, only Double Fine knows why]]></title><link>http://www.joystiq.com/2012/05/18/this-monk-is-suspicious-of-this-hillbilly-only-double-fine-know/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/18/this-monk-is-suspicious-of-this-hillbilly-only-double-fine-know/</guid><comments>http://www.joystiq.com/2012/05/18/this-monk-is-suspicious-of-this-hillbilly-only-double-fine-know/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/18/this-monk-is-suspicious-of-this-hillbilly-only-double-fine-know/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/monk.png" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 343px; " /></a></div>Double Fine's Ron Gilbert isn't content with random websites leaking his own studio's work: he'll leak his own stuff, thank you very much. Gilbert posted the above two photos on Grumpy Gamer, his personal game industry blog.<br /><br />His first post was a link to <a href="http://grumpygamer.com/1566264">the monk</a>. Apparently, no, it's not fanart for <a href="http://www.joystiq.com/game/diablo-3"><em>Diablo 3</em></a>, unless developer JP LeBreton, who tweeted he'd been working on the related Monk link for nine months, has a lot of down time at Double Fine.<br /><br />Gilbert later posted <a href="http://grumpygamer.com/1665020">the hillbilly</a>, a character we recognize from the <a href="http://www.joystiq.com/2012/05/10/a-puzzling-glimpse-of-ron-gilberts-new-double-fine-game/">puzzle</a> Double Fine sent the press last week as an announcement of a new, spooky-tinged title. Now the age-old question returns: What do a monk and a hillbilly have in common? Besides <em>mystery</em>, of course.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/18/this-monk-is-suspicious-of-this-hillbilly-only-double-fine-know/">This monk is suspicious of this hillbilly, only Double Fine knows why</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 May 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/18/this-monk-is-suspicious-of-this-hillbilly-only-double-fine-know/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/18/this-monk-is-suspicious-of-this-hillbilly-only-double-fine-know/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-fine</category><category>hillbilly</category><category>monk</category><category>pc</category><category>puzzle</category><category>Ron-Gilbert</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 18 May 2012 02:00:00 EST</pubDate></item><item><title><![CDATA[A puzzling glimpse of Ron Gilbert's new Double Fine game]]></title><link>http://www.joystiq.com/2012/05/10/a-puzzling-glimpse-of-ron-gilberts-new-double-fine-game/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/10/a-puzzling-glimpse-of-ron-gilberts-new-double-fine-game/</guid><comments>http://www.joystiq.com/2012/05/10/a-puzzling-glimpse-of-ron-gilberts-new-double-fine-game/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dfpuzzlelarge1.jpg"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dfpuzzle1.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 398px; " /><br /> </a><small><em>Click to enlarge</em></small></div><br />Derived from concepts that <a href="http://www.joystiq.com/2011/11/29/ron-gilberts-double-fine-game-is-based-on-unused-pre-maniac-man/">predate</a> even <em>Maniac Mansion</em>, <a href="http://www.joystiq.com/tag/ron-gilbert">Ron Gilbert</a>'s new game is becoming a tad less nebulous today. The above image implies a spooky atmosphere, and shows a group of characters that look ready to assail all manner of creeping, moaning mysteries.<br /><br />We captured the art after assembling a jumbled puzzle, sent to us this morning by Double Fine. Though the independent developer trusts the press to dutifully post this new artwork (which doubles as an invite to an upcoming event), it seems to have some reservations about our puzzle-solving prowess. It is, after all, only 35 pieces.<br /><br />(After the break, see the game's matching Double Fine babies!)<p><a href="http://www.joystiq.com/2012/05/10/a-puzzling-glimpse-of-ron-gilberts-new-double-fine-game/" rel="bookmark">Continue reading <em>A puzzling glimpse of Ron Gilbert's new Double Fine game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/10/a-puzzling-glimpse-of-ron-gilberts-new-double-fine-game/">A puzzling glimpse of Ron Gilbert's new Double Fine game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/10/a-puzzling-glimpse-of-ron-gilberts-new-double-fine-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20235596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/10/a-puzzling-glimpse-of-ron-gilberts-new-double-fine-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>double-fine</category><category>puzzle</category><category>ron-gilbert</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 10 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Double Fine Kickstarter adds new rewards, Schafer and Gilbert talk it out]]></title><link>http://www.joystiq.com/2012/02/24/double-fine-kickstarter-adds-new-rewards-schafer-and-gilbert-ta/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/24/double-fine-kickstarter-adds-new-rewards-schafer-and-gilbert-ta/</guid><comments>http://www.joystiq.com/2012/02/24/double-fine-kickstarter-adds-new-rewards-schafer-and-gilbert-ta/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/re_LWmRJK-g" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/02/24/double-fine-kickstarter-adds-new-rewards-schafer-and-gilbert-ta/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/double-fine.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><br />Double Fine's fundraiser for its point-and-click adventure title exploded on <a href="http://www.joystiq.com/2012/02/09/double-fine-kickstarter-passes-1-million-in-under-24-hours-bre/">day one</a> and has currently raised almost $2.1 million, and there are still 18 days left. To celebrate, reward its backers and entice even more, Double Fine has revamped its rewards for denomination-specific donations as follows:<br /><ul> <li>  $30 tier: Digital Soundtrack of the Documentary</li> <li>  $60 tier: Double Fine Adventure Book (digital PDF)</li> <li>  $100 tier: Special edition box set with the game disc and DVD/Blu-Ray documentary</li> <li>  $500 tier: Double Fine Adventure Book (physical copy)</li></ul>As standard for Kickstarter projects, hitting a higher reward tier gets backers all of the rewards from previous tiers as well. For extra incentive, the 35-minute discussion between Tim Schafer and Ron Gilbert -- filmed <em>before </em>the Kickstarter began -- demonstrates the passion and thought that will be fueling Double Fine's game; check it out above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/24/double-fine-kickstarter-adds-new-rewards-schafer-and-gilbert-ta/">Double Fine Kickstarter adds new rewards, Schafer and Gilbert talk it out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Feb 2012 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/24/double-fine-kickstarter-adds-new-rewards-schafer-and-gilbert-ta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20179321/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/24/double-fine-kickstarter-adds-new-rewards-schafer-and-gilbert-ta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>double-fine</category><category>Double-Fine-Adventure</category><category>kickstarter</category><category>Point-and-Click</category><category>rewards</category><category>Ron-Gilbert</category><category>Tim-Schafer</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 24 Feb 2012 18:15:00 EST</pubDate></item><item><title><![CDATA[Ron Gilbert shares more art from his Double Fine game]]></title><link>http://www.joystiq.com/2012/02/24/ron-gilbert-shares-more-art-from-his-double-fine-game/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/24/ron-gilbert-shares-more-art-from-his-double-fine-game/</guid><comments>http://www.joystiq.com/2012/02/24/ron-gilbert-shares-more-art-from-his-double-fine-game/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/23/ron-gilbert-shares-more-art-from-double-fine-game-but-not-the-k/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/gilbertconcepts.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>Ron Gilbert has <a href="http://grumpygamer.com/7310262">posted two new pieces of art</a> from the game he's working on with Tim Schafer's Double Fine Studios. Don't get too excited -- as far as we know, it's not <em>that</em>, extremely <a href="http://www.joystiq.com/2012/02/20/double-fine-adventure-surpasses-2-million-on-kickstarter/">well-funded<em> </em>game</a>. Nope, it's <a href="http://www.joystiq.com/2011/11/29/ron-gilberts-double-fine-game-is-based-on-unused-pre-maniac-man/">the pre-<em>Maniac Mansion</em> idea</a> he's working up, and apparently it carnival booths and laser turrets.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/24/ron-gilbert-shares-more-art-from-his-double-fine-game/">Ron Gilbert shares more art from his Double Fine game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Feb 2012 01:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/24/ron-gilbert-shares-more-art-from-his-double-fine-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20178622/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/24/ron-gilbert-shares-more-art-from-his-double-fine-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>carnival</category><category>development</category><category>double-fine</category><category>game</category><category>lasers</category><category>pc</category><category>ron-gilbert</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 24 Feb 2012 01:45:00 EST</pubDate></item><item><title><![CDATA[Ron Gilbert's Double Fine game is based on unused pre-Maniac Mansion concept]]></title><link>http://www.joystiq.com/2011/11/29/ron-gilberts-double-fine-game-is-based-on-unused-pre-maniac-man/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/29/ron-gilberts-double-fine-game-is-based-on-unused-pre-maniac-man/</guid><comments>http://www.joystiq.com/2011/11/29/ron-gilberts-double-fine-game-is-based-on-unused-pre-maniac-man/#comments</comments><description><![CDATA[<center>
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Ron Gilbert is beginning to talk about the game he <a href="http://www.joystiq.com/2010/09/27/ron-gilbert-reunites-with-tim-schafer-at-double-fine/">went to Double Fine</a> to make. Gilbert said he is returning to a concept that he's been kicking around for years. "It predates <em>Maniac Mansion</em> and <em>Monkey Island</em>," he noted on his blog, giving us feverish visions of classic adventuring. Dare we hope to combine items to solve puzzles?<br />
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Gilbert isn't ready to share details on this new mystery game, except for images of two of its playable characters. The filenames on the images are "TheScientist" and "TheMobster." We'll let you solve the puzzle of which is which!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/29/ron-gilberts-double-fine-game-is-based-on-unused-pre-maniac-man/">Ron Gilbert's Double Fine game is based on unused pre-Maniac Mansion concept</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Nov 2011 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/29/ron-gilberts-double-fine-game-is-based-on-unused-pre-maniac-man/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20116542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/29/ron-gilberts-double-fine-game-is-based-on-unused-pre-maniac-man/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>double-fine</category><category>ron-gilbert</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 29 Nov 2011 11:55:00 EST</pubDate></item><item><title><![CDATA[Hothead explains lack of 'DeathSpank' in The Baconing's title]]></title><link>http://www.joystiq.com/2011/05/27/hothead-explains-lack-of-deathspank-in-the-baconings-title/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/27/hothead-explains-lack-of-deathspank-in-the-baconings-title/</guid><comments>http://www.joystiq.com/2011/05/27/hothead-explains-lack-of-deathspank-in-the-baconings-title/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/27/hothead-explains-lack-of-deathspank-in-the-baconings-title/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/dspankthebaconinglogo530pxheaderimg.jpg" style="width: 530px; height: 266px; " /></a></div>
When Hothead announced the third entry in its dungeon crawl SLASH role-playing series this past week -- titled solely "<a href="http://www.joystiq.com/game/the-baconing">The Baconing</a>," dropping its usual "DeathSpank" moniker -- we couldn't help but wonder what had happened to the series' main character to get him taken off title duties. Did series creator Ron Gilbert take the rights to the character <a href="http://www.joystiq.com/2010/04/06/deathspank-creator-ron-gilbert-has-left-hothead-games/">with him</a>, for instance?<br />
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As it turns out, there's a fairly simple reason behind the name change: "We haven't removed the words or name 'DeathSpank' from the title for any legal reason. In fact, the title was changed just by asking our fans," a Hothead rep told Joystiq. Aha! Still, we couldn't help but wonder why Hothead would voluntarily ditch the brand name that it stuck to the last two games, effectively walking away from the brand recognition it built up over the past two entries.<p><a href="http://www.joystiq.com/2011/05/27/hothead-explains-lack-of-deathspank-in-the-baconings-title/" rel="bookmark">Continue reading <em>Hothead explains lack of 'DeathSpank' in The Baconing's title</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/27/hothead-explains-lack-of-deathspank-in-the-baconings-title/">Hothead explains lack of 'DeathSpank' in The Baconing's title</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 May 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/27/hothead-explains-lack-of-deathspank-in-the-baconings-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19952038/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/27/hothead-explains-lack-of-deathspank-in-the-baconings-title/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deathspank</category><category>deathspank-the-baconing</category><category>hothead</category><category>hothead-games</category><category>mac</category><category>microsoft</category><category>mike-inglehart</category><category>pc</category><category>playstation</category><category>ps3</category><category>ron-gilbert</category><category>the-baconing</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 27 May 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[DeathSpank: The Baconing is the third entry in the DeathSpank series, coming this summer]]></title><link>http://www.joystiq.com/2011/05/25/deathspank-the-baconing-is-the-third-entry-in-the-deathspank-se/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/25/deathspank-the-baconing-is-the-third-entry-in-the-deathspank-se/</guid><comments>http://www.joystiq.com/2011/05/25/deathspank-the-baconing-is-the-third-entry-in-the-deathspank-se/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/25/deathspank-the-baconing-is-the-third-entry-in-the-deathspank-se/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/dspankthebaconinglogo530pxheaderimg.jpg" /></a></div>
DeathSpank's run-ins with the evils of thongs are continuing this summer in a third <em>DeathSpank</em> game for Xbox Live Arcade, PlayStation Network, and PC/Mac. Hothead revealed as much this afternoon, detailing <em>DeathSpank: The Baconing</em> as the final chapter in DeathSpank's quest "to once and for all destroy the evil power of thongs."<br />
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The dev studio tells Kotaku that <em>The Baconing</em> will be "more satisfying to play than last year's games," with a handful of new areas to explore, a brand new sidekick named "Bob from Marketing," and a quartet of new bosses to battle. Hothead also promises gamers will feel "more in control" of DeathSpank's moveset with an overhauled combat system.<br />
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As Ron Gilbert is <a href="http://www.joystiq.com/2010/09/27/ron-gilbert-reunites-with-tim-schafer-at-double-fine/">no longer with Hothead</a>, this will be the first game in the series he created to not have him at its helm. And other than the teaser logo shown off in a video clip (found after the break), Hothead has yet to release any visuals for this summer's game. But given that we're wearing shorts even here in the USA's usually frozen Northeast, we imagine those assets aren't far off.<p><a href="http://www.joystiq.com/2011/05/25/deathspank-the-baconing-is-the-third-entry-in-the-deathspank-se/" rel="bookmark">Continue reading <em>DeathSpank: The Baconing is the third entry in the DeathSpank series, coming this summer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/25/deathspank-the-baconing-is-the-third-entry-in-the-deathspank-se/">DeathSpank: The Baconing is the third entry in the DeathSpank series, coming this summer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 May 2011 13:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/25/deathspank-the-baconing-is-the-third-entry-in-the-deathspank-se/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19949935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/25/deathspank-the-baconing-is-the-third-entry-in-the-deathspank-se/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deathspank-the-baconing</category><category>hothead</category><category>hothead-games</category><category>mac</category><category>microsoft</category><category>pc</category><category>playstation</category><category>playstation-network</category><category>ps3</category><category>psn</category><category>q3-2011</category><category>release-date</category><category>ron-gilbert</category><category>xbla</category><category>xbox</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 25 May 2011 13:11:00 EST</pubDate></item><item><title><![CDATA[Watch the GDC 'Classic Game Postmortem' talks for free]]></title><link>http://www.joystiq.com/2011/03/23/watch-the-gdc-classic-game-postmortem-talks-for-free/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/23/watch-the-gdc-classic-game-postmortem-talks-for-free/</guid><comments>http://www.joystiq.com/2011/03/23/watch-the-gdc-classic-game-postmortem-talks-for-free/#comments</comments><description><![CDATA[<center>
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If you want to hear about <a href="http://www.joystiq.com/2011/03/06/the-marble-madness-of-mark-cerny/">Mark Cerny</a>'s first, overambitious version of <em>Marble Madness</em> for yourself, try to decipher <a href="http://www.joystiq.com/2011/03/03/pac-man-creator-reminisces-about-classic-game-design-calls-for/">Toru Iwatani</a>'s clues about a "singing Pac-Man" game, see the <a href="http://www.joystiq.com/2011/03/15/jordan-mechner-on-prince-of-persia-respecting-game-writers/">history of <em>Prince of Persia</em></a> in the time it takes to play <em>Prince of Persia </em>(one hour), or suck John Romero's <em>Doom</em> postmortem down, you are welcome to do so right now.<br />
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The GDC organizers have uploaded video and slides of many of this year's presentations to the GDC Vault, most of which are restricted to subscribers. However, the GDC Vault offers the <a href="http://www.joystiq.com/2011/01/20/classic-postmortems-unveiled-for-25th-game-developers-conferen/">Classic Game Postmortem</a> series for free, including the aforementioned talks plus Eric Chahi on <em>Another World</em>, Will Wright on his first game, <em>Raid on Bungeling Bay</em>, Ron Gilbert looking back on <em>Maniac Mansion</em>, and more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/23/watch-the-gdc-classic-game-postmortem-talks-for-free/">Watch the GDC 'Classic Game Postmortem' talks for free</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Mar 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/23/watch-the-gdc-classic-game-postmortem-talks-for-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19889063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/23/watch-the-gdc-classic-game-postmortem-talks-for-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-game-postmortem</category><category>gdc-2011</category><category>gdc-vault</category><category>john-romero</category><category>mark-cerny</category><category>retro</category><category>ron-gilbert</category><category>toru-iwatani</category><category>will-wright</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 23 Mar 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Ron Gilbert reflects on DeathSpank combat, and its under-developed 'intellectual element']]></title><link>http://www.joystiq.com/2010/12/03/ron-gilbert-reflects-on-deathspank-combat-and-its-under-develop/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/03/ron-gilbert-reflects-on-deathspank-combat-and-its-under-develop/</guid><comments>http://www.joystiq.com/2010/12/03/ron-gilbert-reflects-on-deathspank-combat-and-its-under-develop/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/03/rron-gilbert-reflects-on-deathspank-combat-and-its-under-develop/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/deathspankcombat.jpg" alt="" /></a></div>
Wired recently <a href="http://www.wired.com/gamelife/2010/12/ron-gilbert-game-design/">spoke with</a> Ron Gilbert, creator of the <em>Monkey Island</em> and <em>DeathSpank</em> series, and the conversation turned to the latter's conventional hack-and-slash combat. Though <a href="http://www.joystiq.com/2010/04/06/deathspank-creator-ron-gilbert-has-left-hothead-games/">he didn't stick around</a> long enough to guide the final releases of this year's dual-developed <em>DeathSpank</em> games, Gilbert was their lead designer and said, if he could do it over, he'd likely add more depth to the combat. Instead of just "hacking through a bunch of enemies," he suggested "treating combat as if it was a puzzle to be solved [...] might have helped people a little bit with not just having to button-mash their way through battles."<br />
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Gilbert cited <a href="http://joystiq.com/game/dragon-age"><em>Dragon Age</em></a> as an example, "not in its turn-based nature," but "more of the intellectual element" of requiring some strategy to combat. Perhaps that's not the best example. How about <a href="http://joystiq.com/game/diablo-3"><em>Diablo 3</em></a><em>?</em> That's <a href="http://www.joystiq.com/2010/10/24/diablo-3-preview/">shaping up</a> to be a hack-and-slash game that introduces a satisfying level of strategy through its myriad spells and tactics. Now, if you were to marry such fine-tuned gameplay with <a href="http://www.joystiq.com/2010/07/10/deathspank-trailer-previews-some-unorthodox-armaments/">Unicorn poop</a>, you're talking "Game of the Year." Easy. Next time, Mr. Gilbert?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/03/ron-gilbert-reflects-on-deathspank-combat-and-its-under-develop/">Ron Gilbert reflects on DeathSpank combat, and its under-developed 'intellectual element'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Dec 2010 20:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/03/ron-gilbert-reflects-on-deathspank-combat-and-its-under-develop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19742708/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/03/ron-gilbert-reflects-on-deathspank-combat-and-its-under-develop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>deathspank</category><category>DeathSpank-Thongs-of-Virtue</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>psn</category><category>ron-gilbert</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 03 Dec 2010 20:40:00 EST</pubDate></item><item><title><![CDATA[Ron Gilbert digs up treasure in the form of Monkey Island 2 bug reports]]></title><link>http://www.joystiq.com/2010/11/18/ron-gilbert-digs-up-treasure-in-the-form-of-monkey-island-2-bug/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/18/ron-gilbert-digs-up-treasure-in-the-form-of-monkey-island-2-bug/</guid><comments>http://www.joystiq.com/2010/11/18/ron-gilbert-digs-up-treasure-in-the-form-of-monkey-island-2-bug/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/11/18/ron-gilbert-digs-up-treasure-in-the-form-of-monkey-island-2-bug/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/bug1118.jpg" /></a></center>"GB can trick LeChuck into bending over and grabbing his underwear an infinite number of times. GB can collect several pairs of LeChuck's underwear." Ron Gilbert posted some old bug reports filed during the development of <em>Monkey Island 2: LeChuck's Revenge,</em> printed December 10, 1991. It's a rare and fascinating glimpse at the development process of one of LucasArts' famed SCUMM adventure games.<br />
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The infinite-underwear error was in the "B" category, meaning "truly ugly (but you can finish)." Less severe errors, like "The martini glass looks the same empty as it does full of water," were given the "C" label, meaning "golly it would be nice if we could fix this." That's the category in which we put the major bug in our lives: "We can't go back to 1991 and get jobs working on <em>Monkey Island 2</em>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/18/ron-gilbert-digs-up-treasure-in-the-form-of-monkey-island-2-bug/">Ron Gilbert digs up treasure in the form of Monkey Island 2 bug reports</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Nov 2010 10:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/18/ron-gilbert-digs-up-treasure-in-the-form-of-monkey-island-2-bug/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19723774/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/18/ron-gilbert-digs-up-treasure-in-the-form-of-monkey-island-2-bug/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>bugs</category><category>lucasarts</category><category>monkey-island-2</category><category>monkey-island-2-special-edition-lechucks-revenge</category><category>pc</category><category>retro</category><category>ron-gilbert</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 18 Nov 2010 10:02:00 EST</pubDate></item><item><title><![CDATA[Tim Schafer to be honored with lifetime achievement award at IndieCade 2010]]></title><link>http://www.joystiq.com/2010/09/30/tim-schafer-to-be-honored-with-lifetime-achievement-award-at-ind/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/30/tim-schafer-to-be-honored-with-lifetime-achievement-award-at-ind/</guid><comments>http://www.joystiq.com/2010/09/30/tim-schafer-to-be-honored-with-lifetime-achievement-award-at-ind/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/30/tim-schafer-to-be-honored-with-lifetime-achievement-award-at-ind/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/indiecadelogo.jpg" /></a></div>
IndieCade will be awarding its Honorary Trailblazer Award for Lifetime Achievement to none other than <a href="http://joystiq.com/tag/tim-schafer">Tim Schafer</a>, he of the <a href="http://joystiq.com/tag/secret-of-monkey-island"><em>Secret of Monkey Island</em></a> series, <a href="http://joystiq.com/game/psychonauts"><em>Psychonauts</em></a> and most recently <a href="http://joystiq.com/game/brutal-legend"><em>Br&uuml;tal Legend</em></a>. Schafer was chosen for the honor as a role model to indie gamers everywhere, and for personifying "the risk-taking, boundary pushing spirit at the heart of the indepedent gaming community," according to a statement from the conference.<br />
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<a href="http://www.indiecade.com/index.php/2010/">IndieCade 2010</a> takes place in about a week on October 8-10, 2010 in Culver City, California. Schafer will get his award presented to him by former (<a href="http://www.joystiq.com/2010/09/27/ron-gilbert-reunites-with-tim-schafer-at-double-fine/">and current</a>) colleague Ron Gilbert at <a href="http://www.indiecade.com/index.php/events/levar_burton/">the ceremony on Thursday night</a>, hosted by Levar Burton.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/30/tim-schafer-to-be-honored-with-lifetime-achievement-award-at-ind/">Tim Schafer to be honored with lifetime achievement award at IndieCade 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Sep 2010 23:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/30/tim-schafer-to-be-honored-with-lifetime-achievement-award-at-ind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19656283/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/30/tim-schafer-to-be-honored-with-lifetime-achievement-award-at-ind/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>awards</category><category>awards-ceremony</category><category>indiecade</category><category>indiecade-2010</category><category>levar-burton</category><category>ron-gilbert</category><category>tim-schafer</category><category>trailblazer</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 30 Sep 2010 23:45:00 EST</pubDate></item><item><title><![CDATA[Ron Gilbert reunites with Tim Schafer at Double Fine]]></title><link>http://www.joystiq.com/2010/09/27/ron-gilbert-reunites-with-tim-schafer-at-double-fine/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/27/ron-gilbert-reunites-with-tim-schafer-at-double-fine/</guid><comments>http://www.joystiq.com/2010/09/27/ron-gilbert-reunites-with-tim-schafer-at-double-fine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><a href="http://www.joystiq.com/2010/09/27/ron-gilbert-reunites-with-tim-schafer-at-double-fine/"><img align="left" style="padding-right:10px;" border="0" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gdc-quiz-quest-ron.jpg" /></a>Adventure game legend Ron Gilbert, who recently completed work on the <em><a href="http://www.joystiq.com/game/deathspank">Deathspank</a></em> games, has accepted a position with Double Fine. But what, exactly, is that position? "We haven't really talked about that. I'm the boss of Tim," Gilbert said in an interview with Kotaku. Double Fine head Tim Schafer added, "He's the official Ron Gilbert. Though he started out as vice Ron Gilbert, we want to make sure he works out."<br />
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The addition of Gilbert to Double Fine is a rather auspicious reunion: Gilbert and Schafer worked together at LucasArts, collaborating on the design of <em><a href="http://www.joystiq.com/game/the-secret-of-monkey-island-special-edition">The Secret of Monkey Island</a></em> and its sequel. Gilbert is also responsible for the creation of the SCUMM engine that powered many LucasArts adventure games.<br />
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Schafer told Kotaku that Double Fine plans to continue working on multiple small games like <em><a href="http://www.joystiq.com/game/costume-quest">Costume Quest</a></em>. Gilbert is designing one of those games. Though he wouldn't go into specifics about it, he said, "It's an idea that I've been batting around for many, many years," adding that it's "very different than <em>DeathSpank</em>, and "fans of those old adventure games will like it." Later, Gilbert clarified, "That's not saying I'm making an adventure game." In case you thought you had it all figured out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/27/ron-gilbert-reunites-with-tim-schafer-at-double-fine/">Ron Gilbert reunites with Tim Schafer at Double Fine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Sep 2010 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/27/ron-gilbert-reunites-with-tim-schafer-at-double-fine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19650028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/27/ron-gilbert-reunites-with-tim-schafer-at-double-fine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>Double-Fine</category><category>Ron-Gilbert</category><category>Tim-Schafer</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 27 Sep 2010 11:45:00 EST</pubDate></item><item><title><![CDATA[Ron Gilbert digs iPhone, hopes DeathSpank inspires other devs]]></title><link>http://www.joystiq.com/2010/07/29/ron-gilbert-iphone-games-are-very-interesting-to-me-right-now/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/29/ron-gilbert-iphone-games-are-very-interesting-to-me-right-now/</guid><comments>http://www.joystiq.com/2010/07/29/ron-gilbert-iphone-games-are-very-interesting-to-me-right-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/29/ron-gilbert-iphone-games-are-very-interesting-to-me-right-now/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/deathspankheader.jpg" alt="" /></a></div>
GamerBytes <a href="http://www.gamerbytes.com/2010/07/designer_ron_gilbert_is_best.php">has a nice long interview</a> with <a href="http://joystiq.com/game/deathspank"><em>DeathSpank</em></a> creator Ron Gilbert, and while he waxes philosophical on all sorts of stuff found in the excellent XBLA/PSN hack-'n-slash title, he says he's not sure what he plans to do next. But iPhone gaming has grabbed his attention for the moment: "iPhone games are very interesting to me right now. I play a lot of them, and they're neat because then you can do two- or three-people teams to make those things," he says.<br />
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Making <em>DeathSpank</em> was tougher than expected, according to Gilbert -- he started out wanting to make <em>Monkey Island</em> meets <em>Diablo</em>, but the <em>Diablo</em> half of the game was more difficult to balance than he'd thought it would be. Not only did he have to balance weapons and combat, but he had to deal with DeathSpank's own character attributes. A class system was originally planned, but Gilbert wanted to play his character (which originally came from <a href="http://grumpygamer.com/comic-1290">a Flash cartoon series</a>), not yours, so the team eventually went with the "Hero Cards" system.<br />
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Gilbert also says he hopes that <em>DeathSpank</em> influences the downloadable market -- rather than simply house reissues of older games or big budget titles, he hopes that downloadable game platforms can be a place for originality, and that "we can get some really good, interesting games in the download space." We'll hack and slash to that!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/29/ron-gilbert-iphone-games-are-very-interesting-to-me-right-now/">Ron Gilbert digs iPhone, hopes DeathSpank inspires other devs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Jul 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/29/ron-gilbert-iphone-games-are-very-interesting-to-me-right-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19574224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/29/ron-gilbert-iphone-games-are-very-interesting-to-me-right-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>death-spank</category><category>deathspank</category><category>downloadable</category><category>ea</category><category>hothead-games</category><category>iphone</category><category>microsoft</category><category>mobile</category><category>playstation</category><category>ps3</category><category>ron-gilbert</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 29 Jul 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[Review: DeathSpank]]></title><link>http://www.joystiq.com/2010/07/16/review-deathspank/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/16/review-deathspank/</guid><comments>http://www.joystiq.com/2010/07/16/review-deathspank/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/deathspank-screen-03042010-530px.jpg" alt="" /></div>
"<a href="http://www.joystiq.com/game/DeathSpank"><em>DeathSpank</em></a>? What a ridiculous name!" I can hear you saying it now. Yes, it is a ridiculous name, for a ridiculous game which revels in the fact that it's ridiculous. Well, that and damned funny. Oh, and a super-fun, retail-caliber yet downloadable action-RPG.<br />
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If you haven't been following all things '<em>Spank</em>, know that it's the creation of Ron Gilbert (one of the mad geniuses who brought the world the <em><a href="http://www.joystiq.com/tag/monkey-island">Monkey Island</a> </em>series) and Hothead Games (makers of the delightful, and also downloadable, <a href="http://www.joystiq.com/game/Penny-Arcade-Adventures-Episode-1"><em>Penny Arcade Adventures: On the Rain Slick-Precipice of</em> <em>Darkness</em></a>). Also know that it stars a hero, DeathSpank, who possesses enough machismo to fill a football stadium. His grasp on reality, on the other hand, would barely fill a <em>football</em>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/deathspank/">DeathSpank</a></strong></p><a href="http://www.joystiq.com/photos/deathspank/#2259658"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/itsp-deathspankrg_logo_high_thumbnail.jpg" alt="itsp-deathspankrg_logo_high" title="itsp-deathspankrg_logo_high" /></a><a href="http://www.joystiq.com/photos/deathspank/#2259659"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/itsp-dsscreen01_thumbnail.jpg" alt="itsp-dsscreen01" title="itsp-dsscreen01" /></a><a href="http://www.joystiq.com/photos/deathspank/#2259660"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/itsp-dsscreen02_thumbnail.jpg" alt="itsp-dsscreen02" title="itsp-dsscreen02" /></a><a href="http://www.joystiq.com/photos/deathspank/#2259661"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/itsp-dsscreen03_thumbnail.jpg" alt="itsp-dsscreen03" title="itsp-dsscreen03" /></a><a href="http://www.joystiq.com/photos/deathspank/#2259662"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/itsp-dsscreen04_thumbnail.jpg" alt="itsp-dsscreen04" title="itsp-dsscreen04" /></a></div><p><a href="http://www.joystiq.com/2010/07/16/review-deathspank/" rel="bookmark">Continue reading <em>Review: DeathSpank</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/16/review-deathspank/">Review: DeathSpank</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Jul 2010 14:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/16/review-deathspank/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19556144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/16/review-deathspank/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action-RPG</category><category>DeathSpank</category><category>EA-Partners</category><category>Electronic</category><category>Hothead-Games</category><category>mac</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>PSN</category><category>Ron-Gilbert</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 16 Jul 2010 14:40:00 EST</pubDate></item><item><title><![CDATA[DeathSpank trailer previews some unorthodox armaments]]></title><link>http://www.joystiq.com/2010/07/10/deathspank-trailer-previews-some-unorthodox-armaments/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/10/deathspank-trailer-previews-some-unorthodox-armaments/</guid><comments>http://www.joystiq.com/2010/07/10/deathspank-trailer-previews-some-unorthodox-armaments/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/10/deathspank-trailer-previews-some-unorthodox-armaments/#continued"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gamdeathspankweapons530-copy.jpg" /></a></div>
We've discussed some of the unique weapons you'll be wielding in Ron Gilbert's upcoming XBLA and PSN title, <em>DeathSpank</em>, but you really can't get a good feel for them until you see them in action. It's like, you can read about the Demon Poop Hammer all day, but you've really got to see it <em>swing.</em><p><a href="http://www.joystiq.com/2010/07/10/deathspank-trailer-previews-some-unorthodox-armaments/" rel="bookmark">Continue reading <em>DeathSpank trailer previews some unorthodox armaments</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/10/deathspank-trailer-previews-some-unorthodox-armaments/">DeathSpank trailer previews some unorthodox armaments</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Jul 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/10/deathspank-trailer-previews-some-unorthodox-armaments/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19549213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/10/deathspank-trailer-previews-some-unorthodox-armaments/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deathspank</category><category>hothead-games</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>ron-gilbert</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 10 Jul 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[DeathSpank dispensing co-op justice on PSN July 13, XBLA July 14]]></title><link>http://www.joystiq.com/2010/06/22/deathspank-dispensing-co-op-justice-on-psn-july-13-xbla-july-14/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/22/deathspank-dispensing-co-op-justice-on-psn-july-13-xbla-july-14/</guid><comments>http://www.joystiq.com/2010/06/22/deathspank-dispensing-co-op-justice-on-psn-july-13-xbla-july-14/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/screenshot05-530px.jpg" /></div>
<em>
<meta http-equiv="Content-Type" content="text/html;charset=UTF-8" /><a href="http://www.joystiq.com/tag/DeathSpank">DeathSpank</a>, Monkey Island </em>co-creator <a href="http://www.joystiq.com/tag/Ran-Gilbert">Ron Gilbert</a>'s homage to <a href="http://www.joystiq.com/tag/Diablo-3"><em>Diablo</em></a>, has been fully loaded with laughs and is ready to make its debut on PSN July 13, arriving on Xbox Live Arcade the next day, July 14 (barring any temporal anomalies). We <a href="http://www.joystiq.com/2010/04/30/deathspank-preview/">played the game</a> a couple months back and were smitten with its charm, humor, loot and bacon.<br />
<br />
What we <em>didn't </em>see back then was <em>DeathSpank</em>'s cooperative mode. Since there can only be one DeathSpank (we don't think the world could handle two of him) player two will control his spell-casting sidekick, Sparkles the Wizard. We're sure Sparkles is just fine with his silly name, so long as he gets to tag along with the Hero to the Downtrodden.<br />
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<em>DeathSpank </em>will loot your wallet for $14.99 on PSN and 1200 Microsoft Points ($15) via the Xbox Live Marketplace.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/deathspank-co-op/">DeathSpank (co-op)</a></strong></p><a href="http://www.joystiq.com/photos/deathspank-co-op/#3108000"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/co-ophires-6222010-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deathspank-co-op/#3108001"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/screenshot01-6222010-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deathspank-co-op/#3108002"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/screenshot02-6222010-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deathspank-co-op/#3108003"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/screenshot05-6222010-4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/22/deathspank-dispensing-co-op-justice-on-psn-july-13-xbla-july-14/">DeathSpank dispensing co-op justice on PSN July 13, XBLA July 14</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jun 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/22/deathspank-dispensing-co-op-justice-on-psn-july-13-xbla-july-14/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19526452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/22/deathspank-dispensing-co-op-justice-on-psn-july-13-xbla-july-14/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deathspank</category><category>EA</category><category>EA-Partners</category><category>Electronic-Arts</category><category>Hothead-Games</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>PSN</category><category>Ron-Gilbert</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 22 Jun 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[DeathSpank trailer dispenses justice, toll-free hotline number]]></title><link>http://www.joystiq.com/2010/05/24/deathspank-trailer-dispenses-justice-toll-free-hotline-number/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/24/deathspank-trailer-dispenses-justice-toll-free-hotline-number/</guid><comments>http://www.joystiq.com/2010/05/24/deathspank-trailer-dispenses-justice-toll-free-hotline-number/#comments</comments><description><![CDATA[<center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_7500a972"><param name="movie" value="http://www.viddler.com/simple/7500a972/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/7500a972/" width="580" height="346" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_7500a972"></embed></object></center> We get to see a little bit more of <a href="http://www.joystiq.com/tag/deathspank"><em>DeathSpank</em></a>, the <em>Diablo</em>-like adventure from <em><a href="http://www.joystiq.com/tag/the-secret-of-monkey-island-special-edition/">The Secret of Monkey Island</a> </em>co-creator Ron Gilbert, in the above video just dispatched by publisher EA. We've already spent some <a href="http://www.joystiq.com/2010/04/30/deathspank-preview/">hands-on time with the game</a>, which is due to land on PSN and XBLA this summer, and it places petty high on our list of games we want to spend a lot more time with, and <em>soon</em>. Not just because it's fun, but also stupendously funny (not to mention filled with forbidden bacon).<br />
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You can get an interactive taste of the game's humor <em>right now </em>by calling the <em>DeathSpank</em> Hotline at 1-866-631-1574 (toll-free from the US). It's reassuring to know there's a hero out there ready to dispense justice, vanquish evil and be a hero to the downtrodden in <em>so many</em> different languages!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/24/deathspank-trailer-dispenses-justice-toll-free-hotline-number/">DeathSpank trailer dispenses justice, toll-free hotline number</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 May 2010 15:34:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/24/deathspank-trailer-dispenses-justice-toll-free-hotline-number/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19489300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/24/deathspank-trailer-dispenses-justice-toll-free-hotline-number/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DeathSpank</category><category>ea</category><category>ea-partners</category><category>Electronic-Arts</category><category>Hothead-Games</category><category>Microsoft</category><category>PSN</category><category>Ron-Gilbert</category><category>video</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 24 May 2010 15:34:00 EST</pubDate></item><item><title><![CDATA[Hands-on: DeathSpank (XBLA/PSN)]]></title><link>http://www.joystiq.com/2010/04/30/deathspank-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/30/deathspank-preview/</guid><comments>http://www.joystiq.com/2010/04/30/deathspank-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/screenshot05-4292010-580px.jpg" /></div>
When a game is described as "<em>Diablo </em>meets <em>Monkey Island</em>," two reactions come naturally: "<em>Neat!</em>," followed by, "Wait a second ... how can that even be <em>possible</em>?"<br />
<br />
Well, it <em>is</em>. I found this out for myself earlier this week when the 'Stiq had its first hands-on (<a href="http://www.joystiq.com/2009/09/06/pax-2009-ron-gilbert-gives-us-a-tour-of-deathspank/#continued">we'd seen it at PAX 2009</a>) with <a href="http://www.joystiq.com/tag/deathspank"><em>DeathSpank</em></a>, the latest game from <a href="http://www.joystiq.com/tag/ron-gilbert">Ron Gilbert</a>, designer of <a href="http://www.joystiq.com/tag/the-secret-of-monkey-island-special-edition/monkey-island-special-edition/"><em>The Secret of</em> <em>Monkey Island</em></a> <em>(</em>but not <em>Diablo</em>). His new downloadable game is a fast-paced, button-mashy loot-'em-up, as well as an adventure filled with interesting characters and diabolically funny dialog. Also, it's about bacon and a hero who's favorite number is ... plaid.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/deathspank-04-30-10/">DeathSpank (04/30/10)</a></strong></p><a href="http://www.joystiq.com/photos/deathspank-04-30-10/#2940408"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/screenshot05-4292010-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deathspank-04-30-10/#2940406"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/screenshot08-4292010-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deathspank-04-30-10/#2940407"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/screenshot07-4292010-2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/04/30/deathspank-preview/" rel="bookmark">Continue reading <em>Hands-on: DeathSpank (XBLA/PSN)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/30/deathspank-preview/">Hands-on: DeathSpank (XBLA/PSN)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Apr 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/30/deathspank-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19459135/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/30/deathspank-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DeathSpank</category><category>ea</category><category>ea-partners</category><category>Electronic-Arts</category><category>Hothead-Games</category><category>Microsoft</category><category>psn</category><category>ron-gilbert</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 30 Apr 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Industry vets joining En Masse Entertainment ... in large numbers]]></title><link>http://www.joystiq.com/2010/04/13/industry-vets-joining-en-masse-entertainment-in-large-number/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/13/industry-vets-joining-en-masse-entertainment-in-large-number/</guid><comments>http://www.joystiq.com/2010/04/13/industry-vets-joining-en-masse-entertainment-in-large-number/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.tera-online.com/forums/showthread.php?t=2817"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gamterascreen580.jpg" /></a></div>
While you're waiting anxiously for the eventual Western release of Korean MMO <em><a href="http://www.joystiq.com/tag/tera">Tera</a></em>, En Masse Entertainment is busy hiring up developers with high profile credentials by the handful. From Aaron LeMay (former resource manager and producer at Bungie and Volition), to David Noonan (worked on <em>D&amp;D 4th Edition</em>), to ex-BioWare PR man Matt Atwood, it seems that En Masse is <em>really</em>, <em>really</em> interested in getting the attention of game industry vets.<br />
<br />
According to En Masse's <a href="http://www.tera-online.com/forums/showthread.php?t=2817">announcement</a>, the man credited with creating the Xbox Live Operations Center, Marcus Schweig, has also been hired on to head up network operations. "As we build toward the launch of <em>Tera</em>, we are adding veteran strength to all facets of the company to ensure a topnotch Action MMO experience for our customers," CEO Dr. Jae-Heon Yang says of the acquisitions. Hey guys, you know that <a href="http://www.joystiq.com/2010/04/06/deathspank-creator-ron-gilbert-has-left-hothead-games/">Ron Gilbert's up for grabs</a> these days, right? Your move.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/13/industry-vets-joining-en-masse-entertainment-in-large-number/">Industry vets joining En Masse Entertainment ... in large numbers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Apr 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tera-online.com/forums/showthread.php?t=2817>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/13/industry-vets-joining-en-masse-entertainment-in-large-number/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19437598/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/13/industry-vets-joining-en-masse-entertainment-in-large-number/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaron-lemay</category><category>aion</category><category>bungie</category><category>david-noonan</category><category>en-masse</category><category>en-masse-entertainment</category><category>jae-heon-yang</category><category>korean-mmog-import</category><category>markus-schweig</category><category>matt-atwood</category><category>microsoft</category><category>mmo</category><category>ncsoft</category><category>ron-gilbert</category><category>tera</category><category>volition</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 13 Apr 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[DeathSpank creator Ron Gilbert has 'left Hothead' Games]]></title><link>http://www.joystiq.com/2010/04/06/deathspank-creator-ron-gilbert-has-left-hothead-games/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/06/deathspank-creator-ron-gilbert-has-left-hothead-games/</guid><comments>http://www.joystiq.com/2010/04/06/deathspank-creator-ron-gilbert-has-left-hothead-games/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" height="347" width="580" vspace="0" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/grumpy-gamer-comic.jpg" alt="" /></div>
Just over a month after announcing <a href="http://www.joystiq.com/2010/03/04/ea-publishing-deathspank-and-shank-on-psn-xbla/ ">a high-profile publishing arrangement</a> with EA Partners for the XBLA and PSN release of <a href="http://www.joystiq.com/tag/Deathspank/"><em>DeathSpank</em></a>, the game's creator (and locker room pinup at Joystiq HQ) Ron Gilbert <a href="http://grumpygamer.com/8789972">announced on his personal blog</a> that he has "left Hothead," the development team behind the game. Gilbert takes his leave as "the creative and production phases" on <em>DeathSpank</em> are ending and the "long and winding road of certification and testing" for the console (and "REDACTED" ... maybe PC?) versions are beginning; however, he isn't leaving the game behind. "I will be working closely with EA and Hothead on the PR for <em>DeathSpank</em> as the release date of [REDACTED] draws closer," he writes, cheekily poking fun at, well, posts just like this one we imagine.<br />
<br />
Last month, <a href="http://www.joystiq.com/2010/03/26/penny-arcade-adventures-discontinued-there-wont-be-an-episode/">Penny Arcade's Jerry Holkins told Joystiq</a> that development on <em>Penny Arcade Adventures</em> was ending prematurely in large part so Hothead could focus on <em>Deathspank</em>. "Hothead has <em>DeathSpank</em> and they have a chance to do something really cool with it," Holkins said. "And they need to have an opportunity to make it incredible."<br />
<br />
With a perceived surfeit of free time, Gilbert promises to "blog more" and remember his Twitter password ... which it appears <a href="http://twitter.com/rongilbert">he hasn't done yet</a>. We've asked Hothead Games to comment on Gilbert's posting. We'll let you know what we hear back.<br />
<br />
[<strong>Update</strong>: Hothead's Joel DeYoung sent us the following comment: "Ron has indeed moved on from Hothead. We've really enjoyed collaborating with him on <em>DeathSpank </em>-- a game we believe will be the best game yet on XBLA and PSN. We are really excited to share the result with Hothead and Ron Gilbert fans everywhere." So there you have it!]<br />
<br />
[Thanks, fco]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/06/deathspank-creator-ron-gilbert-has-left-hothead-games/">DeathSpank creator Ron Gilbert has 'left Hothead' Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Apr 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://grumpygamer.com/8789972>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/06/deathspank-creator-ron-gilbert-has-left-hothead-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19429228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/06/deathspank-creator-ron-gilbert-has-left-hothead-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Deathspank</category><category>EA</category><category>EA-Partners</category><category>Electronic-Arts</category><category>Hothead-Games</category><category>Microsoft</category><category>PSN</category><category>Ron-Gilbert</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 06 Apr 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Monkey Island: Special Edition team unearths lost dialogue]]></title><link>http://www.joystiq.com/2009/11/10/monkey-island-special-edition-team-unearths-lost-dialogue/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/10/monkey-island-special-edition-team-unearths-lost-dialogue/</guid><comments>http://www.joystiq.com/2009/11/10/monkey-island-special-edition-team-unearths-lost-dialogue/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://lucasartsworkshop.wordpress.com/2009/11/09/secret-of-monkey-island-%E2%80%93-the-deleted-extended-scenes/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/monkeydialog.jpg" /></a></div>
As designer Adam Bormann dug through old code and notes while making <a href="http://www.joystiq.com/tag/Secret-of-Monkey-Island-Special-Edition"><em>Secret of Monkey Island: Special Edition</em></a>, he made a curious discovery. Along with notes from Ron Gilbert, Tim Schafer and crew, he also unearthed dialogue that didn't appear in the original game. Though the lines didn't make it into the special edition, Bormann, like a comedy archeologist, dusted off some of the best bits and <a href="http://lucasartsworkshop.wordpress.com/2009/11/09/secret-of-monkey-island-%E2%80%93-the-deleted-extended-scenes/">collected them on the LucasArts Workshop blog</a>.<br />
<br />
Though we can see why some of it was left out, we can't help but feel a little wistful about how close we came to being able to ask Meathook for a sample of stump balm. And yes, now that you mention it, Meathook's Stump Balm would make a very good name for a band.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/10/monkey-island-special-edition-team-unearths-lost-dialogue/">Monkey Island: Special Edition team unearths lost dialogue</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Nov 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lucasartsworkshop.wordpress.com/2009/11/09/secret-of-monkey-island-%E2%80%93-the-deleted-extended-scenes/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/10/monkey-island-special-edition-team-unearths-lost-dialogue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19230479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/10/monkey-island-special-edition-team-unearths-lost-dialogue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Adventure</category><category>Apple</category><category>iPod</category><category>lucasarts</category><category>Microsoft</category><category>Monkey-Island</category><category>PSN</category><category>ron-gilbert</category><category>Secret-of-Monkey-Island-Special-Edition</category><category>Steam</category><category>The-Secret-of-Monkey-Island</category><category>The-Secret-of-Monkey-Island-Special-Edition</category><category>tim-schafer</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 10 Nov 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2009: Ron Gilbert gives us a tour of DeathSpank]]></title><link>http://www.joystiq.com/2009/09/06/pax-2009-ron-gilbert-gives-us-a-tour-of-deathspank/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/06/pax-2009-ron-gilbert-gives-us-a-tour-of-deathspank/</guid><comments>http://www.joystiq.com/2009/09/06/pax-2009-ron-gilbert-gives-us-a-tour-of-deathspank/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/deathspank/2259661/full"><img hspace="0" height="326" border="0" width="580" vspace="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/dsscreen03-580px.jpg" alt="" /></a></div>
Just a few scant hours after delivering the keynote address to a very <a href="http://www.viddler.com/explore/Joystiq/videos/1902/"><em>pax'd audience</em></a> at PAX 2009 (more on that later), legendary game designer Ron Gilbert gave me a tour of his latest creation, <a href="http://www.joystiq.com/tag/DeathSpank/"><em>DeathSpank</em></a>, best described as equal parts comic adventure game and <em>Diablo</em>-esque RPG. Yeah, it sounded crazy to me too.<br />
<br />
I met Gilbert in a small meeting room in the PAX expo hall - inconveniently located adjacent to the cacophonous <em>Rock Band</em> stage - and he explained the pairing this way: "I really wanted to marry those things because obviously I like adventure games a lot - I really like the way adventure games tell stories; I like the way they tell it through dialog, through puzzles - but also I'm a big fan of <em>Diablo</em> and having this kind of action RPG stuff in there, I just wanted to meld those two things together. And <em>DeathSpank</em> is the result of that."<br />
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Initially billed as an episodic series in the vein of the Hothead-developed <em>Penny Arcade Adventures</em>, <em>DeathSpank</em> has outgrown that distribution model. "With DeathSpank, he's such an epic, over-the-top character that as we were working all the stories together for him - it sounds silly - but it was hard to contain him," Gilbert said. "And then once we stopped making it episodic, it was really interesting how the design blossomed at that point." <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/deathspank/">DeathSpank</a></strong></p><a href="http://www.joystiq.com/photos/deathspank/#2259658"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/itsp-deathspankrg_logo_high_thumbnail.jpg" alt="itsp-deathspankrg_logo_high" title="itsp-deathspankrg_logo_high" /></a><a href="http://www.joystiq.com/photos/deathspank/#2259659"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/itsp-dsscreen01_thumbnail.jpg" alt="itsp-dsscreen01" title="itsp-dsscreen01" /></a><a href="http://www.joystiq.com/photos/deathspank/#2259660"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/itsp-dsscreen02_thumbnail.jpg" alt="itsp-dsscreen02" title="itsp-dsscreen02" /></a><a href="http://www.joystiq.com/photos/deathspank/#2259661"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/itsp-dsscreen03_thumbnail.jpg" alt="itsp-dsscreen03" title="itsp-dsscreen03" /></a><a href="http://www.joystiq.com/photos/deathspank/#2259662"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/itsp-dsscreen04_thumbnail.jpg" alt="itsp-dsscreen04" title="itsp-dsscreen04" /></a></div><p><a href="http://www.joystiq.com/2009/09/06/pax-2009-ron-gilbert-gives-us-a-tour-of-deathspank/" rel="bookmark">Continue reading <em>PAX 2009: Ron Gilbert gives us a tour of DeathSpank</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/06/pax-2009-ron-gilbert-gives-us-a-tour-of-deathspank/">PAX 2009: Ron Gilbert gives us a tour of DeathSpank</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 06 Sep 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/06/pax-2009-ron-gilbert-gives-us-a-tour-of-deathspank/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19152013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/06/pax-2009-ron-gilbert-gives-us-a-tour-of-deathspank/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DeathSpank</category><category>Hothead-Games</category><category>Microsoft</category><category>PAX</category><category>PAX-2009</category><category>Ron-Gilbert</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sun, 06 Sep 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[DeathSpank gameplay footage debuts at PAX '09]]></title><link>http://www.joystiq.com/2009/09/04/deathspank-gameplay-footage-debuts-at-pax-09/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/04/deathspank-gameplay-footage-debuts-at-pax-09/</guid><comments>http://www.joystiq.com/2009/09/04/deathspank-gameplay-footage-debuts-at-pax-09/#comments</comments><description><![CDATA[<center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_fd5b2223"><param name="movie" value="http://www.viddler.com/simple/fd5b2223/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/fd5b2223/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_fd5b2223"></embed></object> </center> PAX 2009 has yielded the first gameplay footage of Ron Gilbert and Hothead's forthcoming adventure <em>slash</em> RPG, <a href="http://www.joystiq.com/tag/deathspank"><em>DeathSpank</em></a>. Billed as a potent mixture of <em>Diablo</em>'s pointing and <em>Monkey Island</em>'s clicking (or ... is it the other way around?), <em>DeathSpank</em> pokes fun at video gaming's huge array of heroic buffoons, though not without sending its own protagonist down a familiarly violent path. Mind you pay attention to the game's eye-catching art style beneath all that cartoon blood!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/04/deathspank-gameplay-footage-debuts-at-pax-09/">DeathSpank gameplay footage debuts at PAX '09</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Sep 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamevideos.1up.com/video/id/26260>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/04/deathspank-gameplay-footage-debuts-at-pax-09/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19151719/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/04/deathspank-gameplay-footage-debuts-at-pax-09/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>deathspank</category><category>hothead</category><category>hothead-games</category><category>pax</category><category>pax-2009</category><category>ron-gilbert</category><category>rpg</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 04 Sep 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Ron Gilbert's DeathSpank reappears with new details, screens]]></title><link>http://www.joystiq.com/2009/09/01/ron-gilberts-deathspank-reappears-with-new-details-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/01/ron-gilberts-deathspank-reappears-with-new-details-screens/</guid><comments>http://www.joystiq.com/2009/09/01/ron-gilberts-deathspank-reappears-with-new-details-screens/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.1up.com/do/previewPage?cId=3175829"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/deathspankfar.jpg" alt="" /></a></div>
Believe it or not, it's been three days short of a year since new <a href="http://www.joystiq.com/tag/DeathSpank/"><em>DeathSpank</em></a><em> </em>info made its way onto Joystiq. Ron Gilbert's <a href="http://www.joystiq.com/2008/03/03/joystiq-interviews-deathspanks-ron-gilbert/">previously episodic</a> project has now been detailed on <a href="http://www.1up.com/do/previewPage?cId=3175829">1UP</a>, with the actual <em>game </em>part revealed as a delectable hybrid of <em>Diablo</em>-style role-playing and point-and-click adventure ... ing. We think we speak for all sane people when we say, "Please let us have this immediately."<br /><br />Oh, but who pays attention to the internet's minority group?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/01/ron-gilberts-deathspank-reappears-with-new-details-screens/">Ron Gilbert's DeathSpank reappears with new details, screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Sep 2009 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/previewPage?cId=3175829>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/01/ron-gilberts-deathspank-reappears-with-new-details-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19147296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/01/ron-gilberts-deathspank-reappears-with-new-details-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>deathspank</category><category>hothead-games</category><category>ron-gilbert</category><category>rpg</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 01 Sep 2009 14:00:00 EST</pubDate></item><item><title><![CDATA[Discover The Secret of Monkey Island (again) on July 15]]></title><link>http://www.joystiq.com/2009/07/06/discover-the-secret-of-monkey-island-again-on-july-15/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/06/discover-the-secret-of-monkey-island-again-on-july-15/</guid><comments>http://www.joystiq.com/2009/07/06/discover-the-secret-of-monkey-island-again-on-july-15/#comments</comments><description><![CDATA[<img hspace="4" border="1" vspace="4" align="right" alt="" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/final-mi-keyart_fix-225px.jpg" />Mighty pirates and lowly flooring inspectors alike are encouraged to sign up for a return trip to the shores of Monkey Island on July 15th, when a remastered version of the adventure classic arrives on Xbox Live Arcade and PC (via Steam and other online distribution channels). <a href="http://www.joystiq.com/2009/06/02/monkey-island-wont-hold-any-secrets-after-these-videos/"><em>The Secret of Monkey Island: Special Edition</em></a> sees that lovable display of ineptitude, Guybrush Threepwood, rendered in splendid HD graphics, surrounded by newly recorded voices and ... fired out of a cannon with a pot on his head. That part's still the same.<br />
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LucasArts has yet to announce a price for the point-and-clicker, but if there's anything our encounters with the dreaded ghost pirate LeChuck have taught us, it's that you should never pay more than $20 for a computer game.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/monkey-island-special-edition-xbla/">The Secret of Monkey Island: Special Edition (PC, XBLA)</a></strong></p><a href="http://www.joystiq.com/photos/monkey-island-special-edition-xbla/#2064897"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/23_cu-gov_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/monkey-island-special-edition-xbla/#2064896"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/13_otis-skin_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/monkey-island-special-edition-xbla/#2064895"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/6_monkey-skin_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/monkey-island-special-edition-xbla/#2064894"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/monkey-rgb_b-yellowr_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/monkey-island-special-edition-xbla/#2064893"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/monkey-rgb_a-yellowr_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/06/discover-the-secret-of-monkey-island-again-on-july-15/">Discover The Secret of Monkey Island (again) on July 15</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Jul 2009 13:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/06/discover-the-secret-of-monkey-island-again-on-july-15/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19087745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/06/discover-the-secret-of-monkey-island-again-on-july-15/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>lucasarts</category><category>Microsoft</category><category>Monkey-Island</category><category>pc</category><category>point-and-click</category><category>ron-gilbert</category><category>Secret-of-Monkey-Island-Special-Edition</category><category>Steam</category><category>The-Secret-of-Monkey-Island</category><category>The-Secret-of-Monkey-Island-Special-Edition</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 06 Jul 2009 13:43:00 EST</pubDate></item><item><title><![CDATA[Ron Gilbert to give keynote speech at PAX 2009]]></title><link>http://www.joystiq.com/2009/06/03/ron-gilbert-to-give-keynote-speech-at-pax-2009/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/03/ron-gilbert-to-give-keynote-speech-at-pax-2009/</guid><comments>http://www.joystiq.com/2009/06/03/ron-gilbert-to-give-keynote-speech-at-pax-2009/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/gam_rongilbertpax_580.jpg" /></div>
We consider the creation of the SCUMM engine to be a historic event that's on par with the invention of the light bulb or the discovery of fire, so forgive any and all typos you may find within this post -- it's tough to type while squealing and flailing your arms about. A press release just landed in our inbox which revealed the keynote speaker for the <a href="http://www.joystiq.com/tag/pax-2009">2009 Penny Arcade Expo</a> in Seattle, WA -- it's <a href="http://en.wikipedia.org/wiki/Ron_Gilbert">Ron Gilbert</a>, inventor of SCUMM and creator of <em>Maniac Mansion</em> and the first two <em>Monkey Island </em>games.<br />
<br />
A collaboration between this adventure game luminary and the <a href="http://penny-arcade.com/">pair of comic-producing philanthropists</a> isn't too surprising -- after all, Gilbert did consulting work on <a href="http://www.joystiq.com/tag/penny-arcade-adventures"><em>Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness</em></a>. Surprising or no, we're still buying two passes to show how <em>awesome</em> we think this is. (No, you can't have the other one. It's <em>symbolic</em>.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/03/ron-gilbert-to-give-keynote-speech-at-pax-2009/">Ron Gilbert to give keynote speech at PAX 2009</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Jun 2009 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/03/ron-gilbert-to-give-keynote-speech-at-pax-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19081571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/03/ron-gilbert-to-give-keynote-speech-at-pax-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>keynote</category><category>maniac-mansion</category><category>pax</category><category>pax-2009</category><category>pc</category><category>penny-arcade</category><category>ron-gilbert</category><category>scumm</category><category>The-Secret-of-Monkey-Island</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 03 Jun 2009 14:45:00 EST</pubDate></item></channel></rss>