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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Crackdown 2 dev announces Tribal Towers]]></title><link>http://www.joystiq.com/2013/02/19/crackdown-2-dev-announces-tribal-towers/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/19/crackdown-2-dev-announces-tribal-towers/</guid><comments>http://www.joystiq.com/2013/02/19/crackdown-2-dev-announces-tribal-towers/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/19/crackdown-2-dev-announces-tribal-towers/"><img alt="Crackdown 2 dev announces Tribal Towers" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/tribaltowers530.jpg" /></a></div><a href="http://www.joystiq.com/tag/ruffian-games">Ruffian Games</a>, which has been teasing a game announcement for a little while now, announced today it is working on a new series called <em>Tribal Towers</em>, and not <em>Crackdown 3</em> as expected.<br /><br />"I know, I know it's as shocking as finding out your favorite lasagna is chock-a-block with Red Rum's offspring," Ruffian co-founder Billy Thomson <a href="http://www.tribaltowers.com/?p=68">wrote on the studio's site</a> announcing <em>Tribal Towers</em>. If this analogy requires context, we'll just slide this <a href="http://www.npr.org/blogs/thesalt/2013/02/15/172124931/romanian-horsement-in-british-lasagna-reveals-complex-global-food-trade">disturbing news article</a> your way.<br /><br />So, what is <em>Tribal Towers</em>? A good question, and one that Ruffian isn't planning on discussing until next week. All we know is that the developer continues its work on consoles and is attempting to get better at PC and tablet development.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/19/crackdown-2-dev-announces-tribal-towers/">Crackdown 2 dev announces Tribal Towers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Feb 2013 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/19/crackdown-2-dev-announces-tribal-towers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20467727/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/19/crackdown-2-dev-announces-tribal-towers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ruffian</category><category>ruffian-games</category><category>tribal-towers</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 19 Feb 2013 22:45:00 EST</pubDate></item><item><title><![CDATA[Footage of Ruffian's Streets of Rage leaks out]]></title><link>http://www.joystiq.com/2012/12/05/footage-of-ruffians-streets-of-rage-leaks-out/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/05/footage-of-ruffians-streets-of-rage-leaks-out/</guid><comments>http://www.joystiq.com/2012/12/05/footage-of-ruffians-streets-of-rage-leaks-out/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="Footage of Ruffian's Streets of Rage leaks out" class="hidden" data-src-height="296" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/sor.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" mozallowfullscreen="" src="http://player.vimeo.com/video/54529644?byline=0&amp;portrait=0&amp;badge=0" webkitallowfullscreen="" width="530"></iframe></div><br />Video has surfaced of what is reportedly a downloadable <em>Streets of Rage</em> remake from <a href="http://joystiq.com/game/crackdown-2">Crackdown</a> series developer <a href="http://joystiq.com/tag/ruffian">Ruffian Games</a>. Uploaded to <a href="http://vimeo.com/54529644">Vimeo</a> by one "Huff Allium," the footage shows off some familiar, rage-filled streets, now rendered in 3D.<br /><br />It's not clear whether this is actual gameplay footage or something pre-rendered. Either way, it looks significantly different from the <em>Streets of Rage</em> that Sega fans remember, ditching the cartoonish style favored by later <em>Streets of Rage</em> games for something grittier. No rollerblading kids, robot grandpas or boxing kangaroos here.<br /><br />Sean Noonan, former level designer for Ruffian (now working on <a href="http://joystiq.com/game/watch-dogs"><em>Watch Dogs</em></a> for Ubisoft), <a href="https://twitter.com/SeanNoonan/status/276224752358662144">mentioned the footage</a> on Twitter, writing, "So it seems like one of my previous projects has leaked, as pretty as I remember."<br /><br />Just over a year ago, it was rumored that Ruffian was <a href="http://www.joystiq.com/2011/11/29/rumor-ruffian-contracted-by-major-publisher-for-multiplatform-g/">developing a multiplatform game</a>, referred to as "a major contract with one of the biggest publishers in the industry." Recreating one of Sega's most well-remembered franchises would certainly fit the description, and the publisher hasn't been shy about resurrecting its old franchises in recent months. We've contacted Ruffian to confirm the project's existence, and to learn whether or not it's still in the works.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/05/footage-of-ruffians-streets-of-rage-leaks-out/">Footage of Ruffian's Streets of Rage leaks out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Dec 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/05/footage-of-ruffians-streets-of-rage-leaks-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20394867/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/05/footage-of-ruffians-streets-of-rage-leaks-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>leak</category><category>ruffian</category><category>ruffian-games</category><category>sega</category><category>streets-of-rage</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 05 Dec 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Ruffian contracted by major publisher for multiplatform game]]></title><link>http://www.joystiq.com/2011/11/29/rumor-ruffian-contracted-by-major-publisher-for-multiplatform-g/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/29/rumor-ruffian-contracted-by-major-publisher-for-multiplatform-g/</guid><comments>http://www.joystiq.com/2011/11/29/rumor-ruffian-contracted-by-major-publisher-for-multiplatform-g/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/11/29/rumor-ruffian-contracted-by-major-publisher-for-multiplatform-g/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/ruffian530px.jpg" vspace="4" /></a></div>
It would seem <em>Crackdown 2 </em>developer <a href="http://www.joystiq.com/tag/ruffian-games/">Ruffian</a> is hard at work on a multi-platform title right now, <a href="http://www.develop-online.net/news/39231/Ruffian-signs-major-multiplat-deal">Develop</a> says. Current job listings suggest the Scottish-based dev has a project underway, but earlier today the Environmental Artist positions had wording stating Ruffian had entered into a "major contract with one of the biggest publishers in the industry."<br />
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The wording on the job listings has since been changed, omitting any specificity about a potential project associated with the position. We've contacted Ruffian for some more information and will let you know if they share with the rest of the class.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/29/rumor-ruffian-contracted-by-major-publisher-for-multiplatform-g/">Rumor: Ruffian contracted by major publisher for multiplatform game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Nov 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/29/rumor-ruffian-contracted-by-major-publisher-for-multiplatform-g/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20116802/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/29/rumor-ruffian-contracted-by-major-publisher-for-multiplatform-g/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ruffian</category><category>ruffian-games</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 29 Nov 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Crackdown 2 'Toy Box' DLC crashing issues resolved by reissue]]></title><link>http://www.joystiq.com/2010/09/05/crackdown-2-toy-box-dlc-crashing-issues-resolved-by-reissue/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/05/crackdown-2-toy-box-dlc-crashing-issues-resolved-by-reissue/</guid><comments>http://www.joystiq.com/2010/09/05/crackdown-2-toy-box-dlc-crashing-issues-resolved-by-reissue/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/crackdown2headerimg530px223.jpg" /></div>
A new, bug-free version of <em><a href="http://www.joystiq.com/game/crackdown-2">Crackdown 2</a></em>'s "Toy Box" DLC pack was released yesterday morning on Xbox Live Marketplace, according to Ruffian Games. Unfortunately, rather than a patch, the DLC has been re-issued, meaning that folks who downloaded the content will need to delete it and redownload. The new version fixes issues ranging from "crash on loading" to issues with the narrator's voice and Achievement problems, which <a href="http://www.joystiq.com/2010/09/03/crackdown-2-players-report-crashing-issues-with-toy-box-dlc/">we reported on</a> earlier this week.<br />
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Ruffian says that the glitches were "caused by problems mastering the DLC package," thus the reissue rather than a patch. The developer assures players that "all will be fine" after the download, which was available publicly as of yesterday morning. We've yet to hear of any issues with the re-release, but feel free to <a href="mailto:tips@joystiq.com?subject=Crackdown 2 DLC bugs">let us know</a> if you find any.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/05/crackdown-2-toy-box-dlc-crashing-issues-resolved-by-reissue/">Crackdown 2 'Toy Box' DLC crashing issues resolved by reissue</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 05 Sep 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/05/crackdown-2-toy-box-dlc-crashing-issues-resolved-by-reissue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621811/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/05/crackdown-2-toy-box-dlc-crashing-issues-resolved-by-reissue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crackdown-2</category><category>dlc</category><category>microsoft</category><category>patch</category><category>Riot-Act-2</category><category>ruffian</category><category>ruffian-games</category><category>toy-box</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 05 Sep 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Crackdown 2's 'Toy Box' DLC handing over keys to Pacific City]]></title><link>http://www.joystiq.com/2010/08/23/crackdown-2s-toy-box-dlc-handing-over-keys-to-pacific-city/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/23/crackdown-2s-toy-box-dlc-handing-over-keys-to-pacific-city/</guid><comments>http://www.joystiq.com/2010/08/23/crackdown-2s-toy-box-dlc-handing-over-keys-to-pacific-city/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gamcrackdown2beta530.jpg" /></div>
Ruffian Games is making good on <a href="http://www.joystiq.com/2010/07/07/two-crackdown-2-dlc-packs-teased/">last month's promise</a> of <em><a href="http://www.joystiq.com/game/crackdown-2">Crackdown 2</a></em> DLC, with the announcement this morning of a forthcoming add-on for the game titled "Toy Box." The free version of the content pack will come with a rethought "Keys to the City" cheat unlock, the "Thruster" ability (described as "jetpacks for your boots") and a new multiplayer mode -- "Vehicle Tag." <br />
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For those of you willing to shell out 560 MS Points ($7), the pack also contains five new weapons, two new vehicles, a couple of Avatar items, and 10 new Cheevos. Are you keen on dressing up your agent in various colorful suits? Who isn't? The paid version of the pack additionally contains eight fancy new outfits, with ambiguous names like "Terror Firma" (also our second favorite <a href="http://en.wikipedia.org/wiki/Terror_Firma"><em>Doctor Who</em> spinoff</a>) and "Dem Apples." The pack is said to be "coming soon," though a solid date hasn't been given for release. <strike>We do have a trailer of the content in action, just after the break</strike>. [Correction: The video documentary was unrelated to the DLC. We've posted a Youtube trailer of the new content after the break. Thanks, Ryan!]<p><a href="http://www.joystiq.com/2010/08/23/crackdown-2s-toy-box-dlc-handing-over-keys-to-pacific-city/" rel="bookmark">Continue reading <em>Crackdown 2's 'Toy Box' DLC handing over keys to Pacific City</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/23/crackdown-2s-toy-box-dlc-handing-over-keys-to-pacific-city/">Crackdown 2's 'Toy Box' DLC handing over keys to Pacific City</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Aug 2010 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/23/crackdown-2s-toy-box-dlc-handing-over-keys-to-pacific-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19604130/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/23/crackdown-2s-toy-box-dlc-handing-over-keys-to-pacific-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crackdown-2</category><category>dlc</category><category>microsoft</category><category>microsoft-game-studios</category><category>Riot-Act-2</category><category>ruffian</category><category>ruffian-games</category><category>toy-box</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 23 Aug 2010 22:30:00 EST</pubDate></item><item><title><![CDATA[Two Crackdown 2 DLC packs teased]]></title><link>http://www.joystiq.com/2010/07/07/two-crackdown-2-dlc-packs-teased/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/07/two-crackdown-2-dlc-packs-teased/</guid><comments>http://www.joystiq.com/2010/07/07/two-crackdown-2-dlc-packs-teased/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/07/ruffian-planning-two-dlc-packs-for-crackdown-2-return-of-keys/"><img hspace="0" height="296" border="1" width="530" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gamcrackdown2beta530.jpg" /></a></div>
We might not have loved <em><a href="http://www.joystiq.com/game/crackdown-2">Crackdown 2</a></em> as much as anticipated, but we're glad to see that's not stopping developer Ruffian Games from supporting the game post-launch with downloadable content. Speaking to <a href="http://multiplayerblog.mtv.com/2010/07/07/crackdown-2-developer-responds-to-criticisms-talks-dlc/">MTV Multiplayer</a>, producer James Cope revealed two (tentatively titled) packs already planned for release: "The Toy Box" and "Deluge." According to Cope, The Toy Box will be available first and features "new gadgets and vehicles," as well as opening up Pacific City in the same way that the first game's <a href="http://www.joystiq.com/2007/05/10/new-crackdown-enhancements-coming-this-week/">"Keys to the City" mode</a> did.<br />
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Next will be the Deluge pack, which will contain "new game modes to expand the play" -- Cope says the team at Ruffian is aiming for "a completely new way to play the game you've already got." No release prices or dates were given for the DLC add-ons, though, presumably <em>Crackdown 2</em> owners are still plenty occupied collecting all of them orbs. It's a hunger that can't be satisfied, folks!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/07/two-crackdown-2-dlc-packs-teased/">Two Crackdown 2 DLC packs teased</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Jul 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/07/two-crackdown-2-dlc-packs-teased/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19545101/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/07/two-crackdown-2-dlc-packs-teased/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crackdown-2</category><category>deluge</category><category>dlc</category><category>james-cope</category><category>microsoft</category><category>Riot-Act-2</category><category>ruffian</category><category>ruffian-games</category><category>the-toy-box</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 07 Jul 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[Metareview: Crackdown 2]]></title><link>http://www.joystiq.com/2010/07/06/metareview-crackdown-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/06/metareview-crackdown-2/</guid><comments>http://www.joystiq.com/2010/07/06/metareview-crackdown-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/06/metareview-crackdown-2/"><img width="530" vspace="0" hspace="0" height="298" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/crackdown2-cheevos.jpg" /></a></div>
<em><a href="http://joystiq.com/game/crackdown-2">Crackdown 2</a></em> left us with the feeling we were missing something -- like, <a href="http://www.joystiq.com/2010/07/05/review-crackdown-2/">an entire sequel's worth of content</a>. It appears we weren't alone for the most part. Then again, if you've got AOO (agility orb obsession), you'll be too busy to care. Chase down the review orb links below for the full content:
<ul>
    <li><a href="http://www.eurogamer.net/articles/crackdown-2-review">Eurogamer</a> (<strong>80/100</strong>): "Besides, they're offset by everything that Ruffian gets right: the masterful way the developers have turned simple neighbourhoods into set-pieces; the moments where nightfall triggers neon signage that reveals a hidden pathway up the side of a skyscraper; the way in which a chain of seemingly random Agility Orbs picks out a perfect racing line of superhero bounds from one chimney to the next and off into the horizon."</li>
    <li><a href="http://xbox360.ign.com/articles/110/1103430p1.html">IGN</a> (<strong>75/100</strong>): "The new additions, specifically the expansion to four-player co-op, are welcome, but this hardly feels like it was worth the three-year wait. It's mostly just more of the same, in the same city, with the same shortcomings and a slightly expanded set of missions. <em>Crackdown 2</em> feels uninspired and rushed, and it certainly doesn't feel like a full sequel."</li>
    <li><a href="http://gameinformer.com/games/crackdown_2/b/xbox360/archive/2010/07/05/crackdown-a-letdown-as-ruffian-games-fails-to-innovate.aspx">Game Informer</a> (<span style="font-weight: bold;">73</span><strong>/100</strong>): "Yes, the fights with gang leaders got old after a while in the first game, but they instilled a sense of progress. Without them, you're just jumping around ruined versions of the same old places, tracking down nearly 1,000 orbs, and working through the same pair of "kill 'em all" story missions until the credits roll. <em>Crackdown</em> is still ripe for an ambitious sequel, but this <em>Crackdown 2</em> thing clearly isn't it. What a squandered opportunity."</li>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3180248&amp;p=4">1UP</a> (<span style="font-weight: bold;">B-</span>): "There's no question that <em>Crackdown 2</em> is a mere shadow of the first game, which stands as an absolute classic. The sequel feels more like an ambitious user mod than a true follow-up."</li>
    <li><a href="http://www.giantbomb.com/crackdown-2/61-26790/reviews/">Giant Bomb</a> (<strong>3/5</strong>) "There's a narrow subset of people that will absolutely love <em>Crackdown 2</em> for it's "it ain't broke, so we didn't fix it" approach to sequel development. ... If you're in that group or if you're just looking for something absolutely mindless to do with a few online friends, <em>Crackdown 2</em> is practically perfect for that."</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/crackdown-2-e3/">Crackdown 2 (E3)</a></strong></p><a href="http://www.joystiq.com/photos/crackdown-2-e3/#3098447"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/presskitcrackdown2screenshot09_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-e3/#3098448"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/presskitcrackdown2screenshot08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-e3/#3098449"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/presskitcrackdown2screenshot07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-e3/#3098450"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/presskitcrackdown2screenshot06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-e3/#3098451"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/presskitcrackdown2screenshot05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/06/metareview-crackdown-2/">Metareview: Crackdown 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Jul 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/06/metareview-crackdown-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19543111/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/06/metareview-crackdown-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crackdown-2</category><category>microsoft</category><category>Riot-Act-2</category><category>ruffian</category><category>ruffian-games</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 06 Jul 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Third Crackdown 2 ViDoc revels in mass destruction]]></title><link>http://www.joystiq.com/2010/05/25/third-crackdown-2-vidoc-revels-in-mass-destruction/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/25/third-crackdown-2-vidoc-revels-in-mass-destruction/</guid><comments>http://www.joystiq.com/2010/05/25/third-crackdown-2-vidoc-revels-in-mass-destruction/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_5b0302d5"><param name="movie" value="http://www.viddler.com/simple/5b0302d5/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/5b0302d5/" width="580" height="346" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_5b0302d5"></embed></object> </center> We should warn you right off the bat that the ViDoc for <em><a href="http://www.joystiq.com/tag/crackdown-2">Crackdown 2</a></em> embedded above does at one point feature a Ruffian Games employee using the word "awesomeness," though he thankfully catches himself quickly before <em>the madness</em> spreads too far. While his excitement for this summer's Xbox 360 release is appreciable, we're not so sure that devolving into Valley Girl-isms is the way to play up the game's comically destructive sandbox gameplay. <br />
<br />
As senior designer Dean Smith puts it, "For some reason, there's a lot of explosive things lying around Pacific City as well, so there's always a new prop to grab or a new explodable of some type." Now <em>that's</em> what gets us excited for more <em>Crackdown</em>: stuff exploding! Lots of stuff exploding! Hooray explosions!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/25/third-crackdown-2-vidoc-revels-in-mass-destruction/">Third Crackdown 2 ViDoc revels in mass destruction</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 May 2010 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/25/third-crackdown-2-vidoc-revels-in-mass-destruction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19490508/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/25/third-crackdown-2-vidoc-revels-in-mass-destruction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>crackdown</category><category>crackdown-2</category><category>dean-smith</category><category>inside-the-toy-box</category><category>Microsoft</category><category>Microsoft-Game-Studios</category><category>Riot-Act-2</category><category>ruffian</category><category>ruffian-games</category><category>Sandbox</category><category>trailer</category><category>vidoc</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 25 May 2010 16:15:00 EST</pubDate></item><item><title><![CDATA[Crackdown 2 vidoc shows that nothing is sacred]]></title><link>http://www.joystiq.com/2010/04/19/crackdown-2-vidoc-shows-that-nothing-is-sacred/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/19/crackdown-2-vidoc-shows-that-nothing-is-sacred/</guid><comments>http://www.joystiq.com/2010/04/19/crackdown-2-vidoc-shows-that-nothing-is-sacred/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_9aa912b0"><param name="movie" value="http://www.viddler.com/simple/9aa912b0/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/9aa912b0/" width="580" height="353" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_9aa912b0"></embed></object></center> Despite its title, the latest <a href="http://www.joystiq.com/tag/crackdown-2"><em>Crackdown 2</em></a> vidoc, "Nothing is Sacred," reveals at least one sacred thing in Ruffian's upcoming game: humor. The amusing action becomes apparent when you knock someone upside the head with a sign post, or attach a satchel charge to their face. <br />
<br />
The first game certainly had its share of guffaw-inducing moments and, <a href="http://www.joystiq.com/2010/03/15/crackdown-2-july-6-release-date/">come July 6</a>, we'll know if -- on top of skills for kills -- agents will get lulz for kills.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/19/crackdown-2-vidoc-shows-that-nothing-is-sacred/">Crackdown 2 vidoc shows that nothing is sacred</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Apr 2010 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/19/crackdown-2-vidoc-shows-that-nothing-is-sacred/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19445183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/19/crackdown-2-vidoc-shows-that-nothing-is-sacred/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Crackdown</category><category>crackdown-2</category><category>Microsoft</category><category>microsoft-game-studios</category><category>Riot-Act-2</category><category>ruffian</category><category>ruffian-games</category><category>Sandbox</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 19 Apr 2010 11:15:00 EST</pubDate></item><item><title><![CDATA[Crackdown 2's VGA trailer invites you to 'blow #&amp;$^ up' with it]]></title><link>http://www.joystiq.com/2009/12/13/crackdown-2s-vga-trailer-invites-you-to-blow-and-up-with-it/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/13/crackdown-2s-vga-trailer-invites-you-to-blow-and-up-with-it/</guid><comments>http://www.joystiq.com/2009/12/13/crackdown-2s-vga-trailer-invites-you-to-blow-and-up-with-it/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_537c7e62"><param name="movie" value="http://www.viddler.com/simple/537c7e62/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/537c7e62/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_537c7e62"></embed></object></center>
<div style="text-align: left; ">As you might have already guessed, last night's <a href="http://www.joystiq.com/tag/vga-2009">Spike Video Game Awards</a> show's "World Premiere" trailers have landed on the web via <a href="http://www.gametrailers.com/video/crackdown-2-spike-tv/59927">GameTrailers.com</a>. First up for us this morning: <em><a href="http://www.joystiq.com/tag/crackdown-2">Crackdown 2</a></em>. Featuring the first campaign footage from the game that we've seen, it looks as though we'll be <em>cooperatively</em> taking down enemies with other agents when the game launches. Moreover, the entire trailer glories in the mass destruction introduced to us in the first <em>Crackdown</em>, backed up by a "Would you like to blow &amp;%^$ up with me?" soundtrack. Color us <em>excited</em>.</div>
<div style="text-align: left; "><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/crackdown-2-11-24-09/">Crackdown 2 (11/24/09)</a></strong></p><a href="http://www.joystiq.com/photos/crackdown-2-11-24-09/#2478857"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/1a_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-11-24-09/#2478858"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/1b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-11-24-09/#2478859"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/2a_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-11-24-09/#2478860"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/2b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-11-24-09/#2478861"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/3a_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/13/crackdown-2s-vga-trailer-invites-you-to-blow-and-up-with-it/">Crackdown 2's VGA trailer invites you to 'blow #&amp;$^ up' with it</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 13 Dec 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/13/crackdown-2s-vga-trailer-invites-you-to-blow-and-up-with-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19276696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/13/crackdown-2s-vga-trailer-invites-you-to-blow-and-up-with-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>campaign</category><category>crackdown</category><category>crackdown-2</category><category>gameplay</category><category>microsoft</category><category>Riot-Act-2</category><category>ruffian</category><category>ruffian-games</category><category>Sandbox</category><category>spike-vga</category><category>spike-vga-2009</category><category>trailer</category><category>vga-2009</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 13 Dec 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Preview: Crackdown 2]]></title><link>http://www.joystiq.com/2009/09/30/preview-crackdown-2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/30/preview-crackdown-2/</guid><comments>http://www.joystiq.com/2009/09/30/preview-crackdown-2/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2headerimgtgs2009580px.jpg" /></div>
A hands-on preview of <span style="font-style: italic;">Crackdown 2</span> at TGS last week came with a catch: deathmatch only. No matter how much potential for greatness a game might possess, it's hard to gauge its true character when limited to a boring multiplayer mode. That's not to say that my time with <em><a href="http://www.joystiq.com/tag/Crackdown-2/">Crackdown 2</a></em> was entirely boring -- <em>it wasn't</em> -- but simply playing the most generic mode of all didn't raise my enthusiasm beyond a mild passing interest.<br />
<br />
While I wasn't able to play the game's single-player campaign, I was shown a rough portion of it in action. Ruffian lead designer Steve Iannetta and producer James Cope showcased the game's new weapons and enemies (the mutated citizens of Pacific City that were simply referred to as "The Freaks"). Unlike the deathmatch portion of the preview session, this part <em>was</em> interesting.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/">Crackdown 2 (TGS 2009)</a></strong></p><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315179"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315182"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs13_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315189"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315190"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs14_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2361592"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/crackdown2tgs1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/09/30/preview-crackdown-2/" rel="bookmark">Continue reading <em>Preview: Crackdown 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/30/preview-crackdown-2/">Preview: Crackdown 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Sep 2009 16:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/30/preview-crackdown-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19173472/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/30/preview-crackdown-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>crackdown</category><category>crackdown-2</category><category>deathmatch</category><category>Microsoft</category><category>microsoft-game-studios</category><category>multiplayer</category><category>Riot-Act-2</category><category>ruffian</category><category>ruffian-games</category><category>Sandbox</category><category>tgs-2009</category><category>Xbox-360</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 30 Sep 2009 16:16:00 EST</pubDate></item><item><title><![CDATA[Overheard@TGS: Putting the 'crack' in Crackdown 2]]></title><link>http://www.joystiq.com/2009/09/25/overheard-tgs-putting-the-crack-in-crackdown-2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/25/overheard-tgs-putting-the-crack-in-crackdown-2/</guid><comments>http://www.joystiq.com/2009/09/25/overheard-tgs-putting-the-crack-in-crackdown-2/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs132222.jpg" /></div>
During a behind-closed-doors presentation of <em>Crackdown 2</em>, <a href="http://www.joystiq.com/tag/Ruffian-Games/">Ruffian Games</a> lead designer Steve Iannetta broke it down like this: "The orbs are the 'crack,' in <em>Crackdown</em>."<br />
<br />
It's true, and Iannetta says that orb fiends will not be disappointed when they go hunting for the returning collectible in <em><a href="http://www.joystiq.com/tag/Crackdown-2/">Crackdown 2</a></em>. Stay tuned for gameplay footage and our hands-on impressions of the upcoming sandbox title.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/">Crackdown 2 (TGS 2009)</a></strong></p><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315179"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315182"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs13_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315189"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315190"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs14_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2361592"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/crackdown2tgs1_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/25/overheard-tgs-putting-the-crack-in-crackdown-2/">Overheard@TGS: Putting the 'crack' in Crackdown 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Sep 2009 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/25/overheard-tgs-putting-the-crack-in-crackdown-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19173473/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/25/overheard-tgs-putting-the-crack-in-crackdown-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>crackdown</category><category>crackdown-2</category><category>microsoft</category><category>microsoft-game-studios</category><category>overheard</category><category>Riot-Act-2</category><category>ruffian</category><category>ruffian-games</category><category>Sandbox</category><category>steve-iannetta</category><category>tgs-2009</category><category>Xbox-360</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 25 Sep 2009 09:45:00 EST</pubDate></item><item><title><![CDATA[New Crackdown 2 screens -- zombies included [updated]]]></title><link>http://www.joystiq.com/2009/09/24/new-crackdown-2-screens-zombies-included/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/24/new-crackdown-2-screens-zombies-included/</guid><comments>http://www.joystiq.com/2009/09/24/new-crackdown-2-screens-zombies-included/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/2315179/full/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2headerimgtgs2009580px.jpg" /></a></div>
<div align="center"><small><em>Click to embiggen</em></small></div>
Is it still kosher to assume zombies are what's being featured in these <a href="http://www.joystiq.com/tag/crackdown-2"><em>Crackdown 2</em></a> screens? We saw a glimpse of the ... let's call them "mutated" enemies in the <a href="http://www.joystiq.com/2009/06/02/the-agency-is-recruiting-again-first-crackdown-2-trailer/">trailer released back at E3</a>, but we'd yet to see them being <em>punched</em>, <em>kicked</em>, and <em>exploded</em> so vociferously before. With any luck, we'll nab some new gameplay video -- or maybe just <em>impressions</em> of new gameplay video -- when we check out the game this week at the <a href="http://www.joystiq.com/tag/tokyo-game-show">Tokyo Game Show</a>. <br />
<br />
<strong>Update:</strong> After spotting 10 unlisted <em>Crackdown 2</em> images on <a href="http://www.flickr.com/photos/ruffiangames">Ruffian's Flickr page</a>, we were asked by Microsoft to remove the screens due to an exclusivity agreement with Game Informer magazine. In the interest of playing nice, we've complied with the request. We'll have the images back on Joystiq as soon as possible, we assure you ... though a Google Images search might net you results a bit sooner.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/">Crackdown 2 (TGS 2009)</a></strong></p><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315179"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315182"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs13_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315189"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315190"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs14_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2361592"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/crackdown2tgs1_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/24/new-crackdown-2-screens-zombies-included/">New Crackdown 2 screens -- zombies included [updated]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Sep 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.flickr.com/photos/ruffiangames>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/24/new-crackdown-2-screens-zombies-included/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19173257/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/24/new-crackdown-2-screens-zombies-included/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>crackdown</category><category>crackdown-2</category><category>Microsoft</category><category>Riot-Act-2</category><category>ruffian</category><category>ruffian-games</category><category>Sandbox</category><category>screenshots</category><category>tgs</category><category>tgs-2009</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 24 Sep 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Microsoft explains why Ruffian is the right choice for Crackdown 2]]></title><link>http://www.joystiq.com/2009/09/07/microsoft-explains-why-ruffian-is-the-right-choice-for-crackdown/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/07/microsoft-explains-why-ruffian-is-the-right-choice-for-crackdown/</guid><comments>http://www.joystiq.com/2009/09/07/microsoft-explains-why-ruffian-is-the-right-choice-for-crackdown/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.develop-online.net/news/32782/MS-Ruffian-the-right-team-for-Crackdown-2"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/ruffiangameslogoheaderimg580px.jpg" /></a></div>
Before Microsoft revealed that Ruffian Games would be developing the <a href="http://www.joystiq.com/2009/06/01/crackdown-2-announced-for-xbox-360/">upcoming <em>Crackdown</em> sequel</a>, the original game's developer, Realtime Worlds, expressed some skepticism towards the idea. "I very much doubt that Microsoft would harm an otherwise fruitful existing development relationship by gambling on funding <em>Crackdown 2</em> with a startup on RTW's doorstep, for obvious reasons," <a href="http://xbox.joystiq.com/2008/12/20/realtime-worlds-wed-be-gutted-if-ms-gave-crackdown-2-to-anot/">RTW's Colin MacDonald</a> said last year. Things weren't so cut and dry for self-accused <em>Crackdown</em> fanboy (and Microsoft exec) Phil Spencer, who recently told <a href="http://www.develop-online.net/news/32782/MS-Ruffian-the-right-team-for-Crackdown-2">Develop</a>, "When Billy Thomson, the lead designer of the game [<em>Crackdown 1</em>], left Realtime Worlds, there was an opportunity." <br />
<br />
Apparently, it would seem Mr. Spencer believes Realtime Worlds is simply too busy developing <a href="http://www.joystiq.com/tag/apb"><em>APB</em></a> to give a <em>Crackdown</em> sequel the attention it deserves. "I wanted to make sure that anything we work on is correctly nurtured ... we had to find the right team who really understood what game it is - and that was Billy [Thompson] and the team at Ruffian." <em>Crackdown 2</em> will be the first game developed by <a href="http://xbox.joystiq.com/2009/01/20/former-gta-fable-2-and-crackdown-devs-for-ruffian-games/">Ruffian Games</a> since the studio's inception late last year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/07/microsoft-explains-why-ruffian-is-the-right-choice-for-crackdown/">Microsoft explains why Ruffian is the right choice for Crackdown 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Sep 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.develop-online.net/news/32782/MS-Ruffian-the-right-team-for-Crackdown-2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/07/microsoft-explains-why-ruffian-is-the-right-choice-for-crackdown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19153214/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/07/microsoft-explains-why-ruffian-is-the-right-choice-for-crackdown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>apb</category><category>billy-thompson</category><category>colin-macdonald</category><category>crackdown</category><category>crackdown-2</category><category>develop</category><category>microsoft</category><category>phil-spencer</category><category>realtime-worlds</category><category>Riot-Act-2</category><category>ruffian</category><category>ruffian-games</category><category>Sandbox</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 07 Sep 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Microsoft Game Studios licenses GFx tech for Crackdown 2, all titles]]></title><link>http://www.joystiq.com/2009/07/21/microsoft-game-studios-licenses-gfx-tech-for-crackdown-2-all-ti/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/21/microsoft-game-studios-licenses-gfx-tech-for-crackdown-2-all-ti/</guid><comments>http://www.joystiq.com/2009/07/21/microsoft-game-studios-licenses-gfx-tech-for-crackdown-2-all-ti/#comments</comments><description><![CDATA[<div align="center"><a href="https://www.scaleform.com/press_07_21_2009"><img width="580" vspace="0" hspace="0" height="329" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/scaleformgfx580newchart.jpg" alt="" /></a><br /> </div>
Microsoft has <a href="https://www.scaleform.com/press_07_21_2009">signed a deal</a> with Scaleform to utilize its GFx user interface middleware across all Microsoft Game Studios titles, officially beginning with Ruffian's upcoming <em><a href="http://www.joystiq.com/tag/Crackdown-2/">Crackdown 2</a></em>. Scaleform's GFx is a vector graphics rendering engine that allows artists to design user interfaces -- such as menus and in-game heads-up displays (HUDs) -- and animated textures using Adobe Flash. Scaleform's middleware has already been used in an assortment of games, including <em><a href="http://www.joystiq.com/tag/The-Conduit/">The Conduit</a></em>, <em><a href="http://www.joystiq.com/tag/Resistance-2">Resistance 2</a></em> and <em><a href="http://www.joystiq.com/tag/Crysis">Crysis</a></em>.<br /> <br /> According to <a href="https://www.scaleform.com/">Scaleform's site</a>, using its middleware will allow game developers to focus on building gameplay, "rather than coding interface elements or developing custom tools." We hope that means <em>Crackdown 2</em>'s menus won't run abnormally slow, like the original game in the series.<br /> <br /> Brendan Iribe, president and CEO of Scaleform, was elated at the news (and <em>probably</em> holding a giant novelty check), claiming Microsoft's new "master agreement" for use of the Scaleform GFx middleware will streamline the process for all future MGS development teams.<br /> <br /> [Via <a href="http://www.develop-online.net/news/32455/Microsoft-grabs-GFx-master-licence">Develop</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/21/microsoft-game-studios-licenses-gfx-tech-for-crackdown-2-all-ti/">Microsoft Game Studios licenses GFx tech for Crackdown 2, all titles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Jul 2009 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://www.scaleform.com/press_07_21_2009>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/21/microsoft-game-studios-licenses-gfx-tech-for-crackdown-2-all-ti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19105501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/21/microsoft-game-studios-licenses-gfx-tech-for-crackdown-2-all-ti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abobe-flash</category><category>crackdown-2</category><category>flash</category><category>hud</category><category>mgs</category><category>Microsoft</category><category>microsoft-game-studios</category><category>ruffian</category><category>scaleform</category><category>scaleform-gfx</category><category>ui</category><category>user-interface</category><category>Xbox-360</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 21 Jul 2009 23:00:00 EST</pubDate></item><item><title><![CDATA[Crackdown 2 spotted on iPhone]]></title><link>http://www.joystiq.com/2009/07/14/crackdown-2-spotted-on-iphone/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/14/crackdown-2-spotted-on-iphone/</guid><comments>http://www.joystiq.com/2009/07/14/crackdown-2-spotted-on-iphone/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.ruffiangames.com/?p=276"><img width="580" vspace="0" hspace="0" height="350" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/crackdown-iphone-cover.jpg" /></a></div>
<em>Get it</em>? It's not an <a href="http://www.joystiq.com/tag/@iphone">iPhone</a> version of <a href="http://www.joystiq.com/tag/crackdown-2"><em>Crackdown 2</em></a>. It's literally an iPhone with <em>Crackdown 2</em> emblazoned across its shiny, shiny surface. It's a joke, see? The offending iPhone was spotted on the <a href="http://blog.ruffiangames.com/?p=276">Ruffian blog</a>, which noted it belonged to an unnamed executive producer at Microsoft.<br />
<br />
Certainly, it's not quite as cool as a portable version of <em>Crackdown 2</em> -- assuming it was a <em>good</em> portable version, anyway -- but it's cool nonetheless. At any rate, with the complete absence of any concrete <em>Crackdown 2</em> details, we suppose it wil have to do for now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/14/crackdown-2-spotted-on-iphone/">Crackdown 2 spotted on iPhone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Jul 2009 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.ruffiangames.com/?p=276>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/14/crackdown-2-spotted-on-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19097627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/14/crackdown-2-spotted-on-iphone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>crackdown</category><category>Crackdown-2</category><category>Microsoft-Game-Studios</category><category>Riot-Act-2</category><category>ruffian</category><category>Ruffian-Games</category><category>Sandbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 14 Jul 2009 16:15:00 EST</pubDate></item><item><title><![CDATA[Close to half of Crackdown team working on Crackdown 2]]></title><link>http://www.joystiq.com/2009/06/25/close-to-half-of-crackdown-team-working-on-crackdown-2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/25/close-to-half-of-crackdown-team-working-on-crackdown-2/</guid><comments>http://www.joystiq.com/2009/06/25/close-to-half-of-crackdown-team-working-on-crackdown-2/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.edge-online.com/features/interview-ruffian-games"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ms4-001-612009-5802px-1.jpg" /></a><br /></div>
Close to half of Ruffian Games' <a href="http://joystiq.com/tag/crackdown-2"><em>Crackdown 2</em></a> team is made up of developers from the original group from Realtime Worlds. So says Ruffian Creative Director Bill Thompson in an interview with <a href="http://www.edge-online.com/features/interview-ruffian-games?page=0%2C0">Edge</a>, where he explains that the developer has "core members from every discipline who worked on [<em>Crackdown</em>], the majority of the design team," along with the coders and artists. That talent drain from Realtime Worlds might explain why its creative director, David Jones, was a "<a href="http://www.joystiq.com/2009/06/17/crackdown-2-situation-one-of-those-awkward-moments-for-realtim/">bit miffed at Microsoft</a>" for giving the sequel to <a href="http://www.joystiq.com/tag/ruffian-games">Ruffian Games</a>.<br /><br />Producer Jim Cope states that the company still maintains a "really strong working relationship" with Realtime, noting that they are neighbors in both "personal and professional relationships." Cope says the team firmly believe they're "the right people" to make the sequel and that they know what to fix and enhance in the second outing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/25/close-to-half-of-crackdown-team-working-on-crackdown-2/">Close to half of Crackdown team working on Crackdown 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Jun 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/features/interview-ruffian-games>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/25/close-to-half-of-crackdown-team-working-on-crackdown-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19077889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/25/close-to-half-of-crackdown-team-working-on-crackdown-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>billy-thompson</category><category>crackdown-2</category><category>david-jones</category><category>jim-cope</category><category>Microsoft</category><category>realtime-worlds</category><category>ruffian</category><category>ruffian-games</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 25 Jun 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Crackdown 2 situation one of those 'awkward moments' for Realtime creative director]]></title><link>http://www.joystiq.com/2009/06/17/crackdown-2-situation-one-of-those-awkward-moments-for-realtim/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/17/crackdown-2-situation-one-of-those-awkward-moments-for-realtim/</guid><comments>http://www.joystiq.com/2009/06/17/crackdown-2-situation-one-of-those-awkward-moments-for-realtim/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesindustry.biz/articles/realtime-worlds-david-jones"><img width="580" vspace="4" hspace="0" height="350" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ms4-001-612009-5802px.jpg" /></a><br /></div>
Imagine: Your company makes a hit game (and gets bundled with a <a href="http://www.joystiq.com/tag/halo3beta">hit beta</a>). The publisher won't green light a sequel, so your team begins work on another franchise. Then the sequel is awarded to a developer ... in your own town, who <em>permanently borrows</em> your talent. With all that said, it's understandable that <a href="http://joystiq.com/tag/realtime-worlds">Realtime Worlds</a> Creative Director David Jones was a "bit miffed at Microsoft" for giving the <em>Crackdown</em> sequel to start-up <a href="http://www.joystiq.com/tag/ruffian-games">Ruffian Games</a>.<br /><br />Speaking with <a href="http://www.gamesindustry.biz/articles/realtime-worlds-david-jones">GI.biz</a>, Jones explains that Realtime Worlds was all set to do a sequel before Crackdown's release. When the company didn't receive the go-ahead from Microsoft, it moved on to create <a href="http://joystiq.com/tag/apb"><em>APB</em></a>. Jones wishes that Microsoft had chosen one of its shuttered internal studios to make the game instead of going with Ruffian Games, a company that's in the same town and takes from the same talent pool. He notes it's "challenging to get enough developers in one region as it is." Maybe Realtime can get the third title in the series? Trade off like <a href="http://www.joystiq.com/tag/infinity-ward">Infinity Ward</a> and <a href="http://www.joystiq.com/tag/treyarch">Treyarch</a> did with <em>Call of Duty</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/17/crackdown-2-situation-one-of-those-awkward-moments-for-realtim/">Crackdown 2 situation one of those 'awkward moments' for Realtime creative director</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Jun 2009 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/realtime-worlds-david-jones>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/17/crackdown-2-situation-one-of-those-awkward-moments-for-realtim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19069807/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/17/crackdown-2-situation-one-of-those-awkward-moments-for-realtim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apb</category><category>crackdown-2</category><category>david-jones</category><category>Microsoft</category><category>realtime-worlds</category><category>ruffian</category><category>ruffian-games</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 17 Jun 2009 09:45:00 EST</pubDate></item><item><title><![CDATA[The Agency is recruiting again: First Crackdown 2 trailer]]></title><link>http://www.joystiq.com/2009/06/02/the-agency-is-recruiting-again-first-crackdown-2-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/02/the-agency-is-recruiting-again-first-crackdown-2-trailer/</guid><comments>http://www.joystiq.com/2009/06/02/the-agency-is-recruiting-again-first-crackdown-2-trailer/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_9f891559"><param name="movie" value="http://www.viddler.com/simple/9f891559/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/9f891559/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_9f891559"></embed></object></center> "The city is infected. You are the cure."<br />
<br />
So begins the first trailer for <a href="http://joystiq.com/tag/crackdown-2"><em>Crackdown 2</em></a>. The trailer subsequently showcases one of the Agency's supercops doing what he does best. If you've played the first <em>Crackdown</em>, you'll know that what an Agent does best is basically to be a complete and total badass. The only difference is that this time, it looks like the Agents just might have met their match. We won't spoil it for you, so just go ahead and give it a watch.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/02/the-agency-is-recruiting-again-first-crackdown-2-trailer/">The Agency is recruiting again: First Crackdown 2 trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Jun 2009 00:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/02/the-agency-is-recruiting-again-first-crackdown-2-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19054326/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/02/the-agency-is-recruiting-again-first-crackdown-2-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>crackdown</category><category>crackdown-2</category><category>e3-2009</category><category>mgs</category><category>Microsoft</category><category>microsoft-game-studios</category><category>Riot-Act-2</category><category>ruffian</category><category>ruffian-games</category><category>Sandbox</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 02 Jun 2009 00:15:00 EST</pubDate></item><item><title><![CDATA[Ruffian Games expands team by 15, 'itching' to reveal first project]]></title><link>http://www.joystiq.com/2009/05/22/ruffian-games-expands-team-by-15-itching-to-reveal-first-proj/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/22/ruffian-games-expands-team-by-15-itching-to-reveal-first-proj/</guid><comments>http://www.joystiq.com/2009/05/22/ruffian-games-expands-team-by-15-itching-to-reveal-first-proj/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesindustry.biz/articles/ruffian-announces-team-growth"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/gam_ruffiangameslogo_580.jpg" /></a></div>
While many other development <a href="http://www.joystiq.com/tag/layoffs">studios are withering</a> beneath the sweltering heat of the recession, it seems at least one studio is blossoming -- <a href="http://www.joystiq.com/tag/ruffian-games">Ruffian Games</a>, founded earlier this year by a number of former <em>Fable II</em>, <em>Crackdown</em> and <em>GTA</em> devs, recently announced that it had <a href="http://www.gamesindustry.biz/articles/ruffian-announces-team-growth">bolstered its staff with 15 new recruits</a>. <br />
<br />
This is great news for the unorthodoxly expanding studio (and for the recently employed developers), but we still don't know what Ruffian is working on. Apparently, this fact bothers them as much as it bothers us -- studio head Gaz Liddon said, "Now we're in full production, we're itching to share the fantastic work these guys have been producing," adding that he hoped said sharing "won't be too far away." We hope so too, as our attention span is pretty limited as far as -- Hey, a butterfly! Neat!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/22/ruffian-games-expands-team-by-15-itching-to-reveal-first-proj/">Ruffian Games expands team by 15, 'itching' to reveal first project</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 May 2009 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/ruffian-announces-team-growth>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/22/ruffian-games-expands-team-by-15-itching-to-reveal-first-proj/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1554154/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/22/ruffian-games-expands-team-by-15-itching-to-reveal-first-proj/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>crackdown</category><category>Crackdown-2</category><category>development</category><category>hiring</category><category>Microsoft</category><category>recession</category><category>Riot-Act-2</category><category>ruffian</category><category>ruffian-games</category><category>Sandbox</category><category>studio</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 22 May 2009 14:45:00 EST</pubDate></item><item><title><![CDATA[Wheelman, Crackdown designers join Ruffian Games]]></title><link>http://www.joystiq.com/2009/02/24/wheelman-crackdown-designers-join-ruffian-games/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/24/wheelman-crackdown-designers-join-ruffian-games/</guid><comments>http://www.joystiq.com/2009/02/24/wheelman-crackdown-designers-join-ruffian-games/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.ruffiangames.com/?p=10"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/steve-ed_top_ruf_jd.jpg" /></a></div>
It's fully a month on and we're still no closer to discovering just what newly founded Ruffian Games is up to than we were when <a href="http://www.joystiq.com/2009/01/20/fable-2-crackdown-motogp-devs-form-ruffian/">it first broke ground</a>. The fledgling company was first announced in January, formed by team members having worked on such titles and franchises as <a href="http://www.joystiq.com/tag/fable-2"><em>Fable 2</em></a>, <a href="http://www.joystiq.com/tag/grand-theft-auto/"><em>Grand Theft Auto</em></a> and <em>Crackdown</em>.<br />
<br />
Now a pair of new faces have joined the Scotland-based studio's eclectic cast, including Steve Iannetta, former lead world designer on <em><a href="http://www.joystiq.com/tag/wheelman">Wheelman</a> </em>for Midway Newcastle. Iannetta was also a designer on <em>Crackdown</em> alongside Ed Campbell, who also joined the company. With so much former <em><a href="http://www.joystiq.com/tag/crackdown/">Crackdown</a> </em>talent on Ruffian Games' payroll (most everyone at the company had at least some part in the game's development), the smell of open worlds and explosions coming out of the Ruffian's kitchen is unmistakable.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/24/wheelman-crackdown-designers-join-ruffian-games/">Wheelman, Crackdown designers join Ruffian Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Feb 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.ruffiangames.com/?p=10>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/24/wheelman-crackdown-designers-join-ruffian-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1469778/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/24/wheelman-crackdown-designers-join-ruffian-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>crackdown</category><category>fable-2</category><category>grand-theft-auto</category><category>Lionhead</category><category>Lionhead-Studios</category><category>MGS</category><category>Microsoft</category><category>Microsoft-Game-Studios</category><category>Realtime-Worlds</category><category>Riot-Act</category><category>RPG</category><category>ruffian</category><category>ruffian-games</category><category>Sandbox</category><category>wheelman</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 24 Feb 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Former GTA, Fable 2 and Crackdown devs for Ruffian Games]]></title><link>http://www.joystiq.com/2009/01/20/former-gta-fable-2-and-crackdown-devs-for-ruffian-games/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/20/former-gta-fable-2-and-crackdown-devs-for-ruffian-games/</guid><comments>http://www.joystiq.com/2009/01/20/former-gta-fable-2-and-crackdown-devs-for-ruffian-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/ruffian-logo.png" /><br /></div>
Recently mentioned <a href="http://www.joystiq.com/2008/12/19/rumor-whispers-of-crackdown-2-surround-new-studio/">alongside</a> <a href="http://www.joystiq.com/2008/12/22/realtime-worlds-in-discussions-with-microsoft-about-crackdown/">rumors</a> of <em>Crackdown 2</em>, Ruffian Games has officially been formed. Develop <a href="http://www.developmag.com/news/31137/Ruffian-officially-opens-its-doors">reports</a> that several former developers on projects such as <a href="http://www.joystiq.com/tag/fable-2"><em>Fable II</em></a>, <em>Grand Theft Auto</em>, <a href="http://www.joystiq.com/tag/fable-2"><em>Crackdown</em></a> and <a href="http://www.joystiq.com/tag/motogp"><em>MotoGP</em></a> have gathered to form the studio, which is based in Dundee, Scotland. Heading the studio is Gaz Liddon, who most recently worked on titles including <em>Fable II</em>, <a href="http://www.joystiq.com/tag/crackdown"><em>Crackdown</em></a>, <a href="http://www.joystiq.com/tag/project-gotham-racing"><em>Project Gotham Racing</em></a> and <a href="http://www.joystiq.com/tag/too-human"><em>Too Human</em></a>. The studio aims to create "the best in action gaming" on the current crop on consoles. Creative director Billy Thompson -- formerly the lead designer of <em>Crackdown</em> -- stated that Ruffian's "highest priority is gameplay" and that the company aims for "tight intuitive controls, well-balanced goals, game changing rewards, and player progression that will make you feel like a god!" Sounds like a good set of priorities to us. <br /><br />Thompson also stressed Ruffians committment to online "co-operative and competitive multiplayer gaming," and said that it is "the future of gaming." According to the company's <a href="http://www.ruffiangames.com/index">website</a>, the team is already signed with "one of the world's biggest and most successful publishers" for its first game. Is Ruffian working on <em>Crackdown 2</em> after all? You'll know when we do.<br /><br /><a href="http://www.developmag.com/news/31137/Ruffian-officially-opens-its-doors">Source</a> - Develop: Ruffian officially opens its doors<br /><a href="http://www.ruffiangames.com/index">Source</a> - Ruffian Games Website<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/20/former-gta-fable-2-and-crackdown-devs-for-ruffian-games/">Former GTA, Fable 2 and Crackdown devs for Ruffian Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Jan 2009 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/01/20/former-gta-fable-2-and-crackdown-devs-for-ruffian-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1434941/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/20/former-gta-fable-2-and-crackdown-devs-for-ruffian-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ruffian</category><category>ruffian-games</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 20 Jan 2009 16:45:00 EST</pubDate></item><item><title><![CDATA[Realtime Worlds in 'discussions' with Microsoft about Crackdown 2]]></title><link>http://www.joystiq.com/2008/12/22/realtime-worlds-in-discussions-with-microsoft-about-crackdown/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/22/realtime-worlds-in-discussions-with-microsoft-about-crackdown/</guid><comments>http://www.joystiq.com/2008/12/22/realtime-worlds-in-discussions-with-microsoft-about-crackdown/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://www.videogaming247.com/2008/12/19/exclusive-realtime-worlds-confirms-ongoing-crackdown-2-discussions-with-microsoft/"><img width="490" vspace="4" hspace="0" height="294" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/crackdown2possible.jpg" alt="" /></a><br /></div>
Realtime Worlds honcho Colin MacDonald confirmed the studio is in "ongoing discussions" with Microsoft about the possibility of <em>Crackdown 2</em>. In a statement sent to <a href="http://www.videogaming247.com/2008/12/19/exclusive-realtime-worlds-confirms-ongoing-crackdown-2-discussions-with-microsoft/">VG247</a>, MacDonald responded to <a href="http://www.joystiq.com/2008/12/19/rumor-whispers-of-crackdown-2-surround-new-studio/">rumors</a> that a sequel is currently in development by Ruffian games, a new studio that allegedly employs several former Realtime Worlds staffers from the <em>Crackdown</em> development team.<br /><br />The statement from MacDonald relays that about "five or six" ex-Realtime Worlds staff are employed by Ruffian, noting that he doubts whether Microsoft would harm its "otherwise fruitful existing development relationship" by funding a <em>Crackdown</em> sequel with a start-up on RTW's doorstep. We'll have to wait and see what happens, but if Ruffian does develop a potential <em>Crackdown 2</em>, it sounds like Realtime Worlds wouldn't be too happy.<br /><br />[Thanks John. P]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/22/realtime-worlds-in-discussions-with-microsoft-about-crackdown/">Realtime Worlds in 'discussions' with Microsoft about Crackdown 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Dec 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogaming247.com/2008/12/19/exclusive-realtime-worlds-confirms-ongoing-crackdown-2-discussions-with-microsoft/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/22/realtime-worlds-in-discussions-with-microsoft-about-crackdown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1408572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/22/realtime-worlds-in-discussions-with-microsoft-about-crackdown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>crackdown-2</category><category>microsoft</category><category>realtime-worlds</category><category>ruffian</category><category>ruffian-games</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 22 Dec 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Whispers of Crackdown 2 surround new studio]]></title><link>http://www.joystiq.com/2008/12/19/rumor-whispers-of-crackdown-2-surround-new-studio/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/19/rumor-whispers-of-crackdown-2-surround-new-studio/</guid><comments>http://www.joystiq.com/2008/12/19/rumor-whispers-of-crackdown-2-surround-new-studio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.edge-online.com/news/crackdown-2-rumors-fly-new-dev-formation"><img width="490" vspace="4" hspace="0" height="294" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/crackdown2possible.jpg" /></a></div>
We're not exactly sure how "A leads to B" in this case, but <a href="http://www.edge-online.com/news/crackdown-2-rumors-fly-new-dev-formation">Edge</a> claims a new <em>Crackdown</em> could be in development following the creation of Ruffian Games. The new studio, which has not been officially announced, is allegedly comprised of several members of the <em>Crackdown</em> development team, including "key members" and the game's lead designer.<br />
<br />
Realtime Worlds, the original developer of <em>Crackdown</em>, is currently working on <em><a href="http://www.joystiq.com/tag/apb">APB</a></em>. Of course, all this sequel talk falls snugly in the realm of rumor and speculation. We've contacted Microsoft, which owns the rights to <em>Crackdown</em>, to ask if <em>Crackdown 2</em> is currently in development. It's a Friday, might as well take one good shot in the dark before the weekend starts.<br />
<br />
<strong>Update</strong>: "Microsoft does not comment on rumors or speculation."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/19/rumor-whispers-of-crackdown-2-surround-new-studio/">Rumor: Whispers of Crackdown 2 surround new studio</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Dec 2008 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/crackdown-2-rumors-fly-new-dev-formation>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/19/rumor-whispers-of-crackdown-2-surround-new-studio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1406638/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/19/rumor-whispers-of-crackdown-2-surround-new-studio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>crackdown</category><category>crackdown-2</category><category>microsoft</category><category>Realtime-Worlds</category><category>Riot-Act</category><category>ruffian</category><category>ruffian-games</category><category>Sandbox</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 19 Dec 2008 10:45:00 EST</pubDate></item></channel></rss>