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Posts tagged rules

China drafting new rules for consoles, disallows products 'hostile to China'

Roughly one week after China temporarily lifted its ban on foreign-made video game consoles, the government is looking to draft new rules for regulation, Bloomberg reported. Among the principles that govern the distribution of game consoles under the rules of the free trade zone, head of China's...

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EA allowing official SimCity mods, imposing official restrictions

Modders have never really needed a developer or publisher's blessing to do their work, but EA and Maxis have, nine months post-release, begun to allow official mods for SimCity. There are some caveats to being an official mod however: according to a post on the SimCity blog, you can't modify any...

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Kickstarter imposes new rules to address project risks

Kickstarter is imposing new rules designed to give backers more information on a project's risks. In a post titled 'Kickstarter is Not a Store,' the crowdfunding site announced the introduction of a 'Risks and Challenges' section to projects. The section must adequately explain the difficulties a...

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Making an XNA game? Don't maim the poor Avatars!

It appears that a short while back, XNA developers were informed by the lordship at Microsoft of the things they can't have the Xbox 360 Avatars do in their games. The list is pretty much designed to stop some ambitious developer from making the most adorable Grand Theft Auto clone ever. Here's...

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1 vs. 100 prizes unavailable in certain states and Quebec

There's going to be some drama when folks really start to catch on, so let's get it out of the way now: residents of Connecticut, Iowa, Maryland, Vermont, and the great province of Quebec, are not eligible for Xbox Live Primetime's 1 vs.100 prizes. This isn't spite on Microsoft's part, because,...

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Griefing and self-governance in online games

The Guardian has produced an excellent column that addresses the problem of "griefers", people that abuse, team-kill and cheat other players of online games, particularly MMOs. Griefing has always been a problem where real players compete against their peers, although with massively multiplayer...

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