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MGS to MGS: Ryan Payton joins Microsoft Halo project; others confirmed on team

Microsoft confirmed today that Ryan Payton, the assistant producer on Metal Gear Solid 4 who left Kojima Productions in August, will be working on a Halo game. Microsoft wouldn't confirm to Edge the rumors that Payton is heading the Peter Jackson Halo project, merely that he's on the team working on "upcoming and existing Halo games."

Also confirmed for this team: former Gearbox employee Corrine Yu; her husband and artist from id Software, Kenneth Scott; former Bungie content manager Frank O'Connor; and David Wu, former tech director at Full Auto developer Pseudo Interactive. We can't wait to learn what exactly this team is up to.

Rumor: MGS4's Ryan Payton directing new Halo project


Is Metal Gear Solid 4 producer Ryan Payton directing Peter Jackson's Halo project? "Yes," comes the reply from Shacknews, corroborating (thanks, "reliable source!") a Kotaku rumor that places Payton in the "creative director" role on the forthcoming and exceedingly nebulous Halo project from Microsoft and the Lord of the Rings director, Peter Jackson.

If true, it would mark the second major franchise to be touched by Payton, who left Kojima Productions earlier this year. We've reached out to him for comment -- and for the privilege of touching someone who's a tag on our website.

MGS4's Ryan Payton talks plot fudging and execution essays


Shortly before leaving Kojima Productions, Metal Gear Solid 4 producer Ryan Payton had a chat with 1UP, discussing the many highlights of working on one of the year's biggest blockbusters. As is often the case with this line of work, Payton was privy to several elaborate death threats. "When word hit that I chose Pat Zimmerman for Liquid Ocelot -- and not Cam Clarke -- I got dozens of hateful messages from fans including a 2,000 word short story depicting my execution."

Payton also expressed a belief that the development team did a sterling job with untangling Metal Gear Solid's twisted story -- with minimal plot fudging. "The stories of MGS2 and MGS3 were truly written without any backup measures if the series continued, leaving dozens of confusing and unexplained plot elements in the wake," he said." The fact that we were able to tie up all the loose ends with MGS4 was nothing short of a miracle." Miraculous acts happen to include the amazing gender bending of not only Olga's child, but MGS1's briefly mentioned Dr. Clark. In Snake's world, anything goes.

Ryan Payton leaves Kojima Productions


He's not quite the big name that Hideo Kojima is, but the fact is that if you liked Metal Gear Solid 4, especially how its gameplay had evolved since the last entry in the series, producer Ryan Payton is a big part of the reason. Now, Payton has left the team to spend more time with his family in North America after, he says, receiving some "pretty heavy news concerning my mom."

We knew the guy was good at making games, but it turns out he's also got a heart as big as all outdoors. Let's hope he ends up somewhere nice.

(P.S.: Metal Gear Solid 5 will be completely inscrutable, with Reagan-era gameplay. Confirmed.)

Metal Gear Solid 4 not the last 'Metal Gear'


Though Metal Gear Solid 4: Guns of the Patriots may be the end of the line for Solid Snake, fans can rest assured that it won't be the last game they see with "Metal Gear" in the title. Speaking to MTV Multiplayer, associate producer Ryan Payton delivered the shocking revelation that a popular franchise would continue in the future. "I think there's been some misconceptions that this is the last 'Metal Gear,'"he said. "This is really just the last chapter of the saga of the Solid Snake story."

With Solid out of the way, what does the future hold for tactical espionage action? Metal Gear Meryl, the sneak-em-up with a softer touch? Or how about Metal Gear Soylent, the made-from-people masterpiece? Give us a clue, Ryan ... Ryan? RYAAAAAAAAAN!!

Be sure to check out the full article, which explains how Jade Raymond and Hideo Kojima's "mutual admiration for each other's work" landed Altair a cameo in Metal Gear Solid 4.

US/Euro MGS4 lacks Japanese voice over tracks

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Go figure. There really is a limit to the once-unfathomable expanse of the Blu-rays. Speaking on the latest Kojima Productions Report session, Metal Gear Solid 4 producer Ryan Payton confirmed that the game's chatter will be as indulgent and convoluted as ever -- even more so than past entries. Meaning: "Unfortunately because of disc space, we don't have the space to include other languages, other voice over files for the respective versions. So the Japanese version's not gonna have English VO, and the North American and European versions won't have Japanese VO." Hayter it is then!

MGS4 doesn't need 1m day one sales, Payton misquoted

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As fun as it's been to dream about the vague, but imminent peril hinted at by Metal Gear Solid 4 assistant producer Ryan Payton when he allegedly told Reuters that the game must sell over a million copies on day one (or else...?), it's time to wake up -- all bets are off! Speaking on the Bionic Commando podcast, Payton denied ever quoting the ominous figure, admitting, "I don't even know how many figures we'd need to sell to be profitable." (Figures? Aren't we talking about game sales?)

"More importantly, that's not something you really talk about in an interview," Payton continued, "I've been trying to contact Kemp Powers over at Reuters to see, I don't know, if he recorded it on tape, but I'd love to hear it. So we can set the record straight." Well Payton, consider the record straighted with us. (This whole thing never made much sense anyway ... What if it took two days to break a million -- then what?)

[Via PS3 Fanboy]

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