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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Halo: Combat Evolved remake coming this holiday]]></title><link>http://www.joystiq.com/2011/02/04/halo-combat-evolved-hd/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/04/halo-combat-evolved-hd/</guid><comments>http://www.joystiq.com/2011/02/04/halo-combat-evolved-hd/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/02/04/halo-combat-evolved-hd/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/halocombatevolved530.jpg" vspace="4" /></a></div>
Joystiq has learned that the previously <a href="http://www.joystiq.com/2010/12/01/microsoft-has-nothing-to-announce-at-this-time-regarding-halo/">rumored</a> remake of <em>Halo: Combat Evolved</em> will indeed launch this holiday season for Xbox 360 with a full visual overhaul. Sources explain that the re-release is not Bungie's 2001 Xbox game simply running at a higher resolution -- it's being remade with new art assets. While <em>Halo</em>'s audio will likely remain unaltered, the controls will allow for more recent <em>Halo</em> configurations.<br />
<br />
The <em>Halo: Combat Evolved</em> remake is allegedly being developed by New Jersey-based Saber Interactive, the company behind <a href="http://www.joystiq.com/tag/timeshift"><em>TimeShift</em></a> and Namco's upcoming <a href="http://www.joystiq.com/game/inversion"><em>Inversion</em></a>, but we've been unable to confirm the nature of the engine powering it. We understand that it's something other than the <a href="http://joystiq.com/game/Halo-Reach"><em>Reach</em></a> engine.<br />
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The <em>Halo: Combat Evolved</em> update, one of two <em>Halo</em> games currently in development under the watchful eye of 343 Industries, is expected to support 1080p resolution and 3D televisions. Details on multiplayer are supposedly still being worked out, but we understand the remake will likely feature online co-op (the original game supported two-player split-screen co-op).<br />
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The game is expected to re-evolve on November 15, 2011, ten years after <em>Halo: Combat Evolved </em>launched alongside the Xbox. Our sources didn't know of any plans to similarly upgrade the <a href="http://www.joystiq.com/2010/04/14/bungies-funny-farewell-to-halo-2-online-multiplayer/">recently disconnected</a> <em>Halo 2</em>, but it's hard to imagine Microsoft playing favorites with its biggest franchise.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/04/halo-combat-evolved-hd/">Halo: Combat Evolved remake coming this holiday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Feb 2011 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/04/halo-combat-evolved-hd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19828650/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/04/halo-combat-evolved-hd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>343-Industries</category><category>Halo</category><category>Halo-Combat-Evolved</category><category>halo-combat-evolved-anniversary</category><category>microsoft</category><category>saber</category><category>saber-interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 04 Feb 2011 09:15:00 EST</pubDate></item><item><title><![CDATA[New shifty TimeShift multiplayer deets]]></title><link>http://www.joystiq.com/2007/06/27/new-shifty-timeshift-multiplayer-deets/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/27/new-shifty-timeshift-multiplayer-deets/</guid><comments>http://www.joystiq.com/2007/06/27/new-shifty-timeshift-multiplayer-deets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://pc.ign.com/articles/799/799795p1.html"><img width="414" vspace="4" hspace="4" height="311" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/timeshift-rm.jpg" alt="" /></a><br /><a href="http://pc.ign.com/articles/799/799795p1.html">IGN</a> recently took a moment to talk to Kyle Peschel, lead producer of <em><a href="http://www.joystiq.com/tag/TimeShift/">TimeShift</a></em>, the upcoming time-bending shooter from Saber Interactive and <a href="http://www.joystiq.com/tag/Vivendi/">Vivendi</a>. The focus of multiplayer, according to Peschel, is customization. Players will be able to create and name their own special game modes, which they can save for later use. Several aspects of the game, from damage ratios to gravity to run speed, will all be adjustable by players. As Peschel put it, players can design a gametype just to "instantly offset their buddy who comes over who is nothing but a spawn camping whore." Sounds good to us. On time manipulation in multiplayer, Peschel doesn't go into details, but notes that time powers won't work exactly as they do in single player, as it's hardly fair for one player to freeze and entire field of players and wreak havoc. Hopefully we'll hear some more specifics on multiplayer time control soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/27/new-shifty-timeshift-multiplayer-deets/">New shifty TimeShift multiplayer deets</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jun 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.ign.com/articles/799/799795p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/27/new-shifty-timeshift-multiplayer-deets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/928148/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/27/new-shifty-timeshift-multiplayer-deets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>saber</category><category>saber interactive</category><category>SaberInteractive</category><category>timeshift</category><category>vivendi</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 27 Jun 2007 17:15:00 EST</pubDate></item><item><title><![CDATA[New Timeshift screens abound]]></title><link>http://www.joystiq.com/2007/05/08/new-timeshift-screens-abound/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/08/new-timeshift-screens-abound/</guid><comments>http://www.joystiq.com/2007/05/08/new-timeshift-screens-abound/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.xboxyde.com/news_4294_en.html"><img width="425" vspace="4" hspace="0" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/timeshift.jpg"  alt="" /></a><br />Xboxyde got a hold of some very <a href="http://www.xboxyde.com/news_4294_en.html">pretty</a> screens of <em>Timeshift</em>, the FPS from developer Saber Interactive and publisher Vivendi. The water effects from the rain and the textures on the side of the building are a sight to behold, showing the power the developer's Saber 3D engine. Other screens show some sexy smoke effects and minor explosions. While details are a little <a href="http://www.joystiq.com/tag/timeshift">scarce</a> on the game, other than some of the cool time manipulation effects, are you intrigued by how its playing out?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/08/new-timeshift-screens-abound/">New Timeshift screens abound</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 May 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxyde.com/news_4294_en.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/08/new-timeshift-screens-abound/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/891251/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/08/new-timeshift-screens-abound/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Saber</category><category>Saber 3D</category><category>Saber Interactive</category><category>Saber3d</category><category>SaberInteractive</category><category>Time Shift</category><category>TimeShift</category><category>Vivendi</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Tue, 08 May 2007 10:00:00 EST</pubDate></item></channel></rss>