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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Sam &amp; Max episodes now available on Steam]]></title><link>http://www.joystiq.com/2007/06/15/sam-and-max-episodes-now-available-on-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/15/sam-and-max-episodes-now-available-on-steam/</guid><comments>http://www.joystiq.com/2007/06/15/sam-and-max-episodes-now-available-on-steam/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://www.telltalegames.com/company/pressreleases/id-53"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/sam_and_max_e3_01.jpg" alt="" /></a><br /></div>
What did the folks at Telltale Games do today? We'll tell you! They turned a Valve and streamed their sparkling <em>Sam &amp; Max </em>episodic series out of a <a href="http://www.joystiq.com/tag/GameTap/">GameTap</a> and straight into a kettle. Then they, uh, <em>boiled</em> it. Because <em>Sam &amp; Max Season 1</em> is now available for purchase on <a href="http://www.joystiq.com/tag/Steam/">Steam</a>, you see. Also, <em>we're terrible at this. </em>Let's try again.<br /><em><br /></em>Telltale Games and Valve have <a href="http://www.telltalegames.com/company/pressreleases/id-53">announced</a> that the first episodic series to become available on Steam (yes, there was a joke there) is <a href="http://www.joystiq.com/tag/samandmax"><em>Sam &amp; Max Season 1</em></a>, with single episodes priced at $8.95 each. There's a 10% discount to be had during this first week of release, and those who balk at bit purchases can buy in bulk -- bundles of the first three (or last three) episodes go for $19.95 each. If you manage to miraculously avoid adventure's detective duo on Steam, GameTap <em>and</em> Telltale's website, you'll still have to deal with August's <a href="http://www.joystiq.com/2007/03/15/the-adventure-company-sends-sam-and-max-back-to-retail/">retail release</a> from JoWood and The Adventure Company. You'll have nowhere to run, you <a href="http://en.wikipedia.org/wiki/Lagomorph">lagomorph</a> loather.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/15/sam-and-max-episodes-now-available-on-steam/">Sam &amp; Max episodes now available on Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Jun 2007 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.telltalegames.com/company/pressreleases/id-53>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/15/sam-and-max-episodes-now-available-on-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/919249/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/15/sam-and-max-episodes-now-available-on-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Episodic</category><category>Gametap</category><category>PC</category><category>Sam and Max</category><category>SamAndMax</category><category>Steam</category><category>Telltale</category><category>Telltale games</category><category>TelltaleGames</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 15 Jun 2007 15:45:00 EST</pubDate></item><item><title><![CDATA[Telltale secures $6 million for multi-platform episodic content]]></title><link>http://www.joystiq.com/2007/06/12/telltale-secures-6-million-for-multi-platform-episodic-content/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/12/telltale-secures-6-million-for-multi-platform-episodic-content/</guid><comments>http://www.joystiq.com/2007/06/12/telltale-secures-6-million-for-multi-platform-episodic-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://telltalegames.com/company/pressreleases/id-52"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/sammaxreality2.jpg" /></a><br /></div>
Displaying a respectable level of business acumen, Telltale Games has announced that the $6 million in funding it <a href="http://telltalegames.com/company/pressreleases/id-52">recently secured</a> will not go towards the procurement of the world's largest ball of twine, but rather the expansion of its episodic endeavors. Provided by San Francisco-based venture firms, Granite Ventures and IDG Ventures SF, the funding will allow Telltale to continue building upon their current franchises, such as <a href="http://www.joystiq.com/tag/bone"><em>Bone</em></a> and <a href="http://www.joystiq.com/tag/samandmax"><em>Sam &amp; Max</em></a>, and pave the way for new episodic projects. <br /><br />"This funding will allow us to stay on the cutting edge of innovation by building out our team and our tools, and by taking on new licenses for the episodic treatment," says Telltale CEO and co-founder, Dan Connors. The Telltale team also plans to develop for multiple hardware platforms, a goal that seems right in line with its <a href="http://www.joystiq.com/2007/01/30/telltale-looking-for-wii-programmer-sam-and-max-far-behind/">previous</a> <a href="http://www.joystiq.com/2007/02/21/telltale-games-looking-to-develop-for-xbox-360/">job listings</a> and the success digital distribution has enjoyed on all current consoles. It's about time proper episodic content moved beyond the PC, wouldn't you say?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/12/telltale-secures-6-million-for-multi-platform-episodic-content/">Telltale secures $6 million for multi-platform episodic content</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Jun 2007 18:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://telltalegames.com/company/pressreleases/id-52>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/12/telltale-secures-6-million-for-multi-platform-episodic-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/916403/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/12/telltale-secures-6-million-for-multi-platform-episodic-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bone</category><category>PC</category><category>Sam and Max</category><category>SamAndMax</category><category>Telltale</category><category>Telltale games</category><category>TelltaleGames</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 12 Jun 2007 18:55:00 EST</pubDate></item><item><title><![CDATA[When artists don't pay attention: Rabbids meet Sam &amp; Max]]></title><link>http://www.joystiq.com/2007/05/23/when-artists-dont-pay-attention-rabbids-meet-sam-and-max/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/23/when-artists-dont-pay-attention-rabbids-meet-sam-and-max/</guid><comments>http://www.joystiq.com/2007/05/23/when-artists-dont-pay-attention-rabbids-meet-sam-and-max/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://gaygamer.net/2007/05/raving_rabbids_ad_rips_off_sam.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/adcompsamandmaxrabbids.jpg" /></a><br /></div>
<br />The boys at GayGamer.net were sifting through their Ubidays press materials and, between deciding whether <a href="http://www.joystiq.com/2006/10/20/metareview-splinter-cell-double-agent-xbox-360/"><em>Double Agent</em></a> Sam Fisher looked hotter than <a href="http://www.joystiq.com/2007/05/23/a-splinter-cell-conviction-trailer-and-apology-to-sam/"><em>Conviction</em></a> Fisher, <a href="http://gaygamer.net/2007/05/raving_rabbids_ad_rips_off_sam.html">noticed a very peculiar little thing</a> with the <em>Rayman Raving Rabbids 2</em> ad. Turns out that it looks very, very, similar to the <em>Sam &amp; Max</em> poster from late last year.<br /><br />Boy of Tomorrow writes, "I'm not the only one seeing a distinct similarity between these two images, am I? Don't get me wrong, <span style="font-style: italic;">Rayman: Raving Rabbids</span> is a fantastic title, but maybe someone should've done a little research on behalf of Ubisoft before they released the image on the right. It's not like they don't have any contact with the <span style="font-style: italic;">Sam &amp; Max</span> games, y'know, Telltale Games actually develops the <span style="font-style: italic;">C.S.I.</span> titles for them."<br /><br />As the French might say, "Le oops!" Granted, the <span style="font-style: italic;">Sam &amp; Max</span> ad is clearly based on the iconic <span style="font-style: italic;">War of the Worlds</span> image of the alien hand on the Earth, but bunny ears popping out of the planet is definitely <span style="font-style: italic;">Sam &amp; Max</span>. We're just imagining how this one got through. It's a fantastic image for <span style="font-style: italic;">Rayman Raving Rabbids 2</span>, it's just too bad it was done six months ago by another game.<br /><br />Oh well, check out the <em>Transformers</em> inspired <span style="font-style: italic;">Raving Rabbids 2</span> trailer after the break.<p><a href="http://www.joystiq.com/2007/05/23/when-artists-dont-pay-attention-rabbids-meet-sam-and-max/" rel="bookmark">Continue reading <em>When artists don't pay attention: Rabbids meet Sam &amp; Max</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/23/when-artists-dont-pay-attention-rabbids-meet-sam-and-max/">When artists don't pay attention: Rabbids meet Sam &amp; Max</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 May 2007 23:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gaygamer.net/2007/05/raving_rabbids_ad_rips_off_sam.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/23/when-artists-dont-pay-attention-rabbids-meet-sam-and-max/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/902799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/23/when-artists-dont-pay-attention-rabbids-meet-sam-and-max/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertisement</category><category>DS</category><category>rayman raving rabbids</category><category>RaymanRavingRabbids</category><category>sam and max</category><category>similarity</category><category>Wii</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 23 May 2007 23:01:00 EST</pubDate></item><item><title><![CDATA[Sam &amp; Max season finale released on Telltale's website]]></title><link>http://www.joystiq.com/2007/05/10/sam-and-max-season-finale-released-on-telltales-website/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/10/sam-and-max-season-finale-released-on-telltales-website/</guid><comments>http://www.joystiq.com/2007/05/10/sam-and-max-season-finale-released-on-telltales-website/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://www.telltalegames.com/samandmax/brightside"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/samandmax_premiere_crop.jpg" alt="" /></a>For the last seven months, the edges of our lives have been <a href="http://www.joystiq.com/2007/02/23/joystiq-review-sam-and-max-abe-lincoln-must-die/">softened</a> by the knowledge that a turn of the calendar page would bring with it a new episode of <em><a href="http://www.joystiq.com/tag/samandmax">Sam &amp; Max</a></em>. With the sixth and final chapter becoming <a href="http://www.telltalegames.com/samandmax/brightside">available</a> for download on the <a href="http://www.telltalegames.com">Telltale Games</a> website, however, the only thing left on the next page is a shocking reminder of just how boring calendars are. <br /><br />On the topic of the <a href="http://www.joystiq.com/2007/04/12/first-screens-of-sam-and-max-season-finale-bright-side-of-the-mo/">final episode</a>, <em>Sam &amp; Max</em> creator, <a href="http://www.joystiq.com/2007/03/06/joystiq-interviews-sam-and-max-creator-steve-purcell/">Steve Purcell</a>, has this to say: "With huge dollops of creative frenzy tossed into episode 6, the Telltale crew nicely tops off a great season. I'm really pleased." Telltale's design director, <a href="http://www.joystiq.com/2007/03/06/joystiq-interviews-sam-and-max-desiger-dave-grossman/">Dave Grossman</a> adds, "<em>Bright Side of the Moon</em> is the snuggly-fitting cap on the Serious toothpaste of Season 1. I feel clean."<br /><br />Feel pleased <em>and</em> clean by grabbing the season finale from Telltale's Website for $8.95, or the full season for $34.95. The latter option will also net you a disc containing the episodes and a <a href="http://www.telltalegames.com/store/samandmax-season1-disc">whole host of extras</a>. Finally, if you flip your calendar to August, you'll see the series getting its <a href="http://www.joystiq.com/2007/03/15/the-adventure-company-sends-sam-and-max-back-to-retail/">retail release</a>. <br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sam-and-max-bright-side-of-the-moon/">Sam &amp; Max: Bright Side of the Moon</a></strong></p><a href="http://www.joystiq.com/photos/sam-and-max-bright-side-of-the-moon/#211307"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/ep6_unicorn_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sam-and-max-bright-side-of-the-moon/#211306"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/ep6_ride_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sam-and-max-bright-side-of-the-moon/#211305"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/ep6_moon_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sam-and-max-bright-side-of-the-moon/#211304"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/ep6_mole_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sam-and-max-bright-side-of-the-moon/#211303"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/ep6_meter_thumbnail.jpg" alt="" title="" /></a></div><br /><br />[Via Telltale Games press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/10/sam-and-max-season-finale-released-on-telltales-website/">Sam &amp; Max season finale released on Telltale's website</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 May 2007 21:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.telltalegames.com/samandmax/brightside>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/10/sam-and-max-season-finale-released-on-telltales-website/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/893781/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/10/sam-and-max-season-finale-released-on-telltales-website/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>episodic</category><category>PC</category><category>Sam and Max</category><category>SamAndMax</category><category>Telltale games</category><category>TelltaleGames</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 10 May 2007 21:28:00 EST</pubDate></item><item><title><![CDATA[First screens of Sam &amp; Max season finale, 'Bright Side of the Moon']]></title><link>http://www.joystiq.com/2007/04/12/first-screens-of-sam-and-max-season-finale-bright-side-of-the-mo/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/12/first-screens-of-sam-and-max-season-finale-bright-side-of-the-mo/</guid><comments>http://www.joystiq.com/2007/04/12/first-screens-of-sam-and-max-season-finale-bright-side-of-the-mo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://www.telltalegames.com/samandmax/brightside"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/ep6_moon_425.jpg" alt="" /></a><br />
<div align="left">Telltale Games has unveiled the <a href="http://www.telltalegames.com/samandmax/brightside">first images and trailer</a> of the inevitably ludicrous finale to its episodic <a href="http://www.joystiq.com/tag/samandmax"><em>Sam &amp; Max</em></a> series, <em>Bright Side of the Moon</em>. In their continued mission to save civilization from hypnotic enslavement, the highly untrained duo embarks on a mission to the Earth's only natural satellite (sans paper bags) and attempts to foil an unspeakably nefarious mastermind (what other kind is there?). The action, the adventure and the depravity will become available on <a href="http://www.joystiq.com/tag/gametap">Gametap</a> April 26th, and will hit Telltale's website shortly afterwards on May 10th. <br /><br />The penultimate episode, <em>Reality 2.0</em>, is already available on the <a href="http://www.telltalegames.com">official site</a>.</div>
</div>
<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sam-and-max-bright-side-of-the-moon/">Sam &amp; Max: Bright Side of the Moon</a></strong></p><a href="http://www.joystiq.com/photos/sam-and-max-bright-side-of-the-moon/#211307"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/ep6_unicorn_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sam-and-max-bright-side-of-the-moon/#211306"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/ep6_ride_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sam-and-max-bright-side-of-the-moon/#211305"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/ep6_moon_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sam-and-max-bright-side-of-the-moon/#211304"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/ep6_mole_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sam-and-max-bright-side-of-the-moon/#211303"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/ep6_meter_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/12/first-screens-of-sam-and-max-season-finale-bright-side-of-the-mo/">First screens of Sam &amp; Max season finale, 'Bright Side of the Moon'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Apr 2007 19:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.telltalegames.com/samandmax/brightside>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/12/first-screens-of-sam-and-max-season-finale-bright-side-of-the-mo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/872955/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/12/first-screens-of-sam-and-max-season-finale-bright-side-of-the-mo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bright Side of the Moon</category><category>BrightSideOfTheMoon</category><category>Episodic</category><category>PC</category><category>Sam and Max</category><category>SamAndMax</category><category>Telltale</category><category>Telltale Games</category><category>TelltaleGames</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 12 Apr 2007 19:53:00 EST</pubDate></item><item><title><![CDATA[Today's most episodic game video: Sam &amp; Max trailer]]></title><link>http://www.joystiq.com/2007/03/21/todays-most-episodic-game-video-sam-and-max-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/21/todays-most-episodic-game-video-sam-and-max-trailer/</guid><comments>http://www.joystiq.com/2007/03/21/todays-most-episodic-game-video-sam-and-max-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/sam_n_max_small.jpg" />We've picked the trailer for the fifth <em>Sam &amp; Max</em> episode as the video of the day. Some of us haven't been playing the series too closely, while others have reviewed <a href="http://www.joystiq.com/2006/12/22/joystiq-review-sam-and-max-situation-comedy-pc/">every</a> <a href="http://www.joystiq.com/2006/11/01/joystiq-review-sam-and-max-culture-shock-pc/">single</a> <a href="http://www.joystiq.com/2007/02/21/joystiq-review-sam-and-max-the-mole-the-mob-and-the-meatball/">episode</a> <a href="http://www.joystiq.com/2007/02/23/joystiq-review-sam-and-max-abe-lincoln-must-die/">so far</a> and eagerly await the <a href="http://www.joystiq.com/tag/samandmax">game</a> at the end of the month. This quirky trailer gets even us non-players interested. How have you <em>Sam &amp; Max</em> gamers been liking the series?<br /><br />See the trailer after the break.<p><a href="http://www.joystiq.com/2007/03/21/todays-most-episodic-game-video-sam-and-max-trailer/" rel="bookmark">Continue reading <em>Today's most episodic game video: Sam &amp; Max trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/21/todays-most-episodic-game-video-sam-and-max-trailer/">Today's most episodic game video: Sam &amp; Max trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Mar 2007 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/21/todays-most-episodic-game-video-sam-and-max-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/857143/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/21/todays-most-episodic-game-video-sam-and-max-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>PC</category><category>sam and max</category><category>SamAndMax</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Wed, 21 Mar 2007 00:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq interviews Sam &amp; Max designer, Dave Grossman]]></title><link>http://www.joystiq.com/2007/03/06/joystiq-interviews-sam-and-max-desiger-dave-grossman/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/06/joystiq-interviews-sam-and-max-desiger-dave-grossman/</guid><comments>http://www.joystiq.com/2007/03/06/joystiq-interviews-sam-and-max-desiger-dave-grossman/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><object width="425" height="350">
<param name="movie" value="http://www.youtube.com/v/ov0_wiTMU-s" />
<param name="wmode" value="transparent" /><embed width="425" height="350" src="http://www.youtube.com/v/ov0_wiTMU-s" type="application/x-shockwave-flash" wmode="transparent"></embed></object><br />Apparently, the streets of San Francisco are simply bustling with adventure game designers wandering about in search of inspiration and that one inventory item they callously overlooked. We were in possession of one microphone and one unbelievable obnoxious blogger, both vital items for an upcoming, uh, life puzzle. Look, we just needed an intro paragraph, alright?<br /><br />Above you'll see Telltale's game designer and <a href="http://www.phrenopolis.com/main.html">dedicated poet</a>, Dave Grossman, being interrogated about things like episodic content, the hiring of console programmers and, of course, <a href="http://www.joystiq.com/tag/samandmax"><em>Sam &amp; Max</em></a> Season 2. (SPOILER: It's is in the planning stages.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/06/joystiq-interviews-sam-and-max-desiger-dave-grossman/">Joystiq interviews Sam &amp; Max designer, Dave Grossman</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Mar 2007 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/06/joystiq-interviews-sam-and-max-desiger-dave-grossman/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/846520/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/06/joystiq-interviews-sam-and-max-desiger-dave-grossman/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dave Grossman</category><category>DaveGrossman</category><category>Episodic content</category><category>EpisodicContent</category><category>GDC</category><category>GDC07</category><category>PC</category><category>Sam and Max</category><category>SamAndMax</category><category>Telltale Games</category><category>TelltaleGames</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 06 Mar 2007 07:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq interviews Sam &amp; Max creator, Steve Purcell]]></title><link>http://www.joystiq.com/2007/03/06/joystiq-interviews-sam-and-max-creator-steve-purcell/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/06/joystiq-interviews-sam-and-max-creator-steve-purcell/</guid><comments>http://www.joystiq.com/2007/03/06/joystiq-interviews-sam-and-max-creator-steve-purcell/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><object width="425" height="350">
<param name="movie" value="http://www.youtube.com/v/CsOUshAFJzo" />
<param name="wmode" value="transparent" /><embed width="425" height="350" src="http://www.youtube.com/v/CsOUshAFJzo" type="application/x-shockwave-flash" wmode="transparent"></embed></object><br /><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Joystiq_interviews_Sam_Max_creator_Steve_Purcell'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Following the careful application of alcohol and a sufficient number of thinly-veiled threats, Joystiq managed to maneuver <em>Sam &amp; Max</em> creator, <a href="http://en.wikipedia.org/wiki/Steve_Purcell">Steve Purcell</a>, in front of a camera to discuss his role in the deeply disturbed duo's <a href="http://www.joystiq.com/2007/02/23/joystiq-review-sam-and-max-abe-lincoln-must-die/">episodic endeavors</a>. As you might expect, ancient mysteries are unearthed, the very nature of humor is dissected and generally, hilarity ensues. <br /><br />Take heed: this will undoubtedly be the greatest Steve Purcell interview that deeply involves the <em>Power Rangers</em> you'll ever see.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/06/joystiq-interviews-sam-and-max-creator-steve-purcell/">Joystiq interviews Sam &amp; Max creator, Steve Purcell</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Mar 2007 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/06/joystiq-interviews-sam-and-max-creator-steve-purcell/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/846510/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/06/joystiq-interviews-sam-and-max-creator-steve-purcell/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GDC</category><category>GDC07</category><category>PC</category><category>Sam and Max</category><category>SamAndMax</category><category>Telltale Games</category><category>TelltaleGames</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 06 Mar 2007 06:00:00 EST</pubDate></item><item><title><![CDATA[Telltale talks: Sam &amp; Max on Live Arcade?]]></title><link>http://www.joystiq.com/2007/02/27/telltale-talks-sam-and-max-on-live-arcade/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/27/telltale-talks-sam-and-max-on-live-arcade/</guid><comments>http://www.joystiq.com/2007/02/27/telltale-talks-sam-and-max-on-live-arcade/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.eurogamer.net/article.php?article_id=73471"><img width="225" vspace="4" hspace="4" height="240" border="1" align="right" alt="" src="http://www.joystiq.com/media/2007/02/sammax_xbla.jpg" /></a>Last week, we <a href="http://www.joystiq.com/2007/02/22/telltale-interested-in-360-development/">reported</a> that Telltale Games was looking for an Xbox 360 programmer with a love of adventure games. Speculation ran rampant (rampant, we say!) that <em>Sam &amp; Max</em> was bound for Xbox Live Arcade. <a href="http://www.eurogamer.net/article.php?article_id=73471">Eurogamer</a> caught up with Telltale to see if they could round up any more info. Telltale didn't outright admit that a <em>Sam &amp; Max</em> game is headed to the 360, but a spokesperson did note that Telltale is a proponent of digital distribution and that the company would "look closely" at a service like Xbox Live Arcade.<br /><br />So, Telltale is definitely looking to produce <em>something</em> for the Xbox 360, and if they do make <em>something</em>, they would seriously consider releasing it via Xbox Live Arcade. Do with that what you will (not something gross, please).<br /><br />[Via <a href="http://www.joystiq.com/2007/02/27/telltale-games-talks-xbox-live-arcade-and-sam-and-max/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/27/telltale-talks-sam-and-max-on-live-arcade/">Telltale talks: Sam &amp; Max on Live Arcade?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Feb 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=73471>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/27/telltale-talks-sam-and-max-on-live-arcade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/841911/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/27/telltale-talks-sam-and-max-on-live-arcade/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>live arcade</category><category>LiveArcade</category><category>sam and max</category><category>SamAndMax</category><category>sammax</category><category>telltale</category><category>telltale games</category><category>TelltaleGames</category><category>xbla</category><category>xbox live arcade</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 27 Feb 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[Telltale Games talks Xbox Live Arcade and Sam &amp; Max]]></title><link>http://www.joystiq.com/2007/02/27/telltale-games-talks-xbox-live-arcade-and-sam-and-max/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/27/telltale-games-talks-xbox-live-arcade-and-sam-and-max/</guid><comments>http://www.joystiq.com/2007/02/27/telltale-games-talks-xbox-live-arcade-and-sam-and-max/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://www.eurogamer.net/article.php?article_id=73471"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/sammax_xbla.jpg" /></a><a href="http://www.joystiq.com/2007/02/21/telltale-games-looking-to-develop-for-xbox-360/">A week ago</a>, we brought word that Telltale Games, the folks behind <em>Sam &amp; Max</em>, were looking for a Xbox 360 programmer for an unnamed project. Well, the position is still up in the air and what's more, they're talking about it.<br /><br />Eurogamer <a href="http://www.eurogamer.net/article.php?article_id=73471">caught up</a> with Telltale to ask about the ominous job listing and while they don't come right out and spill the beans (naturally), they do point out that it has to do with episodic content and <a href="http://www.joystiq.com/tag/xbla">Xbox Live Arcade</a>.<br /><br />Aside from us clawing at our keyboards and screaming like <a href="http://www.joystiq.com/2007/02/23/joystiq-review-sam-and-max-abe-lincoln-must-die/">cheerleaders</a> when it comes to <em>Sam &amp; Max</em>, this raises a few questions concerning Xbox Live Arcade. The main one being, Is episodic content even possible in its current state? If Microsoft is just getting by with the skin of their teeth every release, could ongoing content really be delivered in a timely manner?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/27/telltale-games-talks-xbox-live-arcade-and-sam-and-max/">Telltale Games talks Xbox Live Arcade and Sam &amp; Max</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Feb 2007 13:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=73471>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/27/telltale-games-talks-xbox-live-arcade-and-sam-and-max/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/841811/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/27/telltale-games-talks-xbox-live-arcade-and-sam-and-max/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>sam and max</category><category>SamAndMax</category><category>telltale games</category><category>TelltaleGames</category><category>xbla</category><category>xbox live arcade</category><category>Xbox-360</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Jared Rea]]></dc:creator><pubDate>Tue, 27 Feb 2007 13:50:00 EST</pubDate></item><item><title><![CDATA[Joystiq review: Sam &amp; Max - Abe Lincoln Must Die!]]></title><link>http://www.joystiq.com/2007/02/23/joystiq-review-sam-and-max-abe-lincoln-must-die/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/23/joystiq-review-sam-and-max-abe-lincoln-must-die/</guid><comments>http://www.joystiq.com/2007/02/23/joystiq-review-sam-and-max-abe-lincoln-must-die/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/paper_comedy_log.jpg" alt="" /><br />By now, you should be quite accustomed to seeing clumps of random and completely senseless phrases appearing on Joystiq. However, the one pictured above might be unfamiliar to you, especially if you haven't been following our coverage of Telltale's episodic <span style="font-style: italic;">Sam &amp; Max</span> series. In my review of <a href="http://www.joystiq.com/2007/02/21/joystiq-review-sam-and-max-the-mole-the-mob-and-the-meatball/"><span style="font-style: italic;">Episode 3: The Mole, the Mob and the Meatball</span></a>, I mentioned my highly sophisticated <span style="font-style: italic;">Sam &amp; Max</span> laugh log. You're looking at the one I kept for the latest episode, <span style="font-style: italic;">Abe Lincoln Must Die!</span> <br /><br />In order to gauge and compare each episode's humor in an <span style="font-style: italic;">unquestionably scientific</span> way, I wrote down a shortened version of every line of dialogue in the game that made me guffaw unmistakably. Worth noting is that this process is entirely separate from jokes that made me giggle, snicker, smirk, snort, smile and titter. As you can see for yourself, my chosen scrap of paper (identical in size to the one I used previously) eventually became a riotous mess of words infringing on personal space and using broken bottles to threaten each other.<br /><br />The writing in <span style="font-style: italic;">Abe Lincoln Must Die!</span> is by far the sharpest in the series, which automatically makes it the best episode released thus far. My silly scrap of paper is testament to that and it helped me realize that every time I wrote down a hilarious phrase, I was actually writing down one more reason to play the game.<p><a href="http://www.joystiq.com/2007/02/23/joystiq-review-sam-and-max-abe-lincoln-must-die/" rel="bookmark">Continue reading <em>Joystiq review: Sam &amp; Max - Abe Lincoln Must Die!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/23/joystiq-review-sam-and-max-abe-lincoln-must-die/">Joystiq review: Sam &amp; Max - Abe Lincoln Must Die!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Feb 2007 15:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/02/23/joystiq-review-sam-and-max-abe-lincoln-must-die/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/817873/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/23/joystiq-review-sam-and-max-abe-lincoln-must-die/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Episodic</category><category>PC</category><category>Sam and Max</category><category>SamAndMax</category><category>Telltale Games</category><category>TelltaleGames</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 23 Feb 2007 15:25:00 EST</pubDate></item><item><title><![CDATA[Telltale interested in 360 development]]></title><link>http://www.joystiq.com/2007/02/22/telltale-interested-in-360-development/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/22/telltale-interested-in-360-development/</guid><comments>http://www.joystiq.com/2007/02/22/telltale-interested-in-360-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="www.telltalegames.com/company/jobs#360wrangler"><img width="225" vspace="4" hspace="4" height="213" border="1" align="right" alt="" src="http://www.joystiq.com/media/2007/02/samandmax_premiere_crop.jpg" /></a>Let's keep it simple. There's a <a href="http://www.telltalegames.com/company/jobs#360wrangler">job posting</a> over at the Telltale Games <a href="http://www.telltalegames.com/">website</a>. Said job posting is looking for a bright-eyed, bushy-tailed Xbox 360 programmer. Said programmer is desired to move an existing engine and art assets to the Xbox 360. Finally, said programmer must have a "love of adventure games." Put it all together and you get <a href="http://www.joystiq.com/tag/samandmax"><em>Sam &amp; Max</em></a> on the Xbox 360. We'll note (as did Joystiq's lovable Ludwig Kietzmann) that Telltale's current <em>Sam &amp; Max </em>adventures are episodic, making them a good fit for Xbox Live Arcade.<br /><br />Granted, it's all speculation at this point -- many things are these days -- but it seems like good speculation so far. If nothing else, at least this points to some adventure games coming to the Xbox 360, an idea with which we are <em>thrilled</em>.<br /><br />[Via <a href="http://www.joystiq.com/2007/02/21/telltale-games-looking-to-develop-for-xbox-360/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/22/telltale-interested-in-360-development/">Telltale interested in 360 development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Feb 2007 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.telltalegames.com/company/jobs#360wrangler>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/22/telltale-interested-in-360-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/837062/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/22/telltale-interested-in-360-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>sam and max</category><category>sam n max</category><category>SamAndMax</category><category>SamNMax</category><category>telltale</category><category>telltale games</category><category>TelltaleGames</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 22 Feb 2007 09:30:00 EST</pubDate></item><item><title><![CDATA[Telltale Games looking to develop for Xbox 360]]></title><link>http://www.joystiq.com/2007/02/21/telltale-games-looking-to-develop-for-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/21/telltale-games-looking-to-develop-for-xbox-360/</guid><comments>http://www.joystiq.com/2007/02/21/telltale-games-looking-to-develop-for-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://www.telltalegames.com/company/jobs#360wrangler"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/samandmax_premiere_crop.jpg" alt="" /></a>In this week's installment of our ongoing series, "<a href="http://www.joystiq.com/2007/01/30/telltale-looking-for-wii-programmer-sam-and-max-far-behind/">Is <em>Sam &amp; Max</em> coming to [platform here]?</a>" we examine a <a href="http://www.telltalegames.com/company/jobs#360wrangler">job posting</a> for an Xbox 360 programmer that went up last week on Telltale Games' <a href="http://www.telltalegames.com">official website</a>. The systems programmer position entails the implementation of Telltale's "core 3D graphics and audio systems on the Xbox 360," as well as the modification and support of existing art and production assets. Furthermore, it's preferred that any applicants have a "love of adventure games."<br /><br />Now, there's no need to <em>leap</em> to any conclusions here. Indeed, the most desirable conclusion lies at the end of a simple game of hopscotch -- minimal effort is required to reach it. Given their recent success, episodic nature and small file sizes, Telltale's <a href="http://www.joystiq.com/tag/samandmax"><em>Sam &amp; Max</em></a> episodes seem like an ideal fit for Xbox Live Arcade. Unfortunately, we live in a world that's far from ideal and with no official announcement, there's no telling what tale Telltale is working on next. We've always been rubbish at the whole waiting and seeing <em>thing</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/21/telltale-games-looking-to-develop-for-xbox-360/">Telltale Games looking to develop for Xbox 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Feb 2007 20:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.telltalegames.com/company/jobs#360wrangler>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/21/telltale-games-looking-to-develop-for-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/817392/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/21/telltale-games-looking-to-develop-for-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Adventure gaming</category><category>AdventureGaming</category><category>Gametap</category><category>PC</category><category>Sam and Max</category><category>SamandMax</category><category>Steve Purcell</category><category>StevePurcell</category><category>Telltale Games</category><category>TelltaleGames</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 21 Feb 2007 20:55:00 EST</pubDate></item><item><title><![CDATA[Joystiq review: Sam &amp; Max - The Mole, the Mob, and the Meatball (PC)]]></title><link>http://www.joystiq.com/2007/02/21/joystiq-review-sam-and-max-the-mole-the-mob-and-the-meatball/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/21/joystiq-review-sam-and-max-the-mole-the-mob-and-the-meatball/</guid><comments>http://www.joystiq.com/2007/02/21/joystiq-review-sam-and-max-the-mole-the-mob-and-the-meatball/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/sam_and_max_e3_01.jpg" alt="" /><br />The number three, being quite unimpressive on its own, is generally not associated with the concepts of success or industry progress. Coming third place in a race will net you a thoroughly unspectacular bronze medal. Off the track, we're constantly reminded that three's a crowd and that death comes in threes. The latter often follows the ill-advised consumption of a three-bean salad. <br /><br />With the release of <span style="font-style: italic;">Sam &amp; Max</span>'s latest 66 megabyte-sized adventure, however, the time has come to toss all those clich&eacute;s and phrases. Telltale's episodic endeavor is the first to even reach its third episode, easily exceeding Valve's trickling of <a href="http://www.joystiq.com/2007/02/07/half-life-2-episode-two-boxes-dropping-this-fall/"><span style="font-style: italic;">Half-Life 2</span> games</a> and similar efforts by Ritual Entertainment, just recently <a href="http://www.joystiq.com/2007/01/24/ritual-acquired-by-mumbojumbo-absolved-from-sin/">absolved from <span style="font-style: italic;">SiN</span></a>. It would be an empty victory if the three episodes were trivial wastes of time, but thankfully, the opposite holds true. This victory is filled to the brim with sharp writing, engaging gameplay and a level of charm that is quite simply, inescapable. <br /><br />Those three qualities absolutely permeate <span style="font-style: italic;">The Mole, the Mob and the Meatball</span>, though they're occasionally joined by some minor issues. Having now reached the halfway mark of this season, we're given some perspective as to what exactly those are.<p><a href="http://www.joystiq.com/2007/02/21/joystiq-review-sam-and-max-the-mole-the-mob-and-the-meatball/" rel="bookmark">Continue reading <em>Joystiq review: Sam &amp; Max - The Mole, the Mob, and the Meatball (PC)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/21/joystiq-review-sam-and-max-the-mole-the-mob-and-the-meatball/">Joystiq review: Sam &amp; Max - The Mole, the Mob, and the Meatball (PC)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Feb 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/02/21/joystiq-review-sam-and-max-the-mole-the-mob-and-the-meatball/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/816173/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/21/joystiq-review-sam-and-max-the-mole-the-mob-and-the-meatball/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>PC</category><category>Sam and Max</category><category>SamAndMax</category><category>Telltale games</category><category>TelltaleGames</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 21 Feb 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[3D Realms discusses Steam, episodic games]]></title><link>http://www.joystiq.com/2006/11/30/3d-realms-discusses-steam-episodic-games/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/30/3d-realms-discusses-steam-episodic-games/</guid><comments>http://www.joystiq.com/2006/11/30/3d-realms-discusses-steam-episodic-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamasutra.com/features/20061129/mcmaster_01.shtml"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/steampot.jpg" id="vimage_1" alt="" />Gamasutra interviews</a> Scott Miller, the head of 3D Realms, about PC game download services, episodic content, and other current industry issues. <br /><br />Miller wants Valve to spin Steam off into its own company, because he wants to work with a download-only service instead of a competitor. He thinks that an independent service will take Steam's place because he -- and we assume other developers -- don't like giving Valve a cut of the profits and a glimpse into private sales numbers.<br /><br />Miller also thinks episodic games could work, but they're not yet succeeding because of delays between releases. He prefers spending the time to ship a single game with an ending instead of three short cliffhanger episodes staggered over a year or two.<br /><br />We think he's spot-on in these assessments. Steam seems to be succeeding because Valve's great games have carried the service. Sure, other developers have signed on -- especially recently -- but Miller makes a simple argument why Valve's company can't dominate the whole download industry.<br /><br />We're also excited about the potential of episodic games, but few have been released on a regular schedule. And even then, how long can gamers wait between episodes? <em>Sam and Max</em> episodes will be released each month -- is that the right length, or still spaced too far apart?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/30/3d-realms-discusses-steam-episodic-games/">3D Realms discusses Steam, episodic games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Nov 2006 19:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/features/20061129/mcmaster_01.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/30/3d-realms-discusses-steam-episodic-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/710451/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/30/3d-realms-discusses-steam-episodic-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D Realms</category><category>3dRealms</category><category>Episode</category><category>Episodic</category><category>PC</category><category>Sam and Max</category><category>SamAndMax</category><category>Scott Miller</category><category>ScottMiller</category><category>Steam</category><category>Valve</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Thu, 30 Nov 2006 19:25:00 EST</pubDate></item><item><title><![CDATA[Sam &amp; Max cartoon coming to GameTap]]></title><link>http://www.joystiq.com/2006/10/10/sam-and-max-cartoon-coming-to-gametap/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/10/sam-and-max-cartoon-coming-to-gametap/</guid><comments>http://www.joystiq.com/2006/10/10/sam-and-max-cartoon-coming-to-gametap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><img vspace="16" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/sam-and-max-puppet-yay.jpg" />GameTap users will soon be able to watch <span style="font-style: italic;">The Adventures of Sam &amp; Max: Freelance Police,</span> the <a href="http://en.wikipedia.org/wiki/The_Adventures_of_Sam_%26_Max:_Freelance_Police">animated show</a> that was on Fox Kids back in the late nineties. The first episode will debut this Thursday, October 12, and will percolate at a rate of one episode per week. GameTap TV will also be airing a "Making of Sam &amp; Max" original show.<br /><br />The <span style="font-style: italic;">Sam &amp; Max</span> show ran for 24 episodes. If GameTap keeps their promise of one episode per week, we'll have something to look forward to every week until March 22, 2007. As for <span style="font-style: italic;">Sam &amp; Max: Season One</span>:<br />
<ul>
    <li>The first installment debuts next Tuesday, October 17. GameTap users gloat about their fifteen day exclusivity.</li>
    <li>On November 1, everyone can get <span style="font-style: italic;">Sam &amp; Max.</span> GameTap users lose bragging rights but still get the animated show.</li>
    <li>Periods of gloating recommence in December, for 15 days each month, until the end of the season in April.</li>
</ul>
<span style="font-style: italic;">Sam &amp; Max: Season One, </span>sans GameTap, will be <a href="http://www.joystiq.com/2006/10/04/sam-and-max-will-be-9-episode-35-season/">$9 per episode</a> or $35 for a season pass. Those who need a quick <span style="font-style: italic;">Sam &amp; Max </span>fix can check out <a href="http://youtube.com/profile_videos?user=fr34kystyley">fr34kystyley's Sam &amp; Max repository</a> on <span style="text-decoration: line-through;">GooTube</span> YouTube -- act now before The Man shuts it down! Continue reading for some artsy craftsy bit of time wasting nonsense.<p><a href="http://www.joystiq.com/2006/10/10/sam-and-max-cartoon-coming-to-gametap/" rel="bookmark">Continue reading <em>Sam &amp; Max cartoon coming to GameTap</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/10/sam-and-max-cartoon-coming-to-gametap/">Sam &amp; Max cartoon coming to GameTap</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Oct 2006 19:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/10/10/sam-and-max-cartoon-coming-to-gametap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/682808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/10/sam-and-max-cartoon-coming-to-gametap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game tap</category><category>GameTap</category><category>PC</category><category>sam and max</category><category>sam max</category><category>SamAndMax</category><category>SamMax</category><category>tell tale</category><category>TellTale</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 10 Oct 2006 19:55:00 EST</pubDate></item><item><title><![CDATA[Joystiq interviews Dan Connors and Emily Morganti of Telltale]]></title><link>http://www.joystiq.com/2006/09/24/joystiq-interviews-dan-connors-and-emily-morganti-of-telltale/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/24/joystiq-interviews-dan-connors-and-emily-morganti-of-telltale/</guid><comments>http://www.joystiq.com/2006/09/24/joystiq-interviews-dan-connors-and-emily-morganti-of-telltale/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/telltalesammax.jpg"  alt="" />We recently spoke with Dan Connors, CEO of Telltale Games, and Emily Morganti, Web Marketing Coordinator for the company. Both were excited about the October 17 release of <span style="font-style: italic;">Sam &amp; Max: Culture Shock</span>, the first episode of the multi-part series. <span style="font-style: italic;">Sam &amp; Max</span> will be part of GameTap's $10 monthly subscription service on its launch, and it will be available as a stand-alone game from Telltale in November.<br /><br />Connors -- who got his start at LucasArts during its adventure game heyday -- and Morganti spoke about what the episodic trend means to creators, how <span style="font-style: italic;">Sam &amp; Max</span> will entice gamers and non-gamers, and how characters' thong size matters less with digital distribution. (We'll guess that Max is a 3.)<p><a href="http://www.joystiq.com/2006/09/24/joystiq-interviews-dan-connors-and-emily-morganti-of-telltale/" rel="bookmark">Continue reading <em>Joystiq interviews Dan Connors and Emily Morganti of Telltale</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/24/joystiq-interviews-dan-connors-and-emily-morganti-of-telltale/">Joystiq interviews Dan Connors and Emily Morganti of Telltale</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 Sep 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/09/24/joystiq-interviews-dan-connors-and-emily-morganti-of-telltale/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/673800/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/24/joystiq-interviews-dan-connors-and-emily-morganti-of-telltale/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dan-Connors</category><category>Emily-Morganti</category><category>PC</category><category>Sam and Max</category><category>SamAndMax</category><category>TellTale</category><category>TellTale-Games</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Sun, 24 Sep 2006 08:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq interviews David Reid of GameTap]]></title><link>http://www.joystiq.com/2006/09/21/joystiq-interviews-david-reid-of-gametap/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/21/joystiq-interviews-david-reid-of-gametap/</guid><comments>http://www.joystiq.com/2006/09/21/joystiq-interviews-david-reid-of-gametap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/davidreidgt.jpg" />We recently sat down for a quick meeting with David Reid, VP of Marketing for <a href="http://www.gametap.com">GameTap,</a> the Turner game-download subscription service. GameTap had previously announced that the episodic releases of <em>Sam &amp; Max </em>and <em>Myst Online: Uru Live</em> would be added to the service as part of its monthly $10 fee; these are the first new games to go alongside GameTap's catalog of re-releases. Reid talked about how GameTap is growing, the sort of gamer it attracts, and how -- as Reid says with his marketing prowess -- the site is shifting from the DVD-model to the HBO-model of new content.<p><a href="http://www.joystiq.com/2006/09/21/joystiq-interviews-david-reid-of-gametap/" rel="bookmark">Continue reading <em>Joystiq interviews David Reid of GameTap</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/21/joystiq-interviews-david-reid-of-gametap/">Joystiq interviews David Reid of GameTap</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Sep 2006 17:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/09/21/joystiq-interviews-david-reid-of-gametap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/672318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/21/joystiq-interviews-david-reid-of-gametap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david reid</category><category>DavidReid</category><category>episode</category><category>gametap</category><category>myst</category><category>PC</category><category>sam and max</category><category>SamAndMax</category><category>subscription</category><category>uru</category><category>Xbox-360</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Thu, 21 Sep 2006 17:55:00 EST</pubDate></item><item><title><![CDATA[Sam &amp; Max "season premiere" Oct. 17 on GameTap]]></title><link>http://www.joystiq.com/2006/09/07/sam-and-max-season-premiere-oct-17-on-gametap/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/07/sam-and-max-season-premiere-oct-17-on-gametap/</guid><comments>http://www.joystiq.com/2006/09/07/sam-and-max-season-premiere-oct-17-on-gametap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.telltalegames.com/blogs/telltale/?permalink=E9A383B698B4574926042E420ECEB1DA.txt&amp;smm=y"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/samandmax_premiere.jpg" id="vimage_1" alt="" /></a><br />It's been thirteen years since Sam and Max hit the road in the case of the missing sasquatch and another four since we first caught wind of a sequel. After several failed attempts to return our favorite dog and rabbity-thing duo back to the world of crime-fighting video games, the fine folks at episodic game dev Telltale want the world to know that <em>Sam &amp; Max: Culture Shock</em> is almost here.<br /><br />The "season premiere" of their highly anticipated point n' click is coming to subscription-based gaming service GameTap on October 17th, with the worldwide release (read: no subscription necessary) some two weeks after that. Telltale is still mum on the cost of the direct download, but did say it would weight in at a svelte 75MB. Considering that <em>Bone's</em> 4-6 hours of gameplay goes for $13, we imagine <em>Sam &amp; Max's</em> estimated 1.5 hours will go for considerably, but not proportionally, less.* The other option, of course, is signing up for GameTap's free two week trial. We imagine that, like any free trial, they're counting on enough people wanting <em>Sam &amp; Max</em> two weeks early, that they'll trudge through the sign-up process, play the game, and then either decide the $10 monthly fee is entirely fair or just neglect to cancel it out of sheer laziness.<br /><br />Depending on Telltale's <em>S&amp;M</em> release schedule (designed to be shorter installments, released more frequently), the GameTap subscription may work out to being only marginally more expensive than downloading each episode individually. Add a couple more episodic series (<a href="http://www.joystiq.com/2006/08/25/penny-arcade-presents-penny-arcade-game-starring-penny-arcade/">Penny Arcade</a>, anyone?) or some MMO content (<em>Uru Live</em>) and you've got yourselves a really compelling package; the HBO of the episodic gaming scene. <br /><br /><em>*We've just called our bookie, our money's on $7.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/07/sam-and-max-season-premiere-oct-17-on-gametap/">Sam &amp; Max "season premiere" Oct. 17 on GameTap</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Sep 2006 19:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.telltalegames.com/blogs/telltale/?permalink=E9A383B698B4574926042E420ECEB1DA.txt&amp;smm=y>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/07/sam-and-max-season-premiere-oct-17-on-gametap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/665510/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/07/sam-and-max-season-premiere-oct-17-on-gametap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>PC</category><category>Sam and Max</category><category>SamAndMax</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 07 Sep 2006 19:25:00 EST</pubDate></item><item><title><![CDATA[GSW talks Sam &amp; Max with Telltale's Dan Connors]]></title><link>http://www.joystiq.com/2006/06/14/gsw-talks-sam-and-max-with-telltales-dan-connors/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/14/gsw-talks-sam-and-max-with-telltales-dan-connors/</guid><comments>http://www.joystiq.com/2006/06/14/gsw-talks-sam-and-max-with-telltales-dan-connors/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://www.gamesetwatch.com/2006/06/gamesetinterview_telltale_game.php"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/samandmax_silhouette.jpg" /></a><br />While we were tooling around GameSetWatch, a certain rabbity-thing/dog duo caught our eye. As readers of the site know, there are few things we like more than <em>Sam &amp; Max</em> ... weeelll, maybe being called [<em>fill in your gaming platform of choice</em>] fanboys by our dear readers, but few things beyond that. <br /><br />So it was with great pleasure we noted the second <a href="http://www.gamesetwatch.com/2006/06/gamesetinterview_telltale_game.php">installment</a> of GSW's new interview column (last week was <a href="http://www.joystiq.com/2006/06/06/mit-prof-henry-jenkins-talks-gaming-look-at-him-go/">Henry Jenkins</a>) wherein they talk with Telltale Games' Dan Connors about -- what else? -- episodic distribution! When asked why the episodes would be shorter than the <em>Bone</em> games, Connors responded, "Because they will be coming out on a much tighter schedule." With a several month break between <em>Bone</em> episodes so far, it sounds like Telltale is trying to pick up the pace for <em>Sam &amp; Max</em>. <br /><br />There's some more nuts and bolts about who's writing what and why GameTap is a good partner (FYI: "Turner has been very successful in creating networks and they are putting a lot of resources into ensuring GameTap is a success"), though we'd have liked to hear more about LucasArts abandoning their classic point-and-clicks for endless <em>Star Wars</em> sequels. But maybe we're just masochists.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/14/gsw-talks-sam-and-max-with-telltales-dan-connors/">GSW talks Sam &amp; Max with Telltale's Dan Connors</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Jun 2006 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesetwatch.com/2006/06/gamesetinterview_telltale_game.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/14/gsw-talks-sam-and-max-with-telltales-dan-connors/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/633409/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/14/gsw-talks-sam-and-max-with-telltales-dan-connors/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>PC</category><category>Sam and Max</category><category>SamAndMax</category><category>Telltale</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 14 Jun 2006 23:30:00 EST</pubDate></item><item><title><![CDATA[Sam &amp; Max not GameTap exclusive]]></title><link>http://www.joystiq.com/2006/05/10/sam-and-max-not-gametap-exclusive/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/10/sam-and-max-not-gametap-exclusive/</guid><comments>http://www.joystiq.com/2006/05/10/sam-and-max-not-gametap-exclusive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.telltalegames.com/samandmax/faq"><img vspace="16" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/05/Sam-Max-bannerfun-w00t.jpg" alt="" /></a>Joystiq reader Danno has pointed out that, according to the <em>Sam &amp; Max</em> F.A.Q., gamers will <strong>not</strong> need a GameTap subscription (a <a href="http://www.joystiq.com/2006/05/09/sam-and-max-to-debut-this-fall-on-gametap/">correction</a> we need to make for the better of society): in fact, the title will still be available as a download via TellTale's main page in the same manner in which <em>Bone</em> is currently offered.<br /><br />The F.A.Q. further offers some tidbits about the voice acting (which is not being done by any <em>Sam &amp; Max</em> veterans -- "Take a few minutes to stomp your feet and swear at us. We'll wait."), their decision to work with GameTap ("They're giving us the freedom to make the games Sam &amp; Max deserve"), and their decision to work in 3D (series creator Steve Purcell's <a href="http://www.pixar.com">day job</a>).<br /><br />We're excited; the title is due out in the fall and a downloadable trailer is purported to hit the internet on Thursday -- be sure to check it out for some old-school adventure action.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/10/sam-and-max-not-gametap-exclusive/">Sam &amp; Max not GameTap exclusive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 May 2006 02:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.telltalegames.com/samandmax/faq>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/10/sam-and-max-not-gametap-exclusive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/616745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/10/sam-and-max-not-gametap-exclusive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lucasarts</category><category>PC</category><category>purcell</category><category>sam and max</category><category>SamAndMax</category><category>steve purcell</category><category>StevePurcell</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 10 May 2006 02:25:00 EST</pubDate></item><item><title><![CDATA[2nd Bone episode price slashed to $12.99]]></title><link>http://www.joystiq.com/2006/04/05/2nd-bone-episode-price-slashed-to-12-99/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/05/2nd-bone-episode-price-slashed-to-12-99/</guid><comments>http://www.joystiq.com/2006/04/05/2nd-bone-episode-price-slashed-to-12-99/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.telltalegames.com/pr/?permalink=396C2C0F1B6EA0D2FA936E4E1F70CE42.txt&amp;smm=y"><img width="225"vspace="4" hspace="4" height="321" border="0" align="right" alt=""src="http://www.joystiq.com/media/2006/04/telltalegames_salesign.jpg" /></a>Telltale Games have announced the secondepisode in their ongoing <em>Bone</em> series, <em>Bone Act 2: The Great Cow Race</em>, will carry a new, moreattractive price point of $12.99, an impressive 35% drop from the first offering's $19.99 price. <br /><br />TelltaleCEO Dan Connors defines their competition saying, "We will expand the audience for games enormously by setting aprice that competes directly with DVDs, music CDs, books and cable television." They've <ahref="http://www.joystiq.com/2006/03/14/bone-the-great-cow-race-drops-in-april/">already discussed</a> other aspectsthey've sought to improve upon from the initial episode, including the oft-criticized length. In blunt terms,Telltale's sophomore effort hopes to deliver more game for less money. <br /><br />They are clear to specify this onlyapplies to the upcoming <em>Bone</em> episodes: "As of today, the company is lowering all episodes in the<em>Bone</em> series distributed through its digital download channel to the new lower price of $12.99 each in linewith the new structure." <br /><br />Either this price might not apply to the forthcoming episodic <em>Sam andMax</em> game or, more likely, Telltale has simply avoided making any promises for a product that isn't ready to shipyet. <em>Bone Act 2: The Great Cow Race </em>will be available later this month. <em><br /></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/05/2nd-bone-episode-price-slashed-to-12-99/">2nd Bone episode price slashed to $12.99</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Apr 2006 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.telltalegames.com/pr/?permalink=396C2C0F1B6EA0D2FA936E4E1F70CE42.txt&amp;smm=y>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/05/2nd-bone-episode-price-slashed-to-12-99/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/605715/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/05/2nd-bone-episode-price-slashed-to-12-99/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bone</category><category>PC</category><category>Price Drop</category><category>PriceDrop</category><category>Sam and Max</category><category>SamAndMax</category><category>The Great Cow Race</category><category>TheGreatCowRace</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 05 Apr 2006 01:00:00 EST</pubDate></item><item><title><![CDATA[Telltale gets funding for episodic adventures]]></title><link>http://www.joystiq.com/2006/03/01/telltale-gets-funding-for-episodic-adventures/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/01/telltale-gets-funding-for-episodic-adventures/</guid><comments>http://www.joystiq.com/2006/03/01/telltale-gets-funding-for-episodic-adventures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=2370&amp;Itemid=2"><img width="225"vspace="4" hspace="4" height="188" border="1" align="right" alt=""src="http://www.joystiq.com/media/2006/03/bone_telltale.jpg" /></a>Next Generation <ahref="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=2370&amp;Itemid=2">reports</a> thatTelltale Games, creators of the episodic adventure game <em>Bone</em> and the proud home of the upcoming episodic<em>Sam and Max</em> game, has received $825K in funding "to expand its technology development, marketing andinvestment efforts." The investment brings their total seed funding to $1.4 million.<br /><br />The purview ofTelltale Games was to reduce costs attributable to publisher overhead by delivering games directly to audiencesepisodically. The point and click adventure game genre was thought to be unprofitable leading, in part, to thecontinued delays and cancellations of the <em>Sam and Max</em> games. Thanks investment group for helping to get ourfavorite dog and rabbity-thing duo back on track!<br /><br /><strong>See also:<br /></strong><a rel="bookmark"href="http://www.joystiq.com/2006/02/28/telltale-bone-and-sam-and-max-at-wondercon/"><span id="pt594999">Telltale,Bone, and Sam and Max at Wondercon</span></a><br /><a rel="bookmark"href="http://www.joystiq.com/2005/09/15/sam-amp-max-stage-a-comeback-for-real-this-time/"><span id="pt74730">Sam &amp;Max stage a comeback -- for real this time</span></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/01/telltale-gets-funding-for-episodic-adventures/">Telltale gets funding for episodic adventures</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Mar 2006 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=2370&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/01/telltale-gets-funding-for-episodic-adventures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/595572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/01/telltale-gets-funding-for-episodic-adventures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bone</category><category>Jeff Smith</category><category>JeffSmith</category><category>PC</category><category>Sam and Max</category><category>SamAndMax</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 01 Mar 2006 16:00:00 EST</pubDate></item><item><title><![CDATA[Telltale, Bone, and Sam and Max at Wondercon]]></title><link>http://www.joystiq.com/2006/02/28/telltale-bone-and-sam-and-max-at-wondercon/</link><guid isPermaLink="true">http://www.joystiq.com/2006/02/28/telltale-bone-and-sam-and-max-at-wondercon/</guid><comments>http://www.joystiq.com/2006/02/28/telltale-bone-and-sam-and-max-at-wondercon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.gamasutra.com/features/20060224/waugh_01.shtml"><img width="225" vspace="4" hspace="4" height="169"border="1" align="right" src="http://www.joystiq.com/media/2006/02/ss_bn_foneDragon.jpg" alt="" /></a>Gamasutra has a<a href="http://www.gamasutra.com/features/20060224/waugh_01.shtml">feature up</a> about&nbsp; Telltale Games, theindependent developer working on episodic adventure games <em>Bone </em>and <em>Sam and Max</em>. CEO Dan Conners andTelltale compatriots--all LucasArts alums--participated in a panel at the Wondercon comic convention in San Fransisco,touching on topics ranging from episodic gaming to collaborating with artists like Jeff Smith and Steve Purcell. <br/><br />Conners fielded questions concerning episodic gaming, and the ability to tailor content to suit consumerresponse. Gamasutra writes, "In response to one early question, Conners explained how feedback helped to shape thesecond <em>Bone </em>game. Although they had consciously designed the first game to be linear and relatively narrow inthe options available to the player, the team received lots of complaints from experienced gamers who found the gameclunky and a little tedious; partially as a response, they rebalanced the second game to offer 'more choices, moreoptions.'"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/02/28/telltale-bone-and-sam-and-max-at-wondercon/">Telltale, Bone, and Sam and Max at Wondercon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Feb 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/features/20060224/waugh_01.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/28/telltale-bone-and-sam-and-max-at-wondercon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/594999/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/28/telltale-bone-and-sam-and-max-at-wondercon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bone</category><category>PC</category><category>Sam and Max</category><category>SamAndMax</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 28 Feb 2006 08:00:00 EST</pubDate></item></channel></rss>