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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Yes, Grand Theft Auto V is set in Los Santos and will have multiplayer]]></title><link>http://www.joystiq.com/2011/11/03/yes-grand-theft-auto-v-is-set-in-los-santos-and-will-have-multi/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/03/yes-grand-theft-auto-v-is-set-in-los-santos-and-will-have-multi/</guid><comments>http://www.joystiq.com/2011/11/03/yes-grand-theft-auto-v-is-set-in-los-santos-and-will-have-multi/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/grand-theft-auto-v-image.jpg" style="width: 530px; height: 435px; " /></div>
You've likely gleaned as much from yesterday's big <a href="http://www.joystiq.com/2011/11/02/gta-5-trailer/"><em>Grand Theft Auto V</em> debut trailer</a>, but this morning's <a href="http://ir.take2games.com/phoenix.zhtml?c=86428&amp;p=irol-newsArticle&amp;ID=1625672&amp;highlight=">official announcement</a> of the game from Rockstar confirms a "Los Santos" (Los Angeles-ish) setting, as well as the return of online multiplayer. "<em>Grand Theft Auto V</em> focuses on the pursuit of the almighty dollar in a re-imagined, present-day Southern California," the release reads, specifically pointing to "Los Santos and surrounding hills, countryside, and beaches" as the locales.<br />
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Predictably, the announcement calls <em>GTAV</em> "the largest and most ambitious game Rockstar has yet created," and company co-head Sam Houser characterizes the project as "another radical reinvention of the Grand Theft Auto universe." From that debut teaser, we're ... awaiting further evidence of that "radical reinvention" Houser promises. But hey, at least it looks like planes are back in the mix!<br />
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Despite making the game even more official, Rockstar has yet to announce a release window or platforms for the Rockstar North-led project.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/03/yes-grand-theft-auto-v-is-set-in-los-santos-and-will-have-multi/">Yes, Grand Theft Auto V is set in Los Santos and will have multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Nov 2011 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/03/yes-grand-theft-auto-v-is-set-in-los-santos-and-will-have-multi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20097546/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/03/yes-grand-theft-auto-v-is-set-in-los-santos-and-will-have-multi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grand-theft-auto-5</category><category>gta5</category><category>los-santos</category><category>microsoft</category><category>multiplayer</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>rockstar-games</category><category>rockstar-north</category><category>sam-houser</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 03 Nov 2011 09:15:00 EST</pubDate></item><item><title><![CDATA[Take-Two renews employment agreement with Rockstar bosses]]></title><link>http://www.joystiq.com/2011/05/24/take-two-renews-employment-agreement-with-rockstar-bosses/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/24/take-two-renews-employment-agreement-with-rockstar-bosses/</guid><comments>http://www.joystiq.com/2011/05/24/take-two-renews-employment-agreement-with-rockstar-bosses/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/24/take-two-renews-employment-agreement-with-rockstar-bosses/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/anywere.jpg" style="border-width: 0px; border-style: solid; margin: 0px; width: 530px; height: 326px;" /></a></div>
As part of its <a href="http://ir.take2games.com/phoenix.zhtml?c=86428&amp;p=irol-newsArticle&amp;ID=1567402&amp;highlight">latest financial report</a>, Take-Two announced that it has renewed its employment agreement with "key members of the creative team of Rockstar Games." Namely, both Sam and Dan Houser, along with Leslie Benzies, have renewed their agreements on "substantially similar economic terms."<br />
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Take-Two CEO Strauss Zelnick spoke highly of the <a href="http://joystiq.com/tag/rockstar">Rockstar</a> team, alluding to it as "the best creative talent in the industry." He added that Take-Two looks forward to working with Rockstar for "many years to come." In other words, it looks like Take-Two is holding on tightly to what is undoubtedly its biggest gun.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/24/take-two-renews-employment-agreement-with-rockstar-bosses/">Take-Two renews employment agreement with Rockstar bosses</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 May 2011 17:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/24/take-two-renews-employment-agreement-with-rockstar-bosses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19949137/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/24/take-two-renews-employment-agreement-with-rockstar-bosses/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dan-houser</category><category>ds</category><category>Leslie-Benzies</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>psp</category><category>rockstar</category><category>sam-houser</category><category>sony</category><category>take-two</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 24 May 2011 17:04:00 EST</pubDate></item><item><title><![CDATA[Houser: Freedom of expression 'easier' in games]]></title><link>http://www.joystiq.com/2009/01/29/houser-freedom-of-expression-easier-in-games/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/29/houser-freedom-of-expression-easier-in-games/</guid><comments>http://www.joystiq.com/2009/01/29/houser-freedom-of-expression-easier-in-games/#comments</comments><description><![CDATA[<div align="left"><a href="http://www.telegraph.co.uk/scienceandtechnology/technology/technologyreviews/videogamereviewsandpreviews/4373632/Dan-Houser-interview-Rockstar-Gamess-writer-for-GTA-4-and-The-Lost-And-Damned.html"><img hspace="4" border="0" align="right" vspace="4" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/rockstargameslogo290109225.jpg" alt="" /></a>Rockstar Games' vice-president of creativity, Dan Houser, was recently interviewed by <a href="http://www.telegraph.co.uk/scienceandtechnology/technology/technologyreviews/videogamereviewsandpreviews/4373632/Dan-Houser-interview-Rockstar-Gamess-writer-for-GTA-4-and-The-Lost-And-Damned.html">The Telegraph</a>, a UK newspaper. Houser commented on the state of video games as a respected form of expression, comparing the industry to books and movies. "I think the medium is still very young. It's not a baby, but it's still probably an infant. So everything is growing and evolving as we go along and we're still figuring out how to do stuff." When asked whether he thinks it'll be long before game writers are treated with the same respect as movie or TV writers, however, he responded with, "I hope it's long.<br /></div>
<br />"Movies and TV and books have become so structured in the way they have to approach things. Not working in that environment gives us enormous freedom. I'd rather keep the freedom and not have the respect." While the narrative freedom for games may be massive, the number of people willing to take advantage of that is sadly small. Video game writing is getting better, thanks to dedicated in-house and freelance writers in the industry, but these are still relatively few and far between. <br /><br />[Via <a href="http://www.gamesindustry.biz/articles/houser-lack-of-respect-for-videogames-grants-freedom">GI.biz</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/29/houser-freedom-of-expression-easier-in-games/">Houser: Freedom of expression 'easier' in games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Jan 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.telegraph.co.uk/scienceandtechnology/technology/technologyreviews/videogamereviewsandpreviews/4373632/Dan-Houser-interview-Rockstar-Gamess-writer-for-GTA-4-and-The-Lost-And-Damned.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/29/houser-freedom-of-expression-easier-in-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1444271/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/29/houser-freedom-of-expression-easier-in-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grand-theft-auto</category><category>gta-iv</category><category>gta-iv-the-lost-and-damned</category><category>rockstar</category><category>sam-houser</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Thu, 29 Jan 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Rockstar vets cement long-term deal with Take-Two]]></title><link>http://www.joystiq.com/2008/12/18/rockstar-vets-cement-long-term-deal-with-take-two/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/18/rockstar-vets-cement-long-term-deal-with-take-two/</guid><comments>http://www.joystiq.com/2008/12/18/rockstar-vets-cement-long-term-deal-with-take-two/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamespot.com/news/6202435.html?tag=latestheadlines;title;1"><img width="225" vspace="4" hspace="4" height="206" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/samhouser225.jpg" /></a>For brothers who've become popular creating games starring characters who seek out freedom from society's corporate machine this is a strange move but <a href="http://www.gamespot.com/news/6202435.html?tag=latestheadlines;title;1">not unexpected</a>. Take-Two Interactive have announced a new long-term agreement with "key members of the creative team" behind <em><a href="http://www.joystiq.com/tag/gtaiv">Grand Theft Auto IV</a></em>, including Sam (pictured) and Dan Houser. Terms of the agreement would see the team locked into an publishing deal with Take-Two until January 31, 2012.<br /> <br /> The arrangement also includes a new incentive compensation program for the Rockstar Games label and an agreement from Take-Two "to fund the future development of certain new intellectual property to be owned by a newly formed company controlled by key Rockstar Games team members." Our guess? <a href="http://en.wikipedia.org/wiki/Lemmings_(video_game)"><em>Lemmings Kart Racing</em></a>. Believe.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/18/rockstar-vets-cement-long-term-deal-with-take-two/">Rockstar vets cement long-term deal with Take-Two</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Dec 2008 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6202435.html?tag=latestheadlines;title;1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/18/rockstar-vets-cement-long-term-deal-with-take-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1404772/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/18/rockstar-vets-cement-long-term-deal-with-take-two/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Breaking</category><category>dan-houser</category><category>grand-theft-auto</category><category>grand-theft-auto-4</category><category>grand-theft-auto-iv</category><category>gtaiv</category><category>rockstar</category><category>rockstar-games</category><category>rockstar-north</category><category>sam-houser</category><category>take-two</category><category>take-two-interactive</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 18 Dec 2008 09:45:00 EST</pubDate></item><item><title><![CDATA[Pachter predicts bidding war over Rockstar's Houser brothers]]></title><link>http://www.joystiq.com/2008/09/15/pachter-predicts-bidding-war-over-rockstars-houser-brothers/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/15/pachter-predicts-bidding-war-over-rockstars-houser-brothers/</guid><comments>http://www.joystiq.com/2008/09/15/pachter-predicts-bidding-war-over-rockstars-houser-brothers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamedaily.com/articles/news/pachter-taketwo-may-lose-rockstars-housers/?biz=1"><img width="490" vspace="4" hspace="0" height="323" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/gtaacquisition.jpg" /></a><br /></div>
Wedbush Morgan analyst Michael Pachter sees <a href="http://www.joystiq.com/2008/09/15/take-two-stock-drops-following-ea-pullout/">another challenge</a> for Take-Two Interactive, suggesting that the company could lose the talent behind the <em>Grand Theft Auto</em> franchise. In Pachter's <a href="http://www.gamedaily.com/articles/news/pachter-taketwo-may-lose-rockstars-housers/?biz=1">latest analyst note</a>, he details the possible loss of Sam and Dan Houser of Rockstar when their contract expires this upcoming February.<br /><br />Pachter expects that when their contracts expire this February, Sam and Dan Houser of Rockstar could either depart Take-Two -- robbing the company of the driving force force behind its <a href="http://www.joystiq.com/2008/05/07/ny-times-gta-iv-snatches-500-million-in-first-week/">best-selling series</a> -- or stay on at considerable expense. The analyst explains that a Houser departure would be analogous to EA's <em>Medal of Honor</em> team departing to produce Activision's <em>Call of Duty</em> franchise -- <em>GTA</em> would still live on, but it probably wouldn't be the same sales powerhouse sans the Houser brothers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/15/pachter-predicts-bidding-war-over-rockstars-houser-brothers/">Pachter predicts bidding war over Rockstar's Houser brothers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Sep 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/pachter-taketwo-may-lose-rockstars-housers/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/15/pachter-predicts-bidding-war-over-rockstars-houser-brothers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1314501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/15/pachter-predicts-bidding-war-over-rockstars-houser-brothers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dan-houser</category><category>ea</category><category>Electronic-Arts</category><category>grand-theft-auto</category><category>grand-theft-auto-4</category><category>grand-theft-auto-iv</category><category>gta</category><category>houser</category><category>sam-houser</category><category>take-two</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 15 Sep 2008 14:30:00 EST</pubDate></item></channel></rss>
