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Major Minor's Ultimate Raving High School All-star Samba de Dance Dance party @ E3 2008

The first thing we noticed when we stepped into the Showcase Pavillion at this year's E3: This is really quite small. The second thing we noticed: Everyone seems to be dancing! Everywhere we looked, there seemed to be someone (usually with a Wii Remote/Nunchuk in hand) waggling about to some vary hard-to-hear music. But don't just take our word or it. Check out our video montage of just some of the dancing fools on this year's show floor. See if you can guess which dancers are random attendees and which ones are PR people who've been assigned to pretend to be interested in dancing these same steps ALL DAMN DAY. Fun!

Continue reading Major Minor's Ultimate Raving High School All-star Samba de Dance Dance party @ E3 2008

Sega unconcerned about Wii storage, falling


Planning ahead, you're doing it wrong. That appears to be the mantra for Sega, at least when it comes to the ever-elusive topic of Wii storage. Strange, given that it's also a topic upon which the company is blazing a trail, announcing yesterday plans to release downloadable songs for the upcoming Wii-exclusive Samba de Amigo. In the same interview that gave us this insightful nugget, we also asked Sega marketing VP Sean Ratcliffe how the company plans to cope with the console's internal shortcomings, to which he had little response.

"This is an innovation for us, so we're going to test the waters and see how well this goes," he explained. "It's clearly something we'll need to address in the future, but for right now I don't think it's going to be a problem in terms of storage for us...we're going to have to cross that bridge when we come to it." Just forgive us if we don't follow you across that expanse -- that bridge is likely to fall out from under you.

For more on Sega's strategies, or lack thereof, look for the full interview soon.

Sega confirms Samba de Amigo getting DLC


Sega has confirmed earlier rumors that its upcoming Wii-vival of Samba de Amigo will support downloadable content. That's the good news. However, with the first pack of three songs scheduled to debut alongside the game's launch on September 23, the announcement feels less like a gift and more a reason for Sega to dip its hands in our back pocket by charging for content that should already be on the disc.

While no pricing model has yet been announced, the first set of downloads will include 80's radio chant, I Want Candy, from Bow Wow Wow; Jet's Are You Going To Be My Girl?; and Lou Bega's Mambo Mambo, with future tracks expected to be made available "on a regular basis." We hope not too regular, unless a little thing called storage is sorted out first. Perhaps we should be diving into couch cushions, looking for SD cards instead of loose change.

[Via press release]

Leaked box art shows maraca attachments for Samba de Amigo

Here at Joystiq, we've been pretty consistent in our hatred of useless plastic attachments for the Wii Remote. We might have to break our streak, though, as we're uncharacteristically excited about the maraca attachments that were recently shown as part of the leaked box art for the Wii version of Samba de Amigo. There's just something about the weight and sound of those vibrating plastic beads that helped make the maraca shaking on the Dreamcast a transcendent experience, and one we're glad we'll now be able to relive on the Wii. We're not changing our minds on the Wii Wheel, though. We have to keep our hater-rating up somehow ...

Samba de Amigo gets patently nutty trailer

As much as we love our friends at MTV Multiplayer, we'd like to request that they not get exclusive trailers anymore. Why? Well, like all MTV videos, the above Samba de Amigo trailer isn't viewable in the UK or Canada. Maybe we're just naive, but we think seeing crazy trailers for Wii games is an inalienable right (like hugs) and we don't think anyone's day should be be without some nutty, PaRappa-the-Rapper-goes-South-of-the-Border action ... even if they are Canadian.

We'd love to paint a word picture for our Brit friends, but honestly, there are no words in English that can accurately reflect how rad it is watching a monkey play maracas. ... Hey, don't blame us, it's your language.

Rumor: Samba de Amigo for Wii getting downloadables

Since revealing intentions to charge money for some measure of online content in February, Nintendo has kept its future plans for our wallets quietly under wraps. However, new box art found on GameStop's online store seems to indicate that Sega's upcoming maraca-deficient revival of office favorite Samba De Amigo may have us praying to the microtransaction gods when the game ships for the Wii this August.

While nothing has been announced by either Sega or Nintendo, the new box art, uncovered by the sleuths at NeoGAF, carries the red "Pay to Play" program logo first shown at GDC by Nintendo to identify games that carry some sort of online fee. As our our friends at Wii Fanboy theorize, it seems likely that the game could finally introduce downloadable songs to Wii, which if true will just make the Wii versions of Guitar Hero III and Rock Band feel that much more feature bankrupt.

[Via Wii Fanboy]

Joystiq hands-on: Samba de Amigo (Wii)

Samba de Amigo without maracas is like seeing an old friend you've missed for years; it's still the same person, but the subtle changes add up. The Wii's Fall, 2008 version of Samba De Amigo follows the idea of the first, with gamers shaking two controllers -- any two, as long as one is a Remote -- in time with music and on-screen commands. The game reads the angle of the controller, which generally simulates the low, medium, and high positions.

But the Remote and Nunchuk just don't feel the same as the original maracas. Sega representatives mentioned that the company is still considering input device add-ons and alternatives; the game might even ship with a new maraca controller. (I wouldn't bet on it, but apparently, it's still a possibility.) Short of that, it might include some sort of rattling add-on, like the Wii Wheel of rhythm games.

I flailed and shook to a few Samba tracks from the game's more-than-40 options. Sega is including many from the Japan-only Samba 2K release as well as classics and new tunes. Mentioned music and musicians include "La Bamba," "Take On Me," "Santana," and "The Gypsy Kings." While any music game plays better with your favorite songs, Samba has been less about the tracks and more about the maracas. I was entertained, but I missed that rattle.

Gallery: Samba de Amigo (Wii)

Continue reading Joystiq hands-on: Samba de Amigo (Wii)

Gearbox Software defends in-game ad deal


Gearbox Software founder, Randy Pitchford, has commented on the developer's blog regarding its recent in-game advertisement agreement with Double Fusion, quelling concerns that Brothers in Arms would become Brothers in Ads. "We respect any contempt for exploitive advertising that negatively effects the integrity or the quality of the game because we, as hardcore gamers, share that same contempt," writes Pitchford. He further emphasizes, "We hate exploitive advertising that doesn't offer value to the gamer."

In the category of advertising Gearbox doesn't hate, lies the kind that improves authenticity. Gearbox provides the example of a Philips factory in Brothers in Arms: Hell's Highway, a historical site which would detract from authenticity sans the appropriate (and accurate to 1944) branding. Pitchford also lists increased budgets and out-of-game promotion as potential benefits that "we hope come from Double Fusion helping to connect Gearbox with advertisers."

"If you see in-game ads for some stupid product that has nothing to do with the context in which it occurs and actually detracts from the experience, then you can feel justified in bashing the developer, publisher, or advertiser that made that decision," concludes Pitchford. Fair enough -- but we'd better not be stopping at a Burger King in our trek across Borderlands, mister.

First early footage of Samba de Amigo for Wii

Since it was revealed months ago, rhythm gamers have wondered what Samba de Amigo for the Wii would actually look like in action. Now that Dutch site SegaOnline has put up what's reportedly the first footage from an early build of the game, it turns out that the Wii version looks ... a lot like the Dreamcast version.

While the return of the game's signature aesthetic and gameplay is inspiring, the actual controls displayed on the video are much less so. The below footage shows the on-screen "maraca" location sensor jumping around like a Mexican bean as the player shakes it up. A rough translation of the site's report even goes so far as to say that "this version is not even equipped with good control." Here's hoping Gearbox can fix that, er, minor problem by the time the game sees eventual release.

Continue reading First early footage of Samba de Amigo for Wii

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