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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[How Blizzard makes the StarCraft 2 races so iconic]]></title><link>http://www.joystiq.com/2011/10/25/how-blizzard-makes-the-starcraft-2-races-so-iconic/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/25/how-blizzard-makes-the-starcraft-2-races-so-iconic/</guid><comments>http://www.joystiq.com/2011/10/25/how-blizzard-makes-the-starcraft-2-races-so-iconic/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/10/25/how-blizzard-makes-the-starcraft-2-races-so-iconic/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/starcraft2unitstosszerg.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
The <a href="http://joystiq.com/game/starcraft-2"><em>StarCraft 2</em></a> preview for <em>Heart of the Swarm</em> on display at BlizzCon 2011 last week was pretty much <a href="http://www.joystiq.com/2011/05/31/starcraft-2-heart-of-the-swarm-preview-kerrigan-again/">the same thing we saw</a> a few months ago on the Blizzard campus. Fun as it was, we instead used our short time talking with with Blizzard's lead art director Samwise Dider to have him let us in on just how Blizzard is able to make <em>StarCraft</em>'s three races so darn iconic.<br />
<br />
His answer was pretty simple. "Protoss," he says, "they're basically elliptical and circular. Terran are basically angular and square, and Zerg are very erratic and organic and spiky." Sounds plain enough. But when one of the game's new units (specifically the Protoss' Tempest, a strong capital ship with some heavy anti-zerg ability) showed up on the screen during the Opening Ceremony, players immediately knew the 'toss were getting a new toy. Is it as easy as shapes?<br />
<br />
"With Protoss," says Didier, "as long as you have a few of the basic things; big golden arcs and sweeping sort of angelic-looking wings and surfaces, you can make almost anything into Protoss. With Terran, they're all about the clunkiness, boxes, utilitarian. You take em out of the box, they're ready to go."<br />
<br />
And the Zerg? They're "just a gumbo of teeth and snot and bile," according to Didier. "We wrap them in the movement of a snake or a spider or a roach, there's your Zerg stuff." Boiling these races down into their elements like that is just another reason why this company, and its games, are so incredibly popular. "It's very easy to tell these races apart, because they are so diametrically opposed," Didier concludes, before deconstructing the series completely: "Gold, gray, brown."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/starcraft-2-heart-of-the-swarm-10-21-11/">StarCraft 2: Heart of the Swarm (10/21/11)</a></strong></p><a href="http://www.joystiq.com/photos/starcraft-2-heart-of-the-swarm-10-21-11/#4548260"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/2blizzconjunglesized_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starcraft-2-heart-of-the-swarm-10-21-11/#4548261"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/4blizzconcitysized_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starcraft-2-heart-of-the-swarm-10-21-11/#4548262"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/4blizzconwintersized_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starcraft-2-heart-of-the-swarm-10-21-11/#4548263"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/abathur-assists-you-with-evolving-your-swarmsized_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starcraft-2-heart-of-the-swarm-10-21-11/#4548264"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/a-swarm-host-siege-01sized_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/25/how-blizzard-makes-the-starcraft-2-races-so-iconic/">How Blizzard makes the StarCraft 2 races so iconic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Oct 2011 18:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/25/how-blizzard-makes-the-starcraft-2-races-so-iconic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20087853/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/25/how-blizzard-makes-the-starcraft-2-races-so-iconic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>boxes</category><category>design</category><category>pc</category><category>protoss</category><category>samwise-didier</category><category>starcraft-2</category><category>starcraft-2-heart-of-the-swarm</category><category>terran</category><category>zerg</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 25 Oct 2011 18:16:00 EST</pubDate></item><item><title><![CDATA[Blizzard DOTA, coming soon to a new platform called Blizzard Arcade]]></title><link>http://www.joystiq.com/2011/10/25/blizzard-dota-coming-soon-to-a-new-platform-called-blizzard-arc/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/25/blizzard-dota-coming-soon-to-a-new-platform-called-blizzard-arc/</guid><comments>http://www.joystiq.com/2011/10/25/blizzard-dota-coming-soon-to-a-new-platform-called-blizzard-arc/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/10/25/blizzard-dota-coming-soon-to-a-new-platform-called-blizzard-arc/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/blizzarddotaheader.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
<em>Blizzard DOTA</em> was back on the floor of BlizzCon 2011 last week, after spending a year away from the spotlight <a href="http://www.joystiq.com/2011/08/22/blizzard-dota-hits-the-reset-button/">being "completely rebooted."</a> We <a href="http://massively.joystiq.com/2011/10/21/hands-on-with-blizzard-dota-tweaking-the-genre-blizzard-created/">played the game as soon as we possibly could</a>, finding it to be a much more polished take on the popular multiplayer online battle arena (MOBA) gametype.<br />
<br />
"Last year we had basically the style of the art, and the look that we were going for," says Samwise Didier, Blizzard's Senior Art Director. But as I said <a href="http://www.joystiq.com/2010/10/24/starcraft-2-mods-preview/">when I played the early version of the mod</a>, the game itself wasn't quite as polished as the look and feel. "This year," says Didier, "we really focused on taking the DOTA-style game and really making it our own."<br />
<br />
Blizzard has done a few interesting things to the gametype that has made <em>League of Legends </em>and <em>Heroes of Newerth</em> so popular. But the most interesting may just be how the company plans to release it. Blizzard is going to make sure everyone has a chance to check it out, even if they don't own <em>StarCraft 2</em>. "We haven't figured out the details," says Didier. "But there will be a free-to-play <em>Blizzard DOTA</em> on our Blizzard Arcade. We don't know how many heroes there will be, or how many maps, but we definitely want to make sure that everyone knows it will be free-to-play."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/blizzard-dota-10-21-11/">Blizzard DOTA (10/21/11)</a></strong></p><a href="http://www.joystiq.com/photos/blizzard-dota-10-21-11/#4548211"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/arthas-fighting-ogrekingsized_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blizzard-dota-10-21-11/#4548212"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/arthas-goes-for-the-towersized_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blizzard-dota-10-21-11/#4548213"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/assaulting-the-red-basesized_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blizzard-dota-10-21-11/#4548214"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/characterselectarthassized_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blizzard-dota-10-21-11/#4548215"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/characterselectmuradinsized_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/10/25/blizzard-dota-coming-soon-to-a-new-platform-called-blizzard-arc/" rel="bookmark">Continue reading <em>Blizzard DOTA, coming soon to a new platform called Blizzard Arcade</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/25/blizzard-dota-coming-soon-to-a-new-platform-called-blizzard-arc/">Blizzard DOTA, coming soon to a new platform called Blizzard Arcade</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Oct 2011 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/25/blizzard-dota-coming-soon-to-a-new-platform-called-blizzard-arc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20089385/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/25/blizzard-dota-coming-soon-to-a-new-platform-called-blizzard-arc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard-dota</category><category>blizzcon-2011</category><category>dota</category><category>kerrigan</category><category>moba</category><category>pc</category><category>samwise-didier</category><category>starcraft-2-heart-of-the-swarm</category><category>thrall</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 25 Oct 2011 10:45:00 EST</pubDate></item><item><title><![CDATA[World of Warcraft's Samwise Didier talks about finally bringing his Pandaren to life]]></title><link>http://www.joystiq.com/2011/10/21/world-of-warcrafts-samwise-didier-talks-about-finally-bringing/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/21/world-of-warcrafts-samwise-didier-talks-about-finally-bringing/</guid><comments>http://www.joystiq.com/2011/10/21/world-of-warcrafts-samwise-didier-talks-about-finally-bringing/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/21/world-of-warcrafts-samwise-didier-talks-about-finally-bringing/"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/chenstormstoutpandaren.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; " /></a></div>
The newly announced <em>Mists of Pandaria</em> expansion for Blizzard's<em> World of Warcraft </em>finally brings <a href="http://www.wowwiki.com/Pandaren">the long-awaited Pandaren race</a> to the fantasy world of Azeroth, and while many players have been waiting to see pandas officially implemented into the game, no one, perhaps, has been waiting longer than <a href="http://en.wikipedia.org/wiki/Samwise_Didier">Samwise Didier</a>. Blizzard's longtime art director originally created the race in his own art, and up until this release, they existed only in bits and pieces of legends inside the games, as little in-jokes or secrets.<br />
<br />
"It's very personal to me," Didier tells us at BlizzCon this week. "It all started with a picture done for Christmas after the birth of my daughter." Since that first piece of concept art, the Pandaren have always been a fan favorite race (combining a heady mix of panda humanoids, Eastern-style religions and mythology, and even beer brewing monks), and while Didier is quick to point out that lots of people are working on <em>Mists of Pandaria</em>, he's thrilled to see his personal creation come to virtual life. "I'm not trying to take away" credit for the expansion, he says, quickly acknowledging all of the creative folks at Blizzard, "however many it takes to make a game. But it's nice to know that some goofy thought in my head, done for that reason, for my kid, turned into this."<br />
<br />
Does the portrayal live up to what Didier envisioned? "Yeah, and then some," he says. "There was only a few Pandaren pictures, and most of them were of <a href="http://www.wowwiki.com/Chen_Stormstout">Chen [Stormstout]</a>, a big fat sweaty heavy, beer-drinking Pandaren. Well that's not the entire society. He's sort of the anomaly. He likes to go to the outside world. So what do the normal Pandarens do, what is their normal culture like? A lot of sweat went into designing that."<br />
<br />
But Didier does say that whenever the expansion finally arrives, and the race long hidden in <em>Warcraft</em>'s shadows finally gets their time in the spotlight, he'll be proud they're there. "It was one of the last things that I really wanted to see in <em>World of Warcraft</em>, which is <em>Warcraft</em> in general," he says, after having worked on some of the most iconic designs in Blizzard's legendary game franchises. "Now I can almost say, well, I think I've done good with <em>Warcraft</em> -- they're finally in."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/21/world-of-warcrafts-samwise-didier-talks-about-finally-bringing/">World of Warcraft's Samwise Didier talks about finally bringing his Pandaren to life</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Oct 2011 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/21/world-of-warcrafts-samwise-didier-talks-about-finally-bringing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20087764/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/21/world-of-warcrafts-samwise-didier-talks-about-finally-bringing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>blizzcon-2011</category><category>legend</category><category>mists-of-pandaria</category><category>pandaren</category><category>pc</category><category>samwise-didier</category><category>world-of-warcraft</category><category>world-of-warcraft-mists-of-pandaria</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 21 Oct 2011 19:15:00 EST</pubDate></item><item><title><![CDATA[Blizzard interview: Samwise Didier talks Starcraft 2]]></title><link>http://www.joystiq.com/2009/08/31/blizzard-interview-samwise-didier-talks-starcraft-2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/31/blizzard-interview-samwise-didier-talks-starcraft-2/</guid><comments>http://www.joystiq.com/2009/08/31/blizzard-interview-samwise-didier-talks-starcraft-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.sonsofthestorm.com/viewer.php?artist=samwise&amp;cat=starcraft&amp;art=6"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/samwiselogos1.jpg" /></a><br />
<div align="left">These days Samwise Didier is better known as the lead singer for Level 80 Elite Tauren Chieftain, but he's been a Blizzard employee since 1991, and has been churning out artwork (like the above <em>Starcraft </em>logos) for years. He also has the dubious title of the creator of the Pandaren race.<br /><br />You can check out a huge chunk of his artwork in the <a href="http://www.sonsofthestorm.com/gallery.php?artist=samwise">gallery</a> on the Sons of the Storm <a href="http://sonsofthestorm.com/">website</a>. He has a massive head of metal hair, apparently never wears pants, and is overseeing the artwork on <a href="http://www.joystiq.com/tag/Starcraft-2"><em>Starcraft 2</em></a>. We sat down with him at BlizzCon not long before L80ETC opened for Ozzy Osbourne, and chatted him up about his job. Read on for the full interview.</div>
</div><p><a href="http://www.joystiq.com/2009/08/31/blizzard-interview-samwise-didier-talks-starcraft-2/" rel="bookmark">Continue reading <em>Blizzard interview: Samwise Didier talks Starcraft 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/31/blizzard-interview-samwise-didier-talks-starcraft-2/">Blizzard interview: Samwise Didier talks Starcraft 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 31 Aug 2009 18:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/31/blizzard-interview-samwise-didier-talks-starcraft-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19145534/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/31/blizzard-interview-samwise-didier-talks-starcraft-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Art</category><category>Blizzard</category><category>Blizzcon</category><category>Blizzcon-2009</category><category>interview</category><category>L80ETC</category><category>Pandaren</category><category>Samwise-Didier</category><category>Starcraft-2</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Mon, 31 Aug 2009 18:40:00 EST</pubDate></item></channel></rss>