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Scared Stiff: Why should we care about Resident Evil 5?

That said, we nonetheless felt the game would make an appropriate end cap on our week long look at the genre Capcom helped not only create, but perfect, so we ended our week by speaking with producer Jun Takeuchi, and asked him why we should care about Resident Evil 5.
Gallery: Resident Evil 5 (06-02-2008)
Scared stiff: Why should we care about Project Origin?

However, shortly after F.E.A.R. landed on retail shelves in 2005, Monolith parted ways with BFF publisher Vivendi, a move that left all but the game's name in the hands of the developer, forcing the studio to re-brand its IP. And in 2007, Monolith turned to the gamer community, asking for creative types to submit ideas for what the sequel should be called.
The result, as it turned out, was Project Origin. But even with a name for its new baby, the question remained, and admittedly still lingers, as to if Monolith can recapture the lightning in a bottle that was F.E.A.R. To this end, we recently cornered designers Craig Hubbard and John Mulkey to ask them both why we should care about their latest offering.
Gallery: Project Origin
Scared stiff: Why should we care about Silent Hill: Homecoming?

For the series' sixth installment, Konami has handed the blood-soaked baton over to external developer Double Helix Games, a recent mash-up of The Collective and Shiny Entertainment. The result is this fall's upcoming release, Silent Hill: Homecoming, and we recently puzzled our way out of mist long enough to ask the game's lead designer, Jason Allen, just why we should care about this latest return trip to Silent Hill.
Scared stiff: Why should we care about Dead Space?

However, if our interest was piqued by the sci-fi survival horror romp through outer space, it completely pales to EA's own enthusiasm for the project, which has seen Dead Space cast in both comics as well as an upcoming animated prequel in the run up to the game's release this Halloween. But EA throwing money at a game to keep it in the news is hardly surprising, so we spoke with executive producer Glen Schofield about the project, asking him point blank why we should care about a game that, as he tells it, is about "a normal guy in a horrible situation."
Gallery: Dead Space
Scared stiff: Why should we care about Alone in the Dark?

But as all of us know, build-up seldom equals pay-off, leaving us to look upon these titles with what could be described as a mixture of cautious excitement and malaise. However, rather than simply sit and wait to see what the games have in store for us, we decided to corner the teams working on this year's more notable survival horror titles, and pick their brains in true survival horror fashion -- with an ice pick.
But having left the ice pick at the office (my bad!), we opted to simply ask those working on these titles why we should keep their games on our collective radar. This week we'll be talking with people working on such games as Dead Space, Silent Hill: Homecoming and Project Origin, and kick things off today by asking Eden Games' producer Nour Polloni about her studio's re-imagining of survival horror architect Alone in the Dark, particularly, why should we care?











