Honestly, after spending some time with LittleBigPlanet, we find it pretty hard to argue the point. For those of you who haven't taken the plunge: Is price still the issue?
Sony: No price cuts this holiday season
Honestly, after spending some time with LittleBigPlanet, we find it pretty hard to argue the point. For those of you who haven't taken the plunge: Is price still the issue?
GT5 Prologue update now available, adds 3 new cars
When you next load up Gran Turismo 5 Prologue, you'll be able to download the "GT by Citroen" concept car (pictured), the Ferrari California and the Lotus Evora. Gameplay enhancements introduced by the update include alterations to the penalty system, race difficulty levels, wireless controller responsiveness, sound volume balance and Drift Trial races, which will now feature a rolling start.
A word of caution, however: "Rankings, arcade time trial times, drift trial records, as well as vehicle-specific quick tune settings and custom key layouts will all be reset with the new update. Replay data created before the second update will no longer be viewable after this update." That's the price of Prologue progress, we suppose.
Sony's new PSP strategy: 'You cannot have ports.'
Sony hopes to guide publishers and developers down a better path, enabling them to produce PSP games that take a cue from their console versions, but leave the identical content and gameplay behind. "The recipe for success on the PSP resides simply in providing franchise games that are strong brand names like on consoles, but have unique gameplay on the system," said Koller, listing Final Fantasy VII: Crisis Core, God of War: Chains of Olympus and the forthcoming Midnight Club as titles that stand on their own, despite their recognized branding.
Koller went on to predict that 2009 would see "significant growth" for the PSP, with "a number of very strong franchise games" on the way and revitalized hardware sales bringing publishers back from the brink. And who knows? Maybe those persistent petitioners will finally get their Assassin's Creed PSP game.
Rumor: LittleBigPlanet lands in North America Oct. 21, Europe Oct. 24

Although Oct. 21 is the date that's been batted around in North America for a while, we still haven't received any official confirmation and, after contacting SCEA, were informed by a rep: "We have not yet announced an official North American release date." This is official: LittleBigPlanet's release date is giving us a VeryLargeHeadache.
WipEout HD hits PSN SEpt. 25, still fEaturEs thE capital E
Okay, despite that particularly loathsome, mid-title capitalization, it's fair to say that we love just about everything in Sony's hover-racing remix, WipEout HD. The 1080p, 60 frames-per-second visuals, the 5.1 soundtrack, the custom tunes support, the five game modes, the eight reversible tracks, the eight-player multiplayer and -- here's a new one -- the fact that it becomes available on the North American and European PSN next week on September 25th. Defying gravity and evading epilepsy will cost you $19.99.
Resistance 2 releasing Nov. 4, co-op beta starting early Oct.

If you're the impatient type who simply can't wait to take some shots
New 80GB PS3 may be sporting 65nm RSX to match 65nm Cell
It's not enough to say Sony has finally upgraded its RSX graphics chip, but it is interesting to ponder. Now, can someone end this speculation by voiding their 80GB's warranty and snapping a photo of the guts?
[Via Engadget]
Wipeout HD still set for Fall release
Despite becoming victim to technical foibles and rumored audio-visual assaults, Wipeout HD still looks to be a fully featured return to form for the beloved hoverfest. The PSN-exclusive game will not only boast the usual 1080p/60fps visuals, but a two-player splitscreen mode, Trophy support, 8-player online play, optional (the best kind!) SIXAXIS support, Dolby 5.1 surround sound and in-game custom soundtrack support.
SCEA: 160GB PlayStation 3, Uncharted, Pain, DualShock 3 for $500
Picking our way through the system's specs, it looks like the 160GB PS3 offers only 2 USB ports and no flash card readers, leading us to believe its functionally identical to the 40GB (now 80GB) low-end model. To put it another way: it appears the 160GB model will not have backwards compatibility for PS2 games. As for availability, the press release vaguely states "November." We'll try to get something definitive on the backwards compatibility situation.
SCEA: Universal compatibility for PS3 Rock Band 2, GH: World Tour and Rock Revolution instruments
In case you're too stunned to comprehend what should've been no-brainer functionality from the start, your PS3 Rock Band 2 drum set should now be guaranteed to work with GH:WT and RR, and likewise for every game's guitar and drum peripherals. Said Shorrock, "We're still working hard to ensure compatibility between the Guitar Hero and Rock Band titles currently on the market, and we hope to have an announcement on that shortly."
We're excited, but at the same time, we're a bit dismayed it took this long to sort out. To be clear, instrument compatibility has not been confirmed for Xbox 360 (although we do know GH:WT instruments work with RB2) or Wii versions of the music games. Microsoft, Nintendo, we're looking to you to make this universal compatibility, erm, more universal.
Five minutes inSIDE inFAMOUS
We've already reported on what we saw of this promising 2009 title; now it's your chance to get a five-minute guided tour of the game. There are no edits in this HD vid (courtesy of G4), so you get a feel for what it's like to have a developer walking you through its creation. Of course, this also means there's plenty of running around not doing much, since all the cool bits haven't been condensed into a trailer.
The parts of this video that stand out most are the platforming (strong Assassin's Creed vibe there), a moment in combat when the player "restrains" a foe to the ground with electricity, and a very unique use of his powers – acting as a human defibrillator to jump-start the heart of a dying pedestrian. Click here to watch the full clip at G4.
[Via PS3 Fanboy]
Joystiq E3 hands-on: Resistance Retribution
PSP has a difficult time handling the demands of modern action titles. The lack of a second analog nub cripples most games that dare follow the trajectory of similar console-based efforts. Luckily, Bend has had two previous "trials" to get it right, and this time the gang nailed it. While the developer guiding my tour described the demo as a "before pre-alpha" build, I was amazed by the game's playability. At the core of Retribution's gameplay is what Bend's calling the "aim assist box."
Continue reading Joystiq E3 hands-on: Resistance Retribution
God of War III teaser trailer is in order
Sony feels your pain, prepares more PAIN
Slated to arrive "this summer," the PAIN Amusement Park add-on will introduce new player-requested features, including online multiplayer and PlayStation Trophies. These are in addition to the abundance of added moving set pieces you can see in the above video. Looks like in the case of PAIN and new content, it does hurt to ask.
Confront the SOCOM: Confrontation trailer
Slant Six recently released a gameplay trailer for SOCOM: Confrontation, the series' maiden voyage onto Sony's current-gen home console. It looks faithful to the series' frantic, tactical roots on the PlayStation 2, though this trailer doesn't do a great job of showing off the game's new features and gameplay improvements. The graphics, though significantly gussied-up since its public unveiling last year, still could use a bit of polish -- though we'd be willing to sacrifice a bit of gussy for a steady framerate during the many 32-man multiplayer matches we'll be participating in. You can find out if it really does pay to be a winner when Confrontation drops on October 14.




























