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ESA Foundation offering $45K in game dev scholarships


The Entertainment Software Association Foundation has announced the start of a new undergraduate scholarship program aimed at women and minority applicants who are looking to get into the games industry. Up to fifteen scholarships for $3,000 USD will be awarded, making for a grand total of $45,000 to be given away by the Foundation each year.

The scholarship applies only to full-time undergraduate students during the 2008-09 school year, and is targeted toward women and minority students who intend on entering the games industry. News of this scholarship closely follows the announcement of the second year of Penny Arcade's own scholarship, which awards $10,000 to a single student each year. The deadline for the ESA scholarship is May 15. More details can be found here.

Penny Arcade ponies up $10,000 scholarship for game education


The web comic-made-philanthropy Penny Arcade has announced the return of its self-titled Penny Arcade Scholarship, which aims to award $10,000 to a single student looking to get his or her foot wedged into the game industry's front door. The grant, now in its second year, asks those interested to put pen to paper and write a two-page essay describing their schooling and just how they plan on making an impact in the industry, on top of transcripts and two letters of recommendations.

According to the guidelines spelled out on the grant's website, a qualified applicant must also be a full-time student at an accredited college or university during the 2008-09 school year, must plan to enter the game industry "in some capacity," and must have a minimum 3.3 GPA. If you believe you have what it takes to stand out among what we expect to be a sea of applications, get to writing -- submissions have to be sent in no later than April 30, 2008, with the lucky student being notified by mail in July.

Defining academic scholarship in games [Update 1]

The International Game Developers Association's "Culture Clash" column this month takes a look at the boundary between games and scholarship. Academia, and games academia in particular, can be the victim of a lot of stereotyping, but if developers look beyond the tweed-clad perceptions they may find a valuable resource:

"One application of game studies is to help make better games by better understanding the medium. We've already seen it in a few places – think about Microsoft's HCI and usability labcoats working with Bungie on Halo, or behavioral scientists colluding with developers to make next-gen MMOs even more engaging."

Of course, persuading your college professor that studying World of Warcraft is really going to help your tribal ethnography project is a different problem, but we've heard of several college papers that studied games.

[Via Acid for Blood]

[Update 1 - fixed IGDA typo]

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