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Posts tagged screen-tearing

Halo: Reach beta visually dissected by Digital Foundry

Well, we knew it was bound to happen sooner or later, right? First things first: Yes, Halo: Reach is apparently running at a full 720p according to Digital Foundry's review of the beta thus far (so many Ps!). And, like Halo 3 before it, the Reach beta achieves a near constant 30 frames-per-second...

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Digital Foundry analyzes Darksiders post-patch

Removing screen tearing from a game requires plenty of work (probably!), so Digital Foundry was understandably skeptical when a patch to the 360 version of Darksiders, less than a month after its launch, claimed to help the game's image quality. But according to DF's analysis, Vigil and THQ were...

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Darksiders screen-tearing patch out tomorrow

Starting tomorrow, the screen-tearing present in the Xbox 360 version of Darksiders will (hopefully) be a thing of the past, as the game's official blog reports the patch will be available for download starting tomorrow. You'll find the update available starting tomorrow at 2am PT (5am ET). We'd...

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Darksiders patch to sew up Xbox 360 screen-tearing issue

You'd think some screen tearing was only natural in the aftermath of ... the Apocalypse -- but apparently it's an unintended hiccup in the Xbox 360 version of Vigil Games' Darksiders. Speaking to IGN, studio head Joe Madureira confirmed that Vigil is aware of the issue and is planning a title...

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