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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Walking Dead gets new life with dev webseries, Playing Dead]]></title><link>http://www.joystiq.com/2012/02/15/the-walking-dead-gets-new-life-with-dev-webseries-playing-dead/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/15/the-walking-dead-gets-new-life-with-dev-webseries-playing-dead/</guid><comments>http://www.joystiq.com/2012/02/15/the-walking-dead-gets-new-life-with-dev-webseries-playing-dead/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/pOLSfSt4TqM" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/02/15/the-walking-dead-gets-new-life-with-dev-webseries-playing-dead/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/walking-dead.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><br />Telltale's video game adaptation of <a href="http://www.joystiq.com/game/the-walking-dead"><em>The Walking Dead </em></a>is making slow, shuffling, possibly even <em>moaning </em>progress into reality, at least from our perspective. Luckily for us, Telltale has created a new web show, <a href="http://www.telltalegames.com/walkingdead/page1"><em>Playing Dead</em></a>, in which developers and designers talk about the tone and progress of the game, instead of taking that time to actually make it.<br /><br />Don't get us wrong, we love hearing details about a game based on one of our favorite comic series in recent memory, but we won't be responsible for our actions if we don't see a gameplay video soon. We might <em>write letters</em>.<br /><br /><em>Playing Dead</em> launches alongside a new website for Telltale's <em>The Walking Dead</em>, and the first episode is watchable above. In it, lead designers Jake Rodkin and Sean Vanaman discuss the timeline of their<em> Walking Dead</em>, which runs parallel to the beginning of Rick's canonical story, and the authentic approach they're taking to original writer Robert Kirkman's lore.<br /><br />Rodkin and Vanaman reveal that players will interact with established characters such as Glenn and Hershel, and the video offers some in-game screenshots, one featuring a woman that could be Lori. We have provided the screens below for closer inspection.<br /><br />Choices players make, such as saving a character's life, will carry through the month-to-month episodes, Rodkin and Vanaman say, affecting later decisions and gameplay options. Vanaman notes that the game is five episodes, spread over five months.<br /><br />Supplementing all the new <em>Walking Dead</em> info, <em>The Book of Eli</em> writer Gary Whitta <a href="https://twitter.com/#!/garywhitta/status/169826034005450752">announced</a> today that he is working with Telltale on their adaptation.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-walking-dead-playing-dead/">The Walking Dead (Playing Dead)</a></strong></p><a href="http://www.joystiq.com/photos/the-walking-dead-playing-dead/#4822787"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/walking-dead-lee_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-walking-dead-playing-dead/#4822788"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/walking-dead-hershel_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-walking-dead-playing-dead/#4822789"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/walking-dead-maybelori_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-walking-dead-playing-dead/#4822801"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/walking-dead-door_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-walking-dead-playing-dead/#4822802"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/walking-dead-hungry_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/15/the-walking-dead-gets-new-life-with-dev-webseries-playing-dead/">The Walking Dead gets new life with dev webseries, Playing Dead</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Feb 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/15/the-walking-dead-gets-new-life-with-dev-webseries-playing-dead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20172527/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/15/the-walking-dead-gets-new-life-with-dev-webseries-playing-dead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gary-whitta</category><category>jake-rodkin</category><category>pc</category><category>robert-kirkman</category><category>screenshots</category><category>sean-vanaman</category><category>Telltale</category><category>TellTale-Games</category><category>the-walking-dead</category><category>webseries</category><category>zombies</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 15 Feb 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Hard Reset: Extended Edition adds some things that look like this]]></title><link>http://www.joystiq.com/2012/01/30/hard-reset-extended-edition-adds-some-things-that-look-like-thi/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/30/hard-reset-extended-edition-adds-some-things-that-look-like-thi/</guid><comments>http://www.joystiq.com/2012/01/30/hard-reset-extended-edition-adds-some-things-that-look-like-thi/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/30/hard-reset-extended-edition-adds-some-things-that-look-like-thi/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/newenvironmentshardresetextendededition03_530x298.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><em><a href="http://www.joystiq.com/game/hard-reset">Hard Reset: Extended Edition</a> </em>is a retail-exclusive version of Flying Wild Hog's downloadable shooter. It adds five new levels to the single-player campaign, two new maps to survival mode and a new backstory -- some of which takes place in the following screens.<p><a href="http://www.joystiq.com/2012/01/30/hard-reset-extended-edition-adds-some-things-that-look-like-thi/" rel="bookmark">Continue reading <em>Hard Reset: Extended Edition adds some things that look like this</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/30/hard-reset-extended-edition-adds-some-things-that-look-like-thi/">Hard Reset: Extended Edition adds some things that look like this</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Jan 2012 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/30/hard-reset-extended-edition-adds-some-things-that-look-like-thi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20160419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/30/hard-reset-extended-edition-adds-some-things-that-look-like-thi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flying-wild-hog</category><category>hard-reset</category><category>hard-reset-extended-edition</category><category>pc</category><category>screenshots</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 30 Jan 2012 22:45:00 EST</pubDate></item><item><title><![CDATA[XCOM: Enemy Unknown shares its gas-station strategy]]></title><link>http://www.joystiq.com/2012/01/26/xcom-enemy-unknown-shares-its-gas-station-strategy/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/26/xcom-enemy-unknown-shares-its-gas-station-strategy/</guid><comments>http://www.joystiq.com/2012/01/26/xcom-enemy-unknown-shares-its-gas-station-strategy/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/26/xcom-enemy-unknown-shares-its-gas-station-strategy/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/xcom-1327604523.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Firaxis' <em><a href="http://www.joystiq.com/game/xcom-enemy-unknown">XCOM: Enemy Unknown</a></em> will require a specific blend of strategy, turn-based and action-title abilities -- even with a team of three against a unit of Mutons holed up in a 1950s diner across the lot from a gas station. Such is the new preview provided by Game Informer, describing the turn-based steps and tactical placement of a three-person squad assaulting a team of Mutons, told through in-game screens.<br /><br />The piece outs a perk for the sniper, who earns "Damn Good Ground" after grappling to the top of the gas-station canopy, and the "Run &amp; Gun" ability for the Assault soldier, which allows her to run across the diner's roof and still open fire at the end of her turn. Firaxis has yet to release video footage of this fall's XCOM game, but if you scroll really fast through <a href="http://www.gameinformer.com/b/features/archive/2012/01/26/advanced-tactics-exploring-xcom-39-s-combat-part-1.aspx">these</a> pictures, it's almost like a stop-motion movie. <em>Almost</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/26/xcom-enemy-unknown-shares-its-gas-station-strategy/">XCOM: Enemy Unknown shares its gas-station strategy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Jan 2012 15:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/26/xcom-enemy-unknown-shares-its-gas-station-strategy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20157703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/26/xcom-enemy-unknown-shares-its-gas-station-strategy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>firaxis</category><category>Firaxis-Games</category><category>gameplay</category><category>microsoft</category><category>Mutons</category><category>pc</category><category>perks</category><category>playstation</category><category>ps3</category><category>screens</category><category>screenshots</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 26 Jan 2012 15:10:00 EST</pubDate></item><item><title><![CDATA[See the beautiful, empty, dangerous world of The Last of Us in latest screens]]></title><link>http://www.joystiq.com/2011/12/14/see-the-beautiful-empty-dangerous-world-of-the-last-of-us-in-l/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/14/see-the-beautiful-empty-dangerous-world-of-the-last-of-us-in-l/</guid><comments>http://www.joystiq.com/2011/12/14/see-the-beautiful-empty-dangerous-world-of-the-last-of-us-in-l/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/screenshots/full/the-last-of-us-ps3#/0"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/lastofusheaderimg599pxmini.jpg" vspace="4" /></a></div>
The video teaser for <a href="http://www.joystiq.com/game/the-last-of-us"><em>The Last of Us</em></a> wasn't enough? Perhaps you prefer something more ... static?<p><a href="http://www.joystiq.com/2011/12/14/see-the-beautiful-empty-dangerous-world-of-the-last-of-us-in-l/" rel="bookmark">Continue reading <em>See the beautiful, empty, dangerous world of The Last of Us in latest screens</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/14/see-the-beautiful-empty-dangerous-world-of-the-last-of-us-in-l/">See the beautiful, empty, dangerous world of The Last of Us in latest screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Dec 2011 09:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/14/see-the-beautiful-empty-dangerous-world-of-the-last-of-us-in-l/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20127763/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/14/see-the-beautiful-empty-dangerous-world-of-the-last-of-us-in-l/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>concept-art</category><category>gameplay</category><category>naughty-dog</category><category>playstation</category><category>ps3</category><category>scea</category><category>screenshots</category><category>sony-computer-entertainment-america</category><category>the-last-of-us</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 14 Dec 2011 09:46:00 EST</pubDate></item><item><title><![CDATA[March on with these new Army Corps of Hell screens]]></title><link>http://www.joystiq.com/2011/12/04/march-on-with-these-new-army-corps-of-hell-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/04/march-on-with-these-new-army-corps-of-hell-screens/</guid><comments>http://www.joystiq.com/2011/12/04/march-on-with-these-new-army-corps-of-hell-screens/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/04/march-on-with-these-new-army-corps-of-hell-screens/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/armyofhellheader.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Skeleton kings, menacing giant-bug armies, explosions, <em>lightning</em>; these latest <a href="http://www.joystiq.com/game/army-corps-of-hell"><em>Army Corps of Hell</em></a> screenshots have pretty much everything you could hope for. Well, they won't give you free money or relationship advice, but let's be realistic here.<p><a href="http://www.joystiq.com/2011/12/04/march-on-with-these-new-army-corps-of-hell-screens/" rel="bookmark">Continue reading <em>March on with these new Army Corps of Hell screens</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/04/march-on-with-these-new-army-corps-of-hell-screens/">March on with these new Army Corps of Hell screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Dec 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/04/march-on-with-these-new-army-corps-of-hell-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20120343/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/04/march-on-with-these-new-army-corps-of-hell-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>army-corps-of-hell</category><category>playstation</category><category>playstation-vita</category><category>screenshots</category><category>square-enix</category><category>vita</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 04 Dec 2011 10:30:00 EST</pubDate></item><item><title><![CDATA['Screenshot' tech demo is two-thirds Portal, one-third time travel]]></title><link>http://www.joystiq.com/2011/09/25/screenshot-tech-demo-is-two-thirds-portal-one-third-time-trav/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/25/screenshot-tech-demo-is-two-thirds-portal-one-third-time-trav/</guid><comments>http://www.joystiq.com/2011/09/25/screenshot-tech-demo-is-two-thirds-portal-one-third-time-trav/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/25/screenshot-tech-demo-is-two-thirds-portal-one-third-time-trav/" target="_self"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/screenshotscreenshot.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><iframe allowfullscreen="" frameborder="0" height="334" src="http://www.youtube.com/embed/ph60iKWmtos" width="599"></iframe></div>
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It's pretty rare for us to post about tech demos here on Joystiq, since they're not <em>actually games</em> and everything, but <a href="http://www.youtube.com/user/ThePodunkian">ThePodunkian</a>'s "screenshot" concept is so enthralling and mind-blowing that we had no choice but to share it with the class.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/25/screenshot-tech-demo-is-two-thirds-portal-one-third-time-trav/">'Screenshot' tech demo is two-thirds Portal, one-third time travel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 25 Sep 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/25/screenshot-tech-demo-is-two-thirds-portal-one-third-time-trav/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20065761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/25/screenshot-tech-demo-is-two-thirds-portal-one-third-time-trav/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>pc</category><category>portal</category><category>screenshots</category><category>tech-demo</category><category>time-travel</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 25 Sep 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[New Ninja Gaiden 3 screens will cut you in half]]></title><link>http://www.joystiq.com/2011/09/04/new-ninja-gaiden-3-screens-will-cut-you-in-half/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/04/new-ninja-gaiden-3-screens-will-cut-you-in-half/</guid><comments>http://www.joystiq.com/2011/09/04/new-ninja-gaiden-3-screens-will-cut-you-in-half/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/04/new-ninja-gaiden-3-screens-will-cut-you-in-half/" target="_self"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/header.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
The <a href="http://www.gamecity.ne.jp/ng3/sword/index.html">Japanese website</a> for <a href="http://www.joystiq.com/game/ninja-gaiden-3"><em>Ninja Gaiden 3</em></a> has emerged from the inky blackness of the internet, brandishing a finely honed blade and silently moving through the night, all the while tossing shurikens and <em>newly forged screenshots</em> into our cerebral cortexes.<p><a href="http://www.joystiq.com/2011/09/04/new-ninja-gaiden-3-screens-will-cut-you-in-half/" rel="bookmark">Continue reading <em>New Ninja Gaiden 3 screens will cut you in half</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/04/new-ninja-gaiden-3-screens-will-cut-you-in-half/">New Ninja Gaiden 3 screens will cut you in half</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Sep 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/04/new-ninja-gaiden-3-screens-will-cut-you-in-half/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20034584/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/04/new-ninja-gaiden-3-screens-will-cut-you-in-half/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>ninja-gaiden</category><category>ninja-gaiden-3</category><category>playstation</category><category>ps3</category><category>screenshots</category><category>team-ninja</category><category>tecmo</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 04 Sep 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[Agent's first art pops up on concept artist's portfolio]]></title><link>http://www.joystiq.com/2011/08/16/agents-first-art-pops-up-on-concept-artists-portfolio/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/16/agents-first-art-pops-up-on-concept-artists-portfolio/</guid><comments>http://www.joystiq.com/2011/08/16/agents-first-art-pops-up-on-concept-artists-portfolio/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.blogcdn.com/www.joystiq.com/media/2011/08/agent1.jpg"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/agent1530px.jpg" /></a><br />
	<small>(<em>click to embiggen</em>)</small></div>
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Rockstar's PlayStation 3 exclusive, <em><a href="http://www.joystiq.com/game/agent">Agent</a>, </em>remains a mystery. The game has yet to be shown off by the <em>GTA</em> developer since its <a href="http://www.joystiq.com/2009/06/02/sony-introduces-rockstars-agent-as-a-ps3-exclusive/">first reveal in 2009</a>, but a concept artist's portfolio, which was recently discovered by GameSpot, seems to show off the game's first visuals.<br />
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Former concept artist Leigh Donoghue outed the images on his personal website, which have since been removed. Donoghue is currently employed as an architecture visualization specialist (a concept artist for <em>reality</em>, if you will), though he presumably drew up the concept art for <em>Agent</em> at Rockstar North during his employment there from April 2005 to November 2009 -- an employment which ended just months after <em>Agent</em>'s E3 reveal that year. We've reached out to Rockstar and Take-Two for comment, but the fact that the images have been removed, not to mention the fact that Donoghue drew concept art for a variety of other Rockstar projects while employed there, lend plenty of credence to their validity.<br />
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Otherwise, the most recent news from Take-Two/Rockstar about <em>Agent</em> is that it's "still in development," alongside the rarely seen <a href="http://www.joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a>. Perhaps the Agent and Mr. Payne are cavorting around <a href="http://www.joystiq.com/2009/06/23/first-max-payne-3-screens-look-strangely-familiar/">South America</a> together?<br />
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[Image credit: <a href="http://www.gamespot.com/news/6328969/first-images-of-rockstars-agent-appear">GameSpot</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/16/agents-first-art-pops-up-on-concept-artists-portfolio/">Agent's first art pops up on concept artist's portfolio</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Aug 2011 17:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/16/agents-first-art-pops-up-on-concept-artists-portfolio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20018611/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/16/agents-first-art-pops-up-on-concept-artists-portfolio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agent</category><category>concept-art</category><category>leak</category><category>leigh-donoghue</category><category>playstation</category><category>ps3</category><category>rockstar-games</category><category>rockstar-north</category><category>screenshots</category><category>take-two</category><category>take-two-interactive</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 16 Aug 2011 17:50:00 EST</pubDate></item><item><title><![CDATA[Steam adds Screenshot Manager, allows taking and sharing screenshots]]></title><link>http://www.joystiq.com/2011/02/24/steam-adds-screenshot-manager-allows-taking-and-sharing-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/24/steam-adds-screenshot-manager-allows-taking-and-sharing-screens/</guid><comments>http://www.joystiq.com/2011/02/24/steam-adds-screenshot-manager-allows-taking-and-sharing-screens/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/02/24/steam-adds-screenshot-manager-allows-taking-and-sharing-screens/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/torchlightscreenshot.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
Steam has added a screenshot-sharing feature to its service, detailed <a href="http://store.steampowered.com/news/5047/">over on the official blog</a>. In any Steam game with the Steam overlay running, you can hit a hotkey (default F12) to snap a screenshot, and then save and publish them off to your Steam Community profile, or save them on social networks like Facebook and Twitter.<br />
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Once taken, you can access "Screenshots" under the "View" menu in Steam, and the app even lets you access them directly on your hard drive via a "Show on Disk" button. It's a very groovy way to integrate something that not all games make clear. Now, how long until we can capture video like this?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/24/steam-adds-screenshot-manager-allows-taking-and-sharing-screens/">Steam adds Screenshot Manager, allows taking and sharing screenshots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Feb 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/24/steam-adds-screenshot-manager-allows-taking-and-sharing-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19858437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/24/steam-adds-screenshot-manager-allows-taking-and-sharing-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>facebook</category><category>pc</category><category>screenshots</category><category>sharing</category><category>Steam</category><category>twitter</category><category>Valve</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 24 Feb 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[FEAR 3 screens take us to the store, also to nightmaretown]]></title><link>http://www.joystiq.com/2011/02/03/fear-3-screens-take-us-to-the-store-also-to-nightmaretown/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/03/fear-3-screens-take-us-to-the-store-also-to-nightmaretown/</guid><comments>http://www.joystiq.com/2011/02/03/fear-3-screens-take-us-to-the-store-also-to-nightmaretown/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/03/fear-3-screens-take-us-to-the-store-also-to-nightmaretown/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gamfear3almastore530.jpg" /></a></div>
Listen, <a href="http://www.joystiq.com/game/fear-3"><em>FEAR 3</em></a> protagonist Point Man: we know that you're craving Funyuns more than you've ever craved anything in your life. However, we'd suggest staying away from the Alma-infested supermarket for a while -- based on the screens below, it doesn't look like the safest place to be.<p><a href="http://www.joystiq.com/2011/02/03/fear-3-screens-take-us-to-the-store-also-to-nightmaretown/" rel="bookmark">Continue reading <em>FEAR 3 screens take us to the store, also to nightmaretown</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/03/fear-3-screens-take-us-to-the-store-also-to-nightmaretown/">FEAR 3 screens take us to the store, also to nightmaretown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Feb 2011 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/03/fear-3-screens-take-us-to-the-store-also-to-nightmaretown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19826152/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/03/fear-3-screens-take-us-to-the-store-also-to-nightmaretown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>day-1-studios</category><category>Fear-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>screenshots</category><category>warner-bros-interactive</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 03 Feb 2011 00:00:00 EST</pubDate></item><item><title><![CDATA[Diablo 3 screens remind you of your Diablo-less Christmas]]></title><link>http://www.joystiq.com/2010/12/22/diablo-3-screens-remind-you-of-your-diablo-less-christmas/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/22/diablo-3-screens-remind-you-of-your-diablo-less-christmas/</guid><comments>http://www.joystiq.com/2010/12/22/diablo-3-screens-remind-you-of-your-diablo-less-christmas/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/22/diablo-3-screens-remind-you-of-your-diablo-less-christmas/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/gamdiablo3dungeonfire530.jpg" /></a></div>
We're sure that, two years ago, you were <em>certain</em> that you'd be spending Christmas morning 2010 deep, deep within the catacombs of <a href="http://www.joystiq.com/game/diablo-3"><em>Diablo 3</em></a>. Well, sadly, you'll have to spend another holiday season sans-<em>Diablo</em> -- but you can try viewing the screenshots below to tide you over for another year.<p><a href="http://www.joystiq.com/2010/12/22/diablo-3-screens-remind-you-of-your-diablo-less-christmas/" rel="bookmark">Continue reading <em>Diablo 3 screens remind you of your Diablo-less Christmas</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/22/diablo-3-screens-remind-you-of-your-diablo-less-christmas/">Diablo 3 screens remind you of your Diablo-less Christmas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Dec 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/22/diablo-3-screens-remind-you-of-your-diablo-less-christmas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19773792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/22/diablo-3-screens-remind-you-of-your-diablo-less-christmas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>Diablo-3</category><category>pc</category><category>screenshots</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 22 Dec 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Portal 2 multiplayer screens from PAX will win your heart]]></title><link>http://www.joystiq.com/2010/09/03/portal-2-multiplayer-screens-from-pax-will-win-your-heart/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/03/portal-2-multiplayer-screens-from-pax-will-win-your-heart/</guid><comments>http://www.joystiq.com/2010/09/03/portal-2-multiplayer-screens-from-pax-will-win-your-heart/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/03/portal-2-multiplayer-screens-from-pax-will-win-your-heart/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/portal2coop.jpg" alt="" /></a></div>
We still haven't been told the names of the two robots cooperatively making their way through an Aperture Science facility in <a href="http://joystiq.com/game/portal-2"><em>Portal 2</em></a>, but that doesn't matter -- we'll name them Red and Blue. In the screenshots below, released today by Valve, you can see our dashing nonhuman heroes hitting switches, diving into portals and just plain oozing personality.<br />
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In fact, even without seeing them move, we can already tell all sorts of things about how they act together. Red seems a little more timid and reserved, while Blue appears to be a go-getter who gets things done. Then again, look at <a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#/2">that swan dive Red's pulling off</a>. That's a thing of beauty right there. Curse you, Valve! You've already made us care about them <em>so much</em>!<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/">Portal 2 (PAX 2010 co-op)</a></strong></p><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330991"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/button-push_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330992"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/hug_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330993"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jumpoffcliff_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330994"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/lasers_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330995"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/levelselect_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/03/portal-2-multiplayer-screens-from-pax-will-win-your-heart/">Portal 2 multiplayer screens from PAX will win your heart</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Sep 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/03/portal-2-multiplayer-screens-from-pax-will-win-your-heart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621033/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/03/portal-2-multiplayer-screens-from-pax-will-win-your-heart/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>co-op</category><category>gallery</category><category>microsoft</category><category>multiplayer</category><category>pax-2010</category><category>pc</category><category>portal</category><category>portal-2</category><category>ps3</category><category>screenshots</category><category>valve</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 03 Sep 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[Killzone 3 screenshots feature hoodies, pummeling]]></title><link>http://www.joystiq.com/2010/09/02/killzone-3-screenshots-feature-hoodies-pummeling/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/killzone-3-screenshots-feature-hoodies-pummeling/</guid><comments>http://www.joystiq.com/2010/09/02/killzone-3-screenshots-feature-hoodies-pummeling/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/02/killzone-3-screenshots-feature-hoodies-pummeling/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/killzone3famitsu530pxheaderimg.jpg" /></a></div>
Before you and the many thousands of <em>other yous</em> gets a chance to go hands-on with <em><a href="http://www.joystiq.com/game/killzone-3">Killzone 3</a></em> this weekend at PAX Prime, <a href="http://www.famitsu.com/news/201009/02032813.html">Famitsu</a> has a smattering of new images to hungrily dig through for new information. One thing solidly confirmed by these shots? <em>Dusters</em>. Hooded dusters, no less!<br />
<br />
And hey, if you ask us, there's a severe underuse of dusters in the world of video games. Unfortunately for the gentleman above, he seems to have been <em>socked in the face</em> several moments before the image was taken, so his duster is fluttering through the air along with his torso. Hopefully you'll fare better <a href="http://www.joystiq.com/2010/09/01/get-hands-on-with-killzone-3-multiplayer-at-pax/">this weekend at PAX</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/killzone-3-screenshots-feature-hoodies-pummeling/">Killzone 3 screenshots feature hoodies, pummeling</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 19:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/killzone-3-screenshots-feature-hoodies-pummeling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19619119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/killzone-3-screenshots-feature-hoodies-pummeling/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guerrilla-games</category><category>Killzone-3</category><category>pax-2010</category><category>pax-prime</category><category>pax-prime-2010</category><category>playstation</category><category>ps3</category><category>scea</category><category>screenshots</category><category>sony</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 02 Sep 2010 19:40:00 EST</pubDate></item><item><title><![CDATA[Super Scribblenauts screenshots are really, really (adjective)]]></title><link>http://www.joystiq.com/2010/08/18/super-scribblenauts-screenshots-are-really-really-adjective/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/18/super-scribblenauts-screenshots-are-really-really-adjective/</guid><comments>http://www.joystiq.com/2010/08/18/super-scribblenauts-screenshots-are-really-really-adjective/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/18/super-scribblenauts-screenshots-are-really-really-adjective/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gamsuperscribblenautswallpaper530.jpg" alt="" /></a></div>
You guys already know the drill: 5TH Cell has released a new batch of screenshots for <a href="http://www.joystiq.com/photos/super-scribblenauts-gamescom-2010/#/26"><em>Super Scribblenauts</em></a>, one which follows the format of all the developer's previous asset blasts for the series. That is to say: <br />
<br />
<ol>
    <li>There's a lovely, illustrated desktop background, followed by:</li>
    <li>A handful of clever solutions to a few in-game puzzles, which leads into:</li>
    <li>A couple of screens showing the puzzle creation tools, and finally:</li>
    <li><a href="http://www.joystiq.com/photos/super-scribblenauts-gamescom-2010/#/26">A screen</a> showing that, yes, the game is capable of discerning between cerulean, sunlit, cow-like, centaurian, tricolor and cotton elementals. This screen is commonly referred to as "5TH Cell's really just showing off now."</li>
</ol>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-scribblenauts-gamescom-2010/">Super Scribblenauts (Gamescom 2010)</a></strong></p><a href="http://www.joystiq.com/photos/super-scribblenauts-gamescom-2010/#3275092"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/021920x1080final1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-scribblenauts-gamescom-2010/#3275084"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/1-3a256x384_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-scribblenauts-gamescom-2010/#3275085"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/1-3b256x384_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-scribblenauts-gamescom-2010/#3275086"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/1-3s1-1256x384_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-scribblenauts-gamescom-2010/#3275087"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/1-3s1-2256x384_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/18/super-scribblenauts-screenshots-are-really-really-adjective/">Super Scribblenauts screenshots are really, really (adjective)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Aug 2010 21:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/18/super-scribblenauts-screenshots-are-really-really-adjective/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19599244/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/18/super-scribblenauts-screenshots-are-really-really-adjective/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5th-cell</category><category>ds</category><category>gamescom-2010</category><category>nintendo</category><category>screenshots</category><category>Super-Scribblenauts</category><category>Warner-Bros-Interactive</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 18 Aug 2010 21:20:00 EST</pubDate></item><item><title><![CDATA[New Deus Ex: Human Revolution screens look great, very gold]]></title><link>http://www.joystiq.com/2010/08/05/new-deus-ex-human-revolution-screens-look-great-very-gold/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/05/new-deus-ex-human-revolution-screens-look-great-very-gold/</guid><comments>http://www.joystiq.com/2010/08/05/new-deus-ex-human-revolution-screens-look-great-very-gold/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/05/new-deus-ex-human-revolution-screens-look-great-very-gold/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/deusexhumanrevolutionscreens.jpg" alt="" /><br />
</a></div>
Hey -- new <a href="http://joystiq.com/game/deus-ex-human-revolution"><em>Deus Ex: Human Revolution</em></a> screenshots! Don't look yet, though. Let's guess what's in them based on what <a href="http://www.joystiq.com/2010/05/18/exploring-a-cyber-renaissance-in-deus-ex-human-revolution/">the Art Director said</a> about the game at E3.
<ul>
    <li>Lots of black and gold!</li>
    <li>Heavy <em>Blade Runner</em> influence!</li>
    <li>Someone is probably wearing sunglasses!</li>
    <li>And robots! (Or at least a robot-style arm)</li>
</ul>
Look at that, we were <em>exactly right</em>. Not that these look bad -- mind you. Aside from <a href="http://www.joystiq.com/photos/deus-ex-human-revolution-08-05-10/#/15">this concept piece</a>, they're all in-engine and they all look very impressive (and that's <a href="http://www.joystiq.com/photos/deus-ex-human-revolution-08-05-10/#/9">a nice security camera interface</a>, too). But when Jonathan Jacques-Bellet&ecirc;te said he wanted the game to have a distinct style, he wasn't kidding around.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/deus-ex-human-revolution-08-05-10/">Deus Ex: Human Revolution (08/05/10)</a></strong></p><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-08-05-10/#3239441"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/dxhrscreenshotadamapartmentwindow_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-08-05-10/#3239442"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/dxhrscreenshotadamapartment_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-08-05-10/#3239443"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/dxhrscreenshotadamtakedown1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-08-05-10/#3239444"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/dxhrscreenshotadamtakedown2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-08-05-10/#3239445"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/dxhrscreenshotalley_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/05/new-deus-ex-human-revolution-screens-look-great-very-gold/">New Deus Ex: Human Revolution screens look great, very gold</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Aug 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/05/new-deus-ex-human-revolution-screens-look-great-very-gold/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19583127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/05/new-deus-ex-human-revolution-screens-look-great-very-gold/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex</category><category>deus-ex-3</category><category>deus-ex-human-revolution</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>screenshots</category><category>square-enix</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 05 Aug 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Call of Duty: Black Ops first impressions, screenshots]]></title><link>http://www.joystiq.com/2010/05/28/call-of-duty-black-ops-preview-and-screenshots/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/28/call-of-duty-black-ops-preview-and-screenshots/</guid><comments>http://www.joystiq.com/2010/05/28/call-of-duty-black-ops-preview-and-screenshots/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/call-of-duty-black-ops/#3022469"><img hspace="0" height="326" border="1" width="580" vspace="4" align="middle" alt="Call of Duty Black Ops rappelling" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/594401004520100503-580.jpg" /></a><br />
<small><em>Click to rappel into our gallery. </em></small></div>
<br />
"The team's work can speak for itself, so we're gonna jump right into the game. We're gonna take you to a weapons manufacturing facility deep behind enemy lines in the Soviet Union. This is WMD."<br />
<br />
After this brief introduction by Treyarch's Mark Lamia at an event in Los Angeles earlier this month, I was treated to a first look at the annualized, even-year <em>Call of Duty</em> production by Treyarch. Amidst all the legal posturing, accusations, departures, hires, and general unpleasantness (<a href="http://www.joystiq.com/tag/@breakup">read all about it</a>), <em>Call of Duty: Black Ops</em> is nearing the end of its two-year development cycle and heading toward a November 9 release date. <br />
<br />
While <em>Black Ops</em> isn't the next "<a href="http://www.joystiq.com/tag/modern-warfare/">Modern Warfare</a>" game, it is a <em>modern warfare</em> title. The seemingly short jump from World War II's 1940s setting to the Cold War in the 1960-70s might not sound like much, but it's brought Treyarch's game into the modern era in a big way. The demo starts with a pilot -- decked in full pressure flight suit, appearing more astronaut than aviator -- climbing aboard a massive SR-71 Blackbird, a "strategic reconnaissance aircraft" built in 1964 and a fabled "black" project.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/call-of-duty-black-ops/">Call of Duty: Black Ops</a></strong></p><a href="http://www.joystiq.com/photos/call-of-duty-black-ops/#3022462"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/594401002320100503-f10j1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/call-of-duty-black-ops/#3022463"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/594401002720100503-f10j2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/call-of-duty-black-ops/#3022464"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/594401003020100503-f10j2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/call-of-duty-black-ops/#3022465"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/594401003620100503-f10j3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/call-of-duty-black-ops/#3022466"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/594401003720100503-f10j3_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/05/28/call-of-duty-black-ops-preview-and-screenshots/" rel="bookmark">Continue reading <em>Call of Duty: Black Ops first impressions, screenshots</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/28/call-of-duty-black-ops-preview-and-screenshots/">Call of Duty: Black Ops first impressions, screenshots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 May 2010 13:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/28/call-of-duty-black-ops-preview-and-screenshots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19495640/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/28/call-of-duty-black-ops-preview-and-screenshots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Call-of-Duty</category><category>Call-of-Duty-Black-Ops</category><category>Microsoft</category><category>screenshots</category><category>Treyarch</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 28 May 2010 13:54:00 EST</pubDate></item><item><title><![CDATA[Killzone 3 officially announced, screenshots revealed]]></title><link>http://www.joystiq.com/2010/05/24/killzone-3-officially-announced-screenshots-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/24/killzone-3-officially-announced-screenshots-revealed/</guid><comments>http://www.joystiq.com/2010/05/24/killzone-3-officially-announced-screenshots-revealed/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/killzone-3/full/#3009487"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gamkillzone3jetpack580.jpg" alt="" /></a></div>
Guerrilla Games recently held a small press event in Amsterdam where the studio finally and officially announced <em>Killzone 3</em>. PlayStation Blog Europe's James Gallagher was in attendance and has <a href="http://blog.eu.playstation.com/2010/05/24/killzone-3-announced-and-playable-in-3d/">reported on</a> a handful of the revelations made during the event. Gallagher has confirmed a few of the features <em>spoiled</em> by forumites who had received subscriber copies of <a href="http://www.joystiq.com/2010/05/21/killzone-3-revealed-in-next-gamepro-and-its-3-d/">GamePro's <em>Killzone 3</em>-centric</a> July issue, which is due out on newsstands June 1.<br />
<br />
Most of the details we heard last week -- for instance, the game will have a 3D mode and feature jetpacks, which seems like one heck of a winning combination to us. You can check out the first several <em>Killzone 3 </em>screens in <a href="http://www.joystiq.com/photos/killzone-3/">the gallery</a> below. Rest assured, we'll be seeing a lot more of the game when it's undoubtedly featured during Sony's <a href="http://www.joystiq.com/tag/e3-2010">E3 2010</a> press conference next month. (We'll be sure to pack our 3-D specs.)<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/killzone-3/">Killzone 3</a></strong></p><a href="http://www.joystiq.com/photos/killzone-3/#3009482"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/kz31_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-3/#3009483"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/kz32_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-3/#3009487"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/kz33resize_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-3/#3844887"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/screenshot2009032117341_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-3/#3844888"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/kz3preview15_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/24/killzone-3-officially-announced-screenshots-revealed/">Killzone 3 officially announced, screenshots revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 May 2010 14:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.eu.playstation.com/2010/05/24/killzone-3-announced-and-playable-in-3d/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/24/killzone-3-officially-announced-screenshots-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19489315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/24/killzone-3-officially-announced-screenshots-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>fps</category><category>guerrilla-games</category><category>killzone</category><category>killzone-3</category><category>screenshots</category><category>sony</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 24 May 2010 14:36:00 EST</pubDate></item><item><title><![CDATA[New Final Fantasy XIV screens explore Eorzea's metropolitan side]]></title><link>http://www.joystiq.com/2010/05/20/new-final-fantasy-xiv-screens-explore-eorzeas-metropolitan-side/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/20/new-final-fantasy-xiv-screens-explore-eorzeas-metropolitan-side/</guid><comments>http://www.joystiq.com/2010/05/20/new-final-fantasy-xiv-screens-explore-eorzeas-metropolitan-side/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/final-fantasy-xiv-5-20-10/#2999793"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gamffxivcities580.jpg" /></a></div>
<div style="text-align: center;"><em><small>Click to metro-size </small> </em></div>
The latest batch of screenshots for Square Enix's second stab at MMO-ifying its flagship brand, <a href="http://www.joystiq.com/tag/final-fantasy-xiv"><em>Final Fantasy XIV</em></a>, doesn't really focus on the diverse ecology of the world of Eorzea. Rather, it shows off a few of the noteworthy locales in the whimsically named City-State of Limsa Lominsa, one of the three main territories players will take residence in. <br />
<br />
If you're one of those MMO players who likes to stick to the safety of trading and crafting within a massive metropolitan stronghold, you can get an early glimpse at some of your future surroundings in <a href="http://www.joystiq.com/photos/final-fantasy-xiv-5-20-10/">the gallery below</a>. For even more details about the alliterative municipality, check out <a href="http://www.finalfantasyxiv.com/">the game's official site</a>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/final-fantasy-xiv-5-20-10/">Final Fantasy XIV (5/20/10)</a></strong></p><a href="http://www.joystiq.com/photos/final-fantasy-xiv-5-20-10/#2999783"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/astalicia11024x640_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiv-5-20-10/#2999784"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/bismarck11024x640_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiv-5-20-10/#2999785"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/bismarck21024x640_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiv-5-20-10/#2999786"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/bismarck31024x640_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiv-5-20-10/#2999787"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/coraltower11024x640_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/20/new-final-fantasy-xiv-screens-explore-eorzeas-metropolitan-side/">New Final Fantasy XIV screens explore Eorzea's metropolitan side</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 May 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/photos/final-fantasy-xiv-5-20-10/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/20/new-final-fantasy-xiv-screens-explore-eorzeas-metropolitan-side/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19485099/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/20/new-final-fantasy-xiv-screens-explore-eorzeas-metropolitan-side/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final-fantasy</category><category>final-fantasy-xiv</category><category>galler</category><category>limsa-lominsa</category><category>mmo</category><category>mmorpg</category><category>screenshots</category><category>square-enix</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 20 May 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Blur trailer and screens highlight Team Race, Team Motor Mash modes]]></title><link>http://www.joystiq.com/2010/05/20/blur-trailer-and-screens-highlight-team-race-team-motor-mash-mo/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/20/blur-trailer-and-screens-highlight-team-race-team-motor-mash-mo/</guid><comments>http://www.joystiq.com/2010/05/20/blur-trailer-and-screens-highlight-team-race-team-motor-mash-mo/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_c4e2b925"><param name="movie" value="http://www.viddler.com/simple/c4e2b925/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/c4e2b925/" width="580" height="346" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_c4e2b925"></embed></object></center>In the latest trailer for <a href="http://www.joystiq.com/tag/blur"><em>Blur</em></a>, lead designer Gareth Wilson takes us for a lap around the upcoming racer's bevy of team events. First, Wilson breaks down some tactics in Team Race, your run-of-the-mill us-vs-them race mode, in which teams duke it out on the track. Here, players can swap mods and lend assistance in a variety of ways -- all in an effort to finish the race in the best position possible, thus earning more points than the enemy team.<br />
<br />
The second portion of the trailer focuses on Team Motor Mash, another points-based team mode in which points aren't simply earned through pole position, but rather through the judicious application of power-ups. Players can also earn points by smashing into rival drivers, giving this mode a <em>Destruction Derby</em>-like feel. <br />
<br />
Aside from the new trailer, we've also got some new screens for you to check out in the gallery below. <em>Blur </em>races to the Xbox 360, PS3 and PC on May 25.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/blur-team-tutorial/">Blur - Team Tutorial</a></strong></p><a href="http://www.joystiq.com/photos/blur-team-tutorial/#2999669"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/blurteamstuffimage1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur-team-tutorial/#2999670"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/blurteamstuffimage2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur-team-tutorial/#2999671"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/blurteamstuffimage3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur-team-tutorial/#2999672"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/blurteamstuffimage4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur-team-tutorial/#2999673"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/blurteamstuffimage5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/20/blur-trailer-and-screens-highlight-team-race-team-motor-mash-mo/">Blur trailer and screens highlight Team Race, Team Motor Mash modes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 May 2010 18:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/20/blur-trailer-and-screens-highlight-team-race-team-motor-mash-mo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19485062/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/20/blur-trailer-and-screens-highlight-team-race-team-motor-mash-mo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>bizarre</category><category>bizarre-creations</category><category>blur</category><category>media</category><category>Microsoft</category><category>motor-mash</category><category>multiplayer</category><category>screens</category><category>screenshots</category><category>team-motor-mash</category><category>team-race</category><category>video</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 20 May 2010 18:40:00 EST</pubDate></item><item><title><![CDATA[New Aqua: Naval Warfare details and screens surface]]></title><link>http://www.joystiq.com/2010/05/06/new-aqua-naval-warfare-details-and-screens-surface/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/06/new-aqua-naval-warfare-details-and-screens-surface/</guid><comments>http://www.joystiq.com/2010/05/06/new-aqua-naval-warfare-details-and-screens-surface/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/aquawarshop.jpg" alt="" /></div>
Games Distillery has released some new details about its upcoming <a href="http://www.joystiq.com/tag/XBLA/">XBLA</a> game, <a href="http://joystiq.com/tag/aqua-naval-warfare"><em>Aqua: Naval Warfare</em></a>. Players will take control of one of three different basic ships: the speedboat, the cruiser or the gunship. Each vessel offers its own strengths and weaknesses. The speedboat is agile but low on firepower, while the gunship is slow but powerful. Meanwhile, the cruiser is an "all-rounder" with no outstanding weaknesses or strengths. Each craft can also be upgraded in the game's "Warshops" and via upgrades hidden in the game's levels.<br />
<br />
<em>Aqua</em> also allows players to issue commands to a squadron of four support ships. These ships provide a variety of support abilities including healing, extra firepower and sonar. Check out screens of each vessel and the support ships in the gallery below.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/aqua-naval-warfare-5-6-10/">Aqua: Naval Warfare (5/6/10)</a></strong></p><a href="http://www.joystiq.com/photos/aqua-naval-warfare-5-6-10/#2959557"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/aqua1-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aqua-naval-warfare-5-6-10/#2959558"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/aqua2-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aqua-naval-warfare-5-6-10/#2959560"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/aqua3-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aqua-naval-warfare-5-6-10/#2959561"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/aqua4-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aqua-naval-warfare-5-6-10/#2959562"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/aqua5-1_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/06/new-aqua-naval-warfare-details-and-screens-surface/">New Aqua: Naval Warfare details and screens surface</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 May 2010 14:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/06/new-aqua-naval-warfare-details-and-screens-surface/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19467332/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/06/new-aqua-naval-warfare-details-and-screens-surface/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aqua</category><category>aqua-naval-warfare</category><category>games-distillery</category><category>microsoft-game-studios</category><category>screenshots</category><category>xbla</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 06 May 2010 14:46:00 EST</pubDate></item><item><title><![CDATA[New Super Mario Galaxy 2 media is all about Luigi]]></title><link>http://www.joystiq.com/2010/05/05/new-super-mario-galaxy-2-media-is-all-about-luigi/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/05/new-super-mario-galaxy-2-media-is-all-about-luigi/</guid><comments>http://www.joystiq.com/2010/05/05/new-super-mario-galaxy-2-media-is-all-about-luigi/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_c967b01d"><param name="movie" value="http://www.viddler.com/simple/c967b01d/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/c967b01d/" width="580" height="346" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_c967b01d"></embed></object> </center> In the run up to <em><a href="http://www.joystiq.com/tag/super-mario-galaxy-2">Super Mario Galaxy 2</a></em>'s big launch <a href="http://www.joystiq.com/2010/02/24/super-mario-galaxy-2-may-23-release-date/">later this month</a>, Nintendo has been releasing a steady stream of nostalgia-caked media on the game. And while we don't tell you about each and every one (there's a handful of trailers <a href="http://www.youtube.com/user/Wii">right here</a>, for instance), we do try and point out the ones that are particularly enticing. For instance, today's trailer features the once-again-playable Luigi as he gets in on some Power Star collecting action himself. <br />
<br />
It's not clear whether the other Mr. Mario is playable from the get-go -- in the first <em>Super Mario Galaxy</em>, Luigi only became playable after collecting all 120 stars -- but he will clearly be a character that players can control. See Mario's partner in time don an <em>adorable bee suit</em> in the gallery below and check out the new trailer just above.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-mario-galaxy-2-with-luigi/">Super Mario Galaxy 2 (with Luigi!)</a></strong></p><a href="http://www.joystiq.com/photos/super-mario-galaxy-2-with-luigi/#2955993"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/btsmg2cloud-mario-1273082744_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2-with-luigi/#2955994"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/btsmg2cosmicwitch-03-1273082745_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2-with-luigi/#2955995"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/btsmg2luigiyoshi1-1273082745_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2-with-luigi/#2955996"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/btsmg2luigiyoshi2-1273082745_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2-with-luigi/#2955997"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/btsmg2marioyoshi1-1273082746_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/05/new-super-mario-galaxy-2-media-is-all-about-luigi/">New Super Mario Galaxy 2 media is all about Luigi</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 May 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=O07vq5HhfrI>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/05/new-super-mario-galaxy-2-media-is-all-about-luigi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19465858/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/05/new-super-mario-galaxy-2-media-is-all-about-luigi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>luigi</category><category>media</category><category>Nintendo</category><category>power-star</category><category>screenshots</category><category>super-mario-galaxy</category><category>super-mario-galaxy-2</category><category>trailer</category><category>Wii</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 05 May 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Rocket Knight screens have that special Spark]]></title><link>http://www.joystiq.com/2010/05/05/rocket-knight-screens-have-that-special-spark/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/05/rocket-knight-screens-have-that-special-spark/</guid><comments>http://www.joystiq.com/2010/05/05/rocket-knight-screens-have-that-special-spark/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/rocket-knight-05-05-2010/#2955368"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gamrocketknightmines580.jpg" alt="" /></a></div>
<div style="text-align: center;"><small> </small><em><small>Click to huge-ify</small> </em></div>
<br />
We're not sure what it is about this batch of screenshots for <a href="http://www.joystiq.com/tag/rocket-knight"><em>Rocket Knight</em></a> that fills us with such euphoria. Perhaps it's all of the pretty colors. Perhaps they remind us of the simpler days of our youth. Perhaps we've only recently realized how preposterous the concept of an opossum strapped to a rocket really is. Seriously, think about it. <em>Really</em> think about it. It makes <em>zero</em> sense.<br />
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Check out <a href="http://www.joystiq.com/photos/rocket-knight-05-05-2010/#2955368">the gallery below</a> to see Sparkster -- the flying, furry contradiction -- in action.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/rocket-knight-05-05-2010/">Rocket Knight (05-05-2010)</a></strong></p><a href="http://www.joystiq.com/photos/rocket-knight-05-05-2010/#2955365"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/rocketknight1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rocket-knight-05-05-2010/#2955367"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/rocketknight2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rocket-knight-05-05-2010/#2955368"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/rocketknight3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rocket-knight-05-05-2010/#2955369"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/rocketknight4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rocket-knight-05-05-2010/#2955371"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/rocketknight5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/05/rocket-knight-screens-have-that-special-spark/">Rocket Knight screens have that special Spark</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 May 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/photos/rocket-knight-05-05-2010/#2955368>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/05/rocket-knight-screens-have-that-special-spark/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19465558/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/05/rocket-knight-screens-have-that-special-spark/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Climax</category><category>Climax-Studios</category><category>gallery</category><category>konami</category><category>Microsoft</category><category>Platformer</category><category>psn</category><category>rocket-knight</category><category>screenshots</category><category>steam</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 05 May 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[New Hydro Thunder Hurricane pics and details wash up]]></title><link>http://www.joystiq.com/2010/05/04/new-hydro-thunder-hurricane-pics-and-details-wash-up/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/04/new-hydro-thunder-hurricane-pics-and-details-wash-up/</guid><comments>http://www.joystiq.com/2010/05/04/new-hydro-thunder-hurricane-pics-and-details-wash-up/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/hydro-thunder-hurricane/full/#2952217"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gauntlettidalbladelostbabylon-542010-580px.jpg" /></a></div>
<div style="text-align: center;"><em><font size="1">Click to fill your screen with sheer liquid wonderment</font></em></div>
There's an <a href="http://www.youtube.com/watch?v=9iUjx4_X1qA">old sea shanty</a> that goes: "I'm on a boat and it's going fast and I've got a nautical-themed pashmina afghan." Which reminds us that, in<em> <a href="http://www.joystiq.com/tag/hydro-thunder-hurricane">Hydro Thunder Hurricane</a></em> from Vector Unit, you're in a boat and you're going fast -- and while it's up to you to provide your own fine pashmina wool garment, the game will provide a couple of nifty modes not found in the arcade original (or its home conversions).<br />
<br />
The first of these is called Ring Master. Each course in the game will feature three different layouts of floating rings that must be raced through in this slalom-style event. These "gates" will get smaller and smaller as the difficulty level grows higher. Gauntlet mode will see the courses littered with exploding barrels to avoid, boost jump over or collide with, if that's your thing. Vector Unit has also built a system into its game whereby you'll see your friends' best split times as you pass checkpoints.<br />
<br />
We've got a whole <strike>galley</strike> gallery of new screens today as well, so give 'em a look below. And if you haven't <a href="http://www.joystiq.com/2010/03/26/hydro-thunder-hurricane-racing-to-xbla-this-summer/">seen the game in action</a> yet -- or read our <a href="http://www.joystiq.com/2010/03/27/hydro-thunder-hurricane-xbla-preview/">hands-on impressions</a> of it -- you really need to.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/hydro-thunder-hurricane/">Hydro Thunder Hurricane (XBLA)</a></strong></p><a href="http://www.joystiq.com/photos/hydro-thunder-hurricane/#2952214"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/ringmasterexpertrazorbackseoulstream_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hydro-thunder-hurricane/#2952215"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/ringmasterprothreshertsunamibowl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hydro-thunder-hurricane/#2952216"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/ringmasternovicevectorlakepowell_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hydro-thunder-hurricane/#2952217"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gauntlettidalbladelostbabylon_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hydro-thunder-hurricane/#2952218"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gauntletradhazardarea51_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/04/new-hydro-thunder-hurricane-pics-and-details-wash-up/">New Hydro Thunder Hurricane pics and details wash up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 May 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/04/new-hydro-thunder-hurricane-pics-and-details-wash-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19464249/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/04/new-hydro-thunder-hurricane-pics-and-details-wash-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hydro-thunder</category><category>hydro-thunder-hurricane</category><category>microsoft</category><category>microsoft-game-studios</category><category>screenshots</category><category>vector-unit</category><category>xbla</category><category>xblm</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 04 May 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Released: New shots of Ninja Theory's Enslaved]]></title><link>http://www.joystiq.com/2010/04/26/released-new-shots-of-ninja-theorys-enslaved/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/26/released-new-shots-of-ninja-theorys-enslaved/</guid><comments>http://www.joystiq.com/2010/04/26/released-new-shots-of-ninja-theorys-enslaved/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/enslaved-4-26-10/full/#2930931"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/screenshot022-4262010-580px.jpg" /></a><br />
<em><font size="1">Click to free this screen from its 580-pixel-wide constraints</font></em></div>
Ladies and gentlemen, we present to you the latest batch of screenshots from <a href="http://www.joystiq.com/tag/enslaved"><em>Enslaved</em></a>, developed by <em><a href="http://www.joystiq.com/tag/heavenly-sword">Heavenly Sword</a>'s </em>Ninja Theory. The year is far from over, but we're already donning the game with an award (albeit a made-up one) for "Most Copious Use of Post-Processing 2010" because we can't fathom another game having more of the stuff.<br />
<br />
Don't take this as a slight against the game by any means -- we think the post-apocalyptic retelling of the classic Chinese novel <em>Journey to the West </em>looks just super. Plus, this round of shots seems to include a few that look like actual gameplay, which is always, y'know, <em>good</em> -- with or without fancy-schmancy shader effects.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/enslaved-4-26-10/">Enslaved (4/26/10)</a></strong></p><a href="http://www.joystiq.com/photos/enslaved-4-26-10/#2930929"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/screenshot031_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/enslaved-4-26-10/#2930930"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/screenshot025_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/enslaved-4-26-10/#2930931"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/screenshot022_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/enslaved-4-26-10/#2930932"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/screenshot020_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/enslaved-4-26-10/#2930933"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/screenshot006_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/26/released-new-shots-of-ninja-theorys-enslaved/">Released: New shots of Ninja Theory's Enslaved</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Apr 2010 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/26/released-new-shots-of-ninja-theorys-enslaved/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19454987/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/26/released-new-shots-of-ninja-theorys-enslaved/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>enslaved</category><category>enslaved-odyssey-to-the-west</category><category>Microsoft</category><category>namco</category><category>Namco-Bandai</category><category>ninja-theory</category><category>screenshots</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 26 Apr 2010 22:30:00 EST</pubDate></item><item><title><![CDATA[Robots to join the struggle for world domination in Risk: Factions]]></title><link>http://www.joystiq.com/2010/04/20/robots-to-join-the-struggle-for-world-domination-in-risk-factio/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/20/robots-to-join-the-struggle-for-world-domination-in-risk-factio/</guid><comments>http://www.joystiq.com/2010/04/20/robots-to-join-the-struggle-for-world-domination-in-risk-factio/#comments</comments><description><![CDATA[<div style="text-align: center;"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_f95ca72d"><param name="movie" value="http://www.viddler.com/simple/f95ca72d/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/f95ca72d/" width="580" height="346" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_f95ca72d"></embed></object></div>
We'd like to take a moment to wish all of humanity (and felinity?) the best of luck when dealing with <a href="http://www.joystiq.com/tag/risk-factions"><em>Risk: Factions</em>'</a> recently announced, third group of soldiers: the unfeeling, unstoppable Robot Menace. Check out <a href="http://www.viddler.com/explore/Joystiq/videos/3210/">the video above</a> to see the origins of this once-domesticated group's violent self-awareness, and the <a href="http://www.joystiq.com/photos/risk-factions-robot-reveal/">screenshots</a> below to see the Robots in action.<br />
<br />
EA also revealed an Avatar costume piece based on the new faction, which turns your online representation's typically dopey head into a Robot's horrifying countenance. We're sure it will strike fear into your wall of adversaries in <em>1 vs 100</em>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/risk-factions-robot-reveal/">Risk: Factions Robot Reveal</a></strong></p><a href="http://www.joystiq.com/photos/risk-factions-robot-reveal/#2911172"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/riskfactions1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/risk-factions-robot-reveal/#2911173"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/riskfactions2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/risk-factions-robot-reveal/#2911175"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/riskfactions4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/risk-factions-robot-reveal/#2911176"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/riskfactions5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/risk-factions-robot-reveal/#2911177"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/riskfactions6_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/20/robots-to-join-the-struggle-for-world-domination-in-risk-factio/">Robots to join the struggle for world domination in Risk: Factions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Apr 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.viddler.com/explore/Joystiq/videos/3210/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/20/robots-to-join-the-struggle-for-world-domination-in-risk-factio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19447057/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/20/robots-to-join-the-struggle-for-world-domination-in-risk-factio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>Electronic-Arts</category><category>faction</category><category>Microsoft</category><category>risk</category><category>risk-factions</category><category>robot</category><category>screenshots</category><category>stainless-games</category><category>video</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 20 Apr 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Lost Planet 2 getting guest characters from Dead Rising, Monster Hunter]]></title><link>http://www.joystiq.com/2010/04/15/lost-planet-2-getting-guest-characters-from-dead-rising-monster/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/15/lost-planet-2-getting-guest-characters-from-dead-rising-monster/</guid><comments>http://www.joystiq.com/2010/04/15/lost-planet-2-getting-guest-characters-from-dead-rising-monster/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.famitsu.com/image/7936/LbqQDN718f1bz1G9TDvFNE95XcG43fr2.html"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/gamfrankwestlp2580.jpg" /></a></div>
<div style="text-align: right;"><small>[<a href="http://www.famitsu.com/image/7936/Gc2NE5NT8XJTi92ez51822BSOpLkMaz1.html">Famitsu</a>] </small></div>
A handful of <a href="http://www.joystiq.com/tag/lost-planet-2"><em>Lost Planet 2</em></a> screenshots from <a href="http://www.famitsu.com/image/7936/LbqQDN718f1bz1G9TDvFNE95XcG43fr2.html">Famitsu</a> have revealed the game will borrow the stars of two more franchises: <a href="http://www.famitsu.com/image/7936/Gc2NE5NT8XJTi92ez51822BSOpLkMaz1.html">Frank West</a> from <em>Dead Rising</em> and the <a href="http://www.famitsu.com/image/7936/LbqQDN718f1bz1G9TDvFNE95XcG43fr2.html">Scaly Knife-Gun Dude</a> from <em>Monster Hunter</em>, the latter being exclusive to the PS3 version of the game. For those of you keeping track, these two join <em>Gears of War</em>'s <a href="http://www.joystiq.com/2010/01/26/lost-planet-2-adds-gears-of-wars-marcus-and-dom/">Marcus and Dom</a> (who will only appear in the 360 version), <em>Resident Evil</em>'s <a href="http://www.joystiq.com/2010/02/25/lost-planet-2-wesker-no-longer-gamestop-exclusive/">Wesker</a>, and What's His Face from <em>Lost Planet 2</em> in the fight against the calamitous, towering Akrid.<br />
<br />
Though most of these crossovers seem pretty out of place, we're betting the dude from <em>Monster Hunter</em> will be right at home bringing down monsters the size of football stadiums. That kind of thing is <em>right</em> in his wheelhouse.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/15/lost-planet-2-getting-guest-characters-from-dead-rising-monster/">Lost Planet 2 getting guest characters from Dead Rising, Monster Hunter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Apr 2010 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.famitsu.com/image/7936/LbqQDN718f1bz1G9TDvFNE95XcG43fr2.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/15/lost-planet-2-getting-guest-characters-from-dead-rising-monster/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19441595/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/15/lost-planet-2-getting-guest-characters-from-dead-rising-monster/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>crossover</category><category>dead-rising</category><category>famitsu</category><category>lost-planet</category><category>lost-planet-2</category><category>Lost-Planet-Extreme-Condition</category><category>Microsoft</category><category>monster-hunter</category><category>screenshots</category><category>wesker</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 15 Apr 2010 16:45:00 EST</pubDate></item><item><title><![CDATA[Bungie bids funny farewell to Halo 2 online multiplayer]]></title><link>http://www.joystiq.com/2010/04/14/bungies-funny-farewell-to-halo-2-online-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/14/bungies-funny-farewell-to-halo-2-online-multiplayer/</guid><comments>http://www.joystiq.com/2010/04/14/bungies-funny-farewell-to-halo-2-online-multiplayer/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/bungies-halo-2-farewell/full/#2894361"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/bungieh2farewell4142010580.jpg" /></a></div>
<div style="text-align: center;"><em><small>Click image for more lulz</small></em></div>
<br />
As today is the last full day you'll get a chance to enjoy <a href="http://www.joystiq.com/tag/halo-2"><em>Halo 2</em></a>, Bungie has apparently gone and pulled the joke lever. In preparation for <a href="http://xbox.joystiq.com/2010/04/14/x3f-game-night-halo-2/">tonight's festivities</a>, we went online to download all of the extra maps for the game and get a round of practice in, only to find a few peculiar messages -- like the self-esteem booster you see above.<br />
<br />
For the most part, the messages <a href="http://www.joystiq.com/photos/bungies-halo-2-farewell/full/#2894362">are</a> <a href="http://www.joystiq.com/photos/bungies-halo-2-farewell/full/#2894363">pretty</a> <a href="http://www.joystiq.com/photos/bungies-halo-2-farewell/full/#2894368">jovial</a>, though there are a few odd ones that <a href="http://www.joystiq.com/photos/bungies-halo-2-farewell/full/#2894369">take it a bit too far</a>. Head into the gallery below to check 'em all out.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bungies-halo-2-farewell/">Bungie's Halo 2 Farewell</a></strong></p><a href="http://www.joystiq.com/photos/bungies-halo-2-farewell/#2894361"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/bungieh2farewell001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bungies-halo-2-farewell/#2894362"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/bungieh2farewell002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bungies-halo-2-farewell/#2894363"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/bungieh2farewell003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bungies-halo-2-farewell/#2894365"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/bungieh2farewell004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bungies-halo-2-farewell/#2894366"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/bungieh2farewell005_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/14/bungies-funny-farewell-to-halo-2-online-multiplayer/">Bungie bids funny farewell to Halo 2 online multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Apr 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/14/bungies-funny-farewell-to-halo-2-online-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19439967/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/14/bungies-funny-farewell-to-halo-2-online-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>343-Industries</category><category>bungie</category><category>Bungie-Studios</category><category>FPS</category><category>halo</category><category>halo-2</category><category>Microsoft</category><category>Microsoft-Game-Studios</category><category>screens</category><category>screenshot</category><category>screenshots</category><category>Xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 14 Apr 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Red Dead Redemption screens make us think of the posse-bilities]]></title><link>http://www.joystiq.com/2010/04/14/red-dead-redemption-screens-make-us-think-of-the-posse-bilities/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/14/red-dead-redemption-screens-make-us-think-of-the-posse-bilities/</guid><comments>http://www.joystiq.com/2010/04/14/red-dead-redemption-screens-make-us-think-of-the-posse-bilities/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/red-dead-redemption-multiplayer-4-14-10/"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/gamrdrposse580.jpg" /></a></div>
<div style="text-align: center;"><small> <em>Click to posse-size</em> </small></div>
Ever since we first saw <a href="http://www.joystiq.com/2010/04/08/red-dead-redemption-online-free-roam-multiplayer-revealed/">the trailer</a> for <a href="http://www.joystiq.com/tag/red-dead-redemption"><em>Red Dead Redemption</em>'s</a> free-roaming multiplayer mode, our minds have been feverishly attempting to come up with a name for our rag-tag group of desperados. Sadly, we've yet to come up with anything better than "The Frontier Sunshine Squad." Perhaps the latest <a href="http://www.joystiq.com/photos/red-dead-redemption-multiplayer-4-14-10/">batch of screenshots</a> for the title, arranged in the gallery below, will provide us with the inspiration we need to come up with something more intimidating.<br />
<br />
How about "Revolver-Having Super Friends?" Is that any better?<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/red-dead-redemption-multiplayer-4-14-10/">Red Dead Redemption: Multiplayer (4/14/10)</a></strong></p><a href="http://www.joystiq.com/photos/red-dead-redemption-multiplayer-4-14-10/#2894234"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/rdrmultiplayer041410001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/red-dead-redemption-multiplayer-4-14-10/#2894235"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/rdrmultiplayer041410002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/red-dead-redemption-multiplayer-4-14-10/#2894236"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/rdrmultiplayer041410003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/red-dead-redemption-multiplayer-4-14-10/#2894237"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/rdrmultiplayer041410004_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/14/red-dead-redemption-screens-make-us-think-of-the-posse-bilities/">Red Dead Redemption screens make us think of the posse-bilities</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Apr 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/photos/red-dead-redemption-multiplayer-4-14-10/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/14/red-dead-redemption-screens-make-us-think-of-the-posse-bilities/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19439976/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/14/red-dead-redemption-screens-make-us-think-of-the-posse-bilities/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gallery</category><category>Microsoft</category><category>multiplayer</category><category>red-dead-redemption</category><category>rockstar</category><category>rockstar-games</category><category>rockstar-san-diego</category><category>screenshots</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 14 Apr 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[You're invited to Disney Guilty Party on July 27]]></title><link>http://www.joystiq.com/2010/04/13/disney-guilty-party-july-27-release-date/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/13/disney-guilty-party-july-27-release-date/</guid><comments>http://www.joystiq.com/2010/04/13/disney-guilty-party-july-27-release-date/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/photos/disney-guilty-party-wii/"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/dgp413.jpg" alt="" /></a><br />
<small>Click to solve "The Case of What's in the Gallery"</small></center>Wideload Games' "Clue meets Guess Who meets adventure game" for Wii, <em><a href="http://joystiq.com/tag/disney-guilty-party">Disney Guilty Party</a></em>, will be available for investigation (and also purchase) in North America on July 27. <br />
<br />
The game lets up to four players use their Wiimotes as magnifying glasses, fingerprint kits and other detective tools as they rush to solve crimes orchestrated by the diabolical "Mr. Valentine." Along the way, players must gather clues about the identity of the culprit in each particular case, through investigation and investigation-themed minigames.<br />
<br />
While you wait for the July release, feel free to take a magnifying glass into our gallery and see what can be deduced from the new screenshots.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/disney-guilty-party-wii/">Disney Guilty Party</a></strong></p><a href="http://www.joystiq.com/photos/disney-guilty-party-wii/#2739393"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/guiltypartylogo_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disney-guilty-party-wii/#2739394"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/guiltypartyscreenshot_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disney-guilty-party-wii/#2891370"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/guiltyparty413001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disney-guilty-party-wii/#2891371"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/guiltyparty413002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disney-guilty-party-wii/#2891372"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/guiltyparty413003_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/13/disney-guilty-party-july-27-release-date/">You're invited to Disney Guilty Party on July 27</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Apr 2010 18:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/13/disney-guilty-party-july-27-release-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19438339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/13/disney-guilty-party-july-27-release-date/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>casual</category><category>disney</category><category>disney-guilty-party</category><category>disney-interactive</category><category>guilty-party</category><category>Nintendo</category><category>party</category><category>release-date</category><category>screenshots</category><category>Wideload</category><category>wideload-games</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 13 Apr 2010 18:29:00 EST</pubDate></item><item><title><![CDATA[First Pokemon Black &amp; White images revealed (in color)]]></title><link>http://www.joystiq.com/2010/04/10/first-pokemon-black-and-white-images-revealed-in-color/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/10/first-pokemon-black-and-white-images-revealed-in-color/</guid><comments>http://www.joystiq.com/2010/04/10/first-pokemon-black-and-white-images-revealed-in-color/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://serebii.net/index2.shtml"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/gampokemonblackwhitecorocoro580.jpg" alt="" /></a></div>
While we were all hoping that the recently announced <a href="http://www.joystiq.com/tag/pokemon-black-and-white"><em>Pok&eacute;mon Black and White</em></a> would have an appropriate film noir aesthetic and monochromatic color palette, a few vividly colorful glimpses of the game have appeared in CoroCoro magazine (<a href="http://serebii.net/index2.shtml">via Serebii.net</a>). While it certainly looks a heck of a lot like previous DS-based iterations of the franchise, a few of the screens seem to change up the series' isometric camera angle. Will some creative camerawork and new pocket-sized monsters be enough to keep the franchise fresh? Only time will tell.<br />
<br />
[Thanks to everyone who sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/10/first-pokemon-black-and-white-images-revealed-in-color/">First Pokemon Black &amp; White images revealed (in color)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Apr 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://serebii.net/index2.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/10/first-pokemon-black-and-white-images-revealed-in-color/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19434418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/10/first-pokemon-black-and-white-images-revealed-in-color/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>corocoro</category><category>DS</category><category>game-freak</category><category>nintendo</category><category>pokemon</category><category>pokemon-black-and-white</category><category>screenshots</category><category>the-pokemon-company</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 10 Apr 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[New high-res Halo: Reach weapons and vehicle renders]]></title><link>http://www.joystiq.com/2010/04/06/new-high-res-halo-reach-weapons-and-vehicle-renders/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/06/new-high-res-halo-reach-weapons-and-vehicle-renders/</guid><comments>http://www.joystiq.com/2010/04/06/new-high-res-halo-reach-weapons-and-vehicle-renders/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/halo-reach-renders/full/#2868711"><img hspace="0" height="326" width="580" vspace="0" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/reach-dangerous.jpg" /></a><br />
<small><em>Click to get high ... resolution<br />
</em></small></div>
<br />
<div style="text-align: left;">Good news for fans of <em>Halo </em>minutia -- and who isn't -- as Bungie has <a href="http://www.bungie.net/News/content.aspx?type=news&amp;cid=25432">released</a> a whole slew of <a href="http://joystiq.com/tag/halo-reach"><em>Halo: Reach</em></a> character, weapon and vehicle renders. Not only that, but these renders are in <em>high resolution</em>. That means you can take in all the tiny details of each and every image, from trigger mechanisms to faceplates to ... whatever the stubby wing things are called on the Banshee.<br />
<br />
Our favorite image so far is the plasma launcher (pictured above), which, according to the <a href="http://www.joystiq.com/2010/04/03/bungie-talks-halo-reach-armor-weapons-and-jet-packs/">latest Bungie Weekly Update</a>, sends "a volley of one to four plasma explosives" at your enemy. <em>Fun</em>. Check out the complete gallery of renders below.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/halo-reach-renders/">Halo: Reach (renders)</a></strong></p><a href="http://www.joystiq.com/photos/halo-reach-renders/#2868711"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/reach-renders-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-renders/#2868712"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/reach-renders-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-renders/#2868713"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/reach-renders-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-renders/#2868714"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/reach-renders-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-renders/#2868715"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/reach-renders-5_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/06/new-high-res-halo-reach-weapons-and-vehicle-renders/">New high-res Halo: Reach weapons and vehicle renders</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Apr 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bungie.net/News/content.aspx?type=news&amp;cid=25432>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/06/new-high-res-halo-reach-weapons-and-vehicle-renders/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19428660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/06/new-high-res-halo-reach-weapons-and-vehicle-renders/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>343-industries</category><category>bungie</category><category>bungie-studios</category><category>halo</category><category>halo-reach</category><category>halo-reach-beta</category><category>Microsoft</category><category>microsoft-game-studios</category><category>screenshots</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 06 Apr 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Sega releases first screens and details of The Conduit 2]]></title><link>http://www.joystiq.com/2010/03/31/the-conduit-2-screenshots-and-details/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/31/the-conduit-2-screenshots-and-details/</guid><comments>http://www.joystiq.com/2010/03/31/the-conduit-2-screenshots-and-details/#comments</comments><description><![CDATA[<center><a href="http://blogs.sega.com/europe/2010/03/31/conduit-2-takes-the-war-worldwide/"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/conduit2331.jpg" alt="" /></a></center>Following its unveiling in <em>Nintendo Power </em>magazine, <em><a href="http://www.joystiq.com/2010/03/30/the-conduit-2-coming-to-wii/">The Conduit 2</a></em>, High Voltage's <a href="http://joystiq.com/tag/the-conduit">second pass</a> at a Wii FPS, has been officially announced by publisher Sega.<br />
<br />
Due this fall, <em>The Conduit 2</em> expands the venue for the serie's action from Washington, D.C. to a variety of locations across the world. The game also adds "all-new" online and couch co-op modes, including Team Invasion Mode, a 4-player split-screen mode that can be played online or off. The 12-player online competitive play now benefits from "larger and more intricate indoor and outdoor battlefields," and retains the Wii Speak functionality that so few games employ. <br />
<br />
Turn your All-Seeing Eye toward <a href="http://blogs.sega.com/europe/2010/03/31/conduit-2-takes-the-war-worldwide/">Sega Europe's blog</a> to see the first screenshots.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/31/the-conduit-2-screenshots-and-details/">Sega releases first screens and details of The Conduit 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Mar 2010 11:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.sega.com/europe/2010/03/31/conduit-2-takes-the-war-worldwide/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/31/the-conduit-2-screenshots-and-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19421380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/31/the-conduit-2-screenshots-and-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fall-2010</category><category>fps</category><category>high-voltage</category><category>high-voltage-software</category><category>multiplayer</category><category>Nintendo</category><category>release-date</category><category>screenshots</category><category>sega</category><category>the-conduit</category><category>the-conduit-2</category><category>Wii</category><category>wii-speak</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 31 Mar 2010 11:31:00 EST</pubDate></item><item><title><![CDATA[Hydrophobia exclusive to XBLA, playable at PAX East]]></title><link>http://www.joystiq.com/2010/03/26/hydrophobia-exclusive-to-xbla-playable-at-pax-east/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/26/hydrophobia-exclusive-to-xbla-playable-at-pax-east/</guid><comments>http://www.joystiq.com/2010/03/26/hydrophobia-exclusive-to-xbla-playable-at-pax-east/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_122e3443"><param name="movie" value="http://www.viddler.com/simple/122e3443/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/122e3443/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_122e3443"></embed></object></center>As if the thought of getting early hands-ons with <em><a href="http://www.joystiq.com/tag/skate-3">Skate 3</a></em>, <em><a href="http://www.joystiq.com/tag/mafia-2">Mafia 2</a></em>, <em><a href="http://www.joystiq.com/tag/red-dead-redemption">Red Dead Redemption</a></em>, co-op <em><a href="http://www.joystiq.com/tag/splinter-cell-conviction">Splinter Cell: Conviction</a></em> and ... uh, well, <em>tons</em> of other games at <a href="http://www.joystiq.com/tag/pax-east">PAX East</a> wasn't enticing enough, we've just received word from <em><a href="http://www.joystiq.com/tag/hydrophobia">Hydrophobia</a></em> developer Dark Energy Digital that the game will also be available on the show floor. Moreover, the game has been announced as exclusive to Xbox Live Arcade (no word on whether the planned three-episode release will still get a retail counterpart). We'll be diving into <em>Hydrophobia</em>'s flooded corridors this weekend and speaking with the developers, so feel free to dump a torrent of questions for us in the comment section below if you're so inclined.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/hydrophobia-xbla/">Hydrophobia</a></strong></p><a href="http://www.joystiq.com/photos/hydrophobia-xbla/#2332164"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/hydrophobia-01-1254442617_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hydrophobia-xbla/#2332165"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/hydrophobia-02a_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hydrophobia-xbla/#2332166"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/hydrophobia-03b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hydrophobia-xbla/#2332167"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/hydrophobia-04-1254442618_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hydrophobia-xbla/#2332168"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/hydrophobia-05-1254442619_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/26/hydrophobia-exclusive-to-xbla-playable-at-pax-east/">Hydrophobia exclusive to XBLA, playable at PAX East</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Mar 2010 00:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.hydrophobia-game.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/26/hydrophobia-exclusive-to-xbla-playable-at-pax-east/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19415131/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/26/hydrophobia-exclusive-to-xbla-playable-at-pax-east/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dark-energy-digital</category><category>hydrophobia</category><category>Microsoft</category><category>pax-east</category><category>pax-east-2010</category><category>screenshots</category><category>trailer</category><category>video</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 26 Mar 2010 00:31:00 EST</pubDate></item><item><title><![CDATA[Splatterhouse sends in the clown heads]]></title><link>http://www.joystiq.com/2010/03/25/splatterhouse-sends-in-the-clown-heads/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/25/splatterhouse-sends-in-the-clown-heads/</guid><comments>http://www.joystiq.com/2010/03/25/splatterhouse-sends-in-the-clown-heads/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/photos/splatterhouse-3-25/"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/splatterhouse325.jpg" /></a><br />
<small>Click to <em>head</em> into the gallery</small></center><br />
Namco Bandai has released some details about the weapon system in the long-delayed <em><a href="http://joystiq.com/tag/splatterhouse">Splatterhouse</a></em> reboot. Weapons are divided into categories like "edged," "bludgeon" and "extra brutal," which determine what kind of damage they do to enemies. <br />
<br />
This scant explanation is joined by a series of new screens that depict some of said weapons, which the super-huge Rick Taylor will employ on his quest to smash a house full of monsters. Included are such exciting implements as a board with nails in it, a pipe and ... a zombie clown head? What class of weapon is that? "Extra hilariously morbid?"<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/splatterhouse-3-25/">Splatterhouse (3/25/10)</a></strong></p><a href="http://www.joystiq.com/photos/splatterhouse-3-25/#2833670"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/splatterhouse324001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/splatterhouse-3-25/#2833673"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/splatterhouse324002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/splatterhouse-3-25/#2833674"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/splatterhouse324003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/splatterhouse-3-25/#2833675"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/splatterhouse324004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/splatterhouse-3-25/#2833676"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/splatterhouse324005_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/25/splatterhouse-sends-in-the-clown-heads/">Splatterhouse sends in the clown heads</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Mar 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/25/splatterhouse-sends-in-the-clown-heads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19414500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/25/splatterhouse-sends-in-the-clown-heads/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Microsoft</category><category>namco-bandai</category><category>screenshots</category><category>splatterhouse</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 25 Mar 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[New Sonic 4 screens capture sundown in Splash Hill Zone]]></title><link>http://www.joystiq.com/2010/03/25/new-sonic-4-screens-capture-sundown-in-splash-hill-zone/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/25/new-sonic-4-screens-capture-sundown-in-splash-hill-zone/</guid><comments>http://www.joystiq.com/2010/03/25/new-sonic-4-screens-capture-sundown-in-splash-hill-zone/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/full/#2833733"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/s4360z1a3004-3252010-580px.jpg" /></a><br />
<font size="1">Click to enlarge</font></div>
<br />
Feeling blue today? Maybe it's because you sensed that Sega was going to make your eyes tear up (in a good way) with these razor-sharp new <em><a href="http://www.joystiq.com/tag/sonic-the-hedgehog-4">Sonic the Hedgehog 4: Episode 1</a> </em>screenshots. Or maybe you're just down in the dumps; in which case, we're sorry to hear it -- and we <em>really hope</em> these screens cheer you up.<br />
<br />
The new images feature the <a href="http://www.joystiq.com/2010/03/18/see-sonic-4s-splash-hill-zone-eggman/">already revealed</a> Splash Hill Zone, this time with Sonic racing through it at sunset. Of course, without any more information, we don't know if this is a later act in the stage, or if the time of day will change dynamically mid-level. We <em>can</em> tell you that we think the lighting looks great, even if Sonic's true blue coloring appears to be unaffected by it (probably due to a clause in his contract).<br />
<br />
Check out the full set of screens in the high-res gallery below.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/">Sonic the Hedgehog 4: Episode 1</a></strong></p><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/#2833733"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/s4360z1a3004-3252010-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/#2833730"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/s4360z1a2005-3252010-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/#2833731"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/s4360z1a3001-3252010-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/#2833732"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/s4360z1a3003-3252010-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/#2833721"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/s4360z1a1001-3252010-5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/25/new-sonic-4-screens-capture-sundown-in-splash-hill-zone/">New Sonic 4 screens capture sundown in Splash Hill Zone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Mar 2010 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/25/new-sonic-4-screens-capture-sundown-in-splash-hill-zone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19414520/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/25/new-sonic-4-screens-capture-sundown-in-splash-hill-zone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>Microsoft</category><category>Nintendo</category><category>psn</category><category>screenshots</category><category>sega</category><category>sonic</category><category>sonic-team</category><category>sonic-the-hedgehog</category><category>sonic-the-hedgehog-4</category><category>sonic-the-hedgehog-4-episode-1</category><category>Wii</category><category>wiiware</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 25 Mar 2010 14:15:00 EST</pubDate></item><item><title><![CDATA[Leap into the first screens of Comic Jumper]]></title><link>http://www.joystiq.com/2010/03/17/comic-jumper-screenshots/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/17/comic-jumper-screenshots/</guid><comments>http://www.joystiq.com/2010/03/17/comic-jumper-screenshots/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/comic-jumper-xbox-360/full/#2808625"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/comicleap.jpg" /></a><br />
<small><em>Jump into our Comic Jumper gallery</em></small></div>
<br />
After having to endure <a href="http://www.joystiq.com/2009/09/04/pax-2009-twisted-pixel-reveals-new-game-comic-jumper/">concept videos</a> and <a href="http://www.joystiq.com/2010/03/15/comic-jumper-first-video/">shaky-cam gameplay</a>, we finally have some real, honest-to-goodness screens of Twisted Pixel's upcoming <a href="http://www.joystiq.com/tag/comic-jumper"><em>Comic Jumper</em></a> for you to rest your weary eyes upon. They're all lifted from the first "comic" of the game, "The Adventures of Captain Smiley," which Twisted Pixel has described jokingly as "kind of a crappy comic." Perhaps that explains why the titular hero will be busting out?<br />
<br />
If your thirst for funny book action still hasn't been slaked, we hear you'll be able to see a demo of the game next week at PAX East. Can't make it to PAX East? We've got that very same demo in video format (direct feed this time!) after the break, along with a gallery of concept art for the game.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/comic-jumper-xbox-360/">Comic Jumper: Adventures of Captain Smiley (screenshots)</a></strong></p><a href="http://www.joystiq.com/photos/comic-jumper-xbox-360/#2808624"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/cj-screenshot-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/comic-jumper-xbox-360/#2808625"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/cj-screenshot-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/comic-jumper-xbox-360/#2808626"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/cj-screenshot-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/comic-jumper-xbox-360/#2808627"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/cj-screenshot-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/comic-jumper-xbox-360/#2808628"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/cj-screenshot-5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/03/17/comic-jumper-screenshots/" rel="bookmark">Continue reading <em>Leap into the first screens of Comic Jumper</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/17/comic-jumper-screenshots/">Leap into the first screens of Comic Jumper</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Mar 2010 13:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/17/comic-jumper-screenshots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19403397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/17/comic-jumper-screenshots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comic-jumper</category><category>Microsoft</category><category>pax-east</category><category>platformer</category><category>screenshots</category><category>twisted-pixel</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 17 Mar 2010 13:20:00 EST</pubDate></item><item><title><![CDATA[Brace yo'self: New EA Sports MMA screens might hurt]]></title><link>http://www.joystiq.com/2010/03/16/new-ea-sports-mma-screens-might-hurt/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/16/new-ea-sports-mma-screens-might-hurt/</guid><comments>http://www.joystiq.com/2010/03/16/new-ea-sports-mma-screens-might-hurt/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/ea-sports-mma-3-16-10/full/#2804754" linkindex="39"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/easportsmma580pxheaderimg223.jpg" alt="" /></a></div>
<div style="text-align: center;"><small>Click for <em>bigger</em> impact</small></div>
<br />
Though we don't have any new gameplay details on upcoming grappler <em><a href="http://www.joystiq.com/tag/ea-sports-mma" linkindex="40">EA Sports MMA</a></em> for you today, we do have a whole mess of new screenshots. The images feature everything from the usual "two sweaty dudes staring each other down" to the brand new "dude walking down a runway with fire shooting in the air" -- there are even several images of MMA rings with the audience seated at dinner tables, presumably in the VIP section, watching the fight. Nothing says "Roman Colosseum" quite like <a href="http://www.joystiq.com/photos/ea-sports-mma-3-16-10/full/#2804760" linkindex="41">eating dinner</a> while watching two meaty gents beat each other into the mat! <br />
<br />
These stills beg the obvious question: Could the <em>MMA</em> game engine, with its crowd-eating technology, be used to create a fully-realized "Medieval Times" game? We think so.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ea-sports-mma-3-16-10/">EA Sports MMA (3.16.10)</a></strong></p><a href="http://www.joystiq.com/photos/ea-sports-mma-3-16-10/#2804750"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/easportsmmangdamage1bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ea-sports-mma-3-16-10/#2804751"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/easportsmmangdamage2bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ea-sports-mma-3-16-10/#2804752"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/easportsmmangdefencesystem1bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ea-sports-mma-3-16-10/#2804753"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/easportsmmangdefencesystem2bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ea-sports-mma-3-16-10/#2804754"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/easportsmmangdefencesystem3bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/16/new-ea-sports-mma-screens-might-hurt/">Brace yo'self: New EA Sports MMA screens might hurt</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Mar 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/16/new-ea-sports-mma-screens-might-hurt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19401217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/16/new-ea-sports-mma-screens-might-hurt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-sports</category><category>ea-sports-mma</category><category>Electronic-Arts</category><category>Microsoft</category><category>mma</category><category>screenshots</category><category>sports</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 16 Mar 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[PlayStation Move: the everything you need to know post]]></title><link>http://www.joystiq.com/2010/03/11/playstation-move-and-game-previews-roundup/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/11/playstation-move-and-game-previews-roundup/</guid><comments>http://www.joystiq.com/2010/03/11/playstation-move-and-game-previews-roundup/#comments</comments><description><![CDATA[<style type="text/css"> .nounderline a { text-decoration: none; } </style>
<div class="nounderline"><a name="top"></a><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="368" id="viddler_3fb8f6a9"><param name="movie" value="http://www.viddler.com/simple/3fb8f6a9/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/3fb8f6a9/" width="580" height="368" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_3fb8f6a9"></embed></object></center> Good morning, dear reader! You've got <em>a lot</em> to catch up on:<br />
<ul>
    <li><a href="http://www.joystiq.com/2010/03/10/playstation-move-is-official-name-of-sony-motion-controller/">"PlayStation Move" is official name of motion controller</a></li>
    <li><a href="http://www.joystiq.com/2010/03/11/we-touched-it-playstation-move-from-every-angle/">We touched it: PlayStation Move from every angle</a></li>
    <li><a href="http://www.joystiq.com/2010/03/11/sony-scott-rohde-interview-on-playstation-move/">Interview: Sony's Scott Rohde on PlayStation Move</a></li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/playstation-move-joystiqs-photos/">PlayStation Move (Joystiq's Photos)</a></strong></p><a href="http://www.joystiq.com/photos/playstation-move-joystiqs-photos/#2790124"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/img6642-3102010-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/playstation-move-joystiqs-photos/#2790125"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/img6646-3102010-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/playstation-move-joystiqs-photos/#2790126"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/img6647-3102010-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/playstation-move-joystiqs-photos/#2790127"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/img6648-3102010-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/playstation-move-joystiqs-photos/#2790128"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/img6649-3102010-4_thumbnail.jpg" alt="" title="" /></a></div><br />
<em>That's it,</em> you ask? Oh, no -- wait till you see what we've lined up for you after the break!</div><p><a href="http://www.joystiq.com/2010/03/11/playstation-move-and-game-previews-roundup/" rel="bookmark">Continue reading <em>PlayStation Move: the everything you need to know post</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/11/playstation-move-and-game-previews-roundup/">PlayStation Move: the everything you need to know post</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Mar 2010 10:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/11/playstation-move-and-game-previews-roundup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19394320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/11/playstation-move-and-game-previews-roundup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>galleries</category><category>gdc-2010</category><category>move</category><category>playstation-arc</category><category>playstation-motion-controller</category><category>playstation-move</category><category>roundup</category><category>screenshots</category><category>sony</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Thu, 11 Mar 2010 10:05:00 EST</pubDate></item><item><title><![CDATA[Prison Break escaping March 30; new screens released]]></title><link>http://www.joystiq.com/2010/03/11/prison-break-escaping-march-30-new-screens-released/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/11/prison-break-escaping-march-30-new-screens-released/</guid><comments>http://www.joystiq.com/2010/03/11/prison-break-escaping-march-30-new-screens-released/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/prison-break-gdc-2010/full/#2789280"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/prisonbreakheaderimg580px.jpg" /></a></div>
We have no doubt you've been counting the days (likely via tick marks on the wall), waiting for more information on Zootfly/Deep Silver's <em><a href="http://www.joystiq.com/tag/prison-break">Prison Break</a></em>, so you'll be glad to hear that the game finally got a solid release date (March 30) and a price ($49.99 on 360/PS3, $39.99 on PC) today from its publisher. <br />
<br />
Along with the mess of new screens we've dropped below into a gallery, this is just about the most flush we've been with <em>Prison Break</em> info in the entire history of the game's development cycle -- and it's coming out in just under three weeks! As the game's coming from the developer of <em><a href="http://www.joystiq.com/2009/04/28/joystiq-interview-zootfly-talks-mr-t/">Mr. T: The Game</a></em>, we're willing to give this one a shot just so we can support the company's upcoming <em>adventure into madness</em>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/prison-break-gdc-2010/">Prison Break (GDC 2010)</a></strong></p><a href="http://www.joystiq.com/photos/prison-break-gdc-2010/#2789278"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/prison-break-characters-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/prison-break-gdc-2010/#2789279"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/prison-break-characters-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/prison-break-gdc-2010/#2789280"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/prison-break-characters-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/prison-break-gdc-2010/#2789281"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/prison-break-characters-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/prison-break-gdc-2010/#2789282"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/prison-break-characters-5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/11/prison-break-escaping-march-30-new-screens-released/">Prison Break escaping March 30; new screens released</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Mar 2010 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/11/prison-break-escaping-march-30-new-screens-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19392328/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/11/prison-break-escaping-march-30-new-screens-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deep-silver</category><category>Microsoft</category><category>prison-break</category><category>q1-2010</category><category>release-date</category><category>screenshots</category><category>Xbox-360</category><category>zootfly</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 11 Mar 2010 06:00:00 EST</pubDate></item><item><title><![CDATA[First screens from Fallout: New Vegas surface, feature glorious beards]]></title><link>http://www.joystiq.com/2010/03/07/first-screens-from-fallout-new-vegas-surface-feature-glorious/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/07/first-screens-from-fallout-new-vegas-surface-feature-glorious/</guid><comments>http://www.joystiq.com/2010/03/07/first-screens-from-fallout-new-vegas-surface-feature-glorious/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777518"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamfovegas580.jpg" alt="" /></a></div>
<div style="text-align: center;"><small> <em>Click to embearden</em><br />
</small></div>
Around these parts, we're all avid supporters of <a href="http://www.youtube.com/watch?v=081dHOYY6IE">a thick, lustrous beard</a>. Though our tastes for the gaming industries various genres differ greatly, we can all get behind any game so long as it includes characters with copious amounts of facial hair. For this reason alone, a recent batch of screenshots has placed <a href="http://www.joystiq.com/tag/fallout-new-vegas"><em>Fallout: New Vegas</em></a> firmly on our list of most anticipated games of 2010.<br />
<br />
<span style="float: right; margin-left: 10px; margin-top: 7px;"><script> digg_url = 'http://digg.com/xbox/First_screens_from_Fallout_New_Vegas_surface_feature_beards'; </script> <script src=" http://digg.com/api/diggthis.js"></script></span>You can check out images depicting <em>New Vegas</em>' unprecedentedly hirsute ensemble in <a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777518">the gallery below</a>. There's also a Super Mutant with heart-rimmed glasses and a doo-wop weave, and man, we've <em>got</em> to find out what that's all about.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fallout-new-vegas/">Fallout: New Vegas</a></strong></p><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777516"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fallout11024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777517"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo21024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777518"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo31024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777519"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo41024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777520"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo51024x576_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/07/first-screens-from-fallout-new-vegas-surface-feature-glorious/">First screens from Fallout: New Vegas surface, feature glorious beards</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 07 Mar 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/photos/fallout-new-vegas/#2777518>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/07/first-screens-from-fallout-new-vegas-surface-feature-glorious/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19386662/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/07/first-screens-from-fallout-new-vegas-surface-feature-glorious/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>fallout</category><category>fallout-new-vegas</category><category>gallery</category><category>Microsoft</category><category>obsidian</category><category>obsidian-entertainment</category><category>screenshots</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 07 Mar 2010 19:00:00 EST</pubDate></item></channel></rss>
