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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Leedmees preview: Like a bridge]]></title><link>http://www.joystiq.com/2011/07/26/leedmees-preview-like-a-bridge/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/26/leedmees-preview-like-a-bridge/</guid><comments>http://www.joystiq.com/2011/07/26/leedmees-preview-like-a-bridge/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/26/leedmees-preview-like-a-bridge/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/leedmeesheader.jpg" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
<a href="http://joystiq.com/game/leedmees"><em>Leedmees</em></a> was a nice surprise in the Konami suite at Comic-Con this week -- we haven't posted about it yet at all, and while <em>Fruit Ninja Kinect</em> has gotten a lot of the press as the first downloadable Kinect title, this one looks like it might be the more original.<br />
<br />
The game describes, during a dreamy little introduction, the player wandering into a secret magical door somewhere, where little white creatures (called Leedmees, presumably) march in step from one little spinning portal to another. Like the old<em> Lemmings</em> games, Leadmees mindlessly walk forward, and it's up to the player to make sure they get home safely.<br />
<br />
But there's one important twist: In <em>Lemmings</em>, you controlled the little creatures, using their abilities to get through the environment. In <em>Leedmees</em>, you <em>are</em> the environment.<p><a href="http://www.joystiq.com/2011/07/26/leedmees-preview-like-a-bridge/" rel="bookmark">Continue reading <em>Leedmees preview: Like a bridge</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/26/leedmees-preview-like-a-bridge/">Leedmees preview: Like a bridge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jul 2011 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/26/leedmees-preview-like-a-bridge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19998806/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/26/leedmees-preview-like-a-bridge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comic-con-2011</category><category>kinect</category><category>konami</category><category>konami-japan</category><category>leedmees</category><category>lemmings</category><category>microsoft</category><category>puzzle</category><category>sdcc-2011</category><category>two-player</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 26 Jul 2011 19:45:00 EST</pubDate></item><item><title><![CDATA[Telltale elaborates on the story and choices of The Walking Dead]]></title><link>http://www.joystiq.com/2011/07/26/telltale-elaborates-on-the-story-and-choices-of-the-walking-dead/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/26/telltale-elaborates-on-the-story-and-choices-of-the-walking-dead/</guid><comments>http://www.joystiq.com/2011/07/26/telltale-elaborates-on-the-story-and-choices-of-the-walking-dead/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/07/25/telltale-elaborates-on-the-story-and-choices-of-the-walking-dead/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/wdimages.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
Telltale Games didn't have much of <a href="http://joystiq.com/game/the-walking-dead"><em>The Walking Dead</em></a> to show off at Comic-Con except for some screenshots and concept art, but we were provided with game designer Jake Rodkin's assurance that it would not be just another zombie game. "The last shot of this game is probably not going to be a guy with two axes on top of a mile-high mountain of zombies," he said.<br />
<br />
Telltale's garnered a reputation for building licensed games not just around a popular setting, but around strong stories and characters as well. <em>The Walking Dead</em> game will fit right into that tradition. It won't feature the main characters of the comic book or the TV show, however -- Rodkin said they didn't want players coming in with preconceived notions about how the game's story should play out. If the game presents you with a choice of going left or right, players may think, "'Well I've seen him turn left twice now, I saw it in the comic book and in the show, so I'm going to go left.' And as much as a designer would hope that people are going to experiment with your system, people would just want to see that story again."<br />
<br />
Telltale's game will follow Lee, a prisoner, and Clementine, a young girl he comes across in the zombie apocalypse. And anyone with hopes of anything resembling a feel-good ending should probably check that at the door on the way in. "The Walking Dead," Rodkin said, "is not really a game about people who save the world. It's more about a story of trying to survive as people inside of this huge and horrible situation."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/walking-dead-concept-art-06-08-11/">Walking Dead concept art (06/08/11)</a></strong></p><a href="http://www.joystiq.com/photos/walking-dead-concept-art-06-08-11/#4206550"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bigwalk_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/walking-dead-concept-art-06-08-11/#4206555"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/clementineconcept_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/walking-dead-concept-art-06-08-11/#4206559"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/leeconcept_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/07/26/telltale-elaborates-on-the-story-and-choices-of-the-walking-dead/" rel="bookmark">Continue reading <em>Telltale elaborates on the story and choices of The Walking Dead</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/26/telltale-elaborates-on-the-story-and-choices-of-the-walking-dead/">Telltale elaborates on the story and choices of The Walking Dead</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jul 2011 17:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/26/telltale-elaborates-on-the-story-and-choices-of-the-walking-dead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20000329/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/26/telltale-elaborates-on-the-story-and-choices-of-the-walking-dead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comic-con-2011</category><category>jake-rodkin</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>sdcc-2011</category><category>the-walking-dead</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 26 Jul 2011 17:05:00 EST</pubDate></item><item><title><![CDATA[SoulCalibur 5's new fighters get frisky in latest trailer]]></title><link>http://www.joystiq.com/2011/07/26/soulcalibur-5s-new-fighters-get-frisky-in-latest-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/26/soulcalibur-5s-new-fighters-get-frisky-in-latest-trailer/</guid><comments>http://www.joystiq.com/2011/07/26/soulcalibur-5s-new-fighters-get-frisky-in-latest-trailer/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/soulcalthumb.jpg" style="display: none; width: 530px; height: 298px; " /><object data="//www.viddler.com/simple/97a00a64/" height="318" id="viddlerOuter-97a00a64" type="application/x-shockwave-flash" width="530"><object id="viddlerInner-97a00a64"><video controls="controls" height="298" id="viddlerVideo-97a00a64" poster="//www.viddler.com/thumbnail/97a00a64/" src="//www.viddler.com/file/97a00a64/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
<a href="http://joystiq.com/tag/sdcc-2011">Comic-Con</a> may be over, but it's still dishing out video game media, such as this <a href="http://joystiq.com/game/soul-calibur-5"><em>SoulCalibur 5</em></a> trailer. The video features many of the new upstart fighters, and poor Mitsurugi takes quite a walloping. We'll bet <em>his</em> soul will be burning for at least a week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/26/soulcalibur-5s-new-fighters-get-frisky-in-latest-trailer/">SoulCalibur 5's new fighters get frisky in latest trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jul 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/26/soulcalibur-5s-new-fighters-get-frisky-in-latest-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20000712/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/26/soulcalibur-5s-new-fighters-get-frisky-in-latest-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>namco-bandai</category><category>playstation</category><category>project-soul</category><category>ps3</category><category>sdcc-2011</category><category>soulcalibur-5</category><category>soulcalibur-v</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 26 Jul 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Kinect Star Wars preview: Pod (racing) people]]></title><link>http://www.joystiq.com/2011/07/25/kinect-star-wars-preview-pod-racing-people/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/25/kinect-star-wars-preview-pod-racing-people/</guid><comments>http://www.joystiq.com/2011/07/25/kinect-star-wars-preview-pod-racing-people/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/25/kinect-star-wars-preview-pod-racing-people/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/kinectstarwarsracing.jpg" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
At the Comic-Con panel for <a href="http://joystiq.com/game/kinect-star-wars"><em>Kinect Star Wars</em></a> earlier this week (the same panel where <a href="http://www.joystiq.com/2011/07/21/r2d2-style-xbox-360-kinect-bundle-rolling-out-for-star-wars-kine/">that R2D2 Xbox</a> was announced), Microsoft's head of Kinect Jorg Neumann told the story of how the game itself came about. Back in 2008, when Kinect was still called Project Natal, and basically consisted of just a camera in a back room at Microsoft, Neumann and his colleagues found an engineer playing with game prototypes on the system, and one of those was a lightsaber simulator. That alone convinced Neumann and his division that Star Wars needed to be on the interface in some format.<br />
<br />
And it turns out LucasArts didn't need much convincing either. Lead producer Craig Derrick described flying out to the Microsoft campus to see the proposal for the game, and saying among his own colleagues that all they planned to do was hold out their hand and see what happened. As soon as they pushed a hand out to the Kinect unit, said Derrick, "it knocked over a bunch of droids, and we were like, 'OK, we're in.'"<br />
<br />
We saw <a href="http://www.joystiq.com/2011/06/08/star-wars-kinect-preview-force-flail/">the game's Force-driven droid pushing</a> and lightsaber waving at E3, but Microsoft and LucasArts introduced a new mode to the game this week: pod racing. Anakin Skywalker's motorsport of choice is in the game as well, and I got to take a pod out for a spin later on in the week at a Microsoft preview event.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/kinect-star-wars-pod-racing/">Kinect: Star Wars (Pod Racing)</a></strong></p><a href="http://www.joystiq.com/photos/kinect-star-wars-pod-racing/#4312140"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/starwarskinectpodracer03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kinect-star-wars-pod-racing/#4312141"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/starwarskinectpodracer04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kinect-star-wars-pod-racing/#4312142"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/starwarskinectpodracer05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kinect-star-wars-pod-racing/#4312143"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/starwarskinectpodracer08_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/07/25/kinect-star-wars-preview-pod-racing-people/" rel="bookmark">Continue reading <em>Kinect Star Wars preview: Pod (racing) people</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/25/kinect-star-wars-preview-pod-racing-people/">Kinect Star Wars preview: Pod (racing) people</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jul 2011 13:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/25/kinect-star-wars-preview-pod-racing-people/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19998665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/25/kinect-star-wars-preview-pod-racing-people/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comic-con-2011</category><category>kinect-star-wars</category><category>lucasarts</category><category>microsoft</category><category>project-natal</category><category>sdcc-2011</category><category>star-wars-kinect</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 25 Jul 2011 13:33:00 EST</pubDate></item><item><title><![CDATA[Gears of War 3 behind-the-scenes video (Or, 'the giant curb stomp')]]></title><link>http://www.joystiq.com/2011/07/25/gears-of-war-3-behind-the-scenes-video-or-the-giant-curb-stom/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/25/gears-of-war-3-behind-the-scenes-video-or-the-giant-curb-stom/</guid><comments>http://www.joystiq.com/2011/07/25/gears-of-war-3-behind-the-scenes-video-or-the-giant-curb-stom/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/gearsthumb.jpg" style="display: none; width: 530px; height: 298px; " /><object data="http://www.viddler.com/simple/e34f185b/" height="318" id="viddlerOuter-e34f185b" type="application/x-shockwave-flash" width="530"><object id="viddlerInner-e34f185b"><video controls="controls" height="298" id="viddlerVideo-e34f185b" poster="http://www.viddler.com/thumbnail/e34f185b/" src="http://www.viddler.com/file/e34f185b/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
There are two approaches to viewing the <a href="http://joystiq.com/game/gears-of-war-3"><em>Gears of War 3</em></a> "Crescendo" video. Option one: appreciate all of Epic's insight on the development and story of the final <em>Gears</em> chapter. Option 2: just drink in the spectacle - like a mech curb-stomping a fallen foe. So, yeah, you're probably going with option two.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/25/gears-of-war-3-behind-the-scenes-video-or-the-giant-curb-stom/">Gears of War 3 behind-the-scenes video (Or, 'the giant curb stomp')</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jul 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/25/gears-of-war-3-behind-the-scenes-video-or-the-giant-curb-stom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19999548/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/25/gears-of-war-3-behind-the-scenes-video-or-the-giant-curb-stom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>Gears-of-War-3</category><category>microsoft</category><category>microsoft-studios</category><category>sdcc-2011</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 25 Jul 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[WETA Workshop takes time off from The Hobbit to design for TF2]]></title><link>http://www.joystiq.com/2011/07/23/weta-workshop-takes-time-off-from-the-hobbit-to-design-for-tf2/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/23/weta-workshop-takes-time-off-from-the-hobbit-to-design-for-tf2/</guid><comments>http://www.joystiq.com/2011/07/23/weta-workshop-takes-time-off-from-the-hobbit-to-design-for-tf2/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/23/weta-workshop-takes-time-off-from-the-hobbit-to-design-for-tf2/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/tf2dr.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; height: 264px; width: 531px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
In case you missed it buried behind the Soldier's glorious mutton chops, <em>Team Fortress 2</em>'s new weapons from <a href="http://www.drgrordborts.com/dr-grordbort-s-infallible-aether-oscillators-where-science-meets-violence/">Dr. Grordbort's Infallible Aether Oscillators</a> were created in conjunction with <a href="http://www.wetanz.com/weta-workshop-services/">WETA Workshop</a>, the makers of <a href="http://www.wetanz.com/projects/">Orcs, Na'vi and Prawns</a> for most of the blockbuster movies of this generation.<br />
<br />
WETA's <a href="http://www.wetanz.com/greg-broadmore/">Greg Broadmore</a> designed Dr. Grordbort's Infallible Aether Oscillators, which include the Righteous Bison and Cow Mangler 5000, two new weapons in the <a href="http://www.teamfortress.com/grordborts/">Victory Pack</a>. To better acquaint players with these stellar WETA weapons, Valve has posted a <a href="http://www.teamfortress.com/grordborts/comic/">comic</a> featuring the Soldier and WETA promises special promo coupons at its booth at San Diego Comic-Con. Just watch out for the cow pies.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/23/weta-workshop-takes-time-off-from-the-hobbit-to-design-for-tf2/">WETA Workshop takes time off from The Hobbit to design for TF2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Jul 2011 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/23/weta-workshop-takes-time-off-from-the-hobbit-to-design-for-tf2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19998354/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/23/weta-workshop-takes-time-off-from-the-hobbit-to-design-for-tf2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comic-con-2011</category><category>pc</category><category>sdcc-2011</category><category>STEAM</category><category>Team-Fortress-2</category><category>valve</category><category>victory-pack</category><category>WETA</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 23 Jul 2011 05:00:00 EST</pubDate></item><item><title><![CDATA[Dragon Age Redemption teases a tentative release date and details]]></title><link>http://www.joystiq.com/2011/07/23/dragon-age-redemption-teases-a-tentative-release-date-and-detail/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/23/dragon-age-redemption-teases-a-tentative-release-date-and-detail/</guid><comments>http://www.joystiq.com/2011/07/23/dragon-age-redemption-teases-a-tentative-release-date-and-detail/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/dragon-age-redemption.jpg" style="display:none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; height: 353px; width: 530px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /><!--[if IE]><object width="530" height="318" id="viddlerOuter-8312d452" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="http://www.viddler.com/simple/8312d452/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f"><object id="viddlerInner-8312d452"><video id="viddlerVideo-8312d452" src="http://www.viddler.com/file/8312d452/html5mobile/" type="video/mp4" width="530" height="298" poster="http://www.viddler.com/thumbnail/8312d452/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="http://www.viddler.com/simple/8312d452/" height="318" id="viddlerOuter-8312d452" type="application/x-shockwave-flash" width="530"><param name="movie" value="http://www.viddler.com/simple/8312d452/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f" /><object id="viddlerInner-8312d452"><video controls="controls" height="298" id="viddlerVideo-8312d452" poster="http://www.viddler.com/thumbnail/8312d452/" src="http://www.viddler.com/file/8312d452/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
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<em><a href="http://www.joystiq.com/tag/dragon-age-redemption/">Dragon Age Redemption</a></em> is bringing big-screen talent to an online miniseries, including <em>Independence Day</em> producer Peter Winther as director, <em>Lost</em>'s John Bartley as executive producer and <em>Hellboy</em>'s Doug Jones acting alongside Felicia Day (who, to this crowd, needs no introduction). At the <em>Redemption </em>Comic-Con panel, Day revealed that each episode will run six to 10 minutes, or an hour in total. Day, who wrote the script, said she modeled <em>Redemption </em>after <em>The Guild</em>, where each episode has a beginning, middle and end.<br />
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<em>Redemption </em>was also confirmed as canonical within the Dragon Age universe. The series doesn't have an official host site or release date yet, although Day did say, "It should be out early this fall. Don't tweet that." Luckily for us, this isn't Twitter.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/23/dragon-age-redemption-teases-a-tentative-release-date-and-detail/">Dragon Age Redemption teases a tentative release date and details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Jul 2011 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/23/dragon-age-redemption-teases-a-tentative-release-date-and-detail/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19998426/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/23/dragon-age-redemption-teases-a-tentative-release-date-and-detail/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Abe-Sapien</category><category>bioware</category><category>comic-con-2011</category><category>Dragon-Age-2</category><category>dragon-age-redemption</category><category>ea</category><category>felicia-day</category><category>pc</category><category>sdcc-2011</category><category>The-Guild</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 23 Jul 2011 03:00:00 EST</pubDate></item><item><title><![CDATA[Tekken lead cannot withstand Street Fighter lead's furious flurry of shoryukens]]></title><link>http://www.joystiq.com/2011/07/22/tekken-lead-cannot-withstand-street-fighter-leads-furious-flurr/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/22/tekken-lead-cannot-withstand-street-fighter-leads-furious-flurr/</guid><comments>http://www.joystiq.com/2011/07/22/tekken-lead-cannot-withstand-street-fighter-leads-furious-flurr/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/onohirada530pxheaderimg.jpg" style="width: 530px; height: 255px; display:none" />
<!--[if IE]><object width="599" height="357" id="viddlerOuter-c3e2cdc9" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/c3e2cdc9/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-c3e2cdc9"><video id="viddlerVideo-c3e2cdc9" src="//www.viddler.com/file/c3e2cdc9/html5mobile/" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/c3e2cdc9/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="599" height="357" id="viddlerOuter-c3e2cdc9" type="application/x-shockwave-flash" data="//www.viddler.com/simple/c3e2cdc9/"> <param name="movie" value="//www.viddler.com/simple/c3e2cdc9/"> <param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-c3e2cdc9"> <video id="viddlerVideo-c3e2cdc9" src="//www.viddler.com/file/c3e2cdc9/html5mobile/" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/c3e2cdc9/" controls="controls" x-webkit-airplay="allow"></video> </object></object> <!--<![endif]-->

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<em>Tekken</em> project lead Katsuhiro Harada clearly hasn't been studying the finer points of the <em>Street Fighter</em> series he's currently collaborating on, as <em>Street Fighter</em> creative lead Yoshinori Ono surprises him with a flurry of shoryukens at multiple points in this bizarre SDCC short, promoting <a href="http://www.joystiq.com/game/street-fighter-x-tekken"><em>Street Fighter X Tekken</em></a> (and <a href="http://www.joystiq.com/game/tekken-x-street-fighter">vice versa</a>, of course).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/22/tekken-lead-cannot-withstand-street-fighter-leads-furious-flurr/">Tekken lead cannot withstand Street Fighter lead's furious flurry of shoryukens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jul 2011 18:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/22/tekken-lead-cannot-withstand-street-fighter-leads-furious-flurr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19998352/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/22/tekken-lead-cannot-withstand-street-fighter-leads-furious-flurr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>comic-con</category><category>comic-con-2011</category><category>katsuhiro-harada</category><category>microsoft</category><category>namco</category><category>playstation</category><category>ps3</category><category>san-diego-comic-con</category><category>san-diego-comic-con-2011</category><category>sdcc-2011</category><category>street-fighter-x-tekken</category><category>tekken-x-street-fighter</category><category>xbox</category><category>yoshinori-ono</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 22 Jul 2011 18:40:00 EST</pubDate></item><item><title><![CDATA[Darksiders 2 preview: Death pays a visit]]></title><link>http://www.joystiq.com/2011/07/22/darksiders-2-preview-death-pays-a-visit/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/22/darksiders-2-preview-death-pays-a-visit/</guid><comments>http://www.joystiq.com/2011/07/22/darksiders-2-preview-death-pays-a-visit/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/darksiders2header.jpg" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></div>
So you have a pretty popular game, starring an interesting and original rendition of one of the Four Horsemen of the Apocalypse. It sells well. In fact, it sells well enough that it <a href="http://www.joystiq.com/2010/02/03/darksiders-rides-into-1-2-million-homes-thq-financially-recover/">gives a distraught publisher</a> a much-needed influx of revenue and then, when the time comes to make the sequel, you decide to completely replace the protagonist everyone knows, and bring in a brand new character that wasn't ever seen in the first game.<br />
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That's what comic book artist-turned Vigil Games founder Joe Madureira did, and though <a href="http://joystiq.com/game/darksiders-2"><em>Darksiders 2</em></a> definitely looks like it's turning out well, even he says he had doubts. "I still wonder if it's a smart thing," he told me at Comic-Con this week, "because usually when you're building a franchise around a character, you really try and keep the same character." Well, <em>yeah</em>.<br />
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"But it was a momentary apprehension. As soon as we concepted him and we had him running in the game, it was a cooler character." He says that THQ didn't have a problem with the change either: "They were like, yeah, this is a cool idea."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/darksiders-2-7-19-11/">Darksiders 2 (7/19/11)</a></strong></p><a href="http://www.joystiq.com/photos/darksiders-2-7-19-11/#4306324"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/darksiders2airjuggle_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/darksiders-2-7-19-11/#4306325"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/darksiders2bugproblem_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/darksiders-2-7-19-11/#4306326"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/darksiders2deathanddespair_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/darksiders-2-7-19-11/#4306327"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/darksiders2facingoff_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/darksiders-2-7-19-11/#4306328"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/darksiders2guardians_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/07/22/darksiders-2-preview-death-pays-a-visit/" rel="bookmark">Continue reading <em>Darksiders 2 preview: Death pays a visit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/22/darksiders-2-preview-death-pays-a-visit/">Darksiders 2 preview: Death pays a visit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jul 2011 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/22/darksiders-2-preview-death-pays-a-visit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19998450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/22/darksiders-2-preview-death-pays-a-visit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comic-con-2011</category><category>darksiders-2</category><category>death</category><category>joe-madureira</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>sdcc-2011</category><category>thq</category><category>war</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 22 Jul 2011 18:20:00 EST</pubDate></item><item><title><![CDATA[Halo Anniversary footage shows off Silent Cartographer]]></title><link>http://www.joystiq.com/2011/07/22/halo-anniversary-footage-shows-off-silent-cartographer/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/22/halo-anniversary-footage-shows-off-silent-cartographer/</guid><comments>http://www.joystiq.com/2011/07/22/halo-anniversary-footage-shows-off-silent-cartographer/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/haloanthumb.jpg" style="display: none; width: 530px; height: 298px; " /><object data="http://www.viddler.com/simple/da5248a4/" height="318" id="viddlerOuter-da5248a4" type="application/x-shockwave-flash" width="530"><object id="viddlerInner-da5248a4"><video controls="controls" height="298" id="viddlerVideo-da5248a4" poster="http://www.viddler.com/thumbnail/da5248a4/" src="http://www.viddler.com/file/da5248a4/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
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As a special Comic-Con treat, Microsoft has unveiled more than four minutes of <a href="http://joystiq.com/game/halo-combat-evolved-anniversary"><em>Halo: Combat Evolved Anniversary</em></a> footage. Narrated by 343's Dan Ayoub, the video shows off the beloved "Silent Cartographer" level, which <a href="http://www.joystiq.com/2011/06/07/halo-combat-evolved-anniversary-preview-combat-revolved/">we saw earlier this year</a> at E3.<br />
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There's a lot to see, most notably the game's ability to switch between the original and remastered graphics on the fly. Oh and, lest we forget, the mighty <em>pistol</em> is in there too.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/22/halo-anniversary-footage-shows-off-silent-cartographer/">Halo Anniversary footage shows off Silent Cartographer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/22/halo-anniversary-footage-shows-off-silent-cartographer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19998543/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/22/halo-anniversary-footage-shows-off-silent-cartographer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>343-Industries</category><category>bungie</category><category>halo</category><category>halo-combat-evolved-anniversary</category><category>microsoft</category><category>sdcc-2011</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 22 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Retro City Rampage playable at Comic-Con, even without a pass]]></title><link>http://www.joystiq.com/2011/07/22/retro-city-rampage-playable-at-comic-con-even-without-a-pass/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/22/retro-city-rampage-playable-at-comic-con-even-without-a-pass/</guid><comments>http://www.joystiq.com/2011/07/22/retro-city-rampage-playable-at-comic-con-even-without-a-pass/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/22/retro-city-rampage-playable-at-comic-con-even-without-a-pass/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/tisscr03f530.jpg" vspace="4" /></a></div>
If you don't mind hanging out in a Hard Rock establishment, you have an opportunity to play a bunch of unreleased games, including <em>Retro City Rampage</em>. In case it weren't abundantly clear from <a href="http://www.joystiq.com/game/retro-city-rampage">our past coverage of <em>RCR</em></a>, we're big proponents of not just the game itself, but of the developer's dogged entrepreneurial spirit, so we wanted to make sure you knew about two chances this weekend to play it at Microsoft's Hard Rock-based Comic Con Xbox lounge. Extra convenient? No SDCC pass is required to attend.<br />
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In between snacking on sliders and getting your 8-bit open-world on, you may also want to check out some of the other games available to play -- everything from <a href="http://www.joystiq.com/game/orcs-must-die"><em>Orcs Must Die</em></a> to <a href="http://www.joystiq.com/game/batman-arkham-city"><em>Batman: Arkham City</em></a>, we're told. And before you head over, why not take a look through a brand new set of Comic-Con screens for <em>RCR</em>, just below? Details for the weekend can be found after the break.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/retro-city-rampage-san-diego-comic-con-2011/">Retro City Rampage (San Diego Comic Con 2011)</a></strong></p><a href="http://www.joystiq.com/photos/retro-city-rampage-san-diego-comic-con-2011/#4313819"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/tisscr01f_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/retro-city-rampage-san-diego-comic-con-2011/#4313820"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/tisscr02f_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/retro-city-rampage-san-diego-comic-con-2011/#4313821"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/tisscr03f_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/retro-city-rampage-san-diego-comic-con-2011/#4313822"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/tisscr04f_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/retro-city-rampage-san-diego-comic-con-2011/#4313823"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/tisscr05f_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/07/22/retro-city-rampage-playable-at-comic-con-even-without-a-pass/" rel="bookmark">Continue reading <em>Retro City Rampage playable at Comic-Con, even without a pass</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/22/retro-city-rampage-playable-at-comic-con-even-without-a-pass/">Retro City Rampage playable at Comic-Con, even without a pass</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jul 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/22/retro-city-rampage-playable-at-comic-con-even-without-a-pass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19997882/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/22/retro-city-rampage-playable-at-comic-con-even-without-a-pass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-provinciano</category><category>comic-con-2011</category><category>hard-rock-hotel</category><category>microsoft</category><category>nintendo</category><category>retro-city-rampage</category><category>san-diego-comic-con</category><category>san-diego-comic-con-2011</category><category>sdcc-2011</category><category>vblank</category><category>vblank-entertainment</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 22 Jul 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Resistance 3 multiplayer beta coming 'first week in August,' watch videos until then]]></title><link>http://www.joystiq.com/2011/07/22/resistance-3-multiplayer-beta-coming-first-week-in-august-wat/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/22/resistance-3-multiplayer-beta-coming-first-week-in-august-wat/</guid><comments>http://www.joystiq.com/2011/07/22/resistance-3-multiplayer-beta-coming-first-week-in-august-wat/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/r3-art-ollymoss.jpg" style="display: none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /><iframe allowfullscreen="" frameborder="0" height="331" src="http://www.youtube.com/embed/jgMiea10kVM?rel=0" width="530"></iframe></div>
<br />
During an interview (coming soon!) with Drew Murray, lead designer of the "<a href="http://www.joystiq.com/2011/07/13/resistance-3-preview-hurry-down-doomsday/">spectacular</a>" <a href="http://www.joystiq.com/game/resistance-3"><em>Resistance 3</em></a>, we learned that the planned multiplayer beta is just around the corner. "We're doing a friends and family beta right now," Murray said. "And I think we kick off the public beta sometime in August."<br />
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That "sometime" has now been narrowed down to "the first week in August" according to IGN, reporting from the <em>Resistance 3</em> panel at Comic-Con. The beta features multiplayer modes Team Deathmatch and Chain Reaction, both shown on video here, and an undisclosed number of maps. It's still not clear if owning the <a href="http://www.joystiq.com/2011/04/12/socom-4-review/">less-than-spectacular</a> <em>SOCOM 4</em> is the <a href="http://www.joystiq.com/2011/04/11/socom-4-comes-with-resistance-3-beta-access/">only way</a> to access the beta.<br />
<br />
These videos both take place on Seaside, so that's ostensibly one map we know about. And the first week in August is really a great time to spend by the sea; one last beach run before the game's September 6 release.<p><a href="http://www.joystiq.com/2011/07/22/resistance-3-multiplayer-beta-coming-first-week-in-august-wat/" rel="bookmark">Continue reading <em>Resistance 3 multiplayer beta coming 'first week in August,' watch videos until then</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/22/resistance-3-multiplayer-beta-coming-first-week-in-august-wat/">Resistance 3 multiplayer beta coming 'first week in August,' watch videos until then</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jul 2011 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/22/resistance-3-multiplayer-beta-coming-first-week-in-august-wat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19998238/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/22/resistance-3-multiplayer-beta-coming-first-week-in-august-wat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>insomniac-games</category><category>playstation</category><category>ps3</category><category>Resistance-3</category><category>resistance-3-beta</category><category>scea</category><category>sdcc-2011</category><category>sony</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 22 Jul 2011 14:45:00 EST</pubDate></item><item><title><![CDATA[Dive through the clouds with Link in the latest Legend of Zelda: Skyward Sword trailer]]></title><link>http://www.joystiq.com/2011/07/21/dive-through-the-clouds-with-link-in-the-latest-legend-of-zelda/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/21/dive-through-the-clouds-with-link-in-the-latest-legend-of-zelda/</guid><comments>http://www.joystiq.com/2011/07/21/dive-through-the-clouds-with-link-in-the-latest-legend-of-zelda/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/skywardsword718.jpg" style="width: 530px; height: 298px; display:none" /> <!--[if IE]><object width="599" height="357" id="viddlerOuter-774a003f" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="http://www.viddler.com/simple/774a003f/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f"><object id="viddlerInner-774a003f"><video id="viddlerVideo-774a003f" src="http://www.viddler.com/file/774a003f/html5mobile/" type="video/mp4" width="599" height="337" poster="http://www.viddler.com/thumbnail/774a003f/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="http://www.viddler.com/simple/774a003f/" height="357" id="viddlerOuter-774a003f" type="application/x-shockwave-flash" width="599"><param name="movie" value="http://www.viddler.com/simple/774a003f/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f" /><object id="viddlerInner-774a003f"><video controls="controls" height="337" id="viddlerVideo-774a003f" poster="http://www.viddler.com/thumbnail/774a003f/" src="http://www.viddler.com/file/774a003f/html5mobile/" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
We've seen an awful lot of Link sporting goofy farmer clothes in <a href="http://www.joystiq.com/game/the-legend-of-zelda-skyward-sword"><em>The Legend of Zelda: Skyward Sword</em></a>, but the latest trailer plays on key nostalgia factors. Green tunic? Check. Z-targeting? You bet! Losing Zelda to "evil forces?" <em>Of course.</em> And there's a bonus, too: big birds!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/21/dive-through-the-clouds-with-link-in-the-latest-legend-of-zelda/">Dive through the clouds with Link in the latest Legend of Zelda: Skyward Sword trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Jul 2011 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/21/dive-through-the-clouds-with-link-in-the-latest-legend-of-zelda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19996875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/21/dive-through-the-clouds-with-link-in-the-latest-legend-of-zelda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comic-con-2011</category><category>gameplay</category><category>Legend-of-Zelda-2010</category><category>nintendo</category><category>nintendo-ead</category><category>san-diego-comic-con</category><category>san-diego-comic-con-2011</category><category>sdcc-2011</category><category>The-Legend-of-Zelda-Skyward-Sword</category><category>wii</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 21 Jul 2011 17:40:00 EST</pubDate></item><item><title><![CDATA[Report: Kirby Wii officially named 'Kirby Returns to Dreamland']]></title><link>http://www.joystiq.com/2011/07/21/report-kirby-wii-officially-named-kirby-returns-to-dreamland/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/21/report-kirby-wii-officially-named-kirby-returns-to-dreamland/</guid><comments>http://www.joystiq.com/2011/07/21/report-kirby-wii-officially-named-kirby-returns-to-dreamland/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/kirbywiiheaderimg530pxh1512512.jpg" style="width: 530px; height: 299px; " /></div>
After waking up just in time to <a href="http://www.joystiq.com/2011/06/07/nintendo-teases-new-rhythm-heaven-mario-party-9-kirby-titles/">briefly appear</a> at Nintendo's E3 2011 press conference, Kirby will apparently be heading back to Dreamland in his forthcoming Wii appearance. In speaking with a Nintendo rep at this week's San Diego Comic Con, <a href="http://www.siliconera.com/2011/07/21/kirby-wiis-actual-name-is/">Siliconera</a> heard that the none-too-subtly-named <a href="http://www.joystiq.com/game/kirby-wii"><em>Kirby Wii</em></a> will actually be named "Kirby Returns to Dreamland" when it arrives <a href="http://www.joystiq.com/2011/06/12/nintendo-mass-announces-wii-ds-game-launch-dates/">this fall</a>.<br />
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Nintendo has yet to confirm the title, but we expect we'll hear official word when the company decides to make a big release date announcement. And given how much we liked the game <a href="http://www.joystiq.com/2011/06/15/kirby-wii-preview-e3-2011/">when we played it</a> back at E3, here's hoping that announcement comes soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/21/report-kirby-wii-officially-named-kirby-returns-to-dreamland/">Report: Kirby Wii officially named 'Kirby Returns to Dreamland'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Jul 2011 15:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/21/report-kirby-wii-officially-named-kirby-returns-to-dreamland/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19997181/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/21/report-kirby-wii-officially-named-kirby-returns-to-dreamland/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comic-con-2011</category><category>hal-laboratory</category><category>kirby-returns-to-dreamland</category><category>kirby-wii</category><category>nintendo</category><category>san-diego-comic-con</category><category>san-diego-comic-con-2011</category><category>sdcc-2011</category><category>wii</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 21 Jul 2011 15:24:00 EST</pubDate></item><item><title><![CDATA[Spider-Man: Edge of Time dated at Comic-Con, Spidey is Mr. October]]></title><link>http://www.joystiq.com/2011/07/20/spider-man-edge-of-time-dated-at-comic-con-spidey-is-mr-octob/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/20/spider-man-edge-of-time-dated-at-comic-con-spidey-is-mr-octob/</guid><comments>http://www.joystiq.com/2011/07/20/spider-man-edge-of-time-dated-at-comic-con-spidey-is-mr-octob/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/20/spider-man-edge-of-time-dated-at-comic-con-spidey-is-mr-octob/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/spideyedge.jpg" style="width: 530px; height: 380px; " /></a></div>
What better place to drop some info on the latest Spider-Man game than Comic-Con? While <em><a href="http://www.joystiq.com/game/spiderman-edge-of-time">Spider-Man: Edge of Time</a></em> doesn't have the <em>Mirror's Edge</em>-style gameplay we didn't know we wanted until seeing the <a href="http://www.youtube.com/watch?v=_XayxMPrUP4">Amazing Spider-Man trailer</a>, it does have something far more concrete: a release date of October 4.<br />
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The date was announced during an Activision event at San Diego Comic-Con today, along with the release date of <em>Prototype 2</em>, though Activision <a href="http://www.joystiq.com/2011/07/20/activision-reveals-april-launch-for-prototype-2-september-for-x/">already dropped that info</a> earlier today. There was a lot to like about Beenox's first swing at Spidey with last year's <em>Shattered Dimensions</em>, but <a href="http://www.joystiq.com/2010/09/13/spider-man-shattered-dimensions-review/">our review</a> criticized the game for feeling "rushed." Is just one year enough time to make sure <em>Edge of Time</em> doesn't feel similarly rushed? We'll get some hands-on time with the title at Comic-Con and let you know how what our Spidey-sense says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/20/spider-man-edge-of-time-dated-at-comic-con-spidey-is-mr-octob/">Spider-Man: Edge of Time dated at Comic-Con, Spidey is Mr. October</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jul 2011 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/20/spider-man-edge-of-time-dated-at-comic-con-spidey-is-mr-octob/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19996381/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/20/spider-man-edge-of-time-dated-at-comic-con-spidey-is-mr-octob/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>beenox</category><category>comic-con</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>release-date</category><category>sdcc-2011</category><category>spider-man-edge-of-time</category><category>spiderman-edge-of-time</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 20 Jul 2011 22:15:00 EST</pubDate></item><item><title><![CDATA[Activision reveals April launch for Prototype 2, September for X-Men Destiny]]></title><link>http://www.joystiq.com/2011/07/20/activision-reveals-april-launch-for-prototype-2-september-for-x/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/20/activision-reveals-april-launch-for-prototype-2-september-for-x/</guid><comments>http://www.joystiq.com/2011/07/20/activision-reveals-april-launch-for-prototype-2-september-for-x/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/20/activision-reveals-april-launch-for-prototype-2-september-for-x/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/prototype2header.jpg" /></a></div>
Kicking off its San Diego Comic Con announcements, game publishing giant Activision today revealed two solid, very different release dates for two <em>hopefully solid</em>, very different games. First up, <a href="http://www.joystiq.com/game/prototype-2"><em>Prototype 2</em></a> will surf victims' bodies into retail on April 24, 2012. A new trailer for next year's sequel is available just below the break, fresh from San Diego.<br />
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Additionally, a new trailer for <a href="http://www.joystiq.com/game/x-men-destiny"><em>X-Men Destiny</em></a> was released, which puts a September 27 launch date on the next project from Silicon Knights. Given the origin of both pieces of info, SDCC attendees should be aware that <em>X-Men Destiny</em> will be playable at this week's show, while "15-minute live stage presentations" for <em>Prototype 2</em> will be going off at the Activision booth.<br />
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Still here? Both trailers are just below -- follow us!<p><a href="http://www.joystiq.com/2011/07/20/activision-reveals-april-launch-for-prototype-2-september-for-x/" rel="bookmark">Continue reading <em>Activision reveals April launch for Prototype 2, September for X-Men Destiny</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/20/activision-reveals-april-launch-for-prototype-2-september-for-x/">Activision reveals April launch for Prototype 2, September for X-Men Destiny</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jul 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/20/activision-reveals-april-launch-for-prototype-2-september-for-x/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19996252/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/20/activision-reveals-april-launch-for-prototype-2-september-for-x/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>comic-con-2011</category><category>microsoft</category><category>pc</category><category>playstation</category><category>prototype-2</category><category>ps3</category><category>q2-2012</category><category>q4-2011</category><category>radical</category><category>radical-entertainment</category><category>release-date</category><category>san-diego-comic-con</category><category>san-diego-comic-con-2011</category><category>sdcc</category><category>sdcc-2011</category><category>silicon-knights</category><category>x-men-destiny</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 20 Jul 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[PSA: BioShock: Rapture novel surfaces at retail]]></title><link>http://www.joystiq.com/2011/07/20/psa-bioshock-rapture-novel-surfaces-at-retail/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/20/psa-bioshock-rapture-novel-surfaces-at-retail/</guid><comments>http://www.joystiq.com/2011/07/20/psa-bioshock-rapture-novel-surfaces-at-retail/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2011/07/20/psa-bioshock-rapture-novel-surfaces-at-retail/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/bioshockrapture.jpg" style="padding-right: 10px; width: 225px; height: 326px; float: left; " /></a>Just a quick reminder that the new novel, <a href="http://www.joystiq.com/2011/06/17/get-an-early-taste-of-the-bioshock-rapture-novel/"><em>BioShock: Rapture</em></a>, is now available from your bookseller of choice (well, <a href="http://www.reuters.com/article/2011/07/18/borders-booksamillion-idUSN1E76H0U320110718">maybe not all of them</a>). Penned by sci-fi and fantasy author John Shirley, the book tells the story of Andrew Ryan and the beginnings of his underwater metropolis. If you would (kindly) like to add it to your collection, <em>BioShock: Rapture</em> is available in both paperback and hardcover.<br />
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In addition, Shirley will host a panel at Comic-Con this Friday. Entitled "Writing in Videogames," the panel begins at 10am in room 32AB. Shirley will also be on hand to sign copies of <em>BioShock: Rapture</em> at the Tor Books booth (#2707) from 12pm to 1pm.<p><a href="http://www.joystiq.com/2011/07/20/psa-bioshock-rapture-novel-surfaces-at-retail/" rel="bookmark">Continue reading <em>PSA: BioShock: Rapture novel surfaces at retail</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/20/psa-bioshock-rapture-novel-surfaces-at-retail/">PSA: BioShock: Rapture novel surfaces at retail</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jul 2011 01:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/20/psa-bioshock-rapture-novel-surfaces-at-retail/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19994997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/20/psa-bioshock-rapture-novel-surfaces-at-retail/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bioshock</category><category>bioshock-rapture</category><category>comic-con</category><category>john-shirley</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>sdcc-2011</category><category>tor-books</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 20 Jul 2011 01:20:00 EST</pubDate></item><item><title><![CDATA[Sony unveils San Diego Comic Con lineup, panels, crazy arcade cabinet]]></title><link>http://www.joystiq.com/2011/07/19/sony-unveils-san-diego-comic-con-lineup-panels-crazy-arcade-ca/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/19/sony-unveils-san-diego-comic-con-lineup-panels-crazy-arcade-ca/</guid><comments>http://www.joystiq.com/2011/07/19/sony-unveils-san-diego-comic-con-lineup-panels-crazy-arcade-ca/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/19/sony-unveils-san-diego-comic-con-lineup-panels-crazy-arcade-ca/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/ratchet313.jpg" style="width: 530px; height: 298px; " /></a></div>
Sony's presence at this year's San Diego Comic Con is, like Qwark's chest, <em>large and complex</em>. Beyond bringing major retail releases like <a href="http://www.joystiq.com/game/resistance-3"><em>Resistance 3</em></a> and <a href="http://www.joystiq.com/game/twisted-metal-2011"><em>Twisted Metal</em></a> for attendees to play, the publisher is showcasing a variety of wares from PSN indies like thatgamecompany's <a href="http://www.joystiq.com/game/journey"><em>Journey</em></a> and Minority Games' <a href="http://www.joystiq.com/game/papo-and-yo"><em>Papo &amp; Yo</em></a>.<br />
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The company is hosting several presentations on a handful of its games -- everything from <em>Starhawk</em> to <em>Uncharted 3 -- </em>along with with the chance to play a variety of unreleased PlayStation titles. If that weren't enough, the construction of a full <a href="http://www.joystiq.com/game/ratchet-and-clank-all-4-one"><em>Ratchet &amp; Clank: All 4 One</em></a> arcade cabinet specifically for SDCC 2011 should help to get you on board. Take an early peek at the cabinet in working order just below the break.<p><a href="http://www.joystiq.com/2011/07/19/sony-unveils-san-diego-comic-con-lineup-panels-crazy-arcade-ca/" rel="bookmark">Continue reading <em>Sony unveils San Diego Comic Con lineup, panels, crazy arcade cabinet</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/19/sony-unveils-san-diego-comic-con-lineup-panels-crazy-arcade-ca/">Sony unveils San Diego Comic Con lineup, panels, crazy arcade cabinet</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Jul 2011 15:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/19/sony-unveils-san-diego-comic-con-lineup-panels-crazy-arcade-ca/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19994707/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/19/sony-unveils-san-diego-comic-con-lineup-panels-crazy-arcade-ca/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comic-con-2011</category><category>journey</category><category>papo-and-yo</category><category>playstation</category><category>ps3</category><category>Ratchet-and-Clank-All-4-One</category><category>resistance-3</category><category>san-diego</category><category>san-diego-comic-con</category><category>san-diego-comic-con-2011</category><category>sdcc</category><category>sdcc-2011</category><category>sony-computer-entertainment</category><category>sony-computer-entertainment-america</category><category>twisted-metal-2011</category><category>uncharted-3-drakes-deception</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 19 Jul 2011 15:53:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIII-2 coming to North America in January, playable at Comic-Con]]></title><link>http://www.joystiq.com/2011/07/18/final-fantasy-xiii-2-coming-to-north-america-in-january-playabl/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/18/final-fantasy-xiii-2-coming-to-north-america-in-january-playabl/</guid><comments>http://www.joystiq.com/2011/07/18/final-fantasy-xiii-2-coming-to-north-america-in-january-playabl/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/18/final-fantasy-xiii-2-coming-to-north-america-in-january-playabl/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/ffxiii-2110714event04_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>
After first announcing the sequel earlier this year, Square-Enix has finally revealed when North Americans will be able to get their hands on <a href="http://joystiq.com/game/final-fantasy-xiii-2"><em>Final Fantasy XIII-2</em></a>. The word comes from a <a href="http://twitter.com/#!/SquareEnixEmily/statuses/92978861385584641">Square-Enix Twitter account</a>, which announced the game will arrive in North America this coming January.<br />
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Along with Deus Ex: Human Revolution, Dead Island and Wakfu, XIII-2 will also be playable at the San Diego Comic-Con later this week.<p><a href="http://www.joystiq.com/2011/07/18/final-fantasy-xiii-2-coming-to-north-america-in-january-playabl/" rel="bookmark">Continue reading <em>Final Fantasy XIII-2 coming to North America in January, playable at Comic-Con</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/18/final-fantasy-xiii-2-coming-to-north-america-in-january-playabl/">Final Fantasy XIII-2 coming to North America in January, playable at Comic-Con</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jul 2011 15:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/18/final-fantasy-xiii-2-coming-to-north-america-in-january-playabl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19993939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/18/final-fantasy-xiii-2-coming-to-north-america-in-january-playabl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final-fantasy-xiii-2</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>san-diego-comic-con</category><category>sdcc-2011</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 18 Jul 2011 15:10:00 EST</pubDate></item></channel></rss>