Posts tagged second-life 
OnLive expands cloud offerings with support for local games, MMOs
Cloud gaming pioneer OnLive may have faded from prominence, but two novel streaming initiatives may propel the company back into the spotlight. Key to this resurgence is OnLive's Cloudlift, a service that allows players to stream games they own to devices that wouldn't normally support them. Clo...
BBC asks: What happened to Second Life?
You don't see nearly the amount of coverage of Second Life (or as we call it in these parts, PlayStation Home's creepy, aggressively pornographic uncle) these days as you used to, and BBC did a little digging to find out why. Their discovery? Well, not to put too fine a point on it, but Second Life...
Second Life citizens spend $1 billion in first life cash
Industry Gamers reports that Linden Lab, developer of Second Life, has announced that citizens of the virtual world have exchanged over $1 billion in digital goods and services with one another. Furthermore, said citizens have also logged over one billion hours of their first lives in Second Life. ...
Architect's Journal ranks top 10 gaming worlds
Before you start furiously clicking through the source link to see where on the list of Architect's Journal's "Top 10" gaming worlds Second Life falls, we're just going to tell you upfront that it's number seven. That's three full spots ahead of the (apparently) FAT-inspired Super Mario World! Outr...
FTC investigating explicit content in virtual worlds
Online gaming news site Virtual Worlds recently had the opportunity to sit down with a couple of FTC attorneys who are currently investigating adult content in virtual worlds. The FTC is apparently working on a report for Congress (which is due in December), spawned by an inflammatory report on Se...
Reuters closes Second Life bureau, opens mysterious island lair
The Reuters news service has just announced the closure of its bureau inside Second Life. The post announcing the closure is actually the first (and now only) activity on the secondlife.reuters.com site since September 30, when the only remaining reporter, Eric Krangel, left the site for another job...
LGJ: Regulating Virtual Currency
Each week Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games: We're seeing quite the economic turbulence in the United States as of late, and financial problems lead to two things: 1) further regulations on the issues that cause...
Google Lively is dead ... ly
A mere four and a half months after the project's birth, Google is pulling the plug on its Second Life clone, Lively. The internet giant announced that it will shut down the program at the end of December, leaving all those in need of a virtual sex outlet crawling back to Second Life. We're glad t...
Second Life affair grounds for real-life divorce
Amy Taylor and David Pollard, a British couple who, until recently, had spent three years together in marital bliss, are both avid Second Life players. So avid, in fact, that their nuptials were delivered in the game's virtual world in addition to, you know, the real one. Unfortunately, digi-Amy c...
Nintendo Island shows up in Second Life
Either Nintendo just bought a large lot of "fake estate" (as opposed to real estate, which exists in the real world) in the ultimate non-game, Second Life, or someone who really loves Nintendo is up to something. A mysterious island has appeared in-world called "Nintendo Island." It's currently clos...
