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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Aliens: Colonial Marines Collector's Edition, Gamestop pre-order bonus now official]]></title><link>http://www.joystiq.com/2012/05/31/aliens-colonial-marines-collectors-edition-gamestop-pre-order/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/31/aliens-colonial-marines-collectors-edition-gamestop-pre-order/</guid><comments>http://www.joystiq.com/2012/05/31/aliens-colonial-marines-collectors-edition-gamestop-pre-order/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/31/aliens-colonial-marines-collectors-edition-gamestop-pre-order/" target="_self"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/aliencscmce.png" style="margin: 4px; width: 530px; height: 369px; " /></a></div><a href="http://www.joystiq.com/game/aliens-colonial-marines"><em>Aliens: Colonial Marines</em></a> may have been <a href="http://www.joystiq.com/2012/05/21/aliens-colonial-marines-delayed-to-february-2013/">delayed</a> all the way until February 12 of next year, but at least we can take solace in knowing that the Collector's Edition leaked <a href="http://www.joystiq.com/2012/01/09/aliens-colonial-marines-special-edition-spotted/">back in January</a> is not only the Real Deal with Bill McNeal, but is even more legit than previously indicated.<br /><br />For $100, the Collector's Edition includes a Powerloader vs. Xenomorph statuette and a USCM dossier containing a mission brief, a schematic of the USS Sephora, a recruitment card, iron-on badges, recon photos and a USCM graduation certificate. It also comes with digital goodies, not the least of which is the ability to play as the film's Apone, Drake, Hicks and Hudson.<br /><br />You'll also receive Ripley's flamethrower, "additional marine customization options," two bonus multiplayer weapons ("Sonic Electromagnetic Ball Breakers" and "Phase Plasma Rifle") and an exclusive level, the USCM Academy Firing Range. Pre-ordering the standard edition from Gamestop will net you the four bonus characters, customization options and Ripley's flamethrower, but none of the other content/toys. You will, however, have an extra $40 in your pocket, and won't need to explain the <a href="http://en.wikipedia.org/wiki/Exo_squad">Exosqaud</a> figurine on your desk.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/aliens-colonial-marines-collectors-editon-and-pre-order-bonus/">Aliens: Colonial Marines (Collector's Editon and Pre-Order Bonus)</a></strong></p><a href="http://www.joystiq.com/photos/aliens-colonial-marines-collectors-editon-and-pre-order-bonus/#5057721"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/7407acmsecontentarrayusps3360-v3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-collectors-editon-and-pre-order-bonus/#5057720"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/7406acmgamestopcontentarrayusps3360-v3_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/05/31/aliens-colonial-marines-collectors-edition-gamestop-pre-order/" rel="bookmark">Continue reading <em>Aliens: Colonial Marines Collector's Edition, Gamestop pre-order bonus now official</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/31/aliens-colonial-marines-collectors-edition-gamestop-pre-order/">Aliens: Colonial Marines Collector's Edition, Gamestop pre-order bonus now official</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 May 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/31/aliens-colonial-marines-collectors-edition-gamestop-pre-order/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20248809/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/31/aliens-colonial-marines-collectors-edition-gamestop-pre-order/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aliens-Colonial-Marines</category><category>collectors-edition</category><category>gamestop</category><category>gearbox-software</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>pre-order</category><category>ps3</category><category>Sega</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 31 May 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Jet Set Radio tags PlayStation Vita this summer]]></title><link>http://www.joystiq.com/2012/05/25/jet-set-radio-tags-playstation-vita-this-summer/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/25/jet-set-radio-tags-playstation-vita-this-summer/</guid><comments>http://www.joystiq.com/2012/05/25/jet-set-radio-tags-playstation-vita-this-summer/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/25/jet-set-radio-tags-playstation-vita-this-summer/"><img alt="Image" height="298" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/jsrvita525.jpg" style="margin:4px" width="530" /></a></center>You'll be able to listen to Professor K and his circa-2000 futuristic pirate radio station anywhere. Sega's updated version of <a href="http://joystiq.com/game/jet-set-radio"><em>Jet Set Radio</em></a> is coming to PlayStation Vita alongside its PS3, Xbox, and PC releases, the publisher announced today. It'll include "Vita camera integration" in an unspecified capacity, and touchscreen graffiti mechanics.<br /><br />The summer release will be playable for the first time on Vita at E3. Will we take time out of our packed E3 schedules to play an old game? <em>Of course we will</em>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/jet-set-radio-ps-vita/">Jet Set Radio (PS Vita)</a></strong></p><a href="http://www.joystiq.com/photos/jet-set-radio-ps-vita/#5046348"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/jetsetradiopv01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/jet-set-radio-ps-vita/#5046349"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/jetsetradiopv02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/jet-set-radio-ps-vita/#5046350"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/jetsetradiopv03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/jet-set-radio-ps-vita/#5046351"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/jetsetradiopv04_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/05/25/jet-set-radio-tags-playstation-vita-this-summer/" rel="bookmark">Continue reading <em>Jet Set Radio tags PlayStation Vita this summer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/25/jet-set-radio-tags-playstation-vita-this-summer/">Jet Set Radio tags PlayStation Vita this summer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/25/jet-set-radio-tags-playstation-vita-this-summer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20245155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/25/jet-set-radio-tags-playstation-vita-this-summer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jet-grind-radio</category><category>jet-set-radio</category><category>playstation</category><category>playstation-vita</category><category>sega</category><category>vita</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 25 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[The Cave opens up to adventurers in 2013, care of Ron Gilbert and Double Fine]]></title><link>http://www.joystiq.com/2012/05/24/the-cave-opens-up-to-adventurers-in-2013-care-of-ron-gilbert-an/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/24/the-cave-opens-up-to-adventurers-in-2013-care-of-ron-gilbert-an/</guid><comments>http://www.joystiq.com/2012/05/24/the-cave-opens-up-to-adventurers-in-2013-care-of-ron-gilbert-an/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://joystiq.com/tag/double-fine"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/thecaveconceptart_530x330.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 330px; display:none" /><!--[if IE]><object width="530" height="318" id="viddlerOuter-be2dd51b" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/be2dd51b/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=55364332&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-be2dd51b"><video id="viddlerVideo-be2dd51b" src="//www.viddler.com/file/be2dd51b/html5mobile?openURL=55364332" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/be2dd51b/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/be2dd51b/" height="318" id="viddlerOuter-be2dd51b" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/be2dd51b/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=55364332&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-be2dd51b"><video controls="controls" height="298" id="viddlerVideo-be2dd51b" poster="//www.viddler.com/thumbnail/be2dd51b/" src="//www.viddler.com/file/be2dd51b/html5mobile?openURL=55364332" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></a></div><a href="http://joystiq.com/tag/double-fine"><br />Double Fine</a> and Sega have officially announced <em>The Cave</em>, a side-scrolling, multi-character adventure game coming to Xbox Live Arcade, PlayStation Network and PC in 2013. Led by Ron Gilbert, <em>The Cave</em> sees an eclectic cluster of impromptu spelunkers - including a scientist, a monk, a knight and a time traveler - finding their fortunes (and perhaps more) in the titular, mysterious and, err, "sultry" subterranean network. That's right: The Cave can speak.<br /><br />The rest of the protagonists are silent, but up to three can venture into The Cave at a time. After picking your trio, you guide them all deeper into the seamless network of underground rooms, switching control between each to solve puzzles and exploit their unique abilities. The knight, for instance, can activate a guardian angel that protects him from flames and falls, while the hillbilly can hold his breath underwater forever. (Take that, Guybrush Threepwood!)<br /><br />The game can be completed with any combination of characters, but certain endings and unique areas are locked to individual characters. Having the knight in your group, for example, will open up the medieval castle and its puzzles for play. And yes, there just happens to be a castle buried deep within in <em>The Cave</em>. With a "New Grog" vending machine (among other inharmonious objects) cropping up in the network's lower bowels, we think it's safe to say that Ron Gilbert's touch is evident throughout the game.<br /><br />He also programmed the whole thing himself, we think. Probably.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-cave/">The Cave</a></strong></p><a href="http://www.joystiq.com/photos/the-cave/#5043507"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/cave01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave/#5043508"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/cave02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave/#5043509"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/cave03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave/#5043510"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/cave04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-cave/#5043511"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/cave05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/24/the-cave-opens-up-to-adventurers-in-2013-care-of-ron-gilbert-an/">The Cave opens up to adventurers in 2013, care of Ron Gilbert and Double Fine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 May 2012 09:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/24/the-cave-opens-up-to-adventurers-in-2013-care-of-ron-gilbert-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20244195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/24/the-cave-opens-up-to-adventurers-in-2013-care-of-ron-gilbert-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2013</category><category>double-fine</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>psn</category><category>release-date</category><category>ron-gilbert</category><category>sega</category><category>the-cave</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 24 May 2012 09:27:00 EST</pubDate></item><item><title><![CDATA[Yakuza 5 due in Japan December 2012, has new engine]]></title><link>http://www.joystiq.com/2012/05/23/yakuza-5-due-in-japan-december-2012-has-new-engine/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/23/yakuza-5-due-in-japan-december-2012-has-new-engine/</guid><comments>http://www.joystiq.com/2012/05/23/yakuza-5-due-in-japan-december-2012-has-new-engine/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/23/yakuza-5-due-in-japan-december-2012-has-new-engine/"><img alt="Image" height="298" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/yakuza523.jpg" style="margin:4px" width="530" /></a></center><em>Yakuza 5</em>, as revealed in a leak from the latest Famitsu magazine, sounds like it's expanding significantly on its predecessors, spreading out into five Japanese cities (Tokyo, Sapporo, Nagoya, Osaka, and Fukuoka) with one protagonist in each - for a total of five, one more than any previous game.<br /><br />Those protagonists include Kazuma Kiryu, who is now a cab driver in Fukuoka (but will certainly get back to solving everyone's problems with violence), <em>Yakuza 4's</em> escaped convict Taiga Saejima, once again in prison, loan shark Shun Akiyama in Osaka, and Kiryu's daughter Haruka, playable for the first time. Why, we remember when she was just an NPC in a PS2 game, cheering for us as we showed off in the batting cages ... they grow up so fast.<br /><br />According to the summary of this Famitsu interview, <em>Yakuza 5</em> has had double the development time of previous games, and features a new engine, allowing the game to move from battle scenes to adventuring "seamlessly." The game is reportedly set for a Japanese release this December.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/23/yakuza-5-due-in-japan-december-2012-has-new-engine/">Yakuza 5 due in Japan December 2012, has new engine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 May 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/23/yakuza-5-due-in-japan-december-2012-has-new-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20243503/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/23/yakuza-5-due-in-japan-december-2012-has-new-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>playstation</category><category>ps3</category><category>q4-2012</category><category>release-date</category><category>sega</category><category>yakuza-5</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 23 May 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Sega publishing Ron Gilbert's Double Fine game]]></title><link>http://www.joystiq.com/2012/05/22/sega-publishing-ron-gilberts-double-fine-game/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/22/sega-publishing-ron-gilberts-double-fine-game/</guid><comments>http://www.joystiq.com/2012/05/22/sega-publishing-ron-gilberts-double-fine-game/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/22/sega-publishing-ron-gilberts-double-fine-game/"><img alt="Image" height="335" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/doublefinegilbertsega530.jpg" style="margin:4px" width="530" /></a></div>It's been almost two weeks since Double Fine and <a href="http://www.joystiq.com/tag/ron-gilbert">Ron Gilbert</a> gave us <a href="http://www.joystiq.com/2012/05/10/a-puzzling-glimpse-of-ron-gilberts-new-double-fine-game/">our first glimpse</a> of their new game (different from <em>Double Fine Adventure</em>, the Kickstarter project), and today Sega all but outed itself as the publisher.<br /><br />After <a href="https://twitter.com/SEGA/status/205010502470991875">tweeting</a> a link to the image above, the official Sega account has been silent on the matte. It's easy to see the images <a href="http://www.joystiq.com/2012/05/18/this-monk-is-suspicious-of-this-hillbilly-only-double-fine-know/">Gilbert's</a> <a href="http://www.joystiq.com/2012/05/18/time-traveler-is-another-playable-character-in-double-fines-m/">been</a> <a href="http://www.joystiq.com/2012/05/21/three-more-playable-characters-for-new-double-fine-game/">teasing</a> match up with the shaded area above. All that remains is the official announcement.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/22/sega-publishing-ron-gilberts-double-fine-game/">Sega publishing Ron Gilbert's Double Fine game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2012 22:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/22/sega-publishing-ron-gilberts-double-fine-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20243054/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/22/sega-publishing-ron-gilberts-double-fine-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-fine</category><category>double-fine-productions</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ron-gilbert</category><category>sega</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 22 May 2012 22:25:00 EST</pubDate></item><item><title><![CDATA[Super Monkey Ball: Banana Splitz hitz Vita on October 23]]></title><link>http://www.joystiq.com/2012/05/22/super-monkey-ball-banana-splitz-hitz-vita-on-october-23/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/22/super-monkey-ball-banana-splitz-hitz-vita-on-october-23/</guid><comments>http://www.joystiq.com/2012/05/22/super-monkey-ball-banana-splitz-hitz-vita-on-october-23/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/22/super-monkey-ball-banana-splitz-hitz-vita-on-october-23/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/super-monkey-ball.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 300px; " /></a></div><em><a href="http://www.joystiq.com/game/super-monkey-ball">Super Monkey Ball: Banana Splitz</a> </em>is stopping, dropping and rolling onto Vita on October 23 in North America and Europe. This is a tad later than the initial "<a href="http://www.joystiq.com/2011/09/12/super-monkey-ball-rolling-to-vita/">early 2012</a>" launch window we received in September, but with a title as adorable as this one our anger seems to just melt away.<br /><br /><em>Banana Splitz</em> will feature more than 100 levels, eight minigames and a <a href="http://www.joystiq.com/2012/03/14/super-monkey-ball-for-vita-lets-you-generate-levels-from-photos/">custom level builder</a> that turns photos of real images into Monkey Ball-able objects.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/22/super-monkey-ball-banana-splitz-hitz-vita-on-october-23/">Super Monkey Ball: Banana Splitz hitz Vita on October 23</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2012 20:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/22/super-monkey-ball-banana-splitz-hitz-vita-on-october-23/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20242797/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/22/super-monkey-ball-banana-splitz-hitz-vita-on-october-23/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>playstation-vita</category><category>release-date</category><category>Sega</category><category>super-monkey-ball-banana-splitz</category><category>super-monkey-ball-vita</category><category>vita</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 22 May 2012 20:55:00 EST</pubDate></item><item><title><![CDATA[Aliens: Colonial Marines delayed to February 2013 on 360/PS3/PC, Wii U date to be revealed later]]></title><link>http://www.joystiq.com/2012/05/21/aliens-colonial-marines-delayed-to-february-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/21/aliens-colonial-marines-delayed-to-february-2013/</guid><comments>http://www.joystiq.com/2012/05/21/aliens-colonial-marines-delayed-to-february-2013/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/alienscm.jpg" style="width: 530px; height: 300px; display:none" /><!--[if IE]><object width="530" height="318" id="viddlerOuter-a98ae31b" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/a98ae31b/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=45952910&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-a98ae31b"><video id="viddlerVideo-a98ae31b" src="//www.viddler.com/file/a98ae31b/html5mobile?openURL=45952910" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/a98ae31b/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/a98ae31b/" height="318" id="viddlerOuter-a98ae31b" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/a98ae31b/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=45952910&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-a98ae31b"><video controls="controls" height="298" id="viddlerVideo-a98ae31b" poster="//www.viddler.com/thumbnail/a98ae31b/" src="//www.viddler.com/file/a98ae31b/html5mobile?openURL=45952910" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br /><a href="http://www.joystiq.com/game/aliens-colonial-marines"><em>Aliens: Colonial Marines</em></a> launches on February 12, 2013, Sega announced this morning. The Gearbox Software-developed game was previously given a "fall 2012" launch window, and was planned as a Wii U hardware launch title (the game is also planned for Xbox 360, PlayStation 3, and PC), though no hard date was ever given before. In fact, despite the February 12 date announcement, the game's Wii U version still doesn't have a date. "A release date for the announced Wii U version will be revealed at a later time," the press release reads.<br /><br />Upset? That's understandable, but Sega's hoping to deflect some of that rage with a new trailer, which we've dropped just above.<p><a href="http://www.joystiq.com/2012/05/21/aliens-colonial-marines-delayed-to-february-2013/" rel="bookmark">Continue reading <em>Aliens: Colonial Marines delayed to February 2013 on 360/PS3/PC, Wii U date to be revealed later</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/21/aliens-colonial-marines-delayed-to-february-2013/">Aliens: Colonial Marines delayed to February 2013 on 360/PS3/PC, Wii U date to be revealed later</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 May 2012 09:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/21/aliens-colonial-marines-delayed-to-february-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20241649/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/21/aliens-colonial-marines-delayed-to-february-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aliens-Colonial-Marines</category><category>delay</category><category>delays</category><category>gearbox</category><category>gearbox-software</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>q1-2013</category><category>release-date</category><category>sega</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 21 May 2012 09:07:00 EST</pubDate></item><item><title><![CDATA[Sega Vintage Collections dumping lots of old games on PSN and XBLA next week]]></title><link>http://www.joystiq.com/2012/05/18/sega-vintage-collections-dumping-lots-of-old-games-on-psn-and-xb/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/18/sega-vintage-collections-dumping-lots-of-old-games-on-psn-and-xb/</guid><comments>http://www.joystiq.com/2012/05/18/sega-vintage-collections-dumping-lots-of-old-games-on-psn-and-xb/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/18/sega-vintage-collections-dumping-lots-of-old-games-on-psn-and-xb/"><img alt="Image" height="298" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/mw518.jpg" style="margin:4px" width="530" /></a></center>Way, way more Master System and Genesis games are on the way to PS3 and Xbox, including the long-awaited release of <em><a href="http://www.joystiq.com/2012/03/14/localized-monster-world-iv-bundled-into-downloadable-collection/.">Monster World IV</a></em>. Sega announced the next few "Vintage Collections," which will be sold individually on PSN and in bundles on XBLA.<br /><br />For XBLA, the <em>Monster World Collection</em> brings together <em>Wonder Boy in Monster Land</em> (arcade) and <em>Wonder Boy in Monster World</em> and <em>MWIV</em> for Genesis on May 23. On May 30, Golden Axe's arcade original joins <em>Golden Axe 2 &amp; 3</em> on Genesis, concurrent with a three-volume <em>Streets of Rage Collection</em>. The collections sell for 800 MSP each.<br /><br />Meanwhile, PSN will see all of those <em>Wonder Boys</em>,<em> Super Hang-On</em> (arcade), <em>Revenge of Shinobi</em>, and Alex Kidd in Miracle World on May 22, for $5 each.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/18/sega-vintage-collections-dumping-lots-of-old-games-on-psn-and-xb/">Sega Vintage Collections dumping lots of old games on PSN and XBLA next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 May 2012 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/18/sega-vintage-collections-dumping-lots-of-old-games-on-psn-and-xb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/18/sega-vintage-collections-dumping-lots-of-old-games-on-psn-and-xb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>playstation</category><category>ps3</category><category>psn</category><category>sega</category><category>sega-vintage-collection</category><category>sega-vintage-collection-3</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 18 May 2012 23:59:00 EST</pubDate></item><item><title><![CDATA[Virtua Fighter 5 Final Showdown due June 5 on PSN, June 6 on XBLA]]></title><link>http://www.joystiq.com/2012/05/14/virtua-fighter-5-final-showdown-due-june-5-on-psn-june-6-on-xbl/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/14/virtua-fighter-5-final-showdown-due-june-5-on-psn-june-6-on-xbl/</guid><comments>http://www.joystiq.com/2012/05/14/virtua-fighter-5-final-showdown-due-june-5-on-psn-june-6-on-xbl/#comments</comments><description><![CDATA[<center><!--[if IE]><object width="530" height="318" id="viddlerOuter-11ff2771" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/11ff2771/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=57427151&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-11ff2771"><video id="viddlerVideo-11ff2771" src="//www.viddler.com/file/11ff2771/html5mobile?openURL=57427151" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/11ff2771/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--> <object data="//www.viddler.com/simple/11ff2771/" height="318" id="viddlerOuter-11ff2771" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/11ff2771/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=57427151&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-11ff2771"><video controls="controls" height="298" id="viddlerVideo-11ff2771" poster="//www.viddler.com/thumbnail/11ff2771/" src="//www.viddler.com/file/11ff2771/html5mobile?openURL=57427151" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--><a href="http://www.joystiq.com/2012/05/14/virtua-fighter-5-final-showdown-due-june-5-on-psn-june-6-on-xbl/"><img alt="Image" height="298" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/vf5514.jpg" style="display: none; margin:4px" width="530" /></a></center><br />We can't see the title of the new XBLA/PSN release of <em>Virtua Fighter 5</em> and not think of "<a href="http://www.youtube.com/watch?v=9jK-NcRmVcw">The Final Countdown</a>." And now, we are <em>in</em> the final countdown before <a href="http://joystiq.com/game/virtua-fighter-5-final-showdown"><em>Final Showdown's</em></a> release. Sega announced today that the 3D fighter will arrive on PSN June 5 and on XBLA June 6.<br /><br />Should you want to make the delightfully budget-priced fighter less budget-priced, the release will be accompanied by a bunch of character customization DLC. Individual character packs (containing "600-950" items!) will be released for $5/400 MS Points; or you can buy two bundle packs (one with 9 characters' items and one with 10) for $15/1,200 points, also on release day.<p><a href="http://www.joystiq.com/2012/05/14/virtua-fighter-5-final-showdown-due-june-5-on-psn-june-6-on-xbl/" rel="bookmark">Continue reading <em>Virtua Fighter 5 Final Showdown due June 5 on PSN, June 6 on XBLA</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/14/virtua-fighter-5-final-showdown-due-june-5-on-psn-june-6-on-xbl/">Virtua Fighter 5 Final Showdown due June 5 on PSN, June 6 on XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 May 2012 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/14/virtua-fighter-5-final-showdown-due-june-5-on-psn-june-6-on-xbl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20237452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/14/virtua-fighter-5-final-showdown-due-june-5-on-psn-june-6-on-xbl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>playstation</category><category>ps3</category><category>psn</category><category>q2-2012</category><category>release-date</category><category>sega</category><category>virtua-fighter-5-final-showdown</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 14 May 2012 10:15:00 EST</pubDate></item><item><title><![CDATA[Buy the greatest song ever written (and other Sonic soundtracks) on iTunes [update]]]></title><link>http://www.joystiq.com/2012/05/13/buy-the-greatest-song-ever-written-and-other-sonic-soundtracks/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/13/buy-the-greatest-song-ever-written-and-other-sonic-soundtracks/</guid><comments>http://www.joystiq.com/2012/05/13/buy-the-greatest-song-ever-written-and-other-sonic-soundtracks/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/13/buy-the-greatest-song-ever-written-and-other-sonic-soundtracks/" target="_self"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/sonicadventurechaos.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 396px; display:none;" /></a><iframe allowfullscreen="" frameborder="0" height="389" src="http://www.youtube.com/embed/ogLRx0nDJsI" width="530"></iframe></div><br />The pinnacle of all human achievement, "Open Your Heart" from the <em>Sonic Adventure</em> soundtrack, is now available on iTunes, as are a plethora of other Sonic-related albums from across the breadth of time and space. The soundtracks to <em>Sonic Adventure</em>, <em>Sonic Adventure 2,</em> <em>Sonic CD</em> and others can be yours for the paltry sum of $9.99 each, which is a small price to pay for 20 to 30 tracks per album of gloriously ridiculous nostalgia-metal.<br /><br />Soundtracks for <a href="http://www.joystiq.com/game/sonic-the-hedgehog-4-episode-1"><em>Sonic the Hedgehog 4: Episode 1</em></a> and <a href="http://www.joystiq.com/game/sonic-the-hedgehog-4-episode-2"><em>Episode 2</em></a> will be available before too long, according to Sega. Head on through to <a href="http://www.joystiq.com/2012/05/13/buy-the-greatest-song-ever-written-and-other-sonic-soundtracks/#continued">the other side</a> for a full list of what's available now and how to get it.<br /><br /><strong>Update</strong>: As it turns out, these soundtracks have been available since last year or earlier. Sega decided to nest the announcement of forthcoming <em>Episode 1</em> and <em>Episode 2</em> soundtracks within a reiteration of the availability of its other musical offerings.<p><a href="http://www.joystiq.com/2012/05/13/buy-the-greatest-song-ever-written-and-other-sonic-soundtracks/" rel="bookmark">Continue reading <em>Buy the greatest song ever written (and other Sonic soundtracks) on iTunes [update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/13/buy-the-greatest-song-ever-written-and-other-sonic-soundtracks/">Buy the greatest song ever written (and other Sonic soundtracks) on iTunes [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 13 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/13/buy-the-greatest-song-ever-written-and-other-sonic-soundtracks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20237135/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/13/buy-the-greatest-song-ever-written-and-other-sonic-soundtracks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crush-40</category><category>iTunes</category><category>Jun-Senoue</category><category>music</category><category>Sega</category><category>sonic-adventure</category><category>sonic-adventure-2</category><category>Sonic-CD</category><category>Sonic-Colors</category><category>Sonic-Heroes</category><category>sonic-the-hedgehog-4-episode-1</category><category>sonic-the-hedgehog-4-episode-2</category><category>soundtracks</category><category>super-sonic-songs</category><category>the-works</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 13 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Sega also skipping Gamescom]]></title><link>http://www.joystiq.com/2012/05/12/sega-also-skipping-gamescom/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/12/sega-also-skipping-gamescom/</guid><comments>http://www.joystiq.com/2012/05/12/sega-also-skipping-gamescom/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/12/sega-also-skipping-gamescom/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/sega.logo.073109-580px_530x218.jpg" style="width: 530px; height: 217px; " /></a></div>Sega has decided to opt out of this year's <a href="http://www.joystiq.com/tag/Gamescom/">Gamescom</a> trade show, joining the likes of <a href="http://www.joystiq.com/2012/04/12/nintendo-not-attending-gamescom-2012/">Nintendo</a> and <a href="http://www.joystiq.com/2012/05/12/thq-wont-have-gamescom-booth-either/">THQ</a> as a proud member of the "Eh, Maybe Next Year" Club. Essentially, having a presence at a show in August (even if it is the <a href="http://www.joystiq.com/2011/08/21/gamescom-2011-welcomes-275-000-attendees/">largest</a> gaming show in the entire world) just doesn't jive well enough with Sega's 2012 release calendar: <br /><br />"Unfortunately the release timing of our 2012 AAA titles and new projects don't work with the mid- August scheduling of the show," reads <a href="http://www.gamesindustry.biz/articles/2012-05-09-no-sega-presence-at-gamescom-this-year">a statement</a> made by Sega to GamesIndustry. "The decision will not mean that Sega will never attend Gamescom in the future, this was simply a commercial decision made for 2012." Maybe the German market for <a href="http://www.joystiq.com/2012/05/01/sega-makes-toylets-available-to-the-japanese-public/">interactive gaming toilets</a> isn't as booming as originally thought?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/12/sega-also-skipping-gamescom/">Sega also skipping Gamescom</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 12 May 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/12/sega-also-skipping-gamescom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20236980/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/12/sega-also-skipping-gamescom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Gamescom</category><category>gamescom-2012</category><category>Sega</category><category>toilets</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 12 May 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Sega earnings down in fiscal 2011, Mario &amp; Sonic sell 3 million]]></title><link>http://www.joystiq.com/2012/05/11/sega-earnings-down-in-fiscal-2011-mario-and-sonic-sell-3-million/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/11/sega-earnings-down-in-fiscal-2011-mario-and-sonic-sell-3-million/</guid><comments>http://www.joystiq.com/2012/05/11/sega-earnings-down-in-fiscal-2011-mario-and-sonic-sell-3-million/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/11/sega-earnings-down-in-fiscal-2011-mario-and-sonic-sell-3-million/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/sonic23.jpg" /></a></center>Sega's earnings are down in the year ended March 31, 2012, which shouldn't come as a surprise given the company's recent <a href="http://www.joystiq.com/2012/03/30/sega-canceling-games-cutting-jobs-in-us-and-europe-to-restructu/">extreme restructuring measures</a>. Sega reported net sales of 395.5 billion yen ($5 billion), down 0.3 percent from 2011; net income dropped 47.4 percent to 21 billion yen.<br /><br />In the "consumer business" division (the one that deals with home video games), Sega reported a year-over-year drop in unit sales. Its best-performing game was <a href="http://joystiq.com/game/mario-and-sonic-at-the-london-2012-olympic-games"><em>Mario &amp; Sonic at the London 2012 Olympic Games</em></a>, of course, at 3.28 million copies. <em>Sonic Generations </em>followed at 1.85 million; <a href="http://joystiq.com/game/virtua-tennis-4"><em>Virtua Tennis 4</em></a> sold 1.04 million across five platforms. Sega listed sales for <em>Football Manager 2012</em> (710,000) and <a href="http://joystiq.com/game/yakuza-dead-souls"><em>Yakuza: Dead Souls</em></a> (550,000), but nothing else -- so we don't know how well <em><a href="http://joystiq.com/game/binary-domain">Binary Domain</a> </em>did, except to guess that it probably didn't do very well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/11/sega-earnings-down-in-fiscal-2011-mario-and-sonic-sell-3-million/">Sega earnings down in fiscal 2011, Mario &amp; Sonic sell 3 million</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 May 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/11/sega-earnings-down-in-fiscal-2011-mario-and-sonic-sell-3-million/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20236475/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/11/sega-earnings-down-in-fiscal-2011-mario-and-sonic-sell-3-million/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>earnings</category><category>fy-2011</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>psp</category><category>sega</category><category>sony</category><category>vita</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 11 May 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[You did a great job making Jet Set Radio graffiti]]></title><link>http://www.joystiq.com/2012/05/11/you-did-a-great-job-making-jet-set-radio-graffiti/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/11/you-did-a-great-job-making-jet-set-radio-graffiti/</guid><comments>http://www.joystiq.com/2012/05/11/you-did-a-great-job-making-jet-set-radio-graffiti/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/E0pwtNY4DGg" width="530"></iframe><img alt="Image" height="326" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/screen-shot-2012-05-11-at-8.35.07-am.png" style="display: none; margin-top: 4px; margin-right: 4px; margin-bottom: 4px; margin-left: 4px; " width="522" /></center><br />There is, strictly speaking, new content to be found in the HD update of <a href="http://joystiq.com/game/jet-set-radio"><em>Jet Set Radio</em></a>. It's limited to user-created graffiti designs, but it's new content nonetheless! In the video above, Sega introduces the winning designs in its <a href="http://www.joystiq.com/2012/02/28/jet-set-radio-tags-xbla-psn-pc-this-summer-sega-holding-graff/">graffiti contest</a>, all of which look like legitimate graffiti designs and not just Rage Comics and QR codes linking to petitions about Sonic voice actors.<br /><br />We're sure those were submitted - they just didn't win.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/11/you-did-a-great-job-making-jet-set-radio-graffiti/">You did a great job making Jet Set Radio graffiti</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 May 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/11/you-did-a-great-job-making-jet-set-radio-graffiti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20236265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/11/you-did-a-great-job-making-jet-set-radio-graffiti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>graffiti</category><category>jet-grind-radio</category><category>jet-set-radio</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>psn</category><category>sega</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 11 May 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Creative Assembly's untitled Alien project aimed at next-gen too]]></title><link>http://www.joystiq.com/2012/05/04/creative-assemblys-untitled-alien-project-aimed-at-next-gen-too/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/04/creative-assemblys-untitled-alien-project-aimed-at-next-gen-too/</guid><comments>http://www.joystiq.com/2012/05/04/creative-assemblys-untitled-alien-project-aimed-at-next-gen-too/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/04/creative-assemblys-untitled-alien-project-aimed-at-next-gen-to/"><img alt="Image" height="324" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/creativeassemblyaliensnextgen.jpg" style="margin:4px" width="530" /></a></div>The Creative Assembly has revealed that its <em>Aliens</em> game, which has been known to be <a href="http://www.joystiq.com/2011/05/12/another-alien-title-in-the-works-this-time-at-the-creative-asse/">in production since last year</a>, is expected to pounce on next-generation PlayBoxes, in addition to current systems. We'd like to imagine it's kinda like the scary little mouth hiding inside of the bigger, scarier mouth.<br /><br />"The successful applicant will be working on a AAA multi-platform title on current and future generation consoles set in the Alien universe," the <a href="http://www.creative-assembly.com/jobs/multiplayer-gameplay-programmer/">job listing</a> for a programmer read. Now, we know what you're thinking: <a href="http://www.joystiq.com/wii-u/">Wii U</a>, right? Sure, let's not rule it out, but the wording specifically calls out experience in Xbox 360, PS3 and PC development.<br /><br />You may best recognize <a href="http://www.joystiq.com/tag/the-creative-assembly">The Creative Assembly</a> from its work on Sega's <em>Total War</em> series of real-time strategy games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/04/creative-assemblys-untitled-alien-project-aimed-at-next-gen-too/">Creative Assembly's untitled Alien project aimed at next-gen too</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 May 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/04/creative-assemblys-untitled-alien-project-aimed-at-next-gen-too/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20231390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/04/creative-assemblys-untitled-alien-project-aimed-at-next-gen-too/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alien</category><category>next-generation</category><category>sega</category><category>the-creative-assembly</category><category>untitled-alien-project</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 04 May 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Steam adds Genesis Classics Collection 5: Beyond Oasis, Phantasy Star 2 and more]]></title><link>http://www.joystiq.com/2012/05/03/steam-adds-genesis-classics-collection-5-beyond-oasis-phantasy/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/03/steam-adds-genesis-classics-collection-5-beyond-oasis-phantasy/</guid><comments>http://www.joystiq.com/2012/05/03/steam-adds-genesis-classics-collection-5-beyond-oasis-phantasy/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/03/steam-adds-genesis-classics-collection-5-beyond-oasis-phantasy/" target="_self"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/segagenesisclassics5.png" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 529px; height: 173px; " /></a></div>The fifth Genesis Classics Collection is now available on Steam, perfect for PC players who want to relive the glory of their Sega-oriented youths. The same goes for Nintendo-aligned Console War veterans, who now, wise beyond their years, look to experience what life was like on the other side of the trenches.<br /><br />The <em>Genesis Classics Collection 5</em> boasts 10 games for $7.99, or $2.99 a piece if you'd rather go a la carte. Amongst the recommissioned relics from yesteryear are Phantasy Stars <i>II</i> through <i>IV,</i> <em>Wonder Boy in Monster World</em>, <em>Vectorman 2</em>, and <em>Beyond Oasis.</em> Jump <a href="http://www.joystiq.com/2012/05/03/steam-adds-genesis-classics-collection-5-beyond-oasis-phantasy/#continued">past the break</a> for the full list, which also includes <em>Dynamite Headdy</em>, one of the <a href="http://www.youtube.com/watch?v=x01qwb2pwTY">best, weirdest</a> games ever made for Sega's classic warhorse.<p><a href="http://www.joystiq.com/2012/05/03/steam-adds-genesis-classics-collection-5-beyond-oasis-phantasy/" rel="bookmark">Continue reading <em>Steam adds Genesis Classics Collection 5: Beyond Oasis, Phantasy Star 2 and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/03/steam-adds-genesis-classics-collection-5-beyond-oasis-phantasy/">Steam adds Genesis Classics Collection 5: Beyond Oasis, Phantasy Star 2 and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 May 2012 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/03/steam-adds-genesis-classics-collection-5-beyond-oasis-phantasy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20230410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/03/steam-adds-genesis-classics-collection-5-beyond-oasis-phantasy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Beyond-Oasis</category><category>Dynamite-Headdy</category><category>Genesis</category><category>Genesis-Classics-Collection</category><category>Genesis-Classics-Collection-5</category><category>Golden-Axe-3</category><category>Mega-Drive</category><category>pc</category><category>Phantasy-Star-2</category><category>Phantasy-Star-3</category><category>Phantasy-Star-3-Generations-of-Doom</category><category>Phantasy-Star-4</category><category>Phantasy-Star-4-The-End-of-the-Millenium</category><category>revenge-of-shinobi</category><category>Sega</category><category>Steam</category><category>Streets-of-Rage-3</category><category>Vectorman-2</category><category>wonder-boy-in-monster-world</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 03 May 2012 17:15:00 EST</pubDate></item><item><title><![CDATA[NintendoWare Weekly: Amoebattle, Super Hang-On]]></title><link>http://www.joystiq.com/2012/05/03/nintendoware-weekly-amoebattle-super-hang-on/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/03/nintendoware-weekly-amoebattle-super-hang-on/</guid><comments>http://www.joystiq.com/2012/05/03/nintendoware-weekly-amoebattle-super-hang-on/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/03/nintendoware-weekly-amoebattle-super-hang-on/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/amoebattle.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 350px; " /></a></div>Two new Virtual Console games in as many weeks? What is going <em>on</em>? On top of the VC release of <em>Super Hang-On</em>, <em>Amoebattle</em> makes its way to DSiWare and <em>Bird Mania 3D</em> takes flight on the 3DS eShop.<br /><br />We rather liked the iPhone version of <em>Amoebattle</em>. Its real-time strategy controls should translate to the DS and 3DS just fine.<p><a href="http://www.joystiq.com/2012/05/03/nintendoware-weekly-amoebattle-super-hang-on/" rel="bookmark">Continue reading <em>NintendoWare Weekly: Amoebattle, Super Hang-On</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/03/nintendoware-weekly-amoebattle-super-hang-on/">NintendoWare Weekly: Amoebattle, Super Hang-On</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 May 2012 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/03/nintendoware-weekly-amoebattle-super-hang-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20229924/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/03/nintendoware-weekly-amoebattle-super-hang-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>Amoebattle</category><category>bird-mania-3d</category><category>ds</category><category>dsiware</category><category>eshop</category><category>nintendo</category><category>nintendoware-weekly</category><category>sega</category><category>super-hang-on</category><category>virtual-worlds</category><category>wii</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 03 May 2012 10:45:00 EST</pubDate></item><item><title><![CDATA[Sega makes Toylets available to the Japanese public]]></title><link>http://www.joystiq.com/2012/05/01/sega-makes-toylets-available-to-the-japanese-public/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/01/sega-makes-toylets-available-to-the-japanese-public/</guid><comments>http://www.joystiq.com/2012/05/01/sega-makes-toylets-available-to-the-japanese-public/#comments</comments><description><![CDATA[<center> <img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/toylets.jpg" style="display: none; width: 375px; height: 400px; " /><iframe allowfullscreen="" frameborder="0" height="389" src="http://www.youtube.com/embed/a_dfRsy2QDk" width="530"></iframe></center><br />Sega is now selling its line of Toylets to the Japanese public. Yes, as in video game toilet rigs, and exactly what you were thinking when you saw the word "Toylet." The base unit will set uninspired urinators back 140,000 yen (around $1750) and each game will cost a total of 10,000 yen ($125) each. Finally, there's the unlisted price of having to tell everyone why you've got thousands of dollars worth of entertainment in your bathroom.<br /><br />Sega has been a big player in the toilet-gaming space with its line in bars and other public establishments in Japan for a few years now. If there's something that'll help the company get out of <a href="http://www.joystiq.com/2012/03/30/sega-canceling-games-cutting-jobs-in-us-and-europe-to-restructu/">its slump</a>, it's got to be expensive gaming toilets.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/01/sega-makes-toylets-available-to-the-japanese-public/">Sega makes Toylets available to the Japanese public</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 May 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/01/sega-makes-toylets-available-to-the-japanese-public/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20228591/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/01/sega-makes-toylets-available-to-the-japanese-public/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>sega</category><category>sega-toylet</category><category>toylet</category><category>toylets</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 01 May 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Sega CEO Mike Hayes stepping down]]></title><link>http://www.joystiq.com/2012/04/30/sega-ceo-mike-hayes-stepping-down/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/30/sega-ceo-mike-hayes-stepping-down/</guid><comments>http://www.joystiq.com/2012/04/30/sega-ceo-mike-hayes-stepping-down/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/30/sega-ceo-mike-hayes-stepping-down/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/sega.logo.073109-580px_530x218.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 217px; " /></a></div>Sega Europe and Sega America CEO <a href="http://joystiq.com/tag/mike-hayes">Mike Hayes</a> is stepping down and exiting the building, though he may peek in through second-floor windows every now and then in "advisory roles." If the Sega corporate ladder is no longer available, the garden variety should suffice.<br /><br />According to <a href="http://www.gamesindustry.biz/articles/2012-04-30-segas-mike-hayes-steps-down">GamesIndustry</a>, the departing executive will remain in the industry in assorted capacities, while COO Jurgen Post and Masano Maeda oversee the company in Europe and America, respectively. Sega has not yet confirmed when or how it intends to fill the CEO role in the future.<br /><br />Sega's American arm was recently struck with unspecified game cancellations, layoffs and <a href="http://www.joystiq.com/2012/03/30/sega-canceling-games-cutting-jobs-in-us-and-europe-to-restructu/">significant restructuring</a> in an effort to create a smaller, more profitable business. The company intends to prioritize digital games and safe, mac-and-cheese IPs like <em>Sonic</em>, <em>Total War</em> and <em>Aliens</em>.<p><a href="http://www.joystiq.com/2012/04/30/sega-ceo-mike-hayes-stepping-down/" rel="bookmark">Continue reading <em>Sega CEO Mike Hayes stepping down</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/30/sega-ceo-mike-hayes-stepping-down/">Sega CEO Mike Hayes stepping down</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Apr 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/30/sega-ceo-mike-hayes-stepping-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20227758/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/30/sega-ceo-mike-hayes-stepping-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jurgen-post</category><category>masano-maeda</category><category>mike-hayes</category><category>sega</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 30 Apr 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[NPD: Binary Domain sold 20K in March]]></title><link>http://www.joystiq.com/2012/04/13/npd-binary-domain-sold-20-000-in-march/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/13/npd-binary-domain-sold-20-000-in-march/</guid><comments>http://www.joystiq.com/2012/04/13/npd-binary-domain-sold-20-000-in-march/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/13/npd-binary-domain-sold-20-000-in-march/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/binarydomaine315_530x298.jpg" /></a></div>Following its launch on February 28, it seems <a href="http://www.joystiq.com/game/binary-domain"><em>Binary Domain</em></a> didn't have a very good March. According to data Joystiq received from the NPD, Sega's sci-fi shooter only sold 20,000 copies during the month. Compare that to the <a href="http://www.joystiq.com/2012/04/13/mass-effect-3-sales-in-us-hit-1-3-million-during-launch-month/">1.3 million physical copies</a> sold of the other big sci-fi game of March, <a href="http://www.joystiq.com/game/mass-effect-3"><em>Mass Effect 3</em></a>.<br /><br />Of course, <em>Binary Domain</em> had a lot going against it. For one, it's called <em>Binary Domain</em>. There was little-to-no marketing, whereas <em>Mass Effect 3</em> ads were <a href="http://www.joystiq.com/2012/02/26/mass-effect-3-fight-trailer-leaks-ahead-of-the-walked-dead/">everywhere</a> and everything you bought came with <a href="http://www.joystiq.com/tag/mass-effect-3,dlc/">DLC</a>. In the sci-fi wars of March, 2012, <em>Mass Effect 3</em> emerged victorious.<br /><br />As the last big boxed product from Sega, this disappointing performance likely contributed to Sega's decision to <a href="http://www.joystiq.com/2012/03/30/sega-canceling-games-cutting-jobs-in-us-and-europe-to-restructu/">drastically alter its publishing strategy</a> and issue substantial <a href="http://www.joystiq.com/tag/layoffs">layoffs</a> worldwide at the end of March.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/13/npd-binary-domain-sold-20-000-in-march/">NPD: Binary Domain sold 20K in March</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Apr 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/13/npd-binary-domain-sold-20-000-in-march/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20215344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/13/npd-binary-domain-sold-20-000-in-march/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>binary-domain</category><category>mass-effect-3</category><category>microsoft</category><category>npd</category><category>playstation</category><category>ps3</category><category>sales</category><category>sega</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 13 Apr 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Project X Zone screens show a mob of Sega, Capcom and Namco stars]]></title><link>http://www.joystiq.com/2012/04/12/project-x-zone-screens-show-a-mob-of-sega-capcom-and-namco-star/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/12/project-x-zone-screens-show-a-mob-of-sega-capcom-and-namco-star/</guid><comments>http://www.joystiq.com/2012/04/12/project-x-zone-screens-show-a-mob-of-sega-capcom-and-namco-star/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/12/project-x-zone-screens-show-a-mob-of-sega-capcom-and-namco-star/"><img alt="Image" height="318" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/projectxzone530px.jpg" style="margin:4px" width="530" /></a></div>The first screens of the combat system in <em><a href="http://www.joystiq.com/2012/04/11/srpg-project-x-zone-is-namco-sega-and-capcoms-3ds-crossover/">Project X Zone</a>, </em>a collaborative strategy-RPG from Namco, Sega and Capcom, have been released, revealing chibi-like versions of staple characters from each house.<br /><br />Ever wanted to see Ryu and Ken team up against Tyrant? How about Ulala dancing <em>and</em> fighting? Head over to <a href="http://www.famitsu.com/news/201204/12012868.html">Famitsu</a> to see that and more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/12/project-x-zone-screens-show-a-mob-of-sega-capcom-and-namco-star/">Project X Zone screens show a mob of Sega, Capcom and Namco stars</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Apr 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/12/project-x-zone-screens-show-a-mob-of-sega-capcom-and-namco-star/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20214449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/12/project-x-zone-screens-show-a-mob-of-sega-capcom-and-namco-star/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>capcom</category><category>namco-bandai</category><category>nintendo</category><category>project-x-zone</category><category>sega</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 12 Apr 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[SRPG 'Project X Zone' is Namco, Sega, and Capcom's 3DS crossover]]></title><link>http://www.joystiq.com/2012/04/11/srpg-project-x-zone-is-namco-sega-and-capcoms-3ds-crossover/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/11/srpg-project-x-zone-is-namco-sega-and-capcoms-3ds-crossover/</guid><comments>http://www.joystiq.com/2012/04/11/srpg-project-x-zone-is-namco-sega-and-capcoms-3ds-crossover/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/04/11/srpg-project-x-zone-is-namco-sega-and-capcoms-3ds-crossover/"><img alt="Image" height="287" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/pxz411.jpg" style="margin:4px" width="530" /></a></center>If you assumed the Namco, Capcom, and Sega <a href="http://www.joystiq.com/2012/02/29/capcom-namco-sega-3ds-game-teased-with-character-chromosomes/">crossover 3DS project</a> would be some kind of strategy RPG, you assumed correctly. <a href="http://pxz.channel.or.jp/"><em>Project X Zone</em></a> is not an official follow-up to 2006's <a href="http://en.wikipedia.org/wiki/Namco_%C3%97_Capcom"><em>Namco X Capcom</em></a> for PS2, but the idea of a crossover SRPG is similar - and this time, of course, Namco is bringing Sega characters into the mix. The name "Project X Zone" was chosen because using the company names would have implied a sequel to <em>Namco X Capcom</em>, producer Kensuke Tsukanaka <a href="http://andriasang.com/con0lq/project_x_zone_interview/">told Famitsu</a>.<br /><br />Pairs of characters team up to battle using their signature fighting styles, including Ryu and Ken, Chris Redfield and Jill Valentine, Jin and Xiaoyu, and ... <em>Space Channel 5's</em> Ulala and <em>Shining Force EXA's</em> <a href="http://shining.wikia.com/wiki/Toma">Toma</a>? Specific details of the combat system have yet to be revealed, as all we know at this point is from Famitsu leaks. The game is due in Japan this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/11/srpg-project-x-zone-is-namco-sega-and-capcoms-3ds-crossover/">SRPG 'Project X Zone' is Namco, Sega, and Capcom's 3DS crossover</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Apr 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/11/srpg-project-x-zone-is-namco-sega-and-capcoms-3ds-crossover/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20213250/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/11/srpg-project-x-zone-is-namco-sega-and-capcoms-3ds-crossover/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>capcom</category><category>japan</category><category>Namco-Bandai</category><category>nintendo</category><category>project-x-zone</category><category>sega</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 11 Apr 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[PSA: PSO2 character creator online, available for everyone]]></title><link>http://www.joystiq.com/2012/04/07/psa-pso2-character-creator-online-available-for-everyone/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/07/psa-pso2-character-creator-online-available-for-everyone/</guid><comments>http://www.joystiq.com/2012/04/07/psa-pso2-character-creator-online-available-for-everyone/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/07/psa-pso2-character-creator-online-available-for-everyone/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/psodemo326.jpg" style="width: 530px; height: 299px; " /></a></div>That <a href="http://www.joystiq.com/game/phantasy-star-online-2"><em>Phantasy Star Online 2</em></a> character creator we <a href="http://www.joystiq.com/2012/03/26/try-phantasy-star-online-2s-character-creation-april-5/">caught wind of</a> back in March is now online; ready and waiting to be downloaded, unzipped and utilized to forge a character you'll probably never use if you don't import it or live outside Japan.<br /><br />The character creator can be downloaded by hittin' the source link below, and since it's in Japanese you'll need a working knowledge of Nippon's native tongue to use it. Or, alternatively, you can use <a href="http://bumped.org/psublog/pso2-the-character-creator-demo-is-up-plus-mini-guide/">this handy guide</a> from the folks at Phantasy Star Fan Blog. Just, you know, don't get too attached once you've made your character.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/07/psa-pso2-character-creator-online-available-for-everyone/">PSA: PSO2 character creator online, available for everyone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 07 Apr 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/07/psa-pso2-character-creator-online-available-for-everyone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20209757/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/07/psa-pso2-character-creator-online-available-for-everyone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-creator</category><category>free</category><category>pc</category><category>phantasy-star-online-2</category><category>PSO2</category><category>SEGA</category><category>Sonic-Team</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 07 Apr 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Old-school Sega dev Hirokazu Yasuhara starts work at Nintendo]]></title><link>http://www.joystiq.com/2012/04/06/old-school-sega-dev-hirokazu-yasuhara-starts-work-at-nintendo/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/06/old-school-sega-dev-hirokazu-yasuhara-starts-work-at-nintendo/</guid><comments>http://www.joystiq.com/2012/04/06/old-school-sega-dev-hirokazu-yasuhara-starts-work-at-nintendo/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2012/04/06/old-school-sega-dev-hirokazu-yasuhara-starts-work-at-nintendo/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/large_225x225.jpg" style="padding-right: 10px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; float: left; width: 225px; height: 225px; " /></a>Hirokazu Yasuhara, co-creator of Sonic the Hedgehog, has begun working at Nintendo Software Technology in Redmond, Washington, Gamasutra reports. Yasuhara worked at Sega from 1988 until switching to 2K Sports in 2000, Naughty Dog in 2002 (senior game designer for the Jak &amp; Daxter and Uncharted franchises) and finally Namco Bandai, which he left last month.<br /><br />Nintendo Software Technology generally develops DS and DSiWare titles, having worked on <a href="http://www.joystiq.com/game/mario-vs-donkey-kong-mini-land-mayhem"><em>Mario vs. Donkey Kong: Mini-Land Mayhem</em></a> and <em>Metroid Prime Hunters</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/06/old-school-sega-dev-hirokazu-yasuhara-starts-work-at-nintendo/">Old-school Sega dev Hirokazu Yasuhara starts work at Nintendo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Apr 2012 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/06/old-school-sega-dev-hirokazu-yasuhara-starts-work-at-nintendo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20210133/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/06/old-school-sega-dev-hirokazu-yasuhara-starts-work-at-nintendo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>ds</category><category>hirokazu-yasuhara</category><category>mario-vs-donkey-kong-mini-land-mayhem</category><category>nintendo</category><category>nintendo-software-technology</category><category>Sega</category><category>Sonic</category><category>wii</category><category>wii-u</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 06 Apr 2012 14:45:00 EST</pubDate></item><item><title><![CDATA[Sega: Rhythm Thief 'still happening']]></title><link>http://www.joystiq.com/2012/04/06/sega-rhythm-thief-still-happening/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/06/sega-rhythm-thief-still-happening/</guid><comments>http://www.joystiq.com/2012/04/06/sega-rhythm-thief-still-happening/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/04/06/sega-rhythm-thief-still-happening/"><img alt="Image" height="318" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/rt46.jpg" style="margin-top: 4px; margin-right: 4px; margin-bottom: 4px; margin-left: 4px; " width="530" /></a></center>We still have no official word on the aftermath of Sega's restructuring -- how many employees were laid off, or which games have been canceled. However, we obtained confirmation from a Sega rep on the PAX East show floor of one upcoming packaged game that has <em>not</em> been canceled: <em><a href="http://joystiq.com/game/rhythm-thief-and-the-emperors-treasure">Rhythm Thief and the Emperor's Treasure</a>. </em><br /><br />The representative told us explicitly that the 3DS rhythm action game is "still happening." Good news, because we've <a href="http://www.joystiq.com/2012/02/06/rhythm-thief-and-the-art-of-appropriation/">enjoyed</a> our brief time with it so far. It seemed like a relative lock, given that it's done, and out in Europe, but given Sega's recent issues no packaged game seemed safe. We're glad to have confirmation of that one.<br /><br />We were also assured that <a href="http://joystiq.com/game/aliens-colonial-marines"><em>Aliens: Colonial Marines</em></a> was still going to make it to retail, but the recent media blitz, explicit mention as a profitable franchise in Sega's restructuring plan, and giant, separate booth were already clues to <em>that</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/06/sega-rhythm-thief-still-happening/">Sega: Rhythm Thief 'still happening'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Apr 2012 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/06/sega-rhythm-thief-still-happening/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20210178/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/06/sega-rhythm-thief-still-happening/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>nintendo</category><category>pax-east-2012</category><category>rhythm-thief-and-the-emperors-treasure</category><category>sega</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 06 Apr 2012 11:45:00 EST</pubDate></item><item><title><![CDATA[Aliens: Colonial Marines multiplayer, or 'How Gearbox played as Xenomorphs and dissected its guests']]></title><link>http://www.joystiq.com/2012/04/04/aliens-colonial-marines-multiplayer-or-how-gearbox-played-as/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/04/aliens-colonial-marines-multiplayer-or-how-gearbox-played-as/</guid><comments>http://www.joystiq.com/2012/04/04/aliens-colonial-marines-multiplayer-or-how-gearbox-played-as/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="Image" height="300" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/alienshome.jpg" style="margin:4px" width="530" /></div>At a recent preview event for <em><a href="http://www.joystiq.com/tag/Aliens-Colonial-Marines/">Aliens: Colonial Marines</a></em>, developer Gearbox didn't let us play through the <a href="http://www.joystiq.com/2012/04/04/the-acid-blooded-devil-is-in-the-details-for-aliens-colonial-ma/">single-player portion</a> of its upcoming shooter, but gave us a shot at commanding our own marine in multiplayer. Playing Team Deathmatch, journalists took the reigns as marines, while a group of Gearbox employees faced off against as us the frightening Xenomorphs.<br /><br />If you're familiar with team deathmatch from other shooters, <em>Aliens: Colonial Marines</em> will do little to surprise you. The multiplayer is asymmetrical, meaning the two sides of the conflict are pretty different in terms of abilities and play styles. While we didn't get to play as the aliens, we did get to watch them be played, which showed us that there is a least a little here that makes this different from your everyday red vs. blue combat situation.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/">Aliens: Colonial Marines (4/4/12)</a></strong></p><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940028"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26355singleplayerfirstpersononline_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940029"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26356singleplayerhangarshotonline_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940030"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26357singleplayeronealcoveronline_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940031"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26358singleplayersmartgunonline_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940027"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26354multiplayercombatrev2online_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/04/04/aliens-colonial-marines-multiplayer-or-how-gearbox-played-as/" rel="bookmark">Continue reading <em>Aliens: Colonial Marines multiplayer, or 'How Gearbox played as Xenomorphs and dissected its guests'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/04/aliens-colonial-marines-multiplayer-or-how-gearbox-played-as/">Aliens: Colonial Marines multiplayer, or 'How Gearbox played as Xenomorphs and dissected its guests'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/04/aliens-colonial-marines-multiplayer-or-how-gearbox-played-as/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20208449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/04/aliens-colonial-marines-multiplayer-or-how-gearbox-played-as/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aliens-Colonial-Marines</category><category>gearbox</category><category>gearbox-software</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>sega</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Britton Peele]]></dc:creator><pubDate>Wed, 04 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Sega canceling games, cutting jobs in US and Europe to restructure [update: SOA statement]]]></title><link>http://www.joystiq.com/2012/03/30/sega-canceling-games-cutting-jobs-in-us-and-europe-to-restructu/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/30/sega-canceling-games-cutting-jobs-in-us-and-europe-to-restructu/</guid><comments>http://www.joystiq.com/2012/03/30/sega-canceling-games-cutting-jobs-in-us-and-europe-to-restructu/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/03/30/sega-canceling-games-cutting-jobs-in-us-and-europe-to-restructu/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/sega.logo.073109-580px_530x218.jpg" /></a></center>Sega's forecasts for the fiscal year ending March 31 have been adjusted down -- expected net income is down 47.4% -- and Sega Sammy's board of directors have enacted a drastic plan to reduce operating costs in the future.<br /><br />Sadly, this plan involves the "streamlining" of Sega's operations in the US and Europe, to "create a smaller company positioned for sustained profitability." There is currently no word on how many jobs are being cut, or where, to create this smaller company.<br /><br />The plan also includes a narrowing of Sega's lineup, to focus on franchises that the company expects to sell in the US and Europe, including <em>Sonic</em>, <em>Football Manager, Total War</em>, and <em>Aliens</em>. That refocusing means some games have been canceled, though specific titles were not announced.<br /><br />Sega's "extraordinary loss" (caused in part by costs from this restructuring) will see the company's expected profits drop from 38 billion yen ($462 million) to 20 billion yen ($243 million,) with sales revenue dipping about a half-billion dollars. The cancellation of these projects and this reform is estimated to have a 7.1 billion yen ($86.5 million) price tag.<br /><br /><strong>Update:</strong> After the break, find Sega of America's full statement.<p><a href="http://www.joystiq.com/2012/03/30/sega-canceling-games-cutting-jobs-in-us-and-europe-to-restructu/" rel="bookmark">Continue reading <em>Sega canceling games, cutting jobs in US and Europe to restructure [update: SOA statement]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/30/sega-canceling-games-cutting-jobs-in-us-and-europe-to-restructu/">Sega canceling games, cutting jobs in US and Europe to restructure [update: SOA statement]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Mar 2012 09:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/30/sega-canceling-games-cutting-jobs-in-us-and-europe-to-restructu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20204796/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/30/sega-canceling-games-cutting-jobs-in-us-and-europe-to-restructu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>ds</category><category>financial</category><category>layoffs</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>restructuring</category><category>sega</category><category>sega-sammy-holdings</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 30 Mar 2012 09:35:00 EST</pubDate></item><item><title><![CDATA[Try Phantasy Star Online 2's character creation April 5]]></title><link>http://www.joystiq.com/2012/03/26/try-phantasy-star-online-2s-character-creation-april-5/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/26/try-phantasy-star-online-2s-character-creation-april-5/</guid><comments>http://www.joystiq.com/2012/03/26/try-phantasy-star-online-2s-character-creation-april-5/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/03/26/try-phantasy-star-online-2s-character-creation-april-5/"><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/psodemo326.jpg" vspace="4" /></a></center>On April 5, PC gamers will be able to indulge any cautious optimism they may have about <a href="http://joystiq.com/game/phantasy-star-online-2"><em>Phantasy Star Online 2</em></a> with a character creation demo. Of course, it'll be in Japanese, but we don't anticipate too many problems adjusting hair color on a slider.<br /><br />That'll be open to all; a beta test held later in April will be capped at 100,000 participants. It might be less exciting to build a character and then not do anything with it, but it's <em>more</em> exciting than being fully shut out of the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/26/try-phantasy-star-online-2s-character-creation-april-5/">Try Phantasy Star Online 2's character creation April 5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Mar 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/26/try-phantasy-star-online-2s-character-creation-april-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20201150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/26/try-phantasy-star-online-2s-character-creation-april-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>character-creation</category><category>closed-beta</category><category>demo</category><category>pc</category><category>phantasy-star-online-2</category><category>sega</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 26 Mar 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Phantasy Star Online 2 is free-to-play, also coming to smartphones]]></title><link>http://www.joystiq.com/2012/03/26/phantasy-star-online-2-is-free-to-play-also-coming-to-smartphon/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/26/phantasy-star-online-2-is-free-to-play-also-coming-to-smartphon/</guid><comments>http://www.joystiq.com/2012/03/26/phantasy-star-online-2-is-free-to-play-also-coming-to-smartphon/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/03/26/phantasy-star-online-2-is-free-to-play-also-coming-to-smartphon/"><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/pso326.jpg" vspace="4" /></a></center><a href="http://joystiq.com/game/phantasy-star-online-2"><em>Phantasy Star Online 2</em></a> isn't exactly the Dreamcast-era throwback we expected. Sega is embracing the future for its pricing model -- the infinitely expensive, vaguely annoying future. Sega announced a free-to-download, free-to-play model for the PC/Vita online action RPG during a streaming media event this morning. Revenue will come from item transactions.<br /><br />Sega also announced a version of the game for iOS and Android. This won't exactly be the full game; according to Andriasang, Sega promised "social game elements," and simpler controls and character creation. Data will be shared between the phone and PC/Vita versions, but crossplay will not be possible. This version is due winter 2012, between the summer PC release and the <a href="http://www.joystiq.com/2012/03/12/vita-phantasy-star-online-2-service-begins-in-2013/">2013 Vita release</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/26/phantasy-star-online-2-is-free-to-play-also-coming-to-smartphon/">Phantasy Star Online 2 is free-to-play, also coming to smartphones</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Mar 2012 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/26/phantasy-star-online-2-is-free-to-play-also-coming-to-smartphon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20200865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/26/phantasy-star-online-2-is-free-to-play-also-coming-to-smartphon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>free-to-play</category><category>ios</category><category>iphone</category><category>mobile</category><category>pc</category><category>phantasy-star-online-2</category><category>playstation</category><category>playstation-vita</category><category>sega</category><category>vita</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 26 Mar 2012 10:15:00 EST</pubDate></item><item><title><![CDATA[Total War Shogun 2, other Sega titles on sale for PC at Amazon until Saturday]]></title><link>http://www.joystiq.com/2012/03/22/total-war-shogun-2-other-sega-titles-on-sale-for-pc-at-amazon-u/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/22/total-war-shogun-2-other-sega-titles-on-sale-for-pc-at-amazon-u/</guid><comments>http://www.joystiq.com/2012/03/22/total-war-shogun-2-other-sega-titles-on-sale-for-pc-at-amazon-u/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/03/22/total-war-shogun-2-other-sega-titles-on-sale-for-pc-at-amazon-u/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/shogun2530fall.jpg" vspace="4" /></a></div>Until Saturday, <a href="http://www.amazon.com/gp/feature.html/?docId=1000716161">Amazon</a> has several Sega titles deeply discounted for procurement through downloadable means. Although the sale has been going on all week, both <em>Total War Shogun 2</em> and <em>Shogun 2: Rise of the Samurai</em> were added today, at $7.49 and $2.49, respectively.<br /><br />Other deals include <em>Sonic the Hedgehog: Episode 1</em> for $5, along with <em>Sonic Generations</em> and the 48-game Sega arcade bundle for $7.50 apiece.<br /><br />If strategy and platforming isn't your thing, there's also the non-Sega <a href="http://www.amazon.com/2K-Games-40806NBA-2K121-Download/dp/B005ODQC1O/ref=sr_1_1_title_4?s=videogames&amp;ie=UTF8&amp;qid=1332424665&amp;sr=1-1"><em>NBA2K12</em> for sale at $10</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/22/total-war-shogun-2-other-sega-titles-on-sale-for-pc-at-amazon-u/">Total War Shogun 2, other Sega titles on sale for PC at Amazon until Saturday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Mar 2012 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/22/total-war-shogun-2-other-sega-titles-on-sale-for-pc-at-amazon-u/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20198779/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/22/total-war-shogun-2-other-sega-titles-on-sale-for-pc-at-amazon-u/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Amazon</category><category>pc</category><category>Sega</category><category>shogun-2-total-war</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 22 Mar 2012 15:20:00 EST</pubDate></item><item><title><![CDATA[Lady Shotgun Games: new studio from Tomb Raider devs, working on iOS game]]></title><link>http://www.joystiq.com/2012/03/22/lady-shotgun-games-new-studio-from-tomb-raider-devs-working-on/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/22/lady-shotgun-games-new-studio-from-tomb-raider-devs-working-on/</guid><comments>http://www.joystiq.com/2012/03/22/lady-shotgun-games-new-studio-from-tomb-raider-devs-working-on/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/03/22/lady-shotgun-games-new-studio-from-tomb-raider-devs-working-on/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/ladyshotgungames.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>Lady Shotgun Games is <a href="http://www.gamasutra.com/view/news/166417/Tomb_Raider_veterans_open_new_game_studio.php">a brand new studio</a> being put together by two developers who formerly worked with Eidos on the <a href="http://joystiq.com/game/tomb-raider"><em>Tomb Raider</em></a> franchise, and a number of other studios including Sony and Sega. Anna Marsh and Sarah van Rompaey have decided to leave the big studios and try to go indie. Along with a team of freelancers, they are <a href="http://www.gamasutra.com/view/news/166587/Women_of_Lady_Shotgun_didnt_want_to_be_one_cog_in_the_machine.php">hoping to make a splash </a>with "a great game for mobile on a realistic budget."<br /><br />The name of the company might suggest that it's a girl power thing, but though many of the company's workers are female, Marsh tells <a href="http://www.gamasutra.com/view/news/166587/Women_of_Lady_Shotgun_didnt_want_to_be_one_cog_in_the_machine.php">Gamasutra</a> it's more of a developer power thing. The goal is to create a studio with a remote staff to support "the idea that this could really work with a group of experienced freelance developers who all knew how to manage their own time, work as a remote team and take responsibility for their own work."<br /><br />The studio's first title will be a universal iOS app, with a chance for other platforms later, and Marsh teases that it's a casual title with "a tongue-in-cheek narrative" and "depth in the right places." The game will be revealed later on this summer, and you can see <a href="http://www.am-gamedesign.com/blog/?page_id=78">some early concepts</a> over on the official blog.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/22/lady-shotgun-games-new-studio-from-tomb-raider-devs-working-on/">Lady Shotgun Games: new studio from Tomb Raider devs, working on iOS game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Mar 2012 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/22/lady-shotgun-games-new-studio-from-tomb-raider-devs-working-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20198506/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/22/lady-shotgun-games-new-studio-from-tomb-raider-devs-working-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anna-marsh</category><category>eidos</category><category>ios</category><category>ipad</category><category>iphone</category><category>lady-shotgun-games</category><category>mobile</category><category>sarah-von-rompaey</category><category>sega</category><category>sony</category><category>tomb-raider</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 22 Mar 2012 04:00:00 EST</pubDate></item><item><title><![CDATA[Bayonetta making a cameo in Anarchy Reigns]]></title><link>http://www.joystiq.com/2012/03/21/bayonetta-making-a-cameo-in-anarchy-reigns/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/21/bayonetta-making-a-cameo-in-anarchy-reigns/</guid><comments>http://www.joystiq.com/2012/03/21/bayonetta-making-a-cameo-in-anarchy-reigns/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/21/bayonetta-making-a-cameo-in-anarchy-reigns/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/bayonetta530pxheaderimg1351.jpg" /></a></div><a href="http://www.joystiq.com/game/bayonetta"><em>Bayonetta</em></a> may not be getting a big sequel to her high-kicking 2010 debut just yet, but she will be making a cameo appearance in this year's Platinum Games console release, <a href="http://www.joystiq.com/game/anarchy-reigns"><em>Anarchy Reigns</em></a>. Famitsu has the exclusive reveal of <em>Bayonetta</em>'s guest appearance in the game, alongside ... pretty much zero other news about her inclusion in the game.<br /><br />Given the inclusion of <em>MadWorld</em>'s Jack Cayman as a playable character, we're taking a wild guess that <em>Bayonetta</em> will take the same route. We've reached out to Sega in the meantime for more info.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/21/bayonetta-making-a-cameo-in-anarchy-reigns/">Bayonetta making a cameo in Anarchy Reigns</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Mar 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/21/bayonetta-making-a-cameo-in-anarchy-reigns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20197828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/21/bayonetta-making-a-cameo-in-anarchy-reigns/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-reigns</category><category>bayonetta</category><category>cameo</category><category>guest-character</category><category>max-anarchy</category><category>microsoft</category><category>platinum-games</category><category>playstation</category><category>ps3</category><category>sega</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 21 Mar 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Binary Domain called to PC in April]]></title><link>http://www.joystiq.com/2012/03/19/binary-domain-called-to-pc-in-april/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/19/binary-domain-called-to-pc-in-april/</guid><comments>http://www.joystiq.com/2012/03/19/binary-domain-called-to-pc-in-april/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/03/19/binary-domain-called-to-pc-in-april/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/binary319.jpg" vspace="4" /></a></center>The set of platforms on which you can play <a href="http://joystiq.com/game/binary-domain"><em>Binary Domain</em></a> will soon no longer be ... an area composed only of two things. Sega announced today that <em>Binary Domain</em> is coming to the PC in North America and Europe this April.<br /><br />"As well as the excitement generated by <em>Binary Domain</em> in the console press we were seeing increasing numbers of players asking for a PC version," said Sega's SVP of Marketing Gary Knight. "So we listened and we delivered." Of course, being a PC game, it's being released both retail and digitally -- <a href="http://store.steampowered.com/app/203750/">Steam</a> puts an April 6 date on its version, which comes with some totally '80s ninja costumes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/19/binary-domain-called-to-pc-in-april/">Binary Domain called to PC in April</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/19/binary-domain-called-to-pc-in-april/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20196624/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/19/binary-domain-called-to-pc-in-april/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>binary-domain</category><category>pc</category><category>q2-2012</category><category>release-date</category><category>sega</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 19 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Shenmue 1 and 2 HD finished, hitting XBLA/PSN]]></title><link>http://www.joystiq.com/2012/03/17/rumor-shenmue-1-and-2-hd-finished-hitting-xbla-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/17/rumor-shenmue-1-and-2-hd-finished-hitting-xbla-psn/</guid><comments>http://www.joystiq.com/2012/03/17/rumor-shenmue-1-and-2-hd-finished-hitting-xbla-psn/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/17/rumor-shenmue-1-and-2-hd-finished-hitting-xbla-psn/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/shenmueorly.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>All right, before we go any further than that headline up there, we want everyone playing along at home to go to the kitchen and bring back one of those big cardboard cylinders of Morton's salt with the little metal flap on top.<br /><br />Got it? Okay great, because you're going to need more than a grain for this one: HD versions of <em>Shenmue 1</em> and <em>2</em> have been completed for more than a year and are pending release on XBLA and PSN, according to <a href="http://www.gamerzines.com/xbox/news-xbox/shenmue-xbla-hd-real-finished.html">an anonymous source reporting to Gamerzines</a>. The source goes on to say that Sega has been sitting on the remakes while it decides the fate of a potential <em>Shenmue 3</em>, though the source did not specify what that fate is.<br /><br />Look, we're not saying that it isn't true, or that we don't want HD remakes of two of our favorite games ever, because <em>of course we do</em>. We just want you to be careful and not get your precious little hopes up, only to have them dashed to pieces -- your broken, mangled hearts never able to trust or love again.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/17/rumor-shenmue-1-and-2-hd-finished-hitting-xbla-psn/">Rumor: Shenmue 1 and 2 HD finished, hitting XBLA/PSN</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Mar 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/17/rumor-shenmue-1-and-2-hd-finished-hitting-xbla-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20195581/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/17/rumor-shenmue-1-and-2-hd-finished-hitting-xbla-psn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dreamcast</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>PSN</category><category>SEGA</category><category>shenmue</category><category>shenmue-2</category><category>Shenmue-2-HD</category><category>Shenmue-3</category><category>Shenmue-HD</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 17 Mar 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Yakuza: Dead Souls review: What a twist!]]></title><link>http://www.joystiq.com/2012/03/16/yakuza-dead-souls-review/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/16/yakuza-dead-souls-review/</guid><comments>http://www.joystiq.com/2012/03/16/yakuza-dead-souls-review/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/16/yakuza-dead-souls-review/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/gunarms.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>I've got to hand it to <em>Yakuza: Dead Souls</em>. It resurrects an old antagonist with a prosthetic gun-arm, unleashes a zombie apocalypse on Tokyo and still manages to take itself seriously. The only real difference between <em>Dead Souls</em> and <em>Yakuza 4</em> is some thoroughly mediocre gunplay and, well, the living dead.<br /><br />It's not a terrible idea when it comes down to it. Half the fun is seeing how Yakuza's eclectic cast deals with being <em>recast</em> in what amounts to a Resident Evil game. It has resident psychopath Goro Majima waging a one-man war against the undead horde. It has Kazuma Kiryu punching out a zombie for heaven's sake. It's all good fun, particularly for existing fans of the series.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/yakuza-dead-souls-ps3/">Yakuza: Dead Souls (PS3)</a></strong></p><a href="http://www.joystiq.com/photos/yakuza-dead-souls-ps3/#4503554"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/deadsouls10501_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/yakuza-dead-souls-ps3/#4503555"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/deadsouls10502_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/yakuza-dead-souls-ps3/#4503556"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/deadsouls10503_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/yakuza-dead-souls-ps3/#4503557"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/deadsouls10504_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/yakuza-dead-souls-ps3/#4503558"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/deadsouls10505_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/03/16/yakuza-dead-souls-review/" rel="bookmark">Continue reading <em>Yakuza: Dead Souls review: What a twist!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/16/yakuza-dead-souls-review/">Yakuza: Dead Souls review: What a twist!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/16/yakuza-dead-souls-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20195250/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/16/yakuza-dead-souls-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>ps3</category><category>sega</category><category>yakuza-dead-souls</category><category>yakuza-of-the-end</category><dc:creator><![CDATA[Kat Bailey]]></dc:creator><pubDate>Fri, 16 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[NintendoWare Weekly: Game Gear, Samurai Shodown IV]]></title><link>http://www.joystiq.com/2012/03/15/nintendoware-weekly-game-gear-samurai-shodown-iv/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/15/nintendoware-weekly-game-gear-samurai-shodown-iv/</guid><comments>http://www.joystiq.com/2012/03/15/nintendoware-weekly-game-gear-samurai-shodown-iv/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/03/15/nintendoware-weekly-game-gear-samurai-shodown-iv/"><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/shinobi315.jpg" vspace="4" /></a></center>It's the Virtual Consoliest day of 2012! Between the Wii and 3DS, there are four new Virtual Console games you can buy today. On 3DS, of course, that means <a href="http://www.joystiq.com/2012/03/14/game-gear-emulation-outclasses-the-other-3ds-virtual-console-gam/">Game Gear support</a> has arrived. On Wii, it means <em>Samurai Shodown IV</em>, originally for Neo Geo.<br /><br />There's also some free entertainment to be found on the 3DS Nintendo Video service, where a 3D <em>Kid Icarus</em> anime is probably being delivered to you over SpotPass right this second.<p><a href="http://www.joystiq.com/2012/03/15/nintendoware-weekly-game-gear-samurai-shodown-iv/" rel="bookmark">Continue reading <em>NintendoWare Weekly: Game Gear, Samurai Shodown IV</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/15/nintendoware-weekly-game-gear-samurai-shodown-iv/">NintendoWare Weekly: Game Gear, Samurai Shodown IV</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Mar 2012 11:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/15/nintendoware-weekly-game-gear-samurai-shodown-iv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20193931/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/15/nintendoware-weekly-game-gear-samurai-shodown-iv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>dragon-crystal</category><category>ds</category><category>dsiware</category><category>eshop</category><category>game-gear</category><category>nintendo</category><category>nintendoware-weekly</category><category>pirates-assault</category><category>samurai-shodown-iv</category><category>sega</category><category>shinobi</category><category>sonic-triple-trouble</category><category>wii</category><category>wiiware</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 15 Mar 2012 11:10:00 EST</pubDate></item><item><title><![CDATA[House of the Dead 4 opens its doors on PSN April 17]]></title><link>http://www.joystiq.com/2012/03/15/house-of-the-dead-4-opens-its-doors-on-psn-april-17/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/15/house-of-the-dead-4-opens-its-doors-on-psn-april-17/</guid><comments>http://www.joystiq.com/2012/03/15/house-of-the-dead-4-opens-its-doors-on-psn-april-17/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/03/14/house-of-the-dead-4-opens-its-doors-on-psn-april-17/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/hotd4530px.jpg" style="display: none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a><!--[if IE]><object width="530" height="318" id="viddlerOuter-6e55a0a1" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/6e55a0a1/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=63241827&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-6e55a0a1"><video id="viddlerVideo-6e55a0a1" src="//www.viddler.com/file/6e55a0a1/html5mobile?openURL=63241827" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/6e55a0a1/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/6e55a0a1/" height="318" id="viddlerOuter-6e55a0a1" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/6e55a0a1/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=63241827&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-6e55a0a1"><video controls="controls" height="298" id="viddlerVideo-6e55a0a1" poster="//www.viddler.com/thumbnail/6e55a0a1/" src="//www.viddler.com/file/6e55a0a1/html5mobile?openURL=63241827" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></center><br />A new Sega arcade shooter comes home for the first time next month, when <em><a href="http://www.joystiq.com/game/house-of-the-dead-4">House of the Dead 4</a>  </em>hits PS3 on April 17, for $9.99.<br /><br /><em>House of the Dead 4</em> gains a few augmentations in its trip to PSN, including HD graphics, Move support, a slew of new Trophies to unlock and additional levels found in <a href="http://en.wikipedia.org/wiki/The_House_of_the_Dead_4#The_House_of_the_Dead_4_Special"><em>House of the Dead 4 Special</em></a>. It's no <em>Overkill</em>, but it's a nice bonus for franchise fans who never tracked this one down in the arcade. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/15/house-of-the-dead-4-opens-its-doors-on-psn-april-17/">House of the Dead 4 opens its doors on PSN April 17</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Mar 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/15/house-of-the-dead-4-opens-its-doors-on-psn-april-17/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20193455/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/15/house-of-the-dead-4-opens-its-doors-on-psn-april-17/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>house-of-the-dead-4</category><category>move</category><category>playstation</category><category>playstation-move</category><category>ps3</category><category>psn</category><category>release-date</category><category>sega</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 15 Mar 2012 02:00:00 EST</pubDate></item><item><title><![CDATA[The best mobile games of GDC 2012]]></title><link>http://www.joystiq.com/2012/03/14/the-best-mobile-games-of-gdc-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/14/the-best-mobile-games-of-gdc-2012/</guid><comments>http://www.joystiq.com/2012/03/14/the-best-mobile-games-of-gdc-2012/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/03/12/the-best-mobile-games-of-gdc-2012/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/coderunnerheader.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>We've picked out five of the most interesting new mobile titles seen at the Game Developers Conference this year. One of them is available now, and the others are coming soon, all from studios and developers of varying talents and reputations. Read on to see the cream of the crop from the mobile side of this year's GDC.<p><a href="http://www.joystiq.com/2012/03/14/the-best-mobile-games-of-gdc-2012/" rel="bookmark">Continue reading <em>The best mobile games of GDC 2012</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/14/the-best-mobile-games-of-gdc-2012/">The best mobile games of GDC 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Mar 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/14/the-best-mobile-games-of-gdc-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20191701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/14/the-best-mobile-games-of-gdc-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>air-mail</category><category>chillingo</category><category>coderunner</category><category>gdc-2012</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>nimblebit</category><category>one-man-left</category><category>outwitters</category><category>pocket-planes</category><category>sega</category><category>total-war-battles</category><category>total-war-battles-shogun</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 14 Mar 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Game Gear emulation outclasses the other 3DS Virtual Console games]]></title><link>http://www.joystiq.com/2012/03/14/game-gear-emulation-outclasses-the-other-3ds-virtual-console-gam/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/14/game-gear-emulation-outclasses-the-other-3ds-virtual-console-gam/</guid><comments>http://www.joystiq.com/2012/03/14/game-gear-emulation-outclasses-the-other-3ds-virtual-console-gam/#comments</comments><description><![CDATA[<center><!--[if IE]><object width="530" height="318" id="viddlerOuter-6c5d763f" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/6c5d763f/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=97147788&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-6c5d763f"><video id="viddlerVideo-6c5d763f" src="//www.viddler.com/file/6c5d763f/html5mobile?openURL=97147788" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/6c5d763f/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--> <object data="//www.viddler.com/simple/6c5d763f/" height="318" id="viddlerOuter-6c5d763f" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/6c5d763f/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=97147788&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-6c5d763f"><video controls="controls" height="298" id="viddlerVideo-6c5d763f" poster="//www.viddler.com/thumbnail/6c5d763f/" src="//www.viddler.com/file/6c5d763f/html5mobile?openURL=97147788" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/gg36.jpg" style="display: none" /></center><br />With the arrival of a new system on the 3DS Virtual Console -- the <a href="http://www.joystiq.com/2012/03/06/3ds-eshop-releases-punch-out-on-march-8-game-gear-games-on-m/">Sega Game Gear</a> -- comes a new hardware emulator. And the one Sega and developer M2 put together is <em>really, really nice!</em> Nicer than I'm used to for Virtual Console games, honestly, and including a full suite of tweaks and features.<br /><br />Do you want to play your game inside a tiny 3D Game Gear? You can do that. Would you like said Game Gear to be a rare limited-edition color variant? You can totally do that too. Excited by the application of more than minimal effort toward the presentation of retro games, I recorded this quick video.<br /><br />Though I didn't bring it up here, there's also a "performance" option that, I believe, allows for system-accurate slowdown (or lack thereof). I didn't see any difference with <em>Sonic</em>, so it wasn't going to make for great video. <em>Sonic</em> arrives tomorrow on the 3DS eShop, along with <em>Shinobi</em> and <em>Dragon Crystal</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/14/game-gear-emulation-outclasses-the-other-3ds-virtual-console-gam/">Game Gear emulation outclasses the other 3DS Virtual Console games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Mar 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/14/game-gear-emulation-outclasses-the-other-3ds-virtual-console-gam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20193489/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/14/game-gear-emulation-outclasses-the-other-3ds-virtual-console-gam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>m2</category><category>nintendo</category><category>sega</category><category>sonic-triple-trouble</category><category>virtual-console</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 14 Mar 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Super Monkey Ball for Vita lets you generate levels from photos]]></title><link>http://www.joystiq.com/2012/03/14/super-monkey-ball-for-vita-lets-you-generate-levels-from-photos/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/14/super-monkey-ball-for-vita-lets-you-generate-levels-from-photos/</guid><comments>http://www.joystiq.com/2012/03/14/super-monkey-ball-for-vita-lets-you-generate-levels-from-photos/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/03/14/super-monkey-ball-for-vita-lets-you-generate-levels-from-photos/"><img border="0" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/smb314.jpg" vspace="4" /></a></center>Yes, there's a <a href="http://www.joystiq.com/2011/09/12/super-monkey-ball-rolling-to-vita/"><em>Super Monkey Ball</em> game</a> on PlayStation Vita, because the Vita is a device capable of playing video games. Sega has officially begun <a href="http://www.supermonkeyball.com/vita/">promoting</a> the game in Japan, announcing a June 14 release date in that region, and a Japanese title: <em>Super Monkey Ball Tokumori Asobita!</em> (It's <em>Super Monkey Ball: Banana Splitz</em> over here).<br /><br />The Vita game features a <a href="http://www.supermonkeyball.com/vita/game/camera/">level editor</a> that allows players to generate new Monkey Ball levels from photos. There's also a weird two-player co-op mode that tethers two Monkey Balls together with a line. Other than that, it's the <em>Monkey Ball</em> you know and loved until you got so frustrated you swore you'd never play again.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/14/super-monkey-ball-for-vita-lets-you-generate-levels-from-photos/">Super Monkey Ball for Vita lets you generate levels from photos</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Mar 2012 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/14/super-monkey-ball-for-vita-lets-you-generate-levels-from-photos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20193050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/14/super-monkey-ball-for-vita-lets-you-generate-levels-from-photos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>playstation</category><category>playstation-vita</category><category>sega</category><category>super-monkey-ball-banana-splitz</category><category>super-monkey-ball-vita</category><category>vita</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 14 Mar 2012 10:45:00 EST</pubDate></item><item><title><![CDATA[Jet Set Radio HD retains US-version content, half of original track list]]></title><link>http://www.joystiq.com/2012/03/13/jet-set-radio-hd-retains-us-version-content-half-of-original-tr/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/13/jet-set-radio-hd-retains-us-version-content-half-of-original-tr/</guid><comments>http://www.joystiq.com/2012/03/13/jet-set-radio-hd-retains-us-version-content-half-of-original-tr/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/13/jet-set-radio-hd-retains-us-version-content-half-of-original-tr/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/jetsetradio2_530x330.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 330px; " /></a></div>Stripping out <a href="http://joystiq.com/tag/jet-set-radio"><em>Jet Set Radio</em></a>'s eclectic mix of original and licensed music would be a vandalism far worse than that perpetrated by its roving band of cel-shaded graffiti artists. Sega's proposal of a high-definition update to the cherished and influential Dreamcast game skated around the question, but now we know just how much of the music will remain intact: 16 tracks, roughly half of the 30 shipped between the North American and European versions.<br /><br />Sega tells Joystiq it made every effort to pursue and re-license all the music, but cost and even the availability of certain music publishers became an impediment. In the end, <em>Jet Set Radio</em> keeps its original music (composed by Hideki Naganuma), and several fan favorites like "Magical Girl" (Guitar Vader) and "Funky Radio" (B.B. Rights). We'll probably survive without Rob Zombie.<br /><br />Though the NTSC- and PAL-specific tracks haven't made the cut, the levels developed for those versions (including Grind Square) will be included with this summer's HD port. The preservation may not be flawless, but the presentation nearly is -- <em>Jet Set Radio</em>'s bold, cartoonish aesthetic benefits immensely from the higher resolution, 16:9 display and 60 frames-per-second output. Oh, and there's one more thing you didn't have before: a second analogue stick to steer the camera!<span style="text-align: center; "><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/jet-set-radio-3-13-12/">Jet Set Radio (3/13/12)</a></strong></p><a href="http://www.joystiq.com/photos/jet-set-radio-3-13-12/#4893543"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/jetsetradio26238jsr-0027f_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/jet-set-radio-3-13-12/#4893544"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/jetsetradio26239jsr-0059f_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/jet-set-radio-3-13-12/#4893545"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/jetsetradio26240jsr-0092f_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/jet-set-radio-3-13-12/#4893546"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/jetsetradio7024729logo-ok-recolor_thumbnail.jpg" alt="" title="" /></a></div></span><p><a href="http://www.joystiq.com/2012/03/13/jet-set-radio-hd-retains-us-version-content-half-of-original-tr/" rel="bookmark">Continue reading <em>Jet Set Radio HD retains US-version content, half of original track list</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/13/jet-set-radio-hd-retains-us-version-content-half-of-original-tr/">Jet Set Radio HD retains US-version content, half of original track list</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2012 17:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/13/jet-set-radio-hd-retains-us-version-content-half-of-original-tr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20191822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/13/jet-set-radio-hd-retains-us-version-content-half-of-original-tr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2012</category><category>hideki-naganuma</category><category>jet-grind-radio</category><category>jet-set-radio</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>psn</category><category>sega</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 13 Mar 2012 17:32:00 EST</pubDate></item></channel></rss>
