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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Diablo 3 patch incoming, real-money auction house still without launch date]]></title><link>http://www.joystiq.com/2012/05/24/diablo-3-patch-incoming-real-money-auction-house-still-without/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/24/diablo-3-patch-incoming-real-money-auction-house-still-without/</guid><comments>http://www.joystiq.com/2012/05/24/diablo-3-patch-incoming-real-money-auction-house-still-without/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/05/24/diablo-3-getting-fixes-patch-real-money-auction-house-still-not/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/diablo3patchincoming.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 337px; " /></a></div>Blizzard has made <a href="http://us.battle.net/d3/en/forum/topic/5149181449">a quick update on its forums</a> for <a href="http://joystiq.com/game/diablo-3"><em>Diablo 3</em></a> today, saying <a href="http://us.battle.net/d3/en/forum/topic/5149181449">a post-launch patch</a> could be ready as soon as next week. The patch, along with a number of server updates and other incoming fixes, will "further address client issues and apply additional bug fixes." One of the biggest issues is that, while the servers were bobbing up and down like buoys in the ocean last week, lots of players weren't able to earn achievements. Blizzard says it's still working on a solution.<br /><br />Meanwhile, the real-money auction house has yet to be given a release date. It was supposed to be online earlier this week, but was <a href="http://www.joystiq.com/2012/05/17/diablo-3-auction-house-delayed/">pushed back after launch last week</a>, and is now delayed indefinitely. "More information soon," says Blizzard.<br /><br />Finally, Blizzard claims it's following <a href="http://www.joystiq.com/2012/05/22/blizzard-diablo-3-account-compromises-historically-in-line-with/">the security concerns of players closely</a>. According to the company, there is no "server spoofing" going on, official Blizzard servers themselves haven't been compromised, and Blizzard Authenticators are still the best way to keep an account secure. There's no word on the PvP update or any post-launch content yet - Blizzard's main goal at this point is to make sure the game is running steadily and securely.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/24/diablo-3-patch-incoming-real-money-auction-house-still-without/">Diablo 3 patch incoming, real-money auction house still without launch date</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 May 2012 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/24/diablo-3-patch-incoming-real-money-auction-house-still-without/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20244860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/24/diablo-3-patch-incoming-real-money-auction-house-still-without/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>Diablo-3</category><category>fixes</category><category>patch</category><category>pc</category><category>real-money-auction-house</category><category>server</category><category>servers</category><category>updates</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 24 May 2012 22:15:00 EST</pubDate></item><item><title><![CDATA[Hawken to be playable via Gaikai prior to official release]]></title><link>http://www.joystiq.com/2012/05/20/hawken-to-be-playable-via-gaikai-prior-to-official-release/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/20/hawken-to-be-playable-via-gaikai-prior-to-official-release/</guid><comments>http://www.joystiq.com/2012/05/20/hawken-to-be-playable-via-gaikai-prior-to-official-release/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/05/20/hawken-to-be-playable-via-gaikai-prior-to-official-release/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/hawkengameplay.jpg" style="margin: 0px; width: 530px; height: 294px; border-width: 0px; border-style: solid;" /></a></div><em><a href="http://joystiq.com/game/hawken">Hawken</a></em> keeps surprising us. First, we were surprised that the <a href="http://www.joystiq.com/2012/03/04/new-hawken-gameplay-teaser-doesnt-look-like-an-indie-game/">really great-looking mech shooter</a> is being made by an indie studio, then it surprised us to <a href="http://www.joystiq.com/2012/02/27/hawken-developers-raise-10-million-in-capital-to-launch/">learn that it would be free-to-play</a>. And here's another surprise: Dave Perry's cloud gaming system Gaikai has signed a deal to let players see <em>Hawken</em> running through the service in advance of the planned December 12 release date.<br /><br />Gaikai allows nearly any game to <a href="http://www.joystiq.com/2011/11/10/gaikai-powers-streaming-dead-rising-2-demo/">be streamed directly from its servers</a> to any browser, which means that the first impression of the graphics-intensive <em>Hawken</em> will be playable anywhere Gaikai will run (including on some tablets, and computers of all shapes and sizes). This deal makes a lot of sense from both sides: <em>Hawken</em> needs a large audience to get its free-to-play engine running, and Gaikai could use a big title to connect users to its servers. The Gaikai demo will be on <a href="http://www.playhawken.com/">playhawken.com</a> and a few other sites, so eyes open until then.<p><a href="http://www.joystiq.com/2012/05/20/hawken-to-be-playable-via-gaikai-prior-to-official-release/" rel="bookmark">Continue reading <em>Hawken to be playable via Gaikai prior to official release</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/20/hawken-to-be-playable-via-gaikai-prior-to-official-release/">Hawken to be playable via Gaikai prior to official release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 20 May 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/20/hawken-to-be-playable-via-gaikai-prior-to-official-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20241347/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/20/hawken-to-be-playable-via-gaikai-prior-to-official-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adhesive-games</category><category>cloud</category><category>dave-perry</category><category>free-to-play</category><category>gaikai</category><category>hawken</category><category>mech</category><category>pc</category><category>server</category><category>shooter</category><category>streaming</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 20 May 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Mojang acquires Minecraft mod makers, will make mods official]]></title><link>http://www.joystiq.com/2012/02/28/mojang-acquires-minecraft-mod-makers-will-make-mods-official/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/28/mojang-acquires-minecraft-mod-makers-will-make-mods-official/</guid><comments>http://www.joystiq.com/2012/02/28/mojang-acquires-minecraft-mod-makers-will-make-mods-official/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/28/mojang-acquires-minecraft-mod-makers-will-make-mods-official/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/mojangacquisition.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; " /></a></div>The four main developers behind <a href="http://bukkit.org/">Bukkit</a>, a popular set of unofficial modifications for <em>Minecraft</em> servers, have been <a href="http://www.rockpapershotgun.com/2012/02/28/mojang-making-moves-to-support-minecraft-modding/">hired on by Mojang</a>, makers of the uber popular block-world simulator. Mojang says Warren Loo, Erik Broes, Nathan Adams and Nathan Gilbert will join the company to update Bukkit and make it more compatible with the next version of the game, and to enable support other server mods in the future.<br /><br />Loo writes <a href="http://forums.bukkit.org/threads/bukkit-the-next-chapter.62489/">on the official forms</a> that the team will basically redesign the game's API, which means unofficial developers everywhere will be able to hook into the game's mechanics much more easily and smoothly. Mojang points out that there are a few teams that have made popular mods for the game, including <a href="http://www.spout.org/">Spout</a> and <a href="http://www.minecraftforum.net/topic/514000-api-minecraft-forge/">Forge</a>, but the Bukkit team was chosen because they've developed specifically for <em>Minecraft </em>servers. The plan is to have them working on "more than just modding."<br /><br />Obviously, the gentlemen are quite excited about joining the Mojang guys. That tends to happen when a company whose game you work on for free decides to start paying you in real money.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/28/mojang-acquires-minecraft-mod-makers-will-make-mods-official/">Mojang acquires Minecraft mod makers, will make mods official</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Feb 2012 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/28/mojang-acquires-minecraft-mod-makers-will-make-mods-official/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20182135/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/28/mojang-acquires-minecraft-mod-makers-will-make-mods-official/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acquisition</category><category>bukkit</category><category>hires</category><category>Minecraft</category><category>mods</category><category>mojang</category><category>pc</category><category>server</category><category>servers</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 28 Feb 2012 23:59:00 EST</pubDate></item><item><title><![CDATA[Atlus continues Demon's Souls server support into 2012]]></title><link>http://www.joystiq.com/2011/09/22/atlus-continues-demons-souls-server-support-into-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/22/atlus-continues-demons-souls-server-support-into-2012/</guid><comments>http://www.joystiq.com/2011/09/22/atlus-continues-demons-souls-server-support-into-2012/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/09/22/atlus-continues-demons-souls-server-support-into-2012/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/demonssouls922.jpg" vspace="4" /></a></center>
In an announcement timed suspiciously closely to the release of a totally unrelated <a href="http://joystiq.com/game/dark-souls">game</a> (wink!), Atlus announced that it's going to continue operating the servers for <a href="http://joystiq.com/game/demons-souls"><em>Demon's Souls</em></a> "into 2012." They had previously only been ensured operation <a href="http://www.joystiq.com/2010/12/17/demons-souls-server-operation-extended-until-late-2011/">until October</a> of this year.<br />
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Thanks to this renewal, players will still be able to leave notes for one another, show up as ghosts in others' games to warn of dangerous conditions, or just become a mean-spirited invader. And with that continued support will come new "Pure White" and "Pure Black" world tendency events for unspecified dates this holiday season.<br />
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Atlus PR also just casually drops the fact that <em>Demon's Souls</em> has an MSRP of $19.99, making it the best <em>bargain</em> in From Software's two-title-strong library of hardcore action RPGs.<p><a href="http://www.joystiq.com/2011/09/22/atlus-continues-demons-souls-server-support-into-2012/" rel="bookmark">Continue reading <em>Atlus continues Demon's Souls server support into 2012</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/22/atlus-continues-demons-souls-server-support-into-2012/">Atlus continues Demon's Souls server support into 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Sep 2011 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/22/atlus-continues-demons-souls-server-support-into-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20050076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/22/atlus-continues-demons-souls-server-support-into-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlus</category><category>Demons-Souls</category><category>from-software</category><category>online</category><category>playstation</category><category>ps3</category><category>psn</category><category>server</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 22 Sep 2011 17:45:00 EST</pubDate></item><item><title><![CDATA[EA completes Battlefield: Bad Company 2 server maintenance]]></title><link>http://www.joystiq.com/2010/03/15/ea-completes-battlefield-bad-company-2-server-maintenance/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/15/ea-completes-battlefield-bad-company-2-server-maintenance/</guid><comments>http://www.joystiq.com/2010/03/15/ea-completes-battlefield-bad-company-2-server-maintenance/#comments</comments><description><![CDATA[<div style="text-align: center;"><img border="1" vspace="4" hspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/serverfarm580px.jpg" /></div>
<div style="text-align: right;"><small>[<a href="http://www.flickr.com/photos/sugree/">sugree</a>]</small></div>
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EA assures us via <a href="http://twitter.com/OfficialBFBC2/status/10418678795">Twitter</a> that, after a rocky launch period, the <em><a href="http://www.joystiq.com/tag/battlefield-bad-company-2">Battlefield: Bad Company 2</a></em> online servers have now been stabilized. Pretty much every iteration of <em>Bad Company 2</em> has seen issues arise when connecting to EA's servers for online multiplayer, with Xbox 360 kicking some users all the way out to the Dashboard and PC users experiencing authentication issues with PunkBuster. <br />
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The developer now says that those issues have been addressed, due in no small part to new servers being added over the weekend. "All new hardware is in place and ready to serve your <em>BFBC2</em> needs," the tweet reads, backed up by a Q&amp;A on the <a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/03/15/battlefield-bad-company-2-q-amp-a.aspx">Battlefield Blog</a> with more info. While some players may still experience a stat loss issue, EA and DICE are actively looking into a fix and encourage anyone who experiences said glitch to report it <a href="http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/961412-do-you-get-missing-stats.html">online</a>. Now, if you'll excuse us, we've got dudes to sneak up on and knife in the back.<br />
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<a href="http://twitter.com/OfficialBFBC2/status/10418678795">Source 1</a> - Twitter<br />
<a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/03/15/battlefield-bad-company-2-q-amp-a.aspx">Source 2</a> - <em>Battlefield</em> Blog<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/15/ea-completes-battlefield-bad-company-2-server-maintenance/">EA completes Battlefield: Bad Company 2 server maintenance</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Mar 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/15/ea-completes-battlefield-bad-company-2-server-maintenance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19400077/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/15/ea-completes-battlefield-bad-company-2-server-maintenance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bad-company-2</category><category>battlefield</category><category>battlefield-bad-company-2</category><category>dice</category><category>ea</category><category>ea-dice</category><category>Electronic-Arts</category><category>Microsoft</category><category>multiplayer</category><category>online</category><category>punkbuster</category><category>server</category><category>server-maintenance</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 15 Mar 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Ubisoft DRM authentification server is down, Assassin's Creed 2 unplayable]]></title><link>http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/</guid><comments>http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/7481010838/p/1"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/ac2s008-1024blur.jpg" alt="" /></a></div>
Earlier today, our tips inbox and <a href="http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/7481010838/p/1">the official <em>Assassin</em><em>'s Creed 2</em> forum</a> were set ablaze by incensed owners of the PC version of the aforementioned Italian revenge epic. According to numerous reports from prospective players of the game, <a href="http://www.joystiq.com/tag/ubisoft,drm">Ubisoft's DRM authentification</a> servers have crashed, forcing some players to suffer lengthy login periods when booting up <a href="http://www.joystiq.com/tag/assassins-creed-2"><em>Assassin's Creed 2</em></a>, and locking some folks out of the game entirely.<br />
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A <a href="http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/7481010838?r=6531081838#6531081838">Ubisoft representative responded</a> to a particularly rage-filled forum thread, stating "clearly the extended downtime and lengthy login issues are unacceptable, particularly as I've been told these servers are constantly monitored." The representative added "I'll do what I can to get more information on what the issue is here first thing tomorrow and push for a resolution and assurance this won't happen in the future." We've got a really great suggestion for how to make such an assurance: Find a less <em>abominable</em> DRM policy.<br />
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[Thanks, Marc!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/">Ubisoft DRM authentification server is down, Assassin's Creed 2 unplayable</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 07 Mar 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/7481010838/p/1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19386810/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-2</category><category>bug</category><category>crash</category><category>drm</category><category>error</category><category>login</category><category>server</category><category>ubisoft</category><category>ubisoft-montreal</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 07 Mar 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[David Jaffe talks death of Calling All Cars as servers go offline]]></title><link>http://www.joystiq.com/2010/01/16/david-jaffe-talks-death-of-calling-all-cars-as-servers-go-offlin/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/16/david-jaffe-talks-death-of-calling-all-cars-as-servers-go-offlin/</guid><comments>http://www.joystiq.com/2010/01/16/david-jaffe-talks-death-of-calling-all-cars-as-servers-go-offlin/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://criminalcrackdown.blogspot.com/2010/01/funeral-for-friend.html"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/callingallcarsjaffereflects.jpg" alt="" /></a></div>
This week heralded the end of the <a href="http://www.joystiq.com/tag/calling-all-cars"><em>Calling All Cars</em></a> saga, as David Jaffe finally saw the lights go out on <a href="http://www.joystiq.com/2007/03/01/todays-hottest-game-video-calling-all-cars/">his PSN baby</a>. He's got a <a href="http://criminalcrackdown.blogspot.com/2010/01/funeral-for-friend.html">set of final thoughts</a> over on his blog -- he says that as his first online game, it was definitely a learning experience, and while there were good times, it wasn't the most fun he'd ever had. He's suprisingly regretful about the whole thing: He says that he seriously thinks he probably should have "made it war themed and ['ditched'] the cartoony stuff," and that it was really a problem of expectation. At $10, he says, they were expecting gamers buying downloadable titles to just be "sampling them like candy," not looking for a full game experience.<br />
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But we wouldn't worry too much about Jaffe -- while he jokes that the <em>CAC</em> server shutdown "marks the beginning of the end of my career," we're sure there's still more fun to be had from that mind of his. We're hoping to see what he's got planned next <a href="http://www.joystiq.com/2009/05/26/jaffe-not-showing-anything-at-e3-definitely-next-year/">by the time E3 rolls around</a> this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/16/david-jaffe-talks-death-of-calling-all-cars-as-servers-go-offlin/">David Jaffe talks death of Calling All Cars as servers go offline</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 Jan 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://criminalcrackdown.blogspot.com/2010/01/funeral-for-friend.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/16/david-jaffe-talks-death-of-calling-all-cars-as-servers-go-offlin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19319178/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/16/david-jaffe-talks-death-of-calling-all-cars-as-servers-go-offlin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>baby</category><category>cac</category><category>calling-all-cars</category><category>cartoons</category><category>david-jaffe</category><category>downloadable</category><category>eat-sleep-play</category><category>final-thoughts</category><category>online</category><category>psn</category><category>sampling</category><category>server</category><category>servers</category><category>shutdown</category><category>sony</category><category>titles</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 16 Jan 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Valve addresses Left 4 Dead 2 server lag on Xbox 360]]></title><link>http://www.joystiq.com/2009/11/26/valve-addresses-left-4-dead-2-server-lag-on-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/26/valve-addresses-left-4-dead-2-server-lag-on-xbox-360/</guid><comments>http://www.joystiq.com/2009/11/26/valve-addresses-left-4-dead-2-server-lag-on-xbox-360/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.l4d.com/blog/post.php?id=3160"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/scavenge_02-1072009-580px.jpg" /></a></div>
What's the only thing worse than having two dead team members, an approaching wave of special infected, and a fresh sheen of Boomer puke on your person? Having to suffer all those things while also -- fighting -- server la -- tency issues. Fortunately, that experience has become less common, as <a href="http://www.l4d.com/blog/post.php?id=3160">Valve recently did a bit dusting</a> around their network infrastructure, reducing lag during bouts of <a href="http://www.joystiq.com/tag/left-4-dead-2"><em>Left 4 Dead 2</em></a> on Xbox 360.<br /> <br /> Of course, even without the lag, you're still going to die. But at least now you'll be able to see where it's coming from. (Hint: It's probably from those <em>three oncoming tanks</em>.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/26/valve-addresses-left-4-dead-2-server-lag-on-xbox-360/">Valve addresses Left 4 Dead 2 server lag on Xbox 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Nov 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.l4d.com/blog/post.php?id=3160>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/26/valve-addresses-left-4-dead-2-server-lag-on-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19255292/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/26/valve-addresses-left-4-dead-2-server-lag-on-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>lag</category><category>left-4-dead-2</category><category>Microsoft</category><category>server</category><category>update</category><category>valve</category><category>Xbox-360</category><category>xbox-live</category><category>zombies</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 26 Nov 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Atlus says North American Demon's Souls servers not live until Oct. 6]]></title><link>http://www.joystiq.com/2009/10/04/atlus-says-north-american-demons-souls-servers-not-live-until-o/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/04/atlus-says-north-american-demons-souls-servers-not-live-until-o/</guid><comments>http://www.joystiq.com/2009/10/04/atlus-says-north-american-demons-souls-servers-not-live-until-o/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/demonssoulsheaderimg580pxhel.jpg" alt="" /><br /></div>
Are you an Atlus devotee who somehow snagged an early copy of this Tuesday's release of <a href="http://www.joystiq.com/tag/demons-souls"><em>Demon's Souls</em></a> for the PS3? If you do happen to be one of these folks, you might want to head over to the medicine cabinet and grab a chill pill, as <a href="http://www.joystiq.com/tag/atlus">Atlus</a> says that nothing is wrong with the lack of connectivity to its North American servers, they just haven't been turned on yet. <br /><br />Specifically, Atlus says, "What this means is that users that might manage to pick the game up early and start it up will get an immediate PSN error and have to start playing offline." Sure, you could shed a few tears and swear off the publisher forever, but look at it this way -- now you'll have <em>two secret days</em> of soul collecting to rub in your friends faces when the servers go live this Tuesday. Hooray!<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/04/atlus-says-north-american-demons-souls-servers-not-live-until-o/">Atlus says North American Demon's Souls servers not live until Oct. 6</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Oct 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/04/atlus-says-north-american-demons-souls-servers-not-live-until-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19183628/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/04/atlus-says-north-american-demons-souls-servers-not-live-until-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlus</category><category>demons-souls</category><category>from-software</category><category>psn</category><category>rpg</category><category>server</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 04 Oct 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Chinese World of Warcraft servers are back online]]></title><link>http://www.joystiq.com/2009/09/21/chinese-world-of-warcraft-servers-are-back-online/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/21/chinese-world-of-warcraft-servers-are-back-online/</guid><comments>http://www.joystiq.com/2009/09/21/chinese-world-of-warcraft-servers-are-back-online/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.wow.com/2009/09/21/wow-back-online-in-china/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.wow.com/media/2009/08/ah060109bwlimage.jpg" alt="" /></a></div>
It seems like forever ago when <a href="http://www.joystiq.com/2009/04/18/netease-snags-the-reigns-of-world-of-warcraft-in-china/">we first heard</a> that China's <a href="http://www.joystiq.com/tag/world-of-warcraft"><em>World of Warcraft</em></a> servers were going dark to allow hosting duties to transfer from The9 to NetEase -- in all fairness, to the hardcore Blizzard enthusiast, being sans <em>WoW</em> can make three-and-a-half months actually feel like forever. However, according to a number of reports coming from the country, the transfer is finished, and Chinese MMO players <a href="http://www.wow.com/2009/09/21/wow-back-online-in-china/">are now able to return</a> to their former Azerothian grind.<br />
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The title's new host, NetEase, spent a pretty penny keeping the game's servers up and running during the past month of closed beta -- approximately a million yuan (around $146,000) per day. We're not too worried about the company, however. From what we hear, China's a <em>pretty large</em> territory, and <em>WoW</em> is more addictive than chocolate-covered, heroin-soaked crack. NetEase is going to be <em>just fine</em>.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/21/chinese-world-of-warcraft-servers-are-back-online/">Chinese World of Warcraft servers are back online</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Sep 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wow.com/2009/09/21/wow-back-online-in-china/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/21/chinese-world-of-warcraft-servers-are-back-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19168685/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/21/chinese-world-of-warcraft-servers-are-back-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>mmo</category><category>mmorpg</category><category>netease</category><category>pc</category><category>server</category><category>world-of-warcraft</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 21 Sep 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2009: MAG producer explains the game's original server technology]]></title><link>http://www.joystiq.com/2009/09/09/pax-2009-mag-producer-explains-the-games-original-server-techn/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/09/pax-2009-mag-producer-explains-the-games-original-server-techn/</guid><comments>http://www.joystiq.com/2009/09/09/pax-2009-mag-producer-explains-the-games-original-server-techn/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/06/580_mag_e3_02.jpg" alt="" /><br /></div>
Making <a href="http://www.joystiq.com/2009/09/05/hands-on-mags-256-man-multiplayer/">online, 256-player battles</a> unfold without lag or disconnection issues is nothing short of pure techno-wizardry. However, according to producer Alan Van Slyke, who recently spoke with us at a <a href="http://www.joystiq.com/tag/pax-2009">PAX</a> preview event, that's exactly what <a href="http://www.joystiq.com/tag/mag"><em>MAG</em></a> will bring to the table thanks to a groundbreaking new form of server architecture.<br /><br />"Before we started working on the front-end client technology, we started building the servers. We wiped the slate clean and asked 'what do we need to do to scale to these numbers to make sure it's not laggy, and make sure people can't exploit,'" Van Slyke explained. What they decided was that peer-to-peer hosting was insufficient -- instead, the <em>MAG</em> team created their own networking solution which would host and authenticate game data from a (presumably beefy) central server.<br /><br />Van Slyke couldn't reveal the specifics of the technology (the patent for which is still pending), but promised that it would reduce latency and completely eliminate connection griefing which has plagued other multiplayer shooters in the past. In addition, he said Zipper's not worried about having its servers crushed by a day-one rush of new recruits, explaining that "we've invested a lot in our server technology and our load test harnesses and the things we can do to replicate the scalability of it to ensure that it's stable and rock solid."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/09/pax-2009-mag-producer-explains-the-games-original-server-techn/">PAX 2009: MAG producer explains the game's original server technology</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Sep 2009 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/09/pax-2009-mag-producer-explains-the-games-original-server-techn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19152019/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/09/pax-2009-mag-producer-explains-the-games-original-server-techn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alan-vanslyke</category><category>mag</category><category>multiplayer</category><category>online</category><category>pax</category><category>pax-2009</category><category>server</category><category>zipper-interactive</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 09 Sep 2009 18:45:00 EST</pubDate></item><item><title><![CDATA[PSN: PSA is down for maintenance today]]></title><link>http://www.joystiq.com/2009/08/25/psn-psa-is-down-for-maintenance-today/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/25/psn-psa-is-down-for-maintenance-today/</guid><comments>http://www.joystiq.com/2009/08/25/psn-psa-is-down-for-maintenance-today/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.us.playstation.com/2009/08/24/playstation-network-regular-scheduled-maintenance-2/"><img border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/psnlogopulse.jpg" alt="" /></a><br /></div>
Err, wait. Scratch that. Reverse it. This is a helpful <em>PSA</em> reminding you, dear reader, that <a href="http://blog.us.playstation.com/2009/08/24/playstation-network-regular-scheduled-maintenance-2/">the <em>PSN</em> will be down</a> for regularly scheduled maintenance for at least part of the day today. Servers are going down for a hasty sprucing-up at 8:00 PST, and are expected to stay down "for several hours." In the meantime, why not step outside? It's a beautiful day today -- unless you live in select parts of the midwest, which is currently experiencing a phenomenon meteorologists are referring to as "razor rain." You guys should probably hide in your bathtubs or something.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/25/psn-psa-is-down-for-maintenance-today/">PSN: PSA is down for maintenance today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Aug 2009 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/08/24/playstation-network-regular-scheduled-maintenance-2/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/25/psn-psa-is-down-for-maintenance-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19139824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/25/psn-psa-is-down-for-maintenance-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>downtime</category><category>maintenance</category><category>psn</category><category>server</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 25 Aug 2009 10:45:00 EST</pubDate></item><item><title><![CDATA[Alert to all Jerks: Valve to rate Team Fortress 2 servers]]></title><link>http://www.joystiq.com/2009/03/13/alert-to-all-jerks-valve-to-rate-team-fortress-2-servers/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/13/alert-to-all-jerks-valve-to-rate-team-fortress-2-servers/</guid><comments>http://www.joystiq.com/2009/03/13/alert-to-all-jerks-valve-to-rate-team-fortress-2-servers/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.teamfortress.com/post.php?id=2338"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/serverscoring580.jpg"  alt="" /></a><br /></div>
After racking their brains and kicking around a few of different proposals, Valve has figured out how to rate servers automatically in the back end of Steam for <em><a href="http://www.joystiq.com/tag/Team-Fortress-2/">Team Fortress 2</a></em>. Valve's Robin Walker detailed how the system will work and help players in search of a decent game (Read: Not achievement farming): New servers begin with a score of 0, each time a player connects it loses 15 points but gains 1 point per player for each minute they remain inside (with a 45 point max per user). <br />  <br />  "In short," Walker writes, "servers that have lots of players joining &amp; leaving rapidly will score badly." The rating will ensure players are walking into <a href="http://www.teamfortress.com/post.php?id=2338">honest assessments of a server's quality</a> -- sometimes server hosts write false descriptions to entice people to join. Well, with the new system those jerks can keep their phony servers because the first order of business on Valve's end is to completely "delist" them. The server breakdown (pictured above) shows last week's server statistics, ignoring all password-protected servers as well as servers had fewer than 200 connections per day. Walker also notes that <a href="http://www.joystiq.com/tag/Valve/">Valve</a> will continue to improve their ability to measure these types of server problems.<br />  <br />  [Via <a href="http://news.bigdownload.com/2009/03/13/valve-to-rate-team-fortress-2-servers/">Big Download</a>]<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/13/alert-to-all-jerks-valve-to-rate-team-fortress-2-servers/">Alert to all Jerks: Valve to rate Team Fortress 2 servers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Mar 2009 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.teamfortress.com/post.php?id=2338>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/13/alert-to-all-jerks-valve-to-rate-team-fortress-2-servers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1487722/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/13/alert-to-all-jerks-valve-to-rate-team-fortress-2-servers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>server</category><category>servers</category><category>steam</category><category>team-fortress-2</category><category>tf2</category><category>valve</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 13 Mar 2009 19:45:00 EST</pubDate></item><item><title><![CDATA[LittleBigPlanet servers shut off in attempt to fix 'glitches']]></title><link>http://www.joystiq.com/2008/10/28/littlebigplanet-servers-shut-off-in-attempt-to-fix-glitches/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/28/littlebigplanet-servers-shut-off-in-attempt-to-fix-glitches/</guid><comments>http://www.joystiq.com/2008/10/28/littlebigplanet-servers-shut-off-in-attempt-to-fix-glitches/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.mediamolecule.com/2008/10/27/powering-up/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/gobuttonpress425.jpg" /></a><br /></div>
As is the case with many online-integrated games these days, the <em>LittleBigPlanet</em> servers appear to have imploded by the weight of a large influx of gamers trying to play, create and share. According to <a href="http://www.mediamolecule.com/2008/10/27/powering-up/">Media Molecule</a>, "the servers are down while we try to fix the glitching issues some players have experienced. They will be back online as soon as we have fixed the problem."<br /><br />While many are eager to jump online, let's not forget that these kind of issues are sadly common during the first few weeks of a product launch. (Examples: <em>SOCOM</em>, <em>Metal Gear Online</em>, <em>GTA IV</em>) Hopefully, it won't be too long until things are sorted out.<br /><br />[Via <a href="http://kotaku.com/5069733/lbp-servers-awol-media-molecule-on-it%C2%A0">Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/28/littlebigplanet-servers-shut-off-in-attempt-to-fix-glitches/">LittleBigPlanet servers shut off in attempt to fix 'glitches'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Oct 2008 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mediamolecule.com/2008/10/27/powering-up/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/28/littlebigplanet-servers-shut-off-in-attempt-to-fix-glitches/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1355377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/28/littlebigplanet-servers-shut-off-in-attempt-to-fix-glitches/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>littlebigplanet</category><category>media-molecule</category><category>server</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 28 Oct 2008 13:25:00 EST</pubDate></item><item><title><![CDATA[Xbox Live down Monday morning for spring cleaning]]></title><link>http://www.joystiq.com/2008/04/19/xbox-live-down-monday-morning-for-spring-cleaning/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/19/xbox-live-down-monday-morning-for-spring-cleaning/</guid><comments>http://www.joystiq.com/2008/04/19/xbox-live-down-monday-morning-for-spring-cleaning/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://gamerscoreblog.com/team/archive/2008/04/17/558674.aspx"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/gam_ghostbusterslime_490.jpg" /></a><br />Did you know that every foul obscenity, racial slur, and homophobic epithet collects in the corners of Xbox Live, <a href="http://en.wikipedia.org/wiki/Ghostbusters_II">much akin to the mood slime in "Ghostbusters II"</a>? It can cause some serious latency issues -- though unfortunately, it cannot be cleared away by a rousing chorus of Auld Lang Syne. It takes hours of tedious chiseling and scraping to clear this hate plaque from Microsoft's servers, during which time Xbox Live is made unavailable for <a href="http://www.penny-arcade.com/comic/2007/11/9/"><em>CoD4</em> grinding</a> and pi&ntilde;ata swapping.<br /><br />Unfortunately for those 360 owners with online gaming on the docket for this coming Monday morning, Xbox Live will be down for said maintenance for eight hours. Before you get your hopes up, <a href="http://gamerscoreblog.com/team/archive/2008/04/17/558674.aspx">Gamerscore Blog assured everyone that this is not the fabled spring update</a>, just some routine sprucing. We know the thought of division from the gaming hivemind is unbearable, but we trust you can go without from 2 a.m. to 10 a.m. PST (that's 5 a.m. to 1 p.m. EST, or "<a href="http://www.youtube.com/watch?v=L_mU1VFraHY&amp;feature=related">Too Legit 2 Quit</a>" to "<a href="http://www.youtube.com/watch?v=yNz225f1230">Pumps in a Bump</a>" in Standard Hammer Time.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/19/xbox-live-down-monday-morning-for-spring-cleaning/">Xbox Live down Monday morning for spring cleaning</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 Apr 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerscoreblog.com/team/archive/2008/04/17/558674.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/19/xbox-live-down-monday-morning-for-spring-cleaning/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1172094/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/19/xbox-live-down-monday-morning-for-spring-cleaning/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hammertime</category><category>maintenance</category><category>microsoft</category><category>server</category><category>slime</category><category>xbox</category><category>Xbox-360</category><category>xbox-live</category><category>xbox360</category><category>XboxLive</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 19 Apr 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[The death of console game servers]]></title><link>http://www.joystiq.com/2007/03/04/the-death-of-console-game-servers/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/04/the-death-of-console-game-servers/</guid><comments>http://www.joystiq.com/2007/03/04/the-death-of-console-game-servers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><p><img  hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/death.jpg" align="right" vspace="4" border="0" alt="" />The fine cranks over at Curmudgeon Gamer have pointed out a somewhat disturbing trend of <a href="http://curmudgeongamer.com/2007/03/online-game-servers-going-dark-all-over.html">server shutdowns</a> for some high profile online-enabled games from the last generation. Apparently, the online user base for these games is no longer sufficient to justify the expense for the companies running their servers.</p>
<p>It's a little bit troubling to consider that there's an effective time limit for the online features of any console game you buy, and that this limit is totally at the discretion of the publisher. Then again, it's hard to ask a company to continue to devote resources for servers that few people are using and fewer still will likely use in the future.</p>
<p>The solution seems obvious to us -- let players host their own servers, either through a PC or through the console itself. The online experience might suffer a bit, but at least interested players will still be able to play online without being a burden on the publisher. Failing that, follow the Curmudgeon's suggestion bring back the direct connection, player-to-player multiplayer that was available on the Dreamcast. Either way, don't take away our online play.</p>
<p>Previously: <span id="ppt815790"><a href="http://www.joystiq.com/2007/02/20/amplitude-servers-going-offline-farewell-party-sunday/">Amplitude servers going offline, 'farewell party' Sunday</a></span></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/04/the-death-of-console-game-servers/">The death of console game servers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Mar 2007 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://curmudgeongamer.com/2007/03/online-game-servers-going-dark-all-over.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/04/the-death-of-console-game-servers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/845582/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/04/the-death-of-console-game-servers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>dead</category><category>death</category><category>GameCube</category><category>online</category><category>online-enabled</category><category>PS2</category><category>server</category><category>servers</category><category>Xbox</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Sun, 04 Mar 2007 13:40:00 EST</pubDate></item><item><title><![CDATA[Amplitude servers going offline, 'farewell party' Sunday]]></title><link>http://www.joystiq.com/2007/02/20/amplitude-servers-going-offline-farewell-party-sunday/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/20/amplitude-servers-going-offline-farewell-party-sunday/</guid><comments>http://www.joystiq.com/2007/02/20/amplitude-servers-going-offline-farewell-party-sunday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><img vspace="4" hspace="4" border="0" align="right" alt="amplitude" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/amplitude_notonline.gif" />Before <em>Guitar Hero</em> there was <em>FreQuency</em>. After <em>FreQuency</em> came 2003's sequel <a target="_blank" href="http://www.metacritic.com/games/platforms/ps2/amplitude?q=frequency"><em>Amplitude</em></a>. Harmonix's Sean Baptiste dropped us a note to let us (let you) know that Sony is pulling the plug on Amplitude's servers this coming Monday, February 26. Baptiste is organizing the final "shindig," currently scheduled for Sunday, February 25, at 7pm EST. All are welcome!<br /><br />Reminder: this will be your last chance to download user-created remixes from the Remix Repository.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/20/amplitude-servers-going-offline-farewell-party-sunday/">Amplitude servers going offline, 'farewell party' Sunday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Feb 2007 20:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/02/20/amplitude-servers-going-offline-farewell-party-sunday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/815790/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/20/amplitude-servers-going-offline-farewell-party-sunday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Amplitude</category><category>Harmonix</category><category>PS2</category><category>Server</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 20 Feb 2007 20:26:00 EST</pubDate></item><item><title><![CDATA[Medal of Honor hype on IGN]]></title><link>http://www.joystiq.com/2006/10/07/medal-of-honor-hype-on-ign/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/07/medal-of-honor-hype-on-ign/</guid><comments>http://www.joystiq.com/2006/10/07/medal-of-honor-hype-on-ign/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/medal-of-honor/" rel="tag">Medal of Honor</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://psp.ign.com/articles/737/737706p1.html"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/metalhonor.jpg" /></a><br />IGN has a huge blow-out on the upcoming PSP <em>Medal of Honor Heroes</em>. They have one written-by-a-marketing-team <a href="http://psp.ign.com/articles/737/737704p1.html">write-up</a> that features profiles of the in-game characters: <strike>Generic McAmerican,</strike> Jimmy Paterson, William Holt and John Baker. Snore... The other is an interview with the game's producer, Peter Choi. It very similar to a <a href="http://www.joystiq.com/2006/08/05/medal-of-honor-qanda-confirms-online-play/">previous interview</a>, but it's great to know that he understands some of the things PSP fans are looking for from a game:<br />
<ul>
    <li>32 player online (Infrastructure) multiplayer. I can't stress enough how awesome that sounds.</li>
    <li>"The game is also optimized to have very short load times, which is hugely important for gamers on-the-go." (Yes!)</li>
    <li>"User Hosted Server feature along with official EA Nation Server games, are both fully customizable and have very detailed leaderboards and stat tracking." (Yes!)</li>
</ul>
If all that hype wasn't enough for you, then you might want to check out the <a href="http://media.psp.ign.com/media/664/664936/vids_1.html">newest trailer</a> for the game. It looks a lot like the <a href="http://www.joystiq.com/2006/09/08/medal-of-honor-video-overload/">previous videos</a>, but with even sharper, prettier graphics.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/07/medal-of-honor-hype-on-ign/">Medal of Honor hype on IGN</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 07 Oct 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/737/737706p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/07/medal-of-honor-hype-on-ign/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/681071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/07/medal-of-honor-hype-on-ign/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deathmatch</category><category>heroes</category><category>ign</category><category>infrastructure</category><category>interview</category><category>leaderboards</category><category>load times</category><category>LoadTimes</category><category>medal of honor</category><category>MedalOfHonor</category><category>multiplayer</category><category>peter choi</category><category>PeterChoi</category><category>server</category><category>stat tracking</category><category>stats</category><category>StatTracking</category><category>trailer</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 07 Oct 2006 08:00:00 EST</pubDate></item><item><title><![CDATA[Medal of Honor Q&amp;A confirms online play]]></title><link>http://www.joystiq.com/2006/08/05/medal-of-honor-qanda-confirms-online-play/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/05/medal-of-honor-qanda-confirms-online-play/</guid><comments>http://www.joystiq.com/2006/08/05/medal-of-honor-qanda-confirms-online-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/medal-of-honor/" rel="tag">Medal of Honor</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/metalhonor.jpg" />Yesterday, we rushed to show you the <a href="http://www.joystiq.com/2006/08/04/medal-of-honor-heroes-with-32-player-online-multiplayer/">first ever video footage</a> from the newly announced PSP-exclusive <em>Medal of Honor: Heroes</em>. As some intelligent people on the internet pointed out, 32 player multiplayer wouldn't be possible over ad-hoc... <em>and they were right</em>. Peter Choi, producer at EA, was grilled by <a href="http://www.gamespot.com/psp/action/medalofhonorheroes/news.html?sid=6155252&amp;mode=recent">Gamespot</a> about the new game and here are a few of the juicier questions:<strong><br /></strong>
<p> <strong>GS:</strong> How did you approach the multiplayer modes in the game? Will they offer both ad hoc and infrastructure connectivity? </p>
<p> <strong>PC:</strong> Multiplayer is one of the most exciting features of Heroes. <strong>We have 32-player infrastructure support with continuous joining so players can simply pick a server and jump in anytime.</strong> There are 15 different maps and six different multiplayer game modes, which are mostly team based. We also have a new innovation on the PSP that <strong>allows players to download a user-hosted server to their own PCs and run their own dedicated servers</strong>. Both user-hosted servers and EA Nation <strong>server games are fully customizable</strong>, and we have very detailed leaderboards and stat-tracking. Players can also play all these multiplayer game modes and maps with up to eight of their friends in a local ad hoc multiplayer game. </p>
<p> </p><p><a href="http://www.joystiq.com/2006/08/05/medal-of-honor-qanda-confirms-online-play/" rel="bookmark">Continue reading <em>Medal of Honor Q&amp;A confirms online play</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/05/medal-of-honor-qanda-confirms-online-play/">Medal of Honor Q&amp;A confirms online play</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 Aug 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/psp/action/medalofhonorheroes/news.html?sid=6155252&amp;mode=recent>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/05/medal-of-honor-qanda-confirms-online-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/651028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/05/medal-of-honor-qanda-confirms-online-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>heroes</category><category>infrastructure</category><category>medal of honor</category><category>MedalOfHonor</category><category>server</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 05 Aug 2006 08:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard to revamp WoW Battlegrounds]]></title><link>http://www.joystiq.com/2006/04/20/blizzard-to-revamp-wow-battlegrounds/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/20/blizzard-to-revamp-wow-battlegrounds/</guid><comments>http://www.joystiq.com/2006/04/20/blizzard-to-revamp-wow-battlegrounds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><a href="http://www.gamingsteve.com/archives/2006/04/massive_battleg_1.php"><img vspace="4" hspace="4" border="1"align="right" src="http://www.joystiq.com/media/2006/04/wow_battlegrounds.jpg" alt="World of Warcraft Battlegrounds"/></a>Gaming Steve - "the man with the game information" - has the scoop on Blizzard's plans todramatically enhance Battlegrounds, <em>World of Warcraft's</em> PvP mode. The first update, expected in patch 1.12 or1.13, will effectively link 16 realms per Battleground server, in turn speeding up queues and opening up the playingfield for inter-realm action.<br /><br />But Steve reports that Battlegrounds will undergo its biggest makeover withthe release of <em>The Burning Crusade</em> expansion. Players can look forward to features like worldwide rankings,tournaments, and ladders when the expansion drops later this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/20/blizzard-to-revamp-wow-battlegrounds/">Blizzard to revamp WoW Battlegrounds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Apr 2006 14:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamingsteve.com/archives/2006/04/massive_battleg_1.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/20/blizzard-to-revamp-wow-battlegrounds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/610349/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/20/blizzard-to-revamp-wow-battlegrounds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Battlegrounds</category><category>Blizzard</category><category>MMORPG</category><category>PC</category><category>PvP</category><category>queue</category><category>server</category><category>World of Warcraft</category><category>WorldOfWarcraft</category><category>WoW</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 20 Apr 2006 14:47:00 EST</pubDate></item><item><title><![CDATA[China threatens mass boycott of WoW]]></title><link>http://www.joystiq.com/2006/03/06/china-threatens-mass-boycott-of-wow/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/06/china-threatens-mass-boycott-of-wow/</guid><comments>http://www.joystiq.com/2006/03/06/china-threatens-mass-boycott-of-wow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><ahref="http://www.interfax.cn/showfeature.asp?aid=10654&amp;slug=INTERNET-ONLINE%20GAME-THE9-BLIZZARD-WORLD%20OF%20WARCRAFT"><imgvspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/03/chineseprotest.jpg" alt="GregBaker / AP" /></a>Unstable servers have prompted Chinese <em>World of Warcraft</em> players to take action. Game unionshave threatened to quit playing <em>WoW</em>, as players continue to post their complaints on Internet forums and makepersonal calls to fellow members to join the cause.<br /> <br /> In China, <em>WoW's</em> servers are maintained byThe9, which charges gamers by the hour to play <em>WoW</em>. The9 is incapable of solving technical issues related tothe game without Blizzard's help, but is currently investigating the server issues. Gamers have cited "severe timedelays, long-queue times, and frozen servers" as the primary causes of concern. In the fourth quarter of 2005,<em>WoW's</em> concurrent user count in China peaked at 530,000 players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/06/china-threatens-mass-boycott-of-wow/">China threatens mass boycott of WoW</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Mar 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.interfax.cn/showfeature.asp?aid=10654&amp;slug=INTERNET-ONLINE%20GAME-THE9-BLIZZARD-WORLD%20OF%20WARCRAFT>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/06/china-threatens-mass-boycott-of-wow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/596934/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/06/china-threatens-mass-boycott-of-wow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blizzard</category><category>China</category><category>MMORPG</category><category>server</category><category>The9</category><category>World of Warcraft</category><category>WorldOfWarcraft</category><category>WoW</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 06 Mar 2006 12:30:00 EST</pubDate></item></channel></rss>
