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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[VC Monday Madness: Secret of Mana and Street Fighter II Champion Edition]]></title><link>http://www.joystiq.com/2008/10/13/vc-monday-madness-secret-of-mana-and-street-fighter-ii-champion/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/13/vc-monday-madness-secret-of-mana-and-street-fighter-ii-champion/</guid><comments>http://www.joystiq.com/2008/10/13/vc-monday-madness-secret-of-mana-and-street-fighter-ii-champion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/vc-monday-madness/" rel="tag">VC Monday Madness</a></p><center><embed height="350" width="425" src="http://www.youtube.com/v/-hYitECnclE" type="application/x-shockwave-flash"></embed> </center><br />What <a href="http://www.joystiq.com/2008/10/13/retail-and-download-releases-for-the-week-of-october-13th/">a week for the Virtual Console</a>, eh? We've got some classic 2D rumblin' and <em>one of the greatest games ever made</em>. Can you guess how I feel about <em>Secret of Mana </em>yet? Well, if you're looking for a clue, hit up the video above, then cruise past the break for more on this week's Virtual Console releases.<p><a href="http://www.joystiq.com/2008/10/13/vc-monday-madness-secret-of-mana-and-street-fighter-ii-champion/" rel="bookmark">Continue reading <em>VC Monday Madness: Secret of Mana and Street Fighter II Champion Edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/13/vc-monday-madness-secret-of-mana-and-street-fighter-ii-champion/">VC Monday Madness: Secret of Mana and Street Fighter II Champion Edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Oct 2008 20:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/13/vc-monday-madness-secret-of-mana-and-street-fighter-ii-champion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1340648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/13/vc-monday-madness-secret-of-mana-and-street-fighter-ii-champion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mana</category><category>rpg</category><category>secret-of-mana</category><category>sf2</category><category>sfii</category><category>squaresoft</category><category>street-fighter-2</category><category>street-fighter-ii</category><category>street-fighter-ii-champion-edition</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 13 Oct 2008 20:07:00 EST</pubDate></item><item><title><![CDATA[Classic SFII combos work the same in SFIV]]></title><link>http://www.joystiq.com/2008/03/21/classic-sfii-combos-work-the-same-in-sfiv/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/21/classic-sfii-combos-work-the-same-in-sfiv/</guid><comments>http://www.joystiq.com/2008/03/21/classic-sfii-combos-work-the-same-in-sfiv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div style="text-align: center;"><a href="http://www.gamesradar.com/f/street-fighter-week-combo-comparison/a-2008032010214782040"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/combos.jpg"  alt="" /></a></div>
If you read our <a href="http://www.joystiq.com/2008/02/22/gdc08-hands-on-with-street-fighter-iv/">hands-on impressions of <em>Street Fighter IV</em></a> from GDC, you know the game bears more than a passing resemblance to Capcom's classic <em>Street Fighter II </em>(with admittedly updated graphics). Well, the folks at GamesRadar wanted to see just how far that similarity went, and found that many classic combos from the original game work exactly the same way in the new one.<br /><br />The <a href="http://www.gamesradar.com/f/street-fighter-week-combo-comparison/a-2008032010214782040">video evidence</a> (also available below the jump) highlights the cosmetic differences in the two games while at the same time showing how seemingly identical the basic gameplay is. We can't say this is necessarily a bad thing -- <span style="font-style: italic;">Street Fighter II</span> is a classic for a reason -- but that classic is already available as a <a href="http://www.joystiq.com/2007/06/25/street-fighter-ii-turbo-f-zero-x-rush-onto-virtual-console/">Virtual Console download</a>, an <a href="http://www.joystiq.com/tag/SSF2HD">upcoming HD remix</a>, and even a <a href="http://www.joystiq.com/2004/07/28/street-fighter-anniversary-collection-emerges-from-the-time/">PS2 Anniversary collection</a>. Why are we supposed to trudge out to the arcade for a dressed up version of a 15-year-old experience that we can get at home?<p><a href="http://www.joystiq.com/2008/03/21/classic-sfii-combos-work-the-same-in-sfiv/" rel="bookmark">Continue reading <em>Classic SFII combos work the same in SFIV</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/21/classic-sfii-combos-work-the-same-in-sfiv/">Classic SFII combos work the same in SFIV</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Mar 2008 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesradar.com/f/street-fighter-week-combo-comparison/a-2008032010214782040>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/21/classic-sfii-combos-work-the-same-in-sfiv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1145858/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/21/classic-sfii-combos-work-the-same-in-sfiv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>SF4</category><category>SFII</category><category>SFIV</category><category>street fighter 4</category><category>street fighter iv</category><category>street-fighter-4</category><category>street-fighter-iv</category><category>StreetFighter4</category><category>StreetFighterIv</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Fri, 21 Mar 2008 10:45:00 EST</pubDate></item><item><title><![CDATA[Original Street Fighter II cast returns for SFIV]]></title><link>http://www.joystiq.com/2008/02/06/original-street-fighter-ii-cast-returns-for-sfiv/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/06/original-street-fighter-ii-cast-returns-for-sfiv/</guid><comments>http://www.joystiq.com/2008/02/06/original-street-fighter-ii-cast-returns-for-sfiv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://games.ign.com/articles/849/849916p1.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/welcome-back-sfii.jpg" alt="" /></a></div>
Before the latest issue of Famitsu (via <a href="http://games.ign.com/articles/849/849916p1.html">IGN</a>), we knew <a href="http://www.joystiq.com/2007/12/28/shoryuken-find-a-reason-to-watch-street-fighter-4-footage/">Ryu and Ken</a> were back for the "fourth" (and we use that term <a href="http://en.wikipedia.org/wiki/List_of_Street_Fighter_games">lightly</a>) <em>Street Fighter </em>title. Now we have a confirmation that Chun-Li, Blanka, E. Honda, <a href="http://www.youtube.com/watch?v=k6ly_hCAFDU">Zangief</a>, Dhalsim and Guile are all returning. <em>Street Fighter IV</em> is now officially a 17-year reunion for the <em>SFII</em> lineup. Be careful, we suspect Zangief might try to spike the punch.<br /><br />The magazine also provided an illustration for how the new Saving Attack system will work: Ryu blocks Ken's fireball and immediately counters, causing Ken to fall down. <em>Street Fighter IV </em>is expected <a href="http://www.joystiq.com/2008/01/19/street-fighter-iv-to-be-playable-at-japanese-amusement-expo-feb/">to be playable</a> at the Japanese Amusement Expo on February 15.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/06/original-street-fighter-ii-cast-returns-for-sfiv/">Original Street Fighter II cast returns for SFIV</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Feb 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://games.ign.com/articles/849/849916p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/06/original-street-fighter-ii-cast-returns-for-sfiv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1108246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/06/original-street-fighter-ii-cast-returns-for-sfiv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>sf4</category><category>sfii</category><category>sfiv</category><category>street-fighter</category><category>street-fighter-iv</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 06 Feb 2008 12:45:00 EST</pubDate></item><item><title><![CDATA[F-Zero X, Street Fighter II Turbo rush onto Virtual Console]]></title><link>http://www.joystiq.com/2007/06/25/street-fighter-ii-turbo-f-zero-x-rush-onto-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/25/street-fighter-ii-turbo-f-zero-x-rush-onto-virtual-console/</guid><comments>http://www.joystiq.com/2007/06/25/street-fighter-ii-turbo-f-zero-x-rush-onto-virtual-console/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://press.nintendo.com/articles.jsp?id=12551"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/fzero_x_box.jpg" alt="" /></a><br /></div>
Today's <a href="http://www.joystiq.com/tag/virtualconsolemonday">Virtual Console</a> releases, <a href="http://press.nintendo.com/articles.jsp?id=12551">scheduled</a> to go live at 9AM PST, are all about pushing the pedal to the metal in our quest to satisfy the need for speed and finally outrun the terrible writing clich&eacute;s and racing game references pursuing us. Europe's <a href="http://www.joystiq.com/2007/06/15/f-zero-x-is-euro-virtual-consoles-100th-game/" style="">100th Virtual Console game</a>, <em>F-Zero X</em>, has you hurtling about futuristic tracks at absurd speeds, <em>Street Fighter II Turbo: Hyper Fighting</em> has you <a href="http://www.joystiq.com/2007/06/23/chun-li-cries-the-pain-of-loss-away/">hurting Chun Li</a> even quicker than before and <em>China Warrior</em> has... uh... released much faster than we expected! Yeah, let's go with that.<br />
<ul>
    <li><em>F-Zero X</em> (N64, 1-4 players, 1000 Wii Points): The N64's hover-car racer pushed the series forward in the best way that was possible at the time -- it added a prominent "X" to the title. It wasn't until later that we learned that adding a "GX" was the ultimate masterstroke.</li>
    <li><em>Street Fighter II Turbo Edition: Hyper Fighting</em> (SNES, 1-2 players, 800 Wii Points): With mention of both the words "Turbo" and "Hyper" in the title, it becomes clear that this game is indeed a bit faster than <em>The</em> <em>World Warriors</em>. Enjoy it before those fancy <a href="http://www.joystiq.com/2007/06/01/kens-looking-good-for-new-hd-street-fighter-ii/">HD characters</a> start punching your eyeballs.</li>
    <li><em>China Warrior </em>(TurboGrafx-16, 1 player, 600 Wii Points): A side-scrolling action game depicting either gaming's most fragile hero ever, or just some tough guy in China. </li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/25/street-fighter-ii-turbo-f-zero-x-rush-onto-virtual-console/">F-Zero X, Street Fighter II Turbo rush onto Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jun 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=12551>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/25/street-fighter-ii-turbo-f-zero-x-rush-onto-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/925742/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/25/street-fighter-ii-turbo-f-zero-x-rush-onto-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>China Warrior</category><category>ChinaWarrior</category><category>F-zero</category><category>Fzero</category><category>Nintendo</category><category>SF2</category><category>SFII</category><category>Street Fighter</category><category>Street Fighter 2</category><category>Street Fighter II</category><category>StreetFighter</category><category>StreetFighter2</category><category>StreetFighterIi</category><category>Virtual Console Monday</category><category>VirtualConsoleMonday</category><category>Wii</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 25 Jun 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Guile goes HD in the latest SFII HD screenshots]]></title><link>http://www.joystiq.com/2007/06/18/guile-goes-hd-in-the-latest-sfii-hd-screenshots/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/18/guile-goes-hd-in-the-latest-sfii-hd-screenshots/</guid><comments>http://www.joystiq.com/2007/06/18/guile-goes-hd-in-the-latest-sfii-hd-screenshots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a>, <a href="http://www.joystiq.com/category/playstation-store/" rel="tag">PlayStation Store</a>, <a href="http://www.joystiq.com/category/psn/" rel="tag">PlayStation Network</a></p><div align="center"><a href="http://blogs.capcomusa.com/blogs/digital.php/2007/06/15/first_guile_art"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/guile_425.jpg" alt="" /></a><br /></div>
<a href="http://blogs.capcomusa.com/blogs/digital.php/2007/06/15/first_guile_art"> Capcom</a> has released another batch of images from the upcoming <em>SFII HD </em>remake and this time they're featuring hair-enthusiast Guile. Like the <a href="http://www.joystiq.com/2007/06/07/akumas-street-fighter-ii-hd-makeover/">other</a> <a href="http://www.joystiq.com/2007/05/31/udon-comics-redraws-street-fighter-ii-for-the-hd-era/">images</a> these ones look absolutely fantastic; it's really going to be incredible to see them in motion and with the backgrounds. <em><br /><br />Super Street Fighter II Turbo HD Remix</em> (also known as <em>SSFIITHDR</em>) will be available later this year for download from the PlayStation store. Until then, check out the gallery below!<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/guile-sfii-hd-sprites/">Guile SFII HD Sprites</a></strong></p><a href="http://www.joystiq.com/photos/guile-sfii-hd-sprites/#279988"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/06/553171085_cd32b12c46_o_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/guile-sfii-hd-sprites/#279987"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/06/552890378_70a52131c7_o_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/guile-sfii-hd-sprites/#279986"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/06/553171273_8306a462b4_o_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/18/guile-goes-hd-in-the-latest-sfii-hd-screenshots/">Guile goes HD in the latest SFII HD screenshots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jun 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.capcomusa.com/blogs/digital.php/2007/06/15/first_guile_art>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/18/guile-goes-hd-in-the-latest-sfii-hd-screenshots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/920728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/18/guile-goes-hd-in-the-latest-sfii-hd-screenshots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>guile</category><category>SFII</category><category>SFII HD</category><category>SfiiHd</category><category>street fighter II</category><category>StreetFighterIi</category><dc:creator><![CDATA[Colin Torretta]]></dc:creator><pubDate>Mon, 18 Jun 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[New SFII HD Remix sprite revealed, it's Ken!]]></title><link>http://www.joystiq.com/2007/05/31/new-sfii-hd-remix-sprite-revealed-its-ken/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/31/new-sfii-hd-remix-sprite-revealed-its-ken/</guid><comments>http://www.joystiq.com/2007/05/31/new-sfii-hd-remix-sprite-revealed-its-ken/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><a href="http://www.capcom.com/BBS/showthread.php?t=14467"><img width="415" vspace="4" hspace="4" height="381" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/ken-hd-remix-rm.jpg" alt="" /></a><br />The image you see above, ladies and gents, is a <a href="http://www.capcom.com/BBS/showthread.php?t=14467">sprite</a> from the upcoming <em>Street Fighter II Turbo HD Remix</em> for <a href="http://www.joystiq.com/tag/XboxLiveArcade/">Xbox Live Arcade</a>. In fact, it's actually a little smaller than it should be thanks to our formatting. Now, we've seen a sprite from (deep breath) <em>SFIITHDR</em> <a href="http://www.joystiq.com/tag/sfii">before</a>, but this is the first <em>official</em> image released by Capcom. As Capcom's Brian Dunn puts it, "this is what it will look like (if you paused the game and took out the background)." Damn. If you like what you see, then you're in luck, as Capcom will soon be opening a blog that will feature new art, news, and other goodies about their <a href="http://www.joystiq.com/2007/04/14/capcoms-four-new-xbla-titles/">upcoming downloadable games</a>. For those of you that have forgotten, those games include <em>SFIITHDR</em> and <a href="http://www.joystiq.com/2007/05/17/puzzle-fighter-priced-the-same-on-360-and-ps3/"><em>Super Puzzle Fighter II Turbo HD Remix</em></a> (easily abbreviated <em>SPFIITHDR</em>), <em>Rocketman: Axis of Evil</em> (<em>RAoE</em>) and <em>Talisman</em> (<em>T</em>).<br /><br />If Capcom's other downloadable games are going to look this good, you can count us excited.<br /><br />[Thanks, Jared]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/31/new-sfii-hd-remix-sprite-revealed-its-ken/">New SFII HD Remix sprite revealed, it's Ken!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 May 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom.com/BBS/showthread.php?t=14467>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/new-sfii-hd-remix-sprite-revealed-its-ken/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/907995/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/new-sfii-hd-remix-sprite-revealed-its-ken/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>capcom</category><category>live arcade</category><category>LiveArcade</category><category>sf ii turbo hd remix</category><category>sfii</category><category>sfiithdr</category><category>SfIiTurboHdRemix</category><category>street fighter</category><category>street fighter ii</category><category>street fighter ii turbo hd remix</category><category>StreetFighter</category><category>StreetFighterIi</category><category>StreetFighterIiTurboHdRemix</category><category>xbla</category><category>xbox live arcade</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 31 May 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[Super SFII Turbo HD: what big sprites you have!]]></title><link>http://www.joystiq.com/2007/04/19/super-sfii-turbo-hd-what-big-sprites-you-have1/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/19/super-sfii-turbo-hd-what-big-sprites-you-have1/</guid><comments>http://www.joystiq.com/2007/04/19/super-sfii-turbo-hd-what-big-sprites-you-have1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html"><img width="425" vspace="4" hspace="0" height="201" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/sfii-hd-sprites-rm.jpg"  alt="" /></a><br />It was recently <a href="http://www.joystiq.com/2007/04/14/capcoms-four-new-xbla-titles/">announced</a> by Capcom that they would be releasing a new version of <em>Street Fighter II</em> on Xbox Live arcade. Not only is Capcom bringing <em>Super Street Fighter II Turbo HD Remix</em> to XBLA, but it is also giving the entire game an HD makeover (hence the "HD Remix" in the title). <a href="http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html">Racket Boy</a> has gone into great detail analyzing a slide that came from the Capcom press conference discussing the game. In the image above you can see several iterations of <em>Street Fighter </em>sprites. On the left is the original Ryu sprite from <em>SFII</em>. Next to that is a sprite from <em>Guilty Gear</em>, the current standard bearer for high resolution 2D fighters. Next to that is a Ryu sprite from <em>Street Fighter III</em>, the highest resolution entry in the series. Now, you've seen what <em>was</em>, so what is Capcom doing for the remake?<p><a href="http://www.joystiq.com/2007/04/19/super-sfii-turbo-hd-what-big-sprites-you-have1/" rel="bookmark">Continue reading <em>Super SFII Turbo HD: what big sprites you have!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/19/super-sfii-turbo-hd-what-big-sprites-you-have1/">Super SFII Turbo HD: what big sprites you have!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Apr 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/19/super-sfii-turbo-hd-what-big-sprites-you-have1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/878268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/19/super-sfii-turbo-hd-what-big-sprites-you-have1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>capcom</category><category>hd remix</category><category>HdRemix</category><category>live arcade</category><category>LiveArcade</category><category>sfii</category><category>sfii hd remix</category><category>SfiiHdRemix</category><category>super street fighter ii turbo hd remix</category><category>SuperStreetFighterIiTurboHdRemix</category><category>xbla</category><category>xbox live arcade</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 19 Apr 2007 17:15:00 EST</pubDate></item><item><title><![CDATA[SFII is lame, Fatal Fury hits Live Arcade]]></title><link>http://www.joystiq.com/2006/08/25/sfii-is-lame-fatal-fury-hits-live-arcade/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/25/sfii-is-lame-fatal-fury-hits-live-arcade/</guid><comments>http://www.joystiq.com/2006/08/25/sfii-is-lame-fatal-fury-hits-live-arcade/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://www.gamespot.com/news/6156462.html?tag=latestnews;title;2"><img width="225" vspace="4" hspace="4" height="259" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/mai-shiranui.jpg" /></a>New technology seems to have rekindled old rivalries. No doubt burned by the <a href="http://www.joystiq.com/2006/08/07/sfii-is-the-fastest-sellng-xbla-game-ever/">success</a> of <em>Street Fighter II Hyper Fighting</em> on Xbox Live Arcade, SNK is <a href="http://www.gamespot.com/news/6156462.html?tag=latestnews;title;2">bringing</a> <em>Fatal Fury Special</em> to the service as well. It's like arcades in the 1990s all over again. Who will win, Capcom or SNK? Maybe someday they'll put SNK characters and Capcom characters in the <em>same</em> <em>game</em>. That would be kuh-razy. Expect more information during the Tokyo Game Show next month. <br /><br />In the meantime, rest assured that there's one thing <em>Street Fighter</em> will never have, and that's <a href="http://en.wikipedia.org/wiki/Mai_Shiranui">Mai</a>.<br /><br />[Thanks, Lorul2]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/25/sfii-is-lame-fatal-fury-hits-live-arcade/">SFII is lame, Fatal Fury hits Live Arcade</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Aug 2006 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6156462.html?tag=latestnews;title;2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/25/sfii-is-lame-fatal-fury-hits-live-arcade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/658905/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/25/sfii-is-lame-fatal-fury-hits-live-arcade/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fatal fury</category><category>fatal fury special</category><category>FatalFury</category><category>FatalFurySpecial</category><category>mai</category><category>mai shiranui</category><category>MaiShiranui</category><category>sfii</category><category>street fighter ii</category><category>street fighter ii hyper fighting</category><category>StreetFighterIi</category><category>StreetFighterIiHyperFighting</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 25 Aug 2006 10:30:00 EST</pubDate></item><item><title><![CDATA[The arcade stick of your (expensive) dreams [update 1]]]></title><link>http://www.joystiq.com/2006/08/22/the-arcade-stick-of-your-expensive-dreams/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/22/the-arcade-stick-of-your-expensive-dreams/</guid><comments>http://www.joystiq.com/2006/08/22/the-arcade-stick-of-your-expensive-dreams/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.gopodular.com/swappable_cartridge_encoders/microsoft_xbox_360_arcade_controller_cartridge.htm"><img width="225" vspace="4" hspace="4" height="139" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/fighting_minions_us_arcade_controller_graphics_2.gif" /></a>Do you love Street Fighter II? Tired of getting owned by noobs because of crappy <a href="http://www.joystiq.com/2006/07/19/you-got-sega-saturn-in-my-360/">D-pads</a>? Are you also rich? Well, then we have the arcade stick for you! Brought to you by <a href="http://www.gopodular.com/swappable_cartridge_encoders/microsoft_xbox_360_arcade_controller_cartridge.htm">GoPodular</a>, these massive beasts were ripped straight from the arcade cabinets of yore. Made from the same sturdy materials, GoPodular promises an unparalleled gaming experience. Even better, the sticks support almost any available system, including the 360. <br /><br />So, anything this good will have a catch, of course. These suckers weigh in at US $225 <strike><em>before</em> you plunk down another $75 for the 360 adapter cart</strike>. Ouch Town, population you, buddy. Unless you have a serious jones for true fighting game control, we suggest you wait for the cheaper -- and more well-known -- <a href="http://www.x-arcade.com/solo.shtml">X-Arcade</a> stick to come out with a 360 adapter (presumably coming soon). Then again, we'd love to be proven wrong. Your move, GoPodular.<br /><br />[<font color="red">Update</font>: The GoPodular guys cleared up some confusion in the comments. The standard PC cart can be switched with the 360 cart, thus making the actual cost $245. Still pretty steep, but much better overall. Also check out the comments for some clarification on the differences between X-Arcade and GoPodular.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/22/the-arcade-stick-of-your-expensive-dreams/">The arcade stick of your (expensive) dreams [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Aug 2006 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gopodular.com/swappable_cartridge_encoders/microsoft_xbox_360_arcade_controller_cartridge.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/22/the-arcade-stick-of-your-expensive-dreams/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/657291/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/22/the-arcade-stick-of-your-expensive-dreams/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade stick</category><category>ArcadeStick</category><category>gopodular</category><category>sf ii</category><category>SfIi</category><category>street fighter ii</category><category>StreetFighterIi</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 22 Aug 2006 11:30:00 EST</pubDate></item><item><title><![CDATA[More XBLA lovin', Time Pilot, Lumines!]]></title><link>http://www.joystiq.com/2006/08/08/more-xbla-lovin-time-pilot-lumines/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/08/more-xbla-lovin-time-pilot-lumines/</guid><comments>http://www.joystiq.com/2006/08/08/more-xbla-lovin-time-pilot-lumines/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://www.oxm.co.uk/articles/news/hardware/xbox_live_wednesdays_release_schedule_updated"><img width="225" vspace="4" hspace="4" height="257" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/time_pilot.jpg" id="vimage_1" /></a>For those of you who missed it on <a href="http://www.joystiq.com/2006/08/07/xbla-wednesdays-looks-to-keep-rolling-konami-leading-the-char/">Joystiq</a>, the Official Xbox Magazine (UK) <a href="http://www.oxm.co.uk/articles/news/hardware/xbox_live_wednesdays_release_schedule_updated">revealed</a> the next batch of games for Xbox Live Arcade Wednesdays. The list reads thusly:<br />
<ul>
    <li>Aug. 16: <em>Texas Hold 'em</em></li>
    <li> Aug. 23: <em>Time Pilot</em></li>
    <li> Aug. 30: <em>Scramble</em></li>
    <li> Sept 6: <em>Lumines Live!</em></li>
</ul>
Hmm...two (arguably) obscure retro arcade titles sandwiched by <em>Texas Hold 'em</em> and <em>Lumines Live! </em>Not bad at all. While few will doubt the appeal of card games or the wonderfully addictive <em>Lumines</em>, one must wonder how well <em>Time Pilot</em> and <em>Scramble</em> will do. Any fans of these retro classics out there?<br /><br />Bonus points for anyone that can point out the connection between Konami's <em>Time Pilot</em> and Capcom's XBLA smash hit, <em>Street Fighter II</em>.<br /><br />[Via <a href="http://www.joystiq.com/2006/08/07/xbla-wednesdays-looks-to-keep-rolling-konami-leading-the-char/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/08/more-xbla-lovin-time-pilot-lumines/">More XBLA lovin', Time Pilot, Lumines!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Aug 2006 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.oxm.co.uk/articles/news/hardware/xbox_live_wednesdays_release_schedule_updated>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/08/more-xbla-lovin-time-pilot-lumines/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/651900/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/08/more-xbla-lovin-time-pilot-lumines/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hold 'em</category><category>Hold'em</category><category>konami</category><category>lumines</category><category>lumines live</category><category>LuminesLive</category><category>scramble</category><category>sf2</category><category>sfii</category><category>street fighter 2</category><category>street fighter ii</category><category>StreetFighter2</category><category>StreetFighterIi</category><category>texas hold 'em</category><category>TexasHold'em</category><category>time pilot</category><category>TimePilot</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 08 Aug 2006 10:30:00 EST</pubDate></item><item><title><![CDATA[SFII is the fastest sellng XBLA game ever]]></title><link>http://www.joystiq.com/2006/08/07/sfii-is-the-fastest-sellng-xbla-game-ever/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/07/sfii-is-the-fastest-sellng-xbla-game-ever/</guid><comments>http://www.joystiq.com/2006/08/07/sfii-is-the-fastest-sellng-xbla-game-ever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img width="425" vspace="4" hspace="4" height="89" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/streetf2.jpg" /><br />Timeout problems, E. Honda spammers, impossible <a href="http://www.joystiq.com/2006/07/19/you-got-sega-saturn-in-my-360/">d-pads</a>, <a href="http://www.joystiq.com/2006/08/05/sf2-enthusiasm-starting-to-lag/">lag</a>, all of these things combined could do nothing to stop the momentum of the Live Arcade juggernaut known as <em>Street Fighter II</em>. Within the first 24 hours of its release, <em>SFII</em> <a href="http://gamersreports.com/news/3345">became</a> the fastest selling Arcade title ever. Behold:<br /><br /><em><span name="KonaBody"><span>"Capcom(R) today </span></span></em><span name="KonaBody"><span>[Aug 4th] </span></span><em><span name="KonaBody"><span>announced that </span></span></em><span name="KonaBody"><span>Street Fighter(R) II' Hyper Fighting</span></span><em><span name="KonaBody"><span>, the company's first title for Xbox Live(R) Arcade for the Xbox 360[TM] video game and entertainment system from Microsoft, has seen a phenomenal record of downloads since it's debut on August 2. Within the first 24 hours of it's unveiling, </span></span></em><span name="KonaBody"><span>Street Fighter II' Hyper Fighting</span></span><em><span name="KonaBody"><span> has become the fastest selling Xbox Live Arcade title to date with hundreds of matches being played every hour."<br /><br /></span></span></em><span name="KonaBody"><span>Great news for Capcom sure, but it also means that we can pretty much kiss five dollar XBLA games goodbye. 360 Fanboy would love to complain, but then we'd have to stop playing. (And by the way, since you've all gotten your <em>Street Fighter</em> fix, give <em>Cloning Clyde</em> a try.)</span></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/07/sfii-is-the-fastest-sellng-xbla-game-ever/">SFII is the fastest sellng XBLA game ever</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Aug 2006 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamersreports.com/news/3345>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/07/sfii-is-the-fastest-sellng-xbla-game-ever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/651426/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/07/sfii-is-the-fastest-sellng-xbla-game-ever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>sf2</category><category>sfii</category><category>street fighter 2</category><category>street fighter ii</category><category>StreetFighter2</category><category>StreetFighterIi</category><category>xbox live arcade</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 07 Aug 2006 09:30:00 EST</pubDate></item><item><title><![CDATA[Bjork vs. Reporter. Round One. Fight!]]></title><link>http://www.joystiq.com/2006/06/06/bjork-vs-reporter-round-one-fight/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/06/bjork-vs-reporter-round-one-fight/</guid><comments>http://www.joystiq.com/2006/06/06/bjork-vs-reporter-round-one-fight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.youtube.com/watch?v=4-IKz9Rgvqk"><img width="425" vspace="4" hspace="4" height="318" border="1" align="middle" alt="" src="http://www.joystiq.com/media/2006/06/bjork_streetfighter2.jpg" /></a><br /><a href="http://www.hyperballad.org/bjork/scandal/scandal.html">Remember</a> when Bj&ouml;rk went all Chun-Li on that reporter? If not, we'll refresh your memory. In 1996, upon arriving at the Bangkok International Airport after finishing her Asian tour, and due to some perceived transgression, Bj&ouml;rk grabbed reporter Julie Kaufman by the hair and proceeded to give her <em>what for</em>. Out of such misery comes ... a <em>Street Fighter II</em> spoof. See Bj&ouml;rk reprise her role in the video, embedded after the break.<br /><br /><span style="font-weight: bold;">See also:</span><span id="ppt594011"><span style="font-weight: bold;"><br /></span><a href="http://www.joystiq.com/2006/02/24/street-fighter-2-skit-no-fireballs/">Street Fighter 2 skit; no fireballs!</a></span><span id="ppt572938"><span style="font-weight: bold;"><br /></span><a href="http://www.joystiq.com/2005/12/20/ryu-vs-scorpion-flash-movie%25u2026wow/">Ryu vs. Scorpion flash movie...wow</a></span><br /><br />[Via <a href="http://waxy.org/links/">Waxy</a>]<p><a href="http://www.joystiq.com/2006/06/06/bjork-vs-reporter-round-one-fight/" rel="bookmark">Continue reading <em>Bjork vs. Reporter. Round One. Fight!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/06/bjork-vs-reporter-round-one-fight/">Bjork vs. Reporter. Round One. Fight!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Jun 2006 10:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=4-IKz9Rgvqk>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/06/bjork-vs-reporter-round-one-fight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/625350/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/06/bjork-vs-reporter-round-one-fight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bjork</category><category>Capcom</category><category>SFII</category><category>Street Fighter</category><category>Street Fighter 2</category><category>Street Fighter II</category><category>StreetFighter</category><category>StreetFighter2</category><category>StreetFighterIi</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 06 Jun 2006 10:28:00 EST</pubDate></item><item><title><![CDATA[360 BC update "in the next few weeks"]]></title><link>http://www.joystiq.com/2006/06/03/360-bc-update-in-the-next-few-weeks/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/03/360-bc-update-in-the-next-few-weeks/</guid><comments>http://www.joystiq.com/2006/06/03/360-bc-update-in-the-next-few-weeks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://gamerscoreblog.com/team/archive/2006/06/01/535135.aspx"><img width="425" vspace="4" hspace="4" height="97" border="1" align="middle" alt="Xbox 360 BC list last updated March 2006" src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/360_BC_List_from_March.gif" /></a><br />
Thanks to the folks at the Gamerscore Blog, we've learned that the next Xbox back compat update "should be out in the next few weeks."<br />
<br />
In his earlier blast against BC, Peter Moore proclaimed that nobody is concerned about it anymore, but thankfully the gentler Gamerscore peeps have set the record straight, stating: "We know for a fact that there are <em>lots</em> of people who continue to care about backwards compatibility, including the 'Emulation Ninjas' who are working full time on the updates. And those of us posting on this blog. And, of course, many of you."<br />
<br />
We suppose quarterly updates to the BC list aren't TOO bad (hey, they sure beat semiannual dashboard updates), but getting more than a dozen titles to work each time would definitely help a lot more for those with original Xbox favorites they'd prefer to play on their new machines. Personally, this blogger would like to see the following titles added to the list: <em>Dead or Alive Ultimate</em>, <em>Doom 3</em>, <em>Capcom vs. SNK 2</em>, <em>Marvel vs. Capcom 2</em>, <em>Project Gotham Racing 2</em>, <em>LEGO Star Wars</em>, <em>Street Fighter Anniversary Collection</em>, <em>Soul Calibur II</em>, and <em>Capcom Classics Collection</em>. It may not be realistic to expect <em>Street Fighter</em> support when <em>Hyper Fighting</em> is set to hit Live Arcade sometime in the near future, but one can (vainly) hope.<br />
<br />
[Via <a href="http://www.majornelson.com/archive/2006/06/01/Back-Compat-Update.aspx">Major Nelson's blog</a>]<br />
<br />
<strong>See also:</strong><br />
<ul>
    <li><a href="http://www.joystiq.com/2006/06/01/xbox-bc-not-a-priority-says-moore/">Xbox BC not a priority, says Moore</a></li>
    <li><a href="http://www.joystiq.com/2006/02/24/no-black-on-360-till-ms-makes-it-so-or-a-sequel-comes-out/">No <em>Black </em>on 360 till MS makes it so... or a sequel comes out</a></li>
    <li><a href="http://www.joystiq.com/2005/12/01/us-360-backward-compatibility-list-shrinks/">US 360 backward-compatibility list shrinks</a></li>
    <li><a href="http://www.joystiq.com/2006/05/30/a-video-tour-of-the-xbox-live-spring-update/">A video tour of the Xbox Live Spring update</a></li>
    <li><a href="http://www.joystiq.com/2006/05/23/sfii-on-xbox-live-whats-taking-so-long/"><em>SFII </em>on Xbox Live: what's taking so long?</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/03/360-bc-update-in-the-next-few-weeks/">360 BC update "in the next few weeks"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 03 Jun 2006 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerscoreblog.com/team/archive/2006/06/01/535135.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/03/360-bc-update-in-the-next-few-weeks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/624583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/03/360-bc-update-in-the-next-few-weeks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>back compat</category><category>BackCompat</category><category>backward compatible</category><category>backward-compatible</category><category>BackwardCompatible</category><category>backwards compatible</category><category>backwards-compatible</category><category>BackwardsCompatible</category><category>BC</category><category>blog</category><category>Capcom</category><category>Capcom Classics Collection</category><category>Capcom vs. SNK 2</category><category>CapcomClassicsCollection</category><category>CapcomVs.Snk2</category><category>Dead or Alive Ultimate</category><category>DeadOrAliveUltimate</category><category>Gamerscore</category><category>Hyper Fighting</category><category>HyperFighting</category><category>in the next few weeks</category><category>InTheNextFewWeeks</category><category>LEGO Star Wars</category><category>LegoStarWars</category><category>list</category><category>Live Arcade</category><category>LiveArcade</category><category>Marvel vs. Capcom 2</category><category>MarvelVs.Capcom2</category><category>Peter Moore</category><category>PeterMoore</category><category>Project Gotham Racing 2</category><category>ProjectGothamRacing2</category><category>quarterly</category><category>semiannual</category><category>SF II</category><category>SF III</category><category>SfIi</category><category>SfIii</category><category>Soul Calibur II</category><category>SoulCaliburIi</category><category>Street Fighter</category><category>Street Fighter Anniversary Collection</category><category>Street Fighter II</category><category>Street Fighter III</category><category>StreetFighter</category><category>StreetFighterAnniversaryCollection</category><category>StreetFighterIi</category><category>StreetFighterIii</category><category>titles</category><category>update</category><category>updates</category><category>Xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Sat, 03 Jun 2006 12:20:00 EST</pubDate></item><item><title><![CDATA[SFII on Xbox Live: what's taking so long?]]></title><link>http://www.joystiq.com/2006/05/23/sfii-on-xbox-live-whats-taking-so-long/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/23/sfii-on-xbox-live-whats-taking-so-long/</guid><comments>http://www.joystiq.com/2006/05/23/sfii-on-xbox-live-whats-taking-so-long/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.1up.com/do/newsStory?cId=3150988"><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/05/SF2_Hyper_Fighting_Screen01.jpg" alt="" /></a>While attention has largely been drawn to the barrage of new titles announced for Xbox Live during E3, those gamers who prefer flaming punches to <a href="http://e3-2006.joystiq.com/2006/05/11/first-impressions-lumines-for-xbla/">plummeting blocks</a> are likely to have wondered as to the whereabouts of one of Capcom's most revered franchises. Way back in January, Microsoft revealed that <em>Street Fighter II: Hyper Fighting </em>was destined to <a href="http://www.xbox360fanboy.com/2006/01/05/ces-street-fighter-2-coming-to-live-arcade-by-march/">hit Xbox Live Arcade in March</a>. An accompanying Capcom <a href="http://www.capcom.com/news/news.xpml?prid=550063">press release</a> was more vague and instead claimed that the title was due for release in "early 2006." It seems neither one was correct.<br /><br />A June 10th release was most recently rumored, but that has since been crushed by the Capcom PR machine and replaced with <a href="http://www.1up.com/do/newsStory?cId=3150988">a friendly notice</a> that reads: We'll tell you about it "sometime in the near future." It's hard not to be amused by this situation, especially given the deadly efficiency at which Capcom has released <em>Street Fighter II</em> games in the past few years. You'd think it would be second nature to append <em>Hyper Fighting, </em>a game that's <em>already been made</em>, to a list that includes <em>Street Fighter II Turbo</em>, <em>Street Fighter II Special Champion Edition</em>, <em>Street Fighter II The World Warrior</em>, <em>Street Fighter II The New Challengers</em>, <em>Street Fighter II Anniversary Edition</em> and <em>Street Fighter II Ultra Supreme College 2K6 For The Win Alpha Championship: Fourth Beating</em>. <br /><br />This isn't the first time the series has gone online either, so the explanation that poor net code is holding them back doesn't seem entirely effective. Perhaps the thing that's more frustrating than waiting so long for a classic game to be emulated on a $400 console (dubious d-pad and all) is the lack of information regarding a release date. Or worse yet, what about the price?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/23/sfii-on-xbox-live-whats-taking-so-long/">SFII on Xbox Live: what's taking so long?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 May 2006 16:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3150988>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/23/sfii-on-xbox-live-whats-taking-so-long/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/621166/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/23/sfii-on-xbox-live-whats-taking-so-long/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2D Fighter</category><category>2dFighter</category><category>Capcom</category><category>MSFT</category><category>SFII</category><category>Street Fighter</category><category>Street Fighter II</category><category>StreetFighter</category><category>StreetFighterIi</category><category>XBLA</category><category>Xbox Live</category><category>Xbox Live Arcade</category><category>Xbox-360</category><category>XboxLive</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 23 May 2006 16:35:00 EST</pubDate></item></channel></rss>
