"A good monster is a monster you can imagine in repose." That was the advice acclaimed horror writer and director Guillermo del Toro gave Ken Levine, the creator of the BioShock franchise, during a conversation on the Irrational Games podcast. Levine takes those words to heart in his own creative ...
It doesn't take long looking at screens or video from BioShock Infinite for you to realize it looks like nothing else on the market. We talked with lead artist Shawn Robertson about how the game's unique aesthetic evolved. When you were building the world, what were some of your aesthetic ...
Posted on Jun 19th 2013 8:30PM
Posted on Jun 19th 2013 8:00PM
Posted on Jun 19th 2013 7:30PM