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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Rumor: Shenmue 1 and 2 HD finished, hitting XBLA/PSN]]></title><link>http://www.joystiq.com/2012/03/17/rumor-shenmue-1-and-2-hd-finished-hitting-xbla-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/17/rumor-shenmue-1-and-2-hd-finished-hitting-xbla-psn/</guid><comments>http://www.joystiq.com/2012/03/17/rumor-shenmue-1-and-2-hd-finished-hitting-xbla-psn/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/17/rumor-shenmue-1-and-2-hd-finished-hitting-xbla-psn/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/shenmueorly.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>All right, before we go any further than that headline up there, we want everyone playing along at home to go to the kitchen and bring back one of those big cardboard cylinders of Morton's salt with the little metal flap on top.<br /><br />Got it? Okay great, because you're going to need more than a grain for this one: HD versions of <em>Shenmue 1</em> and <em>2</em> have been completed for more than a year and are pending release on XBLA and PSN, according to <a href="http://www.gamerzines.com/xbox/news-xbox/shenmue-xbla-hd-real-finished.html">an anonymous source reporting to Gamerzines</a>. The source goes on to say that Sega has been sitting on the remakes while it decides the fate of a potential <em>Shenmue 3</em>, though the source did not specify what that fate is.<br /><br />Look, we're not saying that it isn't true, or that we don't want HD remakes of two of our favorite games ever, because <em>of course we do</em>. We just want you to be careful and not get your precious little hopes up, only to have them dashed to pieces -- your broken, mangled hearts never able to trust or love again.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/17/rumor-shenmue-1-and-2-hd-finished-hitting-xbla-psn/">Rumor: Shenmue 1 and 2 HD finished, hitting XBLA/PSN</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Mar 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/17/rumor-shenmue-1-and-2-hd-finished-hitting-xbla-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20195581/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/17/rumor-shenmue-1-and-2-hd-finished-hitting-xbla-psn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dreamcast</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>PSN</category><category>SEGA</category><category>shenmue</category><category>shenmue-2</category><category>Shenmue-2-HD</category><category>Shenmue-3</category><category>Shenmue-HD</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 17 Mar 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Yu Suzuki expresses interest in obtaining Shenmue license from Sega]]></title><link>http://www.joystiq.com/2012/01/06/yu-suzuki-expresses-interest-in-obtaining-shenmue-license-from-s/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/06/yu-suzuki-expresses-interest-in-obtaining-shenmue-license-from-s/</guid><comments>http://www.joystiq.com/2012/01/06/yu-suzuki-expresses-interest-in-obtaining-shenmue-license-from-s/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/06/yu-suzuki-expresses-interest-in-obtaining-shenmue-license-from-s/"><img alt="Mr. Suzuki" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/suzuki.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 299px; " /></a></div>
Get your grains of salt ready, we're about to report on the potential release of another <a href="http://joystiq.com/tag/shenmue">Shenmue</a> title. Speaking to French fan site <a href="http://www.shenmuemaster.fr/">Shenmue Master</a> at the Toulouse Games Show (not to be confused with the other TGS), Shenmue maestro Yu Suzuki expressed possible interest in obtaining the Shenmue license from Sega.<br />
<br />
When asked exactly who owns the license, Suzuki responded that the license currently belongs to Sega. That said, he added that "we can obtain the license from Sega," presumably speaking on behalf of his company, YS Net. Of course, that's not a direct confirmation that YS Net is actually <em>pursuing</em> such a transaction.<br />
<br />
Even if it is, there's no guarantee the license would be used for a true Shenmue sequel anyway. After all, the last Shenmue project turned out be a (<a href="http://andriasang.com/comzjx/shenmue_world_dead/">recently shuttered</a>) social game. See the English translation of the interview after the break (skip to 9:40 for the question regarding Shenmue's license).<p><a href="http://www.joystiq.com/2012/01/06/yu-suzuki-expresses-interest-in-obtaining-shenmue-license-from-s/" rel="bookmark">Continue reading <em>Yu Suzuki expresses interest in obtaining Shenmue license from Sega</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/06/yu-suzuki-expresses-interest-in-obtaining-shenmue-license-from-s/">Yu Suzuki expresses interest in obtaining Shenmue license from Sega</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Jan 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/06/yu-suzuki-expresses-interest-in-obtaining-shenmue-license-from-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20142285/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/06/yu-suzuki-expresses-interest-in-obtaining-shenmue-license-from-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>sega</category><category>shenmue</category><category>ys-net</category><category>yu-suzuki</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 06 Jan 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Yu Suzuki leaving management role at Sega in September]]></title><link>http://www.joystiq.com/2011/06/24/yu-suzuki-leaving-management-role-at-sega-in-september/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/24/yu-suzuki-leaving-management-role-at-sega-in-september/</guid><comments>http://www.joystiq.com/2011/06/24/yu-suzuki-leaving-management-role-at-sega-in-september/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2011/06/24/yu-suzuki-leaving-management-role-at-sega-in-september/"><img align="left" border="0" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/suzuki624.jpg" style="padding-right: 10px;" vspace="4" /></a>Yu Suzuki, the living embodiment of all your favorite Sega memories, revealed in a <a href="http://www.gamasutra.com/view/feature/6414/yu_suzuki_at_a_time_of_transition.php">Gamasutra interview</a> that he is leaving his management position within the company's AM2 studio in September, though he'll remain at Sega as an advisor. He's actually been working at his own company, YS Net, since 2008, in conjunction with his continued employment at Sega.<br />
<br />
After dropping the news of his departure, he discussed some of his previous works -- including the unreleased MMO, <em>Shenmue Online</em>. Suzuki described his concept for the game as "a town that players create as they enter the game and play it -- something like a multi-CPU system, with each player serving as a CPU." One player, then, would handle important drunk-Santa computations, while another would act as the hot-dog vending core.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/24/yu-suzuki-leaving-management-role-at-sega-in-september/">Yu Suzuki leaving management role at Sega in September</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Jun 2011 20:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/24/yu-suzuki-leaving-management-role-at-sega-in-september/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19976226/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/24/yu-suzuki-leaving-management-role-at-sega-in-september/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>pc</category><category>sega</category><category>shenmue</category><category>shenmue-online</category><category>ys-net</category><category>yu-suzuki</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 24 Jun 2011 20:20:00 EST</pubDate></item><item><title><![CDATA[Mega64 and Yu Suzuki reveal Shenmue's conclusion at last]]></title><link>http://www.joystiq.com/2011/03/07/mega64-and-yu-suzuki-reveal-shenmues-conclusion-at-last/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/07/mega64-and-yu-suzuki-reveal-shenmues-conclusion-at-last/</guid><comments>http://www.joystiq.com/2011/03/07/mega64-and-yu-suzuki-reveal-shenmues-conclusion-at-last/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/03/07/mega64-and-yu-suzuki-reveal-shenmues-conclusion-at-last/#continued"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/shenmue37.jpg" vspace="0" /></a></center>
During his GDC panel, Yu Suzuki dropped the <a href="http://www.joystiq.com/2011/03/03/yu-suzuki-reflects-on-sega-career-teases-shenmue/">world-changing news</a> that he might possibly, maybe, be able to make a third <em>Shenmue</em> game, if he can find the money. But in case this <em>rock-solid guarantee</em> doesn't go through, Mega64 cornered Suzuki and asked him to outline the end of the story, in order to provide us the closure we've craved since 2001.<br />
<br />
We don't want to spoil the ending of Ryo Hazuki's saga ourselves, so we'll just tell you to go past the break and let Suzuki tell the story of the vengeance-obsessed teen's trans-Pacific ride on a levitating sword, with live-action performances of key scenes by Mega64 and a special guest. Perhaps we've already said too much. It'll be entirely our fault if the story lacks dramatic impact.<p><a href="http://www.joystiq.com/2011/03/07/mega64-and-yu-suzuki-reveal-shenmues-conclusion-at-last/" rel="bookmark">Continue reading <em>Mega64 and Yu Suzuki reveal Shenmue's conclusion at last</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/07/mega64-and-yu-suzuki-reveal-shenmues-conclusion-at-last/">Mega64 and Yu Suzuki reveal Shenmue's conclusion at last</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Mar 2011 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/07/mega64-and-yu-suzuki-reveal-shenmues-conclusion-at-last/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19870549/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/07/mega64-and-yu-suzuki-reveal-shenmues-conclusion-at-last/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GDC</category><category>GDC-2011</category><category>lolz</category><category>mega64</category><category>sega</category><category>shenmue</category><category>yu-suzuki</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 07 Mar 2011 11:15:00 EST</pubDate></item><item><title><![CDATA[Yu Suzuki: 'I think Sega's going to let me' make Shenmue 3]]></title><link>http://www.joystiq.com/2011/03/02/yu-suzuki-i-think-segas-going-to-let-me-make-shenmue-3/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/02/yu-suzuki-i-think-segas-going-to-let-me-make-shenmue-3/</guid><comments>http://www.joystiq.com/2011/03/02/yu-suzuki-i-think-segas-going-to-let-me-make-shenmue-3/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/03/02/yu-suzuki-i-think-segas-going-to-let-me-make-shenmue-3/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/suzukigdc32.jpg" vspace="0" /></a></center>
During his GDC 2011 panel, <em>Shenmue</em> creator Yu Suzuki said "I think Sega will let me make it," referring to the long-awaited <em>Shenmue 3</em>. However, it's not a guarantee. He couched the discussion by saying it's contingent on budget issues -- by the way, Suzuki said that <em>Shenmue</em> cost $47 million to make, not the patently ridiculous $70 million Sega quoted -- and that he basically could only be sure that 200 people (the people in the room) would buy it.<br />
<br />
So it probably won't amount to anything. But Yu Suzuki just sustained our hopes of continued <em>Shenmue</em> regardless.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/02/yu-suzuki-i-think-segas-going-to-let-me-make-shenmue-3/">Yu Suzuki: 'I think Sega's going to let me' make Shenmue 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Mar 2011 14:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/02/yu-suzuki-i-think-segas-going-to-let-me-make-shenmue-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19865409/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/02/yu-suzuki-i-think-segas-going-to-let-me-make-shenmue-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2011</category><category>sega</category><category>shenmue</category><category>shenmue-3</category><category>yu-suzuki</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 02 Mar 2011 14:13:00 EST</pubDate></item><item><title><![CDATA[Yu Suzuki discusses concept for Shenmue 3]]></title><link>http://www.joystiq.com/2010/12/08/yu-suzuki-discusses-concept-for-shenmue-3/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/08/yu-suzuki-discusses-concept-for-shenmue-3/</guid><comments>http://www.joystiq.com/2010/12/08/yu-suzuki-discusses-concept-for-shenmue-3/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/12/08/yu-suzuki-discusses-concept-for-shenmue-3/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/ys128.jpg" /></a></center>James Mielke, formerly of 1UP, tracked down Sega legend Yu Suzuki for an interview, during which Suzuki revealed one of his ideas for the design of <em>Shenmue 3</em> -- which, just to keep you from getting your hopes up, is still totally not happening. But it sounds interesting! <em>But it's not happening</em>.<br />
<br />
"Shenmue 3 doesn't expand outward, but inward," Suzuki said, contrasting the expansive worlds of the original games with an emphasis on deeper interaction with the main characters, Ryo Hazuki and Shenhua. In the examples he gave, which were "not actually in the game," your choice of tea or coffee, or answers to hypothetical questions, would affect your relationship with in-game characters.<br />
<br />
The rest of the two-part interview discusses Suzuki's past creating novel arcade games like <em>Hang-On</em>, the acquisition of 3D technology from Lockheed to develop <em>Virtua Fighter </em>and <em>Virtua Racing</em>, and the long-lost touchscreen arcade game <em><a href="http://en.wikipedia.org/wiki/Psy-Phi">Psy-Phi</a></em>. "I think it would be good to make it for Kinect," Suzuki mused. "Yeah, maybe I'll make that my next project, although, I should probably make the game a little simpler for the Kinect audience."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/08/yu-suzuki-discusses-concept-for-shenmue-3/">Yu Suzuki discusses concept for Shenmue 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Dec 2010 16:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/08/yu-suzuki-discusses-concept-for-shenmue-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19752115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/08/yu-suzuki-discusses-concept-for-shenmue-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreamcast</category><category>psy-phi</category><category>Sega</category><category>Shenmue</category><category>Shenmue-3</category><category>shenmue-town</category><category>Yu-Suzuki</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 08 Dec 2010 16:26:00 EST</pubDate></item><item><title><![CDATA[Shenmue Town is a 'side story,' made by Yu Suzuki's new company]]></title><link>http://www.joystiq.com/2010/11/01/shenmue-town-is-a-side-story-made-by-yu-suzukis-new-company/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/01/shenmue-town-is-a-side-story-made-by-yu-suzukis-new-company/</guid><comments>http://www.joystiq.com/2010/11/01/shenmue-town-is-a-side-story-made-by-yu-suzukis-new-company/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/11/01/shenmue-town-is-a-side-story-made-by-yu-suzukis-new-company/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/shenmue111.jpg" /></a></center>Here's a thought experiment. Would it be worse if:<br />
<ol>
    <li>Yu Suzuki's <em>Shenmue</em> story continued, but in the form of a mobile game that none of us will ever play, or</li>
    <li>a new (mobile, Japanese) <em>Shenmue</em> game was made by Suzuki, and didn't continue the story?</li>
</ol>
Both of those are kind of hellish -- the first means that we'd only be able to catch up with our pal Ryo through online summaries by fans, while the second would mean that the <em>Shenmue</em> story was being drawn out even more without reaching any kind of resolution.<br />
<br />
<a href="http://www.joystiq.com/2010/10/07/yahoo-japan-establishes-shenmue-town-which-is-where-we-want-to/"><em>Shenmue Town</em></a>, the Japan-only mobile game announced last month, will be a "side story" to the <em>Shenmue</em> games, developed by Yu Suzuki's Ys Net and managed by Sunsoft. So Suzuki finally figured out a way to make more <em>Shenmue</em> ... and it's a "side story." There are still few details about the game: <a href="http://www.andriasang.com/e/blog/2010/11/01/first_shenmue_city_details/">Andriasang</a> reports that you'll start in Yokusuka, setting for the first Dreamcast game, as Ryo Hazuki. Art on the official site is all Dreamcast-era character art, with a note that "Shenmue returns" and an invitation to "Come back this winter."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/01/shenmue-town-is-a-side-story-made-by-yu-suzukis-new-company/">Shenmue Town is a 'side story,' made by Yu Suzuki's new company</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Nov 2010 22:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/01/shenmue-town-is-a-side-story-made-by-yu-suzukis-new-company/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19697474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/01/shenmue-town-is-a-side-story-made-by-yu-suzukis-new-company/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mobage-town</category><category>mobile</category><category>sega</category><category>shenmue</category><category>shenmue-town</category><category>sunsoft</category><category>yahoo-mobage</category><category>ys-net</category><category>yu-suzuki</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 01 Nov 2010 22:05:00 EST</pubDate></item><item><title><![CDATA[Yahoo Japan establishes Shenmue Town, which is where we want to live now]]></title><link>http://www.joystiq.com/2010/10/07/yahoo-japan-establishes-shenmue-town-which-is-where-we-want-to/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/07/yahoo-japan-establishes-shenmue-town-which-is-where-we-want-to/</guid><comments>http://www.joystiq.com/2010/10/07/yahoo-japan-establishes-shenmue-town-which-is-where-we-want-to/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/07/yahoo-japan-establishes-shenmue-town-which-is-where-we-want-to/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/gamshenmuetown530.jpg" /></a></div>
Yahoo Japan and social cell phone game developer Mobagetown recently partnered up to help strengthen the latter's projects. Now called Yahoo Mobage, the company recently <a href="http://www.siliconera.com/2010/10/06/shenmue-lives-on-with-shenmue-town-for-pc/">outlined its plans</a> for a new web portal for social games, including <em>Persona 3 Social</em>, a new <em>Nobunaga's Ambition</em> title from Tecmo Koei and, arguably the most exciting game announcement of the 21st century, a social game called <em>Shenmue Town</em>. Yes, <em>that</em> <a href="http://www.joystiq.com/tag/shenmue"><em>Shenmue</em></a>.<br />
<br />
Other than its winter Japanese launch window, we know next to nothing about <em>Shenmue Town</em>. In our heart of hearts, we imagine you mingle around crowds of other real life players, asking if anyone knows anyone who speaks Chinese, or if anyone knows where a dude can find some sailors around these parts.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/07/yahoo-japan-establishes-shenmue-town-which-is-where-we-want-to/">Yahoo Japan establishes Shenmue Town, which is where we want to live now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Oct 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/07/yahoo-japan-establishes-shenmue-town-which-is-where-we-want-to/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19664858/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/07/yahoo-japan-establishes-shenmue-town-which-is-where-we-want-to/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mobile</category><category>sega</category><category>shenmue</category><category>shenmue-town</category><category>yahoo-japan</category><category>yahoo-mobage</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 07 Oct 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Sega All-Stars Avatar items are looking for sales]]></title><link>http://www.joystiq.com/2010/03/25/sega-all-stars-avatar-items-are-looking-for-sales/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/25/sega-all-stars-avatar-items-are-looking-for-sales/</guid><comments>http://www.joystiq.com/2010/03/25/sega-all-stars-avatar-items-are-looking-for-sales/#comments</comments><description><![CDATA[<a href="http://marketplace.xbox.com/en-US/avatar/catalog.aspx?d=25&amp;g=-1&amp;bt=0&amp;br=-1&amp;sb=1&amp;gi=66acd000-77fe-1000-9115-d80253450815&amp;p=1"><img align="right" class="imagepadding"  border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/ryoavatar3252.jpg" /></a>We may not usually condone the capricious waste of Microsoft Points on Avatar frippery, but we must admit that the <a href="http://joystiq.com/tag/sonic-and-sega-all-stars-racing"><em>Sonic &amp; Sega All-Stars</em></a> clothing set makes a pretty good argument for the existence of Avatar clothes. And that argument is "here's Ryo Hazuki's jacket." It's available for men and women for 160<img border="0" alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($2).<br />
<br />
The other available items strike similarly at the heart of Sega nerds, including Beat's sunglasses, a little AiAi-in-Monkey-Ball prop, and a <em>Samba De Amigo</em> sombrero! You can even buy a <a href="http:// http://www.joystiq.com/2010/01/15/sonics-pals-rejected-from-project-needlemouse/">Crabmeat</a> to decorate your virtual Green Hill Zone (by which we mean your dashboard). See the full set at Xbox Live Marketplace.<br />
<br />
[Via <a href="http://blogs.sega.com/usa/2010/03/25/sonic-sega-all-stars-racing-avatar-items-available-today/">Sega</a>]<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/25/sega-all-stars-avatar-items-are-looking-for-sales/">Sega All-Stars Avatar items are looking for sales</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Mar 2010 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://marketplace.xbox.com/en-US/avatar/catalog.aspx?d=25&amp;g=-1&amp;bt=0&amp;br=-1&amp;sb=1&amp;gi=66acd000-77fe-1000-9115-d80253450815&amp;p=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/25/sega-all-stars-avatar-items-are-looking-for-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19414913/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/25/sega-all-stars-avatar-items-are-looking-for-sales/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-marketplace</category><category>jet-set-radio</category><category>samba-de-amigo</category><category>shenmue</category><category>sonic</category><category>sonic-and-sega-all-stars-racing</category><category>super-monkey-ball</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 25 Mar 2010 17:45:00 EST</pubDate></item><item><title><![CDATA[Limited Edition Ryo Hazuki figurine will lift your spirits]]></title><link>http://www.joystiq.com/2010/02/16/limited-edition-ryo-hazuki-figurine-will-lift-your-spirits/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/16/limited-edition-ryo-hazuki-figurine-will-lift-your-spirits/</guid><comments>http://www.joystiq.com/2010/02/16/limited-edition-ryo-hazuki-figurine-will-lift-your-spirits/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://blogs.sega.com/europe/2010/02/16/all-stars-racing-merchandise-2-ryo-hazuki-figurine/"><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/shenmue-ryo-hazuki-forklift-figure.jpg" /></a></div>
Or momentarily distract you from that gaping, <em>Shenmue</em>-shaped hole in your heart. Although most doctors agree that the unfortunate condition is chronic, some symptoms (which include: forlorn sighing; naive bursts of optimism on <em>Shenmue 3</em> message boards) <em>can</em> be addressed with a modicum of effort. Example: Staring at a Limited Edition <a href="http://blogs.sega.com/europe/2010/02/16/all-stars-racing-merchandise-2-ryo-hazuki-figurine/">Hazuki-in-a-forklift</a> figurine. For six hours.<br />
<br />
Those looking to implement slightly more permanent treatment can attempt to <em><a href="http://www.sega.com/sonicracingsweeps/competition.php">win</a></em><a href="http://www.sega.com/sonicracingsweeps/competition.php"> the depicted prize</a> through a sweet <a href="http://www.joystiq.com/tag/sonic-and-sega-all-stars-racing"><em>Sonic &amp; Sega All-Stars Racing</em></a> sweepstakes setup. Since it's only open to U.S. residents and is limited to 950 figurines in total, however, you probably won't ever win. And S<em>henmue 3</em> won't ever come out. And we'll never find out what happened with Lan Di or the Dragon Mirror.<br />
<br />
Oh yeah, that's the other symptom: <em>straight-up depression</em>. Thanks for nothing, you stupid, unattainable figurine.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/16/limited-edition-ryo-hazuki-figurine-will-lift-your-spirits/">Limited Edition Ryo Hazuki figurine will lift your spirits</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Feb 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.sega.com/europe/2010/02/16/all-stars-racing-merchandise-2-ryo-hazuki-figurine/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/16/limited-edition-ryo-hazuki-figurine-will-lift-your-spirits/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19360360/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/16/limited-edition-ryo-hazuki-figurine-will-lift-your-spirits/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>figurine</category><category>ryo-hazuki</category><category>sega</category><category>shenmue</category><category>sonic-and-sega-all-stars-racing</category><category>sweepstakes</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 16 Feb 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[Sonic &amp; Sega All-Stars Racing demo might be forthcoming]]></title><link>http://www.joystiq.com/2010/02/04/sonic-and-sega-all-stars-racing-demo-might-be-forthcoming/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/04/sonic-and-sega-all-stars-racing-demo-might-be-forthcoming/</guid><comments>http://www.joystiq.com/2010/02/04/sonic-and-sega-all-stars-racing-demo-might-be-forthcoming/#comments</comments><description><![CDATA[<center><a href="http://www.digitalspy.com/gaming/interviews/a201044/steve-lycett-sega--sonic-all-star-racing.html"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/allstars115.jpg" alt="" /></a></center>The prospect of racing against the Bonanza Bros. as a forklift-driving Ryo Hazuki likely has many Sega fans on the precipice of purchasing <a href="http://joystiq.com/tag/sonic-and-sega-all-stars-racing"><em>Sonic and Sega All-Stars Racing</em></a>. However, those of us whose common sense has yet to be short-circuited by fan service would prefer to try out the game in order to determine whether the actual <em>racing</em> is worthwhile. And according to a <a href="http://www.digitalspy.com/gaming/interviews/a201044/steve-lycett-sega--sonic-all-star-racing.html">Digital Spy</a> interview with producer Steve Lycett, we may get to do that.<br />
<br />
"We're currently looking at downloadable demos for 360 and PS3, and a DS demo via the Nintendo Channel to boot," Lycett said.<br />
<br />
He also responded positively to the idea of Sumo Digital developing a <em>Shenmue </em>sequel -- you know, because having a game with a Ryo Hazuki character model in it is basically <em>halfway there.</em> "I'm sure if Sega asked, we'd love to take it on," Lycett said. "It'd scare me to death to take on something so epic, but well, I'd like to think we could do it justice. I think if you cut us in half at this point, you'd find Sega written through the middle of us!"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/04/sonic-and-sega-all-stars-racing-demo-might-be-forthcoming/">Sonic &amp; Sega All-Stars Racing demo might be forthcoming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Feb 2010 10:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.digitalspy.com/gaming/interviews/a201044/steve-lycett-sega--sonic-all-star-racing.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/04/sonic-and-sega-all-stars-racing-demo-might-be-forthcoming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19344774/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/04/sonic-and-sega-all-stars-racing-demo-might-be-forthcoming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>DS</category><category>Microsoft</category><category>Nintendo</category><category>racing</category><category>shenmue</category><category>sonic-and-sega-all-stars-racing</category><category>steve-lycett</category><category>sumo-digital</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 04 Feb 2010 10:10:00 EST</pubDate></item><item><title><![CDATA[Ulala and BD Joe get behind the wheel in Sonic &amp; Sega All-Stars Racing]]></title><link>http://www.joystiq.com/2010/01/12/ulala-and-bd-joe-get-behind-the-wheel-in-sonic-and-sega-all-stars/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/12/ulala-and-bd-joe-get-behind-the-wheel-in-sonic-and-sega-all-stars/</guid><comments>http://www.joystiq.com/2010/01/12/ulala-and-bd-joe-get-behind-the-wheel-in-sonic-and-sega-all-stars/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_e922657a"><param name="movie" value="http://www.viddler.com/simple/e922657a/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/e922657a/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_e922657a"></embed></object></center>It seems like the cast of <a href="http://www.joystiq.com/tag/sonic-and-sega-all-stars-racing/"><em>Sonic &amp; Sega All-Stars Racing</em></a> will never cease to expand. Not only has Sega tapped almost all of its memorable characters (including <em>Shenmue</em>'s <a href="http://www.joystiq.com/2009/10/07/now-youll-have-to-buy-sonic-and-sega-all-stars-racing/">Ryo</a>), but its roster is also starting to encompass games outside of the Sega realm, including <a href="http://xbox.joystiq.com/2009/12/18/banjo-kazooie-hit-the-track-in-sega-all-stars-racing-trailer/">Banjo-Kazooie</a>, <a href="http://xbox.joystiq.com/2009/12/18/banjo-kazooie-hit-the-track-in-sega-all-stars-racing-trailer/">Avatars</a> and <a href="http://www.joystiq.com/2010/01/06/add-mii-to-sonic-and-sega-all-stars-racing/">Miis</a>. Today, the <a href="http://blogs.sega.com/europe/2010/01/12/all-star-racing-left-chu-chu-chu-here-we-go/">Sega blog</a> reveals <em>Space Channel 5</em>'s Ulala and <em>Crazy Taxi</em>'s BD Joe. Check 'em both out in the new trailer above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/12/ulala-and-bd-joe-get-behind-the-wheel-in-sonic-and-sega-all-stars/">Ulala and BD Joe get behind the wheel in Sonic &amp; Sega All-Stars Racing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Jan 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.sega.com/europe/2010/01/12/all-star-racing-left-chu-chu-chu-here-we-go/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/12/ulala-and-bd-joe-get-behind-the-wheel-in-sonic-and-sega-all-stars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19313425/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/12/ulala-and-bd-joe-get-behind-the-wheel-in-sonic-and-sega-all-stars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatars</category><category>banjo-kazooie</category><category>bd-joe</category><category>crazy-taxi</category><category>Microsoft</category><category>mii</category><category>miis</category><category>Nintendo</category><category>sega</category><category>sega-all-stars-racing</category><category>shenmue</category><category>sonic-and-sega-all-stars-racing</category><category>space-channel-5</category><category>ulala</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 12 Jan 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Shenmue's Nozomi cut from Sonic &amp; Sega All-Stars Racing]]></title><link>http://www.joystiq.com/2009/12/31/rumor-shenmues-nozomi-cut-from-sonic-and-sega-all-stars-racing/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/31/rumor-shenmues-nozomi-cut-from-sonic-and-sega-all-stars-racing/</guid><comments>http://www.joystiq.com/2009/12/31/rumor-shenmues-nozomi-cut-from-sonic-and-sega-all-stars-racing/#comments</comments><description><![CDATA[<center><a href="http://www.sonicstadium.org/board/topic/1347-sonic-sega-all-stars-racing/page__st__3220__p__108983&amp;#entry108983"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/nozomi1231.jpg" alt="" /></a></center>Nozomi, the erstwhile love interest of <em>Shenmue</em>'s Ryo Hazuki, has lived a virtual life of ignominy. All she wanted in life was to form a meaningful connection before leaving the town of Yokosuka to live in Canada, but she had the misfortune to fall for the most oblivious teenage boy in the world, who simply failed to notice her overt advances.<br />
<br />
And now news has come out that she was ruled out for inclusion in <em><a href="http://www.joystiq.com/2009/10/07/now-youll-have-to-buy-sonic-and-sega-all-stars-racing/">Sonic &amp; Sega All-Stars Racing</a>.</em> "She was going to ride on the back of Ryo's bike," executive producer Steve Lycett allegedly said in a Sonic Stadium <a href="http://www.sonicstadium.org/board/topic/1347-sonic-sega-all-stars-racing/page__st__3220__p__108983&amp;#entry108983">forum post</a>, "but there was the small issue of where does she go when the Forklift appears." <br />
<br />
Because, while having the martial arts student on a quest for vengeance in the mascot racing game is a perfectly sensible move, it would simply have been <em>silly</em> for his friend to disappear when his motorcycle was replaced by a forklift in the middle of a race<em>.</em><br />
<br />
In an <a href="http://www.sonicstadium.org/board/topic/1347-sonic-sega-all-stars-racing/page__st__2480__p__103278&amp;#entry103278">earlier post</a>, Lycett mentioned that Saturn mascot <a href="http://www.youtube.com/view_play_list?p=00472401DBAE8AB2&amp;search_query=segata+sanshiro+commercials">Segata Sanshiro</a> was also considered for inclusion, but rejected. We would suggest that if Segata didn't work in <em>this</em> game, Sumo Digital should <span style="font-style: italic;">start over</span>, and keep trying until it arrives at a game design that includes Segata Sanshiro.<br />
<br />
Of course, it should be noted that Lycett also coyly <a href="http://www.tssznews.com/2009/11/30/exclusive-banjo-kazooie-in-asr-not-so-fast-says-lycett/">downplayed</a> rumors of <a href="http://xbox.joystiq.com/2009/12/18/banjo-kazooie-hit-the-track-in-sega-all-stars-racing-trailer/">Banjo and Kazooie's inclusion</a> in the Xbox 360 version of the game, so anything he says should be met with a measure of skepticism.<br />
<br />
[Via <a href="http://ps3.kombo.com/article.php?artid=11677">Kombo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/31/rumor-shenmues-nozomi-cut-from-sonic-and-sega-all-stars-racing/">Rumor: Shenmue's Nozomi cut from Sonic &amp; Sega All-Stars Racing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Dec 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sonicstadium.org/board/topic/1347-sonic-sega-all-stars-racing/page__st__3220__p__108983&amp;#entry108983>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/31/rumor-shenmues-nozomi-cut-from-sonic-and-sega-all-stars-racing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19299454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/31/rumor-shenmues-nozomi-cut-from-sonic-and-sega-all-stars-racing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>Microsoft</category><category>Nintendo</category><category>sega</category><category>shenmue</category><category>sonic-and-sega-all-stars-racing</category><category>sumo-digital</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 31 Dec 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Now you'll have to buy Sonic &amp; Sega All-Stars Racing]]></title><link>http://www.joystiq.com/2009/10/07/now-youll-have-to-buy-sonic-and-sega-all-stars-racing/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/07/now-youll-have-to-buy-sonic-and-sega-all-stars-racing/</guid><comments>http://www.joystiq.com/2009/10/07/now-youll-have-to-buy-sonic-and-sega-all-stars-racing/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_674d4ae9"><param name="movie" value="http://www.viddler.com/simple/674d4ae9/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/674d4ae9/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_674d4ae9"></embed></object></center>Just when you thought he'd finally get around to <em>avenging his father's death</em>, Ryo Hazuki has appended one more thing to his lackadaisical to-do list: "Appear as a playable competitor in <a href="http://www.joystiq.com/2009/05/28/sonic-and-sega-all-stars-race-in-sonic-and-sega-all-stars-racing/"><em>Sonic &amp; Sega All-Stars Racing</em></a>." It seems Sega might have a lucky hit (<em>how about it?</em>) on its hands, especially if the compulsion to purchase any new <em>Shenmue</em>-related material -- no matter how tactlessly integrated -- is as strong with you as it is with us. <br /><br />Of course, one can hope (in vain) that Ryo and his forklift follow a similar trajectory to <a href="http://www.joystiq.com/tag/rocket-knight"><em>Rocket Knight</em></a>, first appearing as an <a href="http://www.joystiq.com/2007/08/22/lgc07-new-track-and-field-on-ds-celebrates-25-years-of-competitio/">undignified cameo</a> and then a proper protagonist. Expect to make your grudging purchase of <em>All-Stars Racing</em> sometime in 2010, henceforth referred to as the day of the incident.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sonic-and-sega-all-stars-racing-ryo-hazuki/">Sonic &amp; Sega All-Stars Racing (Ryo Hazuki)</a></strong></p><a href="http://www.joystiq.com/photos/sonic-and-sega-all-stars-racing-ryo-hazuki/#2345713"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/sonic-and-sega-all-stars-racing-ryo-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-and-sega-all-stars-racing-ryo-hazuki/#2345712"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/sonic-and-sega-all-stars-racing-ryo-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-and-sega-all-stars-racing-ryo-hazuki/#2345711"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/sonic-and-sega-all-stars-racing-ryo-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-and-sega-all-stars-racing-ryo-hazuki/#2345710"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/sonic-and-sega-all-stars-racing-ryo-01_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/07/now-youll-have-to-buy-sonic-and-sega-all-stars-racing/">Now you'll have to buy Sonic &amp; Sega All-Stars Racing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Oct 2009 12:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.sega.com/usa/2009/10/07/ryo-hazuki-from-shenmue-is-playable-in-sonic-sega-all-stars-racing/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/07/now-youll-have-to-buy-sonic-and-sega-all-stars-racing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19187531/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/07/now-youll-have-to-buy-sonic-and-sega-all-stars-racing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>how-about-a-game-of-lucky-hit</category><category>Microsoft</category><category>Nintendo</category><category>ryo-hazuki</category><category>sega</category><category>sega-all-stars-racing</category><category>shenmue</category><category>sonic</category><category>sonic-and-sega-all-stars-racing</category><category>Wii</category><category>Xbox-360</category><category>you-can-stay-at-the-free-stay-in-for-free</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 07 Oct 2009 12:26:00 EST</pubDate></item><item><title><![CDATA[Yu Suzuki no longer a Sega employee [update: yeah he is!]]]></title><link>http://www.joystiq.com/2008/08/12/yu-suzuki-no-longer-a-sega-employee/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/12/yu-suzuki-no-longer-a-sega-employee/</guid><comments>http://www.joystiq.com/2008/08/12/yu-suzuki-no-longer-a-sega-employee/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamasutra.com/view/feature/3756/the_evolution_of_sega_a_.php?page=4"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/shencry.jpg" alt="" /></a><br /></div>
<strong>Update:</strong> Whoops! Sounds like Sega America CEO Simon Jeffrey was totally out of touch. "Yu Suzuki is at Sega and is Creative officer at Sega Corp," Jeffrey told <a href="http://www.gamedaily.com/articles/news/yu-suzuki-no-longer-with-sega/?biz=1">GameDaily</a> this afternoon, recanting his original remark to Gamasutra (see below).<br /><br /><strong>Original:</strong> If we had made games like <em>Virtua Fighter</em>, <em>Out Run</em>, <em>Shenmue </em>and <em>Virtua Cop</em>, we'd kind of hope that we could spend our later years with feet propped up in an expansive Sega office being fed peeled grapes by Amy Rose. But that's not the case for legendary Yu Suzuki who, according to a Gamasutra interview with CEO of Sega of America Simon Jeffery, is no longer employed by the company.<br /><br />"Yeah. He's kind of his own man right now. Every now and again, he'll come up with an idea, and I don't think anything has come out of that yet, but we're still working with him," he said.<br /><br />In other news, <em>Shenmue Online</em> confirmed for 2009! Wait, did we say confirmed? We meant "absolutely never ever going to happen so put your fan fic into a rocket and shoot it into space." Sorry about that.<br /><br />[Via <a href="http://www.1up.com/do/newsStory?cId=3169297">1UP</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/12/yu-suzuki-no-longer-a-sega-employee/">Yu Suzuki no longer a Sega employee [update: yeah he is!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Aug 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/3756/the_evolution_of_sega_a_.php?page=4>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/12/yu-suzuki-no-longer-a-sega-employee/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1282180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/12/yu-suzuki-no-longer-a-sega-employee/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>sega</category><category>shenmue</category><category>shenmue-online</category><category>virtua-fighter</category><category>yu-suzuki</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 12 Aug 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: ... if dreams could come true]]></title><link>http://www.joystiq.com/2008/07/02/wii-warm-up-if-dreams-could-come-true/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/02/wii-warm-up-if-dreams-could-come-true/</guid><comments>http://www.joystiq.com/2008/07/02/wii-warm-up-if-dreams-could-come-true/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><div align="center"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dreamcast_console_lg.jpg"  alt="" /><br /></div>
The <a href="http://www.joystiq.com/2008/07/02/chrono-trigger-ds-for-real/">big news over at DS Fanboy</a> got us thinking about how Sega has been using the Wii to unleash updated Dreamcast titles on us. Titles such as <em><a href="http://www.joystiq.com/tag/samba-de-amigo">Samba de Amigo</a> </em>and <a href="http://www.joystiq.com/2008/02/26/sega-more-dead-games-if-you-buy-2-and-3-return/"><em>House of the Dead 2 &amp; 3 Return</em></a>. Since the DS got the Cadillac of dream remakes/updates (we're still not sure yet), we were wondering what dream title, from the most dreamy of past consoles, would you want to see remade for Wii? <em>Virtua Cop</em>? We call dibs. <em>Jet Grind Radio</em>? Nice choice. <em>Shenmue</em>, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/02/wii-warm-up-if-dreams-could-come-true/">Wii Warm Up: ... if dreams could come true</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Jul 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/02/wii-warm-up-if-dreams-could-come-true/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1243168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/02/wii-warm-up-if-dreams-could-come-true/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreamcast</category><category>house-of-the-dead</category><category>jet-grind-radio</category><category>remake</category><category>samba-de-amigo</category><category>sega</category><category>shenmue</category><category>virtua-cop</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 02 Jul 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Shenmue's Ryo makes some prank calls]]></title><link>http://www.joystiq.com/2008/06/12/shenmues-ryu-makes-some-prank-calls/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/12/shenmues-ryu-makes-some-prank-calls/</guid><comments>http://www.joystiq.com/2008/06/12/shenmues-ryu-makes-some-prank-calls/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/-4IXbDwuKT0&amp;hl=en"></param><embed src="http://www.youtube.com/v/-4IXbDwuKT0&amp;hl=en" type="application/x-shockwave-flash" width="490" height="404"></embed></object></center>As much as we'd love to simply enjoy these Tapezilla crank calls, we're a little too busy being irritated we didn't think of it ourselves. Here's all the explanation you need: Soundboard Ryo Hazuki of <em><a href="http://www.joystiq.com/tag/Shenmue/">Shenmue</a> </em>fame calls a gold store in a desperate attempt to find Terry. And just below the jump, he calls a restaurant in an attempt to find Hong Kong, but the non-English speaking owner isn't much help.<br /><br />If we have one problem with these clips, it's that at no point in them does Ryo attempt to locate any sailors. Seriously, Tapezilla, <em>for shame</em>.<p><a href="http://www.joystiq.com/2008/06/12/shenmues-ryu-makes-some-prank-calls/" rel="bookmark">Continue reading <em>Shenmue's Ryo makes some prank calls</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/12/shenmues-ryu-makes-some-prank-calls/">Shenmue's Ryo makes some prank calls</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jun 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/user/TapezillaShow>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/12/shenmues-ryu-makes-some-prank-calls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1224031/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/12/shenmues-ryu-makes-some-prank-calls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>pranks</category><category>shenmue</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 12 Jun 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Shenmue I and II Wii-makes coming]]></title><link>http://www.joystiq.com/2008/05/16/rumor-shenmue-i-and-ii-wii-makes-coming/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/16/rumor-shenmue-i-and-ii-wii-makes-coming/</guid><comments>http://www.joystiq.com/2008/05/16/rumor-shenmue-i-and-ii-wii-makes-coming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://boards.gamefaqs.com/gfaqs/genmessage.php?board=198621&amp;topic=43067895"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/shenmu-gnomes-490.jpg"  alt="" /></a></div>
Normally we'd take a rumor like this gently by the hand, walk it outside of the house, and then run back in while locking the door behind us. However, there is some historic rational for this piece of gossip. In their Rykten (i.e. Rumor) section, Swedish magazine Game Reactor said Sega is looking to <a href="http://boards.gamefaqs.com/gfaqs/genmessage.php?board=198621&amp;topic=430678957">remake <em>Shenmue I </em>and <em>II</em></a> on the Nintendo Wii with - surprise! - extra Wiimote-related minigames. (You can view the scan <a href="http://img354.imageshack.us/img354/6056/shenmueoy0.jpg">here</a>.)<br /><br />Sega has been reviving quite a few franchises on the Wii lately, including <em>NiGHTS</em>, <em>Sega Bass Fishing</em>, <em><a href="http://www.joystiq.com/tag/samba-de-amigo">Samba de Amigo</a> </em>and<em> House of the Dead</em>. Still, there isn't much traction for this rumor, so for now it's just a lead pipe dream.<br /><br />[Via <a href="http://www.nintendowiifanboy.com/2008/05/16/rumor-ryo-hazuki-to-enjoy-capsule-toys-on-wii/">NWF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/16/rumor-shenmue-i-and-ii-wii-makes-coming/">Rumor: Shenmue I and II Wii-makes coming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 May 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boards.gamefaqs.com/gfaqs/genmessage.php?board=198621&amp;topic=43067895>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/16/rumor-shenmue-i-and-ii-wii-makes-coming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1197647/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/16/rumor-shenmue-i-and-ii-wii-makes-coming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>remakes</category><category>sega</category><category>shenmue</category><category>Wii</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 16 May 2008 12:45:00 EST</pubDate></item><item><title><![CDATA[Rumor: Ryo Hazuki to enjoy capsule toys on Wii?]]></title><link>http://www.joystiq.com/2008/05/16/rumor-ryo-hazuki-to-enjoy-capsule-toys-on-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/16/rumor-ryo-hazuki-to-enjoy-capsule-toys-on-wii/</guid><comments>http://www.joystiq.com/2008/05/16/rumor-ryo-hazuki-to-enjoy-capsule-toys-on-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div align="center"><a href="http://boards.gamefaqs.com/gfaqs/genmessage.php?board=198621&amp;topic=43067895"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/shenmue051608.jpg" /></a><br /></div>
We don't normally see any reason to post rumors from the GameFAQs forum, but this time there's a magazine scan involved, so that's ... marginally more plausible. GameFAQs poster Saikobooru found a blurb in the Swedish magazine <em>Gamereactor</em> (or at least a convincing-ish fake of a scan from <em>Gamereactor</em>) stating that, like other Sega classics <a href="http://www.joystiq.com/2007/12/20/metareview-nights-journey-of-dreams/"><em>NiGHTS</em></a>, <em><a href="http://www.joystiq.com/2008/02/28/house-of-the-dead-3-alive-with-new-content/">The House of the Dead</a>,</em> and <a href="http://www.joystiq.com/2008/01/17/get-video-of-sega-bass-fishing/"><em>Sega Bass Fishing</em></a>, <em><a href="http://www.google.com/url?sa=t&amp;ct=res&amp;cd=5&amp;url=http%3A%2F%2Fhg101.classicgaming.gamespy.com%2Fshenmue%2Fshenmue.htm&amp;ei=vzstSP6aDJDigQK4xt2KDw&amp;usg=AFQjCNHPZr2fYBWnoUrn6FnVmslnHemcFA&amp;sig2=1ttbm80rFXgkOyrAxfyn1A">Shenmue</a> </em>will make a return appearance on the Wii.<br /><br />According to this rumor, the new <em>Shenmue</em> will be more like the <em>House of the Dead</em> on Wii than <em>NiGHTS</em>: in other words, ported versions of the two games rather than a new game, with some new minigames added. And now you can commence the inevitable debate about whether <em>Shenmue</em> is boring or the best game ever.<br /><br />[Via <a href="http://www.neogaf.com/forum/showthread.php?t=296067">NeoGAF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/16/rumor-ryo-hazuki-to-enjoy-capsule-toys-on-wii/">Rumor: Ryo Hazuki to enjoy capsule toys on Wii?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 May 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boards.gamefaqs.com/gfaqs/genmessage.php?board=198621&amp;topic=43067895>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/16/rumor-ryo-hazuki-to-enjoy-capsule-toys-on-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1197249/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/16/rumor-ryo-hazuki-to-enjoy-capsule-toys-on-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreamcast</category><category>port</category><category>rpg</category><category>sega</category><category>shenmue</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 16 May 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[1UP talks turkey games]]></title><link>http://www.joystiq.com/2007/11/22/1up-talks-turkey-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/22/1up-talks-turkey-games/</guid><comments>http://www.joystiq.com/2007/11/22/1up-talks-turkey-games/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.1up.com/do/feature?cId=3164530"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/turkeygameslairgobble.jpg" /></a><br /></div>
What better way to spend Thanksgiving than talking about turkeys? And by turkeys, of course, 1UP's referring to those <a href="http://www.1up.com/do/feature?cId=3164530">massively-hyped titles that ultimately fizzled</a>.<br /><br />We can't say we agree with all of the choices presented, though 1UP's criteria suggests that the games featured aren't necessarily "bad," but that all of them "fell short of expectations."<br /><br />Still, given the sheer number of games out there, there are bound to be bigger, badder turkeys hiding in the bushes. Any more main-course nominees?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/22/1up-talks-turkey-games/">1UP talks turkey games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Nov 2007 16:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/feature?cId=3164530>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/22/1up-talks-turkey-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1046119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/22/1up-talks-turkey-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1up</category><category>assassins-creed</category><category>enterthematrix</category><category>fable</category><category>final-fantasy</category><category>finalfantasy</category><category>lair</category><category>mario</category><category>metal-gear-solid</category><category>metalgearsolid</category><category>perfect-dark</category><category>perfectdark</category><category>red-steel</category><category>redsteel</category><category>shenmue</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Thu, 22 Nov 2007 16:01:00 EST</pubDate></item><item><title><![CDATA[Fake-looking list of upcoming Sega games is indeed fake]]></title><link>http://www.joystiq.com/2007/08/06/fake-looking-list-of-upcoming-sega-games-is-indeed-fake/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/06/fake-looking-list-of-upcoming-sega-games-is-indeed-fake/</guid><comments>http://www.joystiq.com/2007/08/06/fake-looking-list-of-upcoming-sega-games-is-indeed-fake/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.xbox360rally.com/mill-o-rumour-shenmue-iii-for-xbox-360/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/ryohazuki080607.gif" alt="" /></a>A <a href="http://kotaku.com/gaming/rumor/sega-game-lineup-for-tgs-286027.php">massive list of Sega games</a> purported to be shown at TGS has been circulating around the Internet, teasing the poor souls like us who continue to love Sega. It contained a fairly complete list of every Sega fan's dreams: <em>Shenmue III, Jet Set Radio Next, Space Channel 5 part 3, </em>a Wii sequel to <em>Skies of Arcadia</em>, even a <em>Chu Chu Rocket</em> game. Of course, enough already-known stuff like <a href="http://www.joystiq.com/2007/07/20/sega-springs-for-don-lafontaine/"><em>Mario &amp; Sonic at the Olympics</em></a> was on the list to add the appearance of legitimacy.<br /><br />A leaked document from an anonymous source with so many <em>incredible</em> scoops must be true, right? Surprisingly, no. The blogger who originally posted the rumor has retracted it with an apology. Just remember, potential tipsters: when we hear about a new <em>Space Channel 5</em> and it turns out to be a false rumor, it hurts us. Be responsible with your tippery.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/06/fake-looking-list-of-upcoming-sega-games-is-indeed-fake/">Fake-looking list of upcoming Sega games is indeed fake</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Aug 2007 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox360rally.com/mill-o-rumour-shenmue-iii-for-xbox-360/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/06/fake-looking-list-of-upcoming-sega-games-is-indeed-fake/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/955636/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/06/fake-looking-list-of-upcoming-sega-games-is-indeed-fake/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chuchurocket</category><category>jetsetradio</category><category>sega</category><category>shenmue</category><category>skiesofarcadia</category><category>spacechannel5</category><category>tgs</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 06 Aug 2007 09:45:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Yeah, that's the ticket]]></title><link>http://www.joystiq.com/2007/05/06/wii-warm-up-yeah-thats-the-ticket/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/06/wii-warm-up-yeah-thats-the-ticket/</guid><comments>http://www.joystiq.com/2007/05/06/wii-warm-up-yeah-thats-the-ticket/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/lovitz050607.jpg" /><a href="http://www.simpsoncrazy.com/information/scripts/3g01.shtml">The following tale</a> of Wii accessories is true. And by true, we mean false. It's all lies. But they're entertaining lies. And in the end, isn't that the real truth? The answer ... is no.<br /><br />While Nintendo generally makes a profit on every system sold, each <a href="http://www.joystiq.com/tag/Wiimote/">Wiimote</a> actually costs over <a href="http://playstation.joystiq.com">six hundred dollars</a> to produce. On top of that, Nintendo has to maintain an active connection with each controller-- the Wiimote works by sending extremely sensitive GPS data to Nintendo, who then calculates the approximate movement relative to their Wiimote-tracking satellite, and transmits the information to the Wii via an experimental super-high-speed long-range wireless Internet connection. Oh, and also <a href="http://www.joystiq.com/tag/nights"><em>NiGHTS 2</em></a> is going to be a <a href="http://www.joystiq.com/tag/pachinko/">pachinko</a> game.<br /><br />We didn't feel like discussing <em>real</em> aspects of the Wii today. We do that <em><a href="http://www.joystiq.com/tag/wwu">every day</a>. </em>No, we just want to make stuff up. Let's discuss the really interesting things that are going on in the world of Wii-- the things that aren't actually going on.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/06/wii-warm-up-yeah-thats-the-ticket/">Wii Warm Up: Yeah, that's the ticket</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 06 May 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/06/wii-warm-up-yeah-thats-the-ticket/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/889647/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/06/wii-warm-up-yeah-thats-the-ticket/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>godofwar</category><category>halo</category><category>lies</category><category>mario128</category><category>nights</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>pikmin</category><category>shenmue</category><category>wii</category><category>wwu</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 06 May 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Animal Crossing is 'Shenmue without the plot']]></title><link>http://www.joystiq.com/2007/05/02/animal-crossing-is-shenmue-without-the-plot/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/02/animal-crossing-is-shenmue-without-the-plot/</guid><comments>http://www.joystiq.com/2007/05/02/animal-crossing-is-shenmue-without-the-plot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><a href="http://www.gamecareerguide.com/features/368/ambition_and_compulsory_design_in_.php"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/shenmue050207.jpg" alt="" /></a>If you've been tethered to Nintendo consoles for the last eight years, then you might have missed <a href="http://www.joystiq.com/tag/Sega/">Sega</a>'s epic <em><a href="http://en.wikipedia.org/wiki/Shenmue">Shenmue</a>. </em>Nominally, it was a game about taking revenge on the man who killed the protagonist's father. In play it was more about walking around town chatting with people.<br /><br />Sound like <a href="http://www.joystiq.com/tag/animalcrossing">anything you know</a>? It did to <span>Eric-Jon R&ouml;ssel Waugh, as well, and his feature on GameCareerGuide is an excellently in-depth discussion of the open-ended, generally optional gameplay found in both games. It'll make you appreciate <em>Animal Crossing</em> more than you already do. <br /><br />And since we're probably not going to get another chance to mention <em>Shenmue</em> on DS Fanboy, we'd like to suggest that anyone looking for a neat <a href="http://www.joystiq.com/tag/adventure/">adventure</a> game/<a href="http://www.joystiq.com/tag/RPG/">RPG</a> would do well to pick up a Dreamcast and a copy of the game. It's not everyone's favorite, but we couldn't have loved it more.<br /><br /></span>[Via <a href="http://www.gamesetwatch.com/2007/05/why_animal_crossing_is_shenmue.php">GameSetWatch</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/02/animal-crossing-is-shenmue-without-the-plot/">Animal Crossing is 'Shenmue without the plot'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 May 2007 12:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamecareerguide.com/features/368/ambition_and_compulsory_design_in_.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/02/animal-crossing-is-shenmue-without-the-plot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/886625/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/02/animal-crossing-is-shenmue-without-the-plot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>acww</category><category>animal crossing</category><category>animalcrossing</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>lite</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>shenmue</category><category>wild</category><category>wildworld</category><category>world</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 02 May 2007 12:25:00 EST</pubDate></item><item><title><![CDATA[More Opoona screens for fans of cute space RPGs]]></title><link>http://www.joystiq.com/2007/04/17/more-opoona-screens-for-the-cute-space-rpg-fans/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/17/more-opoona-screens-for-the-cute-space-rpg-fans/</guid><comments>http://www.joystiq.com/2007/04/17/more-opoona-screens-for-the-cute-space-rpg-fans/#comments</comments><description><![CDATA[<img vspace="4" hspace="4" border="0" align="middle" alt="" id="img1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/opoona041707005.jpg" /><br /><a href="http://www.joystiq.com/search/?q=koei">Koei</a> has released some new screens from <a href="http://www.joystiq.com/tag/opoona"><em>Opoona</em></a>, showing more interaction around the space station area. Some of the locations revealed include a coffee shop, an art museum, and a library. Little Opoona looks quite cheerful as he explores these areas, for someone who just became separated from his parents. He's the spheroid <a href="http://www.penny-arcade.com/comic/2000/11/15">Ryo Hazuki</a> of the future.<br /><br />This latest update brings us the names of some of the characters in Opoona's world. His father and mother are called Daddiina and Mommiina, which is just adorable. Gordy, the captain of the space station's guards, a young boy named Ted who wants to grow up to be a guard, and a young honor student named Mira round out the known cast. It's starting to sound like an <a href="http://www.joystiq.com/tag/rpg">RPG</a>, isn't it?<p><a href="http://www.joystiq.com/2007/04/17/more-opoona-screens-for-the-cute-space-rpg-fans/" rel="bookmark">Continue reading <em>More Opoona screens for fans of cute space RPGs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/17/more-opoona-screens-for-the-cute-space-rpg-fans/">More Opoona screens for fans of cute space RPGs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Apr 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.google.com/translate?u=http%3A%2F%2Fwww.watch.impress.co.jp%2Fgame%2Fdocs%2F20070417%2Fopn.htm&amp;langpair=ja%7Cen&amp;hl=en&amp;ie=UTF8>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/17/more-opoona-screens-for-the-cute-space-rpg-fans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/875946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/17/more-opoona-screens-for-the-cute-space-rpg-fans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>koei</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>nunchuk</category><category>opoona</category><category>roleplaying</category><category>rpg</category><category>shenmue</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 17 Apr 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[First Disaster: Day of Crisis screenshot]]></title><link>http://www.joystiq.com/2007/02/22/first-disaster-day-of-crisis-screenshot/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/22/first-disaster-day-of-crisis-screenshot/</guid><comments>http://www.joystiq.com/2007/02/22/first-disaster-day-of-crisis-screenshot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><a href="http://www.jeux-france.com/news19321_disaster-day-of-crisis-en-image.html"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/disaster.jpg" /></a><br /><a href="http://www.nintendo.com">Nintendo</a> released a single screenshot of <a href="http://www.monolithsoft.co.jp/">Monolith Soft's</a> <a href="http://www.joystiq.com/2006/09/12/disaster-day-of-crisis-interview/">Disaster: Day of Crisis</a>, the natural-disaster survival game announced at E3 2006. We now have our first indication of how the game will play-- that arrow suggests a <a href="http://en.wikipedia.org/wiki/Shenmue#QTE">Quick Timer Event</a>. Whether that means an action/adventure game with occasional quick-button-press segments, or a <a href="http://www.dragons-lair-project.com/games/pages/dl.asp">Dragon's Lair</a>-style game, we don't know. What is surprising even to us is that we're kind of hoping for the latter. We <a href="http://www.dragons-lair-project.com/games/pages/sa.asp">miss</a> <a href="http://en.wikipedia.org/wiki/Road_Avenger">those</a> <a href="http://en.wikipedia.org/wiki/Time_Gal">laserdisc</a> <a href="http://www.digitpress.com/reviews/mmpr_segacd.htm">games</a>! Are we the only ones?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/22/first-disaster-day-of-crisis-screenshot/">First Disaster: Day of Crisis screenshot</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Feb 2007 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jeux-france.com/news19321_disaster-day-of-crisis-en-image.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/22/first-disaster-day-of-crisis-screenshot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/837163/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/22/first-disaster-day-of-crisis-screenshot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avenger</category><category>crisis</category><category>day</category><category>disaster</category><category>disaster day of crisis</category><category>DisasterDayOfCrisis</category><category>dragons</category><category>gal</category><category>lair</category><category>monolith</category><category>monolith soft</category><category>monolithsoft</category><category>nintendo</category><category>nintendo wii</category><category>nintendowii</category><category>road</category><category>screens</category><category>shenmue</category><category>soft</category><category>time</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 22 Feb 2007 13:25:00 EST</pubDate></item><item><title><![CDATA[Pre-huzzah: Psychonauts spotted on back-compat list]]></title><link>http://www.joystiq.com/2006/12/12/pre-huzzah-psychonauts-spotted-on-back-compat-list/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/12/pre-huzzah-psychonauts-spotted-on-back-compat-list/</guid><comments>http://www.joystiq.com/2006/12/12/pre-huzzah-psychonauts-spotted-on-back-compat-list/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><img vspace="4" hspace="4" border="1" align="middle" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/psychonauts_xbox360_disc.jpg" /><br />For a brief moment in time, an updated version of the Xbox 360's <a href="http://www.xbox.com/en-GB/games/backwardcompatibilitygameslist.htm">backwards compatibility list</a> was exposed for all the internet to see. Though it was yanked in a matter of minutes, one new entry <a href="http://www.joystiq.com/2006/06/19/psychonauts-will-be-playable-on-xbox-360/">stood out</a> like an atomic mushroom cloud in a serene, children's playground. Not to imply that <em>Psychonauts</em> is capable of <em>melting children</em> or flooding large masses of land with deadly radiation, but its <a href="http://www.joystiq.com/2006/06/20/psychonauts-still-not-guaranteed-to-be-xbox-360-compatible/">presence</a> was rather <em>devastating</em> to the psyche. <br /><br />In case you weren't aware (and clearly you aren't much of the time), Tim Schafer and his team at <a href="http://www.doublefine.com">Double Fine</a> did extraordinary things with <em>Psychonauts</em>, managing to take the seemingly incompatible platformer and adventure genres and mash them together like two pieces of clay. That's <em>before</em> they twisted the whole mess into a variety of amusing shapes.<br /><br />Oh, there's a whole bunch of other new games too. However, when asked about the exact release date of this December update, Microsoft warned us that the list is <strong>not final</strong>. "We'll have more news soon -- as I'm sure you're aware with any software development, things can change at any time so we want to make an announcement when we're sure we've got the final, solid list."<br /><br />View the non-final, slightly wobbly list of additions after the break.<br /><br />[Thanks Nick! Thanks to Richard from <a href="http://www.xbox360fanboy.com">Xbox 360 Fanboy</a> for remembering to take a <a href="http://www.joystiq.com/media/2006/12/psychonauts-back-compat.jpg">screenshot</a>.]<p><a href="http://www.joystiq.com/2006/12/12/pre-huzzah-psychonauts-spotted-on-back-compat-list/" rel="bookmark">Continue reading <em>Pre-huzzah: Psychonauts spotted on back-compat list</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/12/pre-huzzah-psychonauts-spotted-on-back-compat-list/">Pre-huzzah: Psychonauts spotted on back-compat list</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Dec 2006 18:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/12/12/pre-huzzah-psychonauts-spotted-on-back-compat-list/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/717505/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/12/pre-huzzah-psychonauts-spotted-on-back-compat-list/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backwards compatibility</category><category>BackwardsCompatibility</category><category>Emulation</category><category>Emulator</category><category>Mortal Kombat</category><category>MortalKombat</category><category>Psychonauts</category><category>Shenmue</category><category>XBL</category><category>XBLA</category><category>Xbox</category><category>Xbox back compat</category><category>Xbox Live</category><category>Xbox-360</category><category>XboxBackCompat</category><category>XboxLive</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 12 Dec 2006 18:55:00 EST</pubDate></item><item><title><![CDATA["Do you know where I can find some sailors?"]]></title><link>http://www.joystiq.com/2006/04/16/do-you-know-where-i-can-find-some-sailors/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/16/do-you-know-where-i-can-find-some-sailors/</guid><comments>http://www.joystiq.com/2006/04/16/do-you-know-where-i-can-find-some-sailors/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.armchairempire.com/Features/Top-10s/quotes.htm"><img vspace="4" hspace="4" border="1" align="right"alt="" src="http://www.joystiq.com/media/2006/04/excusemeshenmue.jpg" /></a><em>The Armchair Empire </em>has throwntogether <a href="http://www.armchairempire.com/Features/Top-10s/quotes.htm">a list</a> of what they believe to be thetop ten in-game quotes. The list ranges from the bizarre (including the title to this post) to the classic(<em>"All Your Base"</em>). A good way to catch up on the last couple of decades of, how shall we put this,<em>memorable</em> lines from video games.<br /><br />My personal choices:<br />
<ul>
    <li><strong>"Hehehe!This is gonna be good!" </strong>- A Dwarf from <em>Myth II</em> just before he's about to blow up a crowd ofThrall with a molotov cocktail. It doesn't sound like much but if you've ever played <em>Myth II </em>you'll probablyagree.</li>
    <li><strong>"(singing) On the eleventh day of Christmas, Blizzard gave to me: eleven ScienceVessels..."</strong> - This is a singing science vessel from the <em>StarCraft </em>Map of the Month: The TwelveDays of Starcraft. Random eh?</li>
    <li><strong>"OBJECTION!!!" </strong>- From <em>Phoenix Wright: AceAttorney</em>, natch. This isn't any objection in particular, although the times where either Phoenix or theProsecution objects to the Judge's Guilty/Not Guilty verdict are probably the best.</li>
</ul>
What are you favoritevideo game quotes?<br /><br />[Via <em><a href="http://www.evilavatar.com/forums/showthread.php?t=11678&amp;">EvilAvatar</a></em>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/16/do-you-know-where-i-can-find-some-sailors/">"Do you know where I can find some sailors?"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 16 Apr 2006 09:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.armchairempire.com/Features/Top-10s/quotes.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/16/do-you-know-where-i-can-find-some-sailors/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/608897/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/16/do-you-know-where-i-can-find-some-sailors/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>All your base</category><category>AllYourBase</category><category>Baldur's Gate</category><category>Baldur'sGate</category><category>Castlevania</category><category>Gabriel Knight II: The Beast Within</category><category>GabrielKnightIi:TheBeastWithin</category><category>Humor</category><category>Prison Humor</category><category>PrisonHumor</category><category>Red Alert</category><category>RedAlert</category><category>Return to Zork</category><category>ReturnToZork</category><category>Shenmue</category><category>Tanya</category><category>Video Game Quotes</category><category>VideoGameQuotes</category><category>WarCraft III</category><category>WarcraftIii</category><category>World's Scariest Police Chases</category><category>World'sScariestPoliceChases</category><category>Zero Wing</category><category>ZeroWing</category><category>Zork</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Sun, 16 Apr 2006 09:25:00 EST</pubDate></item></channel></rss>
