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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[HAWX 2 features 'all aspects' of air combat, four-player campaign co-op]]></title><link>http://www.joystiq.com/2010/05/26/hawx-2-to-feature-all-aspects-of-air-combat-four-player-co-op/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/26/hawx-2-to-feature-all-aspects-of-air-combat-four-player-co-op/</guid><comments>http://www.joystiq.com/2010/05/26/hawx-2-to-feature-all-aspects-of-air-combat-four-player-co-op/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://hawxgame.com/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/hawx2header.jpg" alt="" /></a></div>
<div style="text-align: left;">Ubisoft has revealed new information about <a href="http://joystiq.com/tag/tom-clancys-hawx-2"><em>Tom Clancy's H.A.W.X. 2</em></a>, which Joystiq got to see in an early build last week at a pre-E3 event. The sequel to the flight combat simulator is expanding its purview to include "all aspects of aerial combat," including takeoffs and landings, recon missions in UAVs, air-to-air refueling and dogfighting missions, and even laser-guiding bombs down to targets.<br />
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The game will use satellite imagery to create realistic locations from all over the world, including Moscow, the Arctic Circle and a desert area we got to see in the Persian Gulf. Ubisoft also told Joystiq that the game would offer four-player co-op throughout the whole campaign, as well as "full adversarial multiplayer" with up to eight players involved.<br />
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It was also hinted that <em>H.A.W.X. 2</em> will tie in some of Ubisoft's other Tom Clancy properties, though we weren't yet told how. We'll learn more when we get to play the game (which is due out on Xbox 360, PS3, Wii and PC this fall) in a hands-on at E3.</div>
<div style="text-align: left;"><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/h-a-w-x-2/">H.A.W.X. 2</a></strong></p><a href="http://www.joystiq.com/photos/h-a-w-x-2/#2955797"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/hawx2logo5510_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/h-a-w-x-2/#2955799"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/hawx55101_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/h-a-w-x-2/#3017304"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/hawx2ss008-1274911187_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/h-a-w-x-2/#3017305"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/hawx2ss001-1274911188_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/h-a-w-x-2/#3017306"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/hawx2ss002-1274911189_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/26/hawx-2-to-feature-all-aspects-of-air-combat-four-player-co-op/">HAWX 2 features 'all aspects' of air combat, four-player campaign co-op</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 May 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://hawxgame.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/26/hawx-2-to-feature-all-aspects-of-air-combat-four-player-co-op/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19493044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/26/hawx-2-to-feature-all-aspects-of-air-combat-four-player-co-op/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2010</category><category>Microsoft</category><category>Nintendo</category><category>planes</category><category>pre-e3</category><category>shooters</category><category>tom-clancy</category><category>tom-clancys-hawx-2</category><category>ubisoft</category><category>ubisoft-bucharest</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 26 May 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[Dark Sector half-priced on Steam, console versions also going for cheap]]></title><link>http://www.joystiq.com/2009/06/16/dark-sector-half-priced-on-steam-console-versions-also-going-fo/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/16/dark-sector-half-priced-on-steam-console-versions-also-going-fo/</guid><comments>http://www.joystiq.com/2009/06/16/dark-sector-half-priced-on-steam-console-versions-also-going-fo/#comments</comments><description><![CDATA[<div align="center"><a href="http://store.steampowered.com/news/2581/"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/580_darksector.jpg" /></a></div>
Having only been on the market for <a href="http://www.joystiq.com/2009/02/05/dark-sector-pc-port-coming-to-us/">three months</a>, the PC version of <a href="http://www.joystiq.com/tag/dark-sector"><em>Dark Sector</em></a> will already be going on sale for half price <a href="http://store.steampowered.com/news/2581/">on Steam</a>. The third-person shooter will stay at the slashed price of $9.99 throughout the week and up until next Monday, June 22.<br /><br />If you're strictly a PC gamer and looking to dive into <em>Dark Sector</em>, then this appears to be a good time to pick it up. Those with consoles should hit Amazon. The site lists the <a href="http://www.amazon.com/Dark-Sector-Playstation-3/dp/B000KLNLUK/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1245102902&amp;sr=8-1">PS3 version</a> at only $6, and the <a href="http://www.amazon.com/Dark-Sector-Xbox-360/dp/B000KLNLV4/ref=sr_1_3?ie=UTF8&amp;s=videogames&amp;qid=1245102902&amp;sr=8-3">Xbox 360 version</a> is going for an acceptable $1.49. The PC software of <em>Dark Sector</em> is a direct port of the original console game released last year, so the only difference you'll notice between versions is the price.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/16/dark-sector-half-priced-on-steam-console-versions-also-going-fo/">Dark Sector half-priced on Steam, console versions also going for cheap</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Jun 2009 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://store.steampowered.com/news/2581/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/16/dark-sector-half-priced-on-steam-console-versions-also-going-fo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19068023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/16/dark-sector-half-priced-on-steam-console-versions-also-going-fo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dark-sector</category><category>digital-extremes</category><category>shooters</category><category>steam</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Tue, 16 Jun 2009 02:00:00 EST</pubDate></item><item><title><![CDATA[This is Killzone 2's opening cut scene]]></title><link>http://www.joystiq.com/2009/01/21/this-is-killzone-2s-opening-cut-scene/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/21/this-is-killzone-2s-opening-cut-scene/</guid><comments>http://www.joystiq.com/2009/01/21/this-is-killzone-2s-opening-cut-scene/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><div style="text-align: center;"><a href="http://www.gametrailers.com/player/44580.html?type="><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/kz2gglogo.jpg" alt="" /></a></div>
Perhaps by now you've decided whether you've wanted to board the <a href="http://www.joystiq.com/tag/killzone-2"><span style="font-style: italic;">Killzone 2</span></a> hype-train or not. If you have, then you'll have seen the <a href="http://www.joystiq.com/2009/01/09/killzone-2-videos-are-in-your-eyes-now/">gameplay videos</a>, prepared for the <a href="http://www.joystiq.com/2009/01/08/retailers-say-killzone-2-hits-uk-on-february-27th/">release day</a>, and read up on <a href="http://www.joystiq.com/2008/12/16/check-out-joystiqs-killzone-2-faq/">everything</a> you'll ever need to know. The game's now just one month away, though that wait may seem unbearable. <br />
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There's only one thing which can abate that feeling of longing and that's perhaps to have a taste of one of the first things you'll ever see upon putting in that mint new disc. We're talking about the opening cinematic scene to <span style="font-style: italic;">Killzone 2</span>. Watch it right here after the break if you've got to purge that urge; however, don't, if you want to keep the whole experience fresh on February 27. <br />
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[Thanks T-e-X!]<p><a href="http://www.joystiq.com/2009/01/21/this-is-killzone-2s-opening-cut-scene/" rel="bookmark">Continue reading <em>This is Killzone 2's opening cut scene</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/21/this-is-killzone-2s-opening-cut-scene/">This is Killzone 2's opening cut scene</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Jan 2009 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/44580.html?type=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/21/this-is-killzone-2s-opening-cut-scene/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1435910/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/21/this-is-killzone-2s-opening-cut-scene/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>guerilla-games</category><category>Guerrilla-Games</category><category>killzone</category><category>killzone-2</category><category>SCE</category><category>scee</category><category>shooters</category><category>Sony</category><category>Sony-Computer-Entertainment</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Wed, 21 Jan 2009 08:30:00 EST</pubDate></item><item><title><![CDATA[TGS 08: RE5's 'Shooter' control scheme lessens strife, adds strafe]]></title><link>http://www.joystiq.com/2008/10/10/tgs-08-shooter-control-scheme-lessens-strife-adds-strafe/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/10/tgs-08-shooter-control-scheme-lessens-strife-adds-strafe/</guid><comments>http://www.joystiq.com/2008/10/10/tgs-08-shooter-control-scheme-lessens-strife-adds-strafe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.joystiq.com/photos/resident-evil-5-10-03-2008/1091255/full/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/resident-evil-5-shooter-controls-small.jpg" /></a><br /><small><em>click to enlarge</em></small><br /></div>
If there was any doubt as to whether the <em>Resident Evil</em> series had abandoned its traditional survival-horror mechanics in favor of a more action-packed horror experience, the appearance of "shooter" controls in the franchise's fifth installment should completely eradicate it. You know, if the fact that the not-zombies <em>drop ammo</em> wasn't enough to convince you.<br /><br />As hinted at in an earlier <a href="http://www.joystiq.com/2008/09/03/resident-evil-5-control-overhauled-to-be-more-gears-like/">producer interview</a>, <a href="http://www.joystiq.com/tag/resident-evil-5"><em>Resident Evil 5</em></a> does indeed have an optional control scheme that is more in line with the third-person shooter genre. The left analogue stick now allows you to strafe to the left and right, with aiming (enabled via the left trigger) and turning assigned to the right analogue stick. The controls are a step away from <em>Resident Evil 4</em>'s tank controls and feel considerably more familiar and intuitive.<br /><br />We're relieved -- and you may be inclined to disagree -- that Chris Redfield and his spirited partner are still unable to move and shoot at the same time. By not entirely giving in to the demands of shooter fans and placing one significant limit on your offensive capabilities, Capcom has preserved the sense of anxiety felt when a monster approaches. Shoot or run? Make the choice!<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/resident-evil-5-10-03-2008/">Resident Evil 5 (10-03-2008)</a></strong></p><a href="http://www.joystiq.com/photos/resident-evil-5-10-03-2008/#1091255"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/resident-evil-5-shooter-controls-large_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-10-03-2008/#1076393"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/shot0249-00000_bmp_jpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-10-03-2008/#1076392"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/shot0240-00000_bmp_jpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-10-03-2008/#1076391"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/shot0238-00000_bmp_jpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-10-03-2008/#1076390"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/shot0237-00000_bmp_jpgcopy_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/10/tgs-08-shooter-control-scheme-lessens-strife-adds-strafe/">TGS 08: RE5's 'Shooter' control scheme lessens strife, adds strafe</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Oct 2008 23:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/10/tgs-08-shooter-control-scheme-lessens-strife-adds-strafe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339202/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/10/tgs-08-shooter-control-scheme-lessens-strife-adds-strafe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Biohazard-5</category><category>Capcom</category><category>Horror</category><category>PS3</category><category>Resident-Evil</category><category>Resident-Evil-5</category><category>Shooters</category><category>TGS-08</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 10 Oct 2008 23:28:00 EST</pubDate></item><item><title><![CDATA[TGS 08: Quantum Theory confirmed as PS3 exclusive]]></title><link>http://www.joystiq.com/2008/10/09/tgs-08-quantum-theory-confirmed-as-ps3-exclusive/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/09/tgs-08-quantum-theory-confirmed-as-ps3-exclusive/</guid><comments>http://www.joystiq.com/2008/10/09/tgs-08-quantum-theory-confirmed-as-ps3-exclusive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a></p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="349" id="viddler_5ce8df69"><param name="movie" value="http://www.viddler.com/simple/5ce8df69/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/5ce8df69/" width="490" height="349" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_5ce8df69" ></embed></object></center> Out of all the possible answers relating to platform exclusivity inquiries, a simple "yes" is easily the most difficult one to extract. This did not prove to be the case with Tecmo's Makoto Shibata, however, who calmly assured us that Tecmo's upcoming third-person shooter, the cryptically named <a href="http://www.joystiq.com/2008/10/08/tecmos-quantum-theory-explained-in-famitsu/"><em>Quantum Theory</em></a>, is indeed exclusive to the PlayStation 3.<br /><br />The Team Tachyon director, who candidly described the game as Japan's answer to titles like <em>Gears of War</em>, is sticking to the predominantly Western genre's "basics," while making sure that his country's "skills and talent are incorporated." You'll note that the game's art employs a more expanded color palette, though not at the expense of unfeasibly enormous biceps. The traditional, post-apocalyptic environment is augmented here by a striking "living tower," a labyrinthine structure that the game's protagonist and his occasional female foil must traverse and ultimately defeat. <br /><br />Taking a page corner from <a href="http://www.joystiq.com/tag/fracture"><em>Fracture</em></a>, Shibata noted that the "shape-shifting" environments within the tower would constantly change in real time, either providing new cover or creating unexpected dangers. With the game not being due until late 2009, however, we were unable to see this feature in practice. But at least that leaves plenty of time to tweak the game's name. In response to our suggestion to incorporate the word "tower" to better highlight the game's oblong villain, Shibata joked that it would ultimately be inappropriate for the tower-less sequel.<br /><br />... He <em>was</em> joking, right?<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/quantum-theory-ps3/">Quantum Theory</a></strong></p><a href="http://www.joystiq.com/photos/quantum-theory-ps3/#1087835"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/quantum_theory09_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/quantum-theory-ps3/#1087836"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/quantum_theory03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/quantum-theory-ps3/#1087837"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/quantum_theory04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/quantum-theory-ps3/#1087838"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/quantum_theory05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/quantum-theory-ps3/#2338056"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/2009-09-21_08-14-00_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/09/tgs-08-quantum-theory-confirmed-as-ps3-exclusive/">TGS 08: Quantum Theory confirmed as PS3 exclusive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Oct 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/09/tgs-08-quantum-theory-confirmed-as-ps3-exclusive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1337552/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/09/tgs-08-quantum-theory-confirmed-as-ps3-exclusive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>PS3</category><category>Quantum-Theory</category><category>Shooters</category><category>Tecmo</category><category>TGS</category><category>TGS-08</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 09 Oct 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Castle of Shikigami III shoots up Wii next spring]]></title><link>http://www.joystiq.com/2007/12/17/castle-of-shikigami-iii-shoots-up-wii-next-spring/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/17/castle-of-shikigami-iii-shoots-up-wii-next-spring/</guid><comments>http://www.joystiq.com/2007/12/17/castle-of-shikigami-iii-shoots-up-wii-next-spring/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.n-sider.com/newsview.php?type=story&amp;storyid=3122"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/shikigami_04.jpg" alt="" /></a><br /></div>
Once upon a time sprite-based shoot-em-ups, or <a href="http://www.joystiq.com/tag/shmup/">shmups</a> as the kids would say, were all the rage, casting players in the role of spaceships, witches on broomsticks, and even penguins as they blasted away at anything that moved while deftly avoiding a seemingly nonstop stream of bullets. It was a simpler time, and while the industry has long since moved on, those of us with an eye for nostalgia and one foot firmly rooted in the past can jump in excitement at publisher Aksys' plans to bring <em>Castle of Shikigami III</em>, a vertical 'bullet hell'-style shmup to the Wii this coming spring 2008. <br /><br />Thankfully checking motion sensitivity at the door, the game follows 2004's <em>Castle Shikigami 2</em> and its <a href="http://en.wikipedia.org/wiki/Mobile_Light_Force">hilariously covered</a> prequel <em>Mobile Light Force 2</em>, both of which made it to these shores care of indie pub XS Games. While both of those titles were released at a budget price point, its unclear if Aksys will follow this tradition. What we do know is that <em>Castle of Shikigami III </em>will feature two player co-op and 10 selectable characters, making this certainly one to watch for those of us who refuse to grow up and recognize the polygons as our lords and masters.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/17/castle-of-shikigami-iii-shoots-up-wii-next-spring/">Castle of Shikigami III shoots up Wii next spring</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Dec 2007 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.n-sider.com/newsview.php?type=story&amp;storyid=3122>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/17/castle-of-shikigami-iii-shoots-up-wii-next-spring/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1063376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/17/castle-of-shikigami-iii-shoots-up-wii-next-spring/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aksys</category><category>Castle of Shikigami</category><category>Castle-of-Shikigami</category><category>CastleOfShikigami</category><category>mobile light force</category><category>mobile-light-force</category><category>MobileLightForce</category><category>shmup</category><category>shooters</category><category>Wii</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 17 Dec 2007 10:15:00 EST</pubDate></item><item><title><![CDATA[Xbox 360 only 17% shooter games (22% of 'good games')]]></title><link>http://www.joystiq.com/2007/08/12/xbox-360-only-17-shooter-games-22-of-good-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/12/xbox-360-only-17-shooter-games-22-of-good-games/</guid><comments>http://www.joystiq.com/2007/08/12/xbox-360-only-17-shooter-games-22-of-good-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://fpssource.net/2007/08/08/17-of-all-xbox-360-titles-are-fpstps/"><img width="490" vspace="4" hspace="0" height="295" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/xbox360-genres-chart.jpg"  alt="" /></a><br /></div>
The Xbox 360 has a reputation for being a shooting man's console. If it runs and guns, it must be Xbox 360. Turns out that's not so true, but it took until now for site to lay it all out. FPS Source <a href="http://fpssource.net/2007/08/08/17-of-all-xbox-360-titles-are-fpstps/">gave us the numbers</a> and X3F came along with an easy to understand <a href="http://www.xbox360fanboy.com/2007/08/10/17-of-360-titles-are-shooters/">pie chart</a>. Originally taking what FPS Source believed is the console's current 137 title library, they discovered the FPS genre makes up 11% and the Third Person Shooter genre is 6%, with the most common genres being sports and action/adventure titles.<br /><br />Over the last couple days since FPS Source wrote the original piece, some people have become quite passionate on the subject. There's been a few updates, a little give and take, and someone even made a new chart, using scores from Metatcritic, showing that 22% of the <a href="http://www.xbox360fanboy.com/2007/08/10/22-of-360s-good-titles-are-shooters/"><em>good games</em> are shooters</a>. There is also criticism because sports games, like <em>Madden</em>, are just the same thing with a different number every year, so they shouldn't count multiple times. The point is that even with the back and forth, shooters are merely a facet of the Xbox 360's identity. With any luck, games like <em>Blue Dragon, Mass Effect</em> and the beautiful <em>Eternal Sonata</em> (<a href="http://www.joystiq.com/2007/08/07/eternal-sonata-demo-goes-live-in-u-s/">try the demo</a>) will help round out those hard shooter edges that the Xbox still gets pegged with.<br /><br />[Via <a href="http://www.xbox360fanboy.com/2007/08/10/17-of-360-titles-are-shooters/">X3F</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/12/xbox-360-only-17-shooter-games-22-of-good-games/">Xbox 360 only 17% shooter games (22% of 'good games')</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Aug 2007 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://fpssource.net/2007/08/08/17-of-all-xbox-360-titles-are-fpstps/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/12/xbox-360-only-17-shooter-games-22-of-good-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/962852/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/12/xbox-360-only-17-shooter-games-22-of-good-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>fpssource</category><category>genre</category><category>shooters</category><category>Xbox-360</category><category>xbox360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sun, 12 Aug 2007 12:20:00 EST</pubDate></item><item><title><![CDATA[Advergaming hits Indian movie industry]]></title><link>http://www.joystiq.com/2007/07/27/advergaming-hits-indian-movie-industry/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/27/advergaming-hits-indian-movie-industry/</guid><comments>http://www.joystiq.com/2007/07/27/advergaming-hits-indian-movie-industry/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://news.zdnet.com/2100-1040_22-6198866.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/krrish.jpg"  alt="" /></a><br /></div>
<br />ZDNet is <a href="http://news.zdnet.com/2100-1040_22-6198866.html">reporting</a> on Bollywood3D, a new company set up to release promotional games for India's famously prolific film industry. Unlike movie-based games in the States, which count on a box office bump from the film's premiere, Bollywood3D games will come out ahead of the movie to create early buzz, including built-in contests for merchandise and premiere tickets.<br /><br />Bollywood's famous musicals won't be adapted to start -- early games will instead let you take control of big Bollywood action stars like <a href="http://www.bollywood-stars.net/2007/07/18/emran-opinion-about-himself/">Emran Hashmi</a> and <a href="http://www.salmankhan.net/">Salman Kahn</a>. With budgets of $100,000 and and a development cycle of two months, the games aren't likely to be AAA blockbusters in their own right. But as a marketing promotion aimed at India's millions of computer owners, it might just work. Hey, if they can sell <a href="http://www.joystiq.com/2006/12/21/burger-king-games-go-double-platinum/">two million Burger King games</a>, anything is possible.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/27/advergaming-hits-indian-movie-industry/">Advergaming hits Indian movie industry</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Jul 2007 15:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.zdnet.com/2100-1040_22-6198866.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/27/advergaming-hits-indian-movie-industry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/952022/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/27/advergaming-hits-indian-movie-industry/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>advergames</category><category>bollywood</category><category>india</category><category>PC</category><category>promo</category><category>shooters</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Fri, 27 Jul 2007 15:56:00 EST</pubDate></item><item><title><![CDATA[Majesco brings indie game TUMIKI Fighters to UK Wii as 'Blast Works']]></title><link>http://www.joystiq.com/2007/06/27/majesco-brings-indie-game-tumiki-fighters-to-uk-wii-as-blast-wo/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/27/majesco-brings-indie-game-tumiki-fighters-to-uk-wii-as-blast-wo/</guid><comments>http://www.joystiq.com/2007/06/27/majesco-brings-indie-game-tumiki-fighters-to-uk-wii-as-blast-wo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070627005082&amp;newsLang=en"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/tumikiblastworks.jpg" /></a><br /></div>
<br />It's been an <a href="http://www.joystiq.com/tag/indie">indie</a> day for Nintendo: first the announcement of the <a href="http://www.joystiq.com/2007/06/27/nintendo-takes-wraps-off-of-wiiware/">WiiWare developing platform</a>, and now comes news that Majesco is officially bringing unique indie shoot-em-up <em>TUMIKI Fighters</em> to the Nintendo Wii in Europe, under the sadly generic name <em>Blast Works: Build, Fuse &amp; Destroy</em>.<br /><br />The original <a href="http://www.asahi-net.or.jp/~cs8k-cyu/windows/tf_e.html"><em>TUMIKI Fighters</em></a>, created by Kenta Cho, is a <em>Katamari</em>-esque freeware shooter on the PC, where the polygons of exploded enemy ships can be "stuck" to the player's ship for increased firepower and greater points. According to <a href="http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070627005082&amp;newsLang=en">Majesco's press release</a>, <em>Blast Works</em> will retain the gameplay and "retro" aesthetic of the original, and will include a new ship editor, level editor, and a two-player cooperative mode. No word yet on a US release, but Majesco states that Europe will be building, fusing, and destroying sometime this fall.<br /><br />[Via <a href="http://www.nintendowiifanboy.com/2007/06/27/majesco-officially-announces-tumiki-fighters-as-blast-works/">Wii Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/27/majesco-brings-indie-game-tumiki-fighters-to-uk-wii-as-blast-wo/">Majesco brings indie game TUMIKI Fighters to UK Wii as 'Blast Works'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jun 2007 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070627005082&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/27/majesco-brings-indie-game-tumiki-fighters-to-uk-wii-as-blast-wo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/928301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/27/majesco-brings-indie-game-tumiki-fighters-to-uk-wii-as-blast-wo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blastworks</category><category>bullethell</category><category>indie</category><category>majesco</category><category>PC</category><category>shmup</category><category>shootemup</category><category>shooters</category><category>tumikifighters</category><category>Wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Wed, 27 Jun 2007 22:30:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Too many shooters?]]></title><link>http://www.joystiq.com/2007/06/16/wii-warm-up-too-many-shooters/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/16/wii-warm-up-too-many-shooters/</guid><comments>http://www.joystiq.com/2007/06/16/wii-warm-up-too-many-shooters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/shooters061607.jpg" alt="" /><br /></div>
The Virtual Console has made shooting games widely available for the first time in years. We like shooters, despite being categorically awful at them, so we're happy about this. But has the genre been disproportionately represented on the VC? There are <em>so many</em>, versus very few fighting games, and <em>no </em>role-playing games. <br /><br />Are you guys buying shooters? <a href="http://www.joystiq.com/tag/wwu">Are you happy</a> with the selection? Are you all <em>zap zap zap </em>and <em>pew pew pew</em> at the bad spaceships?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/16/wii-warm-up-too-many-shooters/">Wii Warm Up: Too many shooters?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 Jun 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/16/wii-warm-up-too-many-shooters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/916958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/16/wii-warm-up-too-many-shooters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blazing lazers</category><category>BlazingLazers</category><category>gradius</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>shmup</category><category>shmups</category><category>shooters</category><category>shooting</category><category>vc</category><category>virtual console</category><category>VirtualConsole</category><category>wii</category><category>ww</category><category>wwu</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 16 Jun 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Shadowrun (Xbox 360, PC)]]></title><link>http://www.joystiq.com/2007/06/05/metareview-shadowrun-xbox-360-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/05/metareview-shadowrun-xbox-360-pc/</guid><comments>http://www.joystiq.com/2007/06/05/metareview-shadowrun-xbox-360-pc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/metareviews/" rel="tag">Metareviews</a></p><div align="center"><a href="http://www.metacritic.com/games/platforms/pc/shadowrun"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/shadowrun_boxart_425px.jpg" /></a><br />
<div align="left">As far as weird decisions go, exhuming a popular pen-and-paper RPG franchise and transforming it into a <a href="http://www.joystiq.com/2007/03/14/games-for-windows-live-and-halo-2-hit-vista-may-8th/">cross-platform</a> shooter isn't nearly as disastrous as you might expect. Indeed, most <a href="http://www.joystiq.com/tag/shadowrun"><em>Shadowrun</em></a> reviewers concur that the gameplay is enjoyable and pleasingly distinct from your space donut shootouts. As for the decisions that led to a dearth of single-player content and a <a href="http://www.joystiq.com/2007/05/14/shane-kim-on-shadowruns-10-pc-to-360-price-difference/">comically high</a> price tag, well, those are every bit as disastrous as you'd expect. <br />
<ul>
    <li><a href="http://www.eurogamer.net/article.php?article_id=77198&amp;page=1">Eurogamer</a> (<strong>6/10</strong>) considers <em>Shadowrun</em> to be a "well-designed, well-conceived game," but faults its anemic features and "counter-productive" price. "There's nothing wrong with a game choosing to specialise in either offline or online experience, of course," notes Kieron Gillen. "But if you decide to completely ignore one pole of the experience, you have to offer something generally astounding and/or groundbreaking to justify yourselves."</li>
    <li><a href="http://www.gamespot.com/xbox360/action/shadowrun/review.html?sid=6171895">Gamespot</a> (<strong>6.9/10</strong>) feels the game, which is "about $30 too expensive," makes poor use of the <em>Shadowrun</em> license and doesn't offer enough variety. Despite finding the combat unique and the customization choices to be meaningful, Jeff "8.8" Gerstmann ultimately labels <em>Shadowrun</em> as "a pretty shallow experience."</li>
    <li><a href="http://pc.ign.com/articles/794/794099p1.html">IGN</a> (<strong>6.8/10</strong>) loathes the game's presentation, one of many criticisms it piles atop the "well-designed nucleus of gameplay." Charles Onyett finds the whole thing to be unrewarding, explaining that, "As gamers, it's rewards we crave, be it of the narrative variety, in-game items, new options or modes, or something entirely different."</li>
</ul>
It's a shame to see <em>Shadowrun</em> providing "something different" to a crowded genre, only to clumsily stumble its way into the retail world with a heavy price on its back. We're sure the brilliant executives at Microsoft will pin the blame for inhibited sales on the license itself: "What? <em>Shadowrun</em> tanked? Well, that could only be due to the fact that nobody likes the <em>Shadowrun</em> universe anymore! Let's put that one back in the closet, eh chaps?"<br /><br /><a href="http://www.metacritic.com/games/platforms/pc/shadowrun">Read</a> -- Metacritic on the PC version<br /><a href="http://www.metacritic.com/games/platforms/xbox360/shadowrun">Read</a> -- Metacritic on the Xbox 360 version</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/05/metareview-shadowrun-xbox-360-pc/">Metareview: Shadowrun (Xbox 360, PC)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Jun 2007 20:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/05/metareview-shadowrun-xbox-360-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/911325/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/05/metareview-shadowrun-xbox-360-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>FASA</category><category>Games for Windows</category><category>Games For Windows Live</category><category>GamesForWindows</category><category>GamesForWindowsLive</category><category>GFWL</category><category>Microsoft</category><category>Shadowrun</category><category>Shooters</category><category>Xbox Live</category><category>Xbox-360</category><category>XboxLive</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 05 Jun 2007 20:32:00 EST</pubDate></item><item><title><![CDATA[Radio Allergy cancelled]]></title><link>http://www.joystiq.com/2007/06/02/radio-allergy-cancelled/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/02/radio-allergy-cancelled/</guid><comments>http://www.joystiq.com/2007/06/02/radio-allergy-cancelled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/radilgy060207.jpg" /><a href="http://www.joystiq.com/2007/02/20/radio-allergy-delayed-to-march/"><em>Radio Allergy</em></a>, <a href="http://en.wikipedia.org/wiki/Milestone_Inc.">Milestone</a>'s "Wii Compatible" shooter for the <a href="http://www.joystiq.com/tag/Gamecube/">Gamecube</a>, has finally been canned by publisher <a href="http://o3ent.com/">O3 Interactive</a> after months of delays. We like cel-shading, and we like shooters, so we're a little sad. In a statement to Cubed3, O3 said that there was a <em>hope</em> of putting <em>Radio Allergy</em> on the Wii. No plan, but a hope.<br /><br />Aeropause then <a href="http://www.aeropause.com/archives/2007/06/radio_allergy_c_1.php">speculated</a> that this hypothetical Wii release would be bundled with <em><a href="http://www.joystiq.com/tag/karous">Karous</a>,</em> the current "last Dreamcast game ever" from Milestone, or-- even better, both <em>Karous </em>and <em><a href="http://en.wikipedia.org/wiki/Chaos_Field">Chaos Field</a>,</em> Milestone's <em>first</em> "last Dreamcast game ever." We do like the idea of more games, but we don't have any evidence of that right now. All we know is that we <em>aren't</em> getting <em>Radio Allergy</em> any time soon. At least we can all <a href="http://mile-stone.co.jp/product/radirgy/papercraft/ps2/MSPC_SZR01re.zip">download</a> the <a href="http://mile-stone.co.jp/product/radirgy/papercraft/dc/MSPC_TDY01.zip">papercraft</a> <a href="http://mile-stone.co.jp/product/radirgy/papercraft/gc/MSPC_RK01.zip">patterns</a> from the Japanese website! Video game papercraft beats actual video games every time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/02/radio-allergy-cancelled/">Radio Allergy cancelled</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 02 Jun 2007 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cubed3.com/news/7694/1/Radio_Allergy_Coming_to_Wii?>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/02/radio-allergy-cancelled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/909035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/02/radio-allergy-cancelled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allergy</category><category>chaos field</category><category>ChaosField</category><category>karasu</category><category>karous</category><category>milestone</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>o3</category><category>papercraft</category><category>radilgy</category><category>radio</category><category>radio allergy</category><category>RadioAllergy</category><category>radirgy</category><category>shmup</category><category>shmups</category><category>shooter</category><category>shooters</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 02 Jun 2007 15:20:00 EST</pubDate></item><item><title><![CDATA[Blazing Lazers confirmed for Monday VC release]]></title><link>http://www.joystiq.com/2007/05/18/blazing-lazers-confirmed-for-monday-vc-release/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/18/blazing-lazers-confirmed-for-monday-vc-release/</guid><comments>http://www.joystiq.com/2007/05/18/blazing-lazers-confirmed-for-monday-vc-release/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><div align="center"><a href="http://vc-pce.com/usa/e/title/blazing_lazers.html"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/blazing051807.gif"  alt="" /></a><br /></div>
Here's a little pre-Monday <a href="http://www.joystiq.com/category/vc-monday-madness/">Virtual Console Madness</a>, courtesy of <a href="http://www.joystiq.com/tag/Hudson/">Hudson</a>. Get your Wii Points ready, because our personal favorite <a href="http://www.joystiq.com/2007/03/31/wii-warm-up-shooting-the-core/">shmup</a> ever is going to be available for download next week in the US. <br /><br /><em><a href="http://en.wikipedia.org/wiki/Blazing_Lazers">Blazing Lazers</a> (Gunhed </em>in Japan)<em> </em>is a vertical shooter for the Turbografx-16 that differs from other vertical shooters in one important way: <em>really fun weapons.</em> There are four categories of weapons, each of which can be upgraded to five different levels. Our favorite is the enemy-seeking green lightning beam thing. It's <em>pretty.</em><br /><br />[Via <a href="http://gonintendo.com/?p=18101">GoNintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/18/blazing-lazers-confirmed-for-monday-vc-release/">Blazing Lazers confirmed for Monday VC release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 May 2007 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://vc-pce.com/usa/e/title/blazing_lazers.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/18/blazing-lazers-confirmed-for-monday-vc-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/899415/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/18/blazing-lazers-confirmed-for-monday-vc-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blazing</category><category>blazing lazers</category><category>BlazingLazers</category><category>gunhed</category><category>hudson</category><category>lazers</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>shmup</category><category>shmups</category><category>shooter</category><category>shooters</category><category>virtual console</category><category>VirtualConsole</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 18 May 2007 18:00:00 EST</pubDate></item><item><title><![CDATA[Lost Planet PC demo available on 15 May]]></title><link>http://www.joystiq.com/2007/05/11/lost-planet-pc-demo-available-on-15-may/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/11/lost-planet-pc-demo-available-on-15-may/</guid><comments>http://www.joystiq.com/2007/05/11/lost-planet-pc-demo-available-on-15-may/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://blogs.capcomusa.com/blogs/news.php/2007/05/10/pc_gamers_to_get_a_taste_of_lost_planet_"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/lostplanetswingin.jpg" alt="" /></a>Those eager to traipse through an unforgiving climate and annihilate despicable alien creatures without the aid of an Xbox 360 won't have to wait much longer. A PC demo of Capcom's <a href="http://www.joystiq.com/tag/lostplanet"><em>Lost Planet</em> </a>is set to materialize <a href="http://www.lostplanetcommunity.com/">online</a> next week, <a href="http://blogs.capcomusa.com/blogs/news.php/2007/05/10/pc_gamers_to_get_a_taste_of_lost_planet_">May 15th</a>, and finally give those <a href="http://www.joystiq.com/2007/05/02/hail-to-the-king-nvidias-geforce-8800-ultra/">DirectX 10 cards</a> something to do. Indeed, they'll be expected to utilize "the advanced features of Shader model 4.0" in order to render those frigid landscapes and enormous plot holes. <br /><br />Older hardware isn't quite given <a href="http://www.joystiq.com/2007/05/08/halo-2-for-windows-vista-bumped-back-to-may-22/">the cold shoulder</a>, however, as <em>Lost Planet</em> also supports Windows XP and DirectX 9. If monsters and mechs do it for you, find it on store shelves this June, priced at a <em>totally last-gen</em> $39.95.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/lost-planet-pc/">Lost Planet (PC)</a></strong></p><a href="http://www.joystiq.com/photos/lost-planet-pc/#212618"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/capture0019-00001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lost-planet-pc/#212617"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/capture0017-00000_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lost-planet-pc/#212616"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/capture0002-üq00000_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lost-planet-pc/#212615"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/capture0044-00000_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lost-planet-pc/#212614"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/capture0004-00000_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/11/lost-planet-pc-demo-available-on-15-may/">Lost Planet PC demo available on 15 May</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 May 2007 15:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.capcomusa.com/blogs/news.php/2007/05/10/pc_gamers_to_get_a_taste_of_lost_planet_>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/11/lost-planet-pc-demo-available-on-15-may/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/894177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/11/lost-planet-pc-demo-available-on-15-may/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Demo</category><category>DirectX 10</category><category>Directx10</category><category>Keiji Inafune</category><category>KeijiInafune</category><category>Lost Planet</category><category>LostPlanet</category><category>PC</category><category>PC demo</category><category>PcDemo</category><category>Shooters</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 11 May 2007 15:10:00 EST</pubDate></item><item><title><![CDATA[Wii Are Tumiki Fighters?]]></title><link>http://www.joystiq.com/2007/04/16/wii-are-tumiki-fighters/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/16/wii-are-tumiki-fighters/</guid><comments>http://www.joystiq.com/2007/04/16/wii-are-tumiki-fighters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.siliconera.com/index.php/2007/04/12/omg-majesco-bringing-tumiki-fighters-to-the-wii/"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/tumiki041607.jpg" alt="" /></a><br />A listing for a <a href="http://www.joystiq.com/tag/majesco">Majesco</a>-published Wii version of <em>Tumiki Fighters </em>has shown up on <a href="http://www.gamefly.com/products/detail.asp?pid=126040&amp;fcTrack=Search?-?-">Gamefly</a>, and we really, really hope it turns out to be real. <em>Tumiki Fighters </em>is a freeware <a href="http://www.joystiq.com/?q=shmup">shmup</a> by <a href="http://en.wikipedia.org/wiki/Kenta_Cho">Kenta Cho</a> that involves collecting pieces that fall off of destroyed enemy ships to power up your own ship. <br /><br />We like Kenta Cho's games. They're gorgeously presented abstract shooters that either (like <em>Tumiki Fighters</em>) invent new gameplay mechanics or, like<em> <a href="http://www.asahi-net.or.jp/~cs8k-cyu/windows/rr_e.html">rRootage</a>,</em> artfully (and openly) rip off mechanics from other shmups. We aren't sure we'd want to pay full price for them, since they're <a href="http://www.asahi-net.or.jp/~cs8k-cyu/index_e.html">free</a> right now, but we would consider paying budget price for sufficiently expanded versions.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/16/wii-are-tumiki-fighters/">Wii Are Tumiki Fighters?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Apr 2007 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/index.php/2007/04/12/omg-majesco-bringing-tumiki-fighters-to-the-wii/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/16/wii-are-tumiki-fighters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/874616/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/16/wii-are-tumiki-fighters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aba</category><category>aba games</category><category>AbaGames</category><category>blastworks</category><category>cho</category><category>fighters</category><category>kenta</category><category>kentacho</category><category>majesco</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>rrootage</category><category>shmup</category><category>shmups</category><category>shooters</category><category>tumiki</category><category>tumikifighters</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 16 Apr 2007 09:45:00 EST</pubDate></item><item><title><![CDATA[Ikaruga bound for Xbox Live Arcade]]></title><link>http://www.joystiq.com/2007/02/14/ikaruga-bound-for-xbox-live-arcade/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/14/ikaruga-bound-for-xbox-live-arcade/</guid><comments>http://www.joystiq.com/2007/02/14/ikaruga-bound-for-xbox-live-arcade/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://www.computerandvideogames.com/article.php?id=158009"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/ikaruga_screen_225.jpg" alt="" /></a>CVG has <a href="http://www.computerandvideogames.com/article.php?id=158009">the scoop</a>: Treasure's hypnotic, crushingly difficult and strikingly beautiful shoot-em-up, <em>Ikaruga</em>, is headed for Xbox Live Arcade. An early build of the game was spotted on the debug version of Xbox Live, which is only accessable through an Xbox 360 debug unit. Though the code wasn't functional yet, we imagine that Live co-op would make for an excellent addition to this particular version.<br /><br />For those who missed out on <em>Ikaruga</em>'s previous console ports on the Dreamcast and Gamecube, know that the game is one of the genre's best -- at least if you're willing to accept the irremediable psychological damage caused by the game's never-ending sea of pulsating bullets. Let the torturous wait for further details begin!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/14/ikaruga-bound-for-xbox-live-arcade/">Ikaruga bound for Xbox Live Arcade</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Feb 2007 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=158009>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/14/ikaruga-bound-for-xbox-live-arcade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/753820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/14/ikaruga-bound-for-xbox-live-arcade/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dreamcast</category><category>Ikaruga</category><category>MSFT</category><category>Radiant Silvergun</category><category>RadiantSilvergun</category><category>Shmup</category><category>Shooters</category><category>Treasure</category><category>XBLA</category><category>Xbox Live</category><category>Xbox-360</category><category>XboxLive</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 14 Feb 2007 09:15:00 EST</pubDate></item><item><title><![CDATA[Deal of the Day: Gradius Collection $15 at Best Buy]]></title><link>http://www.joystiq.com/2006/10/19/deal-of-the-day-gradius-collection-15-at-best-buy/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/19/deal-of-the-day-gradius-collection-15-at-best-buy/</guid><comments>http://www.joystiq.com/2006/10/19/deal-of-the-day-gradius-collection-15-at-best-buy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/gradius/" rel="tag">Gradius</a></p><img width="225" vspace="4" hspace="4" height="389" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/gradiusdealoftheday.jpg" id="vimage_1" alt="Deal of the Day: Gradius Collection $15 at Best Buy" />If you're like me and have recently been bitten by the <a href="http://pspfanboy.com/tag/oldschool">old-school</a> gaming bug on the PSP, you'll be happy to hear of a nice deal at <a href="http://bestbuy.com">Best Buy</a>. You can currently snag <em><a href="http://pspfanboy.com/category/gradius/">Gradius Collection</a> </em>for only $15 by using Best Buy's Gamer Gift Card.<br /><br />You see, the <a href="http://www.cheapassgamer.com/forums/showthread.php?t=73">Gamer Gift Card</a> gives you $5 off a $20 or higher game. All you do is buy the gift card, put a few bucks on it and use it to slash a quarter of the price off any $20 game. Pretty easy, huh?<br /><br />And with the recent news of <a href="http://www.joystiq.com/2006/10/18/salamanders-twinbees-and-more/">Konami releasing more classic shooters</a>, picking <em>Gradius</em> up will just get you all the more ready.<br /><br />[Via <a href="http://cheapassgamer.com/forums/showthread.php?t=111799">Cheapassgamer</a> - Registration required]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/19/deal-of-the-day-gradius-collection-15-at-best-buy/">Deal of the Day: Gradius Collection $15 at Best Buy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Oct 2006 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/10/19/deal-of-the-day-gradius-collection-15-at-best-buy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/687468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/19/deal-of-the-day-gradius-collection-15-at-best-buy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>best buy</category><category>BestBuy</category><category>cheap games</category><category>cheapassgamer</category><category>CheapGames</category><category>deal of the day</category><category>DealOfTheDay</category><category>deals</category><category>gamer gift card</category><category>GamerGiftCard</category><category>gradius collection</category><category>GradiusCollection</category><category>shooters</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Thu, 19 Oct 2006 11:00:00 EST</pubDate></item><item><title><![CDATA[25-year-old XBLA game delayed by a week]]></title><link>http://www.joystiq.com/2006/09/05/25-year-old-xbla-game-delayed-by-a-week/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/05/25-year-old-xbla-game-delayed-by-a-week/</guid><comments>http://www.joystiq.com/2006/09/05/25-year-old-xbla-game-delayed-by-a-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://msmvps.com/blogs/glach/archive/2006/09/05/Scramble-has-been-delayed.aspx"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/scramble_arcade_unit.jpg" /></a>In a moment that's sure to elicit a grin or an unstoppable urge to fling your retinas into the back of your head, a game that was released in <em>1981</em> has somehow managed to be <a href="http://msmvps.com/blogs/glach/archive/2006/09/05/Scramble-has-been-delayed.aspx">delayed for a week</a> in the year 2006. Konami's side-scrolling shooter, <em>Scramble</em>, was all set for release this Wednesday when Microsoft's elite and possibly overworked team of testers concluded that the game simply wasn't ready to hit Xbox Live Arcade. The official word reveals that "during the final testing and certification of the title, we discovered some minor issues that should be addressed. Therefore, we are going to take an extra week and fix these items to ensure a high quality game experience for all when the title does launch on its new date of Wednesday, September 13." <br /><br />This isn't the first time the weekly XBLA release schedule has had to make due without a new game -- this week's replacement is a <em>Project Gotham Racing 3</em> <em>UNO</em> deck priced at 100 points ($1.25 in non-funny money). As exciting as theme decks and picture packs may be, the consistency of game releases has been somewhat shaky so far. Let's hope future XBLA Wednesdays don't have more games taking XBLA sick days. Har.<br /><br />[Thanks <a href="http://www.msmvps.com/glach">Matt</a>!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/05/25-year-old-xbla-game-delayed-by-a-week/">25-year-old XBLA game delayed by a week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Sep 2006 21:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://msmvps.com/blogs/glach/archive/2006/09/05/Scramble-has-been-delayed.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/05/25-year-old-xbla-game-delayed-by-a-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/664328/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/05/25-year-old-xbla-game-delayed-by-a-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Konami</category><category>MSFT</category><category>PGR3</category><category>ProjectGothamRacing</category><category>Scramble</category><category>Shooters</category><category>UNO</category><category>XBL</category><category>XBLA</category><category>XBLAWednesday</category><category>Xbox-360</category><category>XboxLive</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 05 Sep 2006 21:10:00 EST</pubDate></item></channel></rss>
