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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Akira Yamaoka admits David Lynch as Silent Hill influence]]></title><link>http://www.joystiq.com/2008/06/11/akira-yamaoka-admits-david-lynch-as-silent-hill-influence/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/11/akira-yamaoka-admits-david-lynch-as-silent-hill-influence/</guid><comments>http://www.joystiq.com/2008/06/11/akira-yamaoka-admits-david-lynch-as-silent-hill-influence/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://www.gamasutra.com/php-bin/news_index.php?story=18984"><img vspace="4" hspace="12" border="1"  src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/ickysticky1-2.jpg" alt="" /></a></center>The new <em>Silent Hill</em> game isn't completely abandoned by the original Japanese devs: long-time composer for the series, Akira Yamaoka, is still on board and singing praises to the new staff and the new game. <a href="http://www.gamasutra.com/php-bin/news_index.php?story=18984">Yamaoka sat down with Gamasutra</a> at a recent Konami event and spoke a bit about the game. Let's listen in.<br /><br />Yamaoka thinks it's a natural step for the game to move on to Western developers -- it had originally been a game whose horror is derived from American cinema. Plus the franchise is more popular in the US, he says. Yamaoka is also trying to move away from the horror genre, saying he "worked on some other titles that are not horror titles. But also I have something, another project in mind, that I'm trying to develop." If you're looking for what influences the <em>Silent Hill</em> team, he says it's probably David Lynch (The Elephant Man, specifically). So there you go. At least we can expect his white-noise style of music to scare us silly in <em>Silent Hill: Homecoming</em>, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/11/akira-yamaoka-admits-david-lynch-as-silent-hill-influence/">Akira Yamaoka admits David Lynch as Silent Hill influence</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jun 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=18984>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/11/akira-yamaoka-admits-david-lynch-as-silent-hill-influence/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1222497/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/11/akira-yamaoka-admits-david-lynch-as-silent-hill-influence/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akira-yamaoka</category><category>konami</category><category>silent-hill</category><category>silent-hill-5</category><category>silent-hill-homecoming</category><category>silent-hill-v</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Wed, 11 Jun 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[Some worries put to eternal rest in Silent Hill Homecoming interview]]></title><link>http://www.joystiq.com/2008/06/02/some-worries-put-to-eternal-rest-in-silent-hill-homecoming-inter/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/02/some-worries-put-to-eternal-rest-in-silent-hill-homecoming-inter/</guid><comments>http://www.joystiq.com/2008/06/02/some-worries-put-to-eternal-rest-in-silent-hill-homecoming-inter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://silenthill5.net/2008/05/15/exclusive-interview-with-lead-designer-jason-allen.html"><img vspace="4" hspace="12" border="1"  src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/ehyoucrawlin55.jpg" alt="" /></a></center>An exclusive interview was snagged by <a href="http://silenthill5.net/2008/05/15/exclusive-interview-with-lead-designer-jason-allen.html">SilentHill5.net</a> with the game's lead designer over at Double Helix, Jason Allen. Since this is more of a fansite than anything else, the questions are actually geared toward easing the thoughts of longtime <em>Silent Hill</em> fans -- which means the questions are probably what you want to hear answers to. Our summary, naturally, will cover the answers as well.<br /><br />While the game appears action-oriented, the developers have focused primarily on the signature atmosphere of the series. However, Double Helix was asked to create the game to appeal to a larger audience and they felt a revamped fighting system would assist in that regard. This change may also be felt with the puzzles -- they're a more seamless experience now, instead of moving to a static screen with a puzzle, they will be viewed in a more seamless manner (that's probably easier to see than explain).<br /><br />The game is trying to remain true to its roots. The developers understand people's hesitations and have done several things to keep the game in-line with its roots: the text, map system, sounds, picking up notes and other items has remained the same as ever. Difficulty settings will exist for the game, but they will not have an option for puzzle difficulty. They hope people realize they've kept the heart of the game alive and the magic is still there. There are more questions to go over, like boss battles, objectives, and item management. However, they didn't really give any valuable answers to them, so we'll <a href="http://silenthill5.net/2008/05/15/exclusive-interview-with-lead-designer-jason-allen.html">leave checking those out to you</a>. We'll remain cautiously optimistic about this game, but our anticipation is growing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/02/some-worries-put-to-eternal-rest-in-silent-hill-homecoming-inter/">Some worries put to eternal rest in Silent Hill Homecoming interview</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Jun 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://silenthill5.net/2008/05/15/exclusive-interview-with-lead-designer-jason-allen.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/02/some-worries-put-to-eternal-rest-in-silent-hill-homecoming-inter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1212135/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/02/some-worries-put-to-eternal-rest-in-silent-hill-homecoming-inter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-helix</category><category>konami</category><category>silent-hill-5</category><category>silent-hill-homecoming</category><category>silent-hill-v</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Mon, 02 Jun 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[New Silent Hill: Homecoming screens damage psyche]]></title><link>http://www.joystiq.com/2008/05/22/new-silent-hill-homecoming-screens-damage-psyche/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/22/new-silent-hill-homecoming-screens-damage-psyche/</guid><comments>http://www.joystiq.com/2008/05/22/new-silent-hill-homecoming-screens-damage-psyche/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/silent-hill-homecoming/" rel="tag">Silent Hill: Homecoming</a></p><div align="center"><a href="http://www.joystiq.com/photos/silent-hill-homecoming-5-21-08-1/"><img width="415" vspace="4" hspace="4" height="233" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/sh-healthcare.jpg" /></a><br /></div>
It's a strange kind of excitement when a new batch of <a href="http://www.joystiq.com/tag/silent-hill-homecoming"><em>Silent Hill: Homecoming</em></a> screenshots is released. There is happiness at the prospect of any news regarding <em>Silent Hill</em> and there is also the lurking fear that accompanies it. The latest screens keep most of the fear in check, thankfully, as creepiness is kept to a minimum. Sure, we do get some new shots of the nurses (as well as a <a href="http://www.joystiq.com/photos/silent-hill-homecoming-5-21-08-1/818460/">new monster</a> apparently obsessed with yoga), but we've learned to deal with them. Psychologically, at least, we can (mostly) handle the nurses. <a href="http://www.joystiq.com/photos/silent-hill-homecoming-5-21-08-1/">Check out the new screens</a> and hope that <em>Homecoming</em> lives up to its predecessors.<br /><br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/22/new-silent-hill-homecoming-screens-damage-psyche/">New Silent Hill: Homecoming screens damage psyche</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 May 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox.joystiq.com/photos/silent-hill-homecoming-5-21-08-1/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/22/new-silent-hill-homecoming-screens-damage-psyche/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1202369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/22/new-silent-hill-homecoming-screens-damage-psyche/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>collective</category><category>double-helix</category><category>konami</category><category>silent-hill</category><category>silent-hill-5</category><category>silent-hill-homecoming</category><category>silent-hill-v</category><category>the-collective</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 22 May 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Silent Hill - Homecoming: 11 haunting new screens]]></title><link>http://www.joystiq.com/2008/04/25/silent-hill-homecoming-11-haunting-new-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/25/silent-hill-homecoming-11-haunting-new-screens/</guid><comments>http://www.joystiq.com/2008/04/25/silent-hill-homecoming-11-haunting-new-screens/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/silent-hill-homecoming/" rel="tag">Silent Hill: Homecoming</a></p><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/silenthillhomeheader.jpg" /><br />Coming soon from The Collective is the fifth game in <a href="http://www.konami.com">Konami's</a> <em>Silent Hill</em> series, recently renamed <em><a href="http://www.joystiq.com/tag/silent-hill-5">Silent Hill: Homecoming</a></em>. From the 11 new screenshots we've snagged it appears that the California-based developer has captured the creepy atmosphere of the original <em>Silent Hill</em> games. Since it was announced that The Collective would be developing the latest entry of the series, and not the original Konami team, fans have been somewhat reluctant to get on board with the game. While it isn't set to release until the fall, the game at least appears to be a step in the right direction.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/25/silent-hill-homecoming-11-haunting-new-screens/">Silent Hill - Homecoming: 11 haunting new screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Apr 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/04/25/silent-hill-homecoming-11-haunting-new-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1177827/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/25/silent-hill-homecoming-11-haunting-new-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2008-releases</category><category>konami</category><category>silent-hill</category><category>silent-hill-5</category><category>silent-hill-homecoming</category><category>silent-hill-v</category><category>the-collective</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 25 Apr 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Silent Hill V dated for September, renamed 'Homecoming']]></title><link>http://www.joystiq.com/2008/04/21/silent-hill-v-dated-for-september-renamed-homecoming/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/21/silent-hill-v-dated-for-september-renamed-homecoming/</guid><comments>http://www.joystiq.com/2008/04/21/silent-hill-v-dated-for-september-renamed-homecoming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/silent-hill-homecoming/" rel="tag">Silent Hill: Homecoming</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/silent-hill--homecoming-ps3-xbox-360-instalment-gets-a-new-name-and-a-september-release-date-in-europe"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/silenthillhome-hall-415.jpg" /></a><br />
<div align="left">We're going to join Joystiq in a little speculation here. Okay, first, <a href="http://www.gamesindustry.biz/articles/silent-hill--homecoming-ps3-xbox-360-instalment-gets-a-new-name-and-a-september-release-date-in-europe">the details</a>. One, <a href="http://www.joystiq.com/tag/silent-hill-5"><em>Silent Hill V</em></a> has been renamed <em>Silent Hill: Homecoming</em>. Joystiq speculates that this name change has been made to distinguish the latest entry from the series proper because it's being developed by The Collective rather than Konami. We would add that it's also possible that Konami wants to distinguish <em>Silent Hill V</em> from the <a href="http://www.joystiq.com/tag/alone-in-the-dark-5">two</a> <a href="http://www.joystiq.com/tag/resident-evil-5">other</a> survival horror games that happen to be the fifth installments in their respective series.<br /><br />Two, <em>Silent Hill: Homecoming</em> is set to arrive in September ... in Europe. We're going to side with Joystiq on this one and assume that it should arrive in North America at around the same time. Dare we allow ourselves to get excited?<br /><br />[Via <a href="http://www.joystiq.com/2008/04/21/silent-hill-v-now-homecoming-dated-for-september/">Joystiq</a>]</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/21/silent-hill-v-dated-for-september-renamed-homecoming/">Silent Hill V dated for September, renamed 'Homecoming'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Apr 2008 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/silent-hill--homecoming-ps3-xbox-360-instalment-gets-a-new-name-and-a-september-release-date-in-europe>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/21/silent-hill-v-dated-for-september-renamed-homecoming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1173265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/21/silent-hill-v-dated-for-september-renamed-homecoming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>silent-hill</category><category>silent-hill-5</category><category>silent-hill-homecoming</category><category>silent-hill-v</category><category>the-collective</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 21 Apr 2008 14:45:00 EST</pubDate></item><item><title><![CDATA[Foundation 9 melts together Collective and Shiny into Double Helix]]></title><link>http://www.joystiq.com/2008/03/27/foundation-9-melts-together-collective-and-shiny-into-double-hel/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/27/foundation-9-melts-together-collective-and-shiny-into-double-hel/</guid><comments>http://www.joystiq.com/2008/03/27/foundation-9-melts-together-collective-and-shiny-into-double-hel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.sunherald.com/447/story/454027.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/double_helix_games_header_logo.jpg" alt="" /></a><br /></div>
Whatever last remnants of identity clung to by both Shiny and The Collective were lost today as the duo were merged together by owner <a href="http://www.joystiq.com/tag/foundation9/">Foundation 9</a>, creating a new, wholly unfamiliar entity known as <a href="http://doublehelixgames.com/">Double Helix</a>. Studio head Michael Saxs Persson calls the new name and logo, which were chosen from a pool of employee submissions, a "perfect" match for the company, adding that "making games is in our DNA." <br /><br />The founding follows the initial merger, <a href="http://www.joystiq.com/2007/10/10/foundation-9-to-merge-collective-and-shiny/">announced last October</a>, and according to Foundation 9 creates a studio "that is now able to build upon its previous experience to gain new heights in quality and efficiency." And all it cost us was our fond memories of a simpler time spent playing the likes of <em>MDK</em> and <em>Earthworm Jim</em>. While the company remains coy regarding what it's up to currently, today's announcement notes that Double Helix is developing a trio of multi-platform licensed games, one of which we assume to be the already announced <a href="http://www.joystiq.com/tag/silenthillv"><em>Silent Hill V</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/27/foundation-9-melts-together-collective-and-shiny-into-double-hel/">Foundation 9 melts together Collective and Shiny into Double Helix</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Mar 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sunherald.com/447/story/454027.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/27/foundation-9-melts-together-collective-and-shiny-into-double-hel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1150953/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/27/foundation-9-melts-together-collective-and-shiny-into-double-hel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>collective</category><category>double-helix</category><category>doublehelix</category><category>earthworm-jim</category><category>earthwormjim</category><category>foundation-9</category><category>foundation9</category><category>mdk</category><category>merger</category><category>PS3</category><category>shiny</category><category>silent-hill-5</category><category>silent-hill-v</category><category>silenthill5</category><category>silenthillv</category><category>the-collective</category><category>thecollective</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Thu, 27 Mar 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[New soul withering shots of Silent Hill V]]></title><link>http://www.joystiq.com/2008/02/29/new-soul-withering-shots-of-silent-hill-v/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/29/new-soul-withering-shots-of-silent-hill-v/</guid><comments>http://www.joystiq.com/2008/02/29/new-soul-withering-shots-of-silent-hill-v/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/shv-headline-feb.jpg"  alt="" /><br />After spotting some brand new <a href="http://www.joystiq.com/tag/silent-hill-v"><em>Silent Hill V</em></a> <a href="http://www.1up.com/do/media?cId=3161063&amp;sec=IMAGES">screenshots</a> on the web today, we quickly set about acquiring them ourselves. After instating requesting the aid of an intrepid colleague at Joystiq, we thought we had acquired the images in questions. Alas, we were unable to get the lovely, watermark-free versions of the images, but we were pleasantly surprised to learn that the shots we <em>had </em>acquired seem to be brand new. So, as we endeavor to nab the images we originally sought, enjoy our three brand new images in the gallery below.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/29/new-soul-withering-shots-of-silent-hill-v/">New soul withering shots of Silent Hill V</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Feb 2008 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/29/new-soul-withering-shots-of-silent-hill-v/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1128494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/29/new-soul-withering-shots-of-silent-hill-v/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>collective</category><category>konami</category><category>sh5</category><category>shv</category><category>silent-hill</category><category>silent-hill-5</category><category>silent-hill-v</category><category>the-collective</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 29 Feb 2008 18:15:00 EST</pubDate></item><item><title><![CDATA[Behold, a few minutes of Silent Hill 5]]></title><link>http://www.joystiq.com/2007/12/10/behold-a-few-minutes-of-silent-hill-5/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/10/behold-a-few-minutes-of-silent-hill-5/</guid><comments>http://www.joystiq.com/2007/12/10/behold-a-few-minutes-of-silent-hill-5/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/xMQbuBBIRxE&amp;rel=1&amp;border=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/xMQbuBBIRxE&amp;rel=1&amp;border=0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center>Well... if you can handle the guy talking in a foreign language in the background (we won't even guess which language to save face), you've got a couple minutes of <em>Silent Hill V</em> to watch. The atmosphere is as moody and daunting as ever and it seems to be a throwback to the original game's tone -- walking into some random house, that is. Maybe we'll get more random homes to walk into. And the "checkpoint" that comes up on screen? Kind of strange, but if it gets rid of save points, that could work out for the better. We'll keep you posted as more details emerge.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/10/behold-a-few-minutes-of-silent-hill-5/">Behold, a few minutes of Silent Hill 5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Dec 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=xMQbuBBIRxE>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/10/behold-a-few-minutes-of-silent-hill-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1058827/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/10/behold-a-few-minutes-of-silent-hill-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>sh5</category><category>silent-hill-5</category><category>silent-hill-v</category><category>the-collective</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Mon, 10 Dec 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[New Silent Hill V details finally surface]]></title><link>http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/</guid><comments>http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://silenthill5.net/2007/09/27/new-silent-hill-v-scans-from-official-playstation-magazine.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/silenthillvopmscan3.jpg"  alt="" /></a><br /></div>
It's been a while since Konami <a href="http://www.joystiq.com/2007/07/11/konami-announces-silent-hill-v-for-360-ps3/">first announced</a><em> Silent Hill V</em>, and details revealed since have been <a href="http://www.joystiq.com/2007/09/10/1up-previews-silent-hill-v-shows-in-game-footage/">few and far between</a>.<em> </em>A new issue of <em>Official Playstation Magazine</em>, however, has revealed <a href="http://silenthill5.net/2007/09/27/new-silent-hill-v-scans-from-official-playstation-magazine.html">some new tidbits of information</a> about the latest in the survival horror series.<br /><br />The radio and the flashlight -- which were abandoned in the previous <em><a href="http://www.joystiq.com/tag/silenthill">Silent Hill</a> </em>game -- return in the fifth console installment of the series. Unlike previous games, the camera will feature full 3D movement, and the article hints at some possible Sixaxis functionality in the <a href="http://www.joystiq.com/tag/ps3">PS3</a> version. The rest of the article  features some new, "exclusive" images and character renderings, and recaps story and gameplay elements that were already known, but it could be a nice refresher for anyone who's forgotten exactly what to look forward to.<br /><br />[Via <a href="http://www.ps3fanboy.com/2007/11/27/silent-hill-v-sees-the-return-of-radio-flashlight-sixaxis/">PS3 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/">New Silent Hill V details finally surface</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Nov 2007 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://silenthill5.net/2007/09/27/new-silent-hill-v-scans-from-official-playstation-magazine.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1050617/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>ps3</category><category>silent-hill</category><category>silent-hill-5</category><category>silent-hill-v</category><category>silenthill</category><category>silenthill5</category><category>silenthillv</category><category>survival-horror</category><category>survivalhorror</category><category>the-collective</category><category>Xbox-360</category><category>xbox360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Thu, 29 Nov 2007 08:00:00 EST</pubDate></item><item><title><![CDATA[PLAY magazine scares up new Silent Hill V info]]></title><link>http://www.joystiq.com/2007/11/28/play-magazine-scares-up-new-silent-hill-v-info/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/28/play-magazine-scares-up-new-silent-hill-v-info/</guid><comments>http://www.joystiq.com/2007/11/28/play-magazine-scares-up-new-silent-hill-v-info/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://silenthill5.net/2007/11/23/play-magazine-get-silent-hill-v-exclusive.html"><img width="415" vspace="4" hspace="4" height="277" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/playmagazine-shv-415.jpg" alt="" /></a><br />The fine folks over at SilentHill5.net have <a href="http://silenthill5.net/2007/11/23/play-magazine-get-silent-hill-v-exclusive.html">uncovered</a> new <a href="http://www.joystiq.com/tag/silenthillv"><em>Silent Hill V</em></a> details by way of <em>PLAY</em> magazine. We have learned that the flashlight and static emitting radio will make a return after they went inexplicably missing in <em>Silent Hill 4</em>. Also, monsters will react to your flashlight (or any light source), particularly the series' trademark nurses -- this becomes especially apparent (and frightening) when you have to use an X-ray viewer to solve a puzzle. Thankfully, <em>Silent Hill V</em> abandons cinematic camera angles in favor of a player-controlled camera, so hopefully you won't get jumped while solving said puzzle. Speaking of puzzles, the game incorporates button matching segments similar to those found in <em>God of War</em> and <em>Shenmue</em> for certain segments -- like loosening the straps on your gurney, for example. Why are you in a gurney? Don't ask. Finally, the game incorporates a new system in which players must tend their wounds. Untended wounds will affect gameplay. In a nice twist, wounds affect enemies too. Somehow, we doubt that fact will be of any comfort as scads of demented nurses use your body for surgical practice.<br /><br />[Via <a href="http://playstation.joystiq.com/2007/11/27/silent-hill-v-sees-the-return-of-radio-flashlight-sixaxis/">PS3F</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/28/play-magazine-scares-up-new-silent-hill-v-info/">PLAY magazine scares up new Silent Hill V info</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Nov 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://silenthill5.net/2007/11/23/play-magazine-get-silent-hill-v-exclusive.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/28/play-magazine-scares-up-new-silent-hill-v-info/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1049919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/28/play-magazine-scares-up-new-silent-hill-v-info/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>sh5</category><category>shv</category><category>silent-hill-5</category><category>silent-hill-v</category><category>silenthill5</category><category>silenthillv</category><category>the-collective</category><category>thecollective</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 28 Nov 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[Silent Hill V sees the return of radio, flashlight ... sixaxis?]]></title><link>http://www.joystiq.com/2007/11/27/silent-hill-v-sees-the-return-of-radio-flashlight-sixaxis/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/27/silent-hill-v-sees-the-return-of-radio-flashlight-sixaxis/</guid><comments>http://www.joystiq.com/2007/11/27/silent-hill-v-sees-the-return-of-radio-flashlight-sixaxis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://silenthill5.net/2007/09/27/new-silent-hill-v-scans-from-official-playstation-magazine.html"><img vspace="4" hspace="12" border="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/silenthillvopmscan5.jpg" alt="" /></a></center>We've been wondering what's in store for us in <em>Silent Hill V</em> ever since we first caught sight of it a long time back. Would the American company, The Collective, simply mash together existing elements in the franchise to give us a ho-hum formulaic view of the mist-ridden town as a different character, or offer something new to bring some life back into arguably the most horrifying series of games known to man? Well, we still don't know, but <a href="http://silenthill5.net/2007/09/27/new-silent-hill-v-scans-from-official-playstation-magazine.html">some of the latest scans from PLAY magazine</a> give us some idea of what to expect, including a little bit about the characters you'll encounter.<br /><br />Better combat seems like a promise, since the protagonist Alex was taught to be a hunter at an early age, with proficiencies in grappling, using weapons, and evading attacks. The radio, which emits static when enemies are nearby, and the flashlight were dropped in <em>Silent Hill 4: The Room</em> because ... well ... for some reason, but they're returning in this title. The camera will feature full 360-degree motion, which is a nice touch, and the PlayStation 3 version is noted to have some possible Sixaxis functionality.<br /><br />An interesting tidbit paying homage to <em>Metal Gear Solid 3</em> is the active wound system. No more health drinks to heal up those scratches! You've got to take care of those wounds the old fashioned way, though there's no detail to go off of yet. It probably won't be as in-depth as <em>MGS3</em>, but it should give you an added sense of fear as you try to get to a safe zone while your arm dribbles a path of blood for critters to follow. We'll keep you updated as we find out more on the game!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/27/silent-hill-v-sees-the-return-of-radio-flashlight-sixaxis/">Silent Hill V sees the return of radio, flashlight ... sixaxis?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Nov 2007 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://silenthill5.net/2007/09/27/new-silent-hill-v-scans-from-official-playstation-magazine.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/27/silent-hill-v-sees-the-return-of-radio-flashlight-sixaxis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1048981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/27/silent-hill-v-sees-the-return-of-radio-flashlight-sixaxis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>silent-hill-5</category><category>silent-hill-v</category><category>the-collective</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Tue, 27 Nov 2007 23:15:00 EST</pubDate></item></channel></rss>
