- 1UP (B): "Homecoming stays true to the macabre Silent Hill atmosphere without feeling stagnant. Exploration's perfectly in line with previous games, complete with tons of locked doors, decaying structures, and doubling back between the real world and its hellish counterpart -- but some little nuances intrigue."
- Cheat Code Central (84/100): "This game delivers on the experience you have come to expect from the franchise. It will also give you reason to begin clamoring for the next installment. The folks at Double Helix gave me the Silent Hill I wanted: a nerve-racking, scary as hell experience to hold me over this Halloween season."
- IGN (67/100): "Unfortunately, I admit that the game feels like a bit of a letdown. The gameplay has been reduced from a tense psychological experience fraught with spine tingling jumps and scares to a generic, predictable action title set in the location with good graphics and a great soundtrack."
Metareview - Silent Hill Homecoming (PC, PS3, 360)
Silent Hill not coming home in Australia
Fallout 3, which was also refused classification in Aussieland, endured minor edits so it could be sold in the country -- and those edits poured over to other regions. That will apparently not be the case for Silent Hill: Homecoming, which is still due to arrive everywhere else this year.
[Via Game Politics]
Joystiq E3 hands-on: Silent Hill: Homecoming

Continue reading Joystiq E3 hands-on: Silent Hill: Homecoming
Spotted in Silent Hill Homecoming: Pyramid Head

Stay tuned for hands on impressions.
Scared stiff: Why should we care about Silent Hill: Homecoming?

For the series' sixth installment, Konami has handed the blood-soaked baton over to external developer Double Helix Games, a recent mash-up of The Collective and Shiny Entertainment. The result is this fall's upcoming release, Silent Hill: Homecoming, and we recently puzzled our way out of mist long enough to ask the game's lead designer, Jason Allen, just why we should care about this latest return trip to Silent Hill.
Continue reading Scared stiff: Why should we care about Silent Hill: Homecoming?
New 'scream' shots of Silent Hill: Homecoming
New Silent Hill: Homecoming screenshots be freaky, foggy
Though the characters in Wes Craven's magnum opus would be an obvious exception, we're pretty sure that protagonists in horror movies have never seen horror movies -- looking at the Silent Hill series, it's clear this rule applies to video games as well. Not that we're complaining, as if the characters in Konami's beloved horror series would collectively realize that abandoned, fog-filled towns are abandoned and fog-filled for a reason, they would probably stop going to them in search of deceased or missing wives/offspring/brothers -- and we wouldn't have these gorgeous screenshots from the upcoming Silent Hill: Homecoming to drool over.So thanks, horror genre characters. Your obvious ineptitude for danger avoidance may deliver you into the jaws of certain doom, but it provides us with near-limitless entertainment -- and really, isn't that more important in the long run?
Silent Hill V now 'Homecoming,' dated for September
They also say that the game will be out in Europe at the end of September. We're going to hypothesize that it will also arrive in America around that same time,
Today in Joystiq: March 20, 2008
Joystiquery
Counting Rupees: The year of the PS3
X3F Week in Review: March 14, 2008 - March 20, 2008
News
GameTap Thursday: The Fire Flower Fleet Command Denied our Ops
Lionhead's Molyneux open to revisiting his past catalog
Check out 17 minutes of Persona 4 footage
New PS3 firmware to add Blu-ray Profile 2.0 support
Hudson bringing triple-dose of Bomberman to Wii
EB pulls plug on radical Haze promotion
Rock Band music store rockin' consoles this week
New Rock Band Store reminds us full albums are still 'coming soon'
Rock Band patch also fixing incidental issues
Rock Band surpasses 6 million song downloads
Microsoft hires former Nintendo exec to expand Euro footprint
Indie film to take on mythical, 'evil' arcade game
Battlefield: Bad Company beta to start next week
Midway CEO Zucker departs, company left looking for leadership
PS3's Orange box gets 128MB mystery patch
Civilization Revolution establishes community site
Pandemonium and Blood Omen rated by ESRB for PSN
Dreamfall joins Xbox Originals lineup March 24
UT3 PS3 patch coming March 27
Two Worlds: The Temptation dated for fall, now called a sequel
Activision believes Gibson's patent has 'no merit'
Ubisoft buys up Tom Clancy rights, announces Clancy MMO
Banjo Kazooie gets feature-light homepage
PSN Thursday: Um, well, next week could be better?
Bully patch now on Live, but does it fix anything?
Florida Supreme Court orders Jack Thompson not speak directly to them
Nintendo stock downgraded on fears of slowing system demand
British MP continues fight against Manhunt 2
Lost Planet Colonies has new first-person mode
Lionhead releases fifth Fable 2 video diary
Robert Downey Jr., Terrence Howard give voices to 'Iron Man' video game
Rumors & Speculation
Gamestop's Too Human placeholder moved from May to August
Rumor: Sony no longer funding L.A. Noire
Culture & Community
ESA Foundation offering $45K in game dev scholarships
Guitar Hero III Guinness record holder wins tournament, beats previous record
Silent Hill Origins confirmed for PS2, world reels in shock
Of course, the world's just being polite. Though Konami's official announcement of a PlayStation 2 version of Silent Hill Origins is welcomed, it arrives about as unexpectedly as that surprise birthday party you planned for yourself once. That might have been more enjoyable if you had any friends, but then you're far too busy clobbering jittery, faceless nurses in your free time.Incidentally, that's exactly what you do in this game. Casting some light on the spooky town's black history, Silent Hill Origins for PS2 aims to impart the "chilling, suspenseful and fear-filled experience that handheld gamers encountered" to those who prefer considerably larger screens. "This is their chance to learn more of the mystery and mythos surrounding Silent Hill that's been hinted at in earlier games and made the series such a success," said Anthony Crouts, VP of marketing and ineffective secret keeping at Konami Digital Entertainment.
We'll share further details as soon as they come shambling out of the foreboding mist.
Silent Hill screenwriter arrested for suspected manslaughter
Film director and screenwriter Roger Avary, whose game-related work includes the Silent Hill, Driver and Return to Castle Woflenstein adaptations, has been arrested in Ventura, California on suspicion of driving under the influence and manslaughter. Avary was driving the car with his wife Gretchen and friend Andreas Zini when the car crashed. Avary's wife was injured and Zini later died at the hospital from injuries related to the crash. Avary is also known for co-writing Pulp Fiction and Beowulf. He has been released on $50,000 bail. The film adaptation of Return to Castle Wolfenstein has been on hold since the beginning of the Writer's Guild of America strike.
Yamaoka: Japanese game development 'is in trouble'
The man who makes Silent Hill sound so creepy, Konami's Akira Yamaoka, has been working with an American team to bring you Silent Hill 5 and as a result, has a pretty unique perspective on how Japanese and U.S. teams compare. His conclusion? The future isn't particularly bright for Japanese houses. "[The U.S teams'] graphical and technical ability is amazing," he says. "There's a huge gap, actually. They're very advanced. I'm Japanese, and I think this is not just with Silent Hill but with the whole of the industry -- I look at what American developers are doing and I think wow ... Japan is in trouble."He elaborates on the problems, citing too much pressure on aging developers and the language barrier slowing some development. We would have guessed that the troubles would stem from trying to work under the constant threat of ninja attack, but it should be noted that we're not big readers.
Rumor: PSP Silent Hill being ported to PS2
As we said, this hasn't been confirmed by Konami, but it seems like one of two things would be happening right now. Either they are porting SHO to the PS2, or they've seen this story on the internet, fired the guy in charge of thinking of things like this and are in the preliminary stages of porting SHO to the PS2. Either way, we'd bet that you'll hear more about it soon.
New Silent Hill V details finally surface
The radio and the flashlight -- which were abandoned in the previous Silent Hill game -- return in the fifth console installment of the series. Unlike previous games, the camera will feature full 3D movement, and the article hints at some possible Sixaxis functionality in the PS3 version. The rest of the article features some new, "exclusive" images and character renderings, and recaps story and gameplay elements that were already known, but it could be a nice refresher for anyone who's forgotten exactly what to look forward to.
[Via PS3 Fanboy]
Joystiq interview: Silent Hill: Origin's Akira Yamaoka

Check out the brief interview after the break.
Continue reading Joystiq interview: Silent Hill: Origin's Akira Yamaoka


























