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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Foundation 9 melts together Collective and Shiny into Double Helix]]></title><link>http://www.joystiq.com/2008/03/27/foundation-9-melts-together-collective-and-shiny-into-double-hel/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/27/foundation-9-melts-together-collective-and-shiny-into-double-hel/</guid><comments>http://www.joystiq.com/2008/03/27/foundation-9-melts-together-collective-and-shiny-into-double-hel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.sunherald.com/447/story/454027.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/double_helix_games_header_logo.jpg" alt="" /></a><br /></div>
Whatever last remnants of identity clung to by both Shiny and The Collective were lost today as the duo were merged together by owner <a href="http://www.joystiq.com/tag/foundation9/">Foundation 9</a>, creating a new, wholly unfamiliar entity known as <a href="http://doublehelixgames.com/">Double Helix</a>. Studio head Michael Saxs Persson calls the new name and logo, which were chosen from a pool of employee submissions, a "perfect" match for the company, adding that "making games is in our DNA." <br /><br />The founding follows the initial merger, <a href="http://www.joystiq.com/2007/10/10/foundation-9-to-merge-collective-and-shiny/">announced last October</a>, and according to Foundation 9 creates a studio "that is now able to build upon its previous experience to gain new heights in quality and efficiency." And all it cost us was our fond memories of a simpler time spent playing the likes of <em>MDK</em> and <em>Earthworm Jim</em>. While the company remains coy regarding what it's up to currently, today's announcement notes that Double Helix is developing a trio of multi-platform licensed games, one of which we assume to be the already announced <a href="http://www.joystiq.com/tag/silenthillv"><em>Silent Hill V</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/27/foundation-9-melts-together-collective-and-shiny-into-double-hel/">Foundation 9 melts together Collective and Shiny into Double Helix</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Mar 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sunherald.com/447/story/454027.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/27/foundation-9-melts-together-collective-and-shiny-into-double-hel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1150953/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/27/foundation-9-melts-together-collective-and-shiny-into-double-hel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>collective</category><category>double-helix</category><category>doublehelix</category><category>earthworm-jim</category><category>earthwormjim</category><category>foundation-9</category><category>foundation9</category><category>mdk</category><category>merger</category><category>PS3</category><category>shiny</category><category>silent-hill-5</category><category>silent-hill-v</category><category>silenthill5</category><category>silenthillv</category><category>the-collective</category><category>thecollective</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Thu, 27 Mar 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[New Silent Hill V details finally surface]]></title><link>http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/</guid><comments>http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://silenthill5.net/2007/09/27/new-silent-hill-v-scans-from-official-playstation-magazine.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/silenthillvopmscan3.jpg"  alt="" /></a><br /></div>
It's been a while since Konami <a href="http://www.joystiq.com/2007/07/11/konami-announces-silent-hill-v-for-360-ps3/">first announced</a><em> Silent Hill V</em>, and details revealed since have been <a href="http://www.joystiq.com/2007/09/10/1up-previews-silent-hill-v-shows-in-game-footage/">few and far between</a>.<em> </em>A new issue of <em>Official Playstation Magazine</em>, however, has revealed <a href="http://silenthill5.net/2007/09/27/new-silent-hill-v-scans-from-official-playstation-magazine.html">some new tidbits of information</a> about the latest in the survival horror series.<br /><br />The radio and the flashlight -- which were abandoned in the previous <em><a href="http://www.joystiq.com/tag/silenthill">Silent Hill</a> </em>game -- return in the fifth console installment of the series. Unlike previous games, the camera will feature full 3D movement, and the article hints at some possible Sixaxis functionality in the <a href="http://www.joystiq.com/tag/ps3">PS3</a> version. The rest of the article  features some new, "exclusive" images and character renderings, and recaps story and gameplay elements that were already known, but it could be a nice refresher for anyone who's forgotten exactly what to look forward to.<br /><br />[Via <a href="http://www.ps3fanboy.com/2007/11/27/silent-hill-v-sees-the-return-of-radio-flashlight-sixaxis/">PS3 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/">New Silent Hill V details finally surface</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Nov 2007 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://silenthill5.net/2007/09/27/new-silent-hill-v-scans-from-official-playstation-magazine.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1050617/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>ps3</category><category>silent-hill</category><category>silent-hill-5</category><category>silent-hill-v</category><category>silenthill</category><category>silenthill5</category><category>silenthillv</category><category>survival-horror</category><category>survivalhorror</category><category>the-collective</category><category>Xbox-360</category><category>xbox360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Thu, 29 Nov 2007 08:00:00 EST</pubDate></item><item><title><![CDATA[PLAY magazine scares up new Silent Hill V info]]></title><link>http://www.joystiq.com/2007/11/28/play-magazine-scares-up-new-silent-hill-v-info/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/28/play-magazine-scares-up-new-silent-hill-v-info/</guid><comments>http://www.joystiq.com/2007/11/28/play-magazine-scares-up-new-silent-hill-v-info/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://silenthill5.net/2007/11/23/play-magazine-get-silent-hill-v-exclusive.html"><img width="415" vspace="4" hspace="4" height="277" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/playmagazine-shv-415.jpg" alt="" /></a><br />The fine folks over at SilentHill5.net have <a href="http://silenthill5.net/2007/11/23/play-magazine-get-silent-hill-v-exclusive.html">uncovered</a> new <a href="http://www.joystiq.com/tag/silenthillv"><em>Silent Hill V</em></a> details by way of <em>PLAY</em> magazine. We have learned that the flashlight and static emitting radio will make a return after they went inexplicably missing in <em>Silent Hill 4</em>. Also, monsters will react to your flashlight (or any light source), particularly the series' trademark nurses -- this becomes especially apparent (and frightening) when you have to use an X-ray viewer to solve a puzzle. Thankfully, <em>Silent Hill V</em> abandons cinematic camera angles in favor of a player-controlled camera, so hopefully you won't get jumped while solving said puzzle. Speaking of puzzles, the game incorporates button matching segments similar to those found in <em>God of War</em> and <em>Shenmue</em> for certain segments -- like loosening the straps on your gurney, for example. Why are you in a gurney? Don't ask. Finally, the game incorporates a new system in which players must tend their wounds. Untended wounds will affect gameplay. In a nice twist, wounds affect enemies too. Somehow, we doubt that fact will be of any comfort as scads of demented nurses use your body for surgical practice.<br /><br />[Via <a href="http://playstation.joystiq.com/2007/11/27/silent-hill-v-sees-the-return-of-radio-flashlight-sixaxis/">PS3F</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/28/play-magazine-scares-up-new-silent-hill-v-info/">PLAY magazine scares up new Silent Hill V info</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Nov 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://silenthill5.net/2007/11/23/play-magazine-get-silent-hill-v-exclusive.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/28/play-magazine-scares-up-new-silent-hill-v-info/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1049919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/28/play-magazine-scares-up-new-silent-hill-v-info/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>sh5</category><category>shv</category><category>silent-hill-5</category><category>silent-hill-v</category><category>silenthill5</category><category>silenthillv</category><category>the-collective</category><category>thecollective</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 28 Nov 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[Turn out the lights: first videos of Silent Hill V]]></title><link>http://www.joystiq.com/2007/09/10/turn-out-the-lights-first-videos-of-silent-hill-v/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/10/turn-out-the-lights-first-videos-of-silent-hill-v/</guid><comments>http://www.joystiq.com/2007/09/10/turn-out-the-lights-first-videos-of-silent-hill-v/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="415" height="400" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D14578%26ordinal%3D1189441057261%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D14578%26ordinal%3D1189441057261%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="400" width="415"/></object></center>Survival horror fans rejoice, for the first footage of <a href="http://www.joystiq.com/tag/silenthillv"><em>Silent Hill V</em></a> has emerged on GameVideos. Don't rejoice <em>too</em> much though, because the three videos available are very short, clocking in at just under thirty seconds each. But you can rejoice a little bit again, because GameVideos has also posted a <a href="http://gamevideos.com/video/id/14542">seven minute video</a> featuring interviews with The Collective, the developers that have taken over the series. Judging by what the folks at 1UP have to say, it looks like the game is in good hands. If you don't believe us, check out the three videos embedded in this post. The first video features the new real time transition between the real world and the dark world. We were skeptics before, but the fluidity of the effect really is a sight to behold. Check out the other two (somewhat less exciting) videos after the break, and hit the "read" link for the much longer video feature.<p><a href="http://www.joystiq.com/2007/09/10/turn-out-the-lights-first-videos-of-silent-hill-v/" rel="bookmark">Continue reading <em>Turn out the lights: first videos of Silent Hill V</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/10/turn-out-the-lights-first-videos-of-silent-hill-v/">Turn out the lights: first videos of Silent Hill V</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Sep 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamevideos.com/video/id/14542>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/10/turn-out-the-lights-first-videos-of-silent-hill-v/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/984858/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/10/turn-out-the-lights-first-videos-of-silent-hill-v/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>sh5</category><category>shv</category><category>silenthill5</category><category>silenthillv</category><category>thecollective</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 10 Sep 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[1UP previews Silent Hill V, shows in-game footage]]></title><link>http://www.joystiq.com/2007/09/10/1up-previews-silent-hill-v-shows-in-game-footage/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/10/1up-previews-silent-hill-v-shows-in-game-footage/</guid><comments>http://www.joystiq.com/2007/09/10/1up-previews-silent-hill-v-shows-in-game-footage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="490" height="473" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D14542%26ordinal%3D1189432798837%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D14542%26ordinal%3D1189432798837%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="473" width="490"/></object></center>Much like a Tootsie Roll-brand Tootsie Pop, deep below our hardened, candy exterior of cynicism is a center of gooey, chocolatey cowardice. As you might have guessed with that information nestled inside your breast (you won't tell anyone, right?) we don't typically get anywhere near <em>Silent Hill</em> games. That being said: This new 1UP preview of <em>Silent Hill V </em>has us intrigued.<br /><br />It's in the hands of an American team, and we're interested in the way they're going with it. We do wonder if it will be possible to still enjoy the real-time disintegration effects and more responsive combat if we watch the game through a slit between our index and middle finger with wads of cotton in our ears. Here's hoping.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/10/1up-previews-silent-hill-v-shows-in-game-footage/">1UP previews Silent Hill V, shows in-game footage</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Sep 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamevideos.com/video/id/14542>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/10/1up-previews-silent-hill-v-shows-in-game-footage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/985479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/10/1up-previews-silent-hill-v-shows-in-game-footage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>PS3</category><category>silenthill</category><category>silenthillv</category><category>thecollective</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 10 Sep 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Silent Hill V taking cues from Gan's movie]]></title><link>http://www.joystiq.com/2007/08/28/silent-hill-v-taking-cues-from-gans-movie/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/28/silent-hill-v-taking-cues-from-gans-movie/</guid><comments>http://www.joystiq.com/2007/08/28/silent-hill-v-taking-cues-from-gans-movie/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://silenthill5.net/2007/08/27/silent-hill-v-egm-article.html"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/silent-hill-movie-dude.jpg" alt="silent hill" /></a></div>
<em>Silent Hill V</em> developer The Collective is borrowing a few Christopher Gans film devices for its upcoming game sequel, according to an article in the latest <em>EGM</em>. Inspired by the <a target="_blank" href="http://www.joystiq.com/2006/04/21/joystiq-review-silent-hill-the-movie/"><em>Silent Hill</em></a> movie, <a target="_blank" href="http://www.joystiq.com/tag/SilentHillV"><em>SHV</em></a> will feature real-time shifts between reality and the 'Otherworld,' forcing helpless players to suffer through the ghastly transformations of their immediate environments. Enhancing this horror, The Collective will use motion-capture techniques to model the game's monsters, just as the film crew did, creating vivid movement, like the sexually charged lure of the Siam, a perverse fusion of genders.<p><a href="http://www.joystiq.com/2007/08/28/silent-hill-v-taking-cues-from-gans-movie/" rel="bookmark">Continue reading <em>Silent Hill V taking cues from Gan's movie</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/28/silent-hill-v-taking-cues-from-gans-movie/">Silent Hill V taking cues from Gan's movie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Aug 2007 17:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://silenthill5.net/2007/08/27/silent-hill-v-egm-article.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/28/silent-hill-v-taking-cues-from-gans-movie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/975959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/28/silent-hill-v-taking-cues-from-gans-movie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Konami</category><category>PS3</category><category>SilentHill</category><category>SilentHillV</category><category>TheCollective</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 28 Aug 2007 17:26:00 EST</pubDate></item><item><title><![CDATA[Silent Hill V breaks down before your eyes]]></title><link>http://www.joystiq.com/2007/08/28/silent-hill-v-breaks-down-before-your-eyes/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/28/silent-hill-v-breaks-down-before-your-eyes/</guid><comments>http://www.joystiq.com/2007/08/28/silent-hill-v-breaks-down-before-your-eyes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://silenthill5.net/2007/08/27/silent-hill-v-egm-article.html"><img width="415" vspace="4" hspace="4" height="404" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/silenthillvegm-415.jpg" alt="" /></a><br />The latest issue of <em>EGM</em> contains quite a spread on <em><a href="http://www.joystiq.com/tag/SilentHill5/">Silent Hill V</a></em>, and the contents have begun popping up on the internet courtesy of <a href="http://silenthill5.net/2007/08/27/silent-hill-v-egm-article.html">SilentHill5.net</a>. First and foremost, we know a little more about the game's story. The story centers around one Alex Shepard, a 22 year-old war vet. The game begins as Alex wakes up in a VA hospital where he was undergoing treatment for a near fatal wound (<a href="http://www.imdb.com/title/tt0099871/"><em>Jacob's Ladder</em></a>, anyone?). In the hospital, Alex has a premonition that his younger brother is in danger. Like any good brother, Alex rushes home to Shepards Glen, only to find that his mother is catatonic, his father and brother are gone, and that the New England town is covered in fog. As <em>Silent Hill</em> fans could probably guess, things are about to get <em>weird</em>.<p><a href="http://www.joystiq.com/2007/08/28/silent-hill-v-breaks-down-before-your-eyes/" rel="bookmark">Continue reading <em>Silent Hill V breaks down before your eyes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/28/silent-hill-v-breaks-down-before-your-eyes/">Silent Hill V breaks down before your eyes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Aug 2007 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://silenthill5.net/2007/08/27/silent-hill-v-egm-article.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/28/silent-hill-v-breaks-down-before-your-eyes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/975696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/28/silent-hill-v-breaks-down-before-your-eyes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>silenthill</category><category>silenthill5</category><category>silenthillv</category><category>thecollective</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 28 Aug 2007 15:30:00 EST</pubDate></item><item><title><![CDATA[Silent Hill 5 featuring real-time world deterioration]]></title><link>http://www.joystiq.com/2007/08/28/silent-hill-5-featuring-real-time-world-deterioration/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/28/silent-hill-5-featuring-real-time-world-deterioration/</guid><comments>http://www.joystiq.com/2007/08/28/silent-hill-5-featuring-real-time-world-deterioration/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a></p><center><a href="http://silenthill5.net/2007/08/27/silent-hill-v-egm-article.html"><img vspace="4" hspace="12" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/silenthill5gameplayscreenshot01.jpg" /></a></center>The <a href="http://silenthill5.net/2007/08/27/silent-hill-v-egm-article.html">latest issue of EGM</a> details the return of this fan-favorite horror title. Since <em>Silent Hill 5</em> involves a military veteran recovering from his wounds at a hospital, it's clear this game shares a lot more with the franchise's inspiration film, Jacob's Ladder. The grain filter will make its return in this entry to the series, which a lot of fans are very happy about. However, that's not the interesting part.<br /><br />The Havok engine is being used for real-time physics within most environments. Bumping into chairs, desks, weak floor boards, with produce noises that alert enemies to your presence. We're sure domino effects are likely too: knocking a chair into a table could knock a lamp down and break it (where there is, of course, a hidden key). Much like the film, <em>Silent Hill 5</em> is going to employ real-time world deterioration. The transition between the normal world and the world of ... well, the messed-up world, will be visible in real-time and you can move the camera to check it out in great detail. That's some exciting stuff.<br /><br />A final note is on the revival of boss battles. Bosses have been fairly tame in the <em>Silent Hill</em> games outside of the first and third, which featured large, monstrous bosses. The Collective, the game's developers, want to bring epic boss battles back into the game, relating the experiences to Zelda-like encounters. We're interested to see how that works. We'll keep you up to date as more info gets released.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/28/silent-hill-5-featuring-real-time-world-deterioration/">Silent Hill 5 featuring real-time world deterioration</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Aug 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://silenthill5.net/2007/08/27/silent-hill-v-egm-article.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/28/silent-hill-5-featuring-real-time-world-deterioration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/975240/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/28/silent-hill-5-featuring-real-time-world-deterioration/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>egm</category><category>konami</category><category>silenthill5</category><category>silenthillv</category><category>thecollective</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Tue, 28 Aug 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Konami announces Silent Hill V for 360, PS3]]></title><link>http://www.joystiq.com/2007/07/11/konami-announces-silent-hill-v-for-360-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/11/konami-announces-silent-hill-v-for-360-ps3/</guid><comments>http://www.joystiq.com/2007/07/11/konami-announces-silent-hill-v-for-360-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><object width="420" height="405" align="middle" id="gamevideos6" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
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<br /><a href="http://www.joystiq.com/tag/Konami/">Konami</a> puzzled us earlier today by sending out a <a href="http://www.joystiq.com/2007/07/11/konami-sends-mysterious-e3-poem/">cryptic poem</a> hinting that a major unexpected announcement would be coming from its press conference. Knowing that <em><a href="http://www.joystiq.com/tag/PacManCE/">Pac-Man CE</a></em> had already been announced, we were perplexed as to what Konami's announcement could possibly be. Well, ladies and gentlemen, we're sitting at said press conferencce right now, and the announcement is ... <em>Silent Hill V</em> (at least that's what we think it is). The game features a soldier home from a war who is searching for his missing son. As often seems to be the case, this missing person decides to the best place to run to is Silent Hill. Akira Yamaoka will return to provide a brand new mind-bending soundtrack. Konami promises more news to come.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/11/konami-announces-silent-hill-v-for-360-ps3/">Konami announces Silent Hill V for 360, PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jul 2007 21:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/11/konami-announces-silent-hill-v-for-360-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/938557/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/11/konami-announces-silent-hill-v-for-360-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>E3</category><category>e307</category><category>e3breakingnews</category><category>konami</category><category>PS3</category><category>silenthill</category><category>silenthill5</category><category>SilentHillV</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 11 Jul 2007 21:16:00 EST</pubDate></item></channel></rss>
