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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Game Boy emulator demoed on Windows Phone 7]]></title><link>http://www.joystiq.com/2011/01/24/game-boy-emulator-demoed-on-windows-phone-7/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/24/game-boy-emulator-demoed-on-windows-phone-7/</guid><comments>http://www.joystiq.com/2011/01/24/game-boy-emulator-demoed-on-windows-phone-7/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/24/game-boy-emulator-demoed-on-windows-phone-7/#continued"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gamwp7gameboy530.jpg" /></a></div>
If the main reason you're looking forward to picking up a Nintendo 3DS is because it plays Game Boy games, then you're a silly, silly goose. Plenty of phones can do just that, including those running Windows Phone 7, thanks to a <a href="http://www.youtube.com/watch?v=Ze3eFsKmBvw">new Silverlight hack</a> from modder Samuel Blanchard. Check it out below!<p><a href="http://www.joystiq.com/2011/01/24/game-boy-emulator-demoed-on-windows-phone-7/" rel="bookmark">Continue reading <em>Game Boy emulator demoed on Windows Phone 7</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/24/game-boy-emulator-demoed-on-windows-phone-7/">Game Boy emulator demoed on Windows Phone 7</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Jan 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/24/game-boy-emulator-demoed-on-windows-phone-7/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19813106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/24/game-boy-emulator-demoed-on-windows-phone-7/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gameboy</category><category>hack</category><category>mobile</category><category>mod</category><category>silverlight</category><category>windows-phone-7</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 24 Jan 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Kinect Hacks: Flash, HTML, Unity and Silverlight integration]]></title><link>http://www.joystiq.com/2011/01/13/kinect-hacks-flash-html-unity-and-silverlight-integration/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/13/kinect-hacks-flash-html-unity-and-silverlight-integration/</guid><comments>http://www.joystiq.com/2011/01/13/kinect-hacks-flash-html-unity-and-silverlight-integration/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/13/kinect-hacks-flash-html-unity-and-silverlight-integration/#continued"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/flashkinect530px.jpg" /></a></div>
Blitz, an interactive marketing agency, has released its source code and scripts for a Kinect mod that outputs data compatible with Flash, HTML, Unity and Microsoft Silverlight. The company, which helped launch <a href="http://www.joystiq.com/tag/halo-waypoint">Halo: Waypoint</a> with Microsoft and 343 Industries, explains that the device's standard C++ programming language was too limited for budding <a href="http://www.joystiq.com/tag/kinect-hacks">Kinect hackers</a>.<br />
<br />
Hit the jump for the tutorial video.<p><a href="http://www.joystiq.com/2011/01/13/kinect-hacks-flash-html-unity-and-silverlight-integration/" rel="bookmark">Continue reading <em>Kinect Hacks: Flash, HTML, Unity and Silverlight integration</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/13/kinect-hacks-flash-html-unity-and-silverlight-integration/">Kinect Hacks: Flash, HTML, Unity and Silverlight integration</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Jan 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/13/kinect-hacks-flash-html-unity-and-silverlight-integration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19799087/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/13/kinect-hacks-flash-html-unity-and-silverlight-integration/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blitz</category><category>blitz-agency</category><category>c++</category><category>flash</category><category>html</category><category>kinect</category><category>kinect-hacks</category><category>microsoft</category><category>silverlight</category><category>unity</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 13 Jan 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Interview: Microsoft on integrating Xbox Live into Windows Phone 7 Series]]></title><link>http://www.joystiq.com/2010/03/10/xbox-live-windows-phone-7-intergration-interview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/10/xbox-live-windows-phone-7-intergration-interview/</guid><comments>http://www.joystiq.com/2010/03/10/xbox-live-windows-phone-7-intergration-interview/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/xboxphonegames1.jpg" alt="" /></div>
<a href="http://www.joystiq.com/tag/windows-phone-7">Windows Phone 7</a> isn't just Microsoft's attempt to compete against Apple's iPhone. It's also the introduction of the first portable Xbox platform. During GDC today, we talked to Xbox Live GM Ron Pessner and XNA Game Studio manager Michael Klucher about how games integrate into the mobile platform and what gamers and developers can expect in the future.<br />
<br />
For the purpose of this interview, Pessner and Klucher merged into one entity (they spoke over each other a lot!) to answer our questions:<br />
<br />
<strong>Microsoft plans to separate games that do and <em>don't </em>support Xbox Live functionality on Windows Phone. Are there any concerns that this will turn off indie developers?</strong><br />
<br />
Pessner and Klucher: The short answer is "no." The way that we built the Phone and Marketplace experience makes it very easy to search for what you're looking for. With XNA Game Studio 4.0, you can use the same set of tools to build an Xbox Live game or non-Xbox Live game on the platform. The benefit that developers get for working with Game Studio is everything we just described.<br />
<br />
We also are very interested in seeing concept submissions from the indie community, and we're out talking to a lot of independent developers. Fortunately, we're working with a lot of these folks in context of the console today, and many of the console titles that have come to us through the Indie Channel or Xbox Live Arcade, we think will also make fantastic mobile titles. So we're reaching back out to these developers and accepting submissions for ideas as a way to help make those Xbox Live titles. It's up to the developer in terms of what they want to do on the platform, but we're really excited with the response we've seen so far.<p><a href="http://www.joystiq.com/2010/03/10/xbox-live-windows-phone-7-intergration-interview/" rel="bookmark">Continue reading <em>Interview: Microsoft on integrating Xbox Live into Windows Phone 7 Series</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/10/xbox-live-windows-phone-7-intergration-interview/">Interview: Microsoft on integrating Xbox Live into Windows Phone 7 Series</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Mar 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/10/xbox-live-windows-phone-7-intergration-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19392175/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/10/xbox-live-windows-phone-7-intergration-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2010</category><category>interview</category><category>microsoft</category><category>ron-pessner</category><category>silverlight</category><category>windows-phone-7</category><category>windows-phone-7-series</category><category>Xbox-360</category><category>xbox-live</category><category>xna</category><category>xna-game-studio</category><category>xna-game-studio-4</category><category>zune</category><category>zune-hd</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 10 Mar 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Major Nelson: Don't sweat Xbox Live Silverlight ads]]></title><link>http://www.joystiq.com/2009/07/02/major-nelson-dont-sweat-xbox-live-silverlight-ads/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/02/major-nelson-dont-sweat-xbox-live-silverlight-ads/</guid><comments>http://www.joystiq.com/2009/07/02/major-nelson-dont-sweat-xbox-live-silverlight-ads/#comments</comments><description><![CDATA[<a href="http://majornelson.com/archive/2009/07/01/advertising-on-xbox-live.aspx"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/smallsilverligh.jpg" /></a>Just when we were starting to get all excited about <a href="http://www.joystiq.com/2009/07/01/xbox-360-getting-1080p-5-1-sound-ads/">Silverlight-powered ads</a> for Mountain Dew and Axe Body Spray littering the Xbox Dashboard, Xbox Live spokesman Major Nelson rains on our parade, telling readers that they don't need to sweat.<br /><br />The Major recently posted, "One of our core principles is to enhance, not interfere with the gaming experience, and we work directly with our partners to only deliver experiences that are relevant to the LIVE community. Silverlight will help make those ads a more organic part of the dashboard, like we've done with some of the NXE slots in the past."<br /><br />Aww, come on. Maybe just one "Get Totally Crunchatized With Doritos" ad? Something?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/02/major-nelson-dont-sweat-xbox-live-silverlight-ads/">Major Nelson: Don't sweat Xbox Live Silverlight ads</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Jul 2009 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://majornelson.com/archive/2009/07/01/advertising-on-xbox-live.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/02/major-nelson-dont-sweat-xbox-live-silverlight-ads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19084998/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/02/major-nelson-dont-sweat-xbox-live-silverlight-ads/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>major-nelson</category><category>microsoft</category><category>silverlight</category><category>Xbox-360</category><category>xbox-360-dashboard</category><category>xbox-live</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 02 Jul 2009 12:15:00 EST</pubDate></item><item><title><![CDATA[Xbox 360 getting 1080p, 5.1 sound ... ads]]></title><link>http://www.joystiq.com/2009/07/01/xbox-360-getting-1080p-5-1-sound-ads/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/01/xbox-360-getting-1080p-5-1-sound-ads/</guid><comments>http://www.joystiq.com/2009/07/01/xbox-360-getting-1080p-5-1-sound-ads/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=108853"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/360.silverlight.ads.070109-580px.jpg" alt="" /></a></div>
Thanks to <a href="http://www.microsoft.com/silverlight/default.aspx">Silverlight</a>, Microsoft's answer to Adobe's cross-platform Flash standard, Xbox 360 owners will soon be able to experience the thrill of high-definition interactive <em>advertisements</em>. Speaking to <a href="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=108853">MediaPost</a>, Microsoft's advertising business group director, Sean Alexander, touted the ability for HD ads created using the technology to run in web browsers, on mobile phones and on the fancy-schmancy, multi-touch <a href="http://www.joystiq.com/tag/surface">Surface</a> "table computer" without needing to be re-written. <br /><br />The tech is to be implemented on 360 "within the year," Alexander said. Though it would likely require a minimal download, we've got the feeling MS will save its roll-out for <a href="http://www.joystiq.com/2009/06/22/major-nelson-xbox-360-guide-faster-after-next-update/">the next major Dashboard upgrade</a>, rumored to hit this fall. <em>We can't wait</em>.<br /><br />[Via <a href="http://www.edge-online.com/news/ads-coming-to-xbox-live-within-the-next-year">Edge Online</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/01/xbox-360-getting-1080p-5-1-sound-ads/">Xbox 360 getting 1080p, 5.1 sound ... ads</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Jul 2009 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=108853>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/01/xbox-360-getting-1080p-5-1-sound-ads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19084215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/01/xbox-360-getting-1080p-5-1-sound-ads/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>microsoft</category><category>silverlight</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 01 Jul 2009 16:45:00 EST</pubDate></item><item><title><![CDATA[Banjo Kazooie gets feature-light homepage]]></title><link>http://www.joystiq.com/2008/03/20/banjo-kazooie-gets-feature-light-homepage/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/20/banjo-kazooie-gets-feature-light-homepage/</guid><comments>http://www.joystiq.com/2008/03/20/banjo-kazooie-gets-feature-light-homepage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/banjosite.jpg" /><br /></div>
Well, we just got tricked into downloading <a href="http://silverlight.net/">Silverlight</a>. That's about all the information we were able to glean from a recently-launched teaser site for the upcoming Xbox 360 version of <em><a href="http://www.joystiq.com/search/?q=Banjo%20Kazooie">Banjo Kazooie</a></em>. Once you download Silverlight, all you get is a spinning puzzle piece, a picture of a bear and the knowledge that you just helped Microsoft propagate their Flash competitor. Ilovebees, it is not.<br /><br />For your surfing pleasure, we've posted the entirety of the site's content above, though we hope that will soon be replaced by pictures, videos and other information from the game, no matter how <a href="http://www.joystiq.com/2008/02/29/joystiq-podcast-039-leap-year-edition/">we may feel</a> about the concept.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/20/banjo-kazooie-gets-feature-light-homepage/">Banjo Kazooie gets feature-light homepage</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Mar 2008 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://banjo-kazooie.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/20/banjo-kazooie-gets-feature-light-homepage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1145213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/20/banjo-kazooie-gets-feature-light-homepage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>banjo-kazooie</category><category>banjo-kazooie-3</category><category>microsoft</category><category>rare</category><category>silverlight</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 20 Mar 2008 17:45:00 EST</pubDate></item><item><title><![CDATA[Page through Halo 3's game manual online]]></title><link>http://www.joystiq.com/2007/09/22/page-through-halo-3s-game-manual-online/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/22/page-through-halo-3s-game-manual-online/</guid><comments>http://www.joystiq.com/2007/09/22/page-through-halo-3s-game-manual-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/halo-3/" rel="tag">Halo 3</a></p><a href="http://www.microsoft.com/silverlight/halo3.aspx"><img  alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/silverlightmasterchielf.jpg" align="right" vspace="4" border="0" /></a>In an effort to kill two marketing birds with one stone, Microsoft posted the <a href="http://www.microsoft.com/silverlight/halo3.aspx"><em>Halo 3 </em>game manual</a> online yesterday using their brand new (Flash and Java killing) <a href="http://en.wikipedia.org/wiki/Microsoft_Silverlight">Silverlight</a> app. This of course means you can page through the game manual from the comforts of your computer a few days before you get the real thing in your mitts, but truth be told we opted to not look through this online version. We like holding our game manuals and paging through them when launch day comes, it's sort of like a side surprise ... a ritual of sorts. Oh, like we said, Microsoft is promoting their new Silverlight flash-esque web app, so you'll only be able to view the <em>Halo 3</em> game manual once you install the Silverlight plugin into a <a href="http://en.wikipedia.org/wiki/Microsoft_Silverlight#Compatibility">compatible</a> internet browser. Yes, it sucks, but the hoops are worth jumping if you need your <em>Halo 3</em> manual viewing. Commence Silverlight install ... now!<br /><br />[Thanks, rTwelve]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/22/page-through-halo-3s-game-manual-online/">Page through Halo 3's game manual online</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Sep 2007 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.microsoft.com/silverlight/halo3.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/22/page-through-halo-3s-game-manual-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/995718/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/22/page-through-halo-3s-game-manual-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>bungie-studios</category><category>halo3</category><category>microsoft</category><category>silverlight</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sat, 22 Sep 2007 15:15:00 EST</pubDate></item></channel></rss>