Posts tagged sin-city 
Red Mile sinking: Sin City, Heroes Over Europe release in question
With cash short and options shorter, publisher Red Mile is in danger of going out of business, leaving both the video game adaptation of Sin City and Heroes of Europe to tread water. Red Mile inked a co-publishing deal with Atari in mid-2008 for Heroes Over Europe, something it expected to net the...
Sin City game changes devs, still coming
Red Mile's interactive adaptation of Frank Miller's landmark, hard boiled graphic novel(s), Sin City, has a new-ish developer. The title was originally being handled – presumably with those special gloves used for working with razor wire – by Transmission Games, the same outfit producin...
You like Sin City's visual effects? So did Ubisoft
Owned. Literally. The stylized look of the Sin City movie was (and still is) quite iconic. With the second movie yet to be made, Frank Miller tied up shooting The Spirit, and now the purchasing of the studio that does the effects, just how much influence does that style hold for the future? After...
Ubisoft buys 300, Sin City effects studio
Ubisoft has purchased Hybride Technologies, the Montreal-based visual effects studio behind several commercial, television and film projects; the studio is best known for its work on the films Spy Kids, 300 and Sin City. Ubi CEO Yves Guillemot says the acquisition is part of the company's plans to...
Sin City game every other year starting 2009
From the people who brought us such hits as Jackass: The Game now are bringing another piece of pop culture to the realm of video games. Currently in development at Transmission Games is a game based on the Sin City graphic novels, (not the movie) that is currently due for release at the tail end o...
Red Mile restructuring continues, appoints new president
Just weeks after bringing on Maxis vet Jeff Braun, developer Red Mile has announced the appointment of a new company president, elevating industry consultant Simon Price to the company's throne. According to Red Mile, the move is part of a larger restructuring effort to "streamline costs" and "inc...
Maxis founder joins Red Mile, goes from SimCity to Sin City
Jeff Braun, who started Maxis in 1987 with Will Wright and co-created SimCity, is now a "strategic adviser" for Sin City developer Red Mile. Braun will work with Red Mile president Glenn Wong to make the best use of the Sin City license and turn the company best known for GripShift and, oy vey, Ja...
Sin City gets sinfully noir in 2009
It isn't much, but developer Red Mile did tell MCV that its game adaptation of Frank Miller's Sin City is expected in early 2009. Beyond that the only other thing we know about the game is that it runs on the Unreal Engine 3, which we know is absolutely thrilling to be aware of. With an early '09 ...
Red Mile licenses Unreal Engine for Sin City
Today, Red Mile Entertainment announced that for its Sin City video game adaptation they've licensed the graphical powerhouse Unreal Engine 3 from Epic Games. Red Mile's choice of an engine is solid and we don't think anyone is willing to debate the use of the Unreal Engine 3 with Sin City. Hell, it...
Red Mile licenses Unreal Engine 3 for Sin City game
Red Mile Entertainment's game to kill for, Sin City, is set to be powered by the increasingly pervasive Unreal Engine 3. The developer announced today that it has entered into a licensing agreement with Gears of War monger Epic Games, with president and COO Glenn Wong describing the technology as a ...
