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Rumor: Skate 3 in the works
Apparently EA is working on a sequel to Skate 2, if the Epicly Trife twitter is to be believed. Epicly Trife (NSFW) is a site dedicated to skating, and its twitter account said the following: "I just got told 'tonight we gotta celebrate,' one of the bro's got offered to be in SKATE 3." By no means a confirmation, we're still excited, as Skate 2 was not only a great sequel, but pretty much the best skating sim around. Plus, it's much easier to get up after falling down four flights of stairs in a video game, as gravity is a much more harsh mistress in real life.
We've put in word to EA for comment, but with almost everyone taking the day off today, don't hold your breath for a response. We sure aren't.
[Via Kotaku]
We've put in word to EA for comment, but with almost everyone taking the day off today, don't hold your breath for a response. We sure aren't.
[Via Kotaku]
Skate 2 getting custom soundtracks today
Skate 2 may offer some excellent variety with its 50+ song soundtrack, but sometimes you just feel like skating to your own tunes. Developer EA Black Box knows this and has announced that it is finally patching custom soundtracks into the PS3 version of the game.
The update, which releases today, will include some minor bug fixes, removal of exploits and other adjustments. You can check out the full list of fixes after the break. Also, for the first song on your custom soundtrack ... go with some real hardcore thrash metal.
The update, which releases today, will include some minor bug fixes, removal of exploits and other adjustments. You can check out the full list of fixes after the break. Also, for the first song on your custom soundtrack ... go with some real hardcore thrash metal.
Take a video tour of Rob Dyrdek's Fantasy Plaza in Skate 2
Skate 2 introduces 'Rob Dyrdek's Fantasy Plaza' DLC [update]
Update: EA has dished out some screens for the DLC. Hit up the gallery below to check them out.
Unless you wanted to unlock everything the easy way or cut some awesome videos, there hasn't been much support in the way of DLC for us Skate 2 fans. That is, until now, as EA has unveiled Rob Dyrdek's Fantasy Plaza for the game.
The new bit of DLC is available today on PSN and XBLM for $5.00 and 400
, respectively, and allows skaters to blunt slide and manual around the centerpiece of Rob's MTV show, Rob Dyrdek's Fantasy Factory, as well as the surrounding downtown Los Angeles area. Rob was pretty impressed with Black Box's job of recreating the space in the game, as he comments it has all of "the ledges, gaps and rails" of his showpiece, and "more surprises outside the park that both gamers and skaters will enjoy."
So who's going to shred up Rob's Fantasy Plaza?
Unless you wanted to unlock everything the easy way or cut some awesome videos, there hasn't been much support in the way of DLC for us Skate 2 fans. That is, until now, as EA has unveiled Rob Dyrdek's Fantasy Plaza for the game.
The new bit of DLC is available today on PSN and XBLM for $5.00 and 400
, respectively, and allows skaters to blunt slide and manual around the centerpiece of Rob's MTV show, Rob Dyrdek's Fantasy Factory, as well as the surrounding downtown Los Angeles area. Rob was pretty impressed with Black Box's job of recreating the space in the game, as he comments it has all of "the ledges, gaps and rails" of his showpiece, and "more surprises outside the park that both gamers and skaters will enjoy."So who's going to shred up Rob's Fantasy Plaza?
Skate 2 demo arrives on PlayStation Store next week

Trophies: Skate 2

Skate devs have a plan to not be like Tony Hawk
In the digital world of skating video games, there are two contenders. EA's Skate franchise which has a sequel coming out next year and Tony Hawk, a franchise that has kinda lost its luster over the years. Recognizing this, the Skate 2 devs are adamant about not being like Mr. Hawk.Talking with MTV Multiplayer, Skate 2 associate producer Shaun Laker made it clear that they aren't going down the same path that the Tony Hawk franchise did, avoiding such fate by simply listening to their community. "As long as we keep putting out great games and don't rush it out and polish it and make sure we're listening to the community and hearing what they're having to say [we will avoid that]," explained Laker, adding "we listen to the community and know what they're asking for and respond to that."
Keeping a franchise fresh by listening to a game's passionate community, implementing changes and serving up a polished product. Who would have thought something like that would work?
Joystiq hands-on: Skate 2

Skate 2 no longer glues your character to the board. With a simple press of a button, you can get off your board and start exploring the environment. New San Vanelona is a mix of old and new, and the city begs to be explored. No longer will you have to attempt to "glitch" the system to get to interesting skate points. You'll be able to walk up a set of stairs, for example. You'll be able to jump on top of a ledge. It's a simple addition, but it allows the world to be explored in far greater depth than before.
Gallery: Skate 2
Skate 2 lands a January release date

There are a couple of big new features in Skate 2, like the ability to get off one's board and traverse to areas previous inaccessible. Skaters can grab objects and set up new, crazy lines down their favorite routes. In addition, an online graphics creator gives you the ability to add your own custom textures to your boards. Pre-order the game to get access to the "Throwback Pack," a collection of retro accessories and clothing.
Gallery: Skate 2
Skate 2 to grind North American retail shelves January 21
Just as your head begins to clear from downing your seventh pitcher of holiday eggnog, Electronic Arts announced plans to push off and catch a mad vert when Skate 2 nails its retail landing in January. The sequel will do a frontside 360 in North America on January 21, while skateboarders elsewhere will be able to get their trick on two days later on January 23.
Next month EA will also launch a Skate 2 web application, creatively titled "Graphics Creator," which will let players create customized graphics for their in-game decks and clothing. Additionally, would-be shredders in North America who pre-order Skate 2 will grab a code to unlock a "Throwback Pack" that will allow access to retro accessories, gestures and clothing. When you bail from a botched nosegrind, at least you'll look good in your Skate or Die shirt.
Next month EA will also launch a Skate 2 web application, creatively titled "Graphics Creator," which will let players create customized graphics for their in-game decks and clothing. Additionally, would-be shredders in North America who pre-order Skate 2 will grab a code to unlock a "Throwback Pack" that will allow access to retro accessories, gestures and clothing. When you bail from a botched nosegrind, at least you'll look good in your Skate or Die shirt.
Skate It on November 19
Those looking to roll down the streets of San Vanelona and perform some flips, ollies and [error: skateboarding lexicon gap] via nontraditional controllers should be pleased to note the release date of EA's Skate It for Wii and DS. Both versions are slated to arrive on November 19th in North America and November 20th in Europe.
Skate It, which offers optional Balance Board control on the Wii, allows players to "make skate spots their own by moving objects like ramps, rails, and benches to fit their individual skating styles" and partake in several multiplayer challenges, including Best Trick and Best Line. There's also the ominous-sounding chance of "getting worked in Hall of Meat." Pennywise, are you in this after all?
Skate It, which offers optional Balance Board control on the Wii, allows players to "make skate spots their own by moving objects like ramps, rails, and benches to fit their individual skating styles" and partake in several multiplayer challenges, including Best Trick and Best Line. There's also the ominous-sounding chance of "getting worked in Hall of Meat." Pennywise, are you in this after all?
Gallery: Skate It (Wii)
Skate 2's lead platform will be the PS3

Unhappy with the quality of Skate for the PS3? The producers apparently felt the same way -- developer Black Box has stated Skate 2's lead platform will be the PS3 -- this is due to the inferior version of Skate PS3 owners received when the Xbox 360 was the lead platform. For Skate 2, producer Jason DeLong and his team are aiming for the following: "The goal is that if you put both versions side-by-side, you will not be able to tell the difference."
Are Scott Steinberg's words from back in July coming true? Hopefully more third-party developers will choose the PS3 as the lead platform from now on to ensure both versions are on par with one another.
[Via MaxConsole]
More of It gets Skated in new trailer
We've taken two things away from this Skate It trailer: first, that EA is quite proud of their EA Trax. Second, that the choice to wreck San Vanelona for the game was an inspired one. The environments on display in this trailer are insane. Black Box has pulled off a bit of a magic trick here; because of all the rubble, the Skate It courses look kind of like they used to be a real city, but they can be laid out with skateboarding in mind.
Our opinion might change for the worse if there are too many mysteriously banked sections of road and random short lengths of railing in any one location.
Gallery: Skate It
Born for Wii: Jet Set Radio
Even though it's been eight years since Jet Set Radio was released for the Dreamcast, few games are its equal when it comes to style -- and even fewer have surpassed it. Jet Set Radio pioneered cel-shading in 2000, and just about every entry on the short list of games that out-cool it also followed in its footsteps. While Okami, The Legend of Zelda: The Wind Waker and No More Heroes all feature gorgeous toon-shading to the same effect, they also owe their beauty to the original, which brought the wild streets of Tokyo-to to life in an exciting new way. It's so stylish, it even gives 80's Prince a run for his money.Jet Set Radio is a game of mad beats, madder cops and rad moves. You take on the role of the aptly-named Beat, the leader of an up-and-coming street gang in the bustling metropolis of Tokyo-to. Your gangs of Rudies, skate punks out to make their mark on the world, are the GG's. Your task? Usurp the territory of rival gangs, avoid the police, and tag your way to the top. And don't forget to jam out to some righteous tunes while you're at it. As developer Smilebit's first release, Jet Set Radio is a landmark title for the Sega Dreamcast, and it's their second game that's Born for Wii.
Gallery: Born for Wii: Jet Set Radio
Skate It: read a preview of it
IGN's Daemon Hatfield spent some time with EA's Skate It, playing with both the Wiimote control scheme and the more novel Balance Board-based scheme. Getting real (non-demo/tutorial) gameplay for the first time, Hatfield described the setup that motivates your character to find things and skate them.
The character Reda from Skate returns with a camera to document all your tricks, promising a shot at a skating career outside of the destroyed San Vanelona if you have the goods. To this end, the game contains "photo" and "film" challenges in which you must pull off specific tricks for the camera after finding a location appropriate for the prescribed chains of tricks. Other challenges specify the location as well. You can earn enough points in a challenge to "own it" or exceed that minimum to "kill it," which earns you more gear, game modes, and other bonuses.
Check out the new screens that IGN obtained along with this preview, as well as (obviously) a new trailer.
















