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Joystiq Interview: Skate's EA Blackbox, new screenshots

And so, we sought more information from the good folks at Canada's EA Blackbox and have returned with an in-depth interview with its creators. From online multiplayer to recorded films and why we won't be seeing female avatars, there's something for everyone in this Skate love-in.
Gallery: skate.
Joystiq hands-on: Skate
The foulness of this scenario, however, is a perfect metaphor for the Tony Hawk series as a whole: it's crude, low-brow and ultimately out to beat you down. Over the past eight years, Neversoft's Tony Hawk series has had more in common with something like Killer Instinct than it has the craft of skating.
Skate is a disruption. It's the 800 lb. gorilla tossed in a cage full of hapless puppies. Its rebellion, like skateboarding, is through mere existence. It isn't just challenging the rule of an eight year tyrant, but the very notion of how "extreme sports" titles are handled.
God save Tony Hawk because Skate is coming and it is heavy.










