Posts tagged slamdance 
Arcade documentary Chasing Ghosts now showing on Showtime
We wrote about the fantabulous arcade documentary Chasing Ghosts: Beyond the Arcade when it premiered at Sundance in 2007, and we featured interviews with director Lincoln Ruchti and producer Mark Verrachia. It's been a long road for the film -- which was playing in Park City against The King of K...
Living Game Worlds III: Playing with Controversy: The Case of Super Columbine Massacre
At the Living Game Worlds III Conference last week at Georgia Tech, Director of the Slamdance Guerilla Gamemaker Competition Sam Roberts lent his feet to the fire to explain his company's decisions in the aftermath of the Super Columbine Massacre RPG pullout, to which he lamented that "I don't thi...
Columbine game blocked from receiving Slamdance special jury prize
When Slamdance festival director Peter Baxter removed Super Columbine Massacre RPG as a finalist in the festival's Guerrila Gamemaker Competition, he probably thought it would be the last time he would have to block the game from consideration for an award. As it so happened, though, Baxter found hi...
Slamdance left "half empty" over Super Columbine controversy [update 1]
Smatbomb co-author Heather Chaplin attended the Slamdance Guerrilla Game Maker Competition for the New York Times and reported on the "half empty" rows of folding chairs and "uncomfortable quiet" that permeated the whole proceeding. The cause of this melancholy, of course, was the decision by compet...
Indie Darling "N" bound for Xbox Live Arcade
Fresh off their Audience Choice Award victory at the Slamdance games festival, Metanet Software (in co-operation with Kiel Entertainment) quietly announced today that their freebie web game, N, will be coming to Xbox Live Arcade this fall under the slightly different moniker, N+. The original sensat...
Slamdance trots out new Super Columbine excuse
When Slamdance first announced they were pulling Super Columbine Massacre RPG from consideration in their independent game competition, Slamdance president Peter Baxter cited both advertiser impact and moral considerations as the reasons. Now, a new official statement on the Slamdance site has come ...
Super Columbine supporters shun Slamdance
When the Slamdance Guerrilla Game Maker Competition announced it was withdrawing Super Columbine Massacre RPG from finalist consideration, the decision drew some harsh words. But now those words have led to concrete action as the makers of Slamdance finalists fl0w, Braid, Toblo, Once Upon a Time and...
Slamdance treats games as kid-centric
Take a look at the finalists for the 2007 Slamdance Guerilla Gamemakers Competition and notice how only one game even remotely tackles a controversial subject, Super Columbine Massacre RPG. That game has subsequently been dropped from the running. And like that, we are reminded how video games are p...
