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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Record for lowest-scoring Super Mario Bros. run broken]]></title><link>http://www.joystiq.com/2011/07/10/record-for-lowest-scoring-super-mario-bros-run-ever-broken/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/10/record-for-lowest-scoring-super-mario-bros-run-ever-broken/</guid><comments>http://www.joystiq.com/2011/07/10/record-for-lowest-scoring-super-mario-bros-run-ever-broken/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/10/man-breaks-record-for-lowest-scoring-super-mario-bros-run-ever/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/mariolowscore.png" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; display:none;" /></a><iframe allowfullscreen="" frameborder="0" height="427" src="http://www.youtube.com/embed/NIKEVSZITps" width="530"></iframe></div>
You guys are still doing speed-runs? Psh, speed-runs are<em> so</em> <em>2005</em>. These days, it's all about <em>low-score runs;</em> baffling attempts at calculated badness, wherein highly-skilled gamers do everything they can to do as little as possible.<br />
<br />
No one does better at doing poorly than YouTube power-gamer <a href="http://www.youtube.com/user/NotEntirelySure">NotEntirelySure</a>, who recently completed the lowest-scoring no-death game of Super Mario Bros. ever, finishing the entire game with a trifling <em>600 points</em>. As a spectator sport, we think the low-score run has potential, although we're still not sure why our "average-score" runs never took off with the precision gaming community.<br />
<br />
[Thanks Gishman!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/10/record-for-lowest-scoring-super-mario-bros-run-ever-broken/">Record for lowest-scoring Super Mario Bros. run broken</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 10 Jul 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/10/record-for-lowest-scoring-super-mario-bros-run-ever-broken/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19987440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/10/record-for-lowest-scoring-super-mario-bros-run-ever-broken/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>low-score</category><category>low-score-run</category><category>lowest-score</category><category>record</category><category>record-breaking</category><category>smb</category><category>Super-Mario-Bros</category><category>YouTube</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 10 Jul 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[FPM: First-person Mario]]></title><link>http://www.joystiq.com/2011/03/17/fpm-first-person-mario/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/17/fpm-first-person-mario/</guid><comments>http://www.joystiq.com/2011/03/17/fpm-first-person-mario/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/17/fpm-first-person-mario/#continued"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/mariofps.jpg" vspace="4" /></a></div>
More than a Mario <em><a href="http://www.ripten.com/2010/07/31/mario-meets-half-life-bfenty9842/">Half-Life</a></em> or <em><a href="http://www.joystiq.com/2009/09/15/fan-makes-mushroom-kingdom-in-left-4-dead/">Left 4 Dead</a></em> mod, this is what happens when the original <em>Super Mario Bros.</em> goes full-on modern FPS.<p><a href="http://www.joystiq.com/2011/03/17/fpm-first-person-mario/" rel="bookmark">Continue reading <em>FPM: First-person Mario</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/17/fpm-first-person-mario/">FPM: First-person Mario</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Mar 2011 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/17/fpm-first-person-mario/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19883468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/17/fpm-first-person-mario/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brandon-laatsch</category><category>FPS</category><category>mario</category><category>nintendo</category><category>SMB</category><category>Super-Mario-Bros-NES</category><category>wii</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 17 Mar 2011 22:30:00 EST</pubDate></item><item><title><![CDATA[Super Mario Bros. 2, Ecco 2 and Dragon Spirit run/swim/fly onto Virtual Console]]></title><link>http://www.joystiq.com/2007/07/02/super-mario-bros-2-ecco-and-dragon-spirit-run-swim-fly-onto-vi/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/02/super-mario-bros-2-ecco-and-dragon-spirit-run-swim-fly-onto-vi/</guid><comments>http://www.joystiq.com/2007/07/02/super-mario-bros-2-ecco-and-dragon-spirit-run-swim-fly-onto-vi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://press.nintendo.com/articles.jsp?id=12586"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/smb2.jpg" /></a><br /></div>
In <a href="http://www.joystiq.com/2007/07/02/new-games-this-week-ninja-gaiden-sigma-edition/">a week</a> that is admittedly pretty light on game releases, we're willing to pretty much take anything we can get. Imagine our pleasure then to find some real quality on the Virtual Console this week. Unfortunately, as you soon see, the weapondry leaves something to be desired.<br />
<ul>
    <li><em>Super Mario Bros. 2</em> (NES, 1 player, 500 Wii Points): Somewhere, <em><a href="http://en.wikipedia.org/wiki/Yume_K%C5%8Dj%C5%8D:_Doki_Doki_Panic">Doki Doki Panic</a> </em>is having a pull off his half-empty fifth of Wild Turkey, hopeful that this may be the last time he has to be slapped in the face by the release of <em>Super Mario Bros. 2</em> and reminded of what could have been.</li>
</ul>
<ul>
    <li><em>Ecco: The Tides of Time</em> (Sega Genesis, 1 player, 800 Wii Points): This <em>Ecco the Dolphin</em> sequel is lucky that it's slipping in with <em>SMB 2</em>, because the only item that could make sound waves look like a good weapon are throwable onions.</li>
</ul>
<ul>
    <li><em>Dragon Spirit</em> (TurboGrafx16, 1 player, 600 Wii Points): Completely ruining the whole "lame weapons" motif is <em>Dragon Spirit</em>, a vertical-scrolling shooter where your weapon is, well, a dragon. Unfortunately, having a dragon as your weapon makes vegetables and sound waves look like ... well, sound waves and vegetables.</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/02/super-mario-bros-2-ecco-and-dragon-spirit-run-swim-fly-onto-vi/">Super Mario Bros. 2, Ecco 2 and Dragon Spirit run/swim/fly onto Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Jul 2007 09:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=12586>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/02/super-mario-bros-2-ecco-and-dragon-spirit-run-swim-fly-onto-vi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/931162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/02/super-mario-bros-2-ecco-and-dragon-spirit-run-swim-fly-onto-vi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ecco</category><category>mario</category><category>smb</category><category>vc</category><category>virtualconsole</category><category>VirtualConsoleMonday</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 02 Jul 2007 09:40:00 EST</pubDate></item><item><title><![CDATA[Meet the NES cell phone]]></title><link>http://www.joystiq.com/2007/06/13/meet-the-nes-cell-phone/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/13/meet-the-nes-cell-phone/</guid><comments>http://www.joystiq.com/2007/06/13/meet-the-nes-cell-phone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div align="center"><a href="http://www.akihabaranews.com/en/news_details.php?id=14073"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/nesphone.jpg" /></a><br /></div>
A phone that has the ability to play <a href="http://www.joystiq.com/tag/NES/">NES</a> roms isn't anything new, but a phone that was designed specifically for that purpose (see the "A" and "B" buttons) is plenty to trigger our desire synapses. Oh, and dig this: It's got TV out, so you can play on a big screen, much to the delight of people at awful parties everywhere.<br /><br />But now, as you've probably guessed, it's time for the sad news. You can't buy the phone (made by Hong Kong's <a href="http://www.gioneehk.com/">Gionee</a>) here. But, maybe that's for the best. Can you imagine how irritating it would be to watch YouTube videos of <em>Super Mario Bros. </em>speed runs interrupted every 20 seconds with "Gram Mam Calling"?<br /><br />[Via <a href="http://www.wirelessinfo.com/content/Phone-targeted-specifically-for-original-Nintendo.htm">Cell Blog</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/13/meet-the-nes-cell-phone/">Meet the NES cell phone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jun 2007 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.akihabaranews.com/en/news_details.php?id=14073>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/13/meet-the-nes-cell-phone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/917039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/13/meet-the-nes-cell-phone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cell</category><category>Mobile</category><category>nes</category><category>phone</category><category>retro</category><category>smb</category><category>supermariobros</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 13 Jun 2007 08:30:00 EST</pubDate></item><item><title><![CDATA[Super Mario Bros. in less time than it takes to warm up a Lean Cuisine]]></title><link>http://www.joystiq.com/2007/04/24/super-mario-bros-in-less-time-than-it-takes-to-warm-up-a-lean-c/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/24/super-mario-bros-in-less-time-than-it-takes-to-warm-up-a-lean-c/</guid><comments>http://www.joystiq.com/2007/04/24/super-mario-bros-in-less-time-than-it-takes-to-warm-up-a-lean-c/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><img hspace="4" border="1" vspace="4" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/smb042407.jpg" />Looking for a way to waste time with the <a href="http://www.joystiq.com/category/virtual-console">Virtual Console</a>? Well, if you do this right, you won't be wasting much time at all. This <em>Super <a href="http://www.joystiq.com/tag/mario">Mario</a> Bros. </em>speedrun performed by Andrew Gardikis takes only <em>five minutes. </em>In comparison, the <a href="http://www.imdb.com/title/tt0108255/"><em>Super Mario Brothers </em>movie</a> is 20.8 times longer.<br />
<br />
The coolest thing about this speedrun is that it makes use of <em>Mario </em>glitches inherent in the game, but seems to be done without save state assistance. That means that it's theoretically possible to replicate it on your Wii <em>or </em>your <a href="http://www.joystiq.com/tag/nes">NES</a>. Oh, but only if you're <em>awesome. </em>And just to rub it in a little, only Andrew Gardikis has proven to be this awesome. Sorry, <span style="font-style: italic;">everyone else, including ourselves!</span><br />
<br />
[Via <a href="http://blog.wired.com/games/2007/04/super_mario_bro.html">Game|Life</a>]<p><a href="http://www.joystiq.com/2007/04/24/super-mario-bros-in-less-time-than-it-takes-to-warm-up-a-lean-c/" rel="bookmark">Continue reading <em>Super Mario Bros. in less time than it takes to warm up a Lean Cuisine</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/24/super-mario-bros-in-less-time-than-it-takes-to-warm-up-a-lean-c/">Super Mario Bros. in less time than it takes to warm up a Lean Cuisine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Apr 2007 18:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://speeddemosarchive.com/demo.pl?Mario1_500>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/24/super-mario-bros-in-less-time-than-it-takes-to-warm-up-a-lean-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/881429/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/24/super-mario-bros-in-less-time-than-it-takes-to-warm-up-a-lean-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mario</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>run</category><category>smb</category><category>speed</category><category>speedrun</category><category>Super-Mario-Bros</category><category>supermariobros</category><category>vc</category><category>virtualconsole</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 24 Apr 2007 18:25:00 EST</pubDate></item><item><title><![CDATA[The Famicom Disk System's Minus World]]></title><link>http://www.joystiq.com/2007/04/04/the-famicom-disk-systems-minus-world/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/04/the-famicom-disk-systems-minus-world/</guid><comments>http://www.joystiq.com/2007/04/04/the-famicom-disk-systems-minus-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/diskkun040407.jpg" />Here's a bit of game history: when <em>Super <a href="http://www.joystiq.com/tag/mario">Mario</a> Bros. </em>was rereleased for the Japan-only <a href="http://en.wikipedia.org/wiki/Famicom_Disk_System">Famicom Disk System</a>, the "minus world" generated via a well-documented <a href="http://gameinfo.wikia.com/wiki/Guide:Super_Mario_Bros.#The_Minus_World_.28Level_-1.29">glitch</a> changed along with the format. Instead of an infinite water level, players were treated to a whole suite of <a href="http://www.joystiq.com/tag/glitch">glitch</a>-tastic levels, loaded with air-swimming and Princess Toadstool sprites floating in mid-air.<br />This kind of classic minutiae is exactly what we want out of the <a href="http://www.joystiq.com/category/virtual-console">Virtual Console</a>. We'd seriously buy <em>Super Mario Bros. </em>again for a crack at this new minus world. Check out the video after the break!<p><a href="http://www.joystiq.com/2007/04/04/the-famicom-disk-systems-minus-world/" rel="bookmark">Continue reading <em>The Famicom Disk System's Minus World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/04/the-famicom-disk-systems-minus-world/">The Famicom Disk System's Minus World</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Apr 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.selectbutton.net/viewtopic.php?t=3708>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/04/the-famicom-disk-systems-minus-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/866809/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/04/the-famicom-disk-systems-minus-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bros</category><category>disk</category><category>famicom</category><category>fds</category><category>glitch</category><category>japan</category><category>mario</category><category>minus</category><category>minusworld</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>smb</category><category>super</category><category>supermariobros</category><category>system</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 04 Apr 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[Super Mario Bros. goes virtual reality]]></title><link>http://www.joystiq.com/2007/01/24/super-mario-bros-goes-virtual-reality/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/24/super-mario-bros-goes-virtual-reality/</guid><comments>http://www.joystiq.com/2007/01/24/super-mario-bros-goes-virtual-reality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.youtube.com/watch?v=9xGJNQZ3wCA"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.joystiq.com/media/2007/01/smb_virtual_reality_lg.jpg" alt="" /></a><br />In one of the coolest school projects we've seen to date, some kids got together and came up with the following project for the <span id="vidDescRemain" style="display: inline;">Carnegie Mellon University Entertainment Technology Center's </span><span id="vidDescRemain" style="display: inline;">Building Virtual Worlds Show. That's a mouthful, yes, and the demonstration shown in the video, available past the post break as per usual, took place on December 6th. Punching blocks and smashing Goombas with our own two hands? Sign us up!<br /></span><p><a href="http://www.joystiq.com/2007/01/24/super-mario-bros-goes-virtual-reality/" rel="bookmark">Continue reading <em>Super Mario Bros. goes virtual reality</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/24/super-mario-bros-goes-virtual-reality/">Super Mario Bros. goes virtual reality</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Jan 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=9xGJNQZ3wCA>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/24/super-mario-bros-goes-virtual-reality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/741606/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/24/super-mario-bros-goes-virtual-reality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>smb</category><category>supermariobros</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 24 Jan 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[Super Mario Bros. goes virtual reality]]></title><link>http://www.joystiq.com/2007/01/24/super-mario-bros-goes-virtual-reality/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/24/super-mario-bros-goes-virtual-reality/</guid><comments>http://www.joystiq.com/2007/01/24/super-mario-bros-goes-virtual-reality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.youtube.com/watch?v=9xGJNQZ3wCA"><img vspace="4" hspace="4" border="1" align="middle" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/smb_virtual_reality_lg.jpg" /></a><br />In one of the coolest school projects we've seen to date, some kids got together and came up with the following project for the <span style="display: inline;" id="vidDescRemain">Carnegie Mellon University Entertainment Technology Center's </span><span style="display: inline;" id="vidDescRemain">Building Virtual Worlds Show. That's a mouthful, yes, and the demonstration shown in the video, available past the post break as per usual, took place on December 6th. Punching blocks and smashing Goombas with our own two hands? Sign us up!<br /></span><p><a href="http://www.joystiq.com/2007/01/24/super-mario-bros-goes-virtual-reality/" rel="bookmark">Continue reading <em>Super Mario Bros. goes virtual reality</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/24/super-mario-bros-goes-virtual-reality/">Super Mario Bros. goes virtual reality</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Jan 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=9xGJNQZ3wCA>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/24/super-mario-bros-goes-virtual-reality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/741605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/24/super-mario-bros-goes-virtual-reality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>smb</category><category>supermariobros</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 24 Jan 2007 13:00:00 EST</pubDate></item></channel></rss>