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Rumor: Footage of canned Shadowrun reboot
Before 2007's Shadowrun released and Microsoft subsequently closed the doors on FASA, the studio was apparently working on Shadowrun: The Awakening -- a game with a full single-player campaign and unique 3D gameplay engine developed in-house. Some footage (teleport past the break to give it a look-see) managed to make its way online over at Unseen64, showing off a few environments and some character animations. As Unseen64 would tell it, the story goes: FASA brought a new art director in which, through a series of unknown events, lead to an eventual cancellation in favor of the multiplayer-driven experience that was the 2007 game.
As it stands now, Jordan Weisman managed to snag the rights to the Shadowrun IP (among others), so the possibility of seeing this resurface as an actual thing isn't entirely impossible -- though Weisman is trying to let some of the negativity surrounding the brand die down a bit before revisiting it.
[Via StrategyInformer]
As it stands now, Jordan Weisman managed to snag the rights to the Shadowrun IP (among others), so the possibility of seeing this resurface as an actual thing isn't entirely impossible -- though Weisman is trying to let some of the negativity surrounding the brand die down a bit before revisiting it.
[Via StrategyInformer]
Microsoft 'destroyed' FASA culture, but I defended Bungie, Weisman tells all
From success story to sufferer to savior, Jordan Weisman has laid claim to a variety of positions during his journey through the harrowing halls of Microsoft. The FASA Interactive founder has blasted his former overlord -- and sculpted some self-promotion for his new venture -- during a recent chat with GamesIndustry.biz.
The year was 1999 and, following what was surely a rewarding acquisition phase, things quickly soured as Weisman's studio was indoctrinated into the Microsoft way of work. "The two reasons [Microsoft] bought us was, one, they wanted the catalog of intellectual properties and, two, they felt that we had developed a really good development culture," Weisman said. "And the reality is that, pretty much from the day we moved to Redmond, that development culture was destroyed."
Lucky for Bungie, a dejected Weisman was still knocking around Microsoft when the Chicago-based studio was being acquired, and, according to Weisman, he became the "lead vocal pain in the ass to get things done very different for Bungie."
"I tried to convince [Microsoft] to leave Bungie in Chicago, but not winning that I did succeed in getting them to put them in a walled off room," Weisman recounted. "We were much better able to defend Bungie's culture than we were FASA's culture."
And so, MechWarrior was sacrificed to secure the foundation for Halo, or something like that ... right? Weisman has already raised $29 million for his new company Smith & Tinker, but we're sure he won't turn away a few more bills pitched his way for his good deeds.
The year was 1999 and, following what was surely a rewarding acquisition phase, things quickly soured as Weisman's studio was indoctrinated into the Microsoft way of work. "The two reasons [Microsoft] bought us was, one, they wanted the catalog of intellectual properties and, two, they felt that we had developed a really good development culture," Weisman said. "And the reality is that, pretty much from the day we moved to Redmond, that development culture was destroyed."
Lucky for Bungie, a dejected Weisman was still knocking around Microsoft when the Chicago-based studio was being acquired, and, according to Weisman, he became the "lead vocal pain in the ass to get things done very different for Bungie."
"I tried to convince [Microsoft] to leave Bungie in Chicago, but not winning that I did succeed in getting them to put them in a walled off room," Weisman recounted. "We were much better able to defend Bungie's culture than we were FASA's culture."
And so, MechWarrior was sacrificed to secure the foundation for Halo, or something like that ... right? Weisman has already raised $29 million for his new company Smith & Tinker, but we're sure he won't turn away a few more bills pitched his way for his good deeds.
Smith & Tinker looking into homes for Crimson Skies, Shadowrun IPs
Smith & Tinker founder Jordan Weisman recently spoke about his plans for the other FASA IPs he licensed from Microsoft. In a recent interview with Gamespot, Weisman teased, "I think Crimson Skies is something we'd love to get some energy around, and we have some devious plans--we'll see if those materialize." Intriguing!
Shadowrun fans, however, shouldn't expect to be nearly as intrigued -- at least not anytime soon. "Shadowrun was recently...not treated well...shall we say, so the thought was let a little time pass before approaching that one again," Weisman admitted.
As for the beloved MechWarrior franchise, the series reboot is currently in development by Piranha Games for PC and Xbox 360. Smith & Tinker plans to farm out development of these old IPs to other studios over time, so if you're a fancy studio head with a clever idea for a Crimson Skies or Shadowrun revival, feel free to give Weisman a call. Like, now.
[Via VideoGamer]
Shadowrun fans, however, shouldn't expect to be nearly as intrigued -- at least not anytime soon. "Shadowrun was recently...not treated well...shall we say, so the thought was let a little time pass before approaching that one again," Weisman admitted.
As for the beloved MechWarrior franchise, the series reboot is currently in development by Piranha Games for PC and Xbox 360. Smith & Tinker plans to farm out development of these old IPs to other studios over time, so if you're a fancy studio head with a clever idea for a Crimson Skies or Shadowrun revival, feel free to give Weisman a call. Like, now.
[Via VideoGamer]
Mechwarrior 4 free on BattleTech.com 'soon'
Big robots blowing each other up! The only way to make the prior sentence more masculine would be to repeat the word "bacon" about eight times. With that said, Smith & Tinker has authorized MekTek to distribute bacon MechWarrior 4, along with its expansions, for free. This likely has just a tiny bit to do with the recently announced MechWarrior reboot.
There is currently no release date, but Smith & Tinker states "the free download will be available soon!" Yes, YES! Now to stomp to the kitchen while making Mech walking noises and fry up some bacon!
[Thanks, Old Professor Zertoss; Via MekTek]
There is currently no release date, but Smith & Tinker states "the free download will be available soon!" Yes, YES! Now to stomp to the kitchen while making Mech walking noises and fry up some bacon!
[Thanks, Old Professor Zertoss; Via MekTek]
New MechWarrior a reboot, called ... MechWarrior
Teased earlier this week, a new MechWarrior is currently being forged by Smith and Tinker (founded by FASA co-founder Jordan Weisman) and Piranha Games. IGN was informed that this is not being considered MechWarrior 5, but a reboot of the series. The title will release on PC and Xbox 360, and should include a full single-player campaign, "as well as support for four-player co-op campaign" and multiplayer.
There is currently no release window scheduled for the game, nor is there a publisher -- those two things are typically co-dependent. Check out the MechWarrior reveal trailer after the break.
There is currently no release window scheduled for the game, nor is there a publisher -- those two things are typically co-dependent. Check out the MechWarrior reveal trailer after the break.
Crimson Skies may, one day, fly again

Long story short, after High Road to Revenge was shipped, the team started to develop yet another Crimson Skies sequel before Microsoft decided to scrap the entire project and focus on other things. Later, through an interesting turn of circumstances, the Crimson Skies franchise was purchased by the ex-Microsoft employee founded company Smith & Tinker where it currently resides. A company who admittiedly loves the Crimson Skies franchise, but is currently busy with the Capcom published Dark Void.
All said, Crimson Skies is in loving hands with Smith & Tinker, but a sequel isn't high priority right now. Though, they do leave the door open to developing more airplane funnery, admitting that they have "a lot of Crimson Skies fans around here, and if the stars aligned, it'd be something we'd definitely be willing to explore again." Our fingers are crossed.
[Via Joystiq]
Crimson Skies return uncertain, Dark Void for now [update]
Update: Just for clarification, this is in no way a confirmation that a sequel to Crimson Skies is being entertained by Airtight or any other developer at this point, as much as we may wish it to be so. Jose Perez has not actually commented on any sort of timeframe for a potential sequel and has only said that Airtight is open to the idea of revisiting the franchise. Airtight is currently developing Dark Void, which may or may not be preventing the studio from working on a new Crimson Skies, or any other title for that matter. What follows is pure speculation.
Shadowrun forums close as franchise transitions into new hands
Ms. Kimona has dropped by the official Shadowrun forums to let everyone know (all three of you) that the boards will be nailed shut in a few weeks, and eventually Shadowrun.com will be transitioned over to new caretaker (and original creator) Jordan Weisman, who recently formed Tinker & Smith and promptly borrowed back several neglected franchises, including ill-fated Shadowrun. Kimona has urged all members to pack up their dwarves and pot up those Trees of Life for the long journey over to the Shadowrun forums on Xbox.com, or better, suggest a more fitting meet-up site – how about FASA's deserted offices?
Plug is being pulled on Shadowrun forums

[Via Shadowrun the blog]
Weisman licenses MechWarrior, Shadowrun, Crimson Skies rights back from MS (internet finally notices)
On October 15th, Smith & Tinker, Jordan Weisman's new venture-backed startup, announced the licensing of the "electronic entertainment" rights to a number of Weisman's creations back from Microsoft. The deal, apparently done quietly (and ages ago in web-time), puts franchises like MechWarrior, Shadowrun and Crimson Skies back in Weisman's hands. Previously, these properties were managed and developed by FASA, another Weisman credit, which was sold to Microsoft in 1999 and dissolved several months ago.With Microsoft suddenly short on internal development teams, the most action the FASA catalog has been seeing is a polite dusting off ever few months before being re-shelved. While Weisman and co. have yet to detail the projects, a job listing calling for online game expertise suggests MMOs could be in the works. A posting on the Smith & Tinker website assures fans that "our goal is to surprise and delight old fans, while welcoming new fans to these fantastic worlds."
[Via Gamasutra]



















